Increase far-plane for lowres-tiles on first-person

This commit is contained in:
Lukas Rieger (Blue) 2022-08-17 14:45:36 +02:00
parent 050cde0a0c
commit 385a5cf220
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@ -280,21 +280,30 @@ export class MapViewer {
delta: delta,
});
//prepare camera
this.camera.updateProjectionMatrix();
this.skyboxCamera.rotation.copy(this.camera.rotation);
this.skyboxCamera.updateProjectionMatrix();
//render
this.renderer.clear();
//prepare skybox camera
this.skyboxCamera.rotation.copy(this.camera.rotation);
this.skyboxCamera.updateProjectionMatrix();
// render skybox
this.renderer.render(this.skyboxScene, this.skyboxCamera);
this.renderer.clearDepth();
if (this.map && this.map.isLoaded) {
//update uniforms
this.data.uniforms.hiresTileMap.value.pos.copy(this.map.hiresTileManager.centerTile);
// prepare camera for lowres
const cameraFar = this.camera.far;
if (this.controlsManager.distance < 1000) {
this.camera.far = 1000000; // disable far clipping for lowres
}
this.camera.updateProjectionMatrix();
// render lowres
const highestLod = this.map.lowresTileManager.length - 1;
for (let i = this.map.lowresTileManager.length - 1; i >= 0; i--) {
if (i === highestLod || this.controlsManager.distance < 1000 * Math.pow(this.map.data.lowres.lodFactor, i + 1)) {
@ -303,7 +312,11 @@ export class MapViewer {
}
}
this.camera.far = cameraFar; // reset far clipping
// render hires
if (this.controlsManager.distance < 1000) {
this.camera.updateProjectionMatrix();
this.renderer.render(this.map.hiresTileManager.scene, this.camera);
}
}