diff --git a/.gitignore b/.gitignore index a441a51..c0dd3ad 100644 --- a/.gitignore +++ b/.gitignore @@ -5,3 +5,5 @@ build doc node_modules + +public/js \ No newline at end of file diff --git a/public/js/bluemap.js b/public/js/bluemap.js deleted file mode 100644 index acbc32a..0000000 --- a/public/js/bluemap.js +++ /dev/null @@ -1,4491 +0,0 @@ -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('three')) : - typeof define === 'function' && define.amd ? define(['exports', 'three'], factory) : - (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.BlueMap = {}, global.THREE)); -}(this, (function (exports, three) { 'use strict'; - - function _defineProperties(target, props) { - for (var i = 0; i < props.length; i++) { - var descriptor = props[i]; - descriptor.enumerable = descriptor.enumerable || false; - descriptor.configurable = true; - if ("value" in descriptor) descriptor.writable = true; - Object.defineProperty(target, descriptor.key, descriptor); - } - } - - function _createClass(Constructor, protoProps, staticProps) { - if (protoProps) _defineProperties(Constructor.prototype, protoProps); - if (staticProps) _defineProperties(Constructor, staticProps); - return Constructor; - } - - function _extends() { - _extends = Object.assign || function (target) { - for (var i = 1; i < arguments.length; i++) { - var source = arguments[i]; - - for (var key in source) { - if (Object.prototype.hasOwnProperty.call(source, key)) { - target[key] = source[key]; - } - } - } - - return target; - }; - - return _extends.apply(this, arguments); - } - - function _inheritsLoose(subClass, superClass) { - subClass.prototype = Object.create(superClass.prototype); - subClass.prototype.constructor = subClass; - subClass.__proto__ = superClass; - } - - function _assertThisInitialized(self) { - if (self === void 0) { - throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); - } - - return self; - } - - function _unsupportedIterableToArray(o, minLen) { - if (!o) return; - if (typeof o === "string") return _arrayLikeToArray(o, minLen); - var n = Object.prototype.toString.call(o).slice(8, -1); - if (n === "Object" && o.constructor) n = o.constructor.name; - if (n === "Map" || n === "Set") return Array.from(o); - if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); - } - - function _arrayLikeToArray(arr, len) { - if (len == null || len > arr.length) len = arr.length; - - for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; - - return arr2; - } - - function _createForOfIteratorHelperLoose(o, allowArrayLike) { - var it; - - if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { - if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { - if (it) o = it; - var i = 0; - return function () { - if (i >= o.length) return { - done: true - }; - return { - done: false, - value: o[i++] - }; - }; - } - - throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); - } - - it = o[Symbol.iterator](); - return it.next.bind(it); - } - - /** - * Takes a base46 string and converts it into an image element - * @param string - * @returns {HTMLElement} - */ - var stringToImage = function stringToImage(string) { - var image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img'); - image.src = string; - return image; - }; - /** - * Creates an optimized path from x,z coordinates used by bluemap to save tiles - * @param x - * @param z - * @returns {string} - */ - - var pathFromCoords = function pathFromCoords(x, z) { - var path = 'x'; - path += splitNumberToPath(x); - path += 'z'; - path += splitNumberToPath(z); - path = path.substring(0, path.length - 1); - return path; - }; - /** - * Splits a number into an optimized folder-path used to save bluemap-tiles - * @param num - * @returns {string} - */ - - var splitNumberToPath = function splitNumberToPath(num) { - var path = ''; - - if (num < 0) { - num = -num; - path += '-'; - } - - var s = parseInt(num).toString(); - - for (var i = 0; i < s.length; i++) { - path += s.charAt(i) + '/'; - } - - return path; - }; - /** - * Hashes tile-coordinates to be saved in a map - * @param x - * @param z - * @returns {string} - */ - - - var hashTile = function hashTile(x, z) { - return "x" + x + "z" + z; - }; - /** - * Dispatches an event to the element of this map-viewer - * @param element the element on that the event is dispatched - * @param event - * @param detail - * @returns {undefined|void|boolean} - */ - - var dispatchEvent = function dispatchEvent(element, event, detail) { - if (detail === void 0) { - detail = {}; - } - - if (!element || !element.dispatchEvent) return; - return element.dispatchEvent(new CustomEvent(event, { - detail: detail - })); - }; - /** - * Sends a "bluemapAlert" event with a message and a level. - * The level can be anything, but the app uses the levels - * - debug - * - fine - * - info - * - warning - * - error - * @param element the element on that the event is dispatched - * @param message - * @param level - */ - - var alert = function alert(element, message, level) { - if (level === void 0) { - level = "info"; - } - - // alert event - var printToConsole = dispatchEvent(element, "bluemapAlert", { - message: message, - level: level - }); // log alert to console - - if (printToConsole) { - if (level === "info") { - console.log("[BlueMap/" + level + "]", message); - } else if (level === "warning") { - console.warn("[BlueMap/" + level + "]", message); - } else if (level === "error") { - console.error("[BlueMap/" + level + "]", message); - } else { - console.debug("[BlueMap/" + level + "]", message); - } - } - }; - /** - * Source: https://stackoverflow.com/questions/494143/creating-a-new-dom-element-from-an-html-string-using-built-in-dom-methods-or-pro/35385518#35385518 - * - * @param {String} html representing a single element - * @return {Element} - */ - - var htmlToElement = function htmlToElement(html) { - var template = document.createElement('template'); - template.innerHTML = html.trim(); - return template.content.firstChild; - }; - /** - * Source: https://stackoverflow.com/questions/494143/creating-a-new-dom-element-from-an-html-string-using-built-in-dom-methods-or-pro/35385518#35385518 - * - * @param {String} html representing any number of sibling elements - * @return {NodeList} - */ - - var htmlToElements = function htmlToElements(html) { - var template = document.createElement('template'); - template.innerHTML = html; - return template.content.childNodes; - }; - /** - * Schedules an animation - * @param durationMs the duration of the animation in ms - * @param animationFrame a function that is getting called each frame with the parameters (progress (0-1), deltaTime) - * @param postAnimation a function that gets called once after the animation is finished or cancelled. The function accepts one bool-parameter whether the animation was finished (true) or canceled (false) - * @returns the animation object - */ - - var animate = function animate(animationFrame, durationMs, postAnimation) { - if (durationMs === void 0) { - durationMs = 1000; - } - - if (postAnimation === void 0) { - postAnimation = null; - } - - var animation = { - animationStart: -1, - lastFrame: -1, - cancelled: false, - frame: function frame(time) { - var _this = this; - - if (this.cancelled) return; - - if (this.animationStart === -1) { - this.animationStart = time; - this.lastFrame = time; - } - - var progress = three.MathUtils.clamp((time - this.animationStart) / durationMs, 0, 1); - var deltaTime = time - this.lastFrame; - animationFrame(progress, deltaTime); - if (progress < 1) window.requestAnimationFrame(function (time) { - return _this.frame(time); - });else if (postAnimation) postAnimation(true); - this.lastFrame = time; - }, - cancel: function cancel() { - this.cancelled = true; - if (postAnimation) postAnimation(false); - } - }; - window.requestAnimationFrame(function (time) { - return animation.frame(time); - }); - return animation; - }; - /** - * Returns the offset position of an element - * - * Source: https://plainjs.com/javascript/styles/get-the-position-of-an-element-relative-to-the-document-24/ - * - * @param element - * @returns {{top: number, left: number}} - */ - - var elementOffset = function elementOffset(element) { - var rect = element.getBoundingClientRect(), - scrollLeft = window.pageXOffset || document.documentElement.scrollLeft, - scrollTop = window.pageYOffset || document.documentElement.scrollTop; - return { - top: rect.top + scrollTop, - left: rect.left + scrollLeft - }; - }; - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var Tile = /*#__PURE__*/function () { - function Tile(x, z, onLoad, onUnload) { - Object.defineProperty(this, 'isTile', { - value: true - }); - this.model = null; - this.onLoad = onLoad; - this.onUnload = onUnload; - this.x = x; - this.z = z; - this.unloaded = true; - this.loading = false; - } - - var _proto = Tile.prototype; - - _proto.load = function load(tileLoader) { - var _this = this; - - if (this.loading) return; - this.loading = true; - this.unload(); - this.unloaded = false; - return tileLoader.load(this.x, this.z).then(function (model) { - if (_this.unloaded) { - model.geometry.dispose(); - return; - } - - _this.model = model; - - _this.onLoad(_this); - }).finally(function () { - _this.loading = false; - }); - }; - - _proto.unload = function unload() { - this.unloaded = true; - - if (this.model) { - this.onUnload(this); - this.model.geometry.dispose(); - this.model = null; - } - }; - - _createClass(Tile, [{ - key: "loaded", - get: function get() { - return !!this.model; - } - }]); - - return Tile; - }(); - - var TileMap = /*#__PURE__*/function () { - function TileMap(width, height) { - this.canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - this.canvas.width = width; - this.canvas.height = height; - this.tileMapContext = this.canvas.getContext('2d', { - alpha: false, - willReadFrequently: true - }); - this.texture = new three.Texture(this.canvas); - this.texture.generateMipmaps = false; - this.texture.magFilter = three.LinearFilter; - this.texture.minFilter = three.LinearFilter; - this.texture.wrapS = three.ClampToEdgeWrapping; - this.texture.wrapT = three.ClampToEdgeWrapping; - this.texture.flipY = false; - this.texture.needsUpdate = true; - } - - var _proto = TileMap.prototype; - - _proto.setAll = function setAll(state) { - this.tileMapContext.fillStyle = state; - this.tileMapContext.fillRect(0, 0, this.canvas.width, this.canvas.height); - this.texture.needsUpdate = true; - }; - - _proto.setTile = function setTile(x, z, state) { - this.tileMapContext.fillStyle = state; - this.tileMapContext.fillRect(x, z, 1, 1); - this.texture.needsUpdate = true; - }; - - return TileMap; - }(); - TileMap.EMPTY = "#000"; - TileMap.LOADED = "#fff"; - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var TileManager = /*#__PURE__*/function () { - function TileManager(scene, tileLoader, onTileLoad, onTileUnload, events) { - var _this = this; - - if (onTileLoad === void 0) { - onTileLoad = null; - } - - if (onTileUnload === void 0) { - onTileUnload = null; - } - - if (events === void 0) { - events = null; - } - - this.loadCloseTiles = function () { - if (_this.unloaded) return; - if (!_this.loadNextTile()) return; - if (_this.loadTimeout) clearTimeout(_this.loadTimeout); - - if (_this.currentlyLoading < 4) { - _this.loadTimeout = setTimeout(_this.loadCloseTiles, 0); - } else { - _this.loadTimeout = setTimeout(_this.loadCloseTiles, 1000); - } - }; - - this.handleLoadedTile = function (tile) { - //this.tileMap.setTile(tile.x - this.centerTile.x + TileManager.tileMapHalfSize, tile.z - this.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED); - _this.scene.add(tile.model); - - _this.onTileLoad(tile); - }; - - this.handleUnloadedTile = function (tile) { - _this.tileMap.setTile(tile.x - _this.centerTile.x + TileManager.tileMapHalfSize, tile.z - _this.centerTile.y + TileManager.tileMapHalfSize, TileMap.EMPTY); - - _this.scene.remove(tile.model); - - _this.onTileUnload(tile); - }; - - Object.defineProperty(this, 'isTileManager', { - value: true - }); - this.events = events; - this.scene = scene; - this.tileLoader = tileLoader; - - this.onTileLoad = onTileLoad || function () {}; - - this.onTileUnload = onTileUnload || function () {}; - - this.viewDistanceX = 1; - this.viewDistanceZ = 1; - this.centerTile = new three.Vector2(0, 0); - this.currentlyLoading = 0; - this.loadTimeout = null; //map of loaded tiles - - this.tiles = {}; // a canvas that keeps track of the loaded tiles, used for shaders - - this.tileMap = new TileMap(TileManager.tileMapSize, TileManager.tileMapSize); - this.unloaded = true; - } - - var _proto = TileManager.prototype; - - _proto.loadAroundTile = function loadAroundTile(x, z, viewDistanceX, viewDistanceZ) { - this.unloaded = false; - this.viewDistanceX = viewDistanceX; - this.viewDistanceZ = viewDistanceZ; - - if (this.centerTile.x !== x || this.centerTile.y !== z) { - this.centerTile.set(x, z); - this.removeFarTiles(); - this.tileMap.setAll(TileMap.EMPTY); - var keys = Object.keys(this.tiles); - - for (var i = 0; i < keys.length; i++) { - if (!this.tiles.hasOwnProperty(keys[i])) continue; - var tile = this.tiles[keys[i]]; - - if (!tile.loading) { - this.tileMap.setTile(tile.x - this.centerTile.x + TileManager.tileMapHalfSize, tile.z - this.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED); - } - } - } - - this.loadCloseTiles(); - }; - - _proto.unload = function unload() { - this.unloaded = true; - this.removeAllTiles(); - }; - - _proto.removeFarTiles = function removeFarTiles() { - var keys = Object.keys(this.tiles); - - for (var i = 0; i < keys.length; i++) { - if (!this.tiles.hasOwnProperty(keys[i])) continue; - var tile = this.tiles[keys[i]]; - - if (tile.x + this.viewDistanceX < this.centerTile.x || tile.x - this.viewDistanceX > this.centerTile.x || tile.z + this.viewDistanceZ < this.centerTile.y || tile.z - this.viewDistanceZ > this.centerTile.y) { - tile.unload(); - delete this.tiles[keys[i]]; - } - } - }; - - _proto.removeAllTiles = function removeAllTiles() { - this.tileMap.setAll(TileMap.EMPTY); - var keys = Object.keys(this.tiles); - - for (var i = 0; i < keys.length; i++) { - if (!this.tiles.hasOwnProperty(keys[i])) continue; - var tile = this.tiles[keys[i]]; - tile.unload(); - delete this.tiles[keys[i]]; - } - }; - - _proto.loadNextTile = function loadNextTile() { - if (this.unloaded) return; - var x = 0; - var z = 0; - var d = 1; - var m = 1; - - while (m < Math.max(this.viewDistanceX, this.viewDistanceZ) * 2 + 1) { - while (2 * x * d < m) { - if (this.tryLoadTile(this.centerTile.x + x, this.centerTile.y + z)) return true; - x = x + d; - } - - while (2 * z * d < m) { - if (this.tryLoadTile(this.centerTile.x + x, this.centerTile.y + z)) return true; - z = z + d; - } - - d = -1 * d; - m = m + 1; - } - - return false; - }; - - _proto.tryLoadTile = function tryLoadTile(x, z) { - var _this2 = this; - - if (this.unloaded) return; - if (Math.abs(x - this.centerTile.x) > this.viewDistanceX) return false; - if (Math.abs(z - this.centerTile.y) > this.viewDistanceZ) return false; - var tileHash = hashTile(x, z); - var tile = this.tiles[tileHash]; - if (tile !== undefined) return false; - this.currentlyLoading++; - tile = new Tile(x, z, this.handleLoadedTile, this.handleUnloadedTile); - this.tiles[tileHash] = tile; - tile.load(this.tileLoader).then(function () { - _this2.tileMap.setTile(tile.x - _this2.centerTile.x + TileManager.tileMapHalfSize, tile.z - _this2.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED); - - if (_this2.loadTimeout) clearTimeout(_this2.loadTimeout); - _this2.loadTimeout = setTimeout(_this2.loadCloseTiles, 0); - }).catch(function (error) { - if (error.status && error.status === "empty") return; - if (error.target && error.target.status === 404) return; - alert(_this2.events, "Failed to load tile: " + error, "warning"); - }).finally(function () { - _this2.tileMap.setTile(tile.x - _this2.centerTile.x + TileManager.tileMapHalfSize, tile.z - _this2.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED); - - _this2.currentlyLoading--; - }); - return true; - }; - - return TileManager; - }(); - TileManager.tileMapSize = 100; - TileManager.tileMapHalfSize = TileManager.tileMapSize / 2; - - var TileLoader = function TileLoader(tilePath, material, tileSettings, layer) { - var _this = this; - - if (layer === void 0) { - layer = 0; - } - - this.load = function (tileX, tileZ) { - return new Promise(function (resolve, reject) { - _this.fileLoader.load(_this.tilePath + pathFromCoords(tileX, tileZ) + '.json', function (geometryJson) { - if (!geometryJson.type || geometryJson.type !== 'BufferGeometry') reject({ - status: "empty" - }); - - var geometry = _this.bufferGeometryLoader.parse(geometryJson); - - var object = new three.Mesh(geometry, _this.material); - if (_this.layer) object.layers.set(_this.layer); - var tileSize = _this.tileSettings.tileSize; - var translate = _this.tileSettings.translate; - var scale = _this.tileSettings.scale; - object.position.set(tileX * tileSize.x + translate.x, 0, tileZ * tileSize.z + translate.z); - object.scale.set(scale.x, 1, scale.z); - object.updateMatrixWorld(true); - resolve(object); - }, function () {}, reject); - }); - }; - - Object.defineProperty(this, 'isTileLoader', { - value: true - }); - this.tilePath = tilePath; - this.material = material; - this.tileSettings = tileSettings; - this.layer = layer; - this.fileLoader = new three.FileLoader(); - this.fileLoader.setResponseType('json'); - this.bufferGeometryLoader = new three.BufferGeometryLoader(); - }; - - var Marker = /*#__PURE__*/function () { - function Marker(markerSet, id) { - Object.defineProperty(this, 'isMarker', { - value: true - }); - this.manager = markerSet.manager; - this.markerSet = markerSet; - this.id = id; - this._position = new three.Vector3(); - this._label = null; - this.link = null; - this.newTab = true; - this.minDistance = 0.0; - this.maxDistance = 100000.0; - this.opacity = 1; - this._source = Marker.Source.CUSTOM; - this._onDisposal = []; - this._distance = 0; - this._opacity = 1; - this._posRelativeToCamera = new three.Vector3(); - this._cameraDirection = new three.Vector3(); - } - - var _proto = Marker.prototype; - - _proto.update = function update(markerData) { - this._source = Marker.Source.MARKER_FILE; - - if (markerData.position) { - this.setPosition(parseFloat(markerData.position.x), parseFloat(markerData.position.y), parseFloat(markerData.position.z)); - } else { - this.setPosition(0, 0, 0); - } - - this.label = markerData.label ? markerData.label : null; - this.link = markerData.link ? markerData.link : null; - this.newTab = !!markerData.newTab; - this.minDistance = parseFloat(markerData.minDistance ? markerData.minDistance : 0.0); - this.maxDistance = parseFloat(markerData.maxDistance ? markerData.maxDistance : 100000.0); - }; - - _proto.setPosition = function setPosition(x, y, z) { - this.position.set(x, y, z); - }; - - _proto.onClick = function onClick(clickPosition) { - if (!dispatchEvent(this.manager.events, 'bluemapMarkerClick', { - marker: this - })) return; - this.followLink(); - - if (this.label) { - this.manager.showPopup("
" + this.label + "
", clickPosition.x, clickPosition.y, clickPosition.z, true); - } - }; - - _proto.followLink = function followLink() { - if (this.link) { - if (this.newTab) { - window.open(this.link, '_blank'); - } else { - location.href = this.link; - } - } - }; - - _proto._onBeforeRender = function _onBeforeRender(renderer, scene, camera) { - //calculate "orthographic distance" to marker - this._posRelativeToCamera.subVectors(this.position, camera.position); - - camera.getWorldDirection(this._cameraDirection); - this._distance = this._posRelativeToCamera.dot(this._cameraDirection); //calculate opacity based on (min/max)distance - - this._opacity = Math.min(1 - three.MathUtils.clamp((this._distance - this.maxDistance) / (this.maxDistance * 2), 0, 1), three.MathUtils.clamp((this._distance - this.minDistance) / (this.minDistance * 2 + 1), 0, 1)) * this.opacity; - }; - - _proto.blendIn = function blendIn(durationMs, postAnimation) { - var _this = this; - - if (durationMs === void 0) { - durationMs = 500; - } - - if (postAnimation === void 0) { - postAnimation = null; - } - - this.opacity = 0; - animate(function (progress) { - _this.opacity = progress; - }, durationMs, postAnimation); - }; - - _proto.blendOut = function blendOut(durationMs, postAnimation) { - var _this2 = this; - - if (durationMs === void 0) { - durationMs = 500; - } - - if (postAnimation === void 0) { - postAnimation = null; - } - - var startOpacity = this.opacity; - animate(function (progress) { - _this2.opacity = startOpacity * (1 - progress); - }, durationMs, postAnimation); - }; - - _proto.dispose = function dispose() { - var _this3 = this; - - this._onDisposal.forEach(function (callback) { - return callback(_this3); - }); - - delete this.markerSet._marker[this.id]; - }; - - Marker.normalizeColor = function normalizeColor(color) { - if (!color) color = {}; - color.r = Marker.normaliseNumber(color.r, 255, true); - color.g = Marker.normaliseNumber(color.g, 0, true); - color.b = Marker.normaliseNumber(color.b, 0, true); - color.a = Marker.normaliseNumber(color.a, 1, false); - color.rgb = (color.r << 16) + (color.g << 8) + color.b; - color.vec4 = new three.Vector4(color.r / 255, color.g / 255, color.b / 255, color.a); - return color; - }; - - Marker.normaliseNumber = function normaliseNumber(nr, def, integer) { - if (integer === void 0) { - integer = false; - } - - if (isNaN(nr)) { - if (integer) nr = parseInt(nr);else nr = parseFloat(nr); - if (isNaN(nr)) return def; - return nr; - } - - if (integer) return Math.floor(nr); - return nr; - }; - - _createClass(Marker, [{ - key: "position", - get: function get() { - return this._position; - } - }, { - key: "label", - set: function set(label) { - this._label = label; - }, - get: function get() { - return this._label; - } - }, { - key: "onDisposal", - set: function set(callback) { - this._onDisposal.push(callback); - } - }]); - - return Marker; - }(); - Marker.Source = { - CUSTOM: 0, - MARKER_FILE: 1 - }; - - /** - * parameters = { - * color: , - * linewidth: , - * dashed: , - * dashScale: , - * dashSize: , - * gapSize: , - * resolution: , // to be set by renderer - * } - */ - - three.UniformsLib.line = { - linewidth: { - value: 1 - }, - resolution: { - value: new three.Vector2(1, 1) - }, - dashScale: { - value: 1 - }, - dashSize: { - value: 1 - }, - gapSize: { - value: 1 - }, - // todo FIX - maybe change to totalSize - opacity: { - value: 1 - } - }; - three.ShaderLib['line'] = { - uniforms: three.UniformsUtils.merge([three.UniformsLib.common, three.UniformsLib.fog, three.UniformsLib.line]), - vertexShader: "\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec2 ndcStart = clipStart.xy / clipStart.w;\n\t\t\tvec2 ndcEnd = clipEnd.xy / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd - ndcStart;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t// perpendicular to dir\n\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\n\t\t\t// undo aspect ratio adjustment\n\t\t\tdir.x /= aspect;\n\t\t\toffset.x /= aspect;\n\n\t\t\t// sign flip\n\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t// endcaps\n\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\toffset += - dir;\n\n\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\toffset += dir;\n\n\t\t\t}\n\n\t\t\t// adjust for linewidth\n\t\t\toffset *= linewidth;\n\n\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\toffset /= resolution.y;\n\n\t\t\t// select end\n\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t// back to clip space\n\t\t\toffset *= clip.w;\n\n\t\t\tclip.xy += offset;\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t", - fragmentShader: "\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\tfloat a = vUv.x;\n\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t}\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t" - }; - - var LineMaterial = function LineMaterial(parameters) { - three.ShaderMaterial.call(this, { - type: 'LineMaterial', - uniforms: three.UniformsUtils.clone(three.ShaderLib['line'].uniforms), - vertexShader: three.ShaderLib['line'].vertexShader, - fragmentShader: three.ShaderLib['line'].fragmentShader, - clipping: true // required for clipping support - - }); - this.dashed = false; - Object.defineProperties(this, { - color: { - enumerable: true, - get: function get() { - return this.uniforms.diffuse.value; - }, - set: function set(value) { - this.uniforms.diffuse.value = value; - } - }, - linewidth: { - enumerable: true, - get: function get() { - return this.uniforms.linewidth.value; - }, - set: function set(value) { - this.uniforms.linewidth.value = value; - } - }, - dashScale: { - enumerable: true, - get: function get() { - return this.uniforms.dashScale.value; - }, - set: function set(value) { - this.uniforms.dashScale.value = value; - } - }, - dashSize: { - enumerable: true, - get: function get() { - return this.uniforms.dashSize.value; - }, - set: function set(value) { - this.uniforms.dashSize.value = value; - } - }, - gapSize: { - enumerable: true, - get: function get() { - return this.uniforms.gapSize.value; - }, - set: function set(value) { - this.uniforms.gapSize.value = value; - } - }, - opacity: { - enumerable: true, - get: function get() { - return this.uniforms.opacity.value; - }, - set: function set(value) { - this.uniforms.opacity.value = value; - } - }, - resolution: { - enumerable: true, - get: function get() { - return this.uniforms.resolution.value; - }, - set: function set(value) { - this.uniforms.resolution.value.copy(value); - } - } - }); - this.setValues(parameters); - }; - - LineMaterial.prototype = Object.create(three.ShaderMaterial.prototype); - LineMaterial.prototype.constructor = LineMaterial; - LineMaterial.prototype.isLineMaterial = true; - - var LineSegmentsGeometry = function LineSegmentsGeometry() { - three.InstancedBufferGeometry.call(this); - this.type = 'LineSegmentsGeometry'; - var positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0]; - var uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2]; - var index = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5]; - this.setIndex(index); - this.setAttribute('position', new three.Float32BufferAttribute(positions, 3)); - this.setAttribute('uv', new three.Float32BufferAttribute(uvs, 2)); - }; - - LineSegmentsGeometry.prototype = Object.assign(Object.create(three.InstancedBufferGeometry.prototype), { - constructor: LineSegmentsGeometry, - isLineSegmentsGeometry: true, - applyMatrix4: function applyMatrix4(matrix) { - var start = this.attributes.instanceStart; - var end = this.attributes.instanceEnd; - - if (start !== undefined) { - start.applyMatrix4(matrix); - end.applyMatrix4(matrix); - start.needsUpdate = true; - } - - if (this.boundingBox !== null) { - this.computeBoundingBox(); - } - - if (this.boundingSphere !== null) { - this.computeBoundingSphere(); - } - - return this; - }, - setPositions: function setPositions(array) { - var lineSegments; - - if (array instanceof Float32Array) { - lineSegments = array; - } else if (Array.isArray(array)) { - lineSegments = new Float32Array(array); - } - - var instanceBuffer = new three.InstancedInterleavedBuffer(lineSegments, 6, 1); // xyz, xyz - - this.setAttribute('instanceStart', new three.InterleavedBufferAttribute(instanceBuffer, 3, 0)); // xyz - - this.setAttribute('instanceEnd', new three.InterleavedBufferAttribute(instanceBuffer, 3, 3)); // xyz - // - - this.computeBoundingBox(); - this.computeBoundingSphere(); - return this; - }, - setColors: function setColors(array) { - var colors; - - if (array instanceof Float32Array) { - colors = array; - } else if (Array.isArray(array)) { - colors = new Float32Array(array); - } - - var instanceColorBuffer = new three.InstancedInterleavedBuffer(colors, 6, 1); // rgb, rgb - - this.setAttribute('instanceColorStart', new three.InterleavedBufferAttribute(instanceColorBuffer, 3, 0)); // rgb - - this.setAttribute('instanceColorEnd', new three.InterleavedBufferAttribute(instanceColorBuffer, 3, 3)); // rgb - - return this; - }, - fromWireframeGeometry: function fromWireframeGeometry(geometry) { - this.setPositions(geometry.attributes.position.array); - return this; - }, - fromEdgesGeometry: function fromEdgesGeometry(geometry) { - this.setPositions(geometry.attributes.position.array); - return this; - }, - fromMesh: function fromMesh(mesh) { - this.fromWireframeGeometry(new three.WireframeGeometry(mesh.geometry)); // set colors, maybe - - return this; - }, - fromLineSegments: function fromLineSegments(lineSegments) { - var geometry = lineSegments.geometry; - - if (geometry.isGeometry) { - this.setPositions(geometry.vertices); - } else if (geometry.isBufferGeometry) { - this.setPositions(geometry.attributes.position.array); // assumes non-indexed - } // set colors, maybe - - - return this; - }, - computeBoundingBox: function () { - var box = new three.Box3(); - return function computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new three.Box3(); - } - - var start = this.attributes.instanceStart; - var end = this.attributes.instanceEnd; - - if (start !== undefined && end !== undefined) { - this.boundingBox.setFromBufferAttribute(start); - box.setFromBufferAttribute(end); - this.boundingBox.union(box); - } - }; - }(), - computeBoundingSphere: function () { - var vector = new three.Vector3(); - return function computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new three.Sphere(); - } - - if (this.boundingBox === null) { - this.computeBoundingBox(); - } - - var start = this.attributes.instanceStart; - var end = this.attributes.instanceEnd; - - if (start !== undefined && end !== undefined) { - var center = this.boundingSphere.center; - this.boundingBox.getCenter(center); - var maxRadiusSq = 0; - - for (var i = 0, il = start.count; i < il; i++) { - vector.fromBufferAttribute(start, i); - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(vector)); - vector.fromBufferAttribute(end, i); - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(vector)); - } - - this.boundingSphere.radius = Math.sqrt(maxRadiusSq); - - if (isNaN(this.boundingSphere.radius)) { - console.error('THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this); - } - } - }; - }(), - toJSON: function toJSON() {// todo - }, - applyMatrix: function applyMatrix(matrix) { - console.warn('THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().'); - return this.applyMatrix4(matrix); - } - }); - - var LineGeometry = function LineGeometry() { - LineSegmentsGeometry.call(this); - this.type = 'LineGeometry'; - }; - - LineGeometry.prototype = Object.assign(Object.create(LineSegmentsGeometry.prototype), { - constructor: LineGeometry, - isLineGeometry: true, - setPositions: function setPositions(array) { - // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format - var length = array.length - 3; - var points = new Float32Array(2 * length); - - for (var i = 0; i < length; i += 3) { - points[2 * i] = array[i]; - points[2 * i + 1] = array[i + 1]; - points[2 * i + 2] = array[i + 2]; - points[2 * i + 3] = array[i + 3]; - points[2 * i + 4] = array[i + 4]; - points[2 * i + 5] = array[i + 5]; - } - - LineSegmentsGeometry.prototype.setPositions.call(this, points); - return this; - }, - setColors: function setColors(array) { - // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format - var length = array.length - 3; - var colors = new Float32Array(2 * length); - - for (var i = 0; i < length; i += 3) { - colors[2 * i] = array[i]; - colors[2 * i + 1] = array[i + 1]; - colors[2 * i + 2] = array[i + 2]; - colors[2 * i + 3] = array[i + 3]; - colors[2 * i + 4] = array[i + 4]; - colors[2 * i + 5] = array[i + 5]; - } - - LineSegmentsGeometry.prototype.setColors.call(this, colors); - return this; - }, - fromLine: function fromLine(line) { - var geometry = line.geometry; - - if (geometry.isGeometry) { - this.setPositions(geometry.vertices); - } else if (geometry.isBufferGeometry) { - this.setPositions(geometry.attributes.position.array); // assumes non-indexed - } // set colors, maybe - - - return this; - }, - copy: function copy() - /* source */ - { - // todo - return this; - } - }); - - var LineSegments2 = function LineSegments2(geometry, material) { - if (geometry === undefined) geometry = new LineSegmentsGeometry(); - if (material === undefined) material = new LineMaterial({ - color: Math.random() * 0xffffff - }); - three.Mesh.call(this, geometry, material); - this.type = 'LineSegments2'; - }; - - LineSegments2.prototype = Object.assign(Object.create(three.Mesh.prototype), { - constructor: LineSegments2, - isLineSegments2: true, - computeLineDistances: function () { - // for backwards-compatability, but could be a method of LineSegmentsGeometry... - var start = new three.Vector3(); - var end = new three.Vector3(); - return function computeLineDistances() { - var geometry = this.geometry; - var instanceStart = geometry.attributes.instanceStart; - var instanceEnd = geometry.attributes.instanceEnd; - var lineDistances = new Float32Array(2 * instanceStart.data.count); - - for (var i = 0, j = 0, l = instanceStart.data.count; i < l; i++, j += 2) { - start.fromBufferAttribute(instanceStart, i); - end.fromBufferAttribute(instanceEnd, i); - lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; - lineDistances[j + 1] = lineDistances[j] + start.distanceTo(end); - } - - var instanceDistanceBuffer = new three.InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1 - - geometry.setAttribute('instanceDistanceStart', new three.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0 - - geometry.setAttribute('instanceDistanceEnd', new three.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1 - - return this; - }; - }(), - raycast: function () { - var start = new three.Vector4(); - var end = new three.Vector4(); - var ssOrigin = new three.Vector4(); - var ssOrigin3 = new three.Vector3(); - var mvMatrix = new three.Matrix4(); - var line = new three.Line3(); - var closestPoint = new three.Vector3(); - return function raycast(raycaster, intersects) { - if (raycaster.camera === null) { - console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.'); - } - - var threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0; - var ray = raycaster.ray; - var camera = raycaster.camera; - var projectionMatrix = camera.projectionMatrix; - var geometry = this.geometry; - var material = this.material; - var resolution = material.resolution; - var lineWidth = material.linewidth + threshold; - var instanceStart = geometry.attributes.instanceStart; - var instanceEnd = geometry.attributes.instanceEnd; // pick a point 1 unit out along the ray to avoid the ray origin - // sitting at the camera origin which will cause "w" to be 0 when - // applying the projection matrix. - - ray.at(1, ssOrigin); // ndc space [ - 1.0, 1.0 ] - - ssOrigin.w = 1; - ssOrigin.applyMatrix4(camera.matrixWorldInverse); - ssOrigin.applyMatrix4(projectionMatrix); - ssOrigin.multiplyScalar(1 / ssOrigin.w); // screen space - - ssOrigin.x *= resolution.x / 2; - ssOrigin.y *= resolution.y / 2; - ssOrigin.z = 0; - ssOrigin3.copy(ssOrigin); - var matrixWorld = this.matrixWorld; - mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld); - - for (var i = 0, l = instanceStart.count; i < l; i++) { - start.fromBufferAttribute(instanceStart, i); - end.fromBufferAttribute(instanceEnd, i); - start.w = 1; - end.w = 1; // camera space - - start.applyMatrix4(mvMatrix); - end.applyMatrix4(mvMatrix); // clip space - - start.applyMatrix4(projectionMatrix); - end.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ] - - start.multiplyScalar(1 / start.w); - end.multiplyScalar(1 / end.w); // skip the segment if it's outside the camera near and far planes - - var isBehindCameraNear = start.z < -1 && end.z < -1; - var isPastCameraFar = start.z > 1 && end.z > 1; - - if (isBehindCameraNear || isPastCameraFar) { - continue; - } // screen space - - - start.x *= resolution.x / 2; - start.y *= resolution.y / 2; - end.x *= resolution.x / 2; - end.y *= resolution.y / 2; // create 2d segment - - line.start.copy(start); - line.start.z = 0; - line.end.copy(end); - line.end.z = 0; // get closest point on ray to segment - - var param = line.closestPointToPointParameter(ssOrigin3, true); - line.at(param, closestPoint); // check if the intersection point is within clip space - - var zPos = three.MathUtils.lerp(start.z, end.z, param); - var isInClipSpace = zPos >= -1 && zPos <= 1; - var isInside = ssOrigin3.distanceTo(closestPoint) < lineWidth * 0.5; - - if (isInClipSpace && isInside) { - line.start.fromBufferAttribute(instanceStart, i); - line.end.fromBufferAttribute(instanceEnd, i); - line.start.applyMatrix4(matrixWorld); - line.end.applyMatrix4(matrixWorld); - var pointOnLine = new three.Vector3(); - var point = new three.Vector3(); - ray.distanceSqToSegment(line.start, line.end, point, pointOnLine); - intersects.push({ - point: point, - pointOnLine: pointOnLine, - distance: ray.origin.distanceTo(point), - object: this, - face: null, - faceIndex: i, - uv: null, - uv2: null - }); - } - } - }; - }() - }); - - var Line2 = function Line2(geometry, material) { - if (geometry === undefined) geometry = new LineGeometry(); - if (material === undefined) material = new LineMaterial({ - color: Math.random() * 0xffffff - }); - LineSegments2.call(this, geometry, material); - this.type = 'Line2'; - }; - - Line2.prototype = Object.assign(Object.create(LineSegments2.prototype), { - constructor: Line2, - isLine2: true - }); - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the 'Software'), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var MARKER_FILL_FRAGMENT_SHADER = "\n" + three.ShaderChunk.logdepthbuf_pars_fragment + "\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\n\nuniform vec4 markerColor;\n\nvoid main() {\n\tvec4 color = markerColor;\n\t\n\t//apply vertex-color\n\tcolor.rgb *= vColor.rgb;\n\t\n\tgl_FragColor = color;\n\t\n\t" + three.ShaderChunk.logdepthbuf_fragment + "\n}\n"; - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the 'Software'), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var MARKER_FILL_VERTEX_SHADER = "\n#include \n" + three.ShaderChunk.logdepthbuf_pars_vertex + "\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\n\nvoid main() {\n\tvPosition = position;\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\n\tvNormal = normal;\n\tvUv = uv;\n\tvColor = vec3(1.0);\n\t\n\tgl_Position = \n\t\tprojectionMatrix *\n\t\tviewMatrix *\n\t\tmodelMatrix *\n\t\tvec4(position, 1);\n\t\n\t" + three.ShaderChunk.logdepthbuf_vertex + " \n}\n"; - - var ShapeMarker = /*#__PURE__*/function (_Marker) { - _inheritsLoose(ShapeMarker, _Marker); - - function ShapeMarker(markerSet, id, parentObject) { - var _this; - - _this = _Marker.call(this, markerSet, id) || this; - Object.defineProperty(_assertThisInitialized(_this), 'isShapeMarker', { - value: true - }); - Object.defineProperty(_assertThisInitialized(_this), 'type', { - value: "shape" - }); - var fillColor = Marker.normalizeColor({}); - var borderColor = Marker.normalizeColor({}); - var lineWidth = 2; - var depthTest = false; - _this._lineOpacity = 1; - _this._fillOpacity = 1; - _this._markerObject = new three.Object3D(); - - _this._markerObject.position.copy(_this.position); - - parentObject.add(_this._markerObject); - _this._markerFillMaterial = new three.ShaderMaterial({ - vertexShader: MARKER_FILL_VERTEX_SHADER, - fragmentShader: MARKER_FILL_FRAGMENT_SHADER, - side: three.DoubleSide, - depthTest: depthTest, - transparent: true, - uniforms: { - markerColor: { - value: fillColor.vec4 - } - } - }); - _this._markerLineMaterial = new LineMaterial({ - color: new three.Color(borderColor.rgb), - opacity: borderColor.a, - transparent: true, - linewidth: lineWidth, - depthTest: depthTest, - vertexColors: false, - dashed: false - }); - - _this._markerLineMaterial.resolution.set(window.innerWidth, window.innerHeight); - - return _this; - } - - var _proto = ShapeMarker.prototype; - - _proto.update = function update(markerData) { - _Marker.prototype.update.call(this, markerData); - - this.height = markerData.height ? parseFloat(markerData.height) : 0.0; - this.depthTest = !!markerData.depthTest; - if (markerData.fillColor) this.fillColor = markerData.fillColor; - if (markerData.borderColor) this.borderColor = markerData.borderColor; - this.lineWidth = markerData.lineWidth ? parseFloat(markerData.lineWidth) : 2; - var points = []; - - if (Array.isArray(markerData.shape)) { - markerData.shape.forEach(function (point) { - points.push(new three.Vector2(parseFloat(point.x), parseFloat(point.z))); - }); - } - - this.shape = points; - }; - - _proto._onBeforeRender = function _onBeforeRender(renderer, scene, camera) { - _Marker.prototype._onBeforeRender.call(this, renderer, scene, camera); - - this._markerFillMaterial.uniforms.markerColor.value.w = this._fillOpacity * this._opacity; - this._markerLineMaterial.opacity = this._lineOpacity * this._opacity; - }; - - _proto.dispose = function dispose() { - this._markerObject.parent.remove(this._markerObject); - - this._markerObject.children.forEach(function (child) { - if (child.geometry && child.geometry.isGeometry) child.geometry.dispose(); - }); - - this._markerObject.clear(); - - this._markerFillMaterial.dispose(); - - this._markerLineMaterial.dispose(); - - _Marker.prototype.dispose.call(this); - } - /** - * Sets the fill-color - * - * color-object format: - *
-	   * {
-	   *     r: 0,    // int 0-255 red
-	   *     g: 0,    // int 0-255 green
-	   *     b: 0,    // int 0-255 blue
-	   *     a: 0     // float 0-1 alpha
-	   * }
-	   * 
- * - * @param color {Object} - */ - ; - - _createClass(ShapeMarker, [{ - key: "fillColor", - set: function set(color) { - color = Marker.normalizeColor(color); - this._markerFillMaterial.uniforms.markerColor.value = color.vec4; - this._fillOpacity = color.a; - this._markerFillMaterial.needsUpdate = true; - } - /** - * Sets the border-color - * - * color-object format: - *
-	     * {
-	     *     r: 0,    // int 0-255 red
-	     *     g: 0,    // int 0-255 green
-	     *     b: 0,    // int 0-255 blue
-	     *     a: 0     // float 0-1 alpha
-	     * }
-	     * 
- * - * @param color {Object} - */ - - }, { - key: "borderColor", - set: function set(color) { - color = Marker.normalizeColor(color); - - this._markerLineMaterial.color.setHex(color.rgb); - - this._lineOpacity = color.a; - this._markerLineMaterial.needsUpdate = true; - } - /** - * Sets the width of the marker-line - * @param width {number} - */ - - }, { - key: "lineWidth", - set: function set(width) { - this._markerLineMaterial.linewidth = width; - this._markerLineMaterial.needsUpdate = true; - } - /** - * Sets if this marker can be seen through terrain - * @param test {boolean} - */ - - }, { - key: "depthTest", - set: function set(test) { - this._markerFillMaterial.depthTest = test; - this._markerFillMaterial.needsUpdate = true; - this._markerLineMaterial.depthTest = test; - this._markerLineMaterial.needsUpdate = true; - }, - get: function get() { - return this._markerFillMaterial.depthTest; - } - /** - * Sets the height of this marker - * @param height {number} - */ - - }, { - key: "height", - set: function set(height) { - this._markerObject.position.y = height; - } - /** - * Sets the points for the shape of this marker. - * @param points {Vector2[]} - */ - - }, { - key: "shape", - set: function set(points) { - var _this2 = this; - - // remove old marker - this._markerObject.children.forEach(function (child) { - if (child.geometry && child.geometry.isGeometry) child.geometry.dispose(); - }); - - this._markerObject.clear(); - - if (points.length < 3) return; - this._markerObject.position.x = this.position.x; - this._markerObject.position.z = this.position.z; // border-line - - var points3d = []; - points.forEach(function (point) { - return points3d.push(point.x, 0, point.y); - }); - points3d.push(points[0].x, 0, points[0].y); - var lineGeo = new LineGeometry(); - lineGeo.setPositions(points3d); - lineGeo.translate(-this.position.x, 0.01456, -this.position.z); - var line = new Line2(lineGeo, this._markerLineMaterial); - - line.onBeforeRender = function (renderer) { - return renderer.getSize(line.material.resolution); - }; - - line.computeLineDistances(); - line.marker = this; - - this._markerObject.add(line); // fill - - - if (this._markerFillMaterial.uniforms.markerColor.value.w > 0) { - var shape = new three.Shape(points); - var fillGeo = new three.ShapeBufferGeometry(shape, 1); - fillGeo.rotateX(Math.PI / 2); //make y to z - - fillGeo.translate(-this.position.x, 0.01456, -this.position.z); - var fill = new three.Mesh(fillGeo, this._markerFillMaterial); - fill.marker = this; - - this._markerObject.add(fill); - } // put render-hook on first object - - - if (this._markerObject.children.length > 0) { - var oldHook = this._markerObject.children[0].onBeforeRender; - - this._markerObject.children[0].onBeforeRender = function (renderer, scene, camera, geometry, material, group) { - _this2._onBeforeRender(renderer, scene, camera); - - oldHook(renderer, scene, camera, geometry, material, group); - }; - } - } - }]); - - return ShapeMarker; - }(Marker); - - var LineMarker = /*#__PURE__*/function (_Marker) { - _inheritsLoose(LineMarker, _Marker); - - function LineMarker(markerSet, id, parentObject) { - var _this; - - _this = _Marker.call(this, markerSet, id) || this; - Object.defineProperty(_assertThisInitialized(_this), 'isLineMarker', { - value: true - }); - Object.defineProperty(_assertThisInitialized(_this), 'type', { - value: "line" - }); - var lineColor = Marker.normalizeColor({}); - var lineWidth = 2; - var depthTest = false; - _this._lineOpacity = 1; - _this._markerObject = new three.Object3D(); - - _this._markerObject.position.copy(_this.position); - - parentObject.add(_this._markerObject); - _this._markerLineMaterial = new LineMaterial({ - color: new three.Color(lineColor.rgb), - opacity: lineColor.a, - transparent: true, - linewidth: lineWidth, - depthTest: depthTest, - vertexColors: false, - dashed: false - }); - - _this._markerLineMaterial.resolution.set(window.innerWidth, window.innerHeight); - - return _this; - } - - var _proto = LineMarker.prototype; - - _proto.update = function update(markerData) { - _Marker.prototype.update.call(this, markerData); - - if (markerData.lineColor) this.lineColor = markerData.lineColor; - this.lineWidth = markerData.lineWidth ? parseFloat(markerData.lineWidth) : 2; - this.depthTest = !!markerData.depthTest; - var points = []; - - if (Array.isArray(markerData.line)) { - markerData.line.forEach(function (point) { - points.push(new three.Vector3(parseFloat(point.x), parseFloat(point.y), parseFloat(point.z))); - }); - } - - this.line = points; - }; - - _proto._onBeforeRender = function _onBeforeRender(renderer, scene, camera) { - _Marker.prototype._onBeforeRender.call(this, renderer, scene, camera); - - this._markerLineMaterial.opacity = this._lineOpacity * this._opacity; - }; - - _proto.dispose = function dispose() { - this._markerObject.parent.remove(this._markerObject); - - this._markerObject.children.forEach(function (child) { - if (child.geometry && child.geometry.isGeometry) child.geometry.dispose(); - }); - - this._markerObject.clear(); - - this._markerLineMaterial.dispose(); - - _Marker.prototype.dispose.call(this); - } - /** - * Sets the line-color - * - * color-object format: - *
-	   * {
-	   *     r: 0,    // int 0-255 red
-	   *     g: 0,    // int 0-255 green
-	   *     b: 0,    // int 0-255 blue
-	   *     a: 0     // float 0-1 alpha
-	   * }
-	   * 
- * - * @param color {Object} - */ - ; - - _createClass(LineMarker, [{ - key: "lineColor", - set: function set(color) { - color = Marker.normalizeColor(color); - - this._markerLineMaterial.color.setHex(color.rgb); - - this._lineOpacity = color.a; - this._markerLineMaterial.needsUpdate = true; - } - /** - * Sets the width of the marker-line - * @param width {number} - */ - - }, { - key: "lineWidth", - set: function set(width) { - this._markerLineMaterial.linewidth = width; - this._markerLineMaterial.needsUpdate = true; - } - /** - * Sets if this marker can be seen through terrain - * @param test {boolean} - */ - - }, { - key: "depthTest", - set: function set(test) { - this._markerLineMaterial.depthTest = test; - this._markerLineMaterial.needsUpdate = true; - }, - get: function get() { - return this._markerLineMaterial.depthTest; - } - /** - * Sets the points for the shape of this marker. - * @param points {Vector3[]} - */ - - }, { - key: "line", - set: function set(points) { - var _this2 = this; - - // remove old marker - this._markerObject.children.forEach(function (child) { - if (child.geometry && child.geometry.isGeometry) child.geometry.dispose(); - }); - - this._markerObject.clear(); - - if (points.length < 3) return; - - this._markerObject.position.copy(this.position); // line - - - var points3d = []; - points.forEach(function (point) { - return points3d.push(point.x, point.y, point.z); - }); - var lineGeo = new LineGeometry(); - lineGeo.setPositions(points3d); - lineGeo.translate(-this.position.x, -this.position.y, -this.position.z); - var line = new Line2(lineGeo, this._markerLineMaterial); - line.computeLineDistances(); - - line.onBeforeRender = function (renderer, camera, scene) { - _this2._onBeforeRender(renderer, camera, scene); - - renderer.getSize(line.material.resolution); - }; - - line.marker = this; - - this._markerObject.add(line); - } - }]); - - return LineMarker; - }(Marker); - - var ExtrudeMarker = /*#__PURE__*/function (_Marker) { - _inheritsLoose(ExtrudeMarker, _Marker); - - function ExtrudeMarker(markerSet, id, parentObject) { - var _this; - - _this = _Marker.call(this, markerSet, id) || this; - Object.defineProperty(_assertThisInitialized(_this), 'isExtrudeMarker', { - value: true - }); - Object.defineProperty(_assertThisInitialized(_this), 'type', { - value: "extrude" - }); - var fillColor = Marker.normalizeColor({}); - var borderColor = Marker.normalizeColor({}); - var lineWidth = 2; - var depthTest = false; - _this._lineOpacity = 1; - _this._fillOpacity = 1; - _this._markerObject = new three.Object3D(); - - _this._markerObject.position.copy(_this.position); - - parentObject.add(_this._markerObject); - _this._markerFillMaterial = new three.ShaderMaterial({ - vertexShader: MARKER_FILL_VERTEX_SHADER, - fragmentShader: MARKER_FILL_FRAGMENT_SHADER, - side: three.DoubleSide, - depthTest: depthTest, - transparent: true, - uniforms: { - markerColor: { - value: fillColor.vec4 - } - } - }); - _this._markerLineMaterial = new LineMaterial({ - color: new three.Color(borderColor.rgb), - opacity: borderColor.a, - transparent: true, - linewidth: lineWidth, - depthTest: depthTest, - vertexColors: false, - dashed: false - }); - - _this._markerLineMaterial.resolution.set(window.innerWidth, window.innerHeight); - - return _this; - } - - var _proto = ExtrudeMarker.prototype; - - _proto.update = function update(markerData) { - _Marker.prototype.update.call(this, markerData); - - this.minHeight = markerData.minHeight ? parseFloat(markerData.minHeight) : 0.0; - this.maxHeight = markerData.maxHeight ? parseFloat(markerData.maxHeight) : 255.0; - this.depthTest = !!markerData.depthTest; - if (markerData.fillColor) this.fillColor = markerData.fillColor; - if (markerData.borderColor) this.borderColor = markerData.borderColor; - this.lineWidth = markerData.lineWidth ? parseFloat(markerData.lineWidth) : 2; - var points = []; - - if (Array.isArray(markerData.shape)) { - markerData.shape.forEach(function (point) { - points.push(new three.Vector2(parseFloat(point.x), parseFloat(point.z))); - }); - } - - this.shape = points; - }; - - _proto._onBeforeRender = function _onBeforeRender(renderer, scene, camera) { - _Marker.prototype._onBeforeRender.call(this, renderer, scene, camera); - - this._markerFillMaterial.uniforms.markerColor.value.w = this._fillOpacity * this._opacity; - this._markerLineMaterial.opacity = this._lineOpacity * this._opacity; - }; - - _proto.dispose = function dispose() { - this._markerObject.parent.remove(this._markerObject); - - this._markerObject.children.forEach(function (child) { - if (child.geometry && child.geometry.isGeometry) child.geometry.dispose(); - }); - - this._markerObject.clear(); - - this._markerFillMaterial.dispose(); - - this._markerLineMaterial.dispose(); - - _Marker.prototype.dispose.call(this); - } - /** - * Sets the fill-color - * - * color-object format: - *
-	   * {
-	   *     r: 0,    // int 0-255 red
-	   *     g: 0,    // int 0-255 green
-	   *     b: 0,    // int 0-255 blue
-	   *     a: 0     // float 0-1 alpha
-	   * }
-	   * 
- * - * @param color {Object} - */ - ; - - _createClass(ExtrudeMarker, [{ - key: "fillColor", - set: function set(color) { - color = Marker.normalizeColor(color); - - this._markerFillMaterial.uniforms.markerColor.value.copy(color.vec4); - - this._fillOpacity = color.a; - this._markerFillMaterial.needsUpdate = true; - } - /** - * Sets the border-color - * - * color-object format: - *
-	     * {
-	     *     r: 0,    // int 0-255 red
-	     *     g: 0,    // int 0-255 green
-	     *     b: 0,    // int 0-255 blue
-	     *     a: 0     // float 0-1 alpha
-	     * }
-	     * 
- * - * @param color {Object} - */ - - }, { - key: "borderColor", - set: function set(color) { - color = Marker.normalizeColor(color); - - this._markerLineMaterial.color.setHex(color.rgb); - - this._lineOpacity = color.a; - this._markerLineMaterial.needsUpdate = true; - } - /** - * Sets the width of the marker-line - * @param width {number} - */ - - }, { - key: "lineWidth", - set: function set(width) { - this._markerLineMaterial.linewidth = width; - this._markerLineMaterial.needsUpdate = true; - } - /** - * Sets if this marker can be seen through terrain - * @param test {boolean} - */ - - }, { - key: "depthTest", - set: function set(test) { - this._markerFillMaterial.depthTest = test; - this._markerFillMaterial.needsUpdate = true; - this._markerLineMaterial.depthTest = test; - this._markerLineMaterial.needsUpdate = true; - }, - get: function get() { - return this._markerFillMaterial.depthTest; - } - /** - * Sets the min-height of this marker - * @param height {number} - */ - - }, { - key: "minHeight", - set: function set(height) { - this._minHeight = height; - } - /** - * Sets the max-height of this marker - * @param height {number} - */ - - }, { - key: "maxHeight", - set: function set(height) { - this._markerObject.position.y = height + 0.01; - } - /** - * Sets the points for the shape of this marker. - * @param points {Vector2[]} - */ - - }, { - key: "shape", - set: function set(points) { - var _this2 = this; - - // remove old marker - this._markerObject.children.forEach(function (child) { - if (child.geometry && child.geometry.isGeometry) child.geometry.dispose(); - }); - - this._markerObject.clear(); - - if (points.length < 3) return; - this._markerObject.position.x = this.position.x + 0.01; - this._markerObject.position.z = this.position.z + 0.01; - var maxY = this._markerObject.position.y; - var minY = this._minHeight; - var depth = maxY - minY; - var shape = new three.Shape(points); // border-line - - if (this._markerLineMaterial.opacity > 0) { - var points3d = []; - points.forEach(function (point) { - return points3d.push(point.x, 0, point.y); - }); - points3d.push(points[0].x, 0, points[0].y); - - var preRenderHook = function preRenderHook(line) { - return function (renderer) { - renderer.getSize(line.material.resolution); - }; - }; - - var topLineGeo = new LineGeometry(); - topLineGeo.setPositions(points3d); - topLineGeo.translate(-this.position.x, 0, -this.position.z); - var topLine = new Line2(topLineGeo, this._markerLineMaterial); - topLine.computeLineDistances(); - topLine.onBeforeRender = preRenderHook(topLine); - - this._markerObject.add(topLine); - - var bottomLine = topLine.clone(); - bottomLine.position.y = -depth; - bottomLine.computeLineDistances(); - bottomLine.onBeforeRender = preRenderHook(bottomLine); - - this._markerObject.add(bottomLine); - - points.forEach(function (point) { - var pointLineGeo = new LineGeometry(); - pointLineGeo.setPositions([point.x, 0, point.y, point.x, -depth, point.y]); - pointLineGeo.translate(-_this2.position.x, 0, -_this2.position.z); - var pointLine = new Line2(pointLineGeo, _this2._markerLineMaterial); - pointLine.computeLineDistances(); - pointLine.onBeforeRender = preRenderHook(pointLine); - pointLine.marker = _this2; - - _this2._markerObject.add(pointLine); - }); - } // fill - - - if (this._markerFillMaterial.uniforms.markerColor.value.w > 0) { - var fillGeo = new three.ExtrudeBufferGeometry(shape, { - steps: 1, - depth: depth, - bevelEnabled: false - }); - fillGeo.rotateX(Math.PI / 2); //make y to z - - fillGeo.translate(-this.position.x, 0, -this.position.z); - var fill = new three.Mesh(fillGeo, this._markerFillMaterial); - - fill.onBeforeRender = function (renderer, scene, camera) { - return _this2._onBeforeRender(renderer, scene, camera); - }; - - fill.marker = this; - - this._markerObject.add(fill); - } // put render-hook on line (only) if there is no fill - else if (this._markerObject.children.length > 0) { - var oldHook = this._markerObject.children[0].onBeforeRender; - - this._markerObject.children[0].onBeforeRender = function (renderer, scene, camera, geometry, material, group) { - _this2._onBeforeRender(renderer, scene, camera); - - oldHook(renderer, scene, camera, geometry, material, group); - }; - } - } - }]); - - return ExtrudeMarker; - }(Marker); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * adapted for bluemap's purposes - */ - - var CSS2DObject = function CSS2DObject(element) { - three.Object3D.call(this); - this.element = element; - this.element.style.position = 'absolute'; - this.anchor = new three.Vector2(); - this.addEventListener('removed', function () { - this.traverse(function (object) { - if (object.element instanceof Element && object.element.parentNode !== null) { - object.element.parentNode.removeChild(object.element); - } - }); - }); - }; - - CSS2DObject.prototype = Object.create(three.Object3D.prototype); - CSS2DObject.prototype.constructor = CSS2DObject; // - - var CSS2DRenderer = function CSS2DRenderer() { - var _this = this; - - var _width, _height; - - var _widthHalf, _heightHalf; - - var vector = new three.Vector3(); - var viewMatrix = new three.Matrix4(); - var viewProjectionMatrix = new three.Matrix4(); - var cache = { - objects: new WeakMap() - }; - var domElement = document.createElement('div'); - domElement.style.overflow = 'hidden'; - this.domElement = domElement; - - this.getSize = function () { - return { - width: _width, - height: _height - }; - }; - - this.setSize = function (width, height) { - _width = width; - _height = height; - _widthHalf = _width / 2; - _heightHalf = _height / 2; - domElement.style.width = width + 'px'; - domElement.style.height = height + 'px'; - }; - - var renderObject = function renderObject(object, scene, camera) { - if (object instanceof CSS2DObject) { - object.onBeforeRender(_this, scene, camera); - vector.setFromMatrixPosition(object.matrixWorld); - vector.applyMatrix4(viewProjectionMatrix); - var element = object.element; - var style = 'translate(' + (vector.x * _widthHalf + _widthHalf - object.anchor.x) + 'px,' + (-vector.y * _heightHalf + _heightHalf - object.anchor.y) + 'px)'; - element.style.WebkitTransform = style; - element.style.MozTransform = style; - element.style.oTransform = style; - element.style.transform = style; - element.style.display = object.visible && vector.z >= -1 && vector.z <= 1 ? '' : 'none'; - var objectData = { - distanceToCameraSquared: getDistanceToSquared(camera, object) - }; - cache.objects.set(object, objectData); - - if (element.parentNode !== domElement) { - domElement.appendChild(element); - } - - object.onAfterRender(_this, scene, camera); - } - - for (var i = 0, l = object.children.length; i < l; i++) { - renderObject(object.children[i], scene, camera); - } - }; - - var getDistanceToSquared = function () { - var a = new three.Vector3(); - var b = new three.Vector3(); - return function (object1, object2) { - a.setFromMatrixPosition(object1.matrixWorld); - b.setFromMatrixPosition(object2.matrixWorld); - return a.distanceToSquared(b); - }; - }(); - - var filterAndFlatten = function filterAndFlatten(scene) { - var result = []; - scene.traverse(function (object) { - if (object instanceof CSS2DObject) result.push(object); - }); - return result; - }; - - var zOrder = function zOrder(scene) { - var sorted = filterAndFlatten(scene).sort(function (a, b) { - var distanceA = cache.objects.get(a).distanceToCameraSquared; - var distanceB = cache.objects.get(b).distanceToCameraSquared; - return distanceA - distanceB; - }); - var zMax = sorted.length; - - for (var i = 0, l = sorted.length; i < l; i++) { - sorted[i].element.style.zIndex = zMax - i; - } - }; - - this.render = function (scene, camera) { - if (scene.autoUpdate === true) scene.updateMatrixWorld(); - if (camera.parent === null) camera.updateMatrixWorld(); - viewMatrix.copy(camera.matrixWorldInverse); - viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, viewMatrix); - renderObject(scene, scene, camera); - zOrder(scene); - }; - }; - - var HTMLMarker = /*#__PURE__*/function (_Marker) { - _inheritsLoose(HTMLMarker, _Marker); - - function HTMLMarker(markerSet, id, parentObject) { - var _this; - - _this = _Marker.call(this, markerSet, id) || this; - Object.defineProperty(_assertThisInitialized(_this), 'isHTMLMarker', { - value: true - }); - Object.defineProperty(_assertThisInitialized(_this), 'type', { - value: "html" - }); - _this._markerElement = htmlToElement("
"); - - _this._markerElement.addEventListener('click', function (event) { - return _this.onClick(_this.position); - }); - - _this._markerObject = new CSS2DObject(_this._markerElement); - - _this._markerObject.position.copy(_this.position); - - _this._markerObject.onBeforeRender = function (renderer, scene, camera) { - return _this._onBeforeRender(renderer, scene, camera); - }; - - parentObject.add(_this._markerObject); - return _this; - } - - var _proto = HTMLMarker.prototype; - - _proto.update = function update(markerData) { - _Marker.prototype.update.call(this, markerData); - - if (markerData.html) { - this.html = markerData.html; - } - - if (markerData.anchor) { - this.setAnchor(parseInt(markerData.anchor.x), parseInt(markerData.anchor.y)); - } - }; - - _proto._onBeforeRender = function _onBeforeRender(renderer, scene, camera) { - _Marker.prototype._onBeforeRender.call(this, renderer, scene, camera); - - this._markerElement.style.opacity = this._opacity; - - this._markerElement.setAttribute("data-distance", Math.round(this._distance)); - - if (this._opacity <= 0) { - this._markerElement.style.pointerEvents = "none"; - } else { - this._markerElement.style.pointerEvents = "auto"; - } - }; - - _proto.dispose = function dispose() { - this._markerObject.parent.remove(this._markerObject); - - _Marker.prototype.dispose.call(this); - }; - - _proto.setAnchor = function setAnchor(x, y) { - this._markerObject.anchor.set(x, y); - }; - - _proto.setPosition = function setPosition(x, y, z) { - _Marker.prototype.setPosition.call(this, x, y, z); - - this._markerObject.position.set(x, y, z); - }; - - _createClass(HTMLMarker, [{ - key: "html", - set: function set(html) { - this._markerElement.innerHTML = html; - } - }]); - - return HTMLMarker; - }(Marker); - - var POIMarker = /*#__PURE__*/function (_HTMLMarker) { - _inheritsLoose(POIMarker, _HTMLMarker); - - function POIMarker(markerSet, id, parentObject) { - var _this; - - _this = _HTMLMarker.call(this, markerSet, id, parentObject) || this; - - _this._markerElement.classList.add("bm-marker-poi"); - - Object.defineProperty(_assertThisInitialized(_this), 'isPOIMarker', { - value: true - }); - return _this; - } - - var _proto = POIMarker.prototype; - - _proto.update = function update(markerData) { - _HTMLMarker.prototype.update.call(this, markerData); - - this.icon = markerData.icon ? markerData.icon : "assets/poi.svg"; //backwards compatibility for "iconAnchor" - - if (!markerData.anchor) { - if (markerData.iconAnchor) { - this.setAnchor(parseInt(markerData.iconAnchor.x), parseInt(markerData.iconAnchor.y)); - } - } - }; - - _proto.onClick = function onClick(clickPosition) { - var _this2 = this; - - if (!dispatchEvent(this.manager.events, 'bluemapMarkerClick', { - marker: this - })) return; - this.followLink(); - - this._markerElement.classList.add("bm-marker-poi-show-label"); - - var onRemoveLabel = function onRemoveLabel() { - _this2._markerElement.classList.remove("bm-marker-poi-show-label"); - }; - - this.manager.events.addEventListener('bluemapPopupMarker', onRemoveLabel, { - once: true - }); - setTimeout(function () { - _this2.manager.events.addEventListener('bluemapCameraMoved', onRemoveLabel, { - once: true - }); - }, 1000); - }; - - _proto.updateHtml = function updateHtml() { - var labelHtml = ''; - if (this._label) labelHtml = "
" + this._label + "
"; - this.html = "\"POI-"" + labelHtml; - }; - - _createClass(POIMarker, [{ - key: "label", - set: function set(label) { - this._label = label; - this.updateHtml(); - } - }, { - key: "icon", - set: function set(icon) { - this._icon = icon; - this.updateHtml(); - } - }]); - - return POIMarker; - }(HTMLMarker); - - var PlayerMarker = /*#__PURE__*/function (_HTMLMarker) { - _inheritsLoose(PlayerMarker, _HTMLMarker); - - function PlayerMarker(markerSet, id, parentObject, playerUuid) { - var _this; - - _this = _HTMLMarker.call(this, markerSet, id, parentObject) || this; - - _this._markerElement.classList.add("bm-marker-player"); - - Object.defineProperty(_assertThisInitialized(_this), 'isPlayerMarker', { - value: true - }); - _this._name = id; - _this._head = "assets/playerheads/steve.png"; - _this.playerUuid = playerUuid; - - _this.updateHtml(); - - return _this; - } - - var _proto = PlayerMarker.prototype; - - _proto.onClick = function onClick(clickPosition) { - var _this2 = this; - - this.followLink(); - - this._markerElement.classList.add("bm-marker-poi-show-label"); - - var onRemoveLabel = function onRemoveLabel() { - _this2._markerElement.classList.remove("bm-marker-poi-show-label"); - }; - - this.manager.events.addEventListener('bluemapPopupMarker', onRemoveLabel, { - once: true - }); - setTimeout(function () { - _this2.manager.events.addEventListener('bluemapCameraMoved', onRemoveLabel, { - once: true - }); - }, 1000); - }; - - _proto.updateHtml = function updateHtml() { - var labelHtml = ''; - if (this._name) labelHtml = "
" + this._name + "
"; - this.html = "\"PlayerHead-"" + labelHtml; - }; - - _createClass(PlayerMarker, [{ - key: "name", - set: function set(name) { - this._name = name; - this.updateHtml(); - } - }, { - key: "head", - set: function set(headImage) { - this._head = headImage; - this.updateHtml(); - } - }]); - - return PlayerMarker; - }(HTMLMarker); - - var MarkerSet = /*#__PURE__*/function () { - function MarkerSet(manager, id, mapId, events) { - if (events === void 0) { - events = null; - } - - Object.defineProperty(this, 'isMarkerSet', { - value: true - }); - this.manager = manager; - this.id = id; - this._mapId = mapId; - this._objectMarkerObject = new three.Object3D(); - this._elementMarkerObject = new three.Object3D(); - this.events = events; - this.label = this.id; - this.toggleable = true; - this.defaultHide = false; - this.visible = undefined; - this._source = MarkerSet.Source.CUSTOM; - this._marker = {}; - } - - var _proto = MarkerSet.prototype; - - _proto.update = function update(markerSetData) { - this._source = MarkerSet.Source.MARKER_FILE; - this.label = markerSetData.label ? markerSetData.label : this.id; - this.toggleable = markerSetData.toggleable !== undefined ? !!markerSetData.toggleable : true; - this.defaultHide = !!markerSetData.defaultHide; - if (this.visible === undefined) this.visible = this.defaultHide; - var prevMarkers = this._marker; - this._marker = {}; - - if (Array.isArray(markerSetData.marker)) { - for (var _iterator = _createForOfIteratorHelperLoose(markerSetData.marker), _step; !(_step = _iterator()).done;) { - var markerData = _step.value; - var markerId = markerData.id; - if (!markerId) continue; - if (this._marker[markerId]) continue; // skip duplicate id's - - var mapId = markerData.map; - if (mapId !== this._mapId) continue; - this._marker[markerId] = prevMarkers[markerId]; - delete prevMarkers[markerId]; - this.updateMarker(markerId, markerData); - } - } //remaining (removed) markers - - - for (var _markerId in prevMarkers) { - if (!prevMarkers.hasOwnProperty(_markerId)) continue; - if (!prevMarkers[_markerId] || !prevMarkers[_markerId].isMarker) continue; // keep markers that were not loaded from the marker-file - - if (prevMarkers[_markerId]._source !== Marker.Source.MARKER_FILE) { - this._marker[_markerId] = prevMarkers[_markerId]; - continue; - } - - prevMarkers[_markerId].dispose(); - } - }; - - _proto.updateMarker = function updateMarker(markerId, markerData) { - var markerType = markerData.type; - if (!markerType) return; - - if (!this._marker[markerId] || !this._marker[markerId].isMarker) { - this.createMarker(markerId, markerType); - } else if (this._marker[markerId].type !== markerType) { - this._marker[markerId].dispose(); - - this.createMarker(markerId, markerType); - } - - if (!this._marker[markerId]) return; - - this._marker[markerId].update(markerData); - }; - - _proto.createMarker = function createMarker(id, type) { - switch (type) { - case "html": - this._marker[id] = new HTMLMarker(this, id, this._elementMarkerObject); - break; - - case "poi": - this._marker[id] = new POIMarker(this, id, this._elementMarkerObject); - break; - - case "shape": - this._marker[id] = new ShapeMarker(this, id, this._objectMarkerObject); - break; - - case "line": - this._marker[id] = new LineMarker(this, id, this._objectMarkerObject); - break; - - case "extrude": - this._marker[id] = new ExtrudeMarker(this, id, this._objectMarkerObject); - break; - - default: - return null; - } - - return this._marker[id]; - }; - - _proto.createPlayerMarker = function createPlayerMarker(playerUuid) { - var id = playerUuid; - this._marker[id] = new PlayerMarker(this, id, this._elementMarkerObject, playerUuid); - return this._marker[id]; - }; - - _proto.dispose = function dispose() { - var marker = _extends({}, this._marker); - - for (var markerId in marker) { - if (!marker.hasOwnProperty(markerId)) continue; - if (!marker[markerId] || !marker[markerId].isMarker) continue; - marker[markerId].dispose(); - } - - this._marker = {}; - delete this.manager.markerSets[this.id]; - }; - - _createClass(MarkerSet, [{ - key: "marker", - get: function get() { - return this._marker.values(); - } - }]); - - return MarkerSet; - }(); - MarkerSet.Source = { - CUSTOM: 0, - MARKER_FILE: 1 - }; - - var MarkerManager = /*#__PURE__*/function () { - function MarkerManager(markerFileUrl, mapId, events) { - if (events === void 0) { - events = null; - } - - Object.defineProperty(this, 'isMarkerManager', { - value: true - }); - this.markerFileUrl = markerFileUrl; - this.mapId = mapId; - this.events = events; - this.markerSets = {}; - this.objectMarkerScene = new three.Scene(); //3d markers - - this.elementMarkerScene = new three.Scene(); //html markers - - this._popupId = 0; - } - - var _proto = MarkerManager.prototype; - - _proto.update = function update() { - var _this = this; - - return this.loadMarkersFile().then(function (markersFile) { - var prevMarkerSets = _this.markerSets; - _this.markerSets = {}; - - if (Array.isArray(markersFile.markerSets)) { - for (var _iterator = _createForOfIteratorHelperLoose(markersFile.markerSets), _step; !(_step = _iterator()).done;) { - var markerSetData = _step.value; - var markerSetId = markerSetData.id; - if (!markerSetId) continue; - if (_this.markerSets[markerSetId]) continue; // skip duplicate id's - - _this.markerSets[markerSetId] = prevMarkerSets[markerSetId]; - delete prevMarkerSets[markerSetId]; - - _this.updateMarkerSet(markerSetId, markerSetData); - } - } //remaining (removed) markerSets - - - for (var _markerSetId in prevMarkerSets) { - if (!prevMarkerSets.hasOwnProperty(_markerSetId)) continue; - if (!prevMarkerSets[_markerSetId] || !prevMarkerSets[_markerSetId].isMarkerSet) continue; // keep marker-sets that were not loaded from the marker-file - - if (prevMarkerSets[_markerSetId]._source !== MarkerSet.Source.MARKER_FILE) { - _this.markerSets[_markerSetId] = prevMarkerSets[_markerSetId]; - continue; - } - - prevMarkerSets[_markerSetId].dispose(); - } - }).catch(function (reason) { - alert(_this.events, reason, "warning"); - }); - }; - - _proto.updateMarkerSet = function updateMarkerSet(markerSetId, markerSetData) { - if (!this.markerSets[markerSetId] || !this.markerSets[markerSetId].isMarkerSet) { - this.createMarkerSet(markerSetId); - this.objectMarkerScene.add(this.markerSets[markerSetId]._objectMarkerObject); - this.elementMarkerScene.add(this.markerSets[markerSetId]._elementMarkerObject); - } - - this.markerSets[markerSetId].update(markerSetData); - }; - - _proto.createMarkerSet = function createMarkerSet(id) { - this.markerSets[id] = new MarkerSet(this, id, this.mapId, this.events); - return this.markerSets[id]; - }; - - _proto.dispose = function dispose() { - var sets = _extends({}, this.markerSets); - - for (var markerSetId in sets) { - if (!sets.hasOwnProperty(markerSetId)) continue; - if (!sets[markerSetId] || !sets[markerSetId].isMarkerSet) continue; - sets[markerSetId].dispose(); - } - - this.markerSets = {}; - }; - - _proto.showPopup = function showPopup(html, x, y, z, autoRemove, onRemoval) { - var _this2 = this; - - if (autoRemove === void 0) { - autoRemove = true; - } - - if (onRemoval === void 0) { - onRemoval = null; - } - - var marker = new HTMLMarker(this, "popup-" + this._popupId++, this.elementMarkerScene); - marker.setPosition(x, y, z); - marker.html = html; - marker.onDisposal = onRemoval; - dispatchEvent(this.events, 'bluemapPopupMarker', { - marker: marker - }); - - if (autoRemove) { - var onRemove = function onRemove() { - marker.blendOut(200, function (finished) { - if (finished) marker.dispose(); - }); - }; - - this.events.addEventListener('bluemapPopupMarker', onRemove, { - once: true - }); - setTimeout(function () { - _this2.events.addEventListener('bluemapCameraMoved', onRemove, { - once: true - }); - }, 1000); - } - - marker.blendIn(200); - return marker; - } - /** - * Loads the markers.json file for this map - * @returns {Promise} - */ - ; - - _proto.loadMarkersFile = function loadMarkersFile() { - var _this3 = this; - - return new Promise(function (resolve, reject) { - alert(_this3.events, "Loading markers from '" + _this3.markerFileUrl + "'...", "fine"); - var loader = new three.FileLoader(); - loader.setResponseType("json"); - loader.load(_this3.markerFileUrl, function (markerFile) { - if (!markerFile) reject("Failed to parse '" + _this3.markerFileUrl + "'!");else resolve(markerFile); - }, function () {}, function () { - return reject("Failed to load '" + _this3.markerFileUrl + "'!"); - }); - }); - }; - - return MarkerManager; - }(); - - var Map = /*#__PURE__*/function () { - function Map(id, dataUrl, events) { - var _this = this; - - if (events === void 0) { - events = null; - } - - this.onTileLoad = function (layer) { - return function (tile) { - dispatchEvent(_this.events, "bluemapMapTileLoaded", { - tile: tile, - layer: layer - }); - }; - }; - - this.onTileUnload = function (layer) { - return function (tile) { - dispatchEvent(_this.events, "bluemapMapTileUnloaded", { - tile: tile, - layer: layer - }); - }; - }; - - Object.defineProperty(this, 'isMap', { - value: true - }); - this.id = id; - this.events = events; - this.dataUrl = dataUrl; - this.name = this.id; - this.world = "-"; - this.startPos = { - x: 0, - z: 0 - }; - this.skyColor = { - r: 0, - g: 0, - b: 0 - }; - this.ambientLight = 0; - this.hires = { - tileSize: { - x: 32, - z: 32 - }, - scale: { - x: 1, - z: 1 - }, - translate: { - x: 2, - z: 2 - } - }; - this.lowres = { - tileSize: { - x: 32, - z: 32 - }, - scale: { - x: 1, - z: 1 - }, - translate: { - x: 2, - z: 2 - } - }; - this.scene = new three.Scene(); - this.scene.autoUpdate = false; - this.raycaster = new three.Raycaster(); - this.hiresMaterial = null; - this.lowresMaterial = null; - this.loadedTextures = []; - this.hiresTileManager = null; - this.lowresTileManager = null; - this.markerManager = new MarkerManager(this.dataUrl + "../markers.json", this.id, this.events); - } - /** - * Loads textures and materials for this map so it is ready to load map-tiles - * @returns {Promise} - */ - - - var _proto = Map.prototype; - - _proto.load = function load(hiresVertexShader, hiresFragmentShader, lowresVertexShader, lowresFragmentShader, uniforms) { - var _this2 = this; - - this.unload(); - var settingsFilePromise = this.loadSettingsFile(); - var textureFilePromise = this.loadTexturesFile(); - var markerUpdatePromise = this.markerManager.update(); - this.lowresMaterial = this.createLowresMaterial(lowresVertexShader, lowresFragmentShader, uniforms); - var settingsPromise = settingsFilePromise.then(function (worldSettings) { - _this2.name = worldSettings.name ? worldSettings.name : _this2.name; - _this2.world = worldSettings.world ? worldSettings.world : _this2.world; - _this2.startPos = _extends({}, _this2.startPos, worldSettings.startPos); - _this2.skyColor = _extends({}, _this2.skyColor, worldSettings.skyColor); - _this2.ambientLight = worldSettings.ambientLight ? worldSettings.ambientLight : 0; - if (worldSettings.hires === undefined) worldSettings.hires = {}; - if (worldSettings.lowres === undefined) worldSettings.lowres = {}; - _this2.hires = { - tileSize: _extends({}, _this2.hires.tileSize, worldSettings.hires.tileSize), - scale: _extends({}, _this2.hires.scale, worldSettings.hires.scale), - translate: _extends({}, _this2.hires.translate, worldSettings.hires.translate) - }; - _this2.lowres = { - tileSize: _extends({}, _this2.lowres.tileSize, worldSettings.lowres.tileSize), - scale: _extends({}, _this2.lowres.scale, worldSettings.lowres.scale), - translate: _extends({}, _this2.lowres.translate, worldSettings.lowres.translate) - }; - }); - var mapPromise = Promise.all([settingsPromise, textureFilePromise]).then(function (values) { - var textures = values[1]; - if (textures === null) throw new Error("Failed to parse textures.json!"); - _this2.hiresMaterial = _this2.createHiresMaterial(hiresVertexShader, hiresFragmentShader, uniforms, textures); - _this2.hiresTileManager = new TileManager(_this2.scene, new TileLoader(_this2.dataUrl + "hires/", _this2.hiresMaterial, _this2.hires, 1), _this2.onTileLoad("hires"), _this2.onTileUnload("hires"), _this2.events); - _this2.lowresTileManager = new TileManager(_this2.scene, new TileLoader(_this2.dataUrl + "lowres/", _this2.lowresMaterial, _this2.lowres, 2), _this2.onTileLoad("lowres"), _this2.onTileUnload("lowres"), _this2.events); - alert(_this2.events, "Map '" + _this2.id + "' is loaded.", "fine"); - }); - return Promise.all([mapPromise, markerUpdatePromise]); - }; - - _proto.loadMapArea = function loadMapArea(x, z, hiresViewDistance, lowresViewDistance) { - if (!this.isLoaded) return; - var hiresX = Math.floor((x - this.hires.translate.x) / this.hires.tileSize.x); - var hiresZ = Math.floor((z - this.hires.translate.z) / this.hires.tileSize.z); - var hiresViewX = Math.floor(hiresViewDistance / this.hires.tileSize.x); - var hiresViewZ = Math.floor(hiresViewDistance / this.hires.tileSize.z); - var lowresX = Math.floor((x - this.lowres.translate.x) / this.lowres.tileSize.x); - var lowresZ = Math.floor((z - this.lowres.translate.z) / this.lowres.tileSize.z); - var lowresViewX = Math.floor(lowresViewDistance / this.lowres.tileSize.x); - var lowresViewZ = Math.floor(lowresViewDistance / this.lowres.tileSize.z); - this.hiresTileManager.loadAroundTile(hiresX, hiresZ, hiresViewX, hiresViewZ); - this.lowresTileManager.loadAroundTile(lowresX, lowresZ, lowresViewX, lowresViewZ); - } - /** - * Loads the settings.json file for this map - * @returns {Promise} - */ - ; - - _proto.loadSettingsFile = function loadSettingsFile() { - var _this3 = this; - - return new Promise(function (resolve, reject) { - alert(_this3.events, "Loading settings for map '" + _this3.id + "'...", "fine"); - var loader = new three.FileLoader(); - loader.setResponseType("json"); - loader.load(_this3.dataUrl + "../settings.json", function (settings) { - if (settings.maps && settings.maps[_this3.id]) { - resolve(settings.maps[_this3.id]); - } else { - reject("the settings.json does not contain informations for map: " + _this3.id); - } - }, function () {}, function () { - return reject("Failed to load the settings.json for map: " + _this3.id); - }); - }); - } - /** - * Loads the textures.json file for this map - * @returns {Promise} - */ - ; - - _proto.loadTexturesFile = function loadTexturesFile() { - var _this4 = this; - - return new Promise(function (resolve, reject) { - alert(_this4.events, "Loading textures for map '" + _this4.id + "'...", "fine"); - var loader = new three.FileLoader(); - loader.setResponseType("json"); - loader.load(_this4.dataUrl + "../textures.json", resolve, function () {}, function () { - return reject("Failed to load the textures.json for map: " + _this4.id); - }); - }); - } - /** - * Creates a hires Material with the given textures - * @param vertexShader - * @param fragmentShader - * @param uniforms - * @param textures the textures - * @returns {ShaderMaterial[]} the hires Material (array because its a multi-material) - */ - ; - - _proto.createHiresMaterial = function createHiresMaterial(vertexShader, fragmentShader, uniforms, textures) { - var materials = []; - if (!Array.isArray(textures.textures)) throw new Error("Invalid texture.json: 'textures' is not an array!"); - - for (var i = 0; i < textures.textures.length; i++) { - var textureSettings = textures.textures[i]; - var color = textureSettings.color; - - if (!Array.isArray(color) || color.length < 4) { - color = [0, 0, 0, 0]; - } - - var opaque = color[3] === 1; - var transparent = !!textureSettings.transparent; - var texture = new three.Texture(); - texture.image = stringToImage(textureSettings.texture); - texture.anisotropy = 1; - texture.generateMipmaps = opaque || transparent; - texture.magFilter = three.NearestFilter; - texture.minFilter = texture.generateMipmaps ? three.NearestMipMapLinearFilter : three.NearestFilter; - texture.wrapS = three.ClampToEdgeWrapping; - texture.wrapT = three.ClampToEdgeWrapping; - texture.flipY = false; - texture.flatShading = true; - texture.needsUpdate = true; - this.loadedTextures.push(texture); - var material = new three.ShaderMaterial({ - uniforms: _extends({}, uniforms, { - textureImage: { - type: 't', - value: texture - } - }), - vertexShader: vertexShader, - fragmentShader: fragmentShader, - transparent: transparent, - depthWrite: true, - depthTest: true, - vertexColors: three.VertexColors, - side: three.FrontSide, - wireframe: false - }); - material.needsUpdate = true; - materials[i] = material; - } - - return materials; - } - /** - * Creates a lowres Material - * @returns {ShaderMaterial} the hires Material - */ - ; - - _proto.createLowresMaterial = function createLowresMaterial(vertexShader, fragmentShader, uniforms) { - return new three.ShaderMaterial({ - uniforms: uniforms, - vertexShader: vertexShader, - fragmentShader: fragmentShader, - transparent: false, - depthWrite: true, - depthTest: true, - vertexColors: three.VertexColors, - side: three.FrontSide, - wireframe: false - }); - }; - - _proto.unload = function unload() { - if (this.hiresTileManager) this.hiresTileManager.unload(); - this.hiresTileManager = null; - if (this.lowresTileManager) this.lowresTileManager.unload(); - this.lowresTileManager = null; - if (this.hiresMaterial) this.hiresMaterial.forEach(function (material) { - return material.dispose(); - }); - this.hiresMaterial = null; - if (this.lowresMaterial) this.lowresMaterial.dispose(); - this.lowresMaterial = null; - this.loadedTextures.forEach(function (texture) { - return texture.dispose(); - }); - this.loadedTextures = []; - this.markerManager.dispose(); - } - /** - * Ray-traces and returns the terrain-height at a specific location, returns false if there is no map-tile loaded at that location - * @param x - * @param z - * @returns {boolean|number} - */ - ; - - _proto.terrainHeightAt = function terrainHeightAt(x, z) { - if (!this.isLoaded) return false; - this.raycaster.set(new three.Vector3(x, 300, z), // ray-start - new three.Vector3(0, -1, 0) // ray-direction - ); - this.raycaster.near = 1; - this.raycaster.far = 300; - this.raycaster.layers.enableAll(); - var hiresTileHash = hashTile(Math.floor((x - this.hires.translate.x) / this.hires.tileSize.x), Math.floor((z - this.hires.translate.z) / this.hires.tileSize.z)); - var tile = this.hiresTileManager.tiles[hiresTileHash]; - - if (!tile || !tile.model) { - var lowresTileHash = hashTile(Math.floor((x - this.lowres.translate.x) / this.lowres.tileSize.x), Math.floor((z - this.lowres.translate.z) / this.lowres.tileSize.z)); - tile = this.lowresTileManager.tiles[lowresTileHash]; - } - - if (!tile || !tile.model) { - return false; - } - - try { - var intersects = this.raycaster.intersectObjects([tile.model]); - - if (intersects.length > 0) { - return intersects[0].point.y; - } - } catch (err) { - return false; - } - }; - - _proto.dispose = function dispose() { - this.unload(); - }; - - _createClass(Map, [{ - key: "isLoaded", - get: function get() { - return !!(this.hiresMaterial && this.lowresMaterial); - } - }]); - - return Map; - }(); - - var SKY_FRAGMENT_SHADER = "\nuniform float sunlight;\nuniform float ambientLight;\nuniform vec3 skyColor;\n\nvarying vec3 vPosition;\n\nvoid main() {\n\tfloat horizonWidth = 0.005;\n\tfloat horizonHeight = 0.0;\n\t\n\tvec4 color = vec4(skyColor * max(sunlight, ambientLight), 1.0);\n\tfloat voidMultiplier = (clamp(vPosition.y - horizonHeight, -horizonWidth, horizonWidth) + horizonWidth) / (horizonWidth * 2.0);\n\tcolor.rgb *= voidMultiplier;\n\n\tgl_FragColor = color;\n}\n"; - - var SKY_VERTEX_SHADER = "\nvarying vec3 vPosition;\nvoid main() {\n\tvPosition = position;\n\t\n\tgl_Position = \n\t\tprojectionMatrix *\n\t\tmodelViewMatrix *\n\t\tvec4(position, 1);\n}\n"; - - var SkyboxScene = /*#__PURE__*/function (_Scene) { - _inheritsLoose(SkyboxScene, _Scene); - - function SkyboxScene() { - var _this; - - _this = _Scene.call(this) || this; - _this.autoUpdate = false; - Object.defineProperty(_assertThisInitialized(_this), 'isSkyboxScene', { - value: true - }); - _this.UNIFORM_sunlight = { - value: 1 - }; - _this.UNIFORM_skyColor = { - value: new three.Vector3(0.5, 0.5, 1) - }; - _this.UNIFORM_ambientLight = { - value: 0 - }; - var geometry = new three.SphereGeometry(1, 40, 5); - var material = new three.ShaderMaterial({ - uniforms: { - sunlight: _this.UNIFORM_sunlight, - skyColor: _this.UNIFORM_skyColor, - ambientLight: _this.UNIFORM_ambientLight - }, - vertexShader: SKY_VERTEX_SHADER, - fragmentShader: SKY_FRAGMENT_SHADER, - side: three.BackSide - }); - var skybox = new three.Mesh(geometry, material); - - _this.add(skybox); - - return _this; - } - - _createClass(SkyboxScene, [{ - key: "sunlight", - get: function get() { - return this.UNIFORM_sunlight.value; - }, - set: function set(strength) { - this.UNIFORM_sunlight.value = strength; - } - }, { - key: "skyColor", - get: function get() { - return this.UNIFORM_skyColor.value; - }, - set: function set(color) { - this.UNIFORM_skyColor.value = color; - } - }, { - key: "ambientLight", - get: function get() { - return this.UNIFORM_ambientLight.value; - }, - set: function set(strength) { - this.UNIFORM_ambientLight.value = strength; - } - }]); - - return SkyboxScene; - }(three.Scene); - - var ControlsManager = /*#__PURE__*/function () { - function ControlsManager(mapViewer, camera) { - Object.defineProperty(this, 'isControlsManager', { - value: true - }); - this.mapViewer = mapViewer; - this.camera = camera; - this.positionValue = new three.Vector3(0, 0, 0); - this.rotationValue = 0; - this.angleValue = 0; - this.distanceValue = 500; - this.orthoValue = 0; - this.valueChanged = true; - this.lastMapUpdatePosition = this.positionValue.clone(); - this.controlsValue = null; - this.updateCamera(); - } - - var _proto = ControlsManager.prototype; - - _proto.update = function update(deltaTime, map) { - if (deltaTime > 50) deltaTime = 50; // assume min 20 UPS - - if (this.controlsValue && typeof this.controlsValue.update === "function") this.controlsValue.update(deltaTime, map); - }; - - _proto.updateCamera = function updateCamera() { - if (this.valueChanged) { - // prevent problems with the rotation when the angle is 0 (top-down) or distance is 0 (first-person) - var rotatableAngle = this.angleValue; - if (Math.abs(rotatableAngle) <= 0.0001) rotatableAngle = 0.0001; - var rotatableDistance = this.distanceValue; - if (Math.abs(rotatableDistance) <= 0.0001) rotatableDistance = -0.0001; // fix distance for ortho-effect - - if (this.orthoValue > 0) { - rotatableDistance = three.MathUtils.lerp(rotatableDistance, Math.max(rotatableDistance, 300), Math.pow(this.orthoValue, 8)); - } // calculate rotationVector - - - var rotationVector = new three.Vector3(Math.sin(this.rotationValue), 0, -Math.cos(this.rotationValue)); // 0 is towards north - - var angleRotationAxis = new three.Vector3(0, 1, 0).cross(rotationVector); - rotationVector.applyAxisAngle(angleRotationAxis, Math.PI / 2 - rotatableAngle); - rotationVector.multiplyScalar(rotatableDistance); // position camera - - this.camera.position.copy(this.positionValue).sub(rotationVector); - this.camera.lookAt(this.positionValue); // update ortho - - this.camera.distance = this.distanceValue; - this.camera.ortho = this.orthoValue; // optimize far/near planes - - if (this.orthoValue <= 0) { - var near = three.MathUtils.clamp(this.distanceValue / 1000, 0.01, 1); - var far = three.MathUtils.clamp(this.distanceValue * 2, Math.max(near + 1, 2000), this.distanceValue + 5000); - if (far - near > 10000) near = far - 10000; - this.camera.near = near; - this.camera.far = far; - } else { - this.camera.near = 1; - this.camera.far = rotatableDistance + 300; - } // event - - - dispatchEvent(this.mapViewer.events, "bluemapCameraMoved", { - controlsManager: this, - camera: this.camera - }); - } // if the position changed, update map to show new position - - - if (this.mapViewer.map) { - var triggerDistance = 1; - - if (this.valueChanged) { - triggerDistance = this.mapViewer.loadedHiresViewDistance * 0.8; - } - - if (Math.abs(this.lastMapUpdatePosition.x - this.positionValue.x) >= triggerDistance || Math.abs(this.lastMapUpdatePosition.z - this.positionValue.z) >= triggerDistance) { - this.lastMapUpdatePosition = this.positionValue.clone(); - this.mapViewer.loadMapArea(this.positionValue.x, this.positionValue.z); - } - } - - this.valueChanged = false; - }; - - _proto.handleValueChange = function handleValueChange() { - this.valueChanged = true; - }; - - _createClass(ControlsManager, [{ - key: "x", - get: function get() { - return this.positionValue.x; - }, - set: function set(x) { - this.positionValue.x = x; - this.handleValueChange(); - } - }, { - key: "y", - get: function get() { - return this.positionValue.y; - }, - set: function set(y) { - this.positionValue.y = y; - this.handleValueChange(); - } - }, { - key: "z", - get: function get() { - return this.positionValue.z; - }, - set: function set(z) { - this.positionValue.z = z; - this.handleValueChange(); - } - }, { - key: "position", - get: function get() { - return this.positionValue; - }, - set: function set(position) { - this.position.copy(position); - this.handleValueChange(); - } - }, { - key: "rotation", - get: function get() { - return this.rotationValue; - }, - set: function set(rotation) { - this.rotationValue = rotation; - this.handleValueChange(); - } - }, { - key: "angle", - get: function get() { - return this.angleValue; - }, - set: function set(angle) { - this.angleValue = angle; - this.handleValueChange(); - } - }, { - key: "distance", - get: function get() { - return this.distanceValue; - }, - set: function set(distance) { - this.distanceValue = distance; - this.handleValueChange(); - } - }, { - key: "ortho", - get: function get() { - return this.orthoValue; - }, - set: function set(ortho) { - this.orthoValue = ortho; - this.handleValueChange(); - } - }, { - key: "controls", - set: function set(controls) { - if (this.controlsValue && typeof this.controlsValue.stop === "function") this.controlsValue.stop(); - this.controlsValue = controls; - if (this.controlsValue && typeof this.controlsValue.start === "function") this.controlsValue.start(this); - }, - get: function get() { - return this.controlsValue; - } - }]); - - return ControlsManager; - }(); - - var MapControls = /*#__PURE__*/function () { - function MapControls(rootElement, hammerLib, events) { - var _this = this; - - if (events === void 0) { - events = null; - } - - this.onKeyDown = function (evt) { - var key = evt.key || evt.keyCode; - - for (var action in MapControls.KEYS) { - if (!MapControls.KEYS.hasOwnProperty(action)) continue; - - if (MapControls.KEYS[action].includes(key)) { - _this.keyStates[action] = true; - } - } - }; - - this.onKeyUp = function (evt) { - var key = evt.key || evt.keyCode; - - for (var action in MapControls.KEYS) { - if (!MapControls.KEYS.hasOwnProperty(action)) continue; - - if (MapControls.KEYS[action].includes(key)) { - _this.keyStates[action] = false; - } - } - }; - - this.onWheel = function (evt) { - var delta = evt.deltaY; - if (evt.deltaMode === WheelEvent.DOM_DELTA_PIXEL) delta *= 0.01; - if (evt.deltaMode === WheelEvent.DOM_DELTA_LINE) delta *= 0.33; - _this.targetDistance *= Math.pow(1.5, delta); - - _this.updateZoom(); - }; - - this.onMouseDown = function (evt) { - if (_this.state !== MapControls.STATES.NONE) return; - - if (MapControls.BUTTONS.MOVE.includes(evt.button)) { - _this.state = MapControls.STATES.MOVE; - evt.preventDefault(); - } - - if (MapControls.BUTTONS.ORBIT.includes(evt.button)) { - _this.state = MapControls.STATES.ORBIT; - evt.preventDefault(); - } - }; - - this.onMouseMove = function (evt) { - _this.mouse.set(evt.clientX, evt.clientY); - - if (_this.state !== MapControls.STATES.NONE) { - evt.preventDefault(); - } - }; - - this.onMouseUp = function (evt) { - if (_this.state === MapControls.STATES.NONE) return; - - if (MapControls.BUTTONS.MOVE.includes(evt.button)) { - if (_this.state === MapControls.STATES.MOVE) _this.state = MapControls.STATES.NONE; - evt.preventDefault(); - } - - if (MapControls.BUTTONS.ORBIT.includes(evt.button)) { - if (_this.state === MapControls.STATES.ORBIT) _this.state = MapControls.STATES.NONE; - evt.preventDefault(); - } - }; - - this.onTouchDown = function (evt) { - if (evt.pointerType === "mouse") return; - - _this.touchStart.set(_this.targetPosition.x, _this.targetPosition.z); - - _this.state = MapControls.STATES.MOVE; - }; - - this.onTouchMove = function (evt) { - if (evt.pointerType === "mouse") return; - if (_this.state !== MapControls.STATES.MOVE) return; - var touchDelta = new three.Vector2(evt.deltaX, evt.deltaY); - - if (touchDelta.x !== 0 || touchDelta.y !== 0) { - touchDelta.rotateAround(MapControls.VECTOR2_ZERO, _this.controls.rotation); - _this.targetPosition.x = _this.touchStart.x - touchDelta.x * _this.targetDistance / _this.rootElement.clientHeight * 1.5; - _this.targetPosition.z = _this.touchStart.y - touchDelta.y * _this.targetDistance / _this.rootElement.clientHeight * 1.5; - } - }; - - this.onTouchUp = function (evt) { - if (evt.pointerType === "mouse") return; - _this.state = MapControls.STATES.NONE; - }; - - this.onTouchTiltDown = function () { - _this.touchTiltStart = _this.targetAngle; - _this.state = MapControls.STATES.ORBIT; - }; - - this.onTouchTiltMove = function (evt) { - if (_this.state !== MapControls.STATES.ORBIT) return; - _this.targetAngle = _this.touchTiltStart - evt.deltaY / _this.rootElement.clientHeight * Math.PI; - _this.targetAngle = three.MathUtils.clamp(_this.targetAngle, _this.minAngle, _this.maxAngleForZoom + 0.1); - }; - - this.onTouchTiltUp = function () { - _this.state = MapControls.STATES.NONE; - }; - - this.onTouchRotateDown = function (evt) { - _this.lastTouchRotation = evt.rotation; - _this.state = MapControls.STATES.ORBIT; - }; - - this.onTouchRotateMove = function (evt) { - if (_this.state !== MapControls.STATES.ORBIT) return; - var delta = evt.rotation - _this.lastTouchRotation; - _this.lastTouchRotation = evt.rotation; - if (delta > 180) delta -= 360; - if (delta < -180) delta += 360; - _this.targetRotation -= delta * (Math.PI / 180) * 1.4; - - _this.wrapRotation(); - }; - - this.onTouchRotateUp = function () { - _this.state = MapControls.STATES.NONE; - }; - - this.onTouchZoomDown = function () { - _this.touchZoomStart = _this.targetDistance; - }; - - this.onTouchZoomMove = function (evt) { - _this.targetDistance = _this.touchZoomStart / evt.scale; - - _this.updateZoom(); - }; - - this.onContextMenu = function (evt) { - evt.preventDefault(); - }; - - Object.defineProperty(this, 'isMapControls', { - value: true - }); - this.rootElement = rootElement; - this.hammer = hammerLib; - this.events = events; - this.controls = null; - this.targetPosition = new three.Vector3(); - this.positionTerrainHeight = false; - this.targetDistance = 400; - this.minDistance = 10; - this.maxDistance = 10000; - this.targetRotation = 0; - this.targetAngle = 0; - this.minAngle = 0; - this.maxAngle = Math.PI / 2; - this.maxAngleForZoom = this.maxAngle; - this.state = MapControls.STATES.NONE; - this.mouse = new three.Vector2(); - this.lastMouse = new three.Vector2(); - this.keyStates = {}; - this.touchStart = new three.Vector2(); - this.touchTiltStart = 0; - this.lastTouchRotation = 0; - this.touchZoomStart = 0; - } - - var _proto = MapControls.prototype; - - _proto.start = function start(controls) { - this.controls = controls; - this.targetPosition.copy(this.controls.position); - this.positionTerrainHeight = false; - this.targetDistance = this.controls.distance; - this.targetDistance = three.MathUtils.clamp(this.targetDistance, this.minDistance, this.maxDistance); - this.targetRotation = this.controls.rotation; - this.targetAngle = this.controls.angle; - this.updateZoom(); // add events - - this.rootElement.addEventListener("wheel", this.onWheel, { - passive: true - }); - this.hammer.on('zoomstart', this.onTouchZoomDown); - this.hammer.on('zoommove', this.onTouchZoomMove); - this.rootElement.addEventListener('mousedown', this.onMouseDown); - window.addEventListener('mousemove', this.onMouseMove); - window.addEventListener('mouseup', this.onMouseUp); - window.addEventListener('keydown', this.onKeyDown); - window.addEventListener('keyup', this.onKeyUp); - this.hammer.on('movestart', this.onTouchDown); - this.hammer.on('movemove', this.onTouchMove); - this.hammer.on('moveend', this.onTouchUp); - this.hammer.on('movecancel', this.onTouchUp); - this.hammer.on('tiltstart', this.onTouchTiltDown); - this.hammer.on('tiltmove', this.onTouchTiltMove); - this.hammer.on('tiltend', this.onTouchTiltUp); - this.hammer.on('tiltcancel', this.onTouchTiltUp); - this.hammer.on('rotatestart', this.onTouchRotateDown); - this.hammer.on('rotatemove', this.onTouchRotateMove); - this.hammer.on('rotateend', this.onTouchRotateUp); - this.hammer.on('rotatecancel', this.onTouchRotateUp); - window.addEventListener('contextmenu', this.onContextMenu); - }; - - _proto.stop = function stop() { - // remove events - this.rootElement.removeEventListener("wheel", this.onWheel); - this.hammer.off('zoomstart', this.onTouchZoomDown); - this.hammer.off('zoommove', this.onTouchZoomMove); - this.rootElement.addEventListener('mousedown', this.onMouseDown); - window.removeEventListener('mousemove', this.onMouseMove); - window.removeEventListener('mouseup', this.onMouseUp); - window.removeEventListener('keydown', this.onKeyDown); - window.removeEventListener('keyup', this.onKeyUp); - this.hammer.on('movestart', this.onTouchDown); - this.hammer.off('movemove', this.onTouchMove); - this.hammer.off('moveend', this.onTouchUp); - this.hammer.off('movecancel', this.onTouchUp); - this.hammer.off('tiltstart', this.onTouchTiltDown); - this.hammer.off('tiltmove', this.onTouchTiltMove); - this.hammer.off('tiltend', this.onTouchTiltUp); - this.hammer.off('tiltcancel', this.onTouchTiltUp); - this.hammer.off('rotatestart', this.onTouchRotateDown); - this.hammer.off('rotatemove', this.onTouchRotateMove); - this.hammer.off('rotateend', this.onTouchRotateUp); - this.hammer.off('rotatecancel', this.onTouchRotateUp); - window.removeEventListener('contextmenu', this.onContextMenu); - }; - - _proto.update = function update(deltaTime, map) { - // == process mouse movements == - var deltaMouse = this.lastMouse.clone().sub(this.mouse); - var moveDelta = new three.Vector2(); // zoom keys - - if (this.keyStates.ZOOM_IN) { - this.targetDistance *= 1 - 0.003 * deltaTime; - this.updateZoom(); - } - - if (this.keyStates.ZOOM_OUT) { - this.targetDistance *= 1 + 0.003 * deltaTime; - this.updateZoom(); - } // move - - - if (this.state === MapControls.STATES.MOVE) { - moveDelta.copy(deltaMouse); - } else { - if (this.keyStates.UP) moveDelta.y -= 20; - if (this.keyStates.DOWN) moveDelta.y += 20; - if (this.keyStates.LEFT) moveDelta.x -= 20; - if (this.keyStates.RIGHT) moveDelta.x += 20; - } - - if (moveDelta.x !== 0 || moveDelta.y !== 0) { - moveDelta.rotateAround(MapControls.VECTOR2_ZERO, this.controls.rotation); - this.targetPosition.set(this.targetPosition.x + moveDelta.x * this.targetDistance / this.rootElement.clientHeight * 1.5, this.targetPosition.y, this.targetPosition.z + moveDelta.y * this.targetDistance / this.rootElement.clientHeight * 1.5); - this.updatePositionTerrainHeight(map); - } else if (!this.positionTerrainHeight) { - this.updatePositionTerrainHeight(map); - } // tilt/pan - - - if (this.state === MapControls.STATES.ORBIT) { - if (deltaMouse.x !== 0) { - this.targetRotation -= deltaMouse.x / this.rootElement.clientHeight * Math.PI; - this.wrapRotation(); - } - - if (deltaMouse.y !== 0) { - this.targetAngle += deltaMouse.y / this.rootElement.clientHeight * Math.PI; - this.targetAngle = three.MathUtils.clamp(this.targetAngle, this.minAngle, this.maxAngleForZoom + 0.1); - } - } - - if (this.targetAngle > this.maxAngleForZoom) this.targetAngle -= (this.targetAngle - this.maxAngleForZoom) * 0.3; // == Smoothly apply target values == - - var somethingChanged = false; // move - - var deltaPosition = this.targetPosition.clone().sub(this.controls.position); - - if (Math.abs(deltaPosition.x) > 0.01 || Math.abs(deltaPosition.y) > 0.001 || Math.abs(deltaPosition.z) > 0.01) { - this.controls.position = this.controls.position.add(deltaPosition.multiplyScalar(0.015 * deltaTime)); - somethingChanged = true; - } // rotation - - - var deltaRotation = this.targetRotation - this.controls.rotation; - - if (Math.abs(deltaRotation) > 0.0001) { - this.controls.rotation += deltaRotation * 0.015 * deltaTime; - somethingChanged = true; - } // angle - - - var deltaAngle = this.targetAngle - this.controls.angle; - - if (Math.abs(deltaAngle) > 0.0001) { - this.controls.angle += deltaAngle * 0.015 * deltaTime; - somethingChanged = true; - } // zoom - - - var deltaDistance = this.targetDistance - this.controls.distance; - - if (Math.abs(deltaDistance) > 0.001) { - this.controls.distance += deltaDistance * 0.01 * deltaTime; - somethingChanged = true; - } // == Adjust camera height to terrain == - - - if (somethingChanged) { - var y = 0; - - if (this.positionTerrainHeight !== false) { - y = this.targetPosition.y; - var deltaY = this.positionTerrainHeight - y; - - if (Math.abs(deltaY) > 0.001) { - y += deltaY * 0.01 * deltaTime; - } - } - - var minCameraHeight = map.terrainHeightAt(this.controls.camera.position.x, this.controls.camera.position.z) + (this.minDistance - this.targetDistance) * 0.4 + 1; - if (minCameraHeight > y) y = minCameraHeight; - this.targetPosition.y = y; - } // == Fix NaN's as a fail-safe == - - - if (isNaN(this.targetPosition.x)) { - alert(this.events, "Invalid targetPosition x: " + this.targetPosition.x, "warning"); - this.targetPosition.x = 0; - } - - if (isNaN(this.targetPosition.y)) { - alert(this.events, "Invalid targetPosition y: " + this.targetPosition.y, "warning"); - this.targetPosition.y = 0; - } - - if (isNaN(this.targetPosition.z)) { - alert(this.events, "Invalid targetPosition z: " + this.targetPosition.z, "warning"); - this.targetPosition.z = 0; - } - - if (isNaN(this.targetDistance)) { - alert(this.events, "Invalid targetDistance: " + this.targetDistance, "warning"); - this.targetDistance = this.minDistance; - } - - if (isNaN(this.targetRotation)) { - alert(this.events, "Invalid targetRotation: " + this.targetRotation, "warning"); - this.targetRotation = 0; - } - - if (isNaN(this.targetAngle)) { - alert(this.events, "Invalid targetAngle: " + this.targetAngle, "warning"); - this.targetAngle = this.minAngle; - } // == Remember last processed state == - - - this.lastMouse.copy(this.mouse); - }; - - _proto.updateZoom = function updateZoom() { - this.targetDistance = three.MathUtils.clamp(this.targetDistance, this.minDistance, this.maxDistance); - this.updateMaxAngleForZoom(); - this.targetAngle = three.MathUtils.clamp(this.targetAngle, this.minAngle, this.maxAngleForZoom); - }; - - _proto.updateMaxAngleForZoom = function updateMaxAngleForZoom() { - this.maxAngleForZoom = three.MathUtils.clamp((1 - Math.pow((this.targetDistance - this.minDistance) / (500 - this.minDistance), 0.5)) * this.maxAngle, this.minAngle, this.maxAngle); - }; - - _proto.updatePositionTerrainHeight = function updatePositionTerrainHeight(map) { - this.positionTerrainHeight = map.terrainHeightAt(this.targetPosition.x, this.targetPosition.z); - }; - - _proto.wrapRotation = function wrapRotation() { - while (this.targetRotation >= Math.PI) { - this.targetRotation -= Math.PI * 2; - this.controls.rotation -= Math.PI * 2; - } - - while (this.targetRotation <= -Math.PI) { - this.targetRotation += Math.PI * 2; - this.controls.rotation += Math.PI * 2; - } - }; - - return MapControls; - }(); - MapControls.STATES = { - NONE: 0, - MOVE: 1, - ORBIT: 2 - }; - MapControls.KEYS = { - LEFT: ["ArrowLeft", "a", "A", 37, 65], - UP: ["ArrowUp", "w", "W", 38, 87], - RIGHT: ["ArrowRight", "d", "D", 39, 68], - DOWN: ["ArrowDown", "s", "S", 40, 83], - ZOOM_IN: ["+"], - ZOOM_OUT: ["-"] - }; - MapControls.BUTTONS = { - ORBIT: [three.MOUSE.RIGHT], - MOVE: [three.MOUSE.LEFT] - }; - MapControls.VECTOR2_ZERO = new three.Vector2(0, 0); - - /** - * Taken from https://github.com/mrdoob/three.js/blob/master/examples/jsm/libs/stats.module.js - */ - var Stats = function Stats() { - var mode = 0; - var container = document.createElement('div'); - container.style.cssText = 'position:absolute;bottom:5px;right:5px;cursor:pointer;opacity:0.9;z-index:10000'; - container.addEventListener('click', function (event) { - event.preventDefault(); - showPanel(++mode % container.children.length); - }, false); // - - function addPanel(panel) { - container.appendChild(panel.dom); - return panel; - } - - function showPanel(id) { - for (var i = 0; i < container.children.length; i++) { - container.children[i].style.display = i === id ? 'block' : 'none'; - } - - mode = id; - } - - function hide() { - showPanel(-1); - } // - - - var beginTime = (performance || Date).now(), - prevTime = beginTime, - frames = 0; - var prevFrameTime = beginTime; - var fpsPanel = addPanel(new Stats.Panel('FPS', '#0ff', '#002')); - var msPanel = addPanel(new Stats.Panel('MS (render)', '#0f0', '#020')); - var lastFrameMsPanel = addPanel(new Stats.Panel('MS (all)', '#f80', '#210')); - var memPanel = null; - - if (self.performance && self.performance.memory) { - memPanel = addPanel(new Stats.Panel('MB', '#f08', '#201')); - } - - showPanel(0); - return { - REVISION: 16, - dom: container, - addPanel: addPanel, - showPanel: showPanel, - hide: hide, - begin: function begin() { - beginTime = (performance || Date).now(); - }, - end: function end() { - frames++; - var time = (performance || Date).now(); - msPanel.update(time - beginTime, 200); - lastFrameMsPanel.update(time - prevFrameTime, 200); - - if (time >= prevTime + 1000) { - fpsPanel.update(frames * 1000 / (time - prevTime), 100); - prevTime = time; - frames = 0; - - if (memPanel) { - var memory = performance.memory; - memPanel.update(memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576); - } - } - - return time; - }, - update: function update() { - beginTime = this.end(); - prevFrameTime = beginTime; - }, - // Backwards Compatibility - domElement: container, - setMode: showPanel - }; - }; - - Stats.Panel = function (name, fg, bg) { - var min = Infinity, - max = 0, - round = Math.round; - var PR = round(window.devicePixelRatio || 1); - var WIDTH = 160 * PR, - HEIGHT = 96 * PR, - TEXT_X = 3 * PR, - TEXT_Y = 3 * PR, - GRAPH_X = 3 * PR, - GRAPH_Y = 15 * PR, - GRAPH_WIDTH = 154 * PR, - GRAPH_HEIGHT = 77 * PR; - var canvas = document.createElement('canvas'); - canvas.width = WIDTH; - canvas.height = HEIGHT; - canvas.style.cssText = 'width:160px;height:96px'; - var context = canvas.getContext('2d'); - context.font = 'bold ' + 9 * PR + 'px Helvetica,Arial,sans-serif'; - context.textBaseline = 'top'; - context.fillStyle = bg; - context.fillRect(0, 0, WIDTH, HEIGHT); - context.fillStyle = fg; - context.fillText(name, TEXT_X, TEXT_Y); - context.fillRect(GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT); - context.fillStyle = bg; - context.globalAlpha = 0.9; - context.fillRect(GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT); - return { - dom: canvas, - update: function update(value, maxValue) { - min = Math.min(min, value); - max = Math.max(max, value); - context.fillStyle = bg; - context.globalAlpha = 1; - context.fillRect(0, 0, WIDTH, GRAPH_Y); - context.fillStyle = fg; - context.fillText(round(value) + ' ' + name + ' (' + round(min) + '-' + round(max) + ')', TEXT_X, TEXT_Y); - context.drawImage(canvas, GRAPH_X + PR, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT, GRAPH_X, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT); - context.fillRect(GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, GRAPH_HEIGHT); - context.fillStyle = bg; - context.globalAlpha = 0.9; - context.fillRect(GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, round((1 - value / maxValue) * GRAPH_HEIGHT)); - } - }; - }; - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the 'Software'), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var HIRES_VERTEX_SHADER = "\n#include \n" + three.ShaderChunk.logdepthbuf_pars_vertex + "\n\nattribute float ao;\nattribute float sunlight;\nattribute float blocklight;\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\nvarying float vAo;\nvarying float vSunlight;\nvarying float vBlocklight;\n\nvoid main() {\n\tvPosition = position;\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\n\tvNormal = normal;\n\tvUv = uv;\n\tvColor = color;\n\tvAo = ao;\n\tvSunlight = sunlight;\n\tvBlocklight = blocklight;\n\t\n\tgl_Position = \n\t\tprojectionMatrix *\n\t\tviewMatrix *\n\t\tmodelMatrix *\n\t\tvec4(position, 1);\n\t\n\t" + three.ShaderChunk.logdepthbuf_vertex + " \n}\n"; - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the 'Software'), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var HIRES_FRAGMENT_SHADER = "\n" + three.ShaderChunk.logdepthbuf_pars_fragment + "\n\nuniform sampler2D textureImage;\nuniform float sunlightStrength;\nuniform float ambientLight;\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\nvarying float vAo;\nvarying float vSunlight;\nvarying float vBlocklight;\n\nvoid main() {\n\tvec4 color = texture(textureImage, vUv);\n\tif (color.a == 0.0) discard;\n\t\n\t//apply vertex-color\n\tcolor.rgb *= vColor.rgb;\n\n\t//apply ao\n\tcolor.rgb *= vAo;\n\t\n\t//apply light\n\tfloat light = mix(vBlocklight, max(vSunlight, vBlocklight), sunlightStrength);\n\tcolor.rgb *= mix(ambientLight, 1.0, light / 15.0);\n\t\n\tgl_FragColor = color;\n\t\n\t" + three.ShaderChunk.logdepthbuf_fragment + "\n}\n"; - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the 'Software'), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var LOWRES_VERTEX_SHADER = "\n#include \n" + three.ShaderChunk.logdepthbuf_pars_vertex + "\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\n\nvoid main() {\n\tvPosition = position;\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\n\tvNormal = normal;\n\tvUv = uv;\n\tvColor = color;\n\t\n\tgl_Position = \n\t\tprojectionMatrix *\n\t\tviewMatrix *\n\t\tmodelMatrix *\n\t\tvec4(position, 1);\n\t\t\n\t" + three.ShaderChunk.logdepthbuf_vertex + "\n}\n"; - - /* - * This file is part of BlueMap, licensed under the MIT License (MIT). - * - * Copyright (c) Blue (Lukas Rieger) - * Copyright (c) contributors - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the 'Software'), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - var LOWRES_FRAGMENT_SHADER = "\n" + three.ShaderChunk.logdepthbuf_pars_fragment + "\n\nstruct TileMap {\n\tsampler2D map;\n\tfloat size;\n\tvec2 scale;\n\tvec2 translate;\n\tvec2 pos; \n};\n\nuniform float sunlightStrength;\nuniform float ambientLight;\nuniform TileMap hiresTileMap;\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\n\nvoid main() {\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\n\t//discard if hires tile is loaded at that position\n\tif (!isOrthographic && depth < 1900.0 && texture(hiresTileMap.map, ((vWorldPosition.xz - hiresTileMap.translate) / hiresTileMap.scale - hiresTileMap.pos) / hiresTileMap.size + 0.5).r >= 1.0) discard;\n\t\n\tvec4 color = vec4(vColor, 1.0);\n\n\tfloat diff = sqrt(max(dot(vNormal, vec3(0.3637, 0.7274, 0.5819)), 0.0)) * 0.4 + 0.6;\n\tcolor *= diff;\n\n\tcolor *= mix(sunlightStrength, 1.0, ambientLight);\n\n\tgl_FragColor = color;\n\t\n\t" + three.ShaderChunk.logdepthbuf_fragment + "\n}\n"; - - var CombinedCamera = /*#__PURE__*/function (_PerspectiveCamera) { - _inheritsLoose(CombinedCamera, _PerspectiveCamera); - - function CombinedCamera(fov, aspect, near, far, ortho) { - var _this; - - _this = _PerspectiveCamera.call(this, fov, aspect, near, far) || this; - _this.ortho = ortho; - _this.distance = 1; - return _this; - } - - var _proto = CombinedCamera.prototype; - - _proto.updateProjectionMatrix = function updateProjectionMatrix() { - if (!this.ortographicProjection) this.ortographicProjection = new three.Matrix4(); - if (!this.perspectiveProjection) this.perspectiveProjection = new three.Matrix4(); //copied from PerspectiveCamera - - var near = this.near; - var top = near * Math.tan(three.MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom; - var height = 2 * top; - var width = this.aspect * height; - var left = -0.5 * width; - var view = this.view; - - if (this.view !== null && this.view.enabled) { - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - } - - var skew = this.filmOffset; - if (skew !== 0) left += near * skew / this.getFilmWidth(); // this part different to PerspectiveCamera - - var normalizedOrtho = -Math.pow(this.ortho - 1, 4) + 1; - var orthoTop = this.distance * Math.tan(three.MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom; - var orthoHeight = 2 * orthoTop; - var orthoWidth = this.aspect * orthoHeight; - var orthoLeft = -0.5 * orthoWidth; - this.perspectiveProjection.makePerspective(left, left + width, top, top - height, near, this.far); - this.ortographicProjection.makeOrthographic(orthoLeft, orthoLeft + orthoWidth, orthoTop, orthoTop - orthoHeight, near, this.far); - - for (var i = 0; i < 16; i++) { - this.projectionMatrix.elements[i] = this.perspectiveProjection.elements[i] * (1 - normalizedOrtho) + this.ortographicProjection.elements[i] * normalizedOrtho; - } // to here - - - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - }; - - _createClass(CombinedCamera, [{ - key: "isPerspectiveCamera", - get: function get() { - return this.ortho < 1; - } - }, { - key: "isOrthographicCamera", - get: function get() { - return !this.isPerspectiveCamera; - } - }, { - key: "type", - get: function get() { - return this.isPerspectiveCamera ? 'PerspectiveCamera' : 'OrthographicCamera'; - }, - set: function set(type) {//ignore - } - }]); - - return CombinedCamera; - }(three.PerspectiveCamera); - - var MapViewer = /*#__PURE__*/function () { - function MapViewer(element, dataUrl, liveApiUrl, events) { - var _this = this; - - if (dataUrl === void 0) { - dataUrl = "data/"; - } - - if (liveApiUrl === void 0) { - liveApiUrl = "live/"; - } - - if (events === void 0) { - events = element; - } - - this.handleContainerResize = function () { - _this.renderer.setSize(_this.rootElement.clientWidth, _this.rootElement.clientHeight); - - _this.renderer.setPixelRatio(window.devicePixelRatio * _this.superSamplingValue); - - _this.css2dRenderer.setSize(_this.rootElement.clientWidth, _this.rootElement.clientHeight); - - _this.camera.aspect = _this.rootElement.clientWidth / _this.rootElement.clientHeight; - - _this.camera.updateProjectionMatrix(); - }; - - this.updateLoadedMapArea = function () { - if (!_this.map) return; - - _this.map.loadMapArea(_this.loadedCenter.x, _this.loadedCenter.y, _this.loadedHiresViewDistance, _this.loadedLowresViewDistance); - }; - - this.renderLoop = function (now) { - requestAnimationFrame(_this.renderLoop); // calculate delta time - - if (_this.lastFrame <= 0) { - _this.lastFrame = now; - } - - var delta = now - _this.lastFrame; - _this.lastFrame = now; // update stats - - _this.stats.begin(); // update controls - - - if (_this.map != null) { - _this.controlsManager.update(delta, _this.map); - - _this.controlsManager.updateCamera(); - } // render - - - _this.render(delta); // update stats - - - _this.stats.update(); - }; - - Object.defineProperty(this, 'isMapViewer', { - value: true - }); - this.rootElement = element; - this.events = events; - this.dataUrl = dataUrl; - this.liveApiUrl = liveApiUrl; - this.stats = new Stats(); - this.stats.hide(); - this.superSamplingValue = 1; - this.loadedCenter = new three.Vector2(0, 0); - this.loadedHiresViewDistance = 200; - this.loadedLowresViewDistance = 2000; // uniforms - - this.uniforms = { - sunlightStrength: { - value: 1 - }, - ambientLight: { - value: 0 - }, - hiresTileMap: { - value: { - map: null, - size: TileManager.tileMapSize, - scale: new three.Vector2(1, 1), - translate: new three.Vector2(), - pos: new three.Vector2() - } - } - }; // renderer - - this.renderer = new three.WebGLRenderer({ - antialias: true, - sortObjects: true, - preserveDrawingBuffer: true, - logarithmicDepthBuffer: true - }); - this.renderer.autoClear = false; - this.renderer.uniforms = this.uniforms; // CSS2D renderer - - this.css2dRenderer = new CSS2DRenderer(); - this.skyboxScene = new SkyboxScene(); - this.camera = new CombinedCamera(75, 1, 0.1, 10000, 0); - this.skyboxCamera = new three.PerspectiveCamera(75, 1, 0.1, 10000); - this.hammer = new Hammer.Manager(this.rootElement); - this.initializeHammer(); - this.controlsManager = new ControlsManager(this, this.camera); - this.controlsManager.controls = new MapControls(this.rootElement, this.hammer, this.events); - this.raycaster = new three.Raycaster(); - this.raycaster.layers.enableAll(); - this.raycaster.params.Line2 = { - threshold: 20 - }; - this.map = null; - this.lastFrame = 0; // initialize - - this.initializeRootElement(); // handle some events - - window.addEventListener("resize", this.handleContainerResize); // start render-loop - - requestAnimationFrame(this.renderLoop); - } - - var _proto = MapViewer.prototype; - - _proto.initializeHammer = function initializeHammer() { - var touchTap = new Hammer.Tap({ - event: 'tap', - pointers: 1, - taps: 1, - threshold: 2 - }); - var touchMove = new Hammer.Pan({ - event: 'move', - direction: Hammer.DIRECTION_ALL, - threshold: 0 - }); - var touchTilt = new Hammer.Pan({ - event: 'tilt', - direction: Hammer.DIRECTION_VERTICAL, - pointers: 2, - threshold: 0 - }); - var touchRotate = new Hammer.Rotate({ - event: 'rotate', - pointers: 2, - threshold: 10 - }); - var touchZoom = new Hammer.Pinch({ - event: 'zoom', - pointers: 2, - threshold: 0 - }); - touchTilt.recognizeWith(touchRotate); - touchTilt.recognizeWith(touchZoom); - touchRotate.recognizeWith(touchZoom); - this.hammer.add(touchTap); - this.hammer.add(touchMove); - this.hammer.add(touchTilt); - this.hammer.add(touchRotate); - this.hammer.add(touchZoom); - } - /** - * Initializes the root-element - */ - ; - - _proto.initializeRootElement = function initializeRootElement() { - var _this2 = this; - - this.rootElement.innerHTML = ""; - var outerDiv = htmlToElement("
"); - this.rootElement.appendChild(outerDiv); - /*this.rootElement.addEventListener('click', event => { - let rootOffset = elementOffset(this.rootElement); - this.handleMapInteraction(new Vector2( - ((event.pageX - rootOffset.top) / this.rootElement.clientWidth) * 2 - 1, - -((event.pageY - rootOffset.left) / this.rootElement.clientHeight) * 2 + 1 - )); - });*/ - - this.hammer.on('tap', function (event) { - var rootOffset = elementOffset(_this2.rootElement); - - _this2.handleMapInteraction(new three.Vector2((event.center.x - rootOffset.top) / _this2.rootElement.clientWidth * 2 - 1, -((event.center.y - rootOffset.left) / _this2.rootElement.clientHeight) * 2 + 1)); - }); // 3d-canvas - - outerDiv.appendChild(this.renderer.domElement); // html-markers - - this.css2dRenderer.domElement.style.position = 'absolute'; - this.css2dRenderer.domElement.style.top = '0'; - this.css2dRenderer.domElement.style.left = '0'; - this.css2dRenderer.domElement.style.pointerEvents = 'none'; - outerDiv.appendChild(this.css2dRenderer.domElement); // performance monitor - - outerDiv.appendChild(this.stats.dom); - this.handleContainerResize(); - } - /** - * Updates the render-resolution and aspect ratio based on the size of the root-element - */ - ; - - _proto.handleMapInteraction = function handleMapInteraction(screenPos, interactionType) { - if (interactionType === void 0) { - interactionType = MapViewer.InteractionType.LEFTCLICK; - } - - if (this.map && this.map.isLoaded) { - this.raycaster.setFromCamera(screenPos, this.camera); - var lowresLayer = new three.Layers(); - lowresLayer.set(2); // check marker interactions - - var intersects = this.raycaster.intersectObjects([this.map.scene, this.map.markerManager.objectMarkerScene], true); - var covered = false; - - for (var i = 0; i < intersects.length; i++) { - if (intersects[0].object) { - var marker = intersects[i].object.marker; - - if (marker && marker._opacity > 0 && (!covered || !marker.depthTest)) { - marker.onClick(intersects[i].pointOnLine || intersects[i].point); - return; - } else if (!intersects[i].object.layers.test(lowresLayer)) { - covered = true; - } - } - } - } - }; - - /** - * Renders a frame - */ - _proto.render = function render(delta) { - dispatchEvent(this.events, "bluemapRenderFrame", { - delta: delta - }); //prepare camera - - this.camera.updateProjectionMatrix(); - this.skyboxCamera.rotation.copy(this.camera.rotation); - this.skyboxCamera.updateProjectionMatrix(); //render - - this.renderer.clear(); - this.renderer.render(this.skyboxScene, this.skyboxCamera); - this.renderer.clearDepth(); - /* - Layers: - 0 - always visible objects - 1 - hires layer - 2 - lowres layer - */ - - if (this.map && this.map.isLoaded) { - //update uniforms - this.uniforms.hiresTileMap.value.pos.copy(this.map.hiresTileManager.centerTile); - this.camera.layers.set(2); - this.renderer.render(this.map.scene, this.camera); - this.renderer.clearDepth(); - this.camera.layers.set(0); - if (this.controlsManager.distance < 2000) this.camera.layers.enable(1); - this.renderer.render(this.map.scene, this.camera); - this.renderer.render(this.map.markerManager.objectMarkerScene, this.camera); - this.css2dRenderer.render(this.map.markerManager.elementMarkerScene, this.camera); - } - } - /** - * Changes / Sets the map that will be loaded and displayed - * @param map - */ - ; - - _proto.setMap = function setMap(map) { - var _this3 = this; - - if (map === void 0) { - map = null; - } - - if (this.map && this.map.isMap) this.map.unload(); - this.map = map; - - if (this.map && this.map.isMap) { - return map.load(HIRES_VERTEX_SHADER, HIRES_FRAGMENT_SHADER, LOWRES_VERTEX_SHADER, LOWRES_FRAGMENT_SHADER, this.uniforms).then(function () { - _this3.skyboxScene.ambientLight = map.ambientLight; - _this3.skyboxScene.skyColor = map.skyColor; - _this3.uniforms.ambientLight.value = map.ambientLight; - _this3.uniforms.hiresTileMap.value.map = map.hiresTileManager.tileMap.texture; - - _this3.uniforms.hiresTileMap.value.scale.set(map.hires.tileSize.x, map.hires.tileSize.z); - - _this3.uniforms.hiresTileMap.value.translate.set(map.hires.translate.x, map.hires.translate.z); - - setTimeout(_this3.updateLoadedMapArea); - dispatchEvent(_this3.events, "bluemapMapChanged", { - map: map - }); - }).catch(function (error) { - alert(_this3.events, error, "error"); - }); - } else { - return Promise.resolve(); - } - }; - - _proto.loadMapArea = function loadMapArea(centerX, centerZ, hiresViewDistance, lowresViewDistance) { - if (hiresViewDistance === void 0) { - hiresViewDistance = -1; - } - - if (lowresViewDistance === void 0) { - lowresViewDistance = -1; - } - - this.loadedCenter.set(centerX, centerZ); - if (hiresViewDistance >= 0) this.loadedHiresViewDistance = hiresViewDistance; - if (lowresViewDistance >= 0) this.loadedLowresViewDistance = lowresViewDistance; - this.updateLoadedMapArea(); - }; - - // -------------------------- - - /** - * Applies a loaded settings-object (settings.json) - * @param settings - */ - _proto.applySettings = function applySettings(settings) { - // reset maps - this.maps.forEach(function (map) { - return map.dispose(); - }); - this.maps = []; // create maps - - if (settings.maps !== undefined) { - for (var mapId in settings.maps) { - if (!settings.maps.hasOwnProperty(mapId)) continue; - var mapSettings = settings.maps[mapId]; - if (mapSettings.enabled) this.maps.push(new Map(mapId, this.dataUrl + mapId + "/", this.rootElement)); - } - } // sort maps - - - this.maps.sort(function (map1, map2) { - var sort = settings.maps[map1.id].ordinal - settings.maps[map2.id].ordinal; - if (isNaN(sort)) return 0; - return sort; - }); - }; - - _createClass(MapViewer, [{ - key: "superSampling", - get: function get() { - return this.superSamplingValue; - }, - set: function set(value) { - this.superSamplingValue = value; - this.handleContainerResize(); - } - }]); - - return MapViewer; - }(); - MapViewer.InteractionType = { - LEFTCLICK: 0, - RIGHTCLICK: 1 - }; - - /** - * Loads and returns a promise with an array of Maps loaded from that root-path.
- * DONT FORGET TO dispose() ALL MAPS RETURNED BY THIS METHOD IF YOU DONT NEED THEM ANYMORE! - * @param dataUrl - * @param events - * @returns {Promise} - */ - - var loadMaps = function loadMaps(dataUrl, events) { - if (events === void 0) { - events = null; - } - - function loadSettings() { - return new Promise(function (resolve, reject) { - var loader = new three.FileLoader(); - loader.setResponseType("json"); - loader.load(dataUrl + "settings.json", resolve, function () {}, function () { - return reject("Failed to load the settings.json!"); - }); - }); - } - - return loadSettings().then(function (settings) { - var maps = []; // create maps - - if (settings.maps !== undefined) { - for (var mapId in settings.maps) { - if (!settings.maps.hasOwnProperty(mapId)) continue; - var mapSettings = settings.maps[mapId]; - if (mapSettings.enabled) maps.push(new Map(mapId, dataUrl + mapId + "/", events)); - } - } // sort maps - - - maps.sort(function (map1, map2) { - var sort = settings.maps[map1.id].ordinal - settings.maps[map2.id].ordinal; - if (isNaN(sort)) return 0; - return sort; - }); - return maps; - }); - }; - - exports.MapViewer = MapViewer; - exports.alert = alert; - exports.animate = animate; - exports.dispatchEvent = dispatchEvent; - exports.elementOffset = elementOffset; - exports.hashTile = hashTile; - exports.htmlToElement = htmlToElement; - exports.htmlToElements = htmlToElements; - exports.loadMaps = loadMaps; - exports.pathFromCoords = pathFromCoords; - exports.stringToImage = stringToImage; - - Object.defineProperty(exports, '__esModule', { value: true }); - -}))); -//# sourceMappingURL=data:application/json;charset=utf-8;base64,{"version":3,"file":"bluemap.js","sources":["../../src/util/Utils.js","../../src/map/Tile.js","../../src/map/TileMap.js","../../src/map/TileManager.js","../../src/map/TileLoader.js","../../src/markers/Marker.js","../../src/util/lines/LineMaterial.js","../../src/util/lines/LineSegmentsGeometry.js","../../src/util/lines/LineGeometry.js","../../src/util/lines/LineSegments2.js","../../src/util/lines/Line2.js","../../src/markers/shader/MarkerFillFragmentShader.js","../../src/markers/shader/MarkerFillVertexShader.js","../../src/markers/ShapeMarker.js","../../src/markers/LineMarker.js","../../src/markers/ExtrudeMarker.js","../../src/util/CSS2DRenderer.js","../../src/markers/HTMLMarker.js","../../src/markers/POIMarker.js","../../src/markers/PlayerMarker.js","../../src/markers/MarkerSet.js","../../src/markers/MarkerManager.js","../../src/map/Map.js","../../src/skybox/SkyFragmentShader.js","../../src/skybox/SkyVertexShader.js","../../src/skybox/SkyboxScene.js","../../src/controls/ControlsManager.js","../../src/controls/MapControls.js","../../src/util/Stats.js","../../src/map/hires/HiresVertexShader.js","../../src/map/hires/HiresFragmentShader.js","../../src/map/lowres/LowresVertexShader.js","../../src/map/lowres/LowresFragmentShader.js","../../src/util/CombinedCamera.js","../../src/MapViewer.js","../../src/BlueMap.js"],"sourcesContent":["/**\r\n * Takes a base46 string and converts it into an image element\r\n * @param string\r\n * @returns {HTMLElement}\r\n */\r\nimport {MathUtils} from \"three\";\r\n\r\nexport const stringToImage = string => {\r\n    let image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img');\r\n    image.src = string;\r\n    return image;\r\n};\r\n\r\n/**\r\n * Creates an optimized path from x,z coordinates used by bluemap to save tiles\r\n * @param x\r\n * @param z\r\n * @returns {string}\r\n */\r\nexport const pathFromCoords = (x, z) => {\r\n    let path = 'x';\r\n    path += splitNumberToPath(x);\r\n\r\n    path += 'z';\r\n    path += splitNumberToPath(z);\r\n\r\n    path = path.substring(0, path.length - 1);\r\n\r\n    return path;\r\n};\r\n\r\n/**\r\n * Splits a number into an optimized folder-path used to save bluemap-tiles\r\n * @param num\r\n * @returns {string}\r\n */\r\nconst splitNumberToPath = num => {\r\n    let path = '';\r\n\r\n    if (num < 0) {\r\n        num = -num;\r\n        path += '-';\r\n    }\r\n\r\n    let s = parseInt(num).toString();\r\n\r\n    for (let i = 0; i < s.length; i++) {\r\n        path += s.charAt(i) + '/';\r\n    }\r\n\r\n    return path;\r\n};\r\n\r\n/**\r\n * Hashes tile-coordinates to be saved in a map\r\n * @param x\r\n * @param z\r\n * @returns {string}\r\n */\r\nexport const hashTile = (x, z) => `x${x}z${z}`;\r\n\r\n\r\n/**\r\n * Dispatches an event to the element of this map-viewer\r\n * @param element the element on that the event is dispatched\r\n * @param event\r\n * @param detail\r\n * @returns {undefined|void|boolean}\r\n */\r\nexport const dispatchEvent = (element, event, detail = {}) => {\r\n    if (!element || !element.dispatchEvent) return;\r\n\r\n    return element.dispatchEvent(new CustomEvent(event, {\r\n        detail: detail\r\n    }));\r\n}\r\n\r\n/**\r\n * Sends a \"bluemapAlert\" event with a message and a level.\r\n * The level can be anything, but the app uses the levels\r\n * - debug\r\n * - fine\r\n * - info\r\n * - warning\r\n * - error\r\n * @param element the element on that the event is dispatched\r\n * @param message\r\n * @param level\r\n */\r\nexport const alert = (element, message, level = \"info\") => {\r\n\r\n    // alert event\r\n    let printToConsole = dispatchEvent(element, \"bluemapAlert\", {\r\n        message: message,\r\n        level: level\r\n    });\r\n\r\n    // log alert to console\r\n    if (printToConsole) {\r\n        if (level === \"info\") {\r\n            console.log(`[BlueMap/${level}]`, message);\r\n        } else if (level === \"warning\") {\r\n            console.warn(`[BlueMap/${level}]`, message);\r\n        } else if (level === \"error\") {\r\n            console.error(`[BlueMap/${level}]`, message);\r\n        } else {\r\n            console.debug(`[BlueMap/${level}]`, message);\r\n        }\r\n    }\r\n}\r\n\r\n/**\r\n * Source: https://stackoverflow.com/questions/494143/creating-a-new-dom-element-from-an-html-string-using-built-in-dom-methods-or-pro/35385518#35385518\r\n *\r\n * @param {String} html representing a single element\r\n * @return {Element}\r\n */\r\nexport const htmlToElement = html => {\r\n    let template = document.createElement('template');\r\n    template.innerHTML = html.trim();\r\n    return template.content.firstChild;\r\n}\r\n\r\n/**\r\n * Source: https://stackoverflow.com/questions/494143/creating-a-new-dom-element-from-an-html-string-using-built-in-dom-methods-or-pro/35385518#35385518\r\n *\r\n * @param {String} html representing any number of sibling elements\r\n * @return {NodeList}\r\n */\r\nexport const htmlToElements = html => {\r\n    let template = document.createElement('template');\r\n    template.innerHTML = html;\r\n    return template.content.childNodes;\r\n}\r\n\r\n/**\r\n * Schedules an animation\r\n * @param durationMs the duration of the animation in ms\r\n * @param animationFrame a function that is getting called each frame with the parameters (progress (0-1), deltaTime)\r\n * @param postAnimation a function that gets called once after the animation is finished or cancelled. The function accepts one bool-parameter whether the animation was finished (true) or canceled (false)\r\n * @returns the animation object\r\n */\r\nexport const animate = function (animationFrame, durationMs = 1000, postAnimation = null) {\r\n    let animation = {\r\n        animationStart: -1,\r\n        lastFrame: -1,\r\n        cancelled: false,\r\n\r\n        frame: function (time) {\r\n            if (this.cancelled) return;\r\n\r\n            if (this.animationStart === -1) {\r\n                this.animationStart = time;\r\n                this.lastFrame = time;\r\n            }\r\n\r\n            let progress = MathUtils.clamp((time - this.animationStart) / durationMs, 0, 1);\r\n            let deltaTime = time - this.lastFrame;\r\n\r\n            animationFrame(progress, deltaTime);\r\n\r\n            if (progress < 1) window.requestAnimationFrame(time => this.frame(time));\r\n            else if (postAnimation) postAnimation(true);\r\n\r\n            this.lastFrame = time;\r\n        },\r\n\r\n        cancel: function () {\r\n            this.cancelled = true;\r\n            if (postAnimation) postAnimation(false);\r\n        }\r\n    };\r\n\r\n    window.requestAnimationFrame(time => animation.frame(time));\r\n\r\n    return animation;\r\n}\r\n\r\n/**\r\n * Returns the offset position of an element\r\n *\r\n * Source: https://plainjs.com/javascript/styles/get-the-position-of-an-element-relative-to-the-document-24/\r\n *\r\n * @param element\r\n * @returns {{top: number, left: number}}\r\n */\r\nexport const elementOffset = (element) => {\r\n    let rect = element.getBoundingClientRect(),\r\n        scrollLeft = window.pageXOffset || document.documentElement.scrollLeft,\r\n        scrollTop = window.pageYOffset || document.documentElement.scrollTop;\r\n    return { top: rect.top + scrollTop, left: rect.left + scrollLeft }\r\n}\r\n\r\n","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the \"Software\"), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\n\r\nexport class Tile {\r\n\r\n    constructor(x, z, onLoad, onUnload) {\r\n        Object.defineProperty( this, 'isTile', { value: true } );\r\n\r\n        this.model = null;\r\n\r\n        this.onLoad = onLoad;\r\n        this.onUnload = onUnload;\r\n\r\n        this.x = x;\r\n        this.z = z;\r\n\r\n        this.unloaded = true;\r\n        this.loading = false;\r\n    }\r\n\r\n    load(tileLoader) {\r\n        if (this.loading) return;\r\n        this.loading = true;\r\n\r\n        this.unload();\r\n\r\n        this.unloaded = false;\r\n        return tileLoader.load(this.x, this.z)\r\n            .then(model => {\r\n                if (this.unloaded){\r\n                    model.geometry.dispose();\r\n                    return;\r\n                }\r\n\r\n                this.model = model;\r\n                this.onLoad(this);\r\n            })\r\n            .finally(() => {\r\n                this.loading = false;\r\n            });\r\n    }\r\n\r\n    unload() {\r\n        this.unloaded = true;\r\n        if (this.model) {\r\n            this.onUnload(this);\r\n\r\n            this.model.geometry.dispose();\r\n            this.model = null;\r\n        }\r\n    }\r\n\r\n    get loaded() {\r\n        return !!this.model;\r\n    }\r\n}\r\n","import {ClampToEdgeWrapping, LinearFilter, Texture} from \"three\";\r\n\r\nexport class TileMap {\r\n\r\n    static EMPTY = \"#000\";\r\n    static LOADED = \"#fff\";\r\n\r\n    constructor(width, height) {\r\n        this.canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas');\r\n        this.canvas.width = width;\r\n        this.canvas.height = height;\r\n\r\n        this.tileMapContext = this.canvas.getContext('2d', {\r\n            alpha: false,\r\n            willReadFrequently: true,\r\n        });\r\n\r\n        this.texture = new Texture(this.canvas);\r\n        this.texture.generateMipmaps = false;\r\n        this.texture.magFilter = LinearFilter;\r\n        this.texture.minFilter = LinearFilter;\r\n        this.texture.wrapS = ClampToEdgeWrapping;\r\n        this.texture.wrapT = ClampToEdgeWrapping;\r\n        this.texture.flipY = false;\r\n        this.texture.needsUpdate = true;\r\n    }\r\n\r\n    setAll(state) {\r\n        this.tileMapContext.fillStyle = state;\r\n        this.tileMapContext.fillRect(0, 0, this.canvas.width, this.canvas.height);\r\n\r\n        this.texture.needsUpdate = true;\r\n    }\r\n\r\n    setTile(x, z, state) {\r\n        this.tileMapContext.fillStyle = state;\r\n        this.tileMapContext.fillRect(x, z, 1, 1);\r\n\r\n        this.texture.needsUpdate = true;\r\n    }\r\n\r\n}","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the \"Software\"), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\n\r\nimport { Vector2 } from 'three';\r\nimport  { Tile } from './Tile.js';\r\nimport {alert, hashTile} from '../util/Utils.js';\r\nimport {TileMap} from \"./TileMap\";\r\n\r\nexport class TileManager {\r\n\r\n    static tileMapSize = 100;\r\n    static tileMapHalfSize = TileManager.tileMapSize / 2;\r\n\r\n    constructor(scene, tileLoader, onTileLoad = null, onTileUnload = null, events = null) {\r\n        Object.defineProperty( this, 'isTileManager', { value: true } );\r\n\r\n        this.events = events;\r\n        this.scene = scene;\r\n        this.tileLoader = tileLoader;\r\n\r\n        this.onTileLoad = onTileLoad || function(){};\r\n        this.onTileUnload = onTileUnload || function(){};\r\n\r\n        this.viewDistanceX = 1;\r\n        this.viewDistanceZ = 1;\r\n        this.centerTile = new Vector2(0, 0);\r\n\r\n        this.currentlyLoading = 0;\r\n        this.loadTimeout = null;\r\n\r\n        //map of loaded tiles\r\n        this.tiles = {};\r\n\r\n        // a canvas that keeps track of the loaded tiles, used for shaders\r\n        this.tileMap = new TileMap(TileManager.tileMapSize, TileManager.tileMapSize);\r\n\r\n        this.unloaded = true;\r\n    }\r\n\r\n    loadAroundTile(x, z, viewDistanceX, viewDistanceZ) {\r\n        this.unloaded = false;\r\n\r\n        this.viewDistanceX = viewDistanceX;\r\n        this.viewDistanceZ = viewDistanceZ;\r\n\r\n        if (this.centerTile.x !== x || this.centerTile.y !== z) {\r\n            this.centerTile.set(x, z);\r\n            this.removeFarTiles();\r\n\r\n            this.tileMap.setAll(TileMap.EMPTY);\r\n            let keys = Object.keys(this.tiles);\r\n            for (let i = 0; i < keys.length; i++) {\r\n                if (!this.tiles.hasOwnProperty(keys[i])) continue;\r\n\r\n                let tile = this.tiles[keys[i]];\r\n                if (!tile.loading) {\r\n                    this.tileMap.setTile(tile.x - this.centerTile.x + TileManager.tileMapHalfSize, tile.z - this.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED);\r\n                }\r\n            }\r\n        }\r\n\r\n        this.loadCloseTiles();\r\n    }\r\n\r\n    unload() {\r\n        this.unloaded = true;\r\n        this.removeAllTiles();\r\n    }\r\n\r\n    removeFarTiles() {\r\n        let keys = Object.keys(this.tiles);\r\n        for (let i = 0; i < keys.length; i++) {\r\n            if (!this.tiles.hasOwnProperty(keys[i])) continue;\r\n\r\n            let tile = this.tiles[keys[i]];\r\n            if (\r\n                tile.x + this.viewDistanceX < this.centerTile.x ||\r\n                tile.x - this.viewDistanceX > this.centerTile.x ||\r\n                tile.z + this.viewDistanceZ < this.centerTile.y ||\r\n                tile.z - this.viewDistanceZ > this.centerTile.y\r\n            ) {\r\n                tile.unload();\r\n                delete this.tiles[keys[i]];\r\n            }\r\n        }\r\n    }\r\n\r\n    removeAllTiles() {\r\n        this.tileMap.setAll(TileMap.EMPTY);\r\n\r\n        let keys = Object.keys(this.tiles);\r\n        for (let i = 0; i < keys.length; i++) {\r\n            if (!this.tiles.hasOwnProperty(keys[i])) continue;\r\n\r\n            let tile = this.tiles[keys[i]];\r\n            tile.unload();\r\n            delete this.tiles[keys[i]];\r\n        }\r\n    }\r\n\r\n    loadCloseTiles = () => {\r\n        if (this.unloaded) return;\r\n        if (!this.loadNextTile()) return;\r\n\r\n        if (this.loadTimeout) clearTimeout(this.loadTimeout);\r\n\r\n        if (this.currentlyLoading < 4) {\r\n            this.loadTimeout = setTimeout(this.loadCloseTiles, 0);\r\n        } else {\r\n            this.loadTimeout = setTimeout(this.loadCloseTiles, 1000);\r\n        }\r\n\r\n    }\r\n\r\n    loadNextTile() {\r\n        if (this.unloaded) return;\r\n\r\n        let x = 0;\r\n        let z = 0;\r\n        let d = 1;\r\n        let m = 1;\r\n\r\n        while (m < Math.max(this.viewDistanceX, this.viewDistanceZ) * 2 + 1) {\r\n            while (2 * x * d < m) {\r\n                if (this.tryLoadTile(this.centerTile.x + x, this.centerTile.y + z)) return true;\r\n                x = x + d;\r\n            }\r\n            while (2 * z * d < m) {\r\n                if (this.tryLoadTile(this.centerTile.x + x, this.centerTile.y + z)) return true;\r\n                z = z + d;\r\n            }\r\n            d = -1 * d;\r\n            m = m + 1;\r\n        }\r\n\r\n        return false;\r\n    }\r\n\r\n    tryLoadTile(x, z) {\r\n        if (this.unloaded) return;\r\n\r\n        if (Math.abs(x - this.centerTile.x) > this.viewDistanceX) return false;\r\n        if (Math.abs(z - this.centerTile.y) > this.viewDistanceZ) return false;\r\n\r\n        let tileHash = hashTile(x, z);\r\n\r\n        let tile = this.tiles[tileHash];\r\n        if (tile !== undefined) return false;\r\n\r\n        this.currentlyLoading++;\r\n\r\n        tile = new Tile(x, z, this.handleLoadedTile, this.handleUnloadedTile);\r\n        this.tiles[tileHash] = tile;\r\n        tile.load(this.tileLoader)\r\n            .then(() => {\r\n                this.tileMap.setTile(tile.x - this.centerTile.x + TileManager.tileMapHalfSize, tile.z - this.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED);\r\n\r\n                if (this.loadTimeout) clearTimeout(this.loadTimeout);\r\n                this.loadTimeout = setTimeout(this.loadCloseTiles, 0);\r\n            })\r\n            .catch(error => {\r\n                if (error.status && error.status === \"empty\") return;\r\n                if (error.target && error.target.status === 404) return;\r\n\r\n                alert(this.events, \"Failed to load tile: \" + error, \"warning\");\r\n            })\r\n            .finally(() => {\r\n                this.tileMap.setTile(tile.x - this.centerTile.x + TileManager.tileMapHalfSize, tile.z - this.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED);\r\n                this.currentlyLoading--;\r\n            });\r\n\r\n        return true;\r\n    }\r\n\r\n    handleLoadedTile = tile => {\r\n        //this.tileMap.setTile(tile.x - this.centerTile.x + TileManager.tileMapHalfSize, tile.z - this.centerTile.y + TileManager.tileMapHalfSize, TileMap.LOADED);\r\n\r\n        this.scene.add(tile.model);\r\n        this.onTileLoad(tile);\r\n    }\r\n\r\n    handleUnloadedTile = tile => {\r\n        this.tileMap.setTile(tile.x - this.centerTile.x + TileManager.tileMapHalfSize, tile.z - this.centerTile.y + TileManager.tileMapHalfSize, TileMap.EMPTY);\r\n\r\n        this.scene.remove(tile.model);\r\n        this.onTileUnload(tile);\r\n    }\r\n}\r\n","import {pathFromCoords} from \"../util/Utils\";\r\nimport {BufferGeometryLoader, FileLoader, Mesh} from \"three\";\r\n\r\nexport class TileLoader {\r\n\r\n    constructor(tilePath, material, tileSettings, layer = 0) {\r\n        Object.defineProperty( this, 'isTileLoader', { value: true } );\r\n\r\n        this.tilePath = tilePath;\r\n        this.material = material;\r\n        this.tileSettings = tileSettings;\r\n\r\n        this.layer = layer;\r\n\r\n        this.fileLoader = new FileLoader();\r\n        this.fileLoader.setResponseType('json');\r\n\r\n        this.bufferGeometryLoader = new BufferGeometryLoader();\r\n    }\r\n\r\n    load = (tileX, tileZ) => {\r\n        return new Promise((resolve, reject) => {\r\n            this.fileLoader.load(this.tilePath + pathFromCoords(tileX, tileZ) + '.json',\r\n                geometryJson => {\r\n                    if (!geometryJson.type || geometryJson.type !== 'BufferGeometry') reject({status: \"empty\"});\r\n\r\n                    let geometry = this.bufferGeometryLoader.parse(geometryJson);\r\n\r\n                    let object = new Mesh(geometry, this.material);\r\n                    if (this.layer) object.layers.set(this.layer);\r\n\r\n                    let tileSize = this.tileSettings.tileSize;\r\n                    let translate = this.tileSettings.translate;\r\n                    let scale = this.tileSettings.scale;\r\n                    object.position.set(tileX * tileSize.x + translate.x, 0, tileZ * tileSize.z + translate.z);\r\n                    object.scale.set(scale.x, 1, scale.z);\r\n\r\n                    object.updateMatrixWorld(true);\r\n\r\n                    resolve(object);\r\n                },\r\n                () => {},\r\n                reject\r\n            );\r\n        });\r\n    }\r\n\r\n}\r\n","import {MathUtils, Vector3, Vector4} from \"three\";\r\nimport {animate, dispatchEvent} from \"../util/Utils\";\r\n\r\nexport class Marker {\r\n\r\n    static Source = {\r\n        CUSTOM: 0,\r\n        MARKER_FILE: 1\r\n    }\r\n\r\n    constructor(markerSet, id) {\r\n        Object.defineProperty(this, 'isMarker', {value: true});\r\n\r\n        this.manager = markerSet.manager;\r\n        this.markerSet = markerSet;\r\n        this.id = id;\r\n\r\n        this._position = new Vector3();\r\n\r\n        this._label = null;\r\n        this.link = null;\r\n        this.newTab = true;\r\n\r\n        this.minDistance = 0.0;\r\n        this.maxDistance = 100000.0;\r\n\r\n        this.opacity = 1;\r\n\r\n        this._source = Marker.Source.CUSTOM;\r\n\r\n        this._onDisposal = [];\r\n\r\n        this._distance = 0;\r\n        this._opacity = 1;\r\n\r\n        this._posRelativeToCamera = new Vector3();\r\n        this._cameraDirection = new Vector3();\r\n    }\r\n\r\n    update(markerData) {\r\n        this._source = Marker.Source.MARKER_FILE;\r\n\r\n        if (markerData.position) {\r\n            this.setPosition(parseFloat(markerData.position.x), parseFloat(markerData.position.y), parseFloat(markerData.position.z));\r\n        } else {\r\n            this.setPosition(0, 0, 0);\r\n        }\r\n\r\n        this.label = markerData.label ? markerData.label : null;\r\n        this.link = markerData.link ? markerData.link : null;\r\n        this.newTab = !!markerData.newTab;\r\n\r\n        this.minDistance = parseFloat(markerData.minDistance ? markerData.minDistance : 0.0);\r\n        this.maxDistance = parseFloat(markerData.maxDistance ? markerData.maxDistance : 100000.0);\r\n    }\r\n\r\n    setPosition(x, y, z) {\r\n        this.position.set(x, y, z);\r\n    }\r\n\r\n    get position() {\r\n        return this._position;\r\n    }\r\n\r\n    onClick(clickPosition){\r\n        if (!dispatchEvent(this.manager.events, 'bluemapMarkerClick', {marker: this})) return;\r\n\r\n        this.followLink();\r\n\r\n        if (this.label){\r\n            this.manager.showPopup(`<div class=\"bm-marker-label\">${this.label}</div>`, clickPosition.x, clickPosition.y, clickPosition.z, true);\r\n        }\r\n    }\r\n\r\n    followLink(){\r\n        if (this.link){\r\n            if (this.newTab){\r\n                window.open(this.link, '_blank');\r\n            } else {\r\n                location.href = this.link;\r\n            }\r\n        }\r\n    }\r\n\r\n    _onBeforeRender(renderer, scene, camera) {\r\n\r\n        //calculate \"orthographic distance\" to marker\r\n        this._posRelativeToCamera.subVectors(this.position, camera.position);\r\n        camera.getWorldDirection(this._cameraDirection);\r\n        this._distance = this._posRelativeToCamera.dot(this._cameraDirection);\r\n\r\n        //calculate opacity based on (min/max)distance\r\n        this._opacity = Math.min(\r\n            1 - MathUtils.clamp((this._distance - this.maxDistance) / (this.maxDistance * 2), 0, 1),\r\n            MathUtils.clamp((this._distance - this.minDistance) / (this.minDistance * 2 + 1), 0, 1)\r\n        ) * this.opacity;\r\n\r\n    }\r\n\r\n    blendIn(durationMs = 500, postAnimation = null){\r\n        this.opacity = 0;\r\n        animate(progress => {\r\n            this.opacity = progress;\r\n        }, durationMs, postAnimation);\r\n    }\r\n\r\n    blendOut(durationMs = 500, postAnimation = null){\r\n        let startOpacity = this.opacity;\r\n        animate(progress => {\r\n            this.opacity = startOpacity * (1 - progress);\r\n        }, durationMs, postAnimation);\r\n    }\r\n\r\n    set label(label){\r\n        this._label = label;\r\n    }\r\n\r\n    get label(){\r\n        return this._label;\r\n    }\r\n\r\n    set onDisposal(callback) {\r\n        this._onDisposal.push(callback);\r\n    }\r\n\r\n    dispose() {\r\n        this._onDisposal.forEach(callback => callback(this));\r\n        delete this.markerSet._marker[this.id];\r\n    }\r\n\r\n    static normalizeColor(color){\r\n        if (!color) color = {};\r\n\r\n        color.r = Marker.normaliseNumber(color.r, 255, true);\r\n        color.g = Marker.normaliseNumber(color.g, 0, true);\r\n        color.b = Marker.normaliseNumber(color.b, 0, true);\r\n        color.a = Marker.normaliseNumber(color.a, 1, false);\r\n\r\n        color.rgb = (color.r << 16) + (color.g << 8) + (color.b);\r\n        color.vec4 = new Vector4(color.r / 255, color.g / 255, color.b / 255, color.a);\r\n        return color;\r\n    }\r\n\r\n    static normaliseNumber(nr, def, integer = false) {\r\n        if (isNaN(nr)){\r\n            if (integer) nr = parseInt(nr);\r\n            else nr = parseFloat(nr);\r\n            if (isNaN(nr)) return def;\r\n            return nr;\r\n        }\r\n\r\n        if (integer) return Math.floor(nr);\r\n        return nr;\r\n    }\r\n\r\n}","import {\n\tShaderLib,\n\tShaderMaterial,\n\tUniformsLib,\n\tUniformsUtils,\n\tVector2\n} from \"three\";\n/**\n * parameters = {\n *  color: <hex>,\n *  linewidth: <float>,\n *  dashed: <boolean>,\n *  dashScale: <float>,\n *  dashSize: <float>,\n *  gapSize: <float>,\n *  resolution: <Vector2>, // to be set by renderer\n * }\n */\n\nUniformsLib.line = {\n\n\tlinewidth: { value: 1 },\n\tresolution: { value: new Vector2( 1, 1 ) },\n\tdashScale: { value: 1 },\n\tdashSize: { value: 1 },\n\tgapSize: { value: 1 }, // todo FIX - maybe change to totalSize\n\topacity: { value: 1 }\n\n};\n\nShaderLib[ 'line' ] = {\n\n\tuniforms: UniformsUtils.merge( [\n\t\tUniformsLib.common,\n\t\tUniformsLib.fog,\n\t\tUniformsLib.line\n\t] ),\n\n\tvertexShader:\n\t\t`\n\t\t#include <common>\n\t\t#include <color_pars_vertex>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\t\t#include <clipping_planes_pars_vertex>\n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec2 ndcStart = clipStart.xy / clipStart.w;\n\t\t\tvec2 ndcEnd = clipEnd.xy / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd - ndcStart;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t// perpendicular to dir\n\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\n\t\t\t// undo aspect ratio adjustment\n\t\t\tdir.x /= aspect;\n\t\t\toffset.x /= aspect;\n\n\t\t\t// sign flip\n\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t// endcaps\n\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\toffset += - dir;\n\n\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\toffset += dir;\n\n\t\t\t}\n\n\t\t\t// adjust for linewidth\n\t\t\toffset *= linewidth;\n\n\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\toffset /= resolution.y;\n\n\t\t\t// select end\n\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t// back to clip space\n\t\t\toffset *= clip.w;\n\n\t\t\tclip.xy += offset;\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <clipping_planes_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}\n\t\t`,\n\n\tfragmentShader:\n\t\t`\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\n\t\t#include <common>\n\t\t#include <color_pars_fragment>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\t\t#include <clipping_planes_pars_fragment>\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\t#include <clipping_planes_fragment>\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\tfloat a = vUv.x;\n\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t}\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t\t\t#include <logdepthbuf_fragment>\n\t\t\t#include <color_fragment>\n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\t\t\t#include <premultiplied_alpha_fragment>\n\n\t\t}\n\t\t`\n};\n\nvar LineMaterial = function ( parameters ) {\n\n\tShaderMaterial.call( this, {\n\n\t\ttype: 'LineMaterial',\n\n\t\tuniforms: UniformsUtils.clone( ShaderLib[ 'line' ].uniforms ),\n\n\t\tvertexShader: ShaderLib[ 'line' ].vertexShader,\n\t\tfragmentShader: ShaderLib[ 'line' ].fragmentShader,\n\n\t\tclipping: true // required for clipping support\n\n\t} );\n\n\tthis.dashed = false;\n\n\tObject.defineProperties( this, {\n\n\t\tcolor: {\n\n\t\t\tenumerable: true,\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.diffuse.value;\n\n\t\t\t},\n\n\t\t\tset: function ( value ) {\n\n\t\t\t\tthis.uniforms.diffuse.value = value;\n\n\t\t\t}\n\n\t\t},\n\n\t\tlinewidth: {\n\n\t\t\tenumerable: true,\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.linewidth.value;\n\n\t\t\t},\n\n\t\t\tset: function ( value ) {\n\n\t\t\t\tthis.uniforms.linewidth.value = value;\n\n\t\t\t}\n\n\t\t},\n\n\t\tdashScale: {\n\n\t\t\tenumerable: true,\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.dashScale.value;\n\n\t\t\t},\n\n\t\t\tset: function ( value ) {\n\n\t\t\t\tthis.uniforms.dashScale.value = value;\n\n\t\t\t}\n\n\t\t},\n\n\t\tdashSize: {\n\n\t\t\tenumerable: true,\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.dashSize.value;\n\n\t\t\t},\n\n\t\t\tset: function ( value ) {\n\n\t\t\t\tthis.uniforms.dashSize.value = value;\n\n\t\t\t}\n\n\t\t},\n\n\t\tgapSize: {\n\n\t\t\tenumerable: true,\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.gapSize.value;\n\n\t\t\t},\n\n\t\t\tset: function ( value ) {\n\n\t\t\t\tthis.uniforms.gapSize.value = value;\n\n\t\t\t}\n\n\t\t},\n\n\t\topacity: {\n\n\t\t\tenumerable: true,\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.opacity.value;\n\n\t\t\t},\n\n\t\t\tset: function ( value ) {\n\n\t\t\t\tthis.uniforms.opacity.value = value;\n\n\t\t\t}\n\n\t\t},\n\n\t\tresolution: {\n\n\t\t\tenumerable: true,\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.resolution.value;\n\n\t\t\t},\n\n\t\t\tset: function ( value ) {\n\n\t\t\t\tthis.uniforms.resolution.value.copy( value );\n\n\t\t\t}\n\n\t\t}\n\n\t} );\n\n\tthis.setValues( parameters );\n\n};\n\nLineMaterial.prototype = Object.create( ShaderMaterial.prototype );\nLineMaterial.prototype.constructor = LineMaterial;\n\nLineMaterial.prototype.isLineMaterial = true;\n\nexport { LineMaterial };\n","import {\n\tBox3,\n\tFloat32BufferAttribute,\n\tInstancedBufferGeometry,\n\tInstancedInterleavedBuffer,\n\tInterleavedBufferAttribute,\n\tSphere,\n\tVector3,\n\tWireframeGeometry\n} from \"three\";\n\nvar LineSegmentsGeometry = function () {\n\n\tInstancedBufferGeometry.call( this );\n\n\tthis.type = 'LineSegmentsGeometry';\n\n\tvar positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];\n\tvar uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];\n\tvar index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];\n\n\tthis.setIndex( index );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n};\n\nLineSegmentsGeometry.prototype = Object.assign( Object.create( InstancedBufferGeometry.prototype ), {\n\n\tconstructor: LineSegmentsGeometry,\n\n\tisLineSegmentsGeometry: true,\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tvar start = this.attributes.instanceStart;\n\t\tvar end = this.attributes.instanceEnd;\n\n\t\tif ( start !== undefined ) {\n\n\t\t\tstart.applyMatrix4( matrix );\n\n\t\t\tend.applyMatrix4( matrix );\n\n\t\t\tstart.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetPositions: function ( array ) {\n\n\t\tvar lineSegments;\n\n\t\tif ( array instanceof Float32Array ) {\n\n\t\t\tlineSegments = array;\n\n\t\t} else if ( Array.isArray( array ) ) {\n\n\t\t\tlineSegments = new Float32Array( array );\n\n\t\t}\n\n\t\tvar instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz\n\n\t\tthis.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz\n\t\tthis.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz\n\n\t\t//\n\n\t\tthis.computeBoundingBox();\n\t\tthis.computeBoundingSphere();\n\n\t\treturn this;\n\n\t},\n\n\tsetColors: function ( array ) {\n\n\t\tvar colors;\n\n\t\tif ( array instanceof Float32Array ) {\n\n\t\t\tcolors = array;\n\n\t\t} else if ( Array.isArray( array ) ) {\n\n\t\t\tcolors = new Float32Array( array );\n\n\t\t}\n\n\t\tvar instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb\n\n\t\tthis.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb\n\t\tthis.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb\n\n\t\treturn this;\n\n\t},\n\n\tfromWireframeGeometry: function ( geometry ) {\n\n\t\tthis.setPositions( geometry.attributes.position.array );\n\n\t\treturn this;\n\n\t},\n\n\tfromEdgesGeometry: function ( geometry ) {\n\n\t\tthis.setPositions( geometry.attributes.position.array );\n\n\t\treturn this;\n\n\t},\n\n\tfromMesh: function ( mesh ) {\n\n\t\tthis.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) );\n\n\t\t// set colors, maybe\n\n\t\treturn this;\n\n\t},\n\n\tfromLineSegments: function ( lineSegments ) {\n\n\t\tvar geometry = lineSegments.geometry;\n\n\t\tif ( geometry.isGeometry ) {\n\n\t\t\tthis.setPositions( geometry.vertices );\n\n\t\t} else if ( geometry.isBufferGeometry ) {\n\n\t\t\tthis.setPositions( geometry.attributes.position.array ); // assumes non-indexed\n\n\t\t}\n\n\t\t// set colors, maybe\n\n\t\treturn this;\n\n\t},\n\n\tcomputeBoundingBox: function () {\n\n\t\tvar box = new Box3();\n\n\t\treturn function computeBoundingBox() {\n\n\t\t\tif ( this.boundingBox === null ) {\n\n\t\t\t\tthis.boundingBox = new Box3();\n\n\t\t\t}\n\n\t\t\tvar start = this.attributes.instanceStart;\n\t\t\tvar end = this.attributes.instanceEnd;\n\n\t\t\tif ( start !== undefined && end !== undefined ) {\n\n\t\t\t\tthis.boundingBox.setFromBufferAttribute( start );\n\n\t\t\t\tbox.setFromBufferAttribute( end );\n\n\t\t\t\tthis.boundingBox.union( box );\n\n\t\t\t}\n\n\t\t};\n\n\t}(),\n\n\tcomputeBoundingSphere: function () {\n\n\t\tvar vector = new Vector3();\n\n\t\treturn function computeBoundingSphere() {\n\n\t\t\tif ( this.boundingSphere === null ) {\n\n\t\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t\t}\n\n\t\t\tif ( this.boundingBox === null ) {\n\n\t\t\t\tthis.computeBoundingBox();\n\n\t\t\t}\n\n\t\t\tvar start = this.attributes.instanceStart;\n\t\t\tvar end = this.attributes.instanceEnd;\n\n\t\t\tif ( start !== undefined && end !== undefined ) {\n\n\t\t\t\tvar center = this.boundingSphere.center;\n\n\t\t\t\tthis.boundingBox.getCenter( center );\n\n\t\t\t\tvar maxRadiusSq = 0;\n\n\t\t\t\tfor ( var i = 0, il = start.count; i < il; i ++ ) {\n\n\t\t\t\t\tvector.fromBufferAttribute( start, i );\n\t\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );\n\n\t\t\t\t\tvector.fromBufferAttribute( end, i );\n\t\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );\n\n\t\t\t\t}\n\n\t\t\t\tthis.boundingSphere.radius = Math.sqrt( maxRadiusSq );\n\n\t\t\t\tif ( isNaN( this.boundingSphere.radius ) ) {\n\n\t\t\t\t\tconsole.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t}(),\n\n\ttoJSON: function () {\n\n\t\t// todo\n\n\t},\n\n\tapplyMatrix: function ( matrix ) {\n\n\t\tconsole.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' );\n\n\t\treturn this.applyMatrix4( matrix );\n\n\t}\n\n} );\n\nexport { LineSegmentsGeometry };\n","\nimport { LineSegmentsGeometry } from \"./LineSegmentsGeometry\";\n\nvar LineGeometry = function () {\n\n\tLineSegmentsGeometry.call( this );\n\n\tthis.type = 'LineGeometry';\n\n};\n\nLineGeometry.prototype = Object.assign( Object.create( LineSegmentsGeometry.prototype ), {\n\n\tconstructor: LineGeometry,\n\n\tisLineGeometry: true,\n\n\tsetPositions: function ( array ) {\n\n\t\t// converts [ x1, y1, z1,  x2, y2, z2, ... ] to pairs format\n\n\t\tvar length = array.length - 3;\n\t\tvar points = new Float32Array( 2 * length );\n\n\t\tfor ( var i = 0; i < length; i += 3 ) {\n\n\t\t\tpoints[ 2 * i ] = array[ i ];\n\t\t\tpoints[ 2 * i + 1 ] = array[ i + 1 ];\n\t\t\tpoints[ 2 * i + 2 ] = array[ i + 2 ];\n\n\t\t\tpoints[ 2 * i + 3 ] = array[ i + 3 ];\n\t\t\tpoints[ 2 * i + 4 ] = array[ i + 4 ];\n\t\t\tpoints[ 2 * i + 5 ] = array[ i + 5 ];\n\n\t\t}\n\n\t\tLineSegmentsGeometry.prototype.setPositions.call( this, points );\n\n\t\treturn this;\n\n\t},\n\n\tsetColors: function ( array ) {\n\n\t\t// converts [ r1, g1, b1,  r2, g2, b2, ... ] to pairs format\n\n\t\tvar length = array.length - 3;\n\t\tvar colors = new Float32Array( 2 * length );\n\n\t\tfor ( var i = 0; i < length; i += 3 ) {\n\n\t\t\tcolors[ 2 * i ] = array[ i ];\n\t\t\tcolors[ 2 * i + 1 ] = array[ i + 1 ];\n\t\t\tcolors[ 2 * i + 2 ] = array[ i + 2 ];\n\n\t\t\tcolors[ 2 * i + 3 ] = array[ i + 3 ];\n\t\t\tcolors[ 2 * i + 4 ] = array[ i + 4 ];\n\t\t\tcolors[ 2 * i + 5 ] = array[ i + 5 ];\n\n\t\t}\n\n\t\tLineSegmentsGeometry.prototype.setColors.call( this, colors );\n\n\t\treturn this;\n\n\t},\n\n\tfromLine: function ( line ) {\n\n\t\tvar geometry = line.geometry;\n\n\t\tif ( geometry.isGeometry ) {\n\n\t\t\tthis.setPositions( geometry.vertices );\n\n\t\t} else if ( geometry.isBufferGeometry ) {\n\n\t\t\tthis.setPositions( geometry.attributes.position.array ); // assumes non-indexed\n\n\t\t}\n\n\t\t// set colors, maybe\n\n\t\treturn this;\n\n\t},\n\n\tcopy: function ( /* source */ ) {\n\n\t\t// todo\n\n\t\treturn this;\n\n\t}\n\n} );\n\nexport { LineGeometry };\n","import {\n\tInstancedInterleavedBuffer,\n\tInterleavedBufferAttribute,\n\tLine3,\n\tMathUtils,\n\tMatrix4,\n\tMesh,\n\tVector3,\n\tVector4\n} from \"three\";\nimport { LineSegmentsGeometry } from \"./LineSegmentsGeometry\";\nimport { LineMaterial } from \"./LineMaterial\";\n\nvar LineSegments2 = function ( geometry, material ) {\n\n\tif ( geometry === undefined ) geometry = new LineSegmentsGeometry();\n\tif ( material === undefined ) material = new LineMaterial( { color: Math.random() * 0xffffff } );\n\n\tMesh.call( this, geometry, material );\n\n\tthis.type = 'LineSegments2';\n\n};\n\nLineSegments2.prototype = Object.assign( Object.create( Mesh.prototype ), {\n\n\tconstructor: LineSegments2,\n\n\tisLineSegments2: true,\n\n\tcomputeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry...\n\n\t\tvar start = new Vector3();\n\t\tvar end = new Vector3();\n\n\t\treturn function computeLineDistances() {\n\n\t\t\tvar geometry = this.geometry;\n\n\t\t\tvar instanceStart = geometry.attributes.instanceStart;\n\t\t\tvar instanceEnd = geometry.attributes.instanceEnd;\n\t\t\tvar lineDistances = new Float32Array( 2 * instanceStart.data.count );\n\n\t\t\tfor ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) {\n\n\t\t\t\tstart.fromBufferAttribute( instanceStart, i );\n\t\t\t\tend.fromBufferAttribute( instanceEnd, i );\n\n\t\t\t\tlineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];\n\t\t\t\tlineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end );\n\n\t\t\t}\n\n\t\t\tvar instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1\n\n\t\t\tgeometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0\n\t\t\tgeometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1\n\n\t\t\treturn this;\n\n\t\t};\n\n\t}() ),\n\n\traycast: ( function () {\n\n\t\tvar start = new Vector4();\n\t\tvar end = new Vector4();\n\n\t\tvar ssOrigin = new Vector4();\n\t\tvar ssOrigin3 = new Vector3();\n\t\tvar mvMatrix = new Matrix4();\n\t\tvar line = new Line3();\n\t\tvar closestPoint = new Vector3();\n\n\t\treturn function raycast( raycaster, intersects ) {\n\n\t\t\tif ( raycaster.camera === null ) {\n\n\t\t\t\tconsole.error( 'LineSegments2: \"Raycaster.camera\" needs to be set in order to raycast against LineSegments2.' );\n\n\t\t\t}\n\n\t\t\tvar threshold = ( raycaster.params.Line2 !== undefined ) ? raycaster.params.Line2.threshold || 0 : 0;\n\n\t\t\tvar ray = raycaster.ray;\n\t\t\tvar camera = raycaster.camera;\n\t\t\tvar projectionMatrix = camera.projectionMatrix;\n\n\t\t\tvar geometry = this.geometry;\n\t\t\tvar material = this.material;\n\t\t\tvar resolution = material.resolution;\n\t\t\tvar lineWidth = material.linewidth + threshold;\n\n\t\t\tvar instanceStart = geometry.attributes.instanceStart;\n\t\t\tvar instanceEnd = geometry.attributes.instanceEnd;\n\n\t\t\t// pick a point 1 unit out along the ray to avoid the ray origin\n\t\t\t// sitting at the camera origin which will cause \"w\" to be 0 when\n\t\t\t// applying the projection matrix.\n\t\t\tray.at( 1, ssOrigin );\n\n\t\t\t// ndc space [ - 1.0, 1.0 ]\n\t\t\tssOrigin.w = 1;\n\t\t\tssOrigin.applyMatrix4( camera.matrixWorldInverse );\n\t\t\tssOrigin.applyMatrix4( projectionMatrix );\n\t\t\tssOrigin.multiplyScalar( 1 / ssOrigin.w );\n\n\t\t\t// screen space\n\t\t\tssOrigin.x *= resolution.x / 2;\n\t\t\tssOrigin.y *= resolution.y / 2;\n\t\t\tssOrigin.z = 0;\n\n\t\t\tssOrigin3.copy( ssOrigin );\n\n\t\t\tvar matrixWorld = this.matrixWorld;\n\t\t\tmvMatrix.multiplyMatrices( camera.matrixWorldInverse, matrixWorld );\n\n\t\t\tfor ( var i = 0, l = instanceStart.count; i < l; i ++ ) {\n\n\t\t\t\tstart.fromBufferAttribute( instanceStart, i );\n\t\t\t\tend.fromBufferAttribute( instanceEnd, i );\n\n\t\t\t\tstart.w = 1;\n\t\t\t\tend.w = 1;\n\n\t\t\t\t// camera space\n\t\t\t\tstart.applyMatrix4( mvMatrix );\n\t\t\t\tend.applyMatrix4( mvMatrix );\n\n\t\t\t\t// clip space\n\t\t\t\tstart.applyMatrix4( projectionMatrix );\n\t\t\t\tend.applyMatrix4( projectionMatrix );\n\n\t\t\t\t// ndc space [ - 1.0, 1.0 ]\n\t\t\t\tstart.multiplyScalar( 1 / start.w );\n\t\t\t\tend.multiplyScalar( 1 / end.w );\n\n\t\t\t\t// skip the segment if it's outside the camera near and far planes\n\t\t\t\tvar isBehindCameraNear = start.z < - 1 && end.z < - 1;\n\t\t\t\tvar isPastCameraFar = start.z > 1 && end.z > 1;\n\t\t\t\tif ( isBehindCameraNear || isPastCameraFar ) {\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\t// screen space\n\t\t\t\tstart.x *= resolution.x / 2;\n\t\t\t\tstart.y *= resolution.y / 2;\n\n\t\t\t\tend.x *= resolution.x / 2;\n\t\t\t\tend.y *= resolution.y / 2;\n\n\t\t\t\t// create 2d segment\n\t\t\t\tline.start.copy( start );\n\t\t\t\tline.start.z = 0;\n\n\t\t\t\tline.end.copy( end );\n\t\t\t\tline.end.z = 0;\n\n\t\t\t\t// get closest point on ray to segment\n\t\t\t\tvar param = line.closestPointToPointParameter( ssOrigin3, true );\n\t\t\t\tline.at( param, closestPoint );\n\n\t\t\t\t// check if the intersection point is within clip space\n\t\t\t\tvar zPos = MathUtils.lerp( start.z, end.z, param );\n\t\t\t\tvar isInClipSpace = zPos >= - 1 && zPos <= 1;\n\n\t\t\t\tvar isInside = ssOrigin3.distanceTo( closestPoint ) < lineWidth * 0.5;\n\n\t\t\t\tif ( isInClipSpace && isInside ) {\n\n\t\t\t\t\tline.start.fromBufferAttribute( instanceStart, i );\n\t\t\t\t\tline.end.fromBufferAttribute( instanceEnd, i );\n\n\t\t\t\t\tline.start.applyMatrix4( matrixWorld );\n\t\t\t\t\tline.end.applyMatrix4( matrixWorld );\n\n\t\t\t\t\tvar pointOnLine = new Vector3();\n\t\t\t\t\tvar point = new Vector3();\n\n\t\t\t\t\tray.distanceSqToSegment( line.start, line.end, point, pointOnLine );\n\n\t\t\t\t\tintersects.push( {\n\n\t\t\t\t\t\tpoint: point,\n\t\t\t\t\t\tpointOnLine: pointOnLine,\n\t\t\t\t\t\tdistance: ray.origin.distanceTo( point ),\n\n\t\t\t\t\t\tobject: this,\n\t\t\t\t\t\tface: null,\n\t\t\t\t\t\tfaceIndex: i,\n\t\t\t\t\t\tuv: null,\n\t\t\t\t\t\tuv2: null,\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t}() )\n\n} );\n\nexport { LineSegments2 };\n","\nimport { LineSegments2 } from \"./LineSegments2\";\nimport { LineGeometry } from \"./LineGeometry\";\nimport { LineMaterial } from \"./LineMaterial\";\n\nvar Line2 = function ( geometry, material ) {\n\n\tif ( geometry === undefined ) geometry = new LineGeometry();\n\tif ( material === undefined ) material = new LineMaterial( { color: Math.random() * 0xffffff } );\n\n\tLineSegments2.call( this, geometry, material );\n\n\tthis.type = 'Line2';\n\n};\n\nLine2.prototype = Object.assign( Object.create( LineSegments2.prototype ), {\n\n\tconstructor: Line2,\n\n\tisLine2: true\n\n} );\n\nexport { Line2 };\n","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the 'Software'), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\nimport { ShaderChunk } from 'three';\r\n\r\nexport const MARKER_FILL_FRAGMENT_SHADER = `\r\n${ShaderChunk.logdepthbuf_pars_fragment}\r\n\r\nvarying vec3 vPosition;\r\nvarying vec3 vWorldPosition;\r\nvarying vec3 vNormal;\r\nvarying vec2 vUv;\r\nvarying vec3 vColor;\r\n\r\nuniform vec4 markerColor;\r\n\r\nvoid main() {\r\n\tvec4 color = markerColor;\r\n\t\r\n\t//apply vertex-color\r\n\tcolor.rgb *= vColor.rgb;\r\n\t\r\n\tgl_FragColor = color;\r\n\t\r\n\t${ShaderChunk.logdepthbuf_fragment}\r\n}\r\n`;\r\n","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the 'Software'), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\nimport { ShaderChunk } from 'three';\r\n\r\nexport const MARKER_FILL_VERTEX_SHADER = `\r\n#include <common>\r\n${ShaderChunk.logdepthbuf_pars_vertex}\r\n\r\nvarying vec3 vPosition;\r\nvarying vec3 vWorldPosition;\r\nvarying vec3 vNormal;\r\nvarying vec2 vUv;\r\nvarying vec3 vColor;\r\n\r\nvoid main() {\r\n\tvPosition = position;\r\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\r\n\tvNormal = normal;\r\n\tvUv = uv;\r\n\tvColor = vec3(1.0);\r\n\t\r\n\tgl_Position = \r\n\t\tprojectionMatrix *\r\n\t\tviewMatrix *\r\n\t\tmodelMatrix *\r\n\t\tvec4(position, 1);\r\n\t\r\n\t${ShaderChunk.logdepthbuf_vertex} \r\n}\r\n`;\r\n","import {Marker} from \"./Marker\";\r\nimport {\r\n    Color,\r\n    DoubleSide,\r\n    Mesh,\r\n    Object3D, ShaderMaterial,\r\n    Shape,\r\n    ShapeBufferGeometry,\r\n    Vector2\r\n} from \"three\";\r\nimport {LineMaterial} from \"../util/lines/LineMaterial\";\r\nimport {LineGeometry} from \"../util/lines/LineGeometry\";\r\nimport {Line2} from \"../util/lines/Line2\";\r\nimport {MARKER_FILL_FRAGMENT_SHADER} from \"./shader/MarkerFillFragmentShader\";\r\nimport {MARKER_FILL_VERTEX_SHADER} from \"./shader/MarkerFillVertexShader\";\r\n\r\nexport class ShapeMarker extends Marker {\r\n\r\n    constructor(markerSet, id, parentObject) {\r\n        super(markerSet, id);\r\n        Object.defineProperty(this, 'isShapeMarker', {value: true});\r\n        Object.defineProperty(this, 'type', {value: \"shape\"});\r\n\r\n        let fillColor = Marker.normalizeColor({});\r\n        let borderColor = Marker.normalizeColor({});\r\n        let lineWidth = 2;\r\n        let depthTest = false;\r\n\r\n        this._lineOpacity = 1;\r\n        this._fillOpacity = 1;\r\n\r\n        this._markerObject = new Object3D();\r\n        this._markerObject.position.copy(this.position);\r\n        parentObject.add(this._markerObject);\r\n\r\n        this._markerFillMaterial = new ShaderMaterial({\r\n            vertexShader: MARKER_FILL_VERTEX_SHADER,\r\n            fragmentShader: MARKER_FILL_FRAGMENT_SHADER,\r\n            side: DoubleSide,\r\n            depthTest: depthTest,\r\n            transparent: true,\r\n            uniforms: {\r\n                markerColor: { value: fillColor.vec4 }\r\n            }\r\n        });\r\n\r\n        this._markerLineMaterial = new LineMaterial({\r\n            color: new Color(borderColor.rgb),\r\n            opacity: borderColor.a,\r\n            transparent: true,\r\n            linewidth: lineWidth,\r\n            depthTest: depthTest,\r\n            vertexColors: false,\r\n            dashed: false\r\n        });\r\n        this._markerLineMaterial.resolution.set(window.innerWidth, window.innerHeight);\r\n    }\r\n\r\n    update(markerData) {\r\n        super.update(markerData);\r\n        this.height = markerData.height ? parseFloat(markerData.height) : 0.0;\r\n        this.depthTest = !!markerData.depthTest;\r\n\r\n        if (markerData.fillColor) this.fillColor = markerData.fillColor;\r\n        if (markerData.borderColor) this.borderColor = markerData.borderColor;\r\n\r\n        this.lineWidth = markerData.lineWidth ? parseFloat(markerData.lineWidth) : 2;\r\n\r\n        let points = [];\r\n        if (Array.isArray(markerData.shape)) {\r\n            markerData.shape.forEach(point => {\r\n                points.push(new Vector2(parseFloat(point.x), parseFloat(point.z)));\r\n            });\r\n        }\r\n        this.shape = points;\r\n    }\r\n\r\n    _onBeforeRender(renderer, scene, camera) {\r\n        super._onBeforeRender(renderer, scene, camera);\r\n\r\n        this._markerFillMaterial.uniforms.markerColor.value.w = this._fillOpacity * this._opacity;\r\n        this._markerLineMaterial.opacity = this._lineOpacity * this._opacity;\r\n    }\r\n\r\n    dispose() {\r\n        this._markerObject.parent.remove(this._markerObject);\r\n        this._markerObject.children.forEach(child => {\r\n            if (child.geometry && child.geometry.isGeometry) child.geometry.dispose();\r\n        });\r\n        this._markerObject.clear();\r\n\r\n        this._markerFillMaterial.dispose();\r\n        this._markerLineMaterial.dispose();\r\n\r\n        super.dispose();\r\n    }\r\n\r\n    /**\r\n     * Sets the fill-color\r\n     *\r\n     * color-object format:\r\n     * <code><pre>\r\n     * {\r\n     *     r: 0,    // int 0-255 red\r\n     *     g: 0,    // int 0-255 green\r\n     *     b: 0,    // int 0-255 blue\r\n     *     a: 0     // float 0-1 alpha\r\n     * }\r\n     * </pre></code>\r\n     *\r\n     * @param color {Object}\r\n     */\r\n    set fillColor(color) {\r\n        color = Marker.normalizeColor(color);\r\n\r\n        this._markerFillMaterial.uniforms.markerColor.value = color.vec4;\r\n        this._fillOpacity = color.a;\r\n        this._markerFillMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets the border-color\r\n     *\r\n     * color-object format:\r\n     * <code><pre>\r\n     * {\r\n     *     r: 0,    // int 0-255 red\r\n     *     g: 0,    // int 0-255 green\r\n     *     b: 0,    // int 0-255 blue\r\n     *     a: 0     // float 0-1 alpha\r\n     * }\r\n     * </pre></code>\r\n     *\r\n     * @param color {Object}\r\n     */\r\n    set borderColor(color) {\r\n        color = Marker.normalizeColor(color);\r\n\r\n        this._markerLineMaterial.color.setHex(color.rgb);\r\n        this._lineOpacity = color.a;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets the width of the marker-line\r\n     * @param width {number}\r\n     */\r\n    set lineWidth(width) {\r\n        this._markerLineMaterial.linewidth = width;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets if this marker can be seen through terrain\r\n     * @param test {boolean}\r\n     */\r\n    set depthTest(test) {\r\n        this._markerFillMaterial.depthTest = test;\r\n        this._markerFillMaterial.needsUpdate = true;\r\n\r\n        this._markerLineMaterial.depthTest = test;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    get depthTest() {\r\n        return this._markerFillMaterial.depthTest;\r\n    }\r\n\r\n    /**\r\n     * Sets the height of this marker\r\n     * @param height {number}\r\n     */\r\n    set height(height) {\r\n        this._markerObject.position.y = height;\r\n    }\r\n\r\n    /**\r\n     * Sets the points for the shape of this marker.\r\n     * @param points {Vector2[]}\r\n     */\r\n    set shape(points) {\r\n        // remove old marker\r\n        this._markerObject.children.forEach(child => {\r\n            if (child.geometry && child.geometry.isGeometry) child.geometry.dispose();\r\n        });\r\n        this._markerObject.clear();\r\n\r\n        if (points.length < 3) return;\r\n\r\n        this._markerObject.position.x = this.position.x;\r\n        this._markerObject.position.z = this.position.z;\r\n\r\n        // border-line\r\n        let points3d = [];\r\n        points.forEach(point => points3d.push(point.x, 0, point.y));\r\n        points3d.push(points[0].x, 0, points[0].y)\r\n        let lineGeo = new LineGeometry()\r\n        lineGeo.setPositions(points3d);\r\n        lineGeo.translate(-this.position.x, 0.01456, -this.position.z);\r\n        let line = new Line2(lineGeo, this._markerLineMaterial);\r\n        line.onBeforeRender = renderer => renderer.getSize(line.material.resolution);\r\n        line.computeLineDistances();\r\n        line.marker = this;\r\n        this._markerObject.add(line);\r\n\r\n        // fill\r\n        if (this._markerFillMaterial.uniforms.markerColor.value.w > 0) {\r\n            let shape = new Shape(points);\r\n            let fillGeo = new ShapeBufferGeometry(shape, 1);\r\n            fillGeo.rotateX(Math.PI / 2); //make y to z\r\n            fillGeo.translate(-this.position.x, 0.01456, -this.position.z);\r\n            let fill = new Mesh(fillGeo, this._markerFillMaterial);\r\n            fill.marker = this;\r\n            this._markerObject.add(fill);\r\n        }\r\n\r\n        // put render-hook on first object\r\n        if (this._markerObject.children.length > 0) {\r\n            let oldHook = this._markerObject.children[0].onBeforeRender;\r\n            this._markerObject.children[0].onBeforeRender = (renderer, scene, camera, geometry, material, group) => {\r\n                this._onBeforeRender(renderer, scene, camera);\r\n                oldHook(renderer, scene, camera, geometry, material, group);\r\n            }\r\n        }\r\n    }\r\n\r\n}\r\n","import {Marker} from \"./Marker\";\r\nimport {\r\n    Color,\r\n    Object3D,\r\n    Vector3,\r\n} from \"three\";\r\nimport {LineMaterial} from \"../util/lines/LineMaterial\";\r\nimport {LineGeometry} from \"../util/lines/LineGeometry\";\r\nimport {Line2} from \"../util/lines/Line2\";\r\n\r\nexport class LineMarker extends Marker {\r\n\r\n    constructor(markerSet, id, parentObject) {\r\n        super(markerSet, id);\r\n        Object.defineProperty(this, 'isLineMarker', {value: true});\r\n        Object.defineProperty(this, 'type', {value: \"line\"});\r\n\r\n        let lineColor = Marker.normalizeColor({});\r\n        let lineWidth = 2;\r\n        let depthTest = false;\r\n\r\n        this._lineOpacity = 1;\r\n\r\n        this._markerObject = new Object3D();\r\n        this._markerObject.position.copy(this.position);\r\n        parentObject.add(this._markerObject);\r\n\r\n        this._markerLineMaterial = new LineMaterial({\r\n            color: new Color(lineColor.rgb),\r\n            opacity: lineColor.a,\r\n            transparent: true,\r\n            linewidth: lineWidth,\r\n            depthTest: depthTest,\r\n            vertexColors: false,\r\n            dashed: false\r\n        });\r\n        this._markerLineMaterial.resolution.set(window.innerWidth, window.innerHeight);\r\n    }\r\n\r\n    update(markerData) {\r\n        super.update(markerData);\r\n\r\n        if (markerData.lineColor) this.lineColor = markerData.lineColor;\r\n\r\n        this.lineWidth = markerData.lineWidth ? parseFloat(markerData.lineWidth) : 2;\r\n        this.depthTest = !!markerData.depthTest;\r\n\r\n        let points = [];\r\n        if (Array.isArray(markerData.line)) {\r\n            markerData.line.forEach(point => {\r\n                points.push(new Vector3(parseFloat(point.x), parseFloat(point.y), parseFloat(point.z)));\r\n            });\r\n        }\r\n        this.line = points;\r\n    }\r\n\r\n    _onBeforeRender(renderer, scene, camera) {\r\n        super._onBeforeRender(renderer, scene, camera);\r\n\r\n        this._markerLineMaterial.opacity = this._lineOpacity * this._opacity;\r\n    }\r\n\r\n    dispose() {\r\n        this._markerObject.parent.remove(this._markerObject);\r\n        this._markerObject.children.forEach(child => {\r\n            if (child.geometry && child.geometry.isGeometry) child.geometry.dispose();\r\n        });\r\n        this._markerObject.clear();\r\n\r\n        this._markerLineMaterial.dispose();\r\n\r\n        super.dispose();\r\n    }\r\n\r\n    /**\r\n     * Sets the line-color\r\n     *\r\n     * color-object format:\r\n     * <code><pre>\r\n     * {\r\n     *     r: 0,    // int 0-255 red\r\n     *     g: 0,    // int 0-255 green\r\n     *     b: 0,    // int 0-255 blue\r\n     *     a: 0     // float 0-1 alpha\r\n     * }\r\n     * </pre></code>\r\n     *\r\n     * @param color {Object}\r\n     */\r\n    set lineColor(color) {\r\n        color = Marker.normalizeColor(color);\r\n\r\n        this._markerLineMaterial.color.setHex(color.rgb);\r\n        this._lineOpacity = color.a;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets the width of the marker-line\r\n     * @param width {number}\r\n     */\r\n    set lineWidth(width) {\r\n        this._markerLineMaterial.linewidth = width;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets if this marker can be seen through terrain\r\n     * @param test {boolean}\r\n     */\r\n    set depthTest(test) {\r\n        this._markerLineMaterial.depthTest = test;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    get depthTest() {\r\n        return this._markerLineMaterial.depthTest;\r\n    }\r\n\r\n    /**\r\n     * Sets the points for the shape of this marker.\r\n     * @param points {Vector3[]}\r\n     */\r\n    set line(points) {\r\n        // remove old marker\r\n        this._markerObject.children.forEach(child => {\r\n            if (child.geometry && child.geometry.isGeometry) child.geometry.dispose();\r\n        });\r\n        this._markerObject.clear();\r\n\r\n        if (points.length < 3) return;\r\n\r\n        this._markerObject.position.copy(this.position);\r\n\r\n        // line\r\n        let points3d = [];\r\n        points.forEach(point => points3d.push(point.x, point.y, point.z));\r\n        let lineGeo = new LineGeometry();\r\n        lineGeo.setPositions(points3d);\r\n        lineGeo.translate(-this.position.x, -this.position.y, -this.position.z);\r\n        let line = new Line2(lineGeo, this._markerLineMaterial);\r\n        line.computeLineDistances();\r\n\r\n        line.onBeforeRender = (renderer, camera, scene) => {\r\n            this._onBeforeRender(renderer, camera, scene);\r\n            renderer.getSize(line.material.resolution);\r\n        }\r\n\r\n        line.marker = this;\r\n        this._markerObject.add(line);\r\n    }\r\n\r\n}","import {Marker} from \"./Marker\";\r\nimport {\r\n    Color,\r\n    DoubleSide, ExtrudeBufferGeometry,\r\n    Mesh,\r\n    Object3D, ShaderMaterial,\r\n    Shape,\r\n    Vector2\r\n} from \"three\";\r\nimport {LineMaterial} from \"../util/lines/LineMaterial\";\r\nimport {LineGeometry} from \"../util/lines/LineGeometry\";\r\nimport {Line2} from \"../util/lines/Line2\";\r\nimport {MARKER_FILL_FRAGMENT_SHADER} from \"./shader/MarkerFillFragmentShader\";\r\nimport {MARKER_FILL_VERTEX_SHADER} from \"./shader/MarkerFillVertexShader\";\r\n\r\nexport class ExtrudeMarker extends Marker {\r\n\r\n    constructor(markerSet, id, parentObject) {\r\n        super(markerSet, id);\r\n        Object.defineProperty(this, 'isExtrudeMarker', {value: true});\r\n        Object.defineProperty(this, 'type', {value: \"extrude\"});\r\n\r\n        let fillColor = Marker.normalizeColor({});\r\n        let borderColor = Marker.normalizeColor({});\r\n        let lineWidth = 2;\r\n        let depthTest = false;\r\n\r\n        this._lineOpacity = 1;\r\n        this._fillOpacity = 1;\r\n\r\n        this._markerObject = new Object3D();\r\n        this._markerObject.position.copy(this.position);\r\n        parentObject.add(this._markerObject);\r\n\r\n        this._markerFillMaterial = new ShaderMaterial({\r\n            vertexShader: MARKER_FILL_VERTEX_SHADER,\r\n            fragmentShader: MARKER_FILL_FRAGMENT_SHADER,\r\n            side: DoubleSide,\r\n            depthTest: depthTest,\r\n            transparent: true,\r\n            uniforms: {\r\n                markerColor: { value: fillColor.vec4 }\r\n            }\r\n        });\r\n\r\n        this._markerLineMaterial = new LineMaterial({\r\n            color: new Color(borderColor.rgb),\r\n            opacity: borderColor.a,\r\n            transparent: true,\r\n            linewidth: lineWidth,\r\n            depthTest: depthTest,\r\n            vertexColors: false,\r\n            dashed: false\r\n        });\r\n        this._markerLineMaterial.resolution.set(window.innerWidth, window.innerHeight);\r\n    }\r\n\r\n    update(markerData) {\r\n        super.update(markerData);\r\n        this.minHeight = markerData.minHeight ? parseFloat(markerData.minHeight) : 0.0;\r\n        this.maxHeight = markerData.maxHeight ? parseFloat(markerData.maxHeight) : 255.0;\r\n        this.depthTest = !!markerData.depthTest;\r\n\r\n        if (markerData.fillColor) this.fillColor = markerData.fillColor;\r\n        if (markerData.borderColor) this.borderColor = markerData.borderColor;\r\n\r\n        this.lineWidth = markerData.lineWidth ? parseFloat(markerData.lineWidth) : 2;\r\n\r\n        let points = [];\r\n        if (Array.isArray(markerData.shape)) {\r\n            markerData.shape.forEach(point => {\r\n                points.push(new Vector2(parseFloat(point.x), parseFloat(point.z)));\r\n            });\r\n        }\r\n        this.shape = points;\r\n    }\r\n\r\n    _onBeforeRender(renderer, scene, camera) {\r\n        super._onBeforeRender(renderer, scene, camera);\r\n\r\n        this._markerFillMaterial.uniforms.markerColor.value.w = this._fillOpacity * this._opacity;\r\n        this._markerLineMaterial.opacity = this._lineOpacity * this._opacity;\r\n    }\r\n\r\n    dispose() {\r\n        this._markerObject.parent.remove(this._markerObject);\r\n        this._markerObject.children.forEach(child => {\r\n            if (child.geometry && child.geometry.isGeometry) child.geometry.dispose();\r\n        });\r\n        this._markerObject.clear();\r\n\r\n        this._markerFillMaterial.dispose();\r\n        this._markerLineMaterial.dispose();\r\n\r\n        super.dispose();\r\n    }\r\n\r\n    /**\r\n     * Sets the fill-color\r\n     *\r\n     * color-object format:\r\n     * <code><pre>\r\n     * {\r\n     *     r: 0,    // int 0-255 red\r\n     *     g: 0,    // int 0-255 green\r\n     *     b: 0,    // int 0-255 blue\r\n     *     a: 0     // float 0-1 alpha\r\n     * }\r\n     * </pre></code>\r\n     *\r\n     * @param color {Object}\r\n     */\r\n    set fillColor(color) {\r\n        color = Marker.normalizeColor(color);\r\n\r\n        this._markerFillMaterial.uniforms.markerColor.value.copy(color.vec4);\r\n        this._fillOpacity = color.a;\r\n        this._markerFillMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets the border-color\r\n     *\r\n     * color-object format:\r\n     * <code><pre>\r\n     * {\r\n     *     r: 0,    // int 0-255 red\r\n     *     g: 0,    // int 0-255 green\r\n     *     b: 0,    // int 0-255 blue\r\n     *     a: 0     // float 0-1 alpha\r\n     * }\r\n     * </pre></code>\r\n     *\r\n     * @param color {Object}\r\n     */\r\n    set borderColor(color) {\r\n        color = Marker.normalizeColor(color);\r\n\r\n        this._markerLineMaterial.color.setHex(color.rgb);\r\n        this._lineOpacity = color.a;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets the width of the marker-line\r\n     * @param width {number}\r\n     */\r\n    set lineWidth(width) {\r\n        this._markerLineMaterial.linewidth = width;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    /**\r\n     * Sets if this marker can be seen through terrain\r\n     * @param test {boolean}\r\n     */\r\n    set depthTest(test) {\r\n        this._markerFillMaterial.depthTest = test;\r\n        this._markerFillMaterial.needsUpdate = true;\r\n\r\n        this._markerLineMaterial.depthTest = test;\r\n        this._markerLineMaterial.needsUpdate = true;\r\n    }\r\n\r\n    get depthTest() {\r\n        return this._markerFillMaterial.depthTest;\r\n    }\r\n\r\n    /**\r\n     * Sets the min-height of this marker\r\n     * @param height {number}\r\n     */\r\n    set minHeight(height) {\r\n        this._minHeight = height;\r\n    }\r\n\r\n    /**\r\n     * Sets the max-height of this marker\r\n     * @param height {number}\r\n     */\r\n    set maxHeight(height) {\r\n        this._markerObject.position.y = height + 0.01;\r\n    }\r\n\r\n    /**\r\n     * Sets the points for the shape of this marker.\r\n     * @param points {Vector2[]}\r\n     */\r\n    set shape(points) {\r\n\r\n        // remove old marker\r\n        this._markerObject.children.forEach(child => {\r\n            if (child.geometry && child.geometry.isGeometry) child.geometry.dispose();\r\n        });\r\n        this._markerObject.clear();\r\n\r\n        if (points.length < 3) return;\r\n\r\n        this._markerObject.position.x = this.position.x + 0.01;\r\n        this._markerObject.position.z = this.position.z + 0.01;\r\n\r\n        let maxY = this._markerObject.position.y;\r\n        let minY = this._minHeight;\r\n        let depth = maxY - minY;\r\n\r\n        let shape = new Shape(points);\r\n\r\n        // border-line\r\n        if (this._markerLineMaterial.opacity > 0) {\r\n            let points3d = [];\r\n            points.forEach(point => points3d.push(point.x, 0, point.y));\r\n            points3d.push(points[0].x, 0, points[0].y)\r\n\r\n            const preRenderHook = line => renderer => {\r\n                renderer.getSize(line.material.resolution);\r\n            };\r\n\r\n            let topLineGeo = new LineGeometry()\r\n            topLineGeo.setPositions(points3d);\r\n            topLineGeo.translate(-this.position.x, 0, -this.position.z);\r\n            let topLine = new Line2(topLineGeo, this._markerLineMaterial);\r\n            topLine.computeLineDistances();\r\n            topLine.onBeforeRender = preRenderHook(topLine);\r\n            this._markerObject.add(topLine);\r\n\r\n            let bottomLine = topLine.clone();\r\n            bottomLine.position.y = -depth;\r\n            bottomLine.computeLineDistances();\r\n            bottomLine.onBeforeRender = preRenderHook(bottomLine);\r\n            this._markerObject.add(bottomLine);\r\n\r\n            points.forEach(point => {\r\n                let pointLineGeo = new LineGeometry();\r\n                pointLineGeo.setPositions([\r\n                    point.x, 0, point.y,\r\n                    point.x, -depth, point.y\r\n                ])\r\n                pointLineGeo.translate(-this.position.x, 0, -this.position.z);\r\n                let pointLine = new Line2(pointLineGeo, this._markerLineMaterial);\r\n                pointLine.computeLineDistances();\r\n                pointLine.onBeforeRender = preRenderHook(pointLine);\r\n                pointLine.marker = this;\r\n                this._markerObject.add(pointLine);\r\n            });\r\n        }\r\n\r\n        // fill\r\n        if (this._markerFillMaterial.uniforms.markerColor.value.w > 0) {\r\n            let fillGeo = new ExtrudeBufferGeometry(shape, {\r\n                steps: 1,\r\n                depth: depth,\r\n                bevelEnabled: false\r\n            });\r\n            fillGeo.rotateX(Math.PI / 2); //make y to z\r\n            fillGeo.translate(-this.position.x, 0, -this.position.z);\r\n            let fill = new Mesh(fillGeo, this._markerFillMaterial);\r\n            fill.onBeforeRender = (renderer, scene, camera) => this._onBeforeRender(renderer, scene, camera);\r\n            fill.marker = this;\r\n            this._markerObject.add(fill);\r\n        }\r\n\r\n        // put render-hook on line (only) if there is no fill\r\n        else if (this._markerObject.children.length > 0) {\r\n            let oldHook = this._markerObject.children[0].onBeforeRender;\r\n            this._markerObject.children[0].onBeforeRender = (renderer, scene, camera, geometry, material, group) => {\r\n                this._onBeforeRender(renderer, scene, camera);\r\n                oldHook(renderer, scene, camera, geometry, material, group);\r\n            }\r\n        }\r\n    }\r\n\r\n}","/**\r\n * @author mrdoob / http://mrdoob.com/\r\n *\r\n * adapted for bluemap's purposes\r\n */\r\n\r\nimport {\r\n    Matrix4,\r\n    Object3D, Vector2,\r\n    Vector3\r\n} from \"three\";\r\n\r\nvar CSS2DObject = function ( element ) {\r\n\r\n    Object3D.call( this );\r\n\r\n    this.element = element;\r\n    this.element.style.position = 'absolute';\r\n\r\n    this.anchor = new Vector2();\r\n\r\n    this.addEventListener( 'removed', function () {\r\n\r\n        this.traverse( function ( object ) {\r\n\r\n            if ( object.element instanceof Element && object.element.parentNode !== null ) {\r\n\r\n                object.element.parentNode.removeChild( object.element );\r\n\r\n            }\r\n\r\n        } );\r\n\r\n    } );\r\n\r\n};\r\n\r\nCSS2DObject.prototype = Object.create( Object3D.prototype );\r\nCSS2DObject.prototype.constructor = CSS2DObject;\r\n\r\n//\r\n\r\nvar CSS2DRenderer = function () {\r\n\r\n    var _this = this;\r\n\r\n    var _width, _height;\r\n    var _widthHalf, _heightHalf;\r\n\r\n    var vector = new Vector3();\r\n    var viewMatrix = new Matrix4();\r\n    var viewProjectionMatrix = new Matrix4();\r\n\r\n    var cache = {\r\n        objects: new WeakMap()\r\n    };\r\n\r\n    var domElement = document.createElement( 'div' );\r\n    domElement.style.overflow = 'hidden';\r\n\r\n    this.domElement = domElement;\r\n\r\n    this.getSize = function () {\r\n\r\n        return {\r\n            width: _width,\r\n            height: _height\r\n        };\r\n\r\n    };\r\n\r\n    this.setSize = function ( width, height ) {\r\n\r\n        _width = width;\r\n        _height = height;\r\n\r\n        _widthHalf = _width / 2;\r\n        _heightHalf = _height / 2;\r\n\r\n        domElement.style.width = width + 'px';\r\n        domElement.style.height = height + 'px';\r\n\r\n    };\r\n\r\n    var renderObject = function ( object, scene, camera ) {\r\n\r\n        if ( object instanceof CSS2DObject ) {\r\n\r\n            object.onBeforeRender( _this, scene, camera );\r\n\r\n            vector.setFromMatrixPosition( object.matrixWorld );\r\n            vector.applyMatrix4( viewProjectionMatrix );\r\n\r\n            var element = object.element;\r\n            var style = 'translate(' + ( vector.x * _widthHalf + _widthHalf - object.anchor.x) + 'px,' + ( - vector.y * _heightHalf + _heightHalf - object.anchor.y ) + 'px)';\r\n\r\n            element.style.WebkitTransform = style;\r\n            element.style.MozTransform = style;\r\n            element.style.oTransform = style;\r\n            element.style.transform = style;\r\n\r\n            element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';\r\n\r\n            var objectData = {\r\n                distanceToCameraSquared: getDistanceToSquared( camera, object )\r\n            };\r\n\r\n            cache.objects.set( object, objectData );\r\n\r\n            if ( element.parentNode !== domElement ) {\r\n\r\n                domElement.appendChild( element );\r\n\r\n            }\r\n\r\n            object.onAfterRender( _this, scene, camera );\r\n\r\n        }\r\n\r\n        for ( var i = 0, l = object.children.length; i < l; i ++ ) {\r\n\r\n            renderObject( object.children[ i ], scene, camera );\r\n\r\n        }\r\n\r\n    };\r\n\r\n    var getDistanceToSquared = function () {\r\n\r\n        var a = new Vector3();\r\n        var b = new Vector3();\r\n\r\n        return function ( object1, object2 ) {\r\n\r\n            a.setFromMatrixPosition( object1.matrixWorld );\r\n            b.setFromMatrixPosition( object2.matrixWorld );\r\n\r\n            return a.distanceToSquared( b );\r\n\r\n        };\r\n\r\n    }();\r\n\r\n    var filterAndFlatten = function ( scene ) {\r\n\r\n        var result = [];\r\n\r\n        scene.traverse( function ( object ) {\r\n\r\n            if ( object instanceof CSS2DObject ) result.push( object );\r\n\r\n        } );\r\n\r\n        return result;\r\n\r\n    };\r\n\r\n    var zOrder = function ( scene ) {\r\n\r\n        var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {\r\n\r\n            var distanceA = cache.objects.get( a ).distanceToCameraSquared;\r\n            var distanceB = cache.objects.get( b ).distanceToCameraSquared;\r\n\r\n            return distanceA - distanceB;\r\n\r\n        } );\r\n\r\n        var zMax = sorted.length;\r\n\r\n        for ( var i = 0, l = sorted.length; i < l; i ++ ) {\r\n\r\n            sorted[ i ].element.style.zIndex = zMax - i;\r\n\r\n        }\r\n\r\n    };\r\n\r\n    this.render = function ( scene, camera ) {\r\n\r\n        if ( scene.autoUpdate === true ) scene.updateMatrixWorld();\r\n        if ( camera.parent === null ) camera.updateMatrixWorld();\r\n\r\n        viewMatrix.copy( camera.matrixWorldInverse );\r\n        viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );\r\n\r\n        renderObject( scene, scene, camera );\r\n        zOrder( scene );\r\n\r\n    };\r\n\r\n};\r\n\r\nexport { CSS2DObject, CSS2DRenderer };","import {Marker} from \"./Marker\";\r\nimport {CSS2DObject} from \"../util/CSS2DRenderer\";\r\nimport {htmlToElement} from \"../util/Utils\";\r\n\r\nexport class HTMLMarker extends Marker {\r\n\r\n    constructor(markerSet, id, parentObject) {\r\n        super(markerSet, id);\r\n\r\n        Object.defineProperty(this, 'isHTMLMarker', {value: true});\r\n        Object.defineProperty(this, 'type', {value: \"html\"});\r\n\r\n        this._markerElement = htmlToElement(`<div id=\"bm-marker-${this.id}\" class=\"bm-marker-${this.type}\"></div>`);\r\n        this._markerElement.addEventListener('click', event => this.onClick(this.position));\r\n        this._markerObject = new CSS2DObject(this._markerElement);\r\n        this._markerObject.position.copy(this.position);\r\n        this._markerObject.onBeforeRender = (renderer, scene, camera) => this._onBeforeRender(renderer, scene, camera);\r\n\r\n        parentObject.add(this._markerObject);\r\n    }\r\n\r\n    update(markerData) {\r\n        super.update(markerData);\r\n\r\n        if (markerData.html) {\r\n            this.html = markerData.html;\r\n        }\r\n\r\n        if (markerData.anchor) {\r\n            this.setAnchor(parseInt(markerData.anchor.x), parseInt(markerData.anchor.y));\r\n        }\r\n    }\r\n\r\n    _onBeforeRender(renderer, scene, camera) {\r\n        super._onBeforeRender(renderer, scene, camera);\r\n\r\n        this._markerElement.style.opacity = this._opacity;\r\n        this._markerElement.setAttribute(\"data-distance\", Math.round(this._distance));\r\n\r\n        if (this._opacity <= 0){\r\n            this._markerElement.style.pointerEvents = \"none\";\r\n        } else {\r\n            this._markerElement.style.pointerEvents = \"auto\";\r\n        }\r\n    }\r\n\r\n    dispose() {\r\n        this._markerObject.parent.remove(this._markerObject);\r\n\r\n        super.dispose();\r\n    }\r\n\r\n    set html(html) {\r\n        this._markerElement.innerHTML = html;\r\n    }\r\n\r\n    setAnchor(x, y) {\r\n        this._markerObject.anchor.set(x, y);\r\n    }\r\n\r\n    setPosition(x, y, z) {\r\n        super.setPosition(x, y, z);\r\n        this._markerObject.position.set(x, y, z);\r\n    }\r\n\r\n}","import {HTMLMarker} from \"./HTMLMarker\";\r\nimport {dispatchEvent} from \"../util/Utils\";\r\n\r\nexport class POIMarker extends HTMLMarker {\r\n\r\n    constructor(markerSet, id, parentObject) {\r\n        super(markerSet, id, parentObject);\r\n        this._markerElement.classList.add(\"bm-marker-poi\");\r\n\r\n        Object.defineProperty(this, 'isPOIMarker', {value: true});\r\n    }\r\n\r\n    update(markerData) {\r\n        super.update(markerData);\r\n\r\n        this.icon = markerData.icon ? markerData.icon : \"assets/poi.svg\";\r\n\r\n        //backwards compatibility for \"iconAnchor\"\r\n        if (!markerData.anchor) {\r\n            if (markerData.iconAnchor) {\r\n                this.setAnchor(parseInt(markerData.iconAnchor.x), parseInt(markerData.iconAnchor.y));\r\n            }\r\n        }\r\n    }\r\n\r\n    onClick(clickPosition) {\r\n        if (!dispatchEvent(this.manager.events, 'bluemapMarkerClick', {marker: this})) return;\r\n\r\n        this.followLink();\r\n\r\n        this._markerElement.classList.add(\"bm-marker-poi-show-label\");\r\n\r\n        let onRemoveLabel = () => {\r\n            this._markerElement.classList.remove(\"bm-marker-poi-show-label\");\r\n        };\r\n\r\n        this.manager.events.addEventListener('bluemapPopupMarker', onRemoveLabel, {once: true});\r\n        setTimeout(() => {\r\n            this.manager.events.addEventListener('bluemapCameraMoved', onRemoveLabel, {once: true});\r\n        }, 1000);\r\n    }\r\n\r\n    set label(label){\r\n        this._label = label;\r\n\r\n        this.updateHtml();\r\n    }\r\n\r\n    set icon(icon) {\r\n        this._icon = icon;\r\n\r\n        this.updateHtml();\r\n    }\r\n\r\n    updateHtml() {\r\n        let labelHtml = '';\r\n        if (this._label) labelHtml = `<div class=\"bm-marker-poi-label\">${this._label}</div>`;\r\n\r\n        this.html = `<img src=\"${this._icon}\" alt=\"POI-${this.id}\" draggable=\"false\">${labelHtml}`;\r\n    }\r\n\r\n}","import {HTMLMarker} from \"./HTMLMarker\";\r\n\r\nexport class PlayerMarker extends HTMLMarker {\r\n\r\n    constructor(markerSet, id, parentObject, playerUuid) {\r\n        super(markerSet, id, parentObject);\r\n        this._markerElement.classList.add(\"bm-marker-player\");\r\n\r\n        Object.defineProperty(this, 'isPlayerMarker', {value: true});\r\n\r\n        this._name = id;\r\n        this._head = \"assets/playerheads/steve.png\";\r\n        this.playerUuid = playerUuid;\r\n\r\n        this.updateHtml();\r\n    }\r\n\r\n    onClick(clickPosition) {\r\n        this.followLink();\r\n\r\n        this._markerElement.classList.add(\"bm-marker-poi-show-label\");\r\n\r\n        let onRemoveLabel = () => {\r\n            this._markerElement.classList.remove(\"bm-marker-poi-show-label\");\r\n        };\r\n\r\n        this.manager.events.addEventListener('bluemapPopupMarker', onRemoveLabel, {once: true});\r\n        setTimeout(() => {\r\n            this.manager.events.addEventListener('bluemapCameraMoved', onRemoveLabel, {once: true});\r\n        }, 1000);\r\n    }\r\n\r\n    set name(name){\r\n        this._name = name;\r\n\r\n        this.updateHtml();\r\n    }\r\n\r\n    set head(headImage) {\r\n        this._head = headImage;\r\n\r\n        this.updateHtml();\r\n    }\r\n\r\n    updateHtml() {\r\n        let labelHtml = '';\r\n        if (this._name) labelHtml = `<div class=\"bm-marker-poi-label\">${this._name}</div>`;\r\n\r\n        this.html = `<img src=\"${this._head}\" alt=\"PlayerHead-${this.id}\" draggable=\"false\">${labelHtml}`;\r\n    }\r\n\r\n}","import {ShapeMarker} from \"./ShapeMarker\";\r\nimport {Object3D} from \"three\";\r\nimport {LineMarker} from \"./LineMarker\";\r\nimport {ExtrudeMarker} from \"./ExtrudeMarker\";\r\nimport {HTMLMarker} from \"./HTMLMarker\";\r\nimport {POIMarker} from \"./POIMarker\";\r\nimport {Marker} from \"./Marker\";\r\nimport {PlayerMarker} from \"./PlayerMarker\";\r\n\r\nexport class MarkerSet {\r\n\r\n    static Source = {\r\n        CUSTOM: 0,\r\n        MARKER_FILE: 1\r\n    }\r\n\r\n    constructor(manager, id, mapId, events = null) {\r\n        Object.defineProperty(this, 'isMarkerSet', {value: true});\r\n\r\n        this.manager = manager;\r\n        this.id = id;\r\n\r\n        this._mapId = mapId;\r\n        this._objectMarkerObject = new Object3D();\r\n        this._elementMarkerObject = new Object3D();\r\n        this.events = events;\r\n\r\n        this.label = this.id;\r\n        this.toggleable = true;\r\n        this.defaultHide = false;\r\n\r\n        this.visible = undefined;\r\n\r\n        this._source = MarkerSet.Source.CUSTOM;\r\n\r\n        this._marker = {};\r\n    }\r\n\r\n    update(markerSetData) {\r\n        this._source = MarkerSet.Source.MARKER_FILE;\r\n\r\n        this.label = markerSetData.label ? markerSetData.label : this.id;\r\n        this.toggleable = markerSetData.toggleable !== undefined ? !!markerSetData.toggleable : true;\r\n        this.defaultHide = !!markerSetData.defaultHide;\r\n        if (this.visible === undefined) this.visible = this.defaultHide;\r\n\r\n        let prevMarkers = this._marker;\r\n        this._marker = {};\r\n        if (Array.isArray(markerSetData.marker)){\r\n            for (let markerData of markerSetData.marker) {\r\n                let markerId = markerData.id;\r\n                if (!markerId) continue;\r\n                if (this._marker[markerId]) continue; // skip duplicate id's\r\n\r\n                let mapId = markerData.map;\r\n                if (mapId !== this._mapId) continue;\r\n\r\n                this._marker[markerId] = prevMarkers[markerId];\r\n                delete prevMarkers[markerId];\r\n\r\n                this.updateMarker(markerId, markerData);\r\n            }\r\n        }\r\n\r\n        //remaining (removed) markers\r\n        for (let markerId in prevMarkers) {\r\n            if (!prevMarkers.hasOwnProperty(markerId)) continue;\r\n            if (!prevMarkers[markerId] || !prevMarkers[markerId].isMarker) continue;\r\n\r\n            // keep markers that were not loaded from the marker-file\r\n            if (prevMarkers[markerId]._source !== Marker.Source.MARKER_FILE){\r\n                this._marker[markerId] = prevMarkers[markerId];\r\n                continue;\r\n            }\r\n\r\n            prevMarkers[markerId].dispose();\r\n        }\r\n    }\r\n\r\n    updateMarker(markerId, markerData){\r\n        let markerType = markerData.type;\r\n        if (!markerType) return;\r\n\r\n        if (!this._marker[markerId] || !this._marker[markerId].isMarker) {\r\n            this.createMarker(markerId, markerType);\r\n        } else if (this._marker[markerId].type !== markerType){\r\n            this._marker[markerId].dispose();\r\n            this.createMarker(markerId, markerType);\r\n        }\r\n\r\n        if (!this._marker[markerId]) return;\r\n\r\n        this._marker[markerId].update(markerData);\r\n    }\r\n\r\n    createMarker(id, type) {\r\n        switch (type) {\r\n            case \"html\" : this._marker[id] = new HTMLMarker(this, id, this._elementMarkerObject); break;\r\n            case \"poi\" : this._marker[id] = new POIMarker(this, id, this._elementMarkerObject); break;\r\n            case \"shape\" : this._marker[id] = new ShapeMarker(this, id, this._objectMarkerObject); break;\r\n            case \"line\" : this._marker[id] = new LineMarker(this, id, this._objectMarkerObject); break;\r\n            case \"extrude\" : this._marker[id] = new ExtrudeMarker(this, id, this._objectMarkerObject); break;\r\n            default : return null;\r\n        }\r\n\r\n        return this._marker[id];\r\n    }\r\n\r\n    createPlayerMarker(playerUuid) {\r\n        let id = playerUuid;\r\n        this._marker[id] = new PlayerMarker(this, id, this._elementMarkerObject, playerUuid);\r\n        return this._marker[id];\r\n    }\r\n\r\n    get marker() {\r\n        return this._marker.values();\r\n    }\r\n\r\n    dispose() {\r\n        let marker = {...this._marker};\r\n        for (let markerId in marker){\r\n            if (!marker.hasOwnProperty(markerId)) continue;\r\n            if (!marker[markerId] || !marker[markerId].isMarker) continue;\r\n\r\n            marker[markerId].dispose();\r\n        }\r\n\r\n        this._marker = {};\r\n        delete this.manager.markerSets[this.id];\r\n    }\r\n\r\n}","import {alert, dispatchEvent} from \"../util/Utils\";\r\nimport {FileLoader, Scene} from \"three\";\r\nimport {MarkerSet} from \"./MarkerSet\";\r\nimport {HTMLMarker} from \"./HTMLMarker\";\r\n\r\nexport class MarkerManager {\r\n\r\n    constructor(markerFileUrl, mapId, events = null) {\r\n        Object.defineProperty(this, 'isMarkerManager', {value: true});\r\n\r\n        this.markerFileUrl = markerFileUrl;\r\n        this.mapId = mapId;\r\n        this.events = events;\r\n\r\n        this.markerSets = {};\r\n\r\n        this.objectMarkerScene = new Scene(); //3d markers\r\n        this.elementMarkerScene = new Scene(); //html markers\r\n\r\n        this._popupId = 0;\r\n    }\r\n\r\n    update() {\r\n        return this.loadMarkersFile()\r\n            .then(markersFile => {\r\n                let prevMarkerSets = this.markerSets;\r\n                this.markerSets = {};\r\n                if (Array.isArray(markersFile.markerSets)){\r\n                    for (let markerSetData of markersFile.markerSets){\r\n                        let markerSetId = markerSetData.id;\r\n                        if (!markerSetId) continue;\r\n                        if (this.markerSets[markerSetId]) continue; // skip duplicate id's\r\n\r\n                        this.markerSets[markerSetId] = prevMarkerSets[markerSetId];\r\n                        delete prevMarkerSets[markerSetId];\r\n\r\n                        this.updateMarkerSet(markerSetId, markerSetData);\r\n                    }\r\n                }\r\n\r\n                //remaining (removed) markerSets\r\n                for (let markerSetId in prevMarkerSets) {\r\n                    if (!prevMarkerSets.hasOwnProperty(markerSetId)) continue;\r\n                    if (!prevMarkerSets[markerSetId] || !prevMarkerSets[markerSetId].isMarkerSet) continue;\r\n\r\n\r\n                    // keep marker-sets that were not loaded from the marker-file\r\n                    if (prevMarkerSets[markerSetId]._source !== MarkerSet.Source.MARKER_FILE){\r\n                        this.markerSets[markerSetId] = prevMarkerSets[markerSetId];\r\n                        continue;\r\n                    }\r\n\r\n                    prevMarkerSets[markerSetId].dispose();\r\n                }\r\n            })\r\n            .catch(reason => {\r\n                alert(this.events, reason, \"warning\");\r\n            });\r\n    }\r\n\r\n    updateMarkerSet(markerSetId, markerSetData) {\r\n        if (!this.markerSets[markerSetId] || !this.markerSets[markerSetId].isMarkerSet){\r\n            this.createMarkerSet(markerSetId);\r\n            this.objectMarkerScene.add(this.markerSets[markerSetId]._objectMarkerObject);\r\n            this.elementMarkerScene.add(this.markerSets[markerSetId]._elementMarkerObject);\r\n        }\r\n\r\n        this.markerSets[markerSetId].update(markerSetData);\r\n    }\r\n\r\n    createMarkerSet(id) {\r\n        this.markerSets[id] = new MarkerSet(this, id, this.mapId, this.events);\r\n        return this.markerSets[id];\r\n    }\r\n\r\n    dispose() {\r\n        let sets = {...this.markerSets};\r\n        for (let markerSetId in sets){\r\n            if (!sets.hasOwnProperty(markerSetId)) continue;\r\n            if (!sets[markerSetId] || !sets[markerSetId].isMarkerSet) continue;\r\n\r\n            sets[markerSetId].dispose();\r\n        }\r\n\r\n        this.markerSets = {};\r\n    }\r\n\r\n    showPopup(html, x, y, z, autoRemove = true, onRemoval = null){\r\n        let marker = new HTMLMarker(this, `popup-${this._popupId++}`, this.elementMarkerScene);\r\n        marker.setPosition(x, y, z);\r\n        marker.html = html;\r\n\r\n        marker.onDisposal = onRemoval;\r\n\r\n        dispatchEvent(this.events, 'bluemapPopupMarker', {marker: marker});\r\n\r\n        if (autoRemove){\r\n            let onRemove = () => {\r\n                marker.blendOut(200, finished => {\r\n                    if (finished) marker.dispose();\r\n                });\r\n            };\r\n\r\n            this.events.addEventListener('bluemapPopupMarker', onRemove, {once: true});\r\n            setTimeout(() => {\r\n                this.events.addEventListener('bluemapCameraMoved', onRemove, {once: true});\r\n            }, 1000);\r\n        }\r\n\r\n        marker.blendIn(200);\r\n        return marker;\r\n    }\r\n\r\n    /**\r\n     * Loads the markers.json file for this map\r\n     * @returns {Promise<Object>}\r\n     */\r\n    loadMarkersFile() {\r\n        return new Promise((resolve, reject) => {\r\n            alert(this.events, `Loading markers from '${this.markerFileUrl}'...`, \"fine\");\r\n\r\n            let loader = new FileLoader();\r\n            loader.setResponseType(\"json\");\r\n            loader.load(this.markerFileUrl,\r\n                markerFile => {\r\n                    if (!markerFile) reject(`Failed to parse '${this.markerFileUrl}'!`);\r\n                    else resolve(markerFile);\r\n                },\r\n                () => {},\r\n                () => reject(`Failed to load '${this.markerFileUrl}'!`)\r\n            )\r\n        });\r\n    }\r\n\r\n}","import {\r\n\tClampToEdgeWrapping,\r\n\tFileLoader, FrontSide, NearestFilter, NearestMipMapLinearFilter, Raycaster,\r\n\tScene, ShaderMaterial, Texture, Vector2, Vector3, VertexColors\r\n} from \"three\";\r\nimport {alert, dispatchEvent, hashTile, stringToImage} from \"../util/Utils\";\r\nimport {TileManager} from \"./TileManager\";\r\nimport {TileLoader} from \"./TileLoader\";\r\nimport {MarkerManager} from \"../markers/MarkerManager\";\r\n\r\nexport class Map {\r\n\r\n\tconstructor(id, dataUrl, events = null) {\r\n\t\tObject.defineProperty( this, 'isMap', { value: true } );\r\n\r\n\t\tthis.id = id;\r\n\t\tthis.events = events;\r\n\t\tthis.dataUrl = dataUrl;\r\n\r\n\t\tthis.name = this.id;\r\n\t\tthis.world = \"-\";\r\n\r\n\t\tthis.startPos = {x: 0, z: 0};\r\n\t\tthis.skyColor = {r: 0, g: 0, b: 0};\r\n\t\tthis.ambientLight = 0;\r\n\r\n\t\tthis.hires = {\r\n\t\t\ttileSize: {x: 32, z: 32},\r\n\t\t\tscale: {x: 1, z: 1},\r\n\t\t\ttranslate: {x: 2, z: 2}\r\n\t\t};\r\n\t\tthis.lowres = {\r\n\t\t\ttileSize: {x: 32, z: 32},\r\n\t\t\tscale: {x: 1, z: 1},\r\n\t\t\ttranslate: {x: 2, z: 2}\r\n\t\t};\r\n\r\n\t\tthis.scene = new Scene();\r\n\t\tthis.scene.autoUpdate = false;\r\n\r\n\t\tthis.raycaster = new Raycaster();\r\n\r\n\t\tthis.hiresMaterial = null;\r\n\t\tthis.lowresMaterial = null;\r\n\t\tthis.loadedTextures = [];\r\n\r\n\t\tthis.hiresTileManager = null;\r\n\t\tthis.lowresTileManager = null;\r\n\r\n\t\tthis.markerManager = new MarkerManager(this.dataUrl + \"../markers.json\", this.id, this.events);\r\n\t}\r\n\r\n\t/**\r\n\t * Loads textures and materials for this map so it is ready to load map-tiles\r\n\t * @returns {Promise<void>}\r\n\t */\r\n\tload(hiresVertexShader, hiresFragmentShader, lowresVertexShader, lowresFragmentShader, uniforms) {\r\n\t\tthis.unload()\r\n\r\n\t\tlet settingsFilePromise = this.loadSettingsFile();\r\n\t\tlet textureFilePromise = this.loadTexturesFile();\r\n\t\tlet markerUpdatePromise = this.markerManager.update();\r\n\r\n\t\tthis.lowresMaterial = this.createLowresMaterial(lowresVertexShader, lowresFragmentShader, uniforms);\r\n\r\n\t\tlet settingsPromise = settingsFilePromise\r\n\t\t\t.then(worldSettings => {\r\n\t\t\t\tthis.name = worldSettings.name ? worldSettings.name : this.name;\r\n\t\t\t\tthis.world = worldSettings.world ? worldSettings.world : this.world;\r\n\r\n\t\t\t\tthis.startPos = {...this.startPos, ...worldSettings.startPos};\r\n\t\t\t\tthis.skyColor = {...this.skyColor, ...worldSettings.skyColor};\r\n\t\t\t\tthis.ambientLight = worldSettings.ambientLight ? worldSettings.ambientLight : 0;\r\n\r\n\t\t\t\tif (worldSettings.hires === undefined) worldSettings.hires = {};\r\n\t\t\t\tif (worldSettings.lowres === undefined) worldSettings.lowres = {};\r\n\r\n\t\t\t\tthis.hires = {\r\n\t\t\t\t\ttileSize: {...this.hires.tileSize, ...worldSettings.hires.tileSize},\r\n\t\t\t\t\tscale: {...this.hires.scale, ...worldSettings.hires.scale},\r\n\t\t\t\t\ttranslate: {...this.hires.translate, ...worldSettings.hires.translate}\r\n\t\t\t\t};\r\n\t\t\t\tthis.lowres = {\r\n\t\t\t\t\ttileSize: {...this.lowres.tileSize, ...worldSettings.lowres.tileSize},\r\n\t\t\t\t\tscale: {...this.lowres.scale, ...worldSettings.lowres.scale},\r\n\t\t\t\t\ttranslate: {...this.lowres.translate, ...worldSettings.lowres.translate}\r\n\t\t\t\t};\r\n\t\t\t});\r\n\r\n\t\tlet mapPromise = Promise.all([settingsPromise, textureFilePromise])\r\n            .then(values => {\r\n                let textures = values[1];\r\n                if (textures === null) throw new Error(\"Failed to parse textures.json!\");\r\n\r\n                this.hiresMaterial = this.createHiresMaterial(hiresVertexShader, hiresFragmentShader, uniforms, textures);\r\n\r\n                this.hiresTileManager = new TileManager(this.scene, new TileLoader(`${this.dataUrl}hires/`, this.hiresMaterial, this.hires, 1), this.onTileLoad(\"hires\"), this.onTileUnload(\"hires\"), this.events);\r\n                this.lowresTileManager = new TileManager(this.scene, new TileLoader(`${this.dataUrl}lowres/`, this.lowresMaterial, this.lowres, 2), this.onTileLoad(\"lowres\"), this.onTileUnload(\"lowres\"), this.events);\r\n\r\n                alert(this.events, `Map '${this.id}' is loaded.`, \"fine\");\r\n            });\r\n\r\n\t\treturn Promise.all([mapPromise, markerUpdatePromise]);\r\n\t}\r\n\r\n\tonTileLoad = layer => tile => {\r\n\t\tdispatchEvent(this.events, \"bluemapMapTileLoaded\", {\r\n\t\t\ttile: tile,\r\n\t\t\tlayer: layer\r\n\t\t});\r\n\t}\r\n\r\n\tonTileUnload = layer => tile => {\r\n\t\tdispatchEvent(this.events, \"bluemapMapTileUnloaded\", {\r\n\t\t\ttile: tile,\r\n\t\t\tlayer: layer\r\n\t\t});\r\n\t}\r\n\r\n\tloadMapArea(x, z, hiresViewDistance, lowresViewDistance) {\r\n\t\tif (!this.isLoaded) return;\r\n\r\n\t\tlet hiresX = Math.floor((x - this.hires.translate.x) / this.hires.tileSize.x);\r\n\t\tlet hiresZ = Math.floor((z - this.hires.translate.z) / this.hires.tileSize.z);\r\n\t\tlet hiresViewX = Math.floor(hiresViewDistance / this.hires.tileSize.x);\r\n\t\tlet hiresViewZ = Math.floor(hiresViewDistance / this.hires.tileSize.z);\r\n\r\n\t\tlet lowresX = Math.floor((x - this.lowres.translate.x) / this.lowres.tileSize.x);\r\n\t\tlet lowresZ = Math.floor((z - this.lowres.translate.z) / this.lowres.tileSize.z);\r\n\t\tlet lowresViewX = Math.floor(lowresViewDistance / this.lowres.tileSize.x);\r\n\t\tlet lowresViewZ = Math.floor(lowresViewDistance / this.lowres.tileSize.z);\r\n\r\n\t\tthis.hiresTileManager.loadAroundTile(hiresX, hiresZ, hiresViewX, hiresViewZ);\r\n\t\tthis.lowresTileManager.loadAroundTile(lowresX, lowresZ, lowresViewX, lowresViewZ);\r\n\t}\r\n\r\n    /**\r\n     * Loads the settings.json file for this map\r\n     * @returns {Promise<Object>}\r\n     */\r\n    loadSettingsFile() {\r\n        return new Promise((resolve, reject) => {\r\n            alert(this.events, `Loading settings for map '${this.id}'...`, \"fine\");\r\n\r\n            let loader = new FileLoader();\r\n            loader.setResponseType(\"json\");\r\n            loader.load(this.dataUrl + \"../settings.json\",\r\n                settings => {\r\n                    if (settings.maps && settings.maps[this.id]) {\r\n                        resolve(settings.maps[this.id]);\r\n                    } else {\r\n                        reject(`the settings.json does not contain informations for map: ${this.id}`);\r\n                    }\r\n                },\r\n                () => {},\r\n                () => reject(`Failed to load the settings.json for map: ${this.id}`)\r\n            )\r\n        });\r\n    }\r\n\r\n\t/**\r\n\t * Loads the textures.json file for this map\r\n\t * @returns {Promise<Object>}\r\n\t */\r\n\tloadTexturesFile() {\r\n\t\treturn new Promise((resolve, reject) => {\r\n\t\t\talert(this.events, `Loading textures for map '${this.id}'...`, \"fine\");\r\n\r\n\t\t\tlet loader = new FileLoader();\r\n\t\t\tloader.setResponseType(\"json\");\r\n\t\t\tloader.load(this.dataUrl + \"../textures.json\",\r\n\t\t\t\tresolve,\r\n\t\t\t\t() => {},\r\n\t\t\t\t() => reject(`Failed to load the textures.json for map: ${this.id}`)\r\n\t\t\t)\r\n\t\t});\r\n\t}\r\n\r\n\t/**\r\n\t * Creates a hires Material with the given textures\r\n\t * @param vertexShader\r\n\t * @param fragmentShader\r\n\t * @param uniforms\r\n\t * @param textures the textures\r\n\t * @returns {ShaderMaterial[]} the hires Material (array because its a multi-material)\r\n\t */\r\n\tcreateHiresMaterial(vertexShader, fragmentShader, uniforms, textures) {\r\n\t\tlet materials = [];\r\n\t\tif (!Array.isArray(textures.textures)) throw new Error(\"Invalid texture.json: 'textures' is not an array!\")\r\n\t\tfor (let i = 0; i < textures.textures.length; i++) {\r\n\t\t\tlet textureSettings = textures.textures[i];\r\n\r\n\t\t\tlet color = textureSettings.color;\r\n\t\t\tif (!Array.isArray(color) || color.length < 4){\r\n\t\t\t\tcolor = [0, 0, 0, 0];\r\n\t\t\t}\r\n\r\n\t\t\tlet opaque = color[3] === 1;\r\n\t\t\tlet transparent = !!textureSettings.transparent;\r\n\r\n\t\t\tlet texture = new Texture();\r\n\t\t\ttexture.image = stringToImage(textureSettings.texture);\r\n\r\n\t\t\ttexture.anisotropy = 1;\r\n\t\t\ttexture.generateMipmaps = opaque || transparent;\r\n\t\t\ttexture.magFilter = NearestFilter;\r\n\t\t\ttexture.minFilter = texture.generateMipmaps ? NearestMipMapLinearFilter : NearestFilter;\r\n\t\t\ttexture.wrapS = ClampToEdgeWrapping;\r\n\t\t\ttexture.wrapT = ClampToEdgeWrapping;\r\n\t\t\ttexture.flipY = false;\r\n\t\t\ttexture.flatShading = true;\r\n\t\t\ttexture.needsUpdate = true;\r\n\r\n\t\t\tthis.loadedTextures.push(texture);\r\n\r\n\t\t\tlet material = new ShaderMaterial({\r\n\t\t\t\tuniforms: {\r\n\t\t\t\t\t...uniforms,\r\n\t\t\t\t\ttextureImage: {\r\n\t\t\t\t\t\ttype: 't',\r\n\t\t\t\t\t\tvalue: texture\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tvertexShader: vertexShader,\r\n\t\t\t\tfragmentShader: fragmentShader,\r\n\t\t\t\ttransparent: transparent,\r\n\t\t\t\tdepthWrite: true,\r\n\t\t\t\tdepthTest: true,\r\n\t\t\t\tvertexColors: VertexColors,\r\n\t\t\t\tside: FrontSide,\r\n\t\t\t\twireframe: false,\r\n\t\t\t});\r\n\r\n\t\t\tmaterial.needsUpdate = true;\r\n\t\t\tmaterials[i] = material;\r\n\t\t}\r\n\r\n\t\treturn materials;\r\n\t}\r\n\r\n\t/**\r\n\t * Creates a lowres Material\r\n\t * @returns {ShaderMaterial} the hires Material\r\n\t */\r\n\tcreateLowresMaterial(vertexShader, fragmentShader, uniforms) {\r\n\t\treturn new ShaderMaterial({\r\n\t\t\tuniforms: uniforms,\r\n\t\t\tvertexShader: vertexShader,\r\n\t\t\tfragmentShader: fragmentShader,\r\n\t\t\ttransparent: false,\r\n\t\t\tdepthWrite: true,\r\n\t\t\tdepthTest: true,\r\n\t\t\tvertexColors: VertexColors,\r\n\t\t\tside: FrontSide,\r\n\t\t\twireframe: false\r\n\t\t});\r\n\t}\r\n\r\n\tunload() {\r\n\t\tif (this.hiresTileManager) this.hiresTileManager.unload();\r\n\t\tthis.hiresTileManager = null;\r\n\r\n\t\tif (this.lowresTileManager) this.lowresTileManager.unload();\r\n\t\tthis.lowresTileManager = null;\r\n\r\n\t\tif (this.hiresMaterial) this.hiresMaterial.forEach(material => material.dispose());\r\n\t\tthis.hiresMaterial = null;\r\n\r\n\t\tif (this.lowresMaterial) this.lowresMaterial.dispose();\r\n\t\tthis.lowresMaterial = null;\r\n\r\n\t\tthis.loadedTextures.forEach(texture => texture.dispose());\r\n\t\tthis.loadedTextures = [];\r\n\r\n\t\tthis.markerManager.dispose();\r\n\t}\r\n\r\n\t/**\r\n\t * Ray-traces and returns the terrain-height at a specific location, returns <code>false</code> if there is no map-tile loaded at that location\r\n\t * @param x\r\n\t * @param z\r\n\t * @returns {boolean|number}\r\n\t */\r\n\tterrainHeightAt(x, z) {\r\n\t\tif (!this.isLoaded) return false;\r\n\r\n\t\tthis.raycaster.set(\r\n\t\t\tnew Vector3(x, 300, z), // ray-start\r\n\t\t\tnew Vector3(0, -1, 0) // ray-direction\r\n\t\t);\r\n\t\tthis.raycaster.near = 1;\r\n\t\tthis.raycaster.far = 300;\r\n\t\tthis.raycaster.layers.enableAll();\r\n\r\n\t\tlet hiresTileHash = hashTile(Math.floor((x - this.hires.translate.x) / this.hires.tileSize.x), Math.floor((z - this.hires.translate.z) / this.hires.tileSize.z));\r\n\t\tlet tile = this.hiresTileManager.tiles[hiresTileHash];\r\n\t\tif (!tile || !tile.model) {\r\n\t\t\tlet lowresTileHash = hashTile(Math.floor((x - this.lowres.translate.x) / this.lowres.tileSize.x), Math.floor((z - this.lowres.translate.z) / this.lowres.tileSize.z));\r\n\t\t\ttile = this.lowresTileManager.tiles[lowresTileHash];\r\n\t\t}\r\n\r\n\t\tif (!tile || !tile.model){\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\ttry {\r\n\t\t\tlet intersects = this.raycaster.intersectObjects([tile.model]);\r\n\t\t\tif (intersects.length > 0) {\r\n\t\t\t\treturn intersects[0].point.y;\r\n\t\t\t}\r\n\t\t} catch (err) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\t}\r\n\r\n\tdispose() {\r\n\t\tthis.unload();\r\n\t}\r\n\r\n\tget isLoaded() {\r\n\t\treturn !!(this.hiresMaterial && this.lowresMaterial);\r\n\t}\r\n\r\n}\r\n","export const SKY_FRAGMENT_SHADER = `\r\nuniform float sunlight;\r\nuniform float ambientLight;\r\nuniform vec3 skyColor;\r\n\r\nvarying vec3 vPosition;\r\n\r\nvoid main() {\r\n\tfloat horizonWidth = 0.005;\r\n\tfloat horizonHeight = 0.0;\r\n\t\r\n\tvec4 color = vec4(skyColor * max(sunlight, ambientLight), 1.0);\r\n\tfloat voidMultiplier = (clamp(vPosition.y - horizonHeight, -horizonWidth, horizonWidth) + horizonWidth) / (horizonWidth * 2.0);\r\n\tcolor.rgb *= voidMultiplier;\r\n\r\n\tgl_FragColor = color;\r\n}\r\n`;\r\n","export const SKY_VERTEX_SHADER = `\r\nvarying vec3 vPosition;\r\nvoid main() {\r\n\tvPosition = position;\r\n\t\r\n\tgl_Position = \r\n\t\tprojectionMatrix *\r\n\t\tmodelViewMatrix *\r\n\t\tvec4(position, 1);\r\n}\r\n`;\r\n","import {\r\n\tScene,\r\n\tVector3,\r\n\tMesh,\r\n\tSphereGeometry,\r\n\tShaderMaterial,\r\n\tBackSide\r\n} from 'three';\r\n\r\nimport { SKY_FRAGMENT_SHADER } from './SkyFragmentShader';\r\nimport { SKY_VERTEX_SHADER } from './SkyVertexShader';\r\n\r\nexport class SkyboxScene extends Scene {\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tthis.autoUpdate = false;\r\n\r\n\t\tObject.defineProperty( this, 'isSkyboxScene', { value: true } );\r\n\r\n\t\tthis.UNIFORM_sunlight = {\r\n\t\t\tvalue: 1\r\n\t\t};\r\n\r\n\t\tthis.UNIFORM_skyColor = {\r\n\t\t\tvalue: new Vector3(0.5, 0.5, 1)\r\n\t\t};\r\n\r\n\t\tthis.UNIFORM_ambientLight = {\r\n\t\t\tvalue: 0\r\n\t\t};\r\n\r\n\t\tlet geometry = new SphereGeometry(1, 40, 5);\r\n\t\tlet material = new ShaderMaterial({\r\n\t\t\tuniforms: {\r\n\t\t\t\tsunlight: this.UNIFORM_sunlight,\r\n\t\t\t\tskyColor: this.UNIFORM_skyColor,\r\n\t\t\t\tambientLight: this.UNIFORM_ambientLight,\r\n\t\t\t},\r\n\t\t\tvertexShader: SKY_VERTEX_SHADER,\r\n\t\t\tfragmentShader: SKY_FRAGMENT_SHADER,\r\n\t\t\tside: BackSide\r\n\t\t});\r\n\t\tlet skybox = new Mesh(geometry, material);\r\n\r\n\t\tthis.add(skybox);\r\n\t}\r\n\r\n\tget sunlight() {\r\n\t\treturn this.UNIFORM_sunlight.value;\r\n\t}\r\n\r\n\tset sunlight(strength) {\r\n\t\tthis.UNIFORM_sunlight.value = strength;\r\n\t}\r\n\r\n\tget skyColor() {\r\n\t\treturn this.UNIFORM_skyColor.value;\r\n\t}\r\n\r\n\tset skyColor(color) {\r\n\t\tthis.UNIFORM_skyColor.value = color;\r\n\t}\r\n\r\n\tget ambientLight() {\r\n\t\treturn this.UNIFORM_ambientLight.value;\r\n\t}\r\n\r\n\tset ambientLight(strength) {\r\n\t\tthis.UNIFORM_ambientLight.value = strength;\r\n\t}\r\n\r\n}","import {MathUtils, Vector3} from \"three\";\r\nimport {dispatchEvent} from \"../util/Utils\";\r\n\r\nexport class ControlsManager {\r\n\r\n\tconstructor(mapViewer, camera) {\r\n\t\tObject.defineProperty( this, 'isControlsManager', { value: true } );\r\n\r\n\t\tthis.mapViewer = mapViewer;\r\n\t\tthis.camera = camera;\r\n\r\n\t\tthis.positionValue = new Vector3(0, 0, 0);\r\n\r\n\t\tthis.rotationValue = 0;\r\n\t\tthis.angleValue = 0;\r\n\r\n\t\tthis.distanceValue = 500;\r\n\r\n\t\tthis.orthoValue = 0;\r\n\r\n\t\tthis.valueChanged = true;\r\n\t\tthis.lastMapUpdatePosition = this.positionValue.clone();\r\n\r\n\t\tthis.controlsValue = null;\r\n\r\n\t\tthis.updateCamera();\r\n\t}\r\n\r\n\tupdate(deltaTime, map) {\r\n\t\tif (deltaTime > 50) deltaTime = 50; // assume min 20 UPS\r\n\r\n\t\tif (this.controlsValue && typeof this.controlsValue.update === \"function\")\r\n\t\t\tthis.controlsValue.update(deltaTime, map);\r\n\t}\r\n\r\n\tupdateCamera() {\r\n\t\tif (this.valueChanged) {\r\n\t\t\t// prevent problems with the rotation when the angle is 0 (top-down) or distance is 0 (first-person)\r\n\t\t\tlet rotatableAngle = this.angleValue;\r\n\t\t\tif (Math.abs(rotatableAngle) <= 0.0001) rotatableAngle = 0.0001;\r\n\t\t\tlet rotatableDistance = this.distanceValue;\r\n\t\t\tif (Math.abs(rotatableDistance) <= 0.0001) rotatableDistance = -0.0001;\r\n\r\n\t\t\t// fix distance for ortho-effect\r\n\t\t\tif (this.orthoValue > 0) {\r\n\t\t\t\trotatableDistance = MathUtils.lerp(rotatableDistance, Math.max(rotatableDistance, 300), Math.pow(this.orthoValue, 8));\r\n\t\t\t}\r\n\r\n\t\t\t// calculate rotationVector\r\n\t\t\tlet rotationVector = new Vector3(Math.sin(this.rotationValue), 0, -Math.cos(this.rotationValue)); // 0 is towards north\r\n\t\t\tlet angleRotationAxis = new Vector3(0, 1, 0).cross(rotationVector);\r\n\t\t\trotationVector.applyAxisAngle(angleRotationAxis, (Math.PI / 2) - rotatableAngle);\r\n\t\t\trotationVector.multiplyScalar(rotatableDistance);\r\n\r\n\t\t\t// position camera\r\n\t\t\tthis.camera.position.copy(this.positionValue).sub(rotationVector);\r\n\t\t\tthis.camera.lookAt(this.positionValue);\r\n\r\n\t\t\t// update ortho\r\n\t\t\tthis.camera.distance = this.distanceValue;\r\n\t\t\tthis.camera.ortho = this.orthoValue;\r\n\r\n\t\t\t// optimize far/near planes\r\n\t\t\tif (this.orthoValue <= 0) {\r\n\t\t\t\tlet near = MathUtils.clamp(this.distanceValue / 1000, 0.01, 1);\r\n\t\t\t\tlet far = MathUtils.clamp(this.distanceValue * 2, Math.max(near + 1, 2000), this.distanceValue + 5000);\r\n\t\t\t\tif (far - near > 10000) near = far - 10000;\r\n\t\t\t\tthis.camera.near = near;\r\n\t\t\t\tthis.camera.far = far;\r\n\t\t\t} else {\r\n\t\t\t\tthis.camera.near = 1;\r\n\t\t\t\tthis.camera.far = rotatableDistance + 300;\r\n\t\t\t}\r\n\r\n\t\t\t// event\r\n\t\t\tdispatchEvent(this.mapViewer.events, \"bluemapCameraMoved\", {\r\n\t\t\t\tcontrolsManager: this,\r\n\t\t\t\tcamera: this.camera\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\t// if the position changed, update map to show new position\r\n\t\tif (this.mapViewer.map) {\r\n\t\t\tlet triggerDistance = 1;\r\n\t\t\tif (this.valueChanged) {\r\n\t\t\t\ttriggerDistance = this.mapViewer.loadedHiresViewDistance * 0.8;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tMath.abs(this.lastMapUpdatePosition.x - this.positionValue.x) >= triggerDistance ||\r\n\t\t\t\tMath.abs(this.lastMapUpdatePosition.z - this.positionValue.z) >= triggerDistance\r\n\t\t\t) {\r\n\t\t\t\tthis.lastMapUpdatePosition = this.positionValue.clone();\r\n\t\t\t\tthis.mapViewer.loadMapArea(this.positionValue.x, this.positionValue.z);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tthis.valueChanged = false;\r\n\t}\r\n\r\n\thandleValueChange() {\r\n\t\tthis.valueChanged = true;\r\n\t}\r\n\r\n\tget x() {\r\n\t\treturn this.positionValue.x;\r\n\t}\r\n\r\n\tset x(x) {\r\n\t\tthis.positionValue.x = x;\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tget y() {\r\n\t\treturn this.positionValue.y;\r\n\t}\r\n\r\n\tset y(y) {\r\n\t\tthis.positionValue.y = y;\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tget z() {\r\n\t\treturn this.positionValue.z;\r\n\t}\r\n\r\n\tset z(z) {\r\n\t\tthis.positionValue.z = z;\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tget position() {\r\n\t\treturn this.positionValue;\r\n\t}\r\n\r\n\tset position(position) {\r\n\t\tthis.position.copy(position);\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tget rotation() {\r\n\t\treturn this.rotationValue;\r\n\t}\r\n\r\n\tset rotation(rotation) {\r\n\t\tthis.rotationValue = rotation;\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tget angle() {\r\n\t\treturn this.angleValue;\r\n\t}\r\n\r\n\tset angle(angle) {\r\n\t\tthis.angleValue = angle;\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tget distance() {\r\n\t\treturn this.distanceValue;\r\n\t}\r\n\r\n\tset distance(distance) {\r\n\t\tthis.distanceValue = distance;\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tget ortho() {\r\n\t\treturn this.orthoValue;\r\n\t}\r\n\r\n\tset ortho(ortho) {\r\n\t\tthis.orthoValue = ortho;\r\n\t\tthis.handleValueChange();\r\n\t}\r\n\r\n\tset controls(controls) {\r\n\t\tif (this.controlsValue && typeof this.controlsValue.stop === \"function\")\r\n\t\t\tthis.controlsValue.stop();\r\n\r\n\t\tthis.controlsValue = controls;\r\n\r\n\t\tif (this.controlsValue && typeof this.controlsValue.start === \"function\")\r\n\t\t\tthis.controlsValue.start(this);\r\n\t}\r\n\r\n\tget controls() {\r\n\t\treturn this.controlsValue;\r\n\t}\r\n\r\n}","import {MathUtils, MOUSE, Vector2, Vector3} from \"three\";\r\nimport {alert} from \"../util/Utils\";\r\n\r\nexport class MapControls {\r\n\r\n    static STATES = {\r\n        NONE: 0,\r\n        MOVE: 1,\r\n        ORBIT: 2\r\n    };\r\n\r\n    static KEYS = {\r\n        LEFT: [\"ArrowLeft\", \"a\", \"A\", 37, 65],\r\n        UP: [\"ArrowUp\", \"w\", \"W\", 38, 87],\r\n        RIGHT: [\"ArrowRight\", \"d\", \"D\", 39, 68],\r\n        DOWN: [\"ArrowDown\", \"s\", \"S\", 40, 83],\r\n        ZOOM_IN: [\"+\"],\r\n        ZOOM_OUT: [\"-\"]\r\n    };\r\n\r\n    static BUTTONS = {\r\n        ORBIT: [MOUSE.RIGHT],\r\n        MOVE: [MOUSE.LEFT]\r\n    };\r\n\r\n    static VECTOR2_ZERO = new Vector2(0, 0);\r\n\r\n    constructor(rootElement, hammerLib, events = null) {\r\n        Object.defineProperty( this, 'isMapControls', { value: true } );\r\n\r\n        this.rootElement = rootElement;\r\n        this.hammer = hammerLib;\r\n        this.events = events;\r\n\r\n        this.controls = null;\r\n\r\n        this.targetPosition = new Vector3();\r\n        this.positionTerrainHeight = false;\r\n\r\n        this.targetDistance = 400;\r\n        this.minDistance = 10;\r\n        this.maxDistance = 10000;\r\n\r\n        this.targetRotation = 0;\r\n\r\n        this.targetAngle = 0;\r\n        this.minAngle = 0;\r\n        this.maxAngle = Math.PI / 2;\r\n        this.maxAngleForZoom = this.maxAngle;\r\n\r\n        this.state = MapControls.STATES.NONE;\r\n        this.mouse = new Vector2();\r\n        this.lastMouse = new Vector2();\r\n        this.keyStates = {};\r\n        this.touchStart = new Vector2();\r\n        this.touchTiltStart = 0;\r\n        this.lastTouchRotation = 0;\r\n        this.touchZoomStart = 0;\r\n\r\n    }\r\n\r\n    start(controls) {\r\n        this.controls = controls;\r\n\r\n        this.targetPosition.copy(this.controls.position);\r\n        this.positionTerrainHeight = false;\r\n\r\n        this.targetDistance = this.controls.distance;\r\n        this.targetDistance = MathUtils.clamp(this.targetDistance, this.minDistance, this.maxDistance);\r\n\r\n        this.targetRotation = this.controls.rotation;\r\n\r\n        this.targetAngle = this.controls.angle;\r\n\r\n        this.updateZoom();\r\n\r\n        // add events\r\n        this.rootElement.addEventListener(\"wheel\", this.onWheel, {passive: true})\r\n        this.hammer.on('zoomstart', this.onTouchZoomDown);\r\n        this.hammer.on('zoommove', this.onTouchZoomMove);\r\n        this.rootElement.addEventListener('mousedown', this.onMouseDown);\r\n        window.addEventListener('mousemove', this.onMouseMove);\r\n        window.addEventListener('mouseup', this.onMouseUp);\r\n        window.addEventListener('keydown', this.onKeyDown);\r\n        window.addEventListener('keyup', this.onKeyUp);\r\n        this.hammer.on('movestart', this.onTouchDown);\r\n        this.hammer.on('movemove', this.onTouchMove);\r\n        this.hammer.on('moveend', this.onTouchUp);\r\n        this.hammer.on('movecancel', this.onTouchUp);\r\n        this.hammer.on('tiltstart', this.onTouchTiltDown);\r\n        this.hammer.on('tiltmove', this.onTouchTiltMove);\r\n        this.hammer.on('tiltend', this.onTouchTiltUp);\r\n        this.hammer.on('tiltcancel', this.onTouchTiltUp);\r\n        this.hammer.on('rotatestart', this.onTouchRotateDown);\r\n        this.hammer.on('rotatemove', this.onTouchRotateMove);\r\n        this.hammer.on('rotateend', this.onTouchRotateUp);\r\n        this.hammer.on('rotatecancel', this.onTouchRotateUp);\r\n        window.addEventListener('contextmenu', this.onContextMenu);\r\n    }\r\n\r\n    stop() {\r\n        // remove events\r\n        this.rootElement.removeEventListener(\"wheel\", this.onWheel)\r\n        this.hammer.off('zoomstart', this.onTouchZoomDown);\r\n        this.hammer.off('zoommove', this.onTouchZoomMove);\r\n        this.rootElement.addEventListener('mousedown', this.onMouseDown);\r\n        window.removeEventListener('mousemove', this.onMouseMove);\r\n        window.removeEventListener('mouseup', this.onMouseUp);\r\n        window.removeEventListener('keydown', this.onKeyDown);\r\n        window.removeEventListener('keyup', this.onKeyUp);\r\n        this.hammer.on('movestart', this.onTouchDown);\r\n        this.hammer.off('movemove', this.onTouchMove);\r\n        this.hammer.off('moveend', this.onTouchUp);\r\n        this.hammer.off('movecancel', this.onTouchUp);\r\n        this.hammer.off('tiltstart', this.onTouchTiltDown);\r\n        this.hammer.off('tiltmove', this.onTouchTiltMove);\r\n        this.hammer.off('tiltend', this.onTouchTiltUp);\r\n        this.hammer.off('tiltcancel', this.onTouchTiltUp);\r\n        this.hammer.off('rotatestart', this.onTouchRotateDown);\r\n        this.hammer.off('rotatemove', this.onTouchRotateMove);\r\n        this.hammer.off('rotateend', this.onTouchRotateUp);\r\n        this.hammer.off('rotatecancel', this.onTouchRotateUp);\r\n        window.removeEventListener('contextmenu', this.onContextMenu);\r\n    }\r\n\r\n    update(deltaTime, map) {\r\n        // == process mouse movements ==\r\n        let deltaMouse = this.lastMouse.clone().sub(this.mouse);\r\n        let moveDelta = new Vector2();\r\n\r\n        // zoom keys\r\n        if (this.keyStates.ZOOM_IN) {\r\n            this.targetDistance *= 1 - 0.003 * deltaTime;\r\n            this.updateZoom();\r\n        }\r\n        if (this.keyStates.ZOOM_OUT){\r\n            this.targetDistance *= 1 + 0.003 * deltaTime;\r\n            this.updateZoom();\r\n        }\r\n\r\n        // move\r\n        if (this.state === MapControls.STATES.MOVE) {\r\n            moveDelta.copy(deltaMouse);\r\n        } else {\r\n            if (this.keyStates.UP) moveDelta.y -= 20;\r\n            if (this.keyStates.DOWN) moveDelta.y += 20;\r\n            if (this.keyStates.LEFT) moveDelta.x -= 20;\r\n            if (this.keyStates.RIGHT) moveDelta.x += 20;\r\n        }\r\n\r\n        if (moveDelta.x !== 0 || moveDelta.y !== 0) {\r\n            moveDelta.rotateAround(MapControls.VECTOR2_ZERO, this.controls.rotation);\r\n            this.targetPosition.set(\r\n                this.targetPosition.x + (moveDelta.x * this.targetDistance / this.rootElement.clientHeight * 1.5),\r\n                this.targetPosition.y,\r\n                this.targetPosition.z + (moveDelta.y * this.targetDistance / this.rootElement.clientHeight * 1.5)\r\n            );\r\n            this.updatePositionTerrainHeight(map);\r\n        } else if (!this.positionTerrainHeight) {\r\n            this.updatePositionTerrainHeight(map);\r\n        }\r\n\r\n        // tilt/pan\r\n        if (this.state === MapControls.STATES.ORBIT) {\r\n            if (deltaMouse.x !== 0) {\r\n                this.targetRotation -= (deltaMouse.x / this.rootElement.clientHeight * Math.PI);\r\n                this.wrapRotation();\r\n            }\r\n\r\n            if (deltaMouse.y !== 0) {\r\n                this.targetAngle += (deltaMouse.y / this.rootElement.clientHeight * Math.PI);\r\n                this.targetAngle = MathUtils.clamp(this.targetAngle, this.minAngle, this.maxAngleForZoom + 0.1);\r\n            }\r\n        }\r\n        if (this.targetAngle > this.maxAngleForZoom) this.targetAngle -= (this.targetAngle - this.maxAngleForZoom) * 0.3;\r\n\r\n        // == Smoothly apply target values ==\r\n        let somethingChanged = false;\r\n\r\n        // move\r\n        let deltaPosition = this.targetPosition.clone().sub(this.controls.position);\r\n        if (Math.abs(deltaPosition.x) > 0.01 || Math.abs(deltaPosition.y) > 0.001 || Math.abs(deltaPosition.z) > 0.01) {\r\n            this.controls.position = this.controls.position.add(deltaPosition.multiplyScalar(0.015 * deltaTime));\r\n            somethingChanged = true;\r\n        }\r\n\r\n        // rotation\r\n        let deltaRotation = this.targetRotation - this.controls.rotation;\r\n        if (Math.abs(deltaRotation) > 0.0001) {\r\n            this.controls.rotation += deltaRotation * 0.015 * deltaTime;\r\n            somethingChanged = true;\r\n        }\r\n\r\n        // angle\r\n        let deltaAngle = this.targetAngle - this.controls.angle;\r\n        if (Math.abs(deltaAngle) > 0.0001) {\r\n            this.controls.angle += deltaAngle * 0.015 * deltaTime;\r\n            somethingChanged = true;\r\n        }\r\n\r\n        // zoom\r\n        let deltaDistance = this.targetDistance - this.controls.distance\r\n        if (Math.abs(deltaDistance) > 0.001) {\r\n            this.controls.distance += deltaDistance * 0.01 * deltaTime;\r\n            somethingChanged = true;\r\n        }\r\n\r\n        // == Adjust camera height to terrain ==\r\n        if (somethingChanged) {\r\n            let y = 0;\r\n            if (this.positionTerrainHeight !== false) {\r\n                y = this.targetPosition.y;\r\n                let deltaY = this.positionTerrainHeight - y;\r\n                if (Math.abs(deltaY) > 0.001) {\r\n                    y += deltaY * 0.01 * deltaTime;\r\n                }\r\n            }\r\n            let minCameraHeight = map.terrainHeightAt(this.controls.camera.position.x, this.controls.camera.position.z) + ((this.minDistance - this.targetDistance) * 0.4) + 1;\r\n            if (minCameraHeight > y) y = minCameraHeight;\r\n            this.targetPosition.y = y;\r\n        }\r\n\r\n        // == Fix NaN's as a fail-safe ==\r\n        if (isNaN(this.targetPosition.x)){\r\n            alert(this.events, `Invalid targetPosition x: ${this.targetPosition.x}`, \"warning\");\r\n            this.targetPosition.x = 0;\r\n        }\r\n        if (isNaN(this.targetPosition.y)){\r\n            alert(this.events, `Invalid targetPosition y: ${this.targetPosition.y}`, \"warning\");\r\n            this.targetPosition.y = 0;\r\n        }\r\n        if (isNaN(this.targetPosition.z)){\r\n            alert(this.events, `Invalid targetPosition z: ${this.targetPosition.z}`, \"warning\");\r\n            this.targetPosition.z = 0;\r\n        }\r\n        if (isNaN(this.targetDistance)){\r\n            alert(this.events, `Invalid targetDistance: ${this.targetDistance}`, \"warning\");\r\n            this.targetDistance = this.minDistance;\r\n        }\r\n        if (isNaN(this.targetRotation)){\r\n            alert(this.events, `Invalid targetRotation: ${this.targetRotation}`, \"warning\");\r\n            this.targetRotation = 0;\r\n        }\r\n        if (isNaN(this.targetAngle)){\r\n            alert(this.events, `Invalid targetAngle: ${this.targetAngle}`, \"warning\");\r\n            this.targetAngle = this.minAngle;\r\n        }\r\n\r\n        // == Remember last processed state ==\r\n        this.lastMouse.copy(this.mouse);\r\n    }\r\n\r\n    updateZoom() {\r\n        this.targetDistance = MathUtils.clamp(this.targetDistance, this.minDistance, this.maxDistance);\r\n        this.updateMaxAngleForZoom();\r\n        this.targetAngle = MathUtils.clamp(this.targetAngle, this.minAngle, this.maxAngleForZoom);\r\n    }\r\n\r\n    updateMaxAngleForZoom() {\r\n        this.maxAngleForZoom =\r\n            MathUtils.clamp(\r\n                (1 - Math.pow((this.targetDistance - this.minDistance) / (500 - this.minDistance), 0.5)) * this.maxAngle,\r\n                this.minAngle,\r\n                this.maxAngle\r\n            );\r\n    }\r\n\r\n    updatePositionTerrainHeight(map) {\r\n        this.positionTerrainHeight = map.terrainHeightAt(this.targetPosition.x, this.targetPosition.z);\r\n    }\r\n\r\n    wrapRotation() {\r\n        while (this.targetRotation >= Math.PI) {\r\n            this.targetRotation -= Math.PI * 2;\r\n            this.controls.rotation -= Math.PI * 2;\r\n        }\r\n        while (this.targetRotation <= -Math.PI) {\r\n            this.targetRotation += Math.PI * 2;\r\n            this.controls.rotation += Math.PI * 2;\r\n        }\r\n    }\r\n\r\n    onKeyDown = evt => {\r\n        let key = evt.key || evt.keyCode;\r\n        for (let action in MapControls.KEYS){\r\n            if (!MapControls.KEYS.hasOwnProperty(action)) continue;\r\n            if (MapControls.KEYS[action].includes(key)){\r\n                this.keyStates[action] = true;\r\n            }\r\n        }\r\n    };\r\n\r\n    onKeyUp = evt => {\r\n        let key = evt.key || evt.keyCode;\r\n        for (let action in MapControls.KEYS){\r\n            if (!MapControls.KEYS.hasOwnProperty(action)) continue;\r\n            if (MapControls.KEYS[action].includes(key)){\r\n                this.keyStates[action] = false;\r\n            }\r\n        }\r\n    };\r\n\r\n    onWheel = evt => {\r\n        let delta = evt.deltaY;\r\n        if (evt.deltaMode === WheelEvent.DOM_DELTA_PIXEL) delta *= 0.01;\r\n        if (evt.deltaMode === WheelEvent.DOM_DELTA_LINE) delta *= 0.33;\r\n\r\n        this.targetDistance *= Math.pow(1.5, delta);\r\n        this.updateZoom();\r\n    }\r\n\r\n    onMouseDown = evt => {\r\n        if (this.state !== MapControls.STATES.NONE) return;\r\n\r\n        if (MapControls.BUTTONS.MOVE.includes(evt.button)) {\r\n            this.state = MapControls.STATES.MOVE;\r\n            evt.preventDefault();\r\n        }\r\n        if (MapControls.BUTTONS.ORBIT.includes(evt.button)) {\r\n            this.state = MapControls.STATES.ORBIT;\r\n            evt.preventDefault();\r\n        }\r\n    };\r\n\r\n    onMouseMove = evt => {\r\n        this.mouse.set(evt.clientX, evt.clientY);\r\n\r\n        if (this.state !== MapControls.STATES.NONE){\r\n            evt.preventDefault();\r\n        }\r\n    };\r\n\r\n    onMouseUp = evt => {\r\n        if (this.state === MapControls.STATES.NONE) return;\r\n\r\n        if (MapControls.BUTTONS.MOVE.includes(evt.button)) {\r\n            if (this.state === MapControls.STATES.MOVE) this.state = MapControls.STATES.NONE;\r\n            evt.preventDefault();\r\n        }\r\n        if (MapControls.BUTTONS.ORBIT.includes(evt.button)) {\r\n            if (this.state === MapControls.STATES.ORBIT) this.state = MapControls.STATES.NONE;\r\n            evt.preventDefault();\r\n        }\r\n    };\r\n\r\n    onTouchDown = evt => {\r\n        if (evt.pointerType === \"mouse\") return;\r\n\r\n        this.touchStart.set(this.targetPosition.x, this.targetPosition.z);\r\n        this.state = MapControls.STATES.MOVE;\r\n    };\r\n\r\n    onTouchMove = evt => {\r\n        if (evt.pointerType === \"mouse\") return;\r\n        if (this.state !== MapControls.STATES.MOVE) return;\r\n\r\n        let touchDelta = new Vector2(evt.deltaX, evt.deltaY);\r\n\r\n        if (touchDelta.x !== 0 || touchDelta.y !== 0) {\r\n            touchDelta.rotateAround(MapControls.VECTOR2_ZERO, this.controls.rotation);\r\n\r\n            this.targetPosition.x = this.touchStart.x - (touchDelta.x * this.targetDistance / this.rootElement.clientHeight * 1.5);\r\n            this.targetPosition.z = this.touchStart.y - (touchDelta.y * this.targetDistance / this.rootElement.clientHeight * 1.5);\r\n        }\r\n    };\r\n\r\n    onTouchUp = evt => {\r\n        if (evt.pointerType === \"mouse\") return;\r\n\r\n        this.state = MapControls.STATES.NONE;\r\n    };\r\n\r\n    onTouchTiltDown = () => {\r\n        this.touchTiltStart = this.targetAngle;\r\n        this.state = MapControls.STATES.ORBIT;\r\n    };\r\n\r\n    onTouchTiltMove = evt => {\r\n        if (this.state !== MapControls.STATES.ORBIT) return;\r\n\r\n        this.targetAngle = this.touchTiltStart - (evt.deltaY / this.rootElement.clientHeight * Math.PI);\r\n        this.targetAngle = MathUtils.clamp(this.targetAngle, this.minAngle, this.maxAngleForZoom + 0.1);\r\n    };\r\n\r\n    onTouchTiltUp = () => {\r\n        this.state = MapControls.STATES.NONE;\r\n    };\r\n\r\n    onTouchRotateDown = evt => {\r\n        this.lastTouchRotation = evt.rotation;\r\n        this.state = MapControls.STATES.ORBIT;\r\n    };\r\n\r\n    onTouchRotateMove = evt => {\r\n        if (this.state !== MapControls.STATES.ORBIT) return;\r\n\r\n        let delta = evt.rotation - this.lastTouchRotation;\r\n        this.lastTouchRotation = evt.rotation;\r\n        if (delta > 180) delta -= 360;\r\n        if (delta < -180) delta += 360;\r\n\r\n        this.targetRotation -= (delta * (Math.PI / 180)) * 1.4;\r\n        this.wrapRotation();\r\n    };\r\n\r\n    onTouchRotateUp = () => {\r\n        this.state = MapControls.STATES.NONE;\r\n    };\r\n\r\n    onTouchZoomDown = () => {\r\n        this.touchZoomStart = this.targetDistance;\r\n    };\r\n\r\n    onTouchZoomMove = evt => {\r\n        this.targetDistance = this.touchZoomStart / evt.scale;\r\n        this.updateZoom();\r\n    };\r\n    \r\n    onContextMenu = evt => {\r\n        evt.preventDefault();\r\n    }\r\n\r\n}","/**\r\n * Taken from https://github.com/mrdoob/three.js/blob/master/examples/jsm/libs/stats.module.js\r\n */\r\nlet Stats = function () {\r\n\r\n    let mode = 0;\r\n\r\n    let container = document.createElement( 'div' );\r\n    container.style.cssText = 'position:absolute;bottom:5px;right:5px;cursor:pointer;opacity:0.9;z-index:10000';\r\n    container.addEventListener( 'click', function ( event ) {\r\n\r\n        event.preventDefault();\r\n        showPanel( ++ mode % container.children.length );\r\n\r\n    }, false );\r\n\r\n    //\r\n\r\n    function addPanel( panel ) {\r\n\r\n        container.appendChild( panel.dom );\r\n        return panel;\r\n\r\n    }\r\n\r\n    function showPanel( id ) {\r\n\r\n        for ( let i = 0; i < container.children.length; i ++ ) {\r\n\r\n            container.children[ i ].style.display = i === id ? 'block' : 'none';\r\n\r\n        }\r\n\r\n        mode = id;\r\n\r\n    }\r\n\r\n    function hide() {\r\n        showPanel(-1);\r\n    }\r\n\r\n    //\r\n\r\n    let beginTime = ( performance || Date ).now(), prevTime = beginTime, frames = 0;\r\n    let prevFrameTime = beginTime;\r\n\r\n    let fpsPanel = addPanel( new Stats.Panel( 'FPS', '#0ff', '#002' ) );\r\n    let msPanel = addPanel( new Stats.Panel( 'MS (render)', '#0f0', '#020' ) );\r\n    let lastFrameMsPanel = addPanel( new Stats.Panel( 'MS (all)', '#f80', '#210' ) );\r\n\r\n    let memPanel = null;\r\n    if ( self.performance && self.performance.memory ) {\r\n\r\n        memPanel = addPanel( new Stats.Panel( 'MB', '#f08', '#201' ) );\r\n\r\n    }\r\n\r\n    showPanel( 0 );\r\n\r\n    return {\r\n\r\n        REVISION: 16,\r\n\r\n        dom: container,\r\n\r\n        addPanel: addPanel,\r\n        showPanel: showPanel,\r\n        hide: hide,\r\n\r\n        begin: function () {\r\n\r\n            beginTime = ( performance || Date ).now();\r\n\r\n        },\r\n\r\n        end: function () {\r\n\r\n            frames ++;\r\n\r\n            let time = ( performance || Date ).now();\r\n\r\n            msPanel.update( time - beginTime, 200 );\r\n            lastFrameMsPanel.update( time - prevFrameTime, 200 )\r\n\r\n            if ( time >= prevTime + 1000 ) {\r\n\r\n                fpsPanel.update( ( frames * 1000 ) / ( time - prevTime ), 100 );\r\n\r\n                prevTime = time;\r\n                frames = 0;\r\n\r\n                if ( memPanel ) {\r\n\r\n                    let memory = performance.memory;\r\n                    memPanel.update( memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576 );\r\n\r\n                }\r\n\r\n            }\r\n\r\n            return time;\r\n\r\n        },\r\n\r\n        update: function () {\r\n\r\n            beginTime = this.end();\r\n            prevFrameTime = beginTime;\r\n\r\n        },\r\n\r\n        // Backwards Compatibility\r\n\r\n        domElement: container,\r\n        setMode: showPanel\r\n\r\n    };\r\n\r\n};\r\n\r\nStats.Panel = function ( name, fg, bg ) {\r\n\r\n    let min = Infinity, max = 0, round = Math.round;\r\n    let PR = round( window.devicePixelRatio || 1 );\r\n\r\n    let WIDTH = 160 * PR, HEIGHT = 96 * PR,\r\n        TEXT_X = 3 * PR, TEXT_Y = 3 * PR,\r\n        GRAPH_X = 3 * PR, GRAPH_Y = 15 * PR,\r\n        GRAPH_WIDTH = 154 * PR, GRAPH_HEIGHT = 77 * PR;\r\n\r\n    let canvas = document.createElement( 'canvas' );\r\n    canvas.width = WIDTH;\r\n    canvas.height = HEIGHT;\r\n    canvas.style.cssText = 'width:160px;height:96px';\r\n\r\n    let context = canvas.getContext( '2d' );\r\n    context.font = 'bold ' + ( 9 * PR ) + 'px Helvetica,Arial,sans-serif';\r\n    context.textBaseline = 'top';\r\n\r\n    context.fillStyle = bg;\r\n    context.fillRect( 0, 0, WIDTH, HEIGHT );\r\n\r\n    context.fillStyle = fg;\r\n    context.fillText( name, TEXT_X, TEXT_Y );\r\n    context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );\r\n\r\n    context.fillStyle = bg;\r\n    context.globalAlpha = 0.9;\r\n    context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );\r\n\r\n    return {\r\n\r\n        dom: canvas,\r\n\r\n        update: function ( value, maxValue ) {\r\n\r\n            min = Math.min( min, value );\r\n            max = Math.max( max, value );\r\n\r\n            context.fillStyle = bg;\r\n            context.globalAlpha = 1;\r\n            context.fillRect( 0, 0, WIDTH, GRAPH_Y );\r\n            context.fillStyle = fg;\r\n            context.fillText( round( value ) + ' ' + name + ' (' + round( min ) + '-' + round( max ) + ')', TEXT_X, TEXT_Y );\r\n\r\n            context.drawImage( canvas, GRAPH_X + PR, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT, GRAPH_X, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT );\r\n\r\n            context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, GRAPH_HEIGHT );\r\n\r\n            context.fillStyle = bg;\r\n            context.globalAlpha = 0.9;\r\n            context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, round( ( 1 - ( value / maxValue ) ) * GRAPH_HEIGHT ) );\r\n\r\n        }\r\n\r\n    };\r\n\r\n};\r\n\r\nexport default Stats;","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the 'Software'), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\nimport { ShaderChunk } from 'three';\r\n\r\nexport const HIRES_VERTEX_SHADER = `\r\n#include <common>\r\n${ShaderChunk.logdepthbuf_pars_vertex}\r\n\r\nattribute float ao;\r\nattribute float sunlight;\r\nattribute float blocklight;\r\n\r\nvarying vec3 vPosition;\r\nvarying vec3 vWorldPosition;\r\nvarying vec3 vNormal;\r\nvarying vec2 vUv;\r\nvarying vec3 vColor;\r\nvarying float vAo;\r\nvarying float vSunlight;\r\nvarying float vBlocklight;\r\n\r\nvoid main() {\r\n\tvPosition = position;\r\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\r\n\tvNormal = normal;\r\n\tvUv = uv;\r\n\tvColor = color;\r\n\tvAo = ao;\r\n\tvSunlight = sunlight;\r\n\tvBlocklight = blocklight;\r\n\t\r\n\tgl_Position = \r\n\t\tprojectionMatrix *\r\n\t\tviewMatrix *\r\n\t\tmodelMatrix *\r\n\t\tvec4(position, 1);\r\n\t\r\n\t${ShaderChunk.logdepthbuf_vertex} \r\n}\r\n`;\r\n","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the 'Software'), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\nimport { ShaderChunk } from 'three';\r\n\r\nexport const HIRES_FRAGMENT_SHADER = `\r\n${ShaderChunk.logdepthbuf_pars_fragment}\r\n\r\nuniform sampler2D textureImage;\r\nuniform float sunlightStrength;\r\nuniform float ambientLight;\r\n\r\nvarying vec3 vPosition;\r\nvarying vec3 vWorldPosition;\r\nvarying vec3 vNormal;\r\nvarying vec2 vUv;\r\nvarying vec3 vColor;\r\nvarying float vAo;\r\nvarying float vSunlight;\r\nvarying float vBlocklight;\r\n\r\nvoid main() {\r\n\tvec4 color = texture(textureImage, vUv);\r\n\tif (color.a == 0.0) discard;\r\n\t\r\n\t//apply vertex-color\r\n\tcolor.rgb *= vColor.rgb;\r\n\r\n\t//apply ao\r\n\tcolor.rgb *= vAo;\r\n\t\r\n\t//apply light\r\n\tfloat light = mix(vBlocklight, max(vSunlight, vBlocklight), sunlightStrength);\r\n\tcolor.rgb *= mix(ambientLight, 1.0, light / 15.0);\r\n\t\r\n\tgl_FragColor = color;\r\n\t\r\n\t${ShaderChunk.logdepthbuf_fragment}\r\n}\r\n`;\r\n","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the 'Software'), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\nimport { ShaderChunk } from 'three';\r\n\r\nexport const LOWRES_VERTEX_SHADER = `\r\n#include <common>\r\n${ShaderChunk.logdepthbuf_pars_vertex}\r\n\r\nvarying vec3 vPosition;\r\nvarying vec3 vWorldPosition;\r\nvarying vec3 vNormal;\r\nvarying vec2 vUv;\r\nvarying vec3 vColor;\r\n\r\nvoid main() {\r\n\tvPosition = position;\r\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\r\n\tvNormal = normal;\r\n\tvUv = uv;\r\n\tvColor = color;\r\n\t\r\n\tgl_Position = \r\n\t\tprojectionMatrix *\r\n\t\tviewMatrix *\r\n\t\tmodelMatrix *\r\n\t\tvec4(position, 1);\r\n\t\t\r\n\t${ShaderChunk.logdepthbuf_vertex}\r\n}\r\n`;\r\n","/*\r\n * This file is part of BlueMap, licensed under the MIT License (MIT).\r\n *\r\n * Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>\r\n * Copyright (c) contributors\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the 'Software'), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n *\r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n *\r\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\nimport { ShaderChunk } from 'three';\r\n\r\nexport const LOWRES_FRAGMENT_SHADER = `\r\n${ShaderChunk.logdepthbuf_pars_fragment}\r\n\r\nstruct TileMap {\r\n\tsampler2D map;\r\n\tfloat size;\r\n\tvec2 scale;\r\n\tvec2 translate;\r\n\tvec2 pos; \r\n};\r\n\r\nuniform float sunlightStrength;\r\nuniform float ambientLight;\r\nuniform TileMap hiresTileMap;\r\n\r\nvarying vec3 vPosition;\r\nvarying vec3 vWorldPosition;\r\nvarying vec3 vNormal;\r\nvarying vec2 vUv;\r\nvarying vec3 vColor;\r\n\r\nvoid main() {\r\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\r\n\r\n\t//discard if hires tile is loaded at that position\r\n\tif (!isOrthographic && depth < 1900.0 && texture(hiresTileMap.map, ((vWorldPosition.xz - hiresTileMap.translate) / hiresTileMap.scale - hiresTileMap.pos) / hiresTileMap.size + 0.5).r >= 1.0) discard;\r\n\t\r\n\tvec4 color = vec4(vColor, 1.0);\r\n\r\n\tfloat diff = sqrt(max(dot(vNormal, vec3(0.3637, 0.7274, 0.5819)), 0.0)) * 0.4 + 0.6;\r\n\tcolor *= diff;\r\n\r\n\tcolor *= mix(sunlightStrength, 1.0, ambientLight);\r\n\r\n\tgl_FragColor = color;\r\n\t\r\n\t${ShaderChunk.logdepthbuf_fragment}\r\n}\r\n`;\r\n","import {MathUtils, Matrix4, PerspectiveCamera} from \"three\";\r\n\r\nexport class CombinedCamera extends PerspectiveCamera {\r\n\r\n    constructor(fov, aspect, near, far, ortho) {\r\n        super(fov, aspect, near, far);\r\n\r\n        this.ortho = ortho;\r\n        this.distance = 1;\r\n    }\r\n\r\n    updateProjectionMatrix() {\r\n        if (!this.ortographicProjection)\r\n            this.ortographicProjection = new Matrix4();\r\n\r\n        if (!this.perspectiveProjection)\r\n            this.perspectiveProjection = new Matrix4();\r\n\r\n        //copied from PerspectiveCamera\r\n        const near = this.near;\r\n        let top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom;\r\n        let height = 2 * top;\r\n        let width = this.aspect * height;\r\n        let left = - 0.5 * width;\r\n        const view = this.view;\r\n\r\n        if ( this.view !== null && this.view.enabled ) {\r\n\r\n            const fullWidth = view.fullWidth,\r\n                fullHeight = view.fullHeight;\r\n\r\n            left += view.offsetX * width / fullWidth;\r\n            top -= view.offsetY * height / fullHeight;\r\n            width *= view.width / fullWidth;\r\n            height *= view.height / fullHeight;\r\n\r\n        }\r\n\r\n        const skew = this.filmOffset;\r\n        if ( skew !== 0 ) left += near * skew / this.getFilmWidth();\r\n\r\n        // this part different to PerspectiveCamera\r\n        let normalizedOrtho = -Math.pow(this.ortho - 1, 4) + 1;\r\n        let orthoTop = this.distance * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom;\r\n        let orthoHeight = 2 * orthoTop;\r\n        let orthoWidth = this.aspect * orthoHeight;\r\n        let orthoLeft = - 0.5 * orthoWidth;\r\n\r\n        this.perspectiveProjection.makePerspective( left, left + width, top, top - height, near, this.far );\r\n        this.ortographicProjection.makeOrthographic( orthoLeft, orthoLeft + orthoWidth, orthoTop, orthoTop - orthoHeight, near, this.far );\r\n\r\n        for (let i = 0; i < 16; i++){\r\n            this.projectionMatrix.elements[i] = (this.perspectiveProjection.elements[i] * (1 - normalizedOrtho)) + (this.ortographicProjection.elements[i] * normalizedOrtho);\r\n        }\r\n        // to here\r\n\r\n        this.projectionMatrixInverse.copy( this.projectionMatrix ).invert();\r\n\r\n    }\r\n\r\n    get isPerspectiveCamera() {\r\n        return this.ortho < 1;\r\n    }\r\n\r\n    get isOrthographicCamera() {\r\n        return !this.isPerspectiveCamera;\r\n    }\r\n\r\n    get type() {\r\n        return this.isPerspectiveCamera ? 'PerspectiveCamera' : 'OrthographicCamera';\r\n    }\r\n\r\n    set type(type) {\r\n        //ignore\r\n    }\r\n\r\n}","import {\r\n\tPerspectiveCamera,\r\n\tWebGLRenderer,\r\n\tVector2, Raycaster, Layers\r\n} from \"three\";\r\nimport {Map} from \"./map/Map\";\r\nimport {SkyboxScene} from \"./skybox/SkyboxScene\";\r\nimport {ControlsManager} from \"./controls/ControlsManager\";\r\nimport {MapControls} from \"./controls/MapControls\";\r\nimport Stats from \"./util/Stats\";\r\nimport {alert, dispatchEvent, elementOffset, htmlToElement} from \"./util/Utils\";\r\nimport {TileManager} from \"./map/TileManager\";\r\nimport {HIRES_VERTEX_SHADER} from \"./map/hires/HiresVertexShader\";\r\nimport {HIRES_FRAGMENT_SHADER} from \"./map/hires/HiresFragmentShader\";\r\nimport {LOWRES_VERTEX_SHADER} from \"./map/lowres/LowresVertexShader\";\r\nimport {LOWRES_FRAGMENT_SHADER} from \"./map/lowres/LowresFragmentShader\";\r\nimport {CombinedCamera} from \"./util/CombinedCamera\";\r\nimport {CSS2DRenderer} from \"./util/CSS2DRenderer\";\r\n\r\nexport class MapViewer {\r\n\r\n\tstatic InteractionType = {\r\n\t\tLEFTCLICK: 0,\r\n\t\tRIGHTCLICK: 1\r\n\t};\r\n\r\n\tconstructor(element, dataUrl = \"data/\", liveApiUrl = \"live/\", events = element) {\r\n\t\tObject.defineProperty( this, 'isMapViewer', { value: true } );\r\n\r\n\t\tthis.rootElement = element;\r\n\t\tthis.events = events;\r\n\r\n\t\tthis.dataUrl = dataUrl;\r\n\t\tthis.liveApiUrl = liveApiUrl;\r\n\r\n\t\tthis.stats = new Stats();\r\n\t\tthis.stats.hide();\r\n\r\n\t\tthis.superSamplingValue = 1;\r\n\t\tthis.loadedCenter = new Vector2(0, 0);\r\n\t\tthis.loadedHiresViewDistance = 200;\r\n\t\tthis.loadedLowresViewDistance = 2000;\r\n\r\n\t\t// uniforms\r\n\t\tthis.uniforms = {\r\n\t\t\tsunlightStrength: { value: 1 },\r\n\t\t\tambientLight: { value: 0 },\r\n\t\t\thiresTileMap: {\r\n\t\t\t\tvalue: {\r\n\t\t\t\t\tmap: null,\r\n\t\t\t\t\tsize: TileManager.tileMapSize,\r\n\t\t\t\t\tscale: new Vector2(1, 1),\r\n\t\t\t\t\ttranslate: new Vector2(),\r\n\t\t\t\t\tpos: new Vector2(),\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// renderer\r\n\t\tthis.renderer = new WebGLRenderer({\r\n\t\t\tantialias: true,\r\n\t\t\tsortObjects: true,\r\n\t\t\tpreserveDrawingBuffer: true,\r\n\t\t\tlogarithmicDepthBuffer: true,\r\n\t\t});\r\n\t\tthis.renderer.autoClear = false;\r\n\t\tthis.renderer.uniforms = this.uniforms;\r\n\r\n\t\t// CSS2D renderer\r\n\t\tthis.css2dRenderer = new CSS2DRenderer();\r\n\r\n\t\tthis.skyboxScene = new SkyboxScene();\r\n\r\n\t\tthis.camera = new CombinedCamera(75, 1, 0.1, 10000, 0);\r\n\t\tthis.skyboxCamera = new PerspectiveCamera(75, 1, 0.1, 10000);\r\n\r\n\t\tthis.hammer = new Hammer.Manager(this.rootElement);\r\n\t\tthis.initializeHammer();\r\n\r\n\t\tthis.controlsManager = new ControlsManager(this, this.camera);\r\n\t\tthis.controlsManager.controls = new MapControls(this.rootElement, this.hammer, this.events);\r\n\r\n\t\tthis.raycaster = new Raycaster();\r\n\t\tthis.raycaster.layers.enableAll();\r\n\t\tthis.raycaster.params.Line2 = {threshold: 20}\r\n\r\n\t\tthis.map = null;\r\n\r\n\t\tthis.lastFrame = 0;\r\n\r\n\t\t// initialize\r\n\t\tthis.initializeRootElement();\r\n\r\n\t\t// handle some events\r\n\t\twindow.addEventListener(\"resize\", this.handleContainerResize);\r\n\r\n\t\t// start render-loop\r\n\t\trequestAnimationFrame(this.renderLoop);\r\n\t}\r\n\r\n\tinitializeHammer() {\r\n\t\tlet touchTap = new Hammer.Tap({ event: 'tap', pointers: 1, taps: 1, threshold: 2 });\r\n\t\tlet touchMove = new Hammer.Pan({ event: 'move', direction: Hammer.DIRECTION_ALL, threshold: 0 });\r\n\t\tlet touchTilt =  new Hammer.Pan({ event: 'tilt', direction: Hammer.DIRECTION_VERTICAL, pointers: 2, threshold: 0 });\r\n\t\tlet touchRotate = new Hammer.Rotate({ event: 'rotate', pointers: 2, threshold: 10 });\r\n\t\tlet touchZoom = new Hammer.Pinch({ event: 'zoom', pointers: 2, threshold: 0 });\r\n\r\n\t\ttouchTilt.recognizeWith(touchRotate);\r\n\t\ttouchTilt.recognizeWith(touchZoom);\r\n\t\ttouchRotate.recognizeWith(touchZoom);\r\n\r\n\t\tthis.hammer.add(touchTap);\r\n\t\tthis.hammer.add(touchMove);\r\n\t\tthis.hammer.add(touchTilt);\r\n\t\tthis.hammer.add(touchRotate);\r\n\t\tthis.hammer.add(touchZoom);\r\n\t}\r\n\r\n\t/**\r\n\t * Initializes the root-element\r\n\t */\r\n\tinitializeRootElement() {\r\n\t\tthis.rootElement.innerHTML = \"\";\r\n\r\n\t\tlet outerDiv = htmlToElement(`<div style=\"position: relative; width: 100%; height: 100%; overflow: hidden;\"></div>`);\r\n\t\tthis.rootElement.appendChild(outerDiv)\r\n\t\t/*this.rootElement.addEventListener('click', event => {\r\n\t\t\tlet rootOffset = elementOffset(this.rootElement);\r\n\t\t\tthis.handleMapInteraction(new Vector2(\r\n\t\t\t\t((event.pageX - rootOffset.top) / this.rootElement.clientWidth) * 2 - 1,\r\n\t\t\t\t-((event.pageY - rootOffset.left) / this.rootElement.clientHeight) * 2 + 1\r\n\t\t\t));\r\n\t\t});*/\r\n\t\tthis.hammer.on('tap', event => {\r\n\t\t\tlet rootOffset = elementOffset(this.rootElement);\r\n\t\t\tthis.handleMapInteraction(new Vector2(\r\n\t\t\t\t((event.center.x - rootOffset.top) / this.rootElement.clientWidth) * 2 - 1,\r\n\t\t\t\t-((event.center.y - rootOffset.left) / this.rootElement.clientHeight) * 2 + 1\r\n\t\t\t));\r\n\t\t});\r\n\r\n\t\t// 3d-canvas\r\n\t\touterDiv.appendChild(this.renderer.domElement);\r\n\r\n\t\t// html-markers\r\n\t\tthis.css2dRenderer.domElement.style.position = 'absolute';\r\n\t\tthis.css2dRenderer.domElement.style.top = '0';\r\n\t\tthis.css2dRenderer.domElement.style.left = '0';\r\n\t\tthis.css2dRenderer.domElement.style.pointerEvents = 'none';\r\n\t\touterDiv.appendChild(this.css2dRenderer.domElement);\r\n\r\n\t\t// performance monitor\r\n\t\touterDiv.appendChild(this.stats.dom);\r\n\r\n\t\tthis.handleContainerResize();\r\n\t}\r\n\r\n\t/**\r\n\t * Updates the render-resolution and aspect ratio based on the size of the root-element\r\n\t */\r\n\thandleContainerResize = () => {\r\n\t\tthis.renderer.setSize(this.rootElement.clientWidth, this.rootElement.clientHeight);\r\n\t\tthis.renderer.setPixelRatio(window.devicePixelRatio * this.superSamplingValue);\r\n\r\n\t\tthis.css2dRenderer.setSize(this.rootElement.clientWidth, this.rootElement.clientHeight);\r\n\r\n\t\tthis.camera.aspect = this.rootElement.clientWidth / this.rootElement.clientHeight;\r\n\t\tthis.camera.updateProjectionMatrix();\r\n\t};\r\n\r\n\thandleMapInteraction(screenPos, interactionType = MapViewer.InteractionType.LEFTCLICK) {\r\n\t\tif (this.map && this.map.isLoaded){\r\n\t\t\tthis.raycaster.setFromCamera(screenPos, this.camera);\r\n\r\n\t\t\tlet lowresLayer = new Layers();\r\n\t\t\tlowresLayer.set(2);\r\n\r\n\t\t\t// check marker interactions\r\n\t\t\tlet intersects = this.raycaster.intersectObjects([this.map.scene, this.map.markerManager.objectMarkerScene], true);\r\n\t\t\tlet covered = false;\r\n\t\t\tfor (let i = 0; i < intersects.length; i++) {\r\n\t\t\t\tif (intersects[0].object){\r\n\t\t\t\t\tlet marker = intersects[i].object.marker;\r\n\t\t\t\t\tif (marker && marker._opacity > 0 && (!covered || !marker.depthTest)) {\r\n\t\t\t\t\t\tmarker.onClick(intersects[i].pointOnLine || intersects[i].point);\r\n\t\t\t\t\t\treturn;\r\n\t\t\t\t\t} else if (!intersects[i].object.layers.test(lowresLayer)) {\r\n\t\t\t\t\t\tcovered = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t}\r\n\t}\r\n\r\n\tupdateLoadedMapArea = () => {\r\n\t\tif (!this.map) return;\r\n\r\n\t\tthis.map.loadMapArea(this.loadedCenter.x, this.loadedCenter.y, this.loadedHiresViewDistance, this.loadedLowresViewDistance);\r\n\t}\r\n\r\n\t/**\r\n\t * The render-loop to update and possibly render a new frame.\r\n\t * @param now the current time in milliseconds\r\n\t */\r\n\trenderLoop = (now) => {\r\n\t\trequestAnimationFrame(this.renderLoop);\r\n\r\n\t\t// calculate delta time\r\n\t\tif (this.lastFrame <= 0) { this.lastFrame = now; }\r\n\t\tlet delta = now - this.lastFrame;\r\n\t\tthis.lastFrame = now;\r\n\r\n\t\t// update stats\r\n\t\tthis.stats.begin();\r\n\r\n\t\t// update controls\r\n\t\tif (this.map != null) {\r\n\t\t\tthis.controlsManager.update(delta, this.map);\r\n\t\t\tthis.controlsManager.updateCamera();\r\n\t\t}\r\n\r\n\t\t// render\r\n\t\tthis.render(delta);\r\n\r\n\t\t// update stats\r\n\t\tthis.stats.update();\r\n\t};\r\n\r\n\t/**\r\n\t * Renders a frame\r\n\t */\r\n\trender(delta) {\r\n\t\tdispatchEvent(this.events, \"bluemapRenderFrame\", {\r\n\t\t\tdelta: delta,\r\n\t\t});\r\n\r\n\t\t//prepare camera\r\n\t\tthis.camera.updateProjectionMatrix();\r\n\t\tthis.skyboxCamera.rotation.copy(this.camera.rotation);\r\n\t\tthis.skyboxCamera.updateProjectionMatrix();\r\n\r\n\t\t//render\r\n\t\tthis.renderer.clear();\r\n\r\n\t\tthis.renderer.render(this.skyboxScene, this.skyboxCamera);\r\n\t\tthis.renderer.clearDepth();\r\n\r\n\t\t/*\r\n\t\tLayers:\r\n\t\t0 - always visible objects\r\n\t\t1 - hires layer\r\n\t\t2 - lowres layer\r\n\t\t*/\r\n\r\n\t\tif (this.map && this.map.isLoaded) {\r\n\t\t\t//update uniforms\r\n\t\t\tthis.uniforms.hiresTileMap.value.pos.copy(this.map.hiresTileManager.centerTile);\r\n\r\n\t\t\tthis.camera.layers.set(2);\r\n\t\t\tthis.renderer.render(this.map.scene, this.camera);\r\n\t\t\tthis.renderer.clearDepth();\r\n\t\t\tthis.camera.layers.set(0);\r\n\t\t\tif (this.controlsManager.distance < 2000) this.camera.layers.enable(1);\r\n\t\t\tthis.renderer.render(this.map.scene, this.camera);\r\n\t\t\tthis.renderer.render(this.map.markerManager.objectMarkerScene, this.camera);\r\n\r\n\t\t\tthis.css2dRenderer.render(this.map.markerManager.elementMarkerScene, this.camera);\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Changes / Sets the map that will be loaded and displayed\r\n\t * @param map\r\n\t */\r\n\tsetMap(map = null) {\r\n\t\tif (this.map && this.map.isMap) this.map.unload();\r\n\r\n\t\tthis.map = map;\r\n\r\n\t\tif (this.map && this.map.isMap) {\r\n\t\t\treturn map.load(HIRES_VERTEX_SHADER, HIRES_FRAGMENT_SHADER, LOWRES_VERTEX_SHADER, LOWRES_FRAGMENT_SHADER, this.uniforms)\r\n\t\t\t\t.then(() => {\r\n\t\t\t\t\tthis.skyboxScene.ambientLight = map.ambientLight;\r\n\t\t\t\t\tthis.skyboxScene.skyColor = map.skyColor;\r\n\r\n\t\t\t\t\tthis.uniforms.ambientLight.value = map.ambientLight;\r\n\t\t\t\t\tthis.uniforms.hiresTileMap.value.map = map.hiresTileManager.tileMap.texture;\r\n\t\t\t\t\tthis.uniforms.hiresTileMap.value.scale.set(map.hires.tileSize.x, map.hires.tileSize.z);\r\n\t\t\t\t\tthis.uniforms.hiresTileMap.value.translate.set(map.hires.translate.x, map.hires.translate.z);\r\n\r\n\t\t\t\t\tsetTimeout(this.updateLoadedMapArea);\r\n\r\n\t\t\t\t\tdispatchEvent(this.events, \"bluemapMapChanged\", {\r\n\t\t\t\t\t\tmap: map\r\n\t\t\t\t\t});\r\n\t\t\t\t})\r\n\t\t\t\t.catch(error => {\r\n\t\t\t\t\talert(this.events, error, \"error\");\r\n\t\t\t\t});\r\n\t\t} else {\r\n\t\t\treturn Promise.resolve();\r\n\t\t}\r\n\t}\r\n\r\n\tloadMapArea(centerX, centerZ, hiresViewDistance = -1, lowresViewDistance = -1) {\r\n\t\tthis.loadedCenter.set(centerX, centerZ);\r\n\t\tif (hiresViewDistance >= 0) this.loadedHiresViewDistance = hiresViewDistance;\r\n\t\tif (lowresViewDistance >= 0) this.loadedLowresViewDistance = lowresViewDistance;\r\n\r\n\t\tthis.updateLoadedMapArea();\r\n\t}\r\n\r\n\tget superSampling() {\r\n\t\treturn this.superSamplingValue;\r\n\t}\r\n\r\n\tset superSampling(value) {\r\n\t\tthis.superSamplingValue = value;\r\n\t\tthis.handleContainerResize();\r\n\t}\r\n\r\n\t// --------------------------\r\n\r\n\t/**\r\n\t * Applies a loaded settings-object (settings.json)\r\n\t * @param settings\r\n\t */\r\n\tapplySettings(settings) {\r\n\r\n\t\t// reset maps\r\n\t\tthis.maps.forEach(map => map.dispose());\r\n\t\tthis.maps = [];\r\n\r\n\t\t// create maps\r\n\t\tif (settings.maps !== undefined){\r\n\t\t\tfor (let mapId in settings.maps) {\r\n\t\t\t\tif (!settings.maps.hasOwnProperty(mapId)) continue;\r\n\r\n\t\t\t\tlet mapSettings = settings.maps[mapId];\r\n\t\t\t\tif (mapSettings.enabled)\r\n\t\t\t\t\tthis.maps.push(new Map(mapId, this.dataUrl + mapId + \"/\", this.rootElement));\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// sort maps\r\n\t\tthis.maps.sort((map1, map2) => {\r\n\t\t\tlet sort = settings.maps[map1.id].ordinal - settings.maps[map2.id].ordinal;\r\n\t\t\tif (isNaN(sort)) return 0;\r\n\t\t\treturn sort;\r\n\t\t});\r\n\t}\r\n\r\n}\r\n","import {FileLoader} from \"three\";\r\nimport {Map} from \"./map/Map\";\r\n\r\nexport { MapViewer } from \"./MapViewer\";\r\nexport * from \"./util/Utils\";\r\n\r\n/**\r\n * Loads and returns a promise with an array of Maps loaded from that root-path.<br>\r\n * <b>DONT FORGET TO dispose() ALL MAPS RETURNED BY THIS METHOD IF YOU DONT NEED THEM ANYMORE!</b>\r\n * @param dataUrl\r\n * @param events\r\n * @returns {Promise<Map[]>}\r\n */\r\nexport const loadMaps = (dataUrl, events = null) => {\r\n\r\n    function loadSettings() {\r\n        return new Promise((resolve, reject) => {\r\n            let loader = new FileLoader();\r\n            loader.setResponseType(\"json\");\r\n            loader.load(dataUrl + \"settings.json\",\r\n                resolve,\r\n                () => {},\r\n                () => reject(\"Failed to load the settings.json!\")\r\n            );\r\n        });\r\n    }\r\n\r\n    return loadSettings().then(settings => {\r\n        let maps = [];\r\n\r\n        // create maps\r\n        if (settings.maps !== undefined){\r\n            for (let mapId in settings.maps) {\r\n                if (!settings.maps.hasOwnProperty(mapId)) continue;\r\n\r\n                let mapSettings = settings.maps[mapId];\r\n                if (mapSettings.enabled)\r\n                    maps.push(new Map(mapId, dataUrl + mapId + \"/\", events));\r\n            }\r\n        }\r\n\r\n        // sort maps\r\n        maps.sort((map1, map2) => {\r\n            let sort = settings.maps[map1.id].ordinal - settings.maps[map2.id].ordinal;\r\n            if (isNaN(sort)) return 0;\r\n            return sort;\r\n        });\r\n\r\n        return maps;\r\n    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diff --git a/public/js/bluemap.min.js b/public/js/bluemap.min.js deleted file mode 100644 index 4700218..0000000 --- a/public/js/bluemap.min.js +++ /dev/null @@ -1 +0,0 @@ -!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports,require("three")):"function"==typeof define&&define.amd?define(["exports","three"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).BlueMap={},t.THREE)}(this,(function(t,e){"use strict";function i(t,e){for(var i=0;ithis.centerTile.x||i.z+this.viewDistanceZthis.centerTile.y)&&(i.unload(),delete this.tiles[t[e]])}},i.removeAllTiles=function(){this.tileMap.setAll(d.EMPTY);for(var t=Object.keys(this.tiles),e=0;ethis.viewDistanceX)return!1;if(Math.abs(e-this.centerTile.y)>this.viewDistanceZ)return!1;var n=l(t,e),o=this.tiles[n];return void 0===o&&(this.currentlyLoading++,o=new u(t,e,this.handleLoadedTile,this.handleUnloadedTile),this.tiles[n]=o,o.load(this.tileLoader).then((function(){i.loadTimeout&&clearTimeout(i.loadTimeout),i.loadTimeout=setTimeout(i.loadCloseTiles,0)})).catch((function(t){t.target&&404===t.target.status||c(i.events,"Failed to load tile: "+t,"warning")})).finally((function(){i.currentlyLoading--})),!0)}},t}();m.tileMapSize=100,m.tileMapHalfSize=m.tileMapSize/2;var p=function(t,i,n,o){var a=this;void 0===o&&(o=0),this.load=function(t,i){return new Promise((function(n,o){a.bufferGeometryLoader.load(a.tilePath+s(t,i)+".json",(function(o){var s=new e.Mesh(o,a.material);a.layer&&s.layers.set(a.layer);var r=a.tileSettings.tileSize,l=a.tileSettings.translate,h=a.tileSettings.scale;s.position.set(t*r.x+l.x,0,i*r.z+l.z),s.scale.set(h.x,1,h.z),n(s)}),(function(){}),o)}))},Object.defineProperty(this,"isTileLoader",{value:!0}),this.tilePath=t,this.material=i,this.tileSettings=n,this.layer=o,this.bufferGeometryLoader=new e.BufferGeometryLoader},f=function(){function t(t,i,n){var o=this;void 0===n&&(n=null),this.onTileLoad=function(t){return function(e){h(o.events,"bluemapMapTileLoaded",{tile:e,layer:t})}},this.onTileUnload=function(t){return function(e){h(o.events,"bluemapMapTileUnloaded",{tile:e,layer:t})}},Object.defineProperty(this,"isMap",{value:!0}),this.id=t,this.events=n,this.dataUrl=i,this.name=this.id,this.world="-",this.startPos={x:0,z:0},this.skyColor={r:0,g:0,b:0},this.ambientLight=0,this.hires={tileSize:{x:32,z:32},scale:{x:1,z:1},translate:{x:2,z:2}},this.lowres={tileSize:{x:32,z:32},scale:{x:1,z:1},translate:{x:2,z:2}},this.scene=new e.Scene,this.raycaster=new e.Raycaster,this.hiresMaterial=null,this.lowresMaterial=null,this.loadedTextures=[],this.hiresTileManager=null,this.lowresTileManager=null}var i=t.prototype;return i.load=function(t,e,i,n,a,s){var r=this;this.unload();var l=this.loadSettings(),h=this.loadTextures();this.lowresMaterial=this.createLowresMaterial(n,a,s);var u=l.then((function(t){r.name=t.name?t.name:r.name,r.world=t.world?t.world:r.world,r.startPos=o({},r.startPos,t.startPos),r.skyColor=o({},r.skyColor,t.skyColor),r.ambientLight=t.ambientLight?t.ambientLight:0,void 0===t.hires&&(t.hires={}),void 0===t.lowres&&(t.lowres={}),r.hires={tileSize:o({},r.hires.tileSize,t.hires.tileSize),scale:o({},r.hires.scale,t.hires.scale),translate:o({},r.hires.translate,t.hires.translate)},r.lowres={tileSize:o({},r.lowres.tileSize,t.lowres.tileSize),scale:o({},r.lowres.scale,t.lowres.scale),translate:o({},r.lowres.translate,t.lowres.translate)}}));return Promise.all([u,h]).then((function(n){var o=n[1];if(null===o)throw new Error("Failed to parse textures.json!");r.hiresMaterial=r.createHiresMaterial(t,e,i,o),r.hiresTileManager=new m(r.scene,new p(r.dataUrl+"hires/",r.hiresMaterial,r.hires,1),r.onTileLoad("hires"),r.onTileUnload("hires"),r.events),r.lowresTileManager=new m(r.scene,new p(r.dataUrl+"lowres/",r.lowresMaterial,r.lowres,2),r.onTileLoad("lowres"),r.onTileUnload("lowres"),r.events),c(r.events,"Loaded '"+r.id+"'.","fine")}))},i.loadMapArea=function(t,e,i,n){if(this.isLoaded){var o=Math.floor((t-this.hires.translate.x)/this.hires.tileSize.x),a=Math.floor((e-this.hires.translate.z)/this.hires.tileSize.z),s=Math.floor(i/this.hires.tileSize.x),r=Math.floor(i/this.hires.tileSize.z),l=Math.floor((t-this.lowres.translate.x)/this.lowres.tileSize.x),h=Math.floor((e-this.lowres.translate.z)/this.lowres.tileSize.z),c=Math.floor(n/this.lowres.tileSize.x),u=Math.floor(n/this.lowres.tileSize.z);this.hiresTileManager.loadAroundTile(o,a,s,r),this.lowresTileManager.loadAroundTile(l,h,c,u)}},i.loadSettings=function(){var t=this;return new Promise((function(i,n){c(t.events,"Loading settings for map '"+t.id+"'...","fine");var o=new e.FileLoader;o.setResponseType("json"),o.load(t.dataUrl+"../settings.json",(function(e){e.maps&&e.maps[t.id]?i(e.maps[t.id]):n("the settings.json does not contain informations for map: "+t.id)}),(function(){}),(function(){return n("Failed to load the settings.json for map: "+t.id)}))}))},i.loadTextures=function(){var t=this;return new Promise((function(i,n){c(t.events,"Loading textures for map '"+t.id+"'...","fine");var o=new e.FileLoader;o.setResponseType("json"),o.load(t.dataUrl+"../textures.json",i,(function(){}),(function(){return n("Failed to load the textures.json for map: "+t.id)}))}))},i.createHiresMaterial=function(t,i,n,s){var r=[];if(!Array.isArray(s.textures))throw new Error("Invalid texture.json: 'textures' is not an array!");for(var l=0;l0)return s[0].point.y}catch(t){return!1}},i.dispose=function(){this.unload()},n(t,[{key:"isLoaded",get:function(){return!(!this.hiresMaterial||!this.lowresMaterial)}}]),t}(),v=function(t){var i,o;function a(){var i;i=t.call(this)||this,Object.defineProperty(function(t){if(void 0===t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return t}(i),"isSkyboxScene",{value:!0}),i.UNIFORM_sunlight={value:1},i.UNIFORM_skyColor={value:new e.Vector3(.5,.5,1)},i.UNIFORM_ambientLight={value:0};var n=new e.SphereGeometry(1,40,5),o=new e.ShaderMaterial({uniforms:{sunlight:i.UNIFORM_sunlight,skyColor:i.UNIFORM_skyColor,ambientLight:i.UNIFORM_ambientLight},vertexShader:"\nvarying vec3 vPosition;\nvoid main() {\n\tvPosition = position;\n\t\n\tgl_Position = \n\t\tprojectionMatrix *\n\t\tmodelViewMatrix *\n\t\tvec4(position, 1);\n}\n",fragmentShader:"\nuniform float sunlight;\nuniform float ambientLight;\nuniform vec3 skyColor;\n\nvarying vec3 vPosition;\n\nvoid main() {\n\tfloat horizonWidth = 0.005;\n\tfloat horizonHeight = 0.0;\n\t\n\tvec4 color = vec4(skyColor * max(sunlight, ambientLight), 1.0);\n\tfloat voidMultiplier = (clamp(vPosition.y - horizonHeight, -horizonWidth, horizonWidth) + horizonWidth) / (horizonWidth * 2.0);\n\tcolor.rgb *= voidMultiplier;\n\n\tgl_FragColor = color;\n}\n",side:e.BackSide}),a=new e.Mesh(n,o);return i.add(a),i}return o=t,(i=a).prototype=Object.create(o.prototype),i.prototype.constructor=i,i.__proto__=o,n(a,[{key:"sunlight",get:function(){return this.UNIFORM_sunlight.value},set:function(t){this.UNIFORM_sunlight.value=t}},{key:"skyColor",get:function(){return this.UNIFORM_skyColor.value},set:function(t){this.UNIFORM_skyColor.value=t}},{key:"ambientLight",get:function(){return this.UNIFORM_ambientLight.value},set:function(t){this.UNIFORM_ambientLight.value=t}}]),a}(e.Scene),g=function(){function t(t,i){Object.defineProperty(this,"isControlsManager",{value:!0}),this.mapViewer=t,this.camera=i,this.positionValue=new e.Vector3(0,0,0),this.rotationValue=0,this.angleValue=0,this.distanceValue=500,this.orthoValue=0,this.valueChanged=!0,this.lastMapUpdatePosition=this.positionValue.clone(),this.controlsValue=null,this.updateCamera()}var i=t.prototype;return i.update=function(t,e){this.controlsValue&&"function"==typeof this.controlsValue.update&&this.controlsValue.update(t,e)},i.updateCamera=function(){if(this.valueChanged){var t=this.angleValue;Math.abs(t)<=1e-4&&(t=1e-4);var i=this.distanceValue;Math.abs(i)<=1e-4&&(i=-1e-4),this.orthoValue>0&&(i=e.MathUtils.lerp(i,Math.max(i,300),Math.pow(this.orthoValue,2)));var n=new e.Vector3(Math.sin(this.rotationValue),0,-Math.cos(this.rotationValue)),o=new e.Vector3(0,1,0).cross(n);if(n.applyAxisAngle(o,Math.PI/2-t),n.multiplyScalar(i),this.camera.position.copy(this.positionValue).sub(n),this.camera.lookAt(this.positionValue),this.mapViewer.uniforms&&(this.mapViewer.uniforms.orthoEffect.value.distance=this.distanceValue,this.mapViewer.uniforms.orthoEffect.value.amount=this.orthoValue),this.orthoValue<=0){var a=e.MathUtils.clamp(this.distanceValue/1e3,.01,1),s=e.MathUtils.clamp(2*this.distanceValue,Math.max(a+1,2e3),this.distanceValue+5e3);s-a>1e4&&(a=s-1e4),this.camera.near=a,this.camera.far=s}else this.camera.near=1,this.camera.far=i+300;h(this.mapViewer.events,"bluemapCameraMoved",{controlsManager:this,camera:this.camera})}if(this.mapViewer.map){var r=1;this.valueChanged&&(r=.8*this.mapViewer.loadedHiresViewDistance),(Math.abs(this.lastMapUpdatePosition.x-this.positionValue.x)>=r||Math.abs(this.lastMapUpdatePosition.z-this.positionValue.z)>=r)&&(this.lastMapUpdatePosition=this.positionValue.clone(),this.mapViewer.loadMapArea(this.positionValue.x,this.positionValue.z))}this.valueChanged=!1},i.handleValueChange=function(){this.valueChanged=!0},n(t,[{key:"x",get:function(){return this.positionValue.x},set:function(t){this.positionValue.x=t,this.handleValueChange()}},{key:"y",get:function(){return this.positionValue.y},set:function(t){this.positionValue.y=t,this.handleValueChange()}},{key:"z",get:function(){return this.positionValue.z},set:function(t){this.positionValue.z=t,this.handleValueChange()}},{key:"position",get:function(){return this.positionValue},set:function(t){this.position.copy(t),this.handleValueChange()}},{key:"rotation",get:function(){return this.rotationValue},set:function(t){this.rotationValue=t,this.handleValueChange()}},{key:"angle",get:function(){return this.angleValue},set:function(t){this.angleValue=t,this.handleValueChange()}},{key:"distance",get:function(){return this.distanceValue},set:function(t){this.distanceValue=t,this.handleValueChange()}},{key:"ortho",get:function(){return this.orthoValue},set:function(t){this.orthoValue=t,this.handleValueChange()}},{key:"controls",set:function(t){this.controlsValue&&"function"==typeof this.controlsValue.stop&&this.controlsValue.stop(),this.controlsValue=t,this.controlsValue&&"function"==typeof this.controlsValue.start&&this.controlsValue.start(this)},get:function(){return this.controlsValue}}]),t}(),T=function(){function t(i,n,o){var a=this;void 0===o&&(o=null),this.onKeyDown=function(e){var i=e.key||e.keyCode;for(var n in t.KEYS)t.KEYS.hasOwnProperty(n)&&t.KEYS[n].includes(i)&&(a.keyStates[n]=!0)},this.onKeyUp=function(e){var i=e.key||e.keyCode;for(var n in t.KEYS)t.KEYS.hasOwnProperty(n)&&t.KEYS[n].includes(i)&&(a.keyStates[n]=!1)},this.onWheel=function(t){a.targetDistance*=Math.pow(1.5,t.deltaY/100),a.targetDistance=e.MathUtils.clamp(a.targetDistance,a.minDistance,a.maxDistance),a.updateMaxAngleForZoom(),a.targetAngle=e.MathUtils.clamp(a.targetAngle,a.minAngle,a.maxAngleForZoom)},this.onMouseDown=function(e){a.state===t.STATES.NONE&&(t.BUTTONS.MOVE.includes(e.button)&&(a.state=t.STATES.MOVE,e.preventDefault()),t.BUTTONS.ORBIT.includes(e.button)&&(a.state=t.STATES.ORBIT,e.preventDefault()))},this.onMouseMove=function(e){a.mouse.set(e.clientX,e.clientY),a.state!==t.STATES.NONE&&e.preventDefault()},this.onMouseUp=function(e){a.state!==t.STATES.NONE&&(t.BUTTONS.MOVE.includes(e.button)&&(a.state===t.STATES.MOVE&&(a.state=t.STATES.NONE),e.preventDefault()),t.BUTTONS.ORBIT.includes(e.button)&&(a.state===t.STATES.ORBIT&&(a.state=t.STATES.NONE),e.preventDefault()))},this.onTouchDown=function(e){"mouse"!==e.pointerType&&(a.touchStart.set(a.targetPosition.x,a.targetPosition.z),a.state=t.STATES.MOVE)},this.onTouchMove=function(i){if("mouse"!==i.pointerType&&a.state===t.STATES.MOVE){var n=new e.Vector2(i.deltaX,i.deltaY);0===n.x&&0===n.y||(n.rotateAround(t.VECTOR2_ZERO,a.controls.rotation),a.targetPosition.x=a.touchStart.x-n.x*a.targetDistance/a.rootElement.clientHeight*1.5,a.targetPosition.z=a.touchStart.y-n.y*a.targetDistance/a.rootElement.clientHeight*1.5)}},this.onTouchUp=function(e){"mouse"!==e.pointerType&&(a.state=t.STATES.NONE)},this.onTouchTiltDown=function(){a.touchTiltStart=a.targetAngle,a.state=t.STATES.ORBIT},this.onTouchTiltMove=function(i){a.state===t.STATES.ORBIT&&(a.targetAngle=a.touchTiltStart-i.deltaY/a.rootElement.clientHeight*Math.PI,a.targetAngle=e.MathUtils.clamp(a.targetAngle,a.minAngle,a.maxAngleForZoom))},this.onTouchTiltUp=function(){a.state=t.STATES.NONE},this.onTouchRotateDown=function(e){a.lastTouchRotation=e.rotation,a.state=t.STATES.ORBIT},this.onTouchRotateMove=function(e){if(a.state===t.STATES.ORBIT){var i=e.rotation-a.lastTouchRotation;a.lastTouchRotation=e.rotation,i>180&&(i-=360),i<-180&&(i+=360),a.targetRotation+=i*(Math.PI/180)*1.4,a.wrapRotation()}},this.onTouchRotateUp=function(){a.state=t.STATES.NONE},this.onTouchZoomDown=function(){a.touchZoomStart=a.targetDistance},this.onTouchZoomMove=function(t){a.targetDistance=a.touchZoomStart/t.scale,a.targetDistance=e.MathUtils.clamp(a.targetDistance,a.minDistance,a.maxDistance)},this.onContextMenu=function(t){t.preventDefault()},Object.defineProperty(this,"isMapControls",{value:!0}),this.rootElement=i,this.hammer=n,this.events=o,this.controls=null,this.targetPosition=new e.Vector3,this.positionTerrainHeight=!1,this.targetDistance=400,this.minDistance=10,this.maxDistance=1e4,this.targetRotation=0,this.targetAngle=0,this.minAngle=0,this.maxAngle=Math.PI/2,this.maxAngleForZoom=this.maxAngle,this.state=t.STATES.NONE,this.mouse=new e.Vector2,this.lastMouse=new e.Vector2,this.keyStates={},this.touchStart=new e.Vector2,this.touchTiltStart=0,this.lastTouchRotation=0,this.touchZoomStart=0}var i=t.prototype;return i.start=function(t){this.controls=t,this.targetPosition.copy(this.controls.position),this.positionTerrainHeight=!1,this.targetDistance=this.controls.distance,this.targetDistance=e.MathUtils.clamp(this.targetDistance,this.minDistance,this.maxDistance),this.targetRotation=this.controls.rotation,this.targetAngle=this.controls.angle,this.rootElement.addEventListener("wheel",this.onWheel,{passive:!0}),this.hammer.on("zoomstart",this.onTouchZoomDown),this.hammer.on("zoommove",this.onTouchZoomMove),this.rootElement.addEventListener("mousedown",this.onMouseDown),window.addEventListener("mousemove",this.onMouseMove),window.addEventListener("mouseup",this.onMouseUp),window.addEventListener("keydown",this.onKeyDown),window.addEventListener("keyup",this.onKeyUp),this.hammer.on("movestart",this.onTouchDown),this.hammer.on("movemove",this.onTouchMove),this.hammer.on("moveend",this.onTouchUp),this.hammer.on("movecancel",this.onTouchUp),this.hammer.on("tiltstart",this.onTouchTiltDown),this.hammer.on("tiltmove",this.onTouchTiltMove),this.hammer.on("tiltend",this.onTouchTiltUp),this.hammer.on("tiltcancel",this.onTouchTiltUp),this.hammer.on("rotatestart",this.onTouchRotateDown),this.hammer.on("rotatemove",this.onTouchRotateMove),this.hammer.on("rotateend",this.onTouchRotateUp),this.hammer.on("rotatecancel",this.onTouchRotateUp),window.addEventListener("contextmenu",this.onContextMenu)},i.stop=function(){this.rootElement.removeEventListener("wheel",this.onWheel),this.hammer.off("zoomstart",this.onTouchZoomDown),this.hammer.off("zoommove",this.onTouchZoomMove),this.rootElement.addEventListener("mousedown",this.onMouseDown),window.removeEventListener("mousemove",this.onMouseMove),window.removeEventListener("mouseup",this.onMouseUp),window.removeEventListener("keydown",this.onKeyDown),window.removeEventListener("keyup",this.onKeyUp),this.hammer.on("movestart",this.onTouchDown),this.hammer.off("movemove",this.onTouchMove),this.hammer.off("moveend",this.onTouchUp),this.hammer.off("movecancel",this.onTouchUp),this.hammer.off("tiltstart",this.onTouchTiltDown),this.hammer.off("tiltmove",this.onTouchTiltMove),this.hammer.off("tiltend",this.onTouchTiltUp),this.hammer.off("tiltcancel",this.onTouchTiltUp),this.hammer.off("rotatestart",this.onTouchRotateDown),this.hammer.off("rotatemove",this.onTouchRotateMove),this.hammer.off("rotateend",this.onTouchRotateUp),this.hammer.off("rotatecancel",this.onTouchRotateUp),window.removeEventListener("contextmenu",this.onContextMenu)},i.update=function(i,n){var o=this.lastMouse.clone().sub(this.mouse),a=new e.Vector2;this.state===t.STATES.MOVE?a.copy(o):(this.keyStates.UP&&(a.y-=20),this.keyStates.DOWN&&(a.y+=20),this.keyStates.LEFT&&(a.x-=20),this.keyStates.RIGHT&&(a.x+=20)),0!==a.x||0!==a.y?(a.rotateAround(t.VECTOR2_ZERO,this.controls.rotation),this.targetPosition.set(this.targetPosition.x+a.x*this.targetDistance/this.rootElement.clientHeight*1.5,this.targetPosition.y,this.targetPosition.z+a.y*this.targetDistance/this.rootElement.clientHeight*1.5),this.updatePositionTerrainHeight(n)):this.positionTerrainHeight||this.updatePositionTerrainHeight(n),this.state===t.STATES.ORBIT&&(0!==o.x&&(this.targetRotation-=o.x/this.rootElement.clientHeight*Math.PI,this.wrapRotation()),0!==o.y&&(this.targetAngle+=o.y/this.rootElement.clientHeight*Math.PI,this.targetAngle=e.MathUtils.clamp(this.targetAngle,this.minAngle,this.maxAngleForZoom)));var s=!1,r=this.targetPosition.clone().sub(this.controls.position);(Math.abs(r.x)>.01||Math.abs(r.y)>.001||Math.abs(r.z)>.01)&&(this.controls.position=this.controls.position.add(r.multiplyScalar(.015*i)),s=!0);var l=this.targetRotation-this.controls.rotation;Math.abs(l)>1e-4&&(this.controls.rotation+=.015*l*i,s=!0);var h=this.targetAngle-this.controls.angle;Math.abs(h)>1e-4&&(this.controls.angle+=.015*h*i,s=!0);var u=this.targetDistance-this.controls.distance;if(Math.abs(u)>.001&&(this.controls.distance+=.01*u*i,s=!0),s){var d=0;if(!1!==this.positionTerrainHeight){d=this.targetPosition.y;var m=this.positionTerrainHeight-d;Math.abs(m)>.001&&(d+=.01*m*i)}var p=n.terrainHeightAt(this.controls.camera.position.x,this.controls.camera.position.z)+(this.minDistance-this.targetDistance)/2+1;p>d&&(d=p),this.targetPosition.y=d}isNaN(this.targetPosition.x)&&(c(this.events,"Invalid targetPosition x: "+this.targetPosition.x,"warning"),this.targetPosition.x=0),isNaN(this.targetPosition.y)&&(c(this.events,"Invalid targetPosition y: "+this.targetPosition.y,"warning"),this.targetPosition.y=0),isNaN(this.targetPosition.z)&&(c(this.events,"Invalid targetPosition z: "+this.targetPosition.z,"warning"),this.targetPosition.z=0),isNaN(this.targetDistance)&&(c(this.events,"Invalid targetDistance: "+this.targetDistance,"warning"),this.targetDistance=this.minDistance),isNaN(this.targetRotation)&&(c(this.events,"Invalid targetRotation: "+this.targetRotation,"warning"),this.targetRotation=0),isNaN(this.targetAngle)&&(c(this.events,"Invalid targetAngle: "+this.targetAngle,"warning"),this.targetAngle=this.minAngle),this.lastMouse.copy(this.mouse)},i.updateMaxAngleForZoom=function(){this.maxAngleForZoom=e.MathUtils.clamp((1-Math.pow((this.targetDistance-this.minDistance)/(500-this.minDistance),.5))*this.maxAngle,this.minAngle,this.maxAngle)},i.updatePositionTerrainHeight=function(t){this.positionTerrainHeight=t.terrainHeightAt(this.targetPosition.x,this.targetPosition.z)},i.wrapRotation=function(){for(;this.targetRotation>=Math.PI;)this.targetRotation-=2*Math.PI,this.controls.rotation-=2*Math.PI;for(;this.targetRotation<=-Math.PI;)this.targetRotation+=2*Math.PI,this.controls.rotation+=2*Math.PI},t}();T.STATES={NONE:0,MOVE:1,ORBIT:2},T.KEYS={LEFT:["ArrowLeft","a",37,65],UP:["ArrowUp","w",38,87],RIGHT:["ArrowRight","d",39,68],DOWN:["ArrowDown","s",40,83]},T.BUTTONS={ORBIT:[e.MOUSE.RIGHT],MOVE:[e.MOUSE.LEFT]},T.VECTOR2_ZERO=new e.Vector2(0,0);var w=function t(){var e=0,i=document.createElement("div");function n(t){return i.appendChild(t.dom),t}function o(t){for(var n=0;n=s+1e3&&(h.update(1e3*r/(t-s),100),s=t,r=0,d)){var e=performance.memory;d.update(e.usedJSHeapSize/1048576,e.jsHeapSizeLimit/1048576)}return t},update:function(){a=this.end(),l=a},domElement:i,setMode:o}};w.Panel=function(t,e,i){var n=1/0,o=0,a=Math.round,s=a(window.devicePixelRatio||1),r=160*s,l=96*s,h=3*s,c=3*s,u=3*s,d=15*s,m=154*s,p=77*s,f=document.createElement("canvas");f.width=r,f.height=l,f.style.cssText="width:160px;height:96px";var v=f.getContext("2d");return v.font="bold "+9*s+"px Helvetica,Arial,sans-serif",v.textBaseline="top",v.fillStyle=i,v.fillRect(0,0,r,l),v.fillStyle=e,v.fillText(t,h,c),v.fillRect(u,d,m,p),v.fillStyle=i,v.globalAlpha=.9,v.fillRect(u,d,m,p),{dom:f,update:function(l,g){n=Math.min(n,l),o=Math.max(o,l),v.fillStyle=i,v.globalAlpha=1,v.fillRect(0,0,r,d),v.fillStyle=e,v.fillText(a(l)+" "+t+" ("+a(n)+"-"+a(o)+")",h,c),v.drawImage(f,u+s,d,m-s,p,u,d,m-s,p),v.fillRect(u+m-s,d,s,p),v.fillStyle=i,v.globalAlpha=.9,v.fillRect(u+m-s,d,s,a((1-l/g)*p))}}};var M="\n#include \n"+e.ShaderChunk.logdepthbuf_pars_vertex+"\n\nstruct OrthoEffect {\n\tfloat amount;\n\tfloat distance;\n};\n\nattribute float ao;\nattribute float sunlight;\nattribute float blocklight;\n\nuniform OrthoEffect orthoEffect;\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\nvarying float vAo;\nvarying float vSunlight;\nvarying float vBlocklight;\n\nvoid main() {\n\tvPosition = position;\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\n\tvNormal = normal;\n\tvUv = uv;\n\tvColor = color;\n\tvAo = ao;\n\tvSunlight = sunlight;\n\tvBlocklight = blocklight;\n\t\n\tvec4 view = \n\t\tviewMatrix *\n\t\tmodelMatrix *\n\t\tvec4(position, 1);\n\t\n\t//make view orthographic\n\tif (orthoEffect.amount > 0.0) {\n\t\tview.xy = mix(view.xy, view.xy * -(view.z / orthoEffect.distance), orthoEffect.amount);\n\t}\n\t\n\tgl_Position = \n\t\tprojectionMatrix *\n\t\tview;\n\t\n\t"+e.ShaderChunk.logdepthbuf_vertex+" \n}\n",y="\n"+e.ShaderChunk.logdepthbuf_pars_fragment+"\n\nuniform sampler2D textureImage;\nuniform float sunlightStrength;\nuniform float ambientLight;\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\nvarying float vAo;\nvarying float vSunlight;\nvarying float vBlocklight;\n\nvoid main() {\n\tvec4 color = texture(textureImage, vUv);\n\tif (color.a == 0.0) discard;\n\t\n\t//apply vertex-color\n\tcolor.rgb *= vColor.rgb;\n\n\t//apply ao\n\tcolor.rgb *= vAo;\n\t\n\t//apply light\n\tfloat light = mix(vBlocklight, max(vSunlight, vBlocklight), sunlightStrength);\n\tcolor.rgb *= mix(ambientLight, 1.0, light / 15.0);\n\t\n\tgl_FragColor = color;\n\t\n\t"+e.ShaderChunk.logdepthbuf_fragment+"\n}\n",x="\n#include \n"+e.ShaderChunk.logdepthbuf_pars_vertex+"\n\nstruct OrthoEffect {\n\tfloat amount;\n\tfloat distance;\n};\n\nuniform OrthoEffect orthoEffect;\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\n\nvoid main() {\n\tvPosition = position;\n\tvWorldPosition = (modelMatrix * vec4(position, 1)).xyz;\n\tvNormal = normal;\n\tvUv = uv;\n\tvColor = color;\n\t\n\tvec4 view = \n\t\tviewMatrix *\n\t\tmodelMatrix *\n\t\tvec4(position, 1);\n\t\n\t//make view orthographic\n\tif (orthoEffect.amount > 0.0) {\n\t\tview.xy = mix(view.xy, view.xy * -(view.z / orthoEffect.distance), orthoEffect.amount);\n\t}\n\t\n\tgl_Position = \n\t\tprojectionMatrix *\n\t\tview;\n\t\t\n\t"+e.ShaderChunk.logdepthbuf_vertex+"\n}\n",S="\n"+e.ShaderChunk.logdepthbuf_pars_fragment+"\n\nstruct TileMap {\n\tsampler2D map;\n\tfloat size;\n\tvec2 scale;\n\tvec2 translate;\n\tvec2 pos; \n};\n\nuniform float sunlightStrength;\nuniform float ambientLight;\nuniform TileMap hiresTileMap;\n\nvarying vec3 vPosition;\nvarying vec3 vWorldPosition;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vColor;\n\nvoid main() {\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\n\t//discard if hires tile is loaded at that position\n\tif (depth < 1900.0 && texture(hiresTileMap.map, ((vWorldPosition.xz - hiresTileMap.translate) / hiresTileMap.scale - hiresTileMap.pos) / hiresTileMap.size + 0.5).r == 1.0) discard;\n\t\n\tvec4 color = vec4(vColor, 1.0);\n\n\tfloat diff = sqrt(max(dot(vNormal, vec3(0.3637, 0.7274, 0.5819)), 0.0)) * 0.4 + 0.6;\n\tcolor *= diff;\n\n\tcolor *= mix(sunlightStrength, 1.0, ambientLight);\n\n\tgl_FragColor = color;\n\t\n\t"+e.ShaderChunk.logdepthbuf_fragment+"\n}\n",E=function(){function t(t,i,n,o){var a=this;void 0===i&&(i="data/"),void 0===n&&(n="live/"),void 0===o&&(o=t),this.handleContainerResize=function(){a.renderer.setSize(a.rootElement.clientWidth,a.rootElement.clientHeight),a.renderer.setPixelRatio(window.devicePixelRatio*a.superSamplingValue),a.camera.aspect=a.rootElement.clientWidth/a.rootElement.clientHeight,a.camera.updateProjectionMatrix()},this.updateLoadedMapArea=function(){a.map&&a.map.loadMapArea(a.loadedCenter.x,a.loadedCenter.y,a.loadedHiresViewDistance,a.loadedLowresViewDistance)},this.renderLoop=function(t){requestAnimationFrame(a.renderLoop),a.lastFrame<=0&&(a.lastFrame=t);var e=t-a.lastFrame;a.lastFrame=t,e>100&&(e=100),a.stats.begin(),null!=a.map&&(a.controlsManager.update(e,a.map),a.controlsManager.updateCamera()),a.render(e),a.stats.update()},Object.defineProperty(this,"isMapViewer",{value:!0}),this.rootElement=t,this.events=o,this.dataUrl=i,this.liveApiUrl=n,this.stats=new w,this.superSamplingValue=1,this.loadedCenter=new e.Vector2(0,0),this.loadedHiresViewDistance=200,this.loadedLowresViewDistance=2e3,this.renderer=new e.WebGLRenderer({antialias:!0,sortObjects:!0,preserveDrawingBuffer:!0,logarithmicDepthBuffer:!0}),this.renderer.autoClear=!1,this.skyboxScene=new v,this.camera=new e.PerspectiveCamera(75,1,.1,1e4),this.skyboxCamera=this.camera.clone(),this.hammer=new Hammer.Manager(this.rootElement),this.initializeHammer(),this.controlsManager=new g(this,this.camera),this.controlsManager.controls=new T(this.renderer.domElement,this.hammer,this.events),this.map=null,this.lastFrame=0,this.uniforms={sunlightStrength:{value:1},ambientLight:{value:0},hiresTileMap:{value:{map:null,size:m.tileMapSize,scale:new e.Vector2(1,1),translate:new e.Vector2,pos:new e.Vector2}},orthoEffect:{value:{amount:0,distance:100}}},this.initializeRootElement(),window.addEventListener("resize",this.handleContainerResize),requestAnimationFrame(this.renderLoop)}var i=t.prototype;return i.initializeRootElement=function(){this.rootElement.innerHTML="",this.rootElement.appendChild(this.renderer.domElement),this.rootElement.appendChild(this.stats.dom),this.handleContainerResize()},i.initializeHammer=function(){var t=new Hammer.Tap({event:"tap",pointers:1,taps:1,threshold:2}),e=new Hammer.Pan({event:"move",direction:Hammer.DIRECTION_ALL,threshold:0}),i=new Hammer.Pan({event:"tilt",direction:Hammer.DIRECTION_VERTICAL,pointers:2,threshold:0}),n=new Hammer.Rotate({event:"rotate",pointers:2,threshold:10}),o=new Hammer.Pinch({event:"zoom",pointers:2,threshold:0});i.recognizeWith(n),i.recognizeWith(o),n.recognizeWith(o),this.hammer.add(t),this.hammer.add(e),this.hammer.add(i),this.hammer.add(n),this.hammer.add(o)},i.render=function(t){h(this.events,"bluemapRenderFrame",{delta:t}),this.camera.updateProjectionMatrix(),this.skyboxCamera.rotation.copy(this.camera.rotation),this.skyboxCamera.updateProjectionMatrix(),this.renderer.clear(),this.renderer.render(this.skyboxScene,this.skyboxCamera),this.renderer.clearDepth(),this.map&&this.map.isLoaded&&(this.uniforms.hiresTileMap.value.pos.copy(this.map.hiresTileManager.centerTile),this.camera.layers.set(2),this.renderer.render(this.map.scene,this.camera),this.renderer.clearDepth(),this.camera.layers.set(0),this.controlsManager.distance<2e3&&this.camera.layers.enable(1),this.renderer.render(this.map.scene,this.camera))},i.setMap=function(t){var e=this;return void 0===t&&(t=null),this.map&&this.map.unload(),this.map=t,this.map?t.load(M,y,this.uniforms,x,S,this.uniforms).then((function(){e.skyboxScene.ambientLight=t.ambientLight,e.skyboxScene.skyColor=t.skyColor,e.uniforms.ambientLight.value=t.ambientLight,e.uniforms.hiresTileMap.value.map=t.hiresTileManager.tileMap.texture,e.uniforms.hiresTileMap.value.scale.set(t.hires.tileSize.x,t.hires.tileSize.z),e.uniforms.hiresTileMap.value.translate.set(t.hires.translate.x,t.hires.translate.z),setTimeout(e.updateLoadedMapArea),h(e.events,"bluemapMapChanged",{map:t})})).catch((function(t){c(e.events,t,"error")})):Promise.resolve()},i.loadMapArea=function(t,e,i,n){void 0===i&&(i=-1),void 0===n&&(n=-1),this.loadedCenter.set(t,e),i>=0&&(this.loadedHiresViewDistance=i),n>=0&&(this.loadedLowresViewDistance=n),this.updateLoadedMapArea()},i.applySettings=function(t){if(this.maps.forEach((function(t){return t.dispose()})),this.maps=[],void 0!==t.maps)for(var e in t.maps){if(t.maps.hasOwnProperty(e))t.maps[e].enabled&&this.maps.push(new f(e,this.dataUrl+e+"/",this.rootElement))}this.maps.sort((function(e,i){var n=t.maps[e.id].ordinal-t.maps[i.id].ordinal;return isNaN(n)?0:n}))},n(t,[{key:"superSampling",get:function(){return this.superSamplingValue},set:function(t){this.superSamplingValue=t,this.handleContainerResize()}}]),t}();t.MapViewer=E,t.alert=c,t.dispatchEvent=h,t.hashTile=l,t.loadMaps=function(t,i){return void 0===i&&(i=null),new Promise((function(i,n){var o=new e.FileLoader;o.setResponseType("json"),o.load(t+"settings.json",i,(function(){}),(function(){return n("Failed to load the settings.json!")}))})).then((function(e){var n=[];if(console.log(e),void 0!==e.maps)for(var o in e.maps){if(e.maps.hasOwnProperty(o))e.maps[o].enabled&&n.push(new f(o,t+o+"/",i))}return n.sort((function(t,i){var n=e.maps[t.id].ordinal-e.maps[i.id].ordinal;return isNaN(n)?0:n})),n}))},t.pathFromCoords=s,t.stringToImage=a,Object.defineProperty(t,"__esModule",{value:!0})})); diff --git a/public/js/hammer.js b/public/js/hammer.js deleted file mode 100644 index 00d2965..0000000 --- a/public/js/hammer.js +++ /dev/null @@ -1,2643 +0,0 @@ -/*! Hammer.JS - v2.0.7 - 2016-04-22 - * http://hammerjs.github.io/ - * - * Copyright (c) 2016 Jorik Tangelder; - * Licensed under the MIT license */ -(function(window, document, exportName, undefined) { - 'use strict'; - -var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o']; -var TEST_ELEMENT = document.createElement('div'); - -var TYPE_FUNCTION = 'function'; - -var round = Math.round; -var abs = Math.abs; -var now = Date.now; - -/** - * set a timeout with a given scope - * @param {Function} fn - * @param {Number} timeout - * @param {Object} context - * @returns {number} - */ -function setTimeoutContext(fn, timeout, context) { - return setTimeout(bindFn(fn, context), timeout); -} - -/** - * if the argument is an array, we want to execute the fn on each entry - * if it aint an array we don't want to do a thing. - * this is used by all the methods that accept a single and array argument. - * @param {*|Array} arg - * @param {String} fn - * @param {Object} [context] - * @returns {Boolean} - */ -function invokeArrayArg(arg, fn, context) { - if (Array.isArray(arg)) { - each(arg, context[fn], context); - return true; - } - return false; -} - -/** - * walk objects and arrays - * @param {Object} obj - * @param {Function} iterator - * @param {Object} context - */ -function each(obj, iterator, context) { - var i; - - if (!obj) { - return; - } - - if (obj.forEach) { - obj.forEach(iterator, context); - } else if (obj.length !== undefined) { - i = 0; - while (i < obj.length) { - iterator.call(context, obj[i], i, obj); - i++; - } - } else { - for (i in obj) { - obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); - } - } -} - -/** - * wrap a method with a deprecation warning and stack trace - * @param {Function} method - * @param {String} name - * @param {String} message - * @returns {Function} A new function wrapping the supplied method. - */ -function deprecate(method, name, message) { - var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n'; - return function() { - var e = new Error('get-stack-trace'); - var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '') - .replace(/^\s+at\s+/gm, '') - .replace(/^Object.\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace'; - - var log = window.console && (window.console.warn || window.console.log); - if (log) { - log.call(window.console, deprecationMessage, stack); - } - return method.apply(this, arguments); - }; -} - -/** - * extend object. - * means that properties in dest will be overwritten by the ones in src. - * @param {Object} target - * @param {...Object} objects_to_assign - * @returns {Object} target - */ -var assign; -if (typeof Object.assign !== 'function') { - assign = function assign(target) { - if (target === undefined || target === null) { - throw new TypeError('Cannot convert undefined or null to object'); - } - - var output = Object(target); - for (var index = 1; index < arguments.length; index++) { - var source = arguments[index]; - if (source !== undefined && source !== null) { - for (var nextKey in source) { - if (source.hasOwnProperty(nextKey)) { - output[nextKey] = source[nextKey]; - } - } - } - } - return output; - }; -} else { - assign = Object.assign; -} - -/** - * extend object. - * means that properties in dest will be overwritten by the ones in src. - * @param {Object} dest - * @param {Object} src - * @param {Boolean} [merge=false] - * @returns {Object} dest - */ -var extend = deprecate(function extend(dest, src, merge) { - var keys = Object.keys(src); - var i = 0; - while (i < keys.length) { - if (!merge || (merge && dest[keys[i]] === undefined)) { - dest[keys[i]] = src[keys[i]]; - } - i++; - } - return dest; -}, 'extend', 'Use `assign`.'); - -/** - * merge the values from src in the dest. - * means that properties that exist in dest will not be overwritten by src - * @param {Object} dest - * @param {Object} src - * @returns {Object} dest - */ -var merge = deprecate(function merge(dest, src) { - return extend(dest, src, true); -}, 'merge', 'Use `assign`.'); - -/** - * simple class inheritance - * @param {Function} child - * @param {Function} base - * @param {Object} [properties] - */ -function inherit(child, base, properties) { - var baseP = base.prototype, - childP; - - childP = child.prototype = Object.create(baseP); - childP.constructor = child; - childP._super = baseP; - - if (properties) { - assign(childP, properties); - } -} - -/** - * simple function bind - * @param {Function} fn - * @param {Object} context - * @returns {Function} - */ -function bindFn(fn, context) { - return function boundFn() { - return fn.apply(context, arguments); - }; -} - -/** - * let a boolean value also be a function that must return a boolean - * this first item in args will be used as the context - * @param {Boolean|Function} val - * @param {Array} [args] - * @returns {Boolean} - */ -function boolOrFn(val, args) { - if (typeof val == TYPE_FUNCTION) { - return val.apply(args ? args[0] || undefined : undefined, args); - } - return val; -} - -/** - * use the val2 when val1 is undefined - * @param {*} val1 - * @param {*} val2 - * @returns {*} - */ -function ifUndefined(val1, val2) { - return (val1 === undefined) ? val2 : val1; -} - -/** - * addEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ -function addEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.addEventListener(type, handler, false); - }); -} - -/** - * removeEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ -function removeEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.removeEventListener(type, handler, false); - }); -} - -/** - * find if a node is in the given parent - * @method hasParent - * @param {HTMLElement} node - * @param {HTMLElement} parent - * @return {Boolean} found - */ -function hasParent(node, parent) { - while (node) { - if (node == parent) { - return true; - } - node = node.parentNode; - } - return false; -} - -/** - * small indexOf wrapper - * @param {String} str - * @param {String} find - * @returns {Boolean} found - */ -function inStr(str, find) { - return str.indexOf(find) > -1; -} - -/** - * split string on whitespace - * @param {String} str - * @returns {Array} words - */ -function splitStr(str) { - return str.trim().split(/\s+/g); -} - -/** - * find if a array contains the object using indexOf or a simple polyFill - * @param {Array} src - * @param {String} find - * @param {String} [findByKey] - * @return {Boolean|Number} false when not found, or the index - */ -function inArray(src, find, findByKey) { - if (src.indexOf && !findByKey) { - return src.indexOf(find); - } else { - var i = 0; - while (i < src.length) { - if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { - return i; - } - i++; - } - return -1; - } -} - -/** - * convert array-like objects to real arrays - * @param {Object} obj - * @returns {Array} - */ -function toArray(obj) { - return Array.prototype.slice.call(obj, 0); -} - -/** - * unique array with objects based on a key (like 'id') or just by the array's value - * @param {Array} src [{id:1},{id:2},{id:1}] - * @param {String} [key] - * @param {Boolean} [sort=False] - * @returns {Array} [{id:1},{id:2}] - */ -function uniqueArray(src, key, sort) { - var results = []; - var values = []; - var i = 0; - - while (i < src.length) { - var val = key ? src[i][key] : src[i]; - if (inArray(values, val) < 0) { - results.push(src[i]); - } - values[i] = val; - i++; - } - - if (sort) { - if (!key) { - results = results.sort(); - } else { - results = results.sort(function sortUniqueArray(a, b) { - return a[key] > b[key]; - }); - } - } - - return results; -} - -/** - * get the prefixed property - * @param {Object} obj - * @param {String} property - * @returns {String|Undefined} prefixed - */ -function prefixed(obj, property) { - var prefix, prop; - var camelProp = property[0].toUpperCase() + property.slice(1); - - var i = 0; - while (i < VENDOR_PREFIXES.length) { - prefix = VENDOR_PREFIXES[i]; - prop = (prefix) ? prefix + camelProp : property; - - if (prop in obj) { - return prop; - } - i++; - } - return undefined; -} - -/** - * get a unique id - * @returns {number} uniqueId - */ -var _uniqueId = 1; -function uniqueId() { - return _uniqueId++; -} - -/** - * get the window object of an element - * @param {HTMLElement} element - * @returns {DocumentView|Window} - */ -function getWindowForElement(element) { - var doc = element.ownerDocument || element; - return (doc.defaultView || doc.parentWindow || window); -} - -var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; - -var SUPPORT_TOUCH = ('ontouchstart' in window); -var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; -var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); - -var INPUT_TYPE_TOUCH = 'touch'; -var INPUT_TYPE_PEN = 'pen'; -var INPUT_TYPE_MOUSE = 'mouse'; -var INPUT_TYPE_KINECT = 'kinect'; - -var COMPUTE_INTERVAL = 25; - -var INPUT_START = 1; -var INPUT_MOVE = 2; -var INPUT_END = 4; -var INPUT_CANCEL = 8; - -var DIRECTION_NONE = 1; -var DIRECTION_LEFT = 2; -var DIRECTION_RIGHT = 4; -var DIRECTION_UP = 8; -var DIRECTION_DOWN = 16; - -var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; -var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; -var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; - -var PROPS_XY = ['x', 'y']; -var PROPS_CLIENT_XY = ['clientX', 'clientY']; - -/** - * create new input type manager - * @param {Manager} manager - * @param {Function} callback - * @returns {Input} - * @constructor - */ -function Input(manager, callback) { - var self = this; - this.manager = manager; - this.callback = callback; - this.element = manager.element; - this.target = manager.options.inputTarget; - - // smaller wrapper around the handler, for the scope and the enabled state of the manager, - // so when disabled the input events are completely bypassed. - this.domHandler = function(ev) { - if (boolOrFn(manager.options.enable, [manager])) { - self.handler(ev); - } - }; - - this.init(); - -} - -Input.prototype = { - /** - * should handle the inputEvent data and trigger the callback - * @virtual - */ - handler: function() { }, - - /** - * bind the events - */ - init: function() { - this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); - }, - - /** - * unbind the events - */ - destroy: function() { - this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); - } -}; - -/** - * create new input type manager - * called by the Manager constructor - * @param {Hammer} manager - * @returns {Input} - */ -function createInputInstance(manager) { - var Type; - var inputClass = manager.options.inputClass; - - if (inputClass) { - Type = inputClass; - } else if (SUPPORT_POINTER_EVENTS) { - Type = PointerEventInput; - } else if (SUPPORT_ONLY_TOUCH) { - Type = TouchInput; - } else if (!SUPPORT_TOUCH) { - Type = MouseInput; - } else { - Type = TouchMouseInput; - } - return new (Type)(manager, inputHandler); -} - -/** - * handle input events - * @param {Manager} manager - * @param {String} eventType - * @param {Object} input - */ -function inputHandler(manager, eventType, input) { - var pointersLen = input.pointers.length; - var changedPointersLen = input.changedPointers.length; - var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); - var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); - - input.isFirst = !!isFirst; - input.isFinal = !!isFinal; - - if (isFirst) { - manager.session = {}; - } - - // source event is the normalized value of the domEvents - // like 'touchstart, mouseup, pointerdown' - input.eventType = eventType; - - // compute scale, rotation etc - computeInputData(manager, input); - - // emit secret event - manager.emit('hammer.input', input); - - manager.recognize(input); - manager.session.prevInput = input; -} - -/** - * extend the data with some usable properties like scale, rotate, velocity etc - * @param {Object} manager - * @param {Object} input - */ -function computeInputData(manager, input) { - var session = manager.session; - var pointers = input.pointers; - var pointersLength = pointers.length; - - // store the first input to calculate the distance and direction - if (!session.firstInput) { - session.firstInput = simpleCloneInputData(input); - } - - // to compute scale and rotation we need to store the multiple touches - if (pointersLength > 1 && !session.firstMultiple) { - session.firstMultiple = simpleCloneInputData(input); - } else if (pointersLength === 1) { - session.firstMultiple = false; - } - - var firstInput = session.firstInput; - var firstMultiple = session.firstMultiple; - var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; - - var center = input.center = getCenter(pointers); - input.timeStamp = now(); - input.deltaTime = input.timeStamp - firstInput.timeStamp; - - input.angle = getAngle(offsetCenter, center); - input.distance = getDistance(offsetCenter, center); - - computeDeltaXY(session, input); - input.offsetDirection = getDirection(input.deltaX, input.deltaY); - - var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY); - input.overallVelocityX = overallVelocity.x; - input.overallVelocityY = overallVelocity.y; - input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y; - - input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; - input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; - - input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length > - session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers); - - computeIntervalInputData(session, input); - - // find the correct target - var target = manager.element; - if (hasParent(input.srcEvent.target, target)) { - target = input.srcEvent.target; - } - input.target = target; -} - -function computeDeltaXY(session, input) { - var center = input.center; - var offset = session.offsetDelta || {}; - var prevDelta = session.prevDelta || {}; - var prevInput = session.prevInput || {}; - - if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { - prevDelta = session.prevDelta = { - x: prevInput.deltaX || 0, - y: prevInput.deltaY || 0 - }; - - offset = session.offsetDelta = { - x: center.x, - y: center.y - }; - } - - input.deltaX = prevDelta.x + (center.x - offset.x); - input.deltaY = prevDelta.y + (center.y - offset.y); -} - -/** - * velocity is calculated every x ms - * @param {Object} session - * @param {Object} input - */ -function computeIntervalInputData(session, input) { - var last = session.lastInterval || input, - deltaTime = input.timeStamp - last.timeStamp, - velocity, velocityX, velocityY, direction; - - if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { - var deltaX = input.deltaX - last.deltaX; - var deltaY = input.deltaY - last.deltaY; - - var v = getVelocity(deltaTime, deltaX, deltaY); - velocityX = v.x; - velocityY = v.y; - velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; - direction = getDirection(deltaX, deltaY); - - session.lastInterval = input; - } else { - // use latest velocity info if it doesn't overtake a minimum period - velocity = last.velocity; - velocityX = last.velocityX; - velocityY = last.velocityY; - direction = last.direction; - } - - input.velocity = velocity; - input.velocityX = velocityX; - input.velocityY = velocityY; - input.direction = direction; -} - -/** - * create a simple clone from the input used for storage of firstInput and firstMultiple - * @param {Object} input - * @returns {Object} clonedInputData - */ -function simpleCloneInputData(input) { - // make a simple copy of the pointers because we will get a reference if we don't - // we only need clientXY for the calculations - var pointers = []; - var i = 0; - while (i < input.pointers.length) { - pointers[i] = { - clientX: round(input.pointers[i].clientX), - clientY: round(input.pointers[i].clientY) - }; - i++; - } - - return { - timeStamp: now(), - pointers: pointers, - center: getCenter(pointers), - deltaX: input.deltaX, - deltaY: input.deltaY - }; -} - -/** - * get the center of all the pointers - * @param {Array} pointers - * @return {Object} center contains `x` and `y` properties - */ -function getCenter(pointers) { - var pointersLength = pointers.length; - - // no need to loop when only one touch - if (pointersLength === 1) { - return { - x: round(pointers[0].clientX), - y: round(pointers[0].clientY) - }; - } - - var x = 0, y = 0, i = 0; - while (i < pointersLength) { - x += pointers[i].clientX; - y += pointers[i].clientY; - i++; - } - - return { - x: round(x / pointersLength), - y: round(y / pointersLength) - }; -} - -/** - * calculate the velocity between two points. unit is in px per ms. - * @param {Number} deltaTime - * @param {Number} x - * @param {Number} y - * @return {Object} velocity `x` and `y` - */ -function getVelocity(deltaTime, x, y) { - return { - x: x / deltaTime || 0, - y: y / deltaTime || 0 - }; -} - -/** - * get the direction between two points - * @param {Number} x - * @param {Number} y - * @return {Number} direction - */ -function getDirection(x, y) { - if (x === y) { - return DIRECTION_NONE; - } - - if (abs(x) >= abs(y)) { - return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - return y < 0 ? DIRECTION_UP : DIRECTION_DOWN; -} - -/** - * calculate the absolute distance between two points - * @param {Object} p1 {x, y} - * @param {Object} p2 {x, y} - * @param {Array} [props] containing x and y keys - * @return {Number} distance - */ -function getDistance(p1, p2, props) { - if (!props) { - props = PROPS_XY; - } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; - - return Math.sqrt((x * x) + (y * y)); -} - -/** - * calculate the angle between two coordinates - * @param {Object} p1 - * @param {Object} p2 - * @param {Array} [props] containing x and y keys - * @return {Number} angle - */ -function getAngle(p1, p2, props) { - if (!props) { - props = PROPS_XY; - } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; - return Math.atan2(y, x) * 180 / Math.PI; -} - -/** - * calculate the rotation degrees between two pointersets - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} rotation - */ -function getRotation(start, end) { - return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY); -} - -/** - * calculate the scale factor between two pointersets - * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} scale - */ -function getScale(start, end) { - return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); -} - -var MOUSE_INPUT_MAP = { - mousedown: INPUT_START, - mousemove: INPUT_MOVE, - mouseup: INPUT_END -}; - -var MOUSE_ELEMENT_EVENTS = 'mousedown'; -var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; - -/** - * Mouse events input - * @constructor - * @extends Input - */ -function MouseInput() { - this.evEl = MOUSE_ELEMENT_EVENTS; - this.evWin = MOUSE_WINDOW_EVENTS; - - this.pressed = false; // mousedown state - - Input.apply(this, arguments); -} - -inherit(MouseInput, Input, { - /** - * handle mouse events - * @param {Object} ev - */ - handler: function MEhandler(ev) { - var eventType = MOUSE_INPUT_MAP[ev.type]; - - // on start we want to have the left mouse button down - if (eventType & INPUT_START && ev.button === 0) { - this.pressed = true; - } - - if (eventType & INPUT_MOVE && ev.which !== 1) { - eventType = INPUT_END; - } - - // mouse must be down - if (!this.pressed) { - return; - } - - if (eventType & INPUT_END) { - this.pressed = false; - } - - this.callback(this.manager, eventType, { - pointers: [ev], - changedPointers: [ev], - pointerType: INPUT_TYPE_MOUSE, - srcEvent: ev - }); - } -}); - -var POINTER_INPUT_MAP = { - pointerdown: INPUT_START, - pointermove: INPUT_MOVE, - pointerup: INPUT_END, - pointercancel: INPUT_CANCEL, - pointerout: INPUT_CANCEL -}; - -// in IE10 the pointer types is defined as an enum -var IE10_POINTER_TYPE_ENUM = { - 2: INPUT_TYPE_TOUCH, - 3: INPUT_TYPE_PEN, - 4: INPUT_TYPE_MOUSE, - 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 -}; - -var POINTER_ELEMENT_EVENTS = 'pointerdown'; -var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; - -// IE10 has prefixed support, and case-sensitive -if (window.MSPointerEvent && !window.PointerEvent) { - POINTER_ELEMENT_EVENTS = 'MSPointerDown'; - POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; -} - -/** - * Pointer events input - * @constructor - * @extends Input - */ -function PointerEventInput() { - this.evEl = POINTER_ELEMENT_EVENTS; - this.evWin = POINTER_WINDOW_EVENTS; - - Input.apply(this, arguments); - - this.store = (this.manager.session.pointerEvents = []); -} - -inherit(PointerEventInput, Input, { - /** - * handle mouse events - * @param {Object} ev - */ - handler: function PEhandler(ev) { - var store = this.store; - var removePointer = false; - - var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); - var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; - var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; - - var isTouch = (pointerType == INPUT_TYPE_TOUCH); - - // get index of the event in the store - var storeIndex = inArray(store, ev.pointerId, 'pointerId'); - - // start and mouse must be down - if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { - if (storeIndex < 0) { - store.push(ev); - storeIndex = store.length - 1; - } - } else if (eventType & (INPUT_END | INPUT_CANCEL)) { - removePointer = true; - } - - // it not found, so the pointer hasn't been down (so it's probably a hover) - if (storeIndex < 0) { - return; - } - - // update the event in the store - store[storeIndex] = ev; - - this.callback(this.manager, eventType, { - pointers: store, - changedPointers: [ev], - pointerType: pointerType, - srcEvent: ev - }); - - if (removePointer) { - // remove from the store - store.splice(storeIndex, 1); - } - } -}); - -var SINGLE_TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL -}; - -var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; -var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; - -/** - * Touch events input - * @constructor - * @extends Input - */ -function SingleTouchInput() { - this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; - this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; - this.started = false; - - Input.apply(this, arguments); -} - -inherit(SingleTouchInput, Input, { - handler: function TEhandler(ev) { - var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; - - // should we handle the touch events? - if (type === INPUT_START) { - this.started = true; - } - - if (!this.started) { - return; - } - - var touches = normalizeSingleTouches.call(this, ev, type); - - // when done, reset the started state - if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { - this.started = false; - } - - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); - } -}); - -/** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] - */ -function normalizeSingleTouches(ev, type) { - var all = toArray(ev.touches); - var changed = toArray(ev.changedTouches); - - if (type & (INPUT_END | INPUT_CANCEL)) { - all = uniqueArray(all.concat(changed), 'identifier', true); - } - - return [all, changed]; -} - -var TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL -}; - -var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; - -/** - * Multi-user touch events input - * @constructor - * @extends Input - */ -function TouchInput() { - this.evTarget = TOUCH_TARGET_EVENTS; - this.targetIds = {}; - - Input.apply(this, arguments); -} - -inherit(TouchInput, Input, { - handler: function MTEhandler(ev) { - var type = TOUCH_INPUT_MAP[ev.type]; - var touches = getTouches.call(this, ev, type); - if (!touches) { - return; - } - - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); - } -}); - -/** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] - */ -function getTouches(ev, type) { - var allTouches = toArray(ev.touches); - var targetIds = this.targetIds; - - // when there is only one touch, the process can be simplified - if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { - targetIds[allTouches[0].identifier] = true; - return [allTouches, allTouches]; - } - - var i, - targetTouches, - changedTouches = toArray(ev.changedTouches), - changedTargetTouches = [], - target = this.target; - - // get target touches from touches - targetTouches = allTouches.filter(function(touch) { - return hasParent(touch.target, target); - }); - - // collect touches - if (type === INPUT_START) { - i = 0; - while (i < targetTouches.length) { - targetIds[targetTouches[i].identifier] = true; - i++; - } - } - - // filter changed touches to only contain touches that exist in the collected target ids - i = 0; - while (i < changedTouches.length) { - if (targetIds[changedTouches[i].identifier]) { - changedTargetTouches.push(changedTouches[i]); - } - - // cleanup removed touches - if (type & (INPUT_END | INPUT_CANCEL)) { - delete targetIds[changedTouches[i].identifier]; - } - i++; - } - - if (!changedTargetTouches.length) { - return; - } - - return [ - // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' - uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), - changedTargetTouches - ]; -} - -/** - * Combined touch and mouse input - * - * Touch has a higher priority then mouse, and while touching no mouse events are allowed. - * This because touch devices also emit mouse events while doing a touch. - * - * @constructor - * @extends Input - */ - -var DEDUP_TIMEOUT = 2500; -var DEDUP_DISTANCE = 25; - -function TouchMouseInput() { - Input.apply(this, arguments); - - var handler = bindFn(this.handler, this); - this.touch = new TouchInput(this.manager, handler); - this.mouse = new MouseInput(this.manager, handler); - - this.primaryTouch = null; - this.lastTouches = []; -} - -inherit(TouchMouseInput, Input, { - /** - * handle mouse and touch events - * @param {Hammer} manager - * @param {String} inputEvent - * @param {Object} inputData - */ - handler: function TMEhandler(manager, inputEvent, inputData) { - var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), - isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); - - if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) { - return; - } - - // when we're in a touch event, record touches to de-dupe synthetic mouse event - if (isTouch) { - recordTouches.call(this, inputEvent, inputData); - } else if (isMouse && isSyntheticEvent.call(this, inputData)) { - return; - } - - this.callback(manager, inputEvent, inputData); - }, - - /** - * remove the event listeners - */ - destroy: function destroy() { - this.touch.destroy(); - this.mouse.destroy(); - } -}); - -function recordTouches(eventType, eventData) { - if (eventType & INPUT_START) { - this.primaryTouch = eventData.changedPointers[0].identifier; - setLastTouch.call(this, eventData); - } else if (eventType & (INPUT_END | INPUT_CANCEL)) { - setLastTouch.call(this, eventData); - } -} - -function setLastTouch(eventData) { - var touch = eventData.changedPointers[0]; - - if (touch.identifier === this.primaryTouch) { - var lastTouch = {x: touch.clientX, y: touch.clientY}; - this.lastTouches.push(lastTouch); - var lts = this.lastTouches; - var removeLastTouch = function() { - var i = lts.indexOf(lastTouch); - if (i > -1) { - lts.splice(i, 1); - } - }; - setTimeout(removeLastTouch, DEDUP_TIMEOUT); - } -} - -function isSyntheticEvent(eventData) { - var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY; - for (var i = 0; i < this.lastTouches.length; i++) { - var t = this.lastTouches[i]; - var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y); - if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) { - return true; - } - } - return false; -} - -var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); -var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; - -// magical touchAction value -var TOUCH_ACTION_COMPUTE = 'compute'; -var TOUCH_ACTION_AUTO = 'auto'; -var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented -var TOUCH_ACTION_NONE = 'none'; -var TOUCH_ACTION_PAN_X = 'pan-x'; -var TOUCH_ACTION_PAN_Y = 'pan-y'; -var TOUCH_ACTION_MAP = getTouchActionProps(); - -/** - * Touch Action - * sets the touchAction property or uses the js alternative - * @param {Manager} manager - * @param {String} value - * @constructor - */ -function TouchAction(manager, value) { - this.manager = manager; - this.set(value); -} - -TouchAction.prototype = { - /** - * set the touchAction value on the element or enable the polyfill - * @param {String} value - */ - set: function(value) { - // find out the touch-action by the event handlers - if (value == TOUCH_ACTION_COMPUTE) { - value = this.compute(); - } - - if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) { - this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; - } - this.actions = value.toLowerCase().trim(); - }, - - /** - * just re-set the touchAction value - */ - update: function() { - this.set(this.manager.options.touchAction); - }, - - /** - * compute the value for the touchAction property based on the recognizer's settings - * @returns {String} value - */ - compute: function() { - var actions = []; - each(this.manager.recognizers, function(recognizer) { - if (boolOrFn(recognizer.options.enable, [recognizer])) { - actions = actions.concat(recognizer.getTouchAction()); - } - }); - return cleanTouchActions(actions.join(' ')); - }, - - /** - * this method is called on each input cycle and provides the preventing of the browser behavior - * @param {Object} input - */ - preventDefaults: function(input) { - var srcEvent = input.srcEvent; - var direction = input.offsetDirection; - - // if the touch action did prevented once this session - if (this.manager.session.prevented) { - srcEvent.preventDefault(); - return; - } - - var actions = this.actions; - var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE]; - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y]; - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X]; - - if (hasNone) { - //do not prevent defaults if this is a tap gesture - - var isTapPointer = input.pointers.length === 1; - var isTapMovement = input.distance < 2; - var isTapTouchTime = input.deltaTime < 250; - - if (isTapPointer && isTapMovement && isTapTouchTime) { - return; - } - } - - if (hasPanX && hasPanY) { - // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent - return; - } - - if (hasNone || - (hasPanY && direction & DIRECTION_HORIZONTAL) || - (hasPanX && direction & DIRECTION_VERTICAL)) { - return this.preventSrc(srcEvent); - } - }, - - /** - * call preventDefault to prevent the browser's default behavior (scrolling in most cases) - * @param {Object} srcEvent - */ - preventSrc: function(srcEvent) { - this.manager.session.prevented = true; - srcEvent.preventDefault(); - } -}; - -/** - * when the touchActions are collected they are not a valid value, so we need to clean things up. * - * @param {String} actions - * @returns {*} - */ -function cleanTouchActions(actions) { - // none - if (inStr(actions, TOUCH_ACTION_NONE)) { - return TOUCH_ACTION_NONE; - } - - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - - // if both pan-x and pan-y are set (different recognizers - // for different directions, e.g. horizontal pan but vertical swipe?) - // we need none (as otherwise with pan-x pan-y combined none of these - // recognizers will work, since the browser would handle all panning - if (hasPanX && hasPanY) { - return TOUCH_ACTION_NONE; - } - - // pan-x OR pan-y - if (hasPanX || hasPanY) { - return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; - } - - // manipulation - if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { - return TOUCH_ACTION_MANIPULATION; - } - - return TOUCH_ACTION_AUTO; -} - -function getTouchActionProps() { - if (!NATIVE_TOUCH_ACTION) { - return false; - } - var touchMap = {}; - var cssSupports = window.CSS && window.CSS.supports; - ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) { - - // If css.supports is not supported but there is native touch-action assume it supports - // all values. This is the case for IE 10 and 11. - touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true; - }); - return touchMap; -} - -/** - * Recognizer flow explained; * - * All recognizers have the initial state of POSSIBLE when a input session starts. - * The definition of a input session is from the first input until the last input, with all it's movement in it. * - * Example session for mouse-input: mousedown -> mousemove -> mouseup - * - * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed - * which determines with state it should be. - * - * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to - * POSSIBLE to give it another change on the next cycle. - * - * Possible - * | - * +-----+---------------+ - * | | - * +-----+-----+ | - * | | | - * Failed Cancelled | - * +-------+------+ - * | | - * Recognized Began - * | - * Changed - * | - * Ended/Recognized - */ -var STATE_POSSIBLE = 1; -var STATE_BEGAN = 2; -var STATE_CHANGED = 4; -var STATE_ENDED = 8; -var STATE_RECOGNIZED = STATE_ENDED; -var STATE_CANCELLED = 16; -var STATE_FAILED = 32; - -/** - * Recognizer - * Every recognizer needs to extend from this class. - * @constructor - * @param {Object} options - */ -function Recognizer(options) { - this.options = assign({}, this.defaults, options || {}); - - this.id = uniqueId(); - - this.manager = null; - - // default is enable true - this.options.enable = ifUndefined(this.options.enable, true); - - this.state = STATE_POSSIBLE; - - this.simultaneous = {}; - this.requireFail = []; -} - -Recognizer.prototype = { - /** - * @virtual - * @type {Object} - */ - defaults: {}, - - /** - * set options - * @param {Object} options - * @return {Recognizer} - */ - set: function(options) { - assign(this.options, options); - - // also update the touchAction, in case something changed about the directions/enabled state - this.manager && this.manager.touchAction.update(); - return this; - }, - - /** - * recognize simultaneous with an other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - recognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { - return this; - } - - var simultaneous = this.simultaneous; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (!simultaneous[otherRecognizer.id]) { - simultaneous[otherRecognizer.id] = otherRecognizer; - otherRecognizer.recognizeWith(this); - } - return this; - }, - - /** - * drop the simultaneous link. it doesnt remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - dropRecognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { - return this; - } - - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - delete this.simultaneous[otherRecognizer.id]; - return this; - }, - - /** - * recognizer can only run when an other is failing - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - requireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { - return this; - } - - var requireFail = this.requireFail; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (inArray(requireFail, otherRecognizer) === -1) { - requireFail.push(otherRecognizer); - otherRecognizer.requireFailure(this); - } - return this; - }, - - /** - * drop the requireFailure link. it does not remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - dropRequireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { - return this; - } - - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - var index = inArray(this.requireFail, otherRecognizer); - if (index > -1) { - this.requireFail.splice(index, 1); - } - return this; - }, - - /** - * has require failures boolean - * @returns {boolean} - */ - hasRequireFailures: function() { - return this.requireFail.length > 0; - }, - - /** - * if the recognizer can recognize simultaneous with an other recognizer - * @param {Recognizer} otherRecognizer - * @returns {Boolean} - */ - canRecognizeWith: function(otherRecognizer) { - return !!this.simultaneous[otherRecognizer.id]; - }, - - /** - * You should use `tryEmit` instead of `emit` directly to check - * that all the needed recognizers has failed before emitting. - * @param {Object} input - */ - emit: function(input) { - var self = this; - var state = this.state; - - function emit(event) { - self.manager.emit(event, input); - } - - // 'panstart' and 'panmove' - if (state < STATE_ENDED) { - emit(self.options.event + stateStr(state)); - } - - emit(self.options.event); // simple 'eventName' events - - if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...) - emit(input.additionalEvent); - } - - // panend and pancancel - if (state >= STATE_ENDED) { - emit(self.options.event + stateStr(state)); - } - }, - - /** - * Check that all the require failure recognizers has failed, - * if true, it emits a gesture event, - * otherwise, setup the state to FAILED. - * @param {Object} input - */ - tryEmit: function(input) { - if (this.canEmit()) { - return this.emit(input); - } - // it's failing anyway - this.state = STATE_FAILED; - }, - - /** - * can we emit? - * @returns {boolean} - */ - canEmit: function() { - var i = 0; - while (i < this.requireFail.length) { - if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { - return false; - } - i++; - } - return true; - }, - - /** - * update the recognizer - * @param {Object} inputData - */ - recognize: function(inputData) { - // make a new copy of the inputData - // so we can change the inputData without messing up the other recognizers - var inputDataClone = assign({}, inputData); - - // is is enabled and allow recognizing? - if (!boolOrFn(this.options.enable, [this, inputDataClone])) { - this.reset(); - this.state = STATE_FAILED; - return; - } - - // reset when we've reached the end - if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { - this.state = STATE_POSSIBLE; - } - - this.state = this.process(inputDataClone); - - // the recognizer has recognized a gesture - // so trigger an event - if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { - this.tryEmit(inputDataClone); - } - }, - - /** - * return the state of the recognizer - * the actual recognizing happens in this method - * @virtual - * @param {Object} inputData - * @returns {Const} STATE - */ - process: function(inputData) { }, // jshint ignore:line - - /** - * return the preferred touch-action - * @virtual - * @returns {Array} - */ - getTouchAction: function() { }, - - /** - * called when the gesture isn't allowed to recognize - * like when another is being recognized or it is disabled - * @virtual - */ - reset: function() { } -}; - -/** - * get a usable string, used as event postfix - * @param {Const} state - * @returns {String} state - */ -function stateStr(state) { - if (state & STATE_CANCELLED) { - return 'cancel'; - } else if (state & STATE_ENDED) { - return 'end'; - } else if (state & STATE_CHANGED) { - return 'move'; - } else if (state & STATE_BEGAN) { - return 'start'; - } - return ''; -} - -/** - * direction cons to string - * @param {Const} direction - * @returns {String} - */ -function directionStr(direction) { - if (direction == DIRECTION_DOWN) { - return 'down'; - } else if (direction == DIRECTION_UP) { - return 'up'; - } else if (direction == DIRECTION_LEFT) { - return 'left'; - } else if (direction == DIRECTION_RIGHT) { - return 'right'; - } - return ''; -} - -/** - * get a recognizer by name if it is bound to a manager - * @param {Recognizer|String} otherRecognizer - * @param {Recognizer} recognizer - * @returns {Recognizer} - */ -function getRecognizerByNameIfManager(otherRecognizer, recognizer) { - var manager = recognizer.manager; - if (manager) { - return manager.get(otherRecognizer); - } - return otherRecognizer; -} - -/** - * This recognizer is just used as a base for the simple attribute recognizers. - * @constructor - * @extends Recognizer - */ -function AttrRecognizer() { - Recognizer.apply(this, arguments); -} - -inherit(AttrRecognizer, Recognizer, { - /** - * @namespace - * @memberof AttrRecognizer - */ - defaults: { - /** - * @type {Number} - * @default 1 - */ - pointers: 1 - }, - - /** - * Used to check if it the recognizer receives valid input, like input.distance > 10. - * @memberof AttrRecognizer - * @param {Object} input - * @returns {Boolean} recognized - */ - attrTest: function(input) { - var optionPointers = this.options.pointers; - return optionPointers === 0 || input.pointers.length === optionPointers; - }, - - /** - * Process the input and return the state for the recognizer - * @memberof AttrRecognizer - * @param {Object} input - * @returns {*} State - */ - process: function(input) { - var state = this.state; - var eventType = input.eventType; - - var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); - var isValid = this.attrTest(input); - - // on cancel input and we've recognized before, return STATE_CANCELLED - if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { - return state | STATE_CANCELLED; - } else if (isRecognized || isValid) { - if (eventType & INPUT_END) { - return state | STATE_ENDED; - } else if (!(state & STATE_BEGAN)) { - return STATE_BEGAN; - } - return state | STATE_CHANGED; - } - return STATE_FAILED; - } -}); - -/** - * Pan - * Recognized when the pointer is down and moved in the allowed direction. - * @constructor - * @extends AttrRecognizer - */ -function PanRecognizer() { - AttrRecognizer.apply(this, arguments); - - this.pX = null; - this.pY = null; -} - -inherit(PanRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof PanRecognizer - */ - defaults: { - event: 'pan', - threshold: 10, - pointers: 1, - direction: DIRECTION_ALL - }, - - getTouchAction: function() { - var direction = this.options.direction; - var actions = []; - if (direction & DIRECTION_HORIZONTAL) { - actions.push(TOUCH_ACTION_PAN_Y); - } - if (direction & DIRECTION_VERTICAL) { - actions.push(TOUCH_ACTION_PAN_X); - } - return actions; - }, - - directionTest: function(input) { - var options = this.options; - var hasMoved = true; - var distance = input.distance; - var direction = input.direction; - var x = input.deltaX; - var y = input.deltaY; - - // lock to axis? - if (!(direction & options.direction)) { - if (options.direction & DIRECTION_HORIZONTAL) { - direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; - hasMoved = x != this.pX; - distance = Math.abs(input.deltaX); - } else { - direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; - hasMoved = y != this.pY; - distance = Math.abs(input.deltaY); - } - } - input.direction = direction; - return hasMoved && distance > options.threshold && direction & options.direction; - }, - - attrTest: function(input) { - return AttrRecognizer.prototype.attrTest.call(this, input) && - (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); - }, - - emit: function(input) { - - this.pX = input.deltaX; - this.pY = input.deltaY; - - var direction = directionStr(input.direction); - - if (direction) { - input.additionalEvent = this.options.event + direction; - } - this._super.emit.call(this, input); - } -}); - -/** - * Pinch - * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). - * @constructor - * @extends AttrRecognizer - */ -function PinchRecognizer() { - AttrRecognizer.apply(this, arguments); -} - -inherit(PinchRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof PinchRecognizer - */ - defaults: { - event: 'pinch', - threshold: 0, - pointers: 2 - }, - - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, - - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); - }, - - emit: function(input) { - if (input.scale !== 1) { - var inOut = input.scale < 1 ? 'in' : 'out'; - input.additionalEvent = this.options.event + inOut; - } - this._super.emit.call(this, input); - } -}); - -/** - * Press - * Recognized when the pointer is down for x ms without any movement. - * @constructor - * @extends Recognizer - */ -function PressRecognizer() { - Recognizer.apply(this, arguments); - - this._timer = null; - this._input = null; -} - -inherit(PressRecognizer, Recognizer, { - /** - * @namespace - * @memberof PressRecognizer - */ - defaults: { - event: 'press', - pointers: 1, - time: 251, // minimal time of the pointer to be pressed - threshold: 9 // a minimal movement is ok, but keep it low - }, - - getTouchAction: function() { - return [TOUCH_ACTION_AUTO]; - }, - - process: function(input) { - var options = this.options; - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTime = input.deltaTime > options.time; - - this._input = input; - - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { - this.reset(); - } else if (input.eventType & INPUT_START) { - this.reset(); - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.time, this); - } else if (input.eventType & INPUT_END) { - return STATE_RECOGNIZED; - } - return STATE_FAILED; - }, - - reset: function() { - clearTimeout(this._timer); - }, - - emit: function(input) { - if (this.state !== STATE_RECOGNIZED) { - return; - } - - if (input && (input.eventType & INPUT_END)) { - this.manager.emit(this.options.event + 'up', input); - } else { - this._input.timeStamp = now(); - this.manager.emit(this.options.event, this._input); - } - } -}); - -/** - * Rotate - * Recognized when two or more pointer are moving in a circular motion. - * @constructor - * @extends AttrRecognizer - */ -function RotateRecognizer() { - AttrRecognizer.apply(this, arguments); -} - -inherit(RotateRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof RotateRecognizer - */ - defaults: { - event: 'rotate', - threshold: 0, - pointers: 2 - }, - - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, - - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); - } -}); - -/** - * Swipe - * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. - * @constructor - * @extends AttrRecognizer - */ -function SwipeRecognizer() { - AttrRecognizer.apply(this, arguments); -} - -inherit(SwipeRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof SwipeRecognizer - */ - defaults: { - event: 'swipe', - threshold: 10, - velocity: 0.3, - direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, - pointers: 1 - }, - - getTouchAction: function() { - return PanRecognizer.prototype.getTouchAction.call(this); - }, - - attrTest: function(input) { - var direction = this.options.direction; - var velocity; - - if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { - velocity = input.overallVelocity; - } else if (direction & DIRECTION_HORIZONTAL) { - velocity = input.overallVelocityX; - } else if (direction & DIRECTION_VERTICAL) { - velocity = input.overallVelocityY; - } - - return this._super.attrTest.call(this, input) && - direction & input.offsetDirection && - input.distance > this.options.threshold && - input.maxPointers == this.options.pointers && - abs(velocity) > this.options.velocity && input.eventType & INPUT_END; - }, - - emit: function(input) { - var direction = directionStr(input.offsetDirection); - if (direction) { - this.manager.emit(this.options.event + direction, input); - } - - this.manager.emit(this.options.event, input); - } -}); - -/** - * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur - * between the given interval and position. The delay option can be used to recognize multi-taps without firing - * a single tap. - * - * The eventData from the emitted event contains the property `tapCount`, which contains the amount of - * multi-taps being recognized. - * @constructor - * @extends Recognizer - */ -function TapRecognizer() { - Recognizer.apply(this, arguments); - - // previous time and center, - // used for tap counting - this.pTime = false; - this.pCenter = false; - - this._timer = null; - this._input = null; - this.count = 0; -} - -inherit(TapRecognizer, Recognizer, { - /** - * @namespace - * @memberof PinchRecognizer - */ - defaults: { - event: 'tap', - pointers: 1, - taps: 1, - interval: 300, // max time between the multi-tap taps - time: 250, // max time of the pointer to be down (like finger on the screen) - threshold: 9, // a minimal movement is ok, but keep it low - posThreshold: 10 // a multi-tap can be a bit off the initial position - }, - - getTouchAction: function() { - return [TOUCH_ACTION_MANIPULATION]; - }, - - process: function(input) { - var options = this.options; - - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTouchTime = input.deltaTime < options.time; - - this.reset(); - - if ((input.eventType & INPUT_START) && (this.count === 0)) { - return this.failTimeout(); - } - - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (validMovement && validTouchTime && validPointers) { - if (input.eventType != INPUT_END) { - return this.failTimeout(); - } - - var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; - var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; - - this.pTime = input.timeStamp; - this.pCenter = input.center; - - if (!validMultiTap || !validInterval) { - this.count = 1; - } else { - this.count += 1; - } - - this._input = input; - - // if tap count matches we have recognized it, - // else it has began recognizing... - var tapCount = this.count % options.taps; - if (tapCount === 0) { - // no failing requirements, immediately trigger the tap event - // or wait as long as the multitap interval to trigger - if (!this.hasRequireFailures()) { - return STATE_RECOGNIZED; - } else { - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.interval, this); - return STATE_BEGAN; - } - } - } - return STATE_FAILED; - }, - - failTimeout: function() { - this._timer = setTimeoutContext(function() { - this.state = STATE_FAILED; - }, this.options.interval, this); - return STATE_FAILED; - }, - - reset: function() { - clearTimeout(this._timer); - }, - - emit: function() { - if (this.state == STATE_RECOGNIZED) { - this._input.tapCount = this.count; - this.manager.emit(this.options.event, this._input); - } - } -}); - -/** - * Simple way to create a manager with a default set of recognizers. - * @param {HTMLElement} element - * @param {Object} [options] - * @constructor - */ -function Hammer(element, options) { - options = options || {}; - options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); - return new Manager(element, options); -} - -/** - * @const {string} - */ -Hammer.VERSION = '2.0.7'; - -/** - * default settings - * @namespace - */ -Hammer.defaults = { - /** - * set if DOM events are being triggered. - * But this is slower and unused by simple implementations, so disabled by default. - * @type {Boolean} - * @default false - */ - domEvents: false, - - /** - * The value for the touchAction property/fallback. - * When set to `compute` it will magically set the correct value based on the added recognizers. - * @type {String} - * @default compute - */ - touchAction: TOUCH_ACTION_COMPUTE, - - /** - * @type {Boolean} - * @default true - */ - enable: true, - - /** - * EXPERIMENTAL FEATURE -- can be removed/changed - * Change the parent input target element. - * If Null, then it is being set the to main element. - * @type {Null|EventTarget} - * @default null - */ - inputTarget: null, - - /** - * force an input class - * @type {Null|Function} - * @default null - */ - inputClass: null, - - /** - * Default recognizer setup when calling `Hammer()` - * When creating a new Manager these will be skipped. - * @type {Array} - */ - preset: [ - // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] - [RotateRecognizer, {enable: false}], - [PinchRecognizer, {enable: false}, ['rotate']], - [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}], - [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']], - [TapRecognizer], - [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']], - [PressRecognizer] - ], - - /** - * Some CSS properties can be used to improve the working of Hammer. - * Add them to this method and they will be set when creating a new Manager. - * @namespace - */ - cssProps: { - /** - * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userSelect: 'none', - - /** - * Disable the Windows Phone grippers when pressing an element. - * @type {String} - * @default 'none' - */ - touchSelect: 'none', - - /** - * Disables the default callout shown when you touch and hold a touch target. - * On iOS, when you touch and hold a touch target such as a link, Safari displays - * a callout containing information about the link. This property allows you to disable that callout. - * @type {String} - * @default 'none' - */ - touchCallout: 'none', - - /** - * Specifies whether zooming is enabled. Used by IE10> - * @type {String} - * @default 'none' - */ - contentZooming: 'none', - - /** - * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userDrag: 'none', - - /** - * Overrides the highlight color shown when the user taps a link or a JavaScript - * clickable element in iOS. This property obeys the alpha value, if specified. - * @type {String} - * @default 'rgba(0,0,0,0)' - */ - tapHighlightColor: 'rgba(0,0,0,0)' - } -}; - -var STOP = 1; -var FORCED_STOP = 2; - -/** - * Manager - * @param {HTMLElement} element - * @param {Object} [options] - * @constructor - */ -function Manager(element, options) { - this.options = assign({}, Hammer.defaults, options || {}); - - this.options.inputTarget = this.options.inputTarget || element; - - this.handlers = {}; - this.session = {}; - this.recognizers = []; - this.oldCssProps = {}; - - this.element = element; - this.input = createInputInstance(this); - this.touchAction = new TouchAction(this, this.options.touchAction); - - toggleCssProps(this, true); - - each(this.options.recognizers, function(item) { - var recognizer = this.add(new (item[0])(item[1])); - item[2] && recognizer.recognizeWith(item[2]); - item[3] && recognizer.requireFailure(item[3]); - }, this); -} - -Manager.prototype = { - /** - * set options - * @param {Object} options - * @returns {Manager} - */ - set: function(options) { - assign(this.options, options); - - // Options that need a little more setup - if (options.touchAction) { - this.touchAction.update(); - } - if (options.inputTarget) { - // Clean up existing event listeners and reinitialize - this.input.destroy(); - this.input.target = options.inputTarget; - this.input.init(); - } - return this; - }, - - /** - * stop recognizing for this session. - * This session will be discarded, when a new [input]start event is fired. - * When forced, the recognizer cycle is stopped immediately. - * @param {Boolean} [force] - */ - stop: function(force) { - this.session.stopped = force ? FORCED_STOP : STOP; - }, - - /** - * run the recognizers! - * called by the inputHandler function on every movement of the pointers (touches) - * it walks through all the recognizers and tries to detect the gesture that is being made - * @param {Object} inputData - */ - recognize: function(inputData) { - var session = this.session; - if (session.stopped) { - return; - } - - // run the touch-action polyfill - this.touchAction.preventDefaults(inputData); - - var recognizer; - var recognizers = this.recognizers; - - // this holds the recognizer that is being recognized. - // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED - // if no recognizer is detecting a thing, it is set to `null` - var curRecognizer = session.curRecognizer; - - // reset when the last recognizer is recognized - // or when we're in a new session - if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { - curRecognizer = session.curRecognizer = null; - } - - var i = 0; - while (i < recognizers.length) { - recognizer = recognizers[i]; - - // find out if we are allowed try to recognize the input for this one. - // 1. allow if the session is NOT forced stopped (see the .stop() method) - // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one - // that is being recognized. - // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. - // this can be setup with the `recognizeWith()` method on the recognizer. - if (session.stopped !== FORCED_STOP && ( // 1 - !curRecognizer || recognizer == curRecognizer || // 2 - recognizer.canRecognizeWith(curRecognizer))) { // 3 - recognizer.recognize(inputData); - } else { - recognizer.reset(); - } - - // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the - // current active recognizer. but only if we don't already have an active recognizer - if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { - curRecognizer = session.curRecognizer = recognizer; - } - i++; - } - }, - - /** - * get a recognizer by its event name. - * @param {Recognizer|String} recognizer - * @returns {Recognizer|Null} - */ - get: function(recognizer) { - if (recognizer instanceof Recognizer) { - return recognizer; - } - - var recognizers = this.recognizers; - for (var i = 0; i < recognizers.length; i++) { - if (recognizers[i].options.event == recognizer) { - return recognizers[i]; - } - } - return null; - }, - - /** - * add a recognizer to the manager - * existing recognizers with the same event name will be removed - * @param {Recognizer} recognizer - * @returns {Recognizer|Manager} - */ - add: function(recognizer) { - if (invokeArrayArg(recognizer, 'add', this)) { - return this; - } - - // remove existing - var existing = this.get(recognizer.options.event); - if (existing) { - this.remove(existing); - } - - this.recognizers.push(recognizer); - recognizer.manager = this; - - this.touchAction.update(); - return recognizer; - }, - - /** - * remove a recognizer by name or instance - * @param {Recognizer|String} recognizer - * @returns {Manager} - */ - remove: function(recognizer) { - if (invokeArrayArg(recognizer, 'remove', this)) { - return this; - } - - recognizer = this.get(recognizer); - - // let's make sure this recognizer exists - if (recognizer) { - var recognizers = this.recognizers; - var index = inArray(recognizers, recognizer); - - if (index !== -1) { - recognizers.splice(index, 1); - this.touchAction.update(); - } - } - - return this; - }, - - /** - * bind event - * @param {String} events - * @param {Function} handler - * @returns {EventEmitter} this - */ - on: function(events, handler) { - if (events === undefined) { - return; - } - if (handler === undefined) { - return; - } - - var handlers = this.handlers; - each(splitStr(events), function(event) { - handlers[event] = handlers[event] || []; - handlers[event].push(handler); - }); - return this; - }, - - /** - * unbind event, leave emit blank to remove all handlers - * @param {String} events - * @param {Function} [handler] - * @returns {EventEmitter} this - */ - off: function(events, handler) { - if (events === undefined) { - return; - } - - var handlers = this.handlers; - each(splitStr(events), function(event) { - if (!handler) { - delete handlers[event]; - } else { - handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1); - } - }); - return this; - }, - - /** - * emit event to the listeners - * @param {String} event - * @param {Object} data - */ - emit: function(event, data) { - // we also want to trigger dom events - if (this.options.domEvents) { - triggerDomEvent(event, data); - } - - // no handlers, so skip it all - var handlers = this.handlers[event] && this.handlers[event].slice(); - if (!handlers || !handlers.length) { - return; - } - - data.type = event; - data.preventDefault = function() { - data.srcEvent.preventDefault(); - }; - - var i = 0; - while (i < handlers.length) { - handlers[i](data); - i++; - } - }, - - /** - * destroy the manager and unbinds all events - * it doesn't unbind dom events, that is the user own responsibility - */ - destroy: function() { - this.element && toggleCssProps(this, false); - - this.handlers = {}; - this.session = {}; - this.input.destroy(); - this.element = null; - } -}; - -/** - * add/remove the css properties as defined in manager.options.cssProps - * @param {Manager} manager - * @param {Boolean} add - */ -function toggleCssProps(manager, add) { - var element = manager.element; - if (!element.style) { - return; - } - var prop; - each(manager.options.cssProps, function(value, name) { - prop = prefixed(element.style, name); - if (add) { - manager.oldCssProps[prop] = element.style[prop]; - element.style[prop] = value; - } else { - element.style[prop] = manager.oldCssProps[prop] || ''; - } - }); - if (!add) { - manager.oldCssProps = {}; - } -} - -/** - * trigger dom event - * @param {String} event - * @param {Object} data - */ -function triggerDomEvent(event, data) { - var gestureEvent = document.createEvent('Event'); - gestureEvent.initEvent(event, true, true); - gestureEvent.gesture = data; - data.target.dispatchEvent(gestureEvent); -} - -assign(Hammer, { - INPUT_START: INPUT_START, - INPUT_MOVE: INPUT_MOVE, - INPUT_END: INPUT_END, - INPUT_CANCEL: INPUT_CANCEL, - - STATE_POSSIBLE: STATE_POSSIBLE, - STATE_BEGAN: STATE_BEGAN, - STATE_CHANGED: STATE_CHANGED, - STATE_ENDED: STATE_ENDED, - STATE_RECOGNIZED: STATE_RECOGNIZED, - STATE_CANCELLED: STATE_CANCELLED, - STATE_FAILED: STATE_FAILED, - - DIRECTION_NONE: DIRECTION_NONE, - DIRECTION_LEFT: DIRECTION_LEFT, - DIRECTION_RIGHT: DIRECTION_RIGHT, - DIRECTION_UP: DIRECTION_UP, - DIRECTION_DOWN: DIRECTION_DOWN, - DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, - DIRECTION_VERTICAL: DIRECTION_VERTICAL, - DIRECTION_ALL: DIRECTION_ALL, - - Manager: Manager, - Input: Input, - TouchAction: TouchAction, - - TouchInput: TouchInput, - MouseInput: MouseInput, - PointerEventInput: PointerEventInput, - TouchMouseInput: TouchMouseInput, - SingleTouchInput: SingleTouchInput, - - Recognizer: Recognizer, - AttrRecognizer: AttrRecognizer, - Tap: TapRecognizer, - Pan: PanRecognizer, - Swipe: SwipeRecognizer, - Pinch: PinchRecognizer, - Rotate: RotateRecognizer, - Press: PressRecognizer, - - on: addEventListeners, - off: removeEventListeners, - each: each, - merge: merge, - extend: extend, - assign: assign, - inherit: inherit, - bindFn: bindFn, - prefixed: prefixed -}); - -// this prevents errors when Hammer is loaded in the presence of an AMD -// style loader but by script tag, not by the loader. -var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line -freeGlobal.Hammer = Hammer; - -if (typeof define === 'function' && define.amd) { - define(function() { - return Hammer; - }); -} else if (typeof module != 'undefined' && module.exports) { - module.exports = Hammer; -} else { - window[exportName] = Hammer; -} - -})(window, document, 'Hammer'); diff --git a/public/js/hammer.min.js b/public/js/hammer.min.js deleted file mode 100644 index 34a8c86..0000000 --- a/public/js/hammer.min.js +++ /dev/null @@ -1,7 +0,0 @@ -/*! Hammer.JS - v2.0.7 - 2016-04-22 - * http://hammerjs.github.io/ - * - * Copyright (c) 2016 Jorik Tangelder; - * Licensed under the MIT license */ -!function(a,b,c,d){"use strict";function e(a,b,c){return setTimeout(j(a,c),b)}function f(a,b,c){return Array.isArray(a)?(g(a,c[b],c),!0):!1}function g(a,b,c){var e;if(a)if(a.forEach)a.forEach(b,c);else if(a.length!==d)for(e=0;e\s*\(/gm,"{anonymous}()@"):"Unknown Stack Trace",f=a.console&&(a.console.warn||a.console.log);return f&&f.call(a.console,e,d),b.apply(this,arguments)}}function i(a,b,c){var d,e=b.prototype;d=a.prototype=Object.create(e),d.constructor=a,d._super=e,c&&la(d,c)}function j(a,b){return function(){return a.apply(b,arguments)}}function k(a,b){return typeof a==oa?a.apply(b?b[0]||d:d,b):a}function l(a,b){return a===d?b:a}function m(a,b,c){g(q(b),function(b){a.addEventListener(b,c,!1)})}function n(a,b,c){g(q(b),function(b){a.removeEventListener(b,c,!1)})}function o(a,b){for(;a;){if(a==b)return!0;a=a.parentNode}return!1}function 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1019; - var UnsignedInt248Type = 1020; - var AlphaFormat = 1021; - var RGBFormat = 1022; - var RGBAFormat = 1023; - var LuminanceFormat = 1024; - var LuminanceAlphaFormat = 1025; - var RGBEFormat = RGBAFormat; - var DepthFormat = 1026; - var DepthStencilFormat = 1027; - var RedFormat = 1028; - var RedIntegerFormat = 1029; - var RGFormat = 1030; - var RGIntegerFormat = 1031; - var RGBIntegerFormat = 1032; - var RGBAIntegerFormat = 1033; - var RGB_S3TC_DXT1_Format = 33776; - var RGBA_S3TC_DXT1_Format = 33777; - var RGBA_S3TC_DXT3_Format = 33778; - var RGBA_S3TC_DXT5_Format = 33779; - var RGB_PVRTC_4BPPV1_Format = 35840; - var RGB_PVRTC_2BPPV1_Format = 35841; - var RGBA_PVRTC_4BPPV1_Format = 35842; - var RGBA_PVRTC_2BPPV1_Format = 35843; - var RGB_ETC1_Format = 36196; - var RGB_ETC2_Format = 37492; - var RGBA_ETC2_EAC_Format = 37496; - var RGBA_ASTC_4x4_Format = 37808; - var RGBA_ASTC_5x4_Format = 37809; - var RGBA_ASTC_5x5_Format = 37810; - var RGBA_ASTC_6x5_Format = 37811; - var RGBA_ASTC_6x6_Format = 37812; - var RGBA_ASTC_8x5_Format = 37813; - var RGBA_ASTC_8x6_Format = 37814; - var RGBA_ASTC_8x8_Format = 37815; - var RGBA_ASTC_10x5_Format = 37816; - var RGBA_ASTC_10x6_Format = 37817; - var RGBA_ASTC_10x8_Format = 37818; - var RGBA_ASTC_10x10_Format = 37819; - var RGBA_ASTC_12x10_Format = 37820; - var RGBA_ASTC_12x12_Format = 37821; - var RGBA_BPTC_Format = 36492; - var SRGB8_ALPHA8_ASTC_4x4_Format = 37840; - var SRGB8_ALPHA8_ASTC_5x4_Format = 37841; - var SRGB8_ALPHA8_ASTC_5x5_Format = 37842; - var SRGB8_ALPHA8_ASTC_6x5_Format = 37843; - var SRGB8_ALPHA8_ASTC_6x6_Format = 37844; - var SRGB8_ALPHA8_ASTC_8x5_Format = 37845; - var SRGB8_ALPHA8_ASTC_8x6_Format = 37846; - var SRGB8_ALPHA8_ASTC_8x8_Format = 37847; - var SRGB8_ALPHA8_ASTC_10x5_Format = 37848; - var SRGB8_ALPHA8_ASTC_10x6_Format = 37849; - var SRGB8_ALPHA8_ASTC_10x8_Format = 37850; - var SRGB8_ALPHA8_ASTC_10x10_Format = 37851; - var SRGB8_ALPHA8_ASTC_12x10_Format = 37852; - var SRGB8_ALPHA8_ASTC_12x12_Format = 37853; - var LoopOnce = 2200; - var LoopRepeat = 2201; - var LoopPingPong = 2202; - var InterpolateDiscrete = 2300; - var InterpolateLinear = 2301; - var InterpolateSmooth = 2302; - var ZeroCurvatureEnding = 2400; - var ZeroSlopeEnding = 2401; - var WrapAroundEnding = 2402; - var NormalAnimationBlendMode = 2500; - var AdditiveAnimationBlendMode = 2501; - var TrianglesDrawMode = 0; - var TriangleStripDrawMode = 1; - var TriangleFanDrawMode = 2; - var LinearEncoding = 3000; - var sRGBEncoding = 3001; - var GammaEncoding = 3007; - var RGBEEncoding = 3002; - var LogLuvEncoding = 3003; - var RGBM7Encoding = 3004; - var RGBM16Encoding = 3005; - var RGBDEncoding = 3006; - var BasicDepthPacking = 3200; - var RGBADepthPacking = 3201; - var TangentSpaceNormalMap = 0; - var ObjectSpaceNormalMap = 1; - var ZeroStencilOp = 0; - var KeepStencilOp = 7680; - var ReplaceStencilOp = 7681; - var IncrementStencilOp = 7682; - var DecrementStencilOp = 7683; - var IncrementWrapStencilOp = 34055; - var DecrementWrapStencilOp = 34056; - var InvertStencilOp = 5386; - var NeverStencilFunc = 512; - var LessStencilFunc = 513; - var EqualStencilFunc = 514; - var LessEqualStencilFunc = 515; - var GreaterStencilFunc = 516; - var NotEqualStencilFunc = 517; - var GreaterEqualStencilFunc = 518; - var AlwaysStencilFunc = 519; - var StaticDrawUsage = 35044; - var DynamicDrawUsage = 35048; - var StreamDrawUsage = 35040; - var StaticReadUsage = 35045; - var DynamicReadUsage = 35049; - var StreamReadUsage = 35041; - var StaticCopyUsage = 35046; - var DynamicCopyUsage = 35050; - var StreamCopyUsage = 35042; - var GLSL1 = "100"; - var GLSL3 = "300 es"; - - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - function EventDispatcher() {} - - Object.assign(EventDispatcher.prototype, { - addEventListener: function addEventListener(type, listener) { - if (this._listeners === undefined) this._listeners = {}; - var listeners = this._listeners; - - if (listeners[type] === undefined) { - listeners[type] = []; - } - - if (listeners[type].indexOf(listener) === -1) { - listeners[type].push(listener); - } - }, - hasEventListener: function hasEventListener(type, listener) { - if (this._listeners === undefined) return false; - var listeners = this._listeners; - return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1; - }, - removeEventListener: function removeEventListener(type, listener) { - if (this._listeners === undefined) return; - var listeners = this._listeners; - var listenerArray = listeners[type]; - - if (listenerArray !== undefined) { - var index = listenerArray.indexOf(listener); - - if (index !== -1) { - listenerArray.splice(index, 1); - } - } - }, - dispatchEvent: function dispatchEvent(event) { - if (this._listeners === undefined) return; - var listeners = this._listeners; - var listenerArray = listeners[event.type]; - - if (listenerArray !== undefined) { - event.target = this; // Make a copy, in case listeners are removed while iterating. - - var array = listenerArray.slice(0); - - for (var i = 0, l = array.length; i < l; i++) { - array[i].call(this, event); - } - } - } - }); - - var _lut = []; - - for (var i = 0; i < 256; i++) { - _lut[i] = (i < 16 ? '0' : '') + i.toString(16); - } - - var _seed = 1234567; - var MathUtils = { - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, - generateUUID: function generateUUID() { - // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - var d0 = Math.random() * 0xffffffff | 0; - var d1 = Math.random() * 0xffffffff | 0; - var d2 = Math.random() * 0xffffffff | 0; - var d3 = Math.random() * 0xffffffff | 0; - var uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space. - - return uuid.toUpperCase(); - }, - clamp: function clamp(value, min, max) { - return Math.max(min, Math.min(max, value)); - }, - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - euclideanModulo: function euclideanModulo(n, m) { - return (n % m + m) % m; - }, - // Linear mapping from range to range - mapLinear: function mapLinear(x, a1, a2, b1, b2) { - return b1 + (x - a1) * (b2 - b1) / (a2 - a1); - }, - // https://en.wikipedia.org/wiki/Linear_interpolation - lerp: function lerp(x, y, t) { - return (1 - t) * x + t * y; - }, - // http://en.wikipedia.org/wiki/Smoothstep - smoothstep: function smoothstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * (3 - 2 * x); - }, - smootherstep: function smootherstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * x * (x * (x * 6 - 15) + 10); - }, - // Random integer from interval - randInt: function randInt(low, high) { - return low + Math.floor(Math.random() * (high - low + 1)); - }, - // Random float from interval - randFloat: function randFloat(low, high) { - return low + Math.random() * (high - low); - }, - // Random float from <-range/2, range/2> interval - randFloatSpread: function randFloatSpread(range) { - return range * (0.5 - Math.random()); - }, - // Deterministic pseudo-random float in the interval [ 0, 1 ] - seededRandom: function seededRandom(s) { - if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm - - _seed = _seed * 16807 % 2147483647; - return (_seed - 1) / 2147483646; - }, - degToRad: function degToRad(degrees) { - return degrees * MathUtils.DEG2RAD; - }, - radToDeg: function radToDeg(radians) { - return radians * MathUtils.RAD2DEG; - }, - isPowerOfTwo: function isPowerOfTwo(value) { - return (value & value - 1) === 0 && value !== 0; - }, - ceilPowerOfTwo: function ceilPowerOfTwo(value) { - return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); - }, - floorPowerOfTwo: function floorPowerOfTwo(value) { - return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); - }, - setQuaternionFromProperEuler: function setQuaternionFromProperEuler(q, a, b, c, order) { - // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles - // rotations are applied to the axes in the order specified by 'order' - // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' - // angles are in radians - var cos = Math.cos; - var sin = Math.sin; - var c2 = cos(b / 2); - var s2 = sin(b / 2); - var c13 = cos((a + c) / 2); - var s13 = sin((a + c) / 2); - var c1_3 = cos((a - c) / 2); - var s1_3 = sin((a - c) / 2); - var c3_1 = cos((c - a) / 2); - var s3_1 = sin((c - a) / 2); - - switch (order) { - case 'XYX': - q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); - break; - - case 'YZY': - q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); - break; - - case 'ZXZ': - q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); - break; - - case 'XZX': - q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); - break; - - case 'YXY': - q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); - break; - - case 'ZYZ': - q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); - break; - - default: - console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order); - } - } - }; - - function _defineProperties(target, props) { - for (var i = 0; i < props.length; i++) { - var descriptor = props[i]; - descriptor.enumerable = descriptor.enumerable || false; - descriptor.configurable = true; - if ("value" in descriptor) descriptor.writable = true; - Object.defineProperty(target, descriptor.key, descriptor); - } - } - - function _createClass(Constructor, protoProps, staticProps) { - if (protoProps) _defineProperties(Constructor.prototype, protoProps); - if (staticProps) _defineProperties(Constructor, staticProps); - return Constructor; - } - - function _inheritsLoose(subClass, superClass) { - subClass.prototype = Object.create(superClass.prototype); - subClass.prototype.constructor = subClass; - subClass.__proto__ = superClass; - } - - function _assertThisInitialized(self) { - if (self === void 0) { - throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); - } - - return self; - } - - var Vector2 = /*#__PURE__*/function () { - function Vector2(x, y) { - if (x === void 0) { - x = 0; - } - - if (y === void 0) { - y = 0; - } - - Object.defineProperty(this, 'isVector2', { - value: true - }); - this.x = x; - this.y = y; - } - - var _proto = Vector2.prototype; - - _proto.set = function set(x, y) { - this.x = x; - this.y = y; - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.x = scalar; - this.y = scalar; - return this; - }; - - _proto.setX = function setX(x) { - this.x = x; - return this; - }; - - _proto.setY = function setY(y) { - this.y = y; - return this; - }; - - _proto.setComponent = function setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } - - return this; - }; - - _proto.getComponent = function getComponent(index) { - switch (index) { - case 0: - return this.x; - - case 1: - return this.y; - - default: - throw new Error('index is out of range: ' + index); - } - }; - - _proto.clone = function clone() { - return new this.constructor(this.x, this.y); - }; - - _proto.copy = function copy(v) { - this.x = v.x; - this.y = v.y; - return this; - }; - - _proto.add = function add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } - - this.x += v.x; - this.y += v.y; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.x += s; - this.y += s; - return this; - }; - - _proto.addVectors = function addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - return this; - }; - - _proto.addScaledVector = function addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - return this; - }; - - _proto.sub = function sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } - - this.x -= v.x; - this.y -= v.y; - return this; - }; - - _proto.subScalar = function subScalar(s) { - this.x -= s; - this.y -= s; - return this; - }; - - _proto.subVectors = function subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - return this; - }; - - _proto.multiply = function multiply(v) { - this.x *= v.x; - this.y *= v.y; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - return this; - }; - - _proto.divide = function divide(v) { - this.x /= v.x; - this.y /= v.y; - return this; - }; - - _proto.divideScalar = function divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - }; - - _proto.applyMatrix3 = function applyMatrix3(m) { - var x = this.x, - y = this.y; - var e = m.elements; - this.x = e[0] * x + e[3] * y + e[6]; - this.y = e[1] * x + e[4] * y + e[7]; - return this; - }; - - _proto.min = function min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - return this; - }; - - _proto.max = function max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - return this; - }; - - _proto.clamp = function clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - return this; - }; - - _proto.clampScalar = function clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - return this; - }; - - _proto.clampLength = function clampLength(min, max) { - var length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - }; - - _proto.floor = function floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - return this; - }; - - _proto.ceil = function ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - return this; - }; - - _proto.round = function round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - return this; - }; - - _proto.roundToZero = function roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - return this; - }; - - _proto.negate = function negate() { - this.x = -this.x; - this.y = -this.y; - return this; - }; - - _proto.dot = function dot(v) { - return this.x * v.x + this.y * v.y; - }; - - _proto.cross = function cross(v) { - return this.x * v.y - this.y * v.x; - }; - - _proto.lengthSq = function lengthSq() { - return this.x * this.x + this.y * this.y; - }; - - _proto.length = function length() { - return Math.sqrt(this.x * this.x + this.y * this.y); - }; - - _proto.manhattanLength = function manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y); - }; - - _proto.normalize = function normalize() { - return this.divideScalar(this.length() || 1); - }; - - _proto.angle = function angle() { - // computes the angle in radians with respect to the positive x-axis - var angle = Math.atan2(-this.y, -this.x) + Math.PI; - return angle; - }; - - _proto.distanceTo = function distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - }; - - _proto.distanceToSquared = function distanceToSquared(v) { - var dx = this.x - v.x, - dy = this.y - v.y; - return dx * dx + dy * dy; - }; - - _proto.manhattanDistanceTo = function manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); - }; - - _proto.setLength = function setLength(length) { - return this.normalize().multiplyScalar(length); - }; - - _proto.lerp = function lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - return this; - }; - - _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - return this; - }; - - _proto.equals = function equals(v) { - return v.x === this.x && v.y === this.y; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - this.x = array[offset]; - this.y = array[offset + 1]; - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - array[offset] = this.x; - array[offset + 1] = this.y; - return array; - }; - - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().'); - } - - this.x = attribute.getX(index); - this.y = attribute.getY(index); - return this; - }; - - _proto.rotateAround = function rotateAround(center, angle) { - var c = Math.cos(angle), - s = Math.sin(angle); - var x = this.x - center.x; - var y = this.y - center.y; - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - return this; - }; - - _proto.random = function random() { - this.x = Math.random(); - this.y = Math.random(); - return this; - }; - - _createClass(Vector2, [{ - key: "width", - get: function get() { - return this.x; - }, - set: function set(value) { - this.x = value; - } - }, { - key: "height", - get: function get() { - return this.y; - }, - set: function set(value) { - this.y = value; - } - }]); - - return Vector2; - }(); - - var Matrix3 = /*#__PURE__*/function () { - function Matrix3() { - Object.defineProperty(this, 'isMatrix3', { - value: true - }); - this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; - - if (arguments.length > 0) { - console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.'); - } - } - - var _proto = Matrix3.prototype; - - _proto.set = function set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { - var te = this.elements; - te[0] = n11; - te[1] = n21; - te[2] = n31; - te[3] = n12; - te[4] = n22; - te[5] = n32; - te[6] = n13; - te[7] = n23; - te[8] = n33; - return this; - }; - - _proto.identity = function identity() { - this.set(1, 0, 0, 0, 1, 0, 0, 0, 1); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().fromArray(this.elements); - }; - - _proto.copy = function copy(m) { - var te = this.elements; - var me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - return this; - }; - - _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrix3Column(this, 0); - yAxis.setFromMatrix3Column(this, 1); - zAxis.setFromMatrix3Column(this, 2); - return this; - }; - - _proto.setFromMatrix4 = function setFromMatrix4(m) { - var me = m.elements; - this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]); - return this; - }; - - _proto.multiply = function multiply(m) { - return this.multiplyMatrices(this, m); - }; - - _proto.premultiply = function premultiply(m) { - return this.multiplyMatrices(m, this); - }; - - _proto.multiplyMatrices = function multiplyMatrices(a, b) { - var ae = a.elements; - var be = b.elements; - var te = this.elements; - var a11 = ae[0], - a12 = ae[3], - a13 = ae[6]; - var a21 = ae[1], - a22 = ae[4], - a23 = ae[7]; - var a31 = ae[2], - a32 = ae[5], - a33 = ae[8]; - var b11 = be[0], - b12 = be[3], - b13 = be[6]; - var b21 = be[1], - b22 = be[4], - b23 = be[7]; - var b31 = be[2], - b32 = be[5], - b33 = be[8]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31; - te[3] = a11 * b12 + a12 * b22 + a13 * b32; - te[6] = a11 * b13 + a12 * b23 + a13 * b33; - te[1] = a21 * b11 + a22 * b21 + a23 * b31; - te[4] = a21 * b12 + a22 * b22 + a23 * b32; - te[7] = a21 * b13 + a22 * b23 + a23 * b33; - te[2] = a31 * b11 + a32 * b21 + a33 * b31; - te[5] = a31 * b12 + a32 * b22 + a33 * b32; - te[8] = a31 * b13 + a32 * b23 + a33 * b33; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(s) { - var te = this.elements; - te[0] *= s; - te[3] *= s; - te[6] *= s; - te[1] *= s; - te[4] *= s; - te[7] *= s; - te[2] *= s; - te[5] *= s; - te[8] *= s; - return this; - }; - - _proto.determinant = function determinant() { - var te = this.elements; - var a = te[0], - b = te[1], - c = te[2], - d = te[3], - e = te[4], - f = te[5], - g = te[6], - h = te[7], - i = te[8]; - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - }; - - _proto.invert = function invert() { - var te = this.elements, - n11 = te[0], - n21 = te[1], - n31 = te[2], - n12 = te[3], - n22 = te[4], - n32 = te[5], - n13 = te[6], - n23 = te[7], - n33 = te[8], - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - det = n11 * t11 + n21 * t12 + n31 * t13; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); - var detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n31 * n23 - n33 * n21) * detInv; - te[2] = (n32 * n21 - n31 * n22) * detInv; - te[3] = t12 * detInv; - te[4] = (n33 * n11 - n31 * n13) * detInv; - te[5] = (n31 * n12 - n32 * n11) * detInv; - te[6] = t13 * detInv; - te[7] = (n21 * n13 - n23 * n11) * detInv; - te[8] = (n22 * n11 - n21 * n12) * detInv; - return this; - }; - - _proto.transpose = function transpose() { - var tmp; - var m = this.elements; - tmp = m[1]; - m[1] = m[3]; - m[3] = tmp; - tmp = m[2]; - m[2] = m[6]; - m[6] = tmp; - tmp = m[5]; - m[5] = m[7]; - m[7] = tmp; - return this; - }; - - _proto.getNormalMatrix = function getNormalMatrix(matrix4) { - return this.setFromMatrix4(matrix4).copy(this).invert().transpose(); - }; - - _proto.transposeIntoArray = function transposeIntoArray(r) { - var m = this.elements; - r[0] = m[0]; - r[1] = m[3]; - r[2] = m[6]; - r[3] = m[1]; - r[4] = m[4]; - r[5] = m[7]; - r[6] = m[2]; - r[7] = m[5]; - r[8] = m[8]; - return this; - }; - - _proto.setUvTransform = function setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { - var c = Math.cos(rotation); - var s = Math.sin(rotation); - this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1); - }; - - _proto.scale = function scale(sx, sy) { - var te = this.elements; - te[0] *= sx; - te[3] *= sx; - te[6] *= sx; - te[1] *= sy; - te[4] *= sy; - te[7] *= sy; - return this; - }; - - _proto.rotate = function rotate(theta) { - var c = Math.cos(theta); - var s = Math.sin(theta); - var te = this.elements; - var a11 = te[0], - a12 = te[3], - a13 = te[6]; - var a21 = te[1], - a22 = te[4], - a23 = te[7]; - te[0] = c * a11 + s * a21; - te[3] = c * a12 + s * a22; - te[6] = c * a13 + s * a23; - te[1] = -s * a11 + c * a21; - te[4] = -s * a12 + c * a22; - te[7] = -s * a13 + c * a23; - return this; - }; - - _proto.translate = function translate(tx, ty) { - var te = this.elements; - te[0] += tx * te[2]; - te[3] += tx * te[5]; - te[6] += tx * te[8]; - te[1] += ty * te[2]; - te[4] += ty * te[5]; - te[7] += ty * te[8]; - return this; - }; - - _proto.equals = function equals(matrix) { - var te = this.elements; - var me = matrix.elements; - - for (var i = 0; i < 9; i++) { - if (te[i] !== me[i]) return false; - } - - return true; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - for (var i = 0; i < 9; i++) { - this.elements[i] = array[i + offset]; - } - - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - var te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - return array; - }; - - return Matrix3; - }(); - - var _canvas; - - var ImageUtils = { - getDataURL: function getDataURL(image) { - if (/^data:/i.test(image.src)) { - return image.src; - } - - if (typeof HTMLCanvasElement == 'undefined') { - return image.src; - } - - var canvas; - - if (image instanceof HTMLCanvasElement) { - canvas = image; - } else { - if (_canvas === undefined) _canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - _canvas.width = image.width; - _canvas.height = image.height; - - var context = _canvas.getContext('2d'); - - if (image instanceof ImageData) { - context.putImageData(image, 0, 0); - } else { - context.drawImage(image, 0, 0, image.width, image.height); - } - - canvas = _canvas; - } - - if (canvas.width > 2048 || canvas.height > 2048) { - return canvas.toDataURL('image/jpeg', 0.6); - } else { - return canvas.toDataURL('image/png'); - } - } - }; - - var textureId = 0; - - function Texture(image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { - if (image === void 0) { - image = Texture.DEFAULT_IMAGE; - } - - if (mapping === void 0) { - mapping = Texture.DEFAULT_MAPPING; - } - - if (wrapS === void 0) { - wrapS = ClampToEdgeWrapping; - } - - if (wrapT === void 0) { - wrapT = ClampToEdgeWrapping; - } - - if (magFilter === void 0) { - magFilter = LinearFilter; - } - - if (minFilter === void 0) { - minFilter = LinearMipmapLinearFilter; - } - - if (format === void 0) { - format = RGBAFormat; - } - - if (type === void 0) { - type = UnsignedByteType; - } - - if (anisotropy === void 0) { - anisotropy = 1; - } - - if (encoding === void 0) { - encoding = LinearEncoding; - } - - Object.defineProperty(this, 'id', { - value: textureId++ - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.image = image; - this.mipmaps = []; - this.mapping = mapping; - this.wrapS = wrapS; - this.wrapT = wrapT; - this.magFilter = magFilter; - this.minFilter = minFilter; - this.anisotropy = anisotropy; - this.format = format; - this.internalFormat = null; - this.type = type; - this.offset = new Vector2(0, 0); - this.repeat = new Vector2(1, 1); - this.center = new Vector2(0, 0); - this.rotation = 0; - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - - this.encoding = encoding; - this.version = 0; - this.onUpdate = null; - } - - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; - Texture.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Texture, - isTexture: true, - updateMatrix: function updateMatrix() { - this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.name = source.name; - this.image = source.image; - this.mipmaps = source.mipmaps.slice(0); - this.mapping = source.mapping; - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - this.anisotropy = source.anisotropy; - this.format = source.format; - this.internalFormat = source.internalFormat; - this.type = source.type; - this.offset.copy(source.offset); - this.repeat.copy(source.repeat); - this.center.copy(source.center); - this.rotation = source.rotation; - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy(source.matrix); - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; - return this; - }, - toJSON: function toJSON(meta) { - var isRootObject = meta === undefined || typeof meta === 'string'; - - if (!isRootObject && meta.textures[this.uuid] !== undefined) { - return meta.textures[this.uuid]; - } - - var output = { - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, - uuid: this.uuid, - name: this.name, - mapping: this.mapping, - repeat: [this.repeat.x, this.repeat.y], - offset: [this.offset.x, this.offset.y], - center: [this.center.x, this.center.y], - rotation: this.rotation, - wrap: [this.wrapS, this.wrapT], - format: this.format, - type: this.type, - encoding: this.encoding, - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - flipY: this.flipY, - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment - }; - - if (this.image !== undefined) { - // TODO: Move to THREE.Image - var image = this.image; - - if (image.uuid === undefined) { - image.uuid = MathUtils.generateUUID(); // UGH - } - - if (!isRootObject && meta.images[image.uuid] === undefined) { - var url; - - if (Array.isArray(image)) { - // process array of images e.g. CubeTexture - url = []; - - for (var i = 0, l = image.length; i < l; i++) { - // check cube texture with data textures - if (image[i].isDataTexture) { - url.push(serializeImage(image[i].image)); - } else { - url.push(serializeImage(image[i])); - } - } - } else { - // process single image - url = serializeImage(image); - } - - meta.images[image.uuid] = { - uuid: image.uuid, - url: url - }; - } - - output.image = image.uuid; - } - - if (!isRootObject) { - meta.textures[this.uuid] = output; - } - - return output; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - }, - transformUv: function transformUv(uv) { - if (this.mapping !== UVMapping) return uv; - uv.applyMatrix3(this.matrix); - - if (uv.x < 0 || uv.x > 1) { - switch (this.wrapS) { - case RepeatWrapping: - uv.x = uv.x - Math.floor(uv.x); - break; - - case ClampToEdgeWrapping: - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.x) % 2) === 1) { - uv.x = Math.ceil(uv.x) - uv.x; - } else { - uv.x = uv.x - Math.floor(uv.x); - } - - break; - } - } - - if (uv.y < 0 || uv.y > 1) { - switch (this.wrapT) { - case RepeatWrapping: - uv.y = uv.y - Math.floor(uv.y); - break; - - case ClampToEdgeWrapping: - uv.y = uv.y < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.y) % 2) === 1) { - uv.y = Math.ceil(uv.y) - uv.y; - } else { - uv.y = uv.y - Math.floor(uv.y); - } - - break; - } - } - - if (this.flipY) { - uv.y = 1 - uv.y; - } - - return uv; - } - }); - Object.defineProperty(Texture.prototype, "needsUpdate", { - set: function set(value) { - if (value === true) this.version++; - } - }); - - function serializeImage(image) { - if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { - // default images - return ImageUtils.getDataURL(image); - } else { - if (image.data) { - // images of DataTexture - return { - data: Array.prototype.slice.call(image.data), - width: image.width, - height: image.height, - type: image.data.constructor.name - }; - } else { - console.warn('THREE.Texture: Unable to serialize Texture.'); - return {}; - } - } - } - - var Vector4 = /*#__PURE__*/function () { - function Vector4(x, y, z, w) { - if (x === void 0) { - x = 0; - } - - if (y === void 0) { - y = 0; - } - - if (z === void 0) { - z = 0; - } - - if (w === void 0) { - w = 1; - } - - Object.defineProperty(this, 'isVector4', { - value: true - }); - this.x = x; - this.y = y; - this.z = z; - this.w = w; - } - - var _proto = Vector4.prototype; - - _proto.set = function set(x, y, z, w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - return this; - }; - - _proto.setX = function setX(x) { - this.x = x; - return this; - }; - - _proto.setY = function setY(y) { - this.y = y; - return this; - }; - - _proto.setZ = function setZ(z) { - this.z = z; - return this; - }; - - _proto.setW = function setW(w) { - this.w = w; - return this; - }; - - _proto.setComponent = function setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - case 2: - this.z = value; - break; - - case 3: - this.w = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } - - return this; - }; - - _proto.getComponent = function getComponent(index) { - switch (index) { - case 0: - return this.x; - - case 1: - return this.y; - - case 2: - return this.z; - - case 3: - return this.w; - - default: - throw new Error('index is out of range: ' + index); - } - }; - - _proto.clone = function clone() { - return new this.constructor(this.x, this.y, this.z, this.w); - }; - - _proto.copy = function copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = v.w !== undefined ? v.w : 1; - return this; - }; - - _proto.add = function add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - this.w += s; - return this; - }; - - _proto.addVectors = function addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - return this; - }; - - _proto.addScaledVector = function addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - return this; - }; - - _proto.sub = function sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - return this; - }; - - _proto.subScalar = function subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - return this; - }; - - _proto.subVectors = function subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - return this; - }; - - _proto.applyMatrix4 = function applyMatrix4(m) { - var x = this.x, - y = this.y, - z = this.z, - w = this.w; - var e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; - this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; - this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; - this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; - return this; - }; - - _proto.divideScalar = function divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - }; - - _proto.setAxisAngleFromQuaternion = function setAxisAngleFromQuaternion(q) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - // q is assumed to be normalized - this.w = 2 * Math.acos(q.w); - var s = Math.sqrt(1 - q.w * q.w); - - if (s < 0.0001) { - this.x = 1; - this.y = 0; - this.z = 0; - } else { - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - } - - return this; - }; - - _proto.setAxisAngleFromRotationMatrix = function setAxisAngleFromRotationMatrix(m) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - var angle, x, y, z; // variables for result - - var epsilon = 0.01, - // margin to allow for rounding errors - epsilon2 = 0.1, - // margin to distinguish between 0 and 180 degrees - te = m.elements, - m11 = te[0], - m12 = te[4], - m13 = te[8], - m21 = te[1], - m22 = te[5], - m23 = te[9], - m31 = te[2], - m32 = te[6], - m33 = te[10]; - - if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { - // this singularity is identity matrix so angle = 0 - this.set(1, 0, 0, 0); - return this; // zero angle, arbitrary axis - } // otherwise this singularity is angle = 180 - - - angle = Math.PI; - var xx = (m11 + 1) / 2; - var yy = (m22 + 1) / 2; - var zz = (m33 + 1) / 2; - var xy = (m12 + m21) / 4; - var xz = (m13 + m31) / 4; - var yz = (m23 + m32) / 4; - - if (xx > yy && xx > zz) { - // m11 is the largest diagonal term - if (xx < epsilon) { - x = 0; - y = 0.707106781; - z = 0.707106781; - } else { - x = Math.sqrt(xx); - y = xy / x; - z = xz / x; - } - } else if (yy > zz) { - // m22 is the largest diagonal term - if (yy < epsilon) { - x = 0.707106781; - y = 0; - z = 0.707106781; - } else { - y = Math.sqrt(yy); - x = xy / y; - z = yz / y; - } - } else { - // m33 is the largest diagonal term so base result on this - if (zz < epsilon) { - x = 0.707106781; - y = 0.707106781; - z = 0; - } else { - z = Math.sqrt(zz); - x = xz / z; - y = yz / z; - } - } - - this.set(x, y, z, angle); - return this; // return 180 deg rotation - } // as we have reached here there are no singularities so we can handle normally - - - var s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize - - if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = (m32 - m23) / s; - this.y = (m13 - m31) / s; - this.z = (m21 - m12) / s; - this.w = Math.acos((m11 + m22 + m33 - 1) / 2); - return this; - }; - - _proto.min = function min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - this.w = Math.min(this.w, v.w); - return this; - }; - - _proto.max = function max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - this.w = Math.max(this.w, v.w); - return this; - }; - - _proto.clamp = function clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - this.w = Math.max(min.w, Math.min(max.w, this.w)); - return this; - }; - - _proto.clampScalar = function clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - this.w = Math.max(minVal, Math.min(maxVal, this.w)); - return this; - }; - - _proto.clampLength = function clampLength(min, max) { - var length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - }; - - _proto.floor = function floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - this.w = Math.floor(this.w); - return this; - }; - - _proto.ceil = function ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - this.w = Math.ceil(this.w); - return this; - }; - - _proto.round = function round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - this.w = Math.round(this.w); - return this; - }; - - _proto.roundToZero = function roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); - this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w); - return this; - }; - - _proto.negate = function negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - this.w = -this.w; - return this; - }; - - _proto.dot = function dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - }; - - _proto.lengthSq = function lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - }; - - _proto.length = function length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); - }; - - _proto.manhattanLength = function manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); - }; - - _proto.normalize = function normalize() { - return this.divideScalar(this.length() || 1); - }; - - _proto.setLength = function setLength(length) { - return this.normalize().multiplyScalar(length); - }; - - _proto.lerp = function lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - this.w += (v.w - this.w) * alpha; - return this; - }; - - _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - this.w = v1.w + (v2.w - v1.w) * alpha; - return this; - }; - - _proto.equals = function equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - this.w = array[offset + 3]; - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - array[offset + 3] = this.w; - return array; - }; - - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().'); - } - - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - this.w = attribute.getW(index); - return this; - }; - - _proto.random = function random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - this.w = Math.random(); - return this; - }; - - _createClass(Vector4, [{ - key: "width", - get: function get() { - return this.z; - }, - set: function set(value) { - this.z = value; - } - }, { - key: "height", - get: function get() { - return this.w; - }, - set: function set(value) { - this.w = value; - } - }]); - - return Vector4; - }(); - - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ - - function WebGLRenderTarget(width, height, options) { - this.width = width; - this.height = height; - this.scissor = new Vector4(0, 0, width, height); - this.scissorTest = false; - this.viewport = new Vector4(0, 0, width, height); - options = options || {}; - this.texture = new Texture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); - this.texture.image = {}; - this.texture.image.width = width; - this.texture.image.height = height; - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - } - - WebGLRenderTarget.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: WebGLRenderTarget, - isWebGLRenderTarget: true, - setSize: function setSize(width, height) { - if (this.width !== width || this.height !== height) { - this.width = width; - this.height = height; - this.texture.image.width = width; - this.texture.image.height = height; - this.dispose(); - } - - this.viewport.set(0, 0, width, height); - this.scissor.set(0, 0, width, height); - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.width = source.width; - this.height = source.height; - this.viewport.copy(source.viewport); - this.texture = source.texture.clone(); - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); - - function WebGLMultisampleRenderTarget(width, height, options) { - WebGLRenderTarget.call(this, width, height, options); - this.samples = 4; - } - - WebGLMultisampleRenderTarget.prototype = Object.assign(Object.create(WebGLRenderTarget.prototype), { - constructor: WebGLMultisampleRenderTarget, - isWebGLMultisampleRenderTarget: true, - copy: function copy(source) { - WebGLRenderTarget.prototype.copy.call(this, source); - this.samples = source.samples; - return this; - } - }); - - var Quaternion = /*#__PURE__*/function () { - function Quaternion(x, y, z, w) { - if (x === void 0) { - x = 0; - } - - if (y === void 0) { - y = 0; - } - - if (z === void 0) { - z = 0; - } - - if (w === void 0) { - w = 1; - } - - Object.defineProperty(this, 'isQuaternion', { - value: true - }); - this._x = x; - this._y = y; - this._z = z; - this._w = w; - } - - Quaternion.slerp = function slerp(qa, qb, qm, t) { - return qm.copy(qa).slerp(qb, t); - }; - - Quaternion.slerpFlat = function slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { - // fuzz-free, array-based Quaternion SLERP operation - var x0 = src0[srcOffset0 + 0], - y0 = src0[srcOffset0 + 1], - z0 = src0[srcOffset0 + 2], - w0 = src0[srcOffset0 + 3]; - var x1 = src1[srcOffset1 + 0], - y1 = src1[srcOffset1 + 1], - z1 = src1[srcOffset1 + 2], - w1 = src1[srcOffset1 + 3]; - - if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { - var s = 1 - t; - var cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - dir = cos >= 0 ? 1 : -1, - sqrSin = 1 - cos * cos; // Skip the Slerp for tiny steps to avoid numeric problems: - - if (sqrSin > Number.EPSILON) { - var sin = Math.sqrt(sqrSin), - len = Math.atan2(sin, cos * dir); - s = Math.sin(s * len) / sin; - t = Math.sin(t * len) / sin; - } - - var tDir = t * dir; - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; // Normalize in case we just did a lerp: - - if (s === 1 - t) { - var f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0); - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - } - } - - dst[dstOffset] = x0; - dst[dstOffset + 1] = y0; - dst[dstOffset + 2] = z0; - dst[dstOffset + 3] = w0; - }; - - Quaternion.multiplyQuaternionsFlat = function multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) { - var x0 = src0[srcOffset0]; - var y0 = src0[srcOffset0 + 1]; - var z0 = src0[srcOffset0 + 2]; - var w0 = src0[srcOffset0 + 3]; - var x1 = src1[srcOffset1]; - var y1 = src1[srcOffset1 + 1]; - var z1 = src1[srcOffset1 + 2]; - var w1 = src1[srcOffset1 + 3]; - dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; - dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; - dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; - dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; - return dst; - }; - - var _proto = Quaternion.prototype; - - _proto.set = function set(x, y, z, w) { - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this._onChangeCallback(); - - return this; - }; - - _proto.clone = function clone() { - return new this.constructor(this._x, this._y, this._z, this._w); - }; - - _proto.copy = function copy(quaternion) { - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this._onChangeCallback(); - - return this; - }; - - _proto.setFromEuler = function setFromEuler(euler, update) { - if (!(euler && euler.isEuler)) { - throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.'); - } - - var x = euler._x, - y = euler._y, - z = euler._z, - order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var cos = Math.cos; - var sin = Math.sin; - var c1 = cos(x / 2); - var c2 = cos(y / 2); - var c3 = cos(z / 2); - var s1 = sin(x / 2); - var s2 = sin(y / 2); - var s3 = sin(z / 2); - - switch (order) { - case 'XYZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'YXZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'ZXY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'ZYX': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'YZX': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'XZY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - default: - console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order); - } - - if (update !== false) this._onChangeCallback(); - return this; - }; - - _proto.setFromAxisAngle = function setFromAxisAngle(axis, angle) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - // assumes axis is normalized - var halfAngle = angle / 2, - s = Math.sin(halfAngle); - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos(halfAngle); - - this._onChangeCallback(); - - return this; - }; - - _proto.setFromRotationMatrix = function setFromRotationMatrix(m) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - var te = m.elements, - m11 = te[0], - m12 = te[4], - m13 = te[8], - m21 = te[1], - m22 = te[5], - m23 = te[9], - m31 = te[2], - m32 = te[6], - m33 = te[10], - trace = m11 + m22 + m33; - - if (trace > 0) { - var s = 0.5 / Math.sqrt(trace + 1.0); - this._w = 0.25 / s; - this._x = (m32 - m23) * s; - this._y = (m13 - m31) * s; - this._z = (m21 - m12) * s; - } else if (m11 > m22 && m11 > m33) { - var _s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33); - - this._w = (m32 - m23) / _s; - this._x = 0.25 * _s; - this._y = (m12 + m21) / _s; - this._z = (m13 + m31) / _s; - } else if (m22 > m33) { - var _s2 = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33); - - this._w = (m13 - m31) / _s2; - this._x = (m12 + m21) / _s2; - this._y = 0.25 * _s2; - this._z = (m23 + m32) / _s2; - } else { - var _s3 = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22); - - this._w = (m21 - m12) / _s3; - this._x = (m13 + m31) / _s3; - this._y = (m23 + m32) / _s3; - this._z = 0.25 * _s3; - } - - this._onChangeCallback(); - - return this; - }; - - _proto.setFromUnitVectors = function setFromUnitVectors(vFrom, vTo) { - // assumes direction vectors vFrom and vTo are normalized - var EPS = 0.000001; - var r = vFrom.dot(vTo) + 1; - - if (r < EPS) { - r = 0; - - if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { - this._x = -vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - } else { - this._x = 0; - this._y = -vFrom.z; - this._z = vFrom.y; - this._w = r; - } - } else { - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - } - - return this.normalize(); - }; - - _proto.angleTo = function angleTo(q) { - return 2 * Math.acos(Math.abs(MathUtils.clamp(this.dot(q), -1, 1))); - }; - - _proto.rotateTowards = function rotateTowards(q, step) { - var angle = this.angleTo(q); - if (angle === 0) return this; - var t = Math.min(1, step / angle); - this.slerp(q, t); - return this; - }; - - _proto.identity = function identity() { - return this.set(0, 0, 0, 1); - }; - - _proto.invert = function invert() { - // quaternion is assumed to have unit length - return this.conjugate(); - }; - - _proto.conjugate = function conjugate() { - this._x *= -1; - this._y *= -1; - this._z *= -1; - - this._onChangeCallback(); - - return this; - }; - - _proto.dot = function dot(v) { - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - }; - - _proto.lengthSq = function lengthSq() { - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - }; - - _proto.length = function length() { - return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); - }; - - _proto.normalize = function normalize() { - var l = this.length(); - - if (l === 0) { - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - } else { - l = 1 / l; - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - } - - this._onChangeCallback(); - - return this; - }; - - _proto.multiply = function multiply(q, p) { - if (p !== undefined) { - console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.'); - return this.multiplyQuaternions(q, p); - } - - return this.multiplyQuaternions(this, q); - }; - - _proto.premultiply = function premultiply(q) { - return this.multiplyQuaternions(q, this); - }; - - _proto.multiplyQuaternions = function multiplyQuaternions(a, b) { - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - var qax = a._x, - qay = a._y, - qaz = a._z, - qaw = a._w; - var qbx = b._x, - qby = b._y, - qbz = b._z, - qbw = b._w; - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this._onChangeCallback(); - - return this; - }; - - _proto.slerp = function slerp(qb, t) { - if (t === 0) return this; - if (t === 1) return this.copy(qb); - var x = this._x, - y = this._y, - z = this._z, - w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if (cosHalfTheta < 0) { - this._w = -qb._w; - this._x = -qb._x; - this._y = -qb._y; - this._z = -qb._z; - cosHalfTheta = -cosHalfTheta; - } else { - this.copy(qb); - } - - if (cosHalfTheta >= 1.0) { - this._w = w; - this._x = x; - this._y = y; - this._z = z; - return this; - } - - var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; - - if (sqrSinHalfTheta <= Number.EPSILON) { - var s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; - this.normalize(); - - this._onChangeCallback(); - - return this; - } - - var sinHalfTheta = Math.sqrt(sqrSinHalfTheta); - var halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta); - var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, - ratioB = Math.sin(t * halfTheta) / sinHalfTheta; - this._w = w * ratioA + this._w * ratioB; - this._x = x * ratioA + this._x * ratioB; - this._y = y * ratioA + this._y * ratioB; - this._z = z * ratioA + this._z * ratioB; - - this._onChangeCallback(); - - return this; - }; - - _proto.equals = function equals(quaternion) { - return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - this._x = array[offset]; - this._y = array[offset + 1]; - this._z = array[offset + 2]; - this._w = array[offset + 3]; - - this._onChangeCallback(); - - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._w; - return array; - }; - - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) { - this._x = attribute.getX(index); - this._y = attribute.getY(index); - this._z = attribute.getZ(index); - this._w = attribute.getW(index); - return this; - }; - - _proto._onChange = function _onChange(callback) { - this._onChangeCallback = callback; - return this; - }; - - _proto._onChangeCallback = function _onChangeCallback() {}; - - _createClass(Quaternion, [{ - key: "x", - get: function get() { - return this._x; - }, - set: function set(value) { - this._x = value; - - this._onChangeCallback(); - } - }, { - key: "y", - get: function get() { - return this._y; - }, - set: function set(value) { - this._y = value; - - this._onChangeCallback(); - } - }, { - key: "z", - get: function get() { - return this._z; - }, - set: function set(value) { - this._z = value; - - this._onChangeCallback(); - } - }, { - key: "w", - get: function get() { - return this._w; - }, - set: function set(value) { - this._w = value; - - this._onChangeCallback(); - } - }]); - - return Quaternion; - }(); - - var Vector3 = /*#__PURE__*/function () { - function Vector3(x, y, z) { - if (x === void 0) { - x = 0; - } - - if (y === void 0) { - y = 0; - } - - if (z === void 0) { - z = 0; - } - - Object.defineProperty(this, 'isVector3', { - value: true - }); - this.x = x; - this.y = y; - this.z = z; - } - - var _proto = Vector3.prototype; - - _proto.set = function set(x, y, z) { - if (z === undefined) z = this.z; // sprite.scale.set(x,y) - - this.x = x; - this.y = y; - this.z = z; - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - return this; - }; - - _proto.setX = function setX(x) { - this.x = x; - return this; - }; - - _proto.setY = function setY(y) { - this.y = y; - return this; - }; - - _proto.setZ = function setZ(z) { - this.z = z; - return this; - }; - - _proto.setComponent = function setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - case 2: - this.z = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } - - return this; - }; - - _proto.getComponent = function getComponent(index) { - switch (index) { - case 0: - return this.x; - - case 1: - return this.y; - - case 2: - return this.z; - - default: - throw new Error('index is out of range: ' + index); - } - }; - - _proto.clone = function clone() { - return new this.constructor(this.x, this.y, this.z); - }; - - _proto.copy = function copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - return this; - }; - - _proto.add = function add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - return this; - }; - - _proto.addVectors = function addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - return this; - }; - - _proto.addScaledVector = function addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - return this; - }; - - _proto.sub = function sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - return this; - }; - - _proto.subScalar = function subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - return this; - }; - - _proto.subVectors = function subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - return this; - }; - - _proto.multiply = function multiply(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.'); - return this.multiplyVectors(v, w); - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - return this; - }; - - _proto.multiplyVectors = function multiplyVectors(a, b) { - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - return this; - }; - - _proto.applyEuler = function applyEuler(euler) { - if (!(euler && euler.isEuler)) { - console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.'); - } - - return this.applyQuaternion(_quaternion.setFromEuler(euler)); - }; - - _proto.applyAxisAngle = function applyAxisAngle(axis, angle) { - return this.applyQuaternion(_quaternion.setFromAxisAngle(axis, angle)); - }; - - _proto.applyMatrix3 = function applyMatrix3(m) { - var x = this.x, - y = this.y, - z = this.z; - var e = m.elements; - this.x = e[0] * x + e[3] * y + e[6] * z; - this.y = e[1] * x + e[4] * y + e[7] * z; - this.z = e[2] * x + e[5] * y + e[8] * z; - return this; - }; - - _proto.applyNormalMatrix = function applyNormalMatrix(m) { - return this.applyMatrix3(m).normalize(); - }; - - _proto.applyMatrix4 = function applyMatrix4(m) { - var x = this.x, - y = this.y, - z = this.z; - var e = m.elements; - var w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]); - this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w; - this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w; - this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w; - return this; - }; - - _proto.applyQuaternion = function applyQuaternion(q) { - var x = this.x, - y = this.y, - z = this.z; - var qx = q.x, - qy = q.y, - qz = q.z, - qw = q.w; // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat - - this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; - this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; - this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; - return this; - }; - - _proto.project = function project(camera) { - return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); - }; - - _proto.unproject = function unproject(camera) { - return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); - }; - - _proto.transformDirection = function transformDirection(m) { - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - var x = this.x, - y = this.y, - z = this.z; - var e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z; - this.y = e[1] * x + e[5] * y + e[9] * z; - this.z = e[2] * x + e[6] * y + e[10] * z; - return this.normalize(); - }; - - _proto.divide = function divide(v) { - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - return this; - }; - - _proto.divideScalar = function divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - }; - - _proto.min = function min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - return this; - }; - - _proto.max = function max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - return this; - }; - - _proto.clamp = function clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - return this; - }; - - _proto.clampScalar = function clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - return this; - }; - - _proto.clampLength = function clampLength(min, max) { - var length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - }; - - _proto.floor = function floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - return this; - }; - - _proto.ceil = function ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - return this; - }; - - _proto.round = function round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - return this; - }; - - _proto.roundToZero = function roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); - return this; - }; - - _proto.negate = function negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - return this; - }; - - _proto.dot = function dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z; - } // TODO lengthSquared? - ; - - _proto.lengthSq = function lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z; - }; - - _proto.length = function length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - }; - - _proto.manhattanLength = function manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); - }; - - _proto.normalize = function normalize() { - return this.divideScalar(this.length() || 1); - }; - - _proto.setLength = function setLength(length) { - return this.normalize().multiplyScalar(length); - }; - - _proto.lerp = function lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - return this; - }; - - _proto.lerpVectors = function lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - return this; - }; - - _proto.cross = function cross(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.'); - return this.crossVectors(v, w); - } - - return this.crossVectors(this, v); - }; - - _proto.crossVectors = function crossVectors(a, b) { - var ax = a.x, - ay = a.y, - az = a.z; - var bx = b.x, - by = b.y, - bz = b.z; - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - return this; - }; - - _proto.projectOnVector = function projectOnVector(v) { - var denominator = v.lengthSq(); - if (denominator === 0) return this.set(0, 0, 0); - var scalar = v.dot(this) / denominator; - return this.copy(v).multiplyScalar(scalar); - }; - - _proto.projectOnPlane = function projectOnPlane(planeNormal) { - _vector.copy(this).projectOnVector(planeNormal); - - return this.sub(_vector); - }; - - _proto.reflect = function reflect(normal) { - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal))); - }; - - _proto.angleTo = function angleTo(v) { - var denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); - if (denominator === 0) return Math.PI / 2; - var theta = this.dot(v) / denominator; // clamp, to handle numerical problems - - return Math.acos(MathUtils.clamp(theta, -1, 1)); - }; - - _proto.distanceTo = function distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - }; - - _proto.distanceToSquared = function distanceToSquared(v) { - var dx = this.x - v.x, - dy = this.y - v.y, - dz = this.z - v.z; - return dx * dx + dy * dy + dz * dz; - }; - - _proto.manhattanDistanceTo = function manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); - }; - - _proto.setFromSpherical = function setFromSpherical(s) { - return this.setFromSphericalCoords(s.radius, s.phi, s.theta); - }; - - _proto.setFromSphericalCoords = function setFromSphericalCoords(radius, phi, theta) { - var sinPhiRadius = Math.sin(phi) * radius; - this.x = sinPhiRadius * Math.sin(theta); - this.y = Math.cos(phi) * radius; - this.z = sinPhiRadius * Math.cos(theta); - return this; - }; - - _proto.setFromCylindrical = function setFromCylindrical(c) { - return this.setFromCylindricalCoords(c.radius, c.theta, c.y); - }; - - _proto.setFromCylindricalCoords = function setFromCylindricalCoords(radius, theta, y) { - this.x = radius * Math.sin(theta); - this.y = y; - this.z = radius * Math.cos(theta); - return this; - }; - - _proto.setFromMatrixPosition = function setFromMatrixPosition(m) { - var e = m.elements; - this.x = e[12]; - this.y = e[13]; - this.z = e[14]; - return this; - }; - - _proto.setFromMatrixScale = function setFromMatrixScale(m) { - var sx = this.setFromMatrixColumn(m, 0).length(); - var sy = this.setFromMatrixColumn(m, 1).length(); - var sz = this.setFromMatrixColumn(m, 2).length(); - this.x = sx; - this.y = sy; - this.z = sz; - return this; - }; - - _proto.setFromMatrixColumn = function setFromMatrixColumn(m, index) { - return this.fromArray(m.elements, index * 4); - }; - - _proto.setFromMatrix3Column = function setFromMatrix3Column(m, index) { - return this.fromArray(m.elements, index * 3); - }; - - _proto.equals = function equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - return array; - }; - - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().'); - } - - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - return this; - }; - - _proto.random = function random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - return this; - }; - - return Vector3; - }(); - - var _vector = /*@__PURE__*/new Vector3(); - - var _quaternion = /*@__PURE__*/new Quaternion(); - - var Box3 = /*#__PURE__*/function () { - function Box3(min, max) { - Object.defineProperty(this, 'isBox3', { - value: true - }); - this.min = min !== undefined ? min : new Vector3(+Infinity, +Infinity, +Infinity); - this.max = max !== undefined ? max : new Vector3(-Infinity, -Infinity, -Infinity); - } - - var _proto = Box3.prototype; - - _proto.set = function set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - }; - - _proto.setFromArray = function setFromArray(array) { - var minX = +Infinity; - var minY = +Infinity; - var minZ = +Infinity; - var maxX = -Infinity; - var maxY = -Infinity; - var maxZ = -Infinity; - - for (var i = 0, l = array.length; i < l; i += 3) { - var x = array[i]; - var y = array[i + 1]; - var z = array[i + 2]; - if (x < minX) minX = x; - if (y < minY) minY = y; - if (z < minZ) minZ = z; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - if (z > maxZ) maxZ = z; - } - - this.min.set(minX, minY, minZ); - this.max.set(maxX, maxY, maxZ); - return this; - }; - - _proto.setFromBufferAttribute = function setFromBufferAttribute(attribute) { - var minX = +Infinity; - var minY = +Infinity; - var minZ = +Infinity; - var maxX = -Infinity; - var maxY = -Infinity; - var maxZ = -Infinity; - - for (var i = 0, l = attribute.count; i < l; i++) { - var x = attribute.getX(i); - var y = attribute.getY(i); - var z = attribute.getZ(i); - if (x < minX) minX = x; - if (y < minY) minY = y; - if (z < minZ) minZ = z; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - if (z > maxZ) maxZ = z; - } - - this.min.set(minX, minY, minZ); - this.max.set(maxX, maxY, maxZ); - return this; - }; - - _proto.setFromPoints = function setFromPoints(points) { - this.makeEmpty(); - - for (var i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } - - return this; - }; - - _proto.setFromCenterAndSize = function setFromCenterAndSize(center, size) { - var halfSize = _vector$1.copy(size).multiplyScalar(0.5); - - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - }; - - _proto.setFromObject = function setFromObject(object) { - this.makeEmpty(); - return this.expandByObject(object); - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - }; - - _proto.makeEmpty = function makeEmpty() { - this.min.x = this.min.y = this.min.z = +Infinity; - this.max.x = this.max.y = this.max.z = -Infinity; - return this; - }; - - _proto.isEmpty = function isEmpty() { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; - }; - - _proto.getCenter = function getCenter(target) { - if (target === undefined) { - console.warn('THREE.Box3: .getCenter() target is now required'); - target = new Vector3(); - } - - return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - }; - - _proto.getSize = function getSize(target) { - if (target === undefined) { - console.warn('THREE.Box3: .getSize() target is now required'); - target = new Vector3(); - } - - return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min); - }; - - _proto.expandByPoint = function expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - }; - - _proto.expandByVector = function expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - }; - - _proto.expandByScalar = function expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - }; - - _proto.expandByObject = function expandByObject(object) { - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - object.updateWorldMatrix(false, false); - var geometry = object.geometry; - - if (geometry !== undefined) { - if (geometry.boundingBox === null) { - geometry.computeBoundingBox(); - } - - _box.copy(geometry.boundingBox); - - _box.applyMatrix4(object.matrixWorld); - - this.union(_box); - } - - var children = object.children; - - for (var i = 0, l = children.length; i < l; i++) { - this.expandByObject(children[i]); - } - - return this; - }; - - _proto.containsPoint = function containsPoint(point) { - return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true; - }; - - _proto.containsBox = function containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; - }; - - _proto.getParameter = function getParameter(point, target) { - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - if (target === undefined) { - console.warn('THREE.Box3: .getParameter() target is now required'); - target = new Vector3(); - } - - return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z)); - }; - - _proto.intersectsBox = function intersectsBox(box) { - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true; - }; - - _proto.intersectsSphere = function intersectsSphere(sphere) { - // Find the point on the AABB closest to the sphere center. - this.clampPoint(sphere.center, _vector$1); // If that point is inside the sphere, the AABB and sphere intersect. - - return _vector$1.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; - }; - - _proto.intersectsPlane = function intersectsPlane(plane) { - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - var min, max; - - if (plane.normal.x > 0) { - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - } else { - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - } - - if (plane.normal.y > 0) { - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - } else { - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - } - - if (plane.normal.z > 0) { - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - } else { - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - } - - return min <= -plane.constant && max >= -plane.constant; - }; - - _proto.intersectsTriangle = function intersectsTriangle(triangle) { - if (this.isEmpty()) { - return false; - } // compute box center and extents - - - this.getCenter(_center); - - _extents.subVectors(this.max, _center); // translate triangle to aabb origin - - - _v0.subVectors(triangle.a, _center); - - _v1.subVectors(triangle.b, _center); - - _v2.subVectors(triangle.c, _center); // compute edge vectors for triangle - - - _f0.subVectors(_v1, _v0); - - _f1.subVectors(_v2, _v1); - - _f2.subVectors(_v0, _v2); // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - - - var axes = [0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0]; - - if (!satForAxes(axes, _v0, _v1, _v2, _extents)) { - return false; - } // test 3 face normals from the aabb - - - axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]; - - if (!satForAxes(axes, _v0, _v1, _v2, _extents)) { - return false; - } // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - - - _triangleNormal.crossVectors(_f0, _f1); - - axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z]; - return satForAxes(axes, _v0, _v1, _v2, _extents); - }; - - _proto.clampPoint = function clampPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Box3: .clampPoint() target is now required'); - target = new Vector3(); - } - - return target.copy(point).clamp(this.min, this.max); - }; - - _proto.distanceToPoint = function distanceToPoint(point) { - var clampedPoint = _vector$1.copy(point).clamp(this.min, this.max); - - return clampedPoint.sub(point).length(); - }; - - _proto.getBoundingSphere = function getBoundingSphere(target) { - if (target === undefined) { - console.error('THREE.Box3: .getBoundingSphere() target is now required'); //target = new Sphere(); // removed to avoid cyclic dependency - } - - this.getCenter(target.center); - target.radius = this.getSize(_vector$1).length() * 0.5; - return target; - }; - - _proto.intersect = function intersect(box) { - this.min.max(box.min); - this.max.min(box.max); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - - if (this.isEmpty()) this.makeEmpty(); - return this; - }; - - _proto.union = function union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - }; - - _proto.applyMatrix4 = function applyMatrix4(matrix) { - // transform of empty box is an empty box. - if (this.isEmpty()) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below - - _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); // 000 - - - _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); // 001 - - - _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); // 010 - - - _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); // 011 - - - _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); // 100 - - - _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); // 101 - - - _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); // 110 - - - _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); // 111 - - - this.setFromPoints(_points); - return this; - }; - - _proto.translate = function translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - }; - - _proto.equals = function equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - }; - - return Box3; - }(); - - function satForAxes(axes, v0, v1, v2, extents) { - for (var i = 0, j = axes.length - 3; i <= j; i += 3) { - _testAxis.fromArray(axes, i); // project the aabb onto the seperating axis - - - var r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); // project all 3 vertices of the triangle onto the seperating axis - - var p0 = v0.dot(_testAxis); - var p1 = v1.dot(_testAxis); - var p2 = v2.dot(_testAxis); // actual test, basically see if either of the most extreme of the triangle points intersects r - - if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; - } - } - - return true; - } - - var _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()]; - - var _vector$1 = /*@__PURE__*/new Vector3(); - - var _box = /*@__PURE__*/new Box3(); // triangle centered vertices - - - var _v0 = /*@__PURE__*/new Vector3(); - - var _v1 = /*@__PURE__*/new Vector3(); - - var _v2 = /*@__PURE__*/new Vector3(); // triangle edge vectors - - - var _f0 = /*@__PURE__*/new Vector3(); - - var _f1 = /*@__PURE__*/new Vector3(); - - var _f2 = /*@__PURE__*/new Vector3(); - - var _center = /*@__PURE__*/new Vector3(); - - var _extents = /*@__PURE__*/new Vector3(); - - var _triangleNormal = /*@__PURE__*/new Vector3(); - - var _testAxis = /*@__PURE__*/new Vector3(); - - var _box$1 = /*@__PURE__*/new Box3(); - - var Sphere = /*#__PURE__*/function () { - function Sphere(center, radius) { - this.center = center !== undefined ? center : new Vector3(); - this.radius = radius !== undefined ? radius : -1; - } - - var _proto = Sphere.prototype; - - _proto.set = function set(center, radius) { - this.center.copy(center); - this.radius = radius; - return this; - }; - - _proto.setFromPoints = function setFromPoints(points, optionalCenter) { - var center = this.center; - - if (optionalCenter !== undefined) { - center.copy(optionalCenter); - } else { - _box$1.setFromPoints(points).getCenter(center); - } - - var maxRadiusSq = 0; - - for (var i = 0, il = points.length; i < il; i++) { - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i])); - } - - this.radius = Math.sqrt(maxRadiusSq); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(sphere) { - this.center.copy(sphere.center); - this.radius = sphere.radius; - return this; - }; - - _proto.isEmpty = function isEmpty() { - return this.radius < 0; - }; - - _proto.makeEmpty = function makeEmpty() { - this.center.set(0, 0, 0); - this.radius = -1; - return this; - }; - - _proto.containsPoint = function containsPoint(point) { - return point.distanceToSquared(this.center) <= this.radius * this.radius; - }; - - _proto.distanceToPoint = function distanceToPoint(point) { - return point.distanceTo(this.center) - this.radius; - }; - - _proto.intersectsSphere = function intersectsSphere(sphere) { - var radiusSum = this.radius + sphere.radius; - return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum; - }; - - _proto.intersectsBox = function intersectsBox(box) { - return box.intersectsSphere(this); - }; - - _proto.intersectsPlane = function intersectsPlane(plane) { - return Math.abs(plane.distanceToPoint(this.center)) <= this.radius; - }; - - _proto.clampPoint = function clampPoint(point, target) { - var deltaLengthSq = this.center.distanceToSquared(point); - - if (target === undefined) { - console.warn('THREE.Sphere: .clampPoint() target is now required'); - target = new Vector3(); - } - - target.copy(point); - - if (deltaLengthSq > this.radius * this.radius) { - target.sub(this.center).normalize(); - target.multiplyScalar(this.radius).add(this.center); - } - - return target; - }; - - _proto.getBoundingBox = function getBoundingBox(target) { - if (target === undefined) { - console.warn('THREE.Sphere: .getBoundingBox() target is now required'); - target = new Box3(); - } - - if (this.isEmpty()) { - // Empty sphere produces empty bounding box - target.makeEmpty(); - return target; - } - - target.set(this.center, this.center); - target.expandByScalar(this.radius); - return target; - }; - - _proto.applyMatrix4 = function applyMatrix4(matrix) { - this.center.applyMatrix4(matrix); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - return this; - }; - - _proto.translate = function translate(offset) { - this.center.add(offset); - return this; - }; - - _proto.equals = function equals(sphere) { - return sphere.center.equals(this.center) && sphere.radius === this.radius; - }; - - return Sphere; - }(); - - var _vector$2 = /*@__PURE__*/new Vector3(); - - var _segCenter = /*@__PURE__*/new Vector3(); - - var _segDir = /*@__PURE__*/new Vector3(); - - var _diff = /*@__PURE__*/new Vector3(); - - var _edge1 = /*@__PURE__*/new Vector3(); - - var _edge2 = /*@__PURE__*/new Vector3(); - - var _normal = /*@__PURE__*/new Vector3(); - - var Ray = /*#__PURE__*/function () { - function Ray(origin, direction) { - this.origin = origin !== undefined ? origin : new Vector3(); - this.direction = direction !== undefined ? direction : new Vector3(0, 0, -1); - } - - var _proto = Ray.prototype; - - _proto.set = function set(origin, direction) { - this.origin.copy(origin); - this.direction.copy(direction); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(ray) { - this.origin.copy(ray.origin); - this.direction.copy(ray.direction); - return this; - }; - - _proto.at = function at(t, target) { - if (target === undefined) { - console.warn('THREE.Ray: .at() target is now required'); - target = new Vector3(); - } - - return target.copy(this.direction).multiplyScalar(t).add(this.origin); - }; - - _proto.lookAt = function lookAt(v) { - this.direction.copy(v).sub(this.origin).normalize(); - return this; - }; - - _proto.recast = function recast(t) { - this.origin.copy(this.at(t, _vector$2)); - return this; - }; - - _proto.closestPointToPoint = function closestPointToPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Ray: .closestPointToPoint() target is now required'); - target = new Vector3(); - } - - target.subVectors(point, this.origin); - var directionDistance = target.dot(this.direction); - - if (directionDistance < 0) { - return target.copy(this.origin); - } - - return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); - }; - - _proto.distanceToPoint = function distanceToPoint(point) { - return Math.sqrt(this.distanceSqToPoint(point)); - }; - - _proto.distanceSqToPoint = function distanceSqToPoint(point) { - var directionDistance = _vector$2.subVectors(point, this.origin).dot(this.direction); // point behind the ray - - - if (directionDistance < 0) { - return this.origin.distanceToSquared(point); - } - - _vector$2.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); - - return _vector$2.distanceToSquared(point); - }; - - _proto.distanceSqToSegment = function distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) { - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - _segCenter.copy(v0).add(v1).multiplyScalar(0.5); - - _segDir.copy(v1).sub(v0).normalize(); - - _diff.copy(this.origin).sub(_segCenter); - - var segExtent = v0.distanceTo(v1) * 0.5; - var a01 = -this.direction.dot(_segDir); - - var b0 = _diff.dot(this.direction); - - var b1 = -_diff.dot(_segDir); - - var c = _diff.lengthSq(); - - var det = Math.abs(1 - a01 * a01); - var s0, s1, sqrDist, extDet; - - if (det > 0) { - // The ray and segment are not parallel. - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if (s0 >= 0) { - if (s1 >= -extDet) { - if (s1 <= extDet) { - // region 0 - // Minimum at interior points of ray and segment. - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c; - } else { - // region 1 - s1 = segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - // region 5 - s1 = -segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - if (s1 <= -extDet) { - // region 4 - s0 = Math.max(0, -(-a01 * segExtent + b0)); - s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } else if (s1 <= extDet) { - // region 3 - s0 = 0; - s1 = Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = s1 * (s1 + 2 * b1) + c; - } else { - // region 2 - s0 = Math.max(0, -(a01 * segExtent + b0)); - s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } - } else { - // Ray and segment are parallel. - s1 = a01 > 0 ? -segExtent : segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - - if (optionalPointOnRay) { - optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin); - } - - if (optionalPointOnSegment) { - optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter); - } - - return sqrDist; - }; - - _proto.intersectSphere = function intersectSphere(sphere, target) { - _vector$2.subVectors(sphere.center, this.origin); - - var tca = _vector$2.dot(this.direction); - - var d2 = _vector$2.dot(_vector$2) - tca * tca; - var radius2 = sphere.radius * sphere.radius; - if (d2 > radius2) return null; - var thc = Math.sqrt(radius2 - d2); // t0 = first intersect point - entrance on front of sphere - - var t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere - - var t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null - - if (t0 < 0 && t1 < 0) return null; // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - - if (t0 < 0) return this.at(t1, target); // else t0 is in front of the ray, so return the first collision point scaled by t0 - - return this.at(t0, target); - }; - - _proto.intersectsSphere = function intersectsSphere(sphere) { - return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius; - }; - - _proto.distanceToPlane = function distanceToPlane(plane) { - var denominator = plane.normal.dot(this.direction); - - if (denominator === 0) { - // line is coplanar, return origin - if (plane.distanceToPoint(this.origin) === 0) { - return 0; - } // Null is preferable to undefined since undefined means.... it is undefined - - - return null; - } - - var t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - }; - - _proto.intersectPlane = function intersectPlane(plane, target) { - var t = this.distanceToPlane(plane); - - if (t === null) { - return null; - } - - return this.at(t, target); - }; - - _proto.intersectsPlane = function intersectsPlane(plane) { - // check if the ray lies on the plane first - var distToPoint = plane.distanceToPoint(this.origin); - - if (distToPoint === 0) { - return true; - } - - var denominator = plane.normal.dot(this.direction); - - if (denominator * distToPoint < 0) { - return true; - } // ray origin is behind the plane (and is pointing behind it) - - - return false; - }; - - _proto.intersectBox = function intersectBox(box, target) { - var tmin, tmax, tymin, tymax, tzmin, tzmax; - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - var origin = this.origin; - - if (invdirx >= 0) { - tmin = (box.min.x - origin.x) * invdirx; - tmax = (box.max.x - origin.x) * invdirx; - } else { - tmin = (box.max.x - origin.x) * invdirx; - tmax = (box.min.x - origin.x) * invdirx; - } - - if (invdiry >= 0) { - tymin = (box.min.y - origin.y) * invdiry; - tymax = (box.max.y - origin.y) * invdiry; - } else { - tymin = (box.max.y - origin.y) * invdiry; - tymax = (box.min.y - origin.y) * invdiry; - } - - if (tmin > tymax || tymin > tmax) return null; // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if (tymin > tmin || tmin !== tmin) tmin = tymin; - if (tymax < tmax || tmax !== tmax) tmax = tymax; - - if (invdirz >= 0) { - tzmin = (box.min.z - origin.z) * invdirz; - tzmax = (box.max.z - origin.z) * invdirz; - } else { - tzmin = (box.max.z - origin.z) * invdirz; - tzmax = (box.min.z - origin.z) * invdirz; - } - - if (tmin > tzmax || tzmin > tmax) return null; - if (tzmin > tmin || tmin !== tmin) tmin = tzmin; - if (tzmax < tmax || tmax !== tmax) tmax = tzmax; //return point closest to the ray (positive side) - - if (tmax < 0) return null; - return this.at(tmin >= 0 ? tmin : tmax, target); - }; - - _proto.intersectsBox = function intersectsBox(box) { - return this.intersectBox(box, _vector$2) !== null; - }; - - _proto.intersectTriangle = function intersectTriangle(a, b, c, backfaceCulling, target) { - // Compute the offset origin, edges, and normal. - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - _edge1.subVectors(b, a); - - _edge2.subVectors(c, a); - - _normal.crossVectors(_edge1, _edge2); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - - - var DdN = this.direction.dot(_normal); - var sign; - - if (DdN > 0) { - if (backfaceCulling) return null; - sign = 1; - } else if (DdN < 0) { - sign = -1; - DdN = -DdN; - } else { - return null; - } - - _diff.subVectors(this.origin, a); - - var DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); // b1 < 0, no intersection - - if (DdQxE2 < 0) { - return null; - } - - var DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); // b2 < 0, no intersection - - if (DdE1xQ < 0) { - return null; - } // b1+b2 > 1, no intersection - - - if (DdQxE2 + DdE1xQ > DdN) { - return null; - } // Line intersects triangle, check if ray does. - - - var QdN = -sign * _diff.dot(_normal); // t < 0, no intersection - - - if (QdN < 0) { - return null; - } // Ray intersects triangle. - - - return this.at(QdN / DdN, target); - }; - - _proto.applyMatrix4 = function applyMatrix4(matrix4) { - this.origin.applyMatrix4(matrix4); - this.direction.transformDirection(matrix4); - return this; - }; - - _proto.equals = function equals(ray) { - return ray.origin.equals(this.origin) && ray.direction.equals(this.direction); - }; - - return Ray; - }(); - - var Matrix4 = /*#__PURE__*/function () { - function Matrix4() { - Object.defineProperty(this, 'isMatrix4', { - value: true - }); - this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; - - if (arguments.length > 0) { - console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.'); - } - } - - var _proto = Matrix4.prototype; - - _proto.set = function set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { - var te = this.elements; - te[0] = n11; - te[4] = n12; - te[8] = n13; - te[12] = n14; - te[1] = n21; - te[5] = n22; - te[9] = n23; - te[13] = n24; - te[2] = n31; - te[6] = n32; - te[10] = n33; - te[14] = n34; - te[3] = n41; - te[7] = n42; - te[11] = n43; - te[15] = n44; - return this; - }; - - _proto.identity = function identity() { - this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - return this; - }; - - _proto.clone = function clone() { - return new Matrix4().fromArray(this.elements); - }; - - _proto.copy = function copy(m) { - var te = this.elements; - var me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - te[9] = me[9]; - te[10] = me[10]; - te[11] = me[11]; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - te[15] = me[15]; - return this; - }; - - _proto.copyPosition = function copyPosition(m) { - var te = this.elements, - me = m.elements; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - return this; - }; - - _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrixColumn(this, 0); - yAxis.setFromMatrixColumn(this, 1); - zAxis.setFromMatrixColumn(this, 2); - return this; - }; - - _proto.makeBasis = function makeBasis(xAxis, yAxis, zAxis) { - this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1); - return this; - }; - - _proto.extractRotation = function extractRotation(m) { - // this method does not support reflection matrices - var te = this.elements; - var me = m.elements; - - var scaleX = 1 / _v1$1.setFromMatrixColumn(m, 0).length(); - - var scaleY = 1 / _v1$1.setFromMatrixColumn(m, 1).length(); - - var scaleZ = 1 / _v1$1.setFromMatrixColumn(m, 2).length(); - - te[0] = me[0] * scaleX; - te[1] = me[1] * scaleX; - te[2] = me[2] * scaleX; - te[3] = 0; - te[4] = me[4] * scaleY; - te[5] = me[5] * scaleY; - te[6] = me[6] * scaleY; - te[7] = 0; - te[8] = me[8] * scaleZ; - te[9] = me[9] * scaleZ; - te[10] = me[10] * scaleZ; - te[11] = 0; - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - }; - - _proto.makeRotationFromEuler = function makeRotationFromEuler(euler) { - if (!(euler && euler.isEuler)) { - console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.'); - } - - var te = this.elements; - var x = euler.x, - y = euler.y, - z = euler.z; - var a = Math.cos(x), - b = Math.sin(x); - var c = Math.cos(y), - d = Math.sin(y); - var e = Math.cos(z), - f = Math.sin(z); - - if (euler.order === 'XYZ') { - var ae = a * e, - af = a * f, - be = b * e, - bf = b * f; - te[0] = c * e; - te[4] = -c * f; - te[8] = d; - te[1] = af + be * d; - te[5] = ae - bf * d; - te[9] = -b * c; - te[2] = bf - ae * d; - te[6] = be + af * d; - te[10] = a * c; - } else if (euler.order === 'YXZ') { - var ce = c * e, - cf = c * f, - de = d * e, - df = d * f; - te[0] = ce + df * b; - te[4] = de * b - cf; - te[8] = a * d; - te[1] = a * f; - te[5] = a * e; - te[9] = -b; - te[2] = cf * b - de; - te[6] = df + ce * b; - te[10] = a * c; - } else if (euler.order === 'ZXY') { - var _ce = c * e, - _cf = c * f, - _de = d * e, - _df = d * f; - - te[0] = _ce - _df * b; - te[4] = -a * f; - te[8] = _de + _cf * b; - te[1] = _cf + _de * b; - te[5] = a * e; - te[9] = _df - _ce * b; - te[2] = -a * d; - te[6] = b; - te[10] = a * c; - } else if (euler.order === 'ZYX') { - var _ae = a * e, - _af = a * f, - _be = b * e, - _bf = b * f; - - te[0] = c * e; - te[4] = _be * d - _af; - te[8] = _ae * d + _bf; - te[1] = c * f; - te[5] = _bf * d + _ae; - te[9] = _af * d - _be; - te[2] = -d; - te[6] = b * c; - te[10] = a * c; - } else if (euler.order === 'YZX') { - var ac = a * c, - ad = a * d, - bc = b * c, - bd = b * d; - te[0] = c * e; - te[4] = bd - ac * f; - te[8] = bc * f + ad; - te[1] = f; - te[5] = a * e; - te[9] = -b * e; - te[2] = -d * e; - te[6] = ad * f + bc; - te[10] = ac - bd * f; - } else if (euler.order === 'XZY') { - var _ac = a * c, - _ad = a * d, - _bc = b * c, - _bd = b * d; - - te[0] = c * e; - te[4] = -f; - te[8] = d * e; - te[1] = _ac * f + _bd; - te[5] = a * e; - te[9] = _ad * f - _bc; - te[2] = _bc * f - _ad; - te[6] = b * e; - te[10] = _bd * f + _ac; - } // bottom row - - - te[3] = 0; - te[7] = 0; - te[11] = 0; // last column - - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - }; - - _proto.makeRotationFromQuaternion = function makeRotationFromQuaternion(q) { - return this.compose(_zero, q, _one); - }; - - _proto.lookAt = function lookAt(eye, target, up) { - var te = this.elements; - - _z.subVectors(eye, target); - - if (_z.lengthSq() === 0) { - // eye and target are in the same position - _z.z = 1; - } - - _z.normalize(); - - _x.crossVectors(up, _z); - - if (_x.lengthSq() === 0) { - // up and z are parallel - if (Math.abs(up.z) === 1) { - _z.x += 0.0001; - } else { - _z.z += 0.0001; - } - - _z.normalize(); - - _x.crossVectors(up, _z); - } - - _x.normalize(); - - _y.crossVectors(_z, _x); - - te[0] = _x.x; - te[4] = _y.x; - te[8] = _z.x; - te[1] = _x.y; - te[5] = _y.y; - te[9] = _z.y; - te[2] = _x.z; - te[6] = _y.z; - te[10] = _z.z; - return this; - }; - - _proto.multiply = function multiply(m, n) { - if (n !== undefined) { - console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.'); - return this.multiplyMatrices(m, n); - } - - return this.multiplyMatrices(this, m); - }; - - _proto.premultiply = function premultiply(m) { - return this.multiplyMatrices(m, this); - }; - - _proto.multiplyMatrices = function multiplyMatrices(a, b) { - var ae = a.elements; - var be = b.elements; - var te = this.elements; - var a11 = ae[0], - a12 = ae[4], - a13 = ae[8], - a14 = ae[12]; - var a21 = ae[1], - a22 = ae[5], - a23 = ae[9], - a24 = ae[13]; - var a31 = ae[2], - a32 = ae[6], - a33 = ae[10], - a34 = ae[14]; - var a41 = ae[3], - a42 = ae[7], - a43 = ae[11], - a44 = ae[15]; - var b11 = be[0], - b12 = be[4], - b13 = be[8], - b14 = be[12]; - var b21 = be[1], - b22 = be[5], - b23 = be[9], - b24 = be[13]; - var b31 = be[2], - b32 = be[6], - b33 = be[10], - b34 = be[14]; - var b41 = be[3], - b42 = be[7], - b43 = be[11], - b44 = be[15]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(s) { - var te = this.elements; - te[0] *= s; - te[4] *= s; - te[8] *= s; - te[12] *= s; - te[1] *= s; - te[5] *= s; - te[9] *= s; - te[13] *= s; - te[2] *= s; - te[6] *= s; - te[10] *= s; - te[14] *= s; - te[3] *= s; - te[7] *= s; - te[11] *= s; - te[15] *= s; - return this; - }; - - _proto.determinant = function determinant() { - var te = this.elements; - var n11 = te[0], - n12 = te[4], - n13 = te[8], - n14 = te[12]; - var n21 = te[1], - n22 = te[5], - n23 = te[9], - n24 = te[13]; - var n31 = te[2], - n32 = te[6], - n33 = te[10], - n34 = te[14]; - var n41 = te[3], - n42 = te[7], - n43 = te[11], - n44 = te[15]; //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31); - }; - - _proto.transpose = function transpose() { - var te = this.elements; - var tmp; - tmp = te[1]; - te[1] = te[4]; - te[4] = tmp; - tmp = te[2]; - te[2] = te[8]; - te[8] = tmp; - tmp = te[6]; - te[6] = te[9]; - te[9] = tmp; - tmp = te[3]; - te[3] = te[12]; - te[12] = tmp; - tmp = te[7]; - te[7] = te[13]; - te[13] = tmp; - tmp = te[11]; - te[11] = te[14]; - te[14] = tmp; - return this; - }; - - _proto.setPosition = function setPosition(x, y, z) { - var te = this.elements; - - if (x.isVector3) { - te[12] = x.x; - te[13] = x.y; - te[14] = x.z; - } else { - te[12] = x; - te[13] = y; - te[14] = z; - } - - return this; - }; - - _proto.invert = function invert() { - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - n11 = te[0], - n21 = te[1], - n31 = te[2], - n41 = te[3], - n12 = te[4], - n22 = te[5], - n32 = te[6], - n42 = te[7], - n13 = te[8], - n23 = te[9], - n33 = te[10], - n43 = te[11], - n14 = te[12], - n24 = te[13], - n34 = te[14], - n44 = te[15], - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - var detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv; - te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv; - te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv; - te[4] = t12 * detInv; - te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv; - te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv; - te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv; - te[8] = t13 * detInv; - te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv; - te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv; - te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv; - te[12] = t14 * detInv; - te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv; - te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv; - te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv; - return this; - }; - - _proto.scale = function scale(v) { - var te = this.elements; - var x = v.x, - y = v.y, - z = v.z; - te[0] *= x; - te[4] *= y; - te[8] *= z; - te[1] *= x; - te[5] *= y; - te[9] *= z; - te[2] *= x; - te[6] *= y; - te[10] *= z; - te[3] *= x; - te[7] *= y; - te[11] *= z; - return this; - }; - - _proto.getMaxScaleOnAxis = function getMaxScaleOnAxis() { - var te = this.elements; - var scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; - var scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; - var scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; - return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); - }; - - _proto.makeTranslation = function makeTranslation(x, y, z) { - this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationX = function makeRotationX(theta) { - var c = Math.cos(theta), - s = Math.sin(theta); - this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationY = function makeRotationY(theta) { - var c = Math.cos(theta), - s = Math.sin(theta); - this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationZ = function makeRotationZ(theta) { - var c = Math.cos(theta), - s = Math.sin(theta); - this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeRotationAxis = function makeRotationAxis(axis, angle) { - // Based on http://www.gamedev.net/reference/articles/article1199.asp - var c = Math.cos(angle); - var s = Math.sin(angle); - var t = 1 - c; - var x = axis.x, - y = axis.y, - z = axis.z; - var tx = t * x, - ty = t * y; - this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeScale = function makeScale(x, y, z) { - this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1); - return this; - }; - - _proto.makeShear = function makeShear(x, y, z) { - this.set(1, y, z, 0, x, 1, z, 0, x, y, 1, 0, 0, 0, 0, 1); - return this; - }; - - _proto.compose = function compose(position, quaternion, scale) { - var te = this.elements; - var x = quaternion._x, - y = quaternion._y, - z = quaternion._z, - w = quaternion._w; - var x2 = x + x, - y2 = y + y, - z2 = z + z; - var xx = x * x2, - xy = x * y2, - xz = x * z2; - var yy = y * y2, - yz = y * z2, - zz = z * z2; - var wx = w * x2, - wy = w * y2, - wz = w * z2; - var sx = scale.x, - sy = scale.y, - sz = scale.z; - te[0] = (1 - (yy + zz)) * sx; - te[1] = (xy + wz) * sx; - te[2] = (xz - wy) * sx; - te[3] = 0; - te[4] = (xy - wz) * sy; - te[5] = (1 - (xx + zz)) * sy; - te[6] = (yz + wx) * sy; - te[7] = 0; - te[8] = (xz + wy) * sz; - te[9] = (yz - wx) * sz; - te[10] = (1 - (xx + yy)) * sz; - te[11] = 0; - te[12] = position.x; - te[13] = position.y; - te[14] = position.z; - te[15] = 1; - return this; - }; - - _proto.decompose = function decompose(position, quaternion, scale) { - var te = this.elements; - - var sx = _v1$1.set(te[0], te[1], te[2]).length(); - - var sy = _v1$1.set(te[4], te[5], te[6]).length(); - - var sz = _v1$1.set(te[8], te[9], te[10]).length(); // if determine is negative, we need to invert one scale - - - var det = this.determinant(); - if (det < 0) sx = -sx; - position.x = te[12]; - position.y = te[13]; - position.z = te[14]; // scale the rotation part - - _m1.copy(this); - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - _m1.elements[0] *= invSX; - _m1.elements[1] *= invSX; - _m1.elements[2] *= invSX; - _m1.elements[4] *= invSY; - _m1.elements[5] *= invSY; - _m1.elements[6] *= invSY; - _m1.elements[8] *= invSZ; - _m1.elements[9] *= invSZ; - _m1.elements[10] *= invSZ; - quaternion.setFromRotationMatrix(_m1); - scale.x = sx; - scale.y = sy; - scale.z = sz; - return this; - }; - - _proto.makePerspective = function makePerspective(left, right, top, bottom, near, far) { - if (far === undefined) { - console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.'); - } - - var te = this.elements; - var x = 2 * near / (right - left); - var y = 2 * near / (top - bottom); - var a = (right + left) / (right - left); - var b = (top + bottom) / (top - bottom); - var c = -(far + near) / (far - near); - var d = -2 * far * near / (far - near); - te[0] = x; - te[4] = 0; - te[8] = a; - te[12] = 0; - te[1] = 0; - te[5] = y; - te[9] = b; - te[13] = 0; - te[2] = 0; - te[6] = 0; - te[10] = c; - te[14] = d; - te[3] = 0; - te[7] = 0; - te[11] = -1; - te[15] = 0; - return this; - }; - - _proto.makeOrthographic = function makeOrthographic(left, right, top, bottom, near, far) { - var te = this.elements; - var w = 1.0 / (right - left); - var h = 1.0 / (top - bottom); - var p = 1.0 / (far - near); - var x = (right + left) * w; - var y = (top + bottom) * h; - var z = (far + near) * p; - te[0] = 2 * w; - te[4] = 0; - te[8] = 0; - te[12] = -x; - te[1] = 0; - te[5] = 2 * h; - te[9] = 0; - te[13] = -y; - te[2] = 0; - te[6] = 0; - te[10] = -2 * p; - te[14] = -z; - te[3] = 0; - te[7] = 0; - te[11] = 0; - te[15] = 1; - return this; - }; - - _proto.equals = function equals(matrix) { - var te = this.elements; - var me = matrix.elements; - - for (var i = 0; i < 16; i++) { - if (te[i] !== me[i]) return false; - } - - return true; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - for (var i = 0; i < 16; i++) { - this.elements[i] = array[i + offset]; - } - - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - var te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - array[offset + 9] = te[9]; - array[offset + 10] = te[10]; - array[offset + 11] = te[11]; - array[offset + 12] = te[12]; - array[offset + 13] = te[13]; - array[offset + 14] = te[14]; - array[offset + 15] = te[15]; - return array; - }; - - return Matrix4; - }(); - - var _v1$1 = /*@__PURE__*/new Vector3(); - - var _m1 = /*@__PURE__*/new Matrix4(); - - var _zero = /*@__PURE__*/new Vector3(0, 0, 0); - - var _one = /*@__PURE__*/new Vector3(1, 1, 1); - - var _x = /*@__PURE__*/new Vector3(); - - var _y = /*@__PURE__*/new Vector3(); - - var _z = /*@__PURE__*/new Vector3(); - - var Euler = /*#__PURE__*/function () { - function Euler(x, y, z, order) { - if (x === void 0) { - x = 0; - } - - if (y === void 0) { - y = 0; - } - - if (z === void 0) { - z = 0; - } - - if (order === void 0) { - order = Euler.DefaultOrder; - } - - Object.defineProperty(this, 'isEuler', { - value: true - }); - this._x = x; - this._y = y; - this._z = z; - this._order = order; - } - - var _proto = Euler.prototype; - - _proto.set = function set(x, y, z, order) { - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this._onChangeCallback(); - - return this; - }; - - _proto.clone = function clone() { - return new this.constructor(this._x, this._y, this._z, this._order); - }; - - _proto.copy = function copy(euler) { - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this._onChangeCallback(); - - return this; - }; - - _proto.setFromRotationMatrix = function setFromRotationMatrix(m, order, update) { - var clamp = MathUtils.clamp; // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[0], - m12 = te[4], - m13 = te[8]; - var m21 = te[1], - m22 = te[5], - m23 = te[9]; - var m31 = te[2], - m32 = te[6], - m33 = te[10]; - order = order || this._order; - - switch (order) { - case 'XYZ': - this._y = Math.asin(clamp(m13, -1, 1)); - - if (Math.abs(m13) < 0.9999999) { - this._x = Math.atan2(-m23, m33); - this._z = Math.atan2(-m12, m11); - } else { - this._x = Math.atan2(m32, m22); - this._z = 0; - } - - break; - - case 'YXZ': - this._x = Math.asin(-clamp(m23, -1, 1)); - - if (Math.abs(m23) < 0.9999999) { - this._y = Math.atan2(m13, m33); - this._z = Math.atan2(m21, m22); - } else { - this._y = Math.atan2(-m31, m11); - this._z = 0; - } - - break; - - case 'ZXY': - this._x = Math.asin(clamp(m32, -1, 1)); - - if (Math.abs(m32) < 0.9999999) { - this._y = Math.atan2(-m31, m33); - this._z = Math.atan2(-m12, m22); - } else { - this._y = 0; - this._z = Math.atan2(m21, m11); - } - - break; - - case 'ZYX': - this._y = Math.asin(-clamp(m31, -1, 1)); - - if (Math.abs(m31) < 0.9999999) { - this._x = Math.atan2(m32, m33); - this._z = Math.atan2(m21, m11); - } else { - this._x = 0; - this._z = Math.atan2(-m12, m22); - } - - break; - - case 'YZX': - this._z = Math.asin(clamp(m21, -1, 1)); - - if (Math.abs(m21) < 0.9999999) { - this._x = Math.atan2(-m23, m22); - this._y = Math.atan2(-m31, m11); - } else { - this._x = 0; - this._y = Math.atan2(m13, m33); - } - - break; - - case 'XZY': - this._z = Math.asin(-clamp(m12, -1, 1)); - - if (Math.abs(m12) < 0.9999999) { - this._x = Math.atan2(m32, m22); - this._y = Math.atan2(m13, m11); - } else { - this._x = Math.atan2(-m23, m33); - this._y = 0; - } - - break; - - default: - console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order); - } - - this._order = order; - if (update !== false) this._onChangeCallback(); - return this; - }; - - _proto.setFromQuaternion = function setFromQuaternion(q, order, update) { - _matrix.makeRotationFromQuaternion(q); - - return this.setFromRotationMatrix(_matrix, order, update); - }; - - _proto.setFromVector3 = function setFromVector3(v, order) { - return this.set(v.x, v.y, v.z, order || this._order); - }; - - _proto.reorder = function reorder(newOrder) { - // WARNING: this discards revolution information -bhouston - _quaternion$1.setFromEuler(this); - - return this.setFromQuaternion(_quaternion$1, newOrder); - }; - - _proto.equals = function equals(euler) { - return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order; - }; - - _proto.fromArray = function fromArray(array) { - this._x = array[0]; - this._y = array[1]; - this._z = array[2]; - if (array[3] !== undefined) this._order = array[3]; - - this._onChangeCallback(); - - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._order; - return array; - }; - - _proto.toVector3 = function toVector3(optionalResult) { - if (optionalResult) { - return optionalResult.set(this._x, this._y, this._z); - } else { - return new Vector3(this._x, this._y, this._z); - } - }; - - _proto._onChange = function _onChange(callback) { - this._onChangeCallback = callback; - return this; - }; - - _proto._onChangeCallback = function _onChangeCallback() {}; - - _createClass(Euler, [{ - key: "x", - get: function get() { - return this._x; - }, - set: function set(value) { - this._x = value; - - this._onChangeCallback(); - } - }, { - key: "y", - get: function get() { - return this._y; - }, - set: function set(value) { - this._y = value; - - this._onChangeCallback(); - } - }, { - key: "z", - get: function get() { - return this._z; - }, - set: function set(value) { - this._z = value; - - this._onChangeCallback(); - } - }, { - key: "order", - get: function get() { - return this._order; - }, - set: function set(value) { - this._order = value; - - this._onChangeCallback(); - } - }]); - - return Euler; - }(); - - Euler.DefaultOrder = 'XYZ'; - Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']; - - var _matrix = /*@__PURE__*/new Matrix4(); - - var _quaternion$1 = /*@__PURE__*/new Quaternion(); - - var Layers = /*#__PURE__*/function () { - function Layers() { - this.mask = 1 | 0; - } - - var _proto = Layers.prototype; - - _proto.set = function set(channel) { - this.mask = 1 << channel | 0; - }; - - _proto.enable = function enable(channel) { - this.mask |= 1 << channel | 0; - }; - - _proto.enableAll = function enableAll() { - this.mask = 0xffffffff | 0; - }; - - _proto.toggle = function toggle(channel) { - this.mask ^= 1 << channel | 0; - }; - - _proto.disable = function disable(channel) { - this.mask &= ~(1 << channel | 0); - }; - - _proto.disableAll = function disableAll() { - this.mask = 0; - }; - - _proto.test = function test(layers) { - return (this.mask & layers.mask) !== 0; - }; - - return Layers; - }(); - - var _object3DId = 0; - - var _v1$2 = new Vector3(); - - var _q1 = new Quaternion(); - - var _m1$1 = new Matrix4(); - - var _target = new Vector3(); - - var _position = new Vector3(); - - var _scale = new Vector3(); - - var _quaternion$2 = new Quaternion(); - - var _xAxis = new Vector3(1, 0, 0); - - var _yAxis = new Vector3(0, 1, 0); - - var _zAxis = new Vector3(0, 0, 1); - - var _addedEvent = { - type: 'added' - }; - var _removedEvent = { - type: 'removed' - }; - - function Object3D() { - Object.defineProperty(this, 'id', { - value: _object3DId++ - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'Object3D'; - this.parent = null; - this.children = []; - this.up = Object3D.DefaultUp.clone(); - var position = new Vector3(); - var rotation = new Euler(); - var quaternion = new Quaternion(); - var scale = new Vector3(1, 1, 1); - - function onRotationChange() { - quaternion.setFromEuler(rotation, false); - } - - function onQuaternionChange() { - rotation.setFromQuaternion(quaternion, undefined, false); - } - - rotation._onChange(onRotationChange); - - quaternion._onChange(onQuaternionChange); - - Object.defineProperties(this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - }); - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - this.layers = new Layers(); - this.visible = true; - this.castShadow = false; - this.receiveShadow = false; - this.frustumCulled = true; - this.renderOrder = 0; - this.animations = []; - this.userData = {}; - } - - Object3D.DefaultUp = new Vector3(0, 1, 0); - Object3D.DefaultMatrixAutoUpdate = true; - Object3D.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Object3D, - isObject3D: true, - onBeforeRender: function onBeforeRender() {}, - onAfterRender: function onAfterRender() {}, - applyMatrix4: function applyMatrix4(matrix) { - if (this.matrixAutoUpdate) this.updateMatrix(); - this.matrix.premultiply(matrix); - this.matrix.decompose(this.position, this.quaternion, this.scale); - }, - applyQuaternion: function applyQuaternion(q) { - this.quaternion.premultiply(q); - return this; - }, - setRotationFromAxisAngle: function setRotationFromAxisAngle(axis, angle) { - // assumes axis is normalized - this.quaternion.setFromAxisAngle(axis, angle); - }, - setRotationFromEuler: function setRotationFromEuler(euler) { - this.quaternion.setFromEuler(euler, true); - }, - setRotationFromMatrix: function setRotationFromMatrix(m) { - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - this.quaternion.setFromRotationMatrix(m); - }, - setRotationFromQuaternion: function setRotationFromQuaternion(q) { - // assumes q is normalized - this.quaternion.copy(q); - }, - rotateOnAxis: function rotateOnAxis(axis, angle) { - // rotate object on axis in object space - // axis is assumed to be normalized - _q1.setFromAxisAngle(axis, angle); - - this.quaternion.multiply(_q1); - return this; - }, - rotateOnWorldAxis: function rotateOnWorldAxis(axis, angle) { - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - _q1.setFromAxisAngle(axis, angle); - - this.quaternion.premultiply(_q1); - return this; - }, - rotateX: function rotateX(angle) { - return this.rotateOnAxis(_xAxis, angle); - }, - rotateY: function rotateY(angle) { - return this.rotateOnAxis(_yAxis, angle); - }, - rotateZ: function rotateZ(angle) { - return this.rotateOnAxis(_zAxis, angle); - }, - translateOnAxis: function translateOnAxis(axis, distance) { - // translate object by distance along axis in object space - // axis is assumed to be normalized - _v1$2.copy(axis).applyQuaternion(this.quaternion); - - this.position.add(_v1$2.multiplyScalar(distance)); - return this; - }, - translateX: function translateX(distance) { - return this.translateOnAxis(_xAxis, distance); - }, - translateY: function translateY(distance) { - return this.translateOnAxis(_yAxis, distance); - }, - translateZ: function translateZ(distance) { - return this.translateOnAxis(_zAxis, distance); - }, - localToWorld: function localToWorld(vector) { - return vector.applyMatrix4(this.matrixWorld); - }, - worldToLocal: function worldToLocal(vector) { - return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert()); - }, - lookAt: function lookAt(x, y, z) { - // This method does not support objects having non-uniformly-scaled parent(s) - if (x.isVector3) { - _target.copy(x); - } else { - _target.set(x, y, z); - } - - var parent = this.parent; - this.updateWorldMatrix(true, false); - - _position.setFromMatrixPosition(this.matrixWorld); - - if (this.isCamera || this.isLight) { - _m1$1.lookAt(_position, _target, this.up); - } else { - _m1$1.lookAt(_target, _position, this.up); - } - - this.quaternion.setFromRotationMatrix(_m1$1); - - if (parent) { - _m1$1.extractRotation(parent.matrixWorld); - - _q1.setFromRotationMatrix(_m1$1); - - this.quaternion.premultiply(_q1.invert()); - } - }, - add: function add(object) { - if (arguments.length > 1) { - for (var i = 0; i < arguments.length; i++) { - this.add(arguments[i]); - } - - return this; - } - - if (object === this) { - console.error("THREE.Object3D.add: object can't be added as a child of itself.", object); - return this; - } - - if (object && object.isObject3D) { - if (object.parent !== null) { - object.parent.remove(object); - } - - object.parent = this; - this.children.push(object); - object.dispatchEvent(_addedEvent); - } else { - console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", object); - } - - return this; - }, - remove: function remove(object) { - if (arguments.length > 1) { - for (var i = 0; i < arguments.length; i++) { - this.remove(arguments[i]); - } - - return this; - } - - var index = this.children.indexOf(object); - - if (index !== -1) { - object.parent = null; - this.children.splice(index, 1); - object.dispatchEvent(_removedEvent); - } - - return this; - }, - clear: function clear() { - for (var i = 0; i < this.children.length; i++) { - var object = this.children[i]; - object.parent = null; - object.dispatchEvent(_removedEvent); - } - - this.children.length = 0; - return this; - }, - attach: function attach(object) { - // adds object as a child of this, while maintaining the object's world transform - this.updateWorldMatrix(true, false); - - _m1$1.copy(this.matrixWorld).invert(); - - if (object.parent !== null) { - object.parent.updateWorldMatrix(true, false); - - _m1$1.multiply(object.parent.matrixWorld); - } - - object.applyMatrix4(_m1$1); - object.updateWorldMatrix(false, false); - this.add(object); - return this; - }, - getObjectById: function getObjectById(id) { - return this.getObjectByProperty('id', id); - }, - getObjectByName: function getObjectByName(name) { - return this.getObjectByProperty('name', name); - }, - getObjectByProperty: function getObjectByProperty(name, value) { - if (this[name] === value) return this; - - for (var i = 0, l = this.children.length; i < l; i++) { - var child = this.children[i]; - var object = child.getObjectByProperty(name, value); - - if (object !== undefined) { - return object; - } - } - - return undefined; - }, - getWorldPosition: function getWorldPosition(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldPosition() target is now required'); - target = new Vector3(); - } - - this.updateWorldMatrix(true, false); - return target.setFromMatrixPosition(this.matrixWorld); - }, - getWorldQuaternion: function getWorldQuaternion(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldQuaternion() target is now required'); - target = new Quaternion(); - } - - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position, target, _scale); - return target; - }, - getWorldScale: function getWorldScale(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldScale() target is now required'); - target = new Vector3(); - } - - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position, _quaternion$2, target); - return target; - }, - getWorldDirection: function getWorldDirection(target) { - if (target === undefined) { - console.warn('THREE.Object3D: .getWorldDirection() target is now required'); - target = new Vector3(); - } - - this.updateWorldMatrix(true, false); - var e = this.matrixWorld.elements; - return target.set(e[8], e[9], e[10]).normalize(); - }, - raycast: function raycast() {}, - traverse: function traverse(callback) { - callback(this); - var children = this.children; - - for (var i = 0, l = children.length; i < l; i++) { - children[i].traverse(callback); - } - }, - traverseVisible: function traverseVisible(callback) { - if (this.visible === false) return; - callback(this); - var children = this.children; - - for (var i = 0, l = children.length; i < l; i++) { - children[i].traverseVisible(callback); - } - }, - traverseAncestors: function traverseAncestors(callback) { - var parent = this.parent; - - if (parent !== null) { - callback(parent); - parent.traverseAncestors(callback); - } - }, - updateMatrix: function updateMatrix() { - this.matrix.compose(this.position, this.quaternion, this.scale); - this.matrixWorldNeedsUpdate = true; - }, - updateMatrixWorld: function updateMatrixWorld(force) { - if (this.matrixAutoUpdate) this.updateMatrix(); - - if (this.matrixWorldNeedsUpdate || force) { - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } - - this.matrixWorldNeedsUpdate = false; - force = true; - } // update children - - - var children = this.children; - - for (var i = 0, l = children.length; i < l; i++) { - children[i].updateMatrixWorld(force); - } - }, - updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) { - var parent = this.parent; - - if (updateParents === true && parent !== null) { - parent.updateWorldMatrix(true, false); - } - - if (this.matrixAutoUpdate) this.updateMatrix(); - - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } // update children - - - if (updateChildren === true) { - var children = this.children; - - for (var i = 0, l = children.length; i < l; i++) { - children[i].updateWorldMatrix(false, true); - } - } - }, - toJSON: function toJSON(meta) { - // meta is a string when called from JSON.stringify - var isRootObject = meta === undefined || typeof meta === 'string'; - var output = {}; // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - - if (isRootObject) { - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {}, - skeletons: {}, - animations: {} - }; - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; - } // standard Object3D serialization - - - var object = {}; - object.uuid = this.uuid; - object.type = this.type; - if (this.name !== '') object.name = this.name; - if (this.castShadow === true) object.castShadow = true; - if (this.receiveShadow === true) object.receiveShadow = true; - if (this.visible === false) object.visible = false; - if (this.frustumCulled === false) object.frustumCulled = false; - if (this.renderOrder !== 0) object.renderOrder = this.renderOrder; - if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData; - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); - if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; // object specific properties - - if (this.isInstancedMesh) { - object.type = 'InstancedMesh'; - object.count = this.count; - object.instanceMatrix = this.instanceMatrix.toJSON(); - } // - - - function serialize(library, element) { - if (library[element.uuid] === undefined) { - library[element.uuid] = element.toJSON(meta); - } - - return element.uuid; - } - - if (this.isMesh || this.isLine || this.isPoints) { - object.geometry = serialize(meta.geometries, this.geometry); - var parameters = this.geometry.parameters; - - if (parameters !== undefined && parameters.shapes !== undefined) { - var shapes = parameters.shapes; - - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - serialize(meta.shapes, shape); - } - } else { - serialize(meta.shapes, shapes); - } - } - } - - if (this.isSkinnedMesh) { - object.bindMode = this.bindMode; - object.bindMatrix = this.bindMatrix.toArray(); - - if (this.skeleton !== undefined) { - serialize(meta.skeletons, this.skeleton); - object.skeleton = this.skeleton.uuid; - } - } - - if (this.material !== undefined) { - if (Array.isArray(this.material)) { - var uuids = []; - - for (var _i = 0, _l = this.material.length; _i < _l; _i++) { - uuids.push(serialize(meta.materials, this.material[_i])); - } - - object.material = uuids; - } else { - object.material = serialize(meta.materials, this.material); - } - } // - - - if (this.children.length > 0) { - object.children = []; - - for (var _i2 = 0; _i2 < this.children.length; _i2++) { - object.children.push(this.children[_i2].toJSON(meta).object); - } - } // - - - if (this.animations.length > 0) { - object.animations = []; - - for (var _i3 = 0; _i3 < this.animations.length; _i3++) { - var animation = this.animations[_i3]; - object.animations.push(serialize(meta.animations, animation)); - } - } - - if (isRootObject) { - var geometries = extractFromCache(meta.geometries); - var materials = extractFromCache(meta.materials); - var textures = extractFromCache(meta.textures); - var images = extractFromCache(meta.images); - - var _shapes = extractFromCache(meta.shapes); - - var skeletons = extractFromCache(meta.skeletons); - var animations = extractFromCache(meta.animations); - if (geometries.length > 0) output.geometries = geometries; - if (materials.length > 0) output.materials = materials; - if (textures.length > 0) output.textures = textures; - if (images.length > 0) output.images = images; - if (_shapes.length > 0) output.shapes = _shapes; - if (skeletons.length > 0) output.skeletons = skeletons; - if (animations.length > 0) output.animations = animations; - } - - output.object = object; - return output; // extract data from the cache hash - // remove metadata on each item - // and return as array - - function extractFromCache(cache) { - var values = []; - - for (var key in cache) { - var data = cache[key]; - delete data.metadata; - values.push(data); - } - - return values; - } - }, - clone: function clone(recursive) { - return new this.constructor().copy(this, recursive); - }, - copy: function copy(source, recursive) { - if (recursive === void 0) { - recursive = true; - } - - this.name = source.name; - this.up.copy(source.up); - this.position.copy(source.position); - this.rotation.order = source.rotation.order; - this.quaternion.copy(source.quaternion); - this.scale.copy(source.scale); - this.matrix.copy(source.matrix); - this.matrixWorld.copy(source.matrixWorld); - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - this.layers.mask = source.layers.mask; - this.visible = source.visible; - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - this.userData = JSON.parse(JSON.stringify(source.userData)); - - if (recursive === true) { - for (var i = 0; i < source.children.length; i++) { - var child = source.children[i]; - this.add(child.clone()); - } - } - - return this; - } - }); - - var _vector1 = /*@__PURE__*/new Vector3(); - - var _vector2 = /*@__PURE__*/new Vector3(); - - var _normalMatrix = /*@__PURE__*/new Matrix3(); - - var Plane = /*#__PURE__*/function () { - function Plane(normal, constant) { - Object.defineProperty(this, 'isPlane', { - value: true - }); // normal is assumed to be normalized - - this.normal = normal !== undefined ? normal : new Vector3(1, 0, 0); - this.constant = constant !== undefined ? constant : 0; - } - - var _proto = Plane.prototype; - - _proto.set = function set(normal, constant) { - this.normal.copy(normal); - this.constant = constant; - return this; - }; - - _proto.setComponents = function setComponents(x, y, z, w) { - this.normal.set(x, y, z); - this.constant = w; - return this; - }; - - _proto.setFromNormalAndCoplanarPoint = function setFromNormalAndCoplanarPoint(normal, point) { - this.normal.copy(normal); - this.constant = -point.dot(this.normal); - return this; - }; - - _proto.setFromCoplanarPoints = function setFromCoplanarPoints(a, b, c) { - var normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - - this.setFromNormalAndCoplanarPoint(normal, a); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(plane) { - this.normal.copy(plane.normal); - this.constant = plane.constant; - return this; - }; - - _proto.normalize = function normalize() { - // Note: will lead to a divide by zero if the plane is invalid. - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar(inverseNormalLength); - this.constant *= inverseNormalLength; - return this; - }; - - _proto.negate = function negate() { - this.constant *= -1; - this.normal.negate(); - return this; - }; - - _proto.distanceToPoint = function distanceToPoint(point) { - return this.normal.dot(point) + this.constant; - }; - - _proto.distanceToSphere = function distanceToSphere(sphere) { - return this.distanceToPoint(sphere.center) - sphere.radius; - }; - - _proto.projectPoint = function projectPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Plane: .projectPoint() target is now required'); - target = new Vector3(); - } - - return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point); - }; - - _proto.intersectLine = function intersectLine(line, target) { - if (target === undefined) { - console.warn('THREE.Plane: .intersectLine() target is now required'); - target = new Vector3(); - } - - var direction = line.delta(_vector1); - var denominator = this.normal.dot(direction); - - if (denominator === 0) { - // line is coplanar, return origin - if (this.distanceToPoint(line.start) === 0) { - return target.copy(line.start); - } // Unsure if this is the correct method to handle this case. - - - return undefined; - } - - var t = -(line.start.dot(this.normal) + this.constant) / denominator; - - if (t < 0 || t > 1) { - return undefined; - } - - return target.copy(direction).multiplyScalar(t).add(line.start); - }; - - _proto.intersectsLine = function intersectsLine(line) { - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - var startSign = this.distanceToPoint(line.start); - var endSign = this.distanceToPoint(line.end); - return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0; - }; - - _proto.intersectsBox = function intersectsBox(box) { - return box.intersectsPlane(this); - }; - - _proto.intersectsSphere = function intersectsSphere(sphere) { - return sphere.intersectsPlane(this); - }; - - _proto.coplanarPoint = function coplanarPoint(target) { - if (target === undefined) { - console.warn('THREE.Plane: .coplanarPoint() target is now required'); - target = new Vector3(); - } - - return target.copy(this.normal).multiplyScalar(-this.constant); - }; - - _proto.applyMatrix4 = function applyMatrix4(matrix, optionalNormalMatrix) { - var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix); - - var referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix); - var normal = this.normal.applyMatrix3(normalMatrix).normalize(); - this.constant = -referencePoint.dot(normal); - return this; - }; - - _proto.translate = function translate(offset) { - this.constant -= offset.dot(this.normal); - return this; - }; - - _proto.equals = function equals(plane) { - return plane.normal.equals(this.normal) && plane.constant === this.constant; - }; - - return Plane; - }(); - - var _v0$1 = /*@__PURE__*/new Vector3(); - - var _v1$3 = /*@__PURE__*/new Vector3(); - - var _v2$1 = /*@__PURE__*/new Vector3(); - - var _v3 = /*@__PURE__*/new Vector3(); - - var _vab = /*@__PURE__*/new Vector3(); - - var _vac = /*@__PURE__*/new Vector3(); - - var _vbc = /*@__PURE__*/new Vector3(); - - var _vap = /*@__PURE__*/new Vector3(); - - var _vbp = /*@__PURE__*/new Vector3(); - - var _vcp = /*@__PURE__*/new Vector3(); - - var Triangle = /*#__PURE__*/function () { - function Triangle(a, b, c) { - this.a = a !== undefined ? a : new Vector3(); - this.b = b !== undefined ? b : new Vector3(); - this.c = c !== undefined ? c : new Vector3(); - } - - Triangle.getNormal = function getNormal(a, b, c, target) { - if (target === undefined) { - console.warn('THREE.Triangle: .getNormal() target is now required'); - target = new Vector3(); - } - - target.subVectors(c, b); - - _v0$1.subVectors(a, b); - - target.cross(_v0$1); - var targetLengthSq = target.lengthSq(); - - if (targetLengthSq > 0) { - return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)); - } - - return target.set(0, 0, 0); - } // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - ; - - Triangle.getBarycoord = function getBarycoord(point, a, b, c, target) { - _v0$1.subVectors(c, a); - - _v1$3.subVectors(b, a); - - _v2$1.subVectors(point, a); - - var dot00 = _v0$1.dot(_v0$1); - - var dot01 = _v0$1.dot(_v1$3); - - var dot02 = _v0$1.dot(_v2$1); - - var dot11 = _v1$3.dot(_v1$3); - - var dot12 = _v1$3.dot(_v2$1); - - var denom = dot00 * dot11 - dot01 * dot01; - - if (target === undefined) { - console.warn('THREE.Triangle: .getBarycoord() target is now required'); - target = new Vector3(); - } // collinear or singular triangle - - - if (denom === 0) { - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return target.set(-2, -1, -1); - } - - var invDenom = 1 / denom; - var u = (dot11 * dot02 - dot01 * dot12) * invDenom; - var v = (dot00 * dot12 - dot01 * dot02) * invDenom; // barycentric coordinates must always sum to 1 - - return target.set(1 - u - v, v, u); - }; - - Triangle.containsPoint = function containsPoint(point, a, b, c) { - this.getBarycoord(point, a, b, c, _v3); - return _v3.x >= 0 && _v3.y >= 0 && _v3.x + _v3.y <= 1; - }; - - Triangle.getUV = function getUV(point, p1, p2, p3, uv1, uv2, uv3, target) { - this.getBarycoord(point, p1, p2, p3, _v3); - target.set(0, 0); - target.addScaledVector(uv1, _v3.x); - target.addScaledVector(uv2, _v3.y); - target.addScaledVector(uv3, _v3.z); - return target; - }; - - Triangle.isFrontFacing = function isFrontFacing(a, b, c, direction) { - _v0$1.subVectors(c, b); - - _v1$3.subVectors(a, b); // strictly front facing - - - return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false; - }; - - var _proto = Triangle.prototype; - - _proto.set = function set(a, b, c) { - this.a.copy(a); - this.b.copy(b); - this.c.copy(c); - return this; - }; - - _proto.setFromPointsAndIndices = function setFromPointsAndIndices(points, i0, i1, i2) { - this.a.copy(points[i0]); - this.b.copy(points[i1]); - this.c.copy(points[i2]); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(triangle) { - this.a.copy(triangle.a); - this.b.copy(triangle.b); - this.c.copy(triangle.c); - return this; - }; - - _proto.getArea = function getArea() { - _v0$1.subVectors(this.c, this.b); - - _v1$3.subVectors(this.a, this.b); - - return _v0$1.cross(_v1$3).length() * 0.5; - }; - - _proto.getMidpoint = function getMidpoint(target) { - if (target === undefined) { - console.warn('THREE.Triangle: .getMidpoint() target is now required'); - target = new Vector3(); - } - - return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); - }; - - _proto.getNormal = function getNormal(target) { - return Triangle.getNormal(this.a, this.b, this.c, target); - }; - - _proto.getPlane = function getPlane(target) { - if (target === undefined) { - console.warn('THREE.Triangle: .getPlane() target is now required'); - target = new Plane(); - } - - return target.setFromCoplanarPoints(this.a, this.b, this.c); - }; - - _proto.getBarycoord = function getBarycoord(point, target) { - return Triangle.getBarycoord(point, this.a, this.b, this.c, target); - }; - - _proto.getUV = function getUV(point, uv1, uv2, uv3, target) { - return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target); - }; - - _proto.containsPoint = function containsPoint(point) { - return Triangle.containsPoint(point, this.a, this.b, this.c); - }; - - _proto.isFrontFacing = function isFrontFacing(direction) { - return Triangle.isFrontFacing(this.a, this.b, this.c, direction); - }; - - _proto.intersectsBox = function intersectsBox(box) { - return box.intersectsTriangle(this); - }; - - _proto.closestPointToPoint = function closestPointToPoint(p, target) { - if (target === undefined) { - console.warn('THREE.Triangle: .closestPointToPoint() target is now required'); - target = new Vector3(); - } - - var a = this.a, - b = this.b, - c = this.c; - var v, w; // algorithm thanks to Real-Time Collision Detection by Christer Ericson, - // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., - // under the accompanying license; see chapter 5.1.5 for detailed explanation. - // basically, we're distinguishing which of the voronoi regions of the triangle - // the point lies in with the minimum amount of redundant computation. - - _vab.subVectors(b, a); - - _vac.subVectors(c, a); - - _vap.subVectors(p, a); - - var d1 = _vab.dot(_vap); - - var d2 = _vac.dot(_vap); - - if (d1 <= 0 && d2 <= 0) { - // vertex region of A; barycentric coords (1, 0, 0) - return target.copy(a); - } - - _vbp.subVectors(p, b); - - var d3 = _vab.dot(_vbp); - - var d4 = _vac.dot(_vbp); - - if (d3 >= 0 && d4 <= d3) { - // vertex region of B; barycentric coords (0, 1, 0) - return target.copy(b); - } - - var vc = d1 * d4 - d3 * d2; - - if (vc <= 0 && d1 >= 0 && d3 <= 0) { - v = d1 / (d1 - d3); // edge region of AB; barycentric coords (1-v, v, 0) - - return target.copy(a).addScaledVector(_vab, v); - } - - _vcp.subVectors(p, c); - - var d5 = _vab.dot(_vcp); - - var d6 = _vac.dot(_vcp); - - if (d6 >= 0 && d5 <= d6) { - // vertex region of C; barycentric coords (0, 0, 1) - return target.copy(c); - } - - var vb = d5 * d2 - d1 * d6; - - if (vb <= 0 && d2 >= 0 && d6 <= 0) { - w = d2 / (d2 - d6); // edge region of AC; barycentric coords (1-w, 0, w) - - return target.copy(a).addScaledVector(_vac, w); - } - - var va = d3 * d6 - d5 * d4; - - if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { - _vbc.subVectors(c, b); - - w = (d4 - d3) / (d4 - d3 + (d5 - d6)); // edge region of BC; barycentric coords (0, 1-w, w) - - return target.copy(b).addScaledVector(_vbc, w); // edge region of BC - } // face region - - - var denom = 1 / (va + vb + vc); // u = va * denom - - v = vb * denom; - w = vc * denom; - return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w); - }; - - _proto.equals = function equals(triangle) { - return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c); - }; - - return Triangle; - }(); - - var _colorKeywords = { - 'aliceblue': 0xF0F8FF, - 'antiquewhite': 0xFAEBD7, - 'aqua': 0x00FFFF, - 'aquamarine': 0x7FFFD4, - 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, - 'bisque': 0xFFE4C4, - 'black': 0x000000, - 'blanchedalmond': 0xFFEBCD, - 'blue': 0x0000FF, - 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, - 'burlywood': 0xDEB887, - 'cadetblue': 0x5F9EA0, - 'chartreuse': 0x7FFF00, - 'chocolate': 0xD2691E, - 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, - 'cornsilk': 0xFFF8DC, - 'crimson': 0xDC143C, - 'cyan': 0x00FFFF, - 'darkblue': 0x00008B, - 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, - 'darkgray': 0xA9A9A9, - 'darkgreen': 0x006400, - 'darkgrey': 0xA9A9A9, - 'darkkhaki': 0xBDB76B, - 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, - 'darkorange': 0xFF8C00, - 'darkorchid': 0x9932CC, - 'darkred': 0x8B0000, - 'darksalmon': 0xE9967A, - 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, - 'darkslategray': 0x2F4F4F, - 'darkslategrey': 0x2F4F4F, - 'darkturquoise': 0x00CED1, - 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, - 'deepskyblue': 0x00BFFF, - 'dimgray': 0x696969, - 'dimgrey': 0x696969, - 'dodgerblue': 0x1E90FF, - 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, - 'forestgreen': 0x228B22, - 'fuchsia': 0xFF00FF, - 'gainsboro': 0xDCDCDC, - 'ghostwhite': 0xF8F8FF, - 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, - 'gray': 0x808080, - 'green': 0x008000, - 'greenyellow': 0xADFF2F, - 'grey': 0x808080, - 'honeydew': 0xF0FFF0, - 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, - 'indigo': 0x4B0082, - 'ivory': 0xFFFFF0, - 'khaki': 0xF0E68C, - 'lavender': 0xE6E6FA, - 'lavenderblush': 0xFFF0F5, - 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, - 'lightblue': 0xADD8E6, - 'lightcoral': 0xF08080, - 'lightcyan': 0xE0FFFF, - 'lightgoldenrodyellow': 0xFAFAD2, - 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, - 'lightgrey': 0xD3D3D3, - 'lightpink': 0xFFB6C1, - 'lightsalmon': 0xFFA07A, - 'lightseagreen': 0x20B2AA, - 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, - 'lightslategrey': 0x778899, - 'lightsteelblue': 0xB0C4DE, - 'lightyellow': 0xFFFFE0, - 'lime': 0x00FF00, - 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, - 'magenta': 0xFF00FF, - 'maroon': 0x800000, - 'mediumaquamarine': 0x66CDAA, - 'mediumblue': 0x0000CD, - 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, - 'mediumseagreen': 0x3CB371, - 'mediumslateblue': 0x7B68EE, - 'mediumspringgreen': 0x00FA9A, - 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, - 'midnightblue': 0x191970, - 'mintcream': 0xF5FFFA, - 'mistyrose': 0xFFE4E1, - 'moccasin': 0xFFE4B5, - 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, - 'oldlace': 0xFDF5E6, - 'olive': 0x808000, - 'olivedrab': 0x6B8E23, - 'orange': 0xFFA500, - 'orangered': 0xFF4500, - 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, - 'palegreen': 0x98FB98, - 'paleturquoise': 0xAFEEEE, - 'palevioletred': 0xDB7093, - 'papayawhip': 0xFFEFD5, - 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, - 'pink': 0xFFC0CB, - 'plum': 0xDDA0DD, - 'powderblue': 0xB0E0E6, - 'purple': 0x800080, - 'rebeccapurple': 0x663399, - 'red': 0xFF0000, - 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, - 'saddlebrown': 0x8B4513, - 'salmon': 0xFA8072, - 'sandybrown': 0xF4A460, - 'seagreen': 0x2E8B57, - 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, - 'silver': 0xC0C0C0, - 'skyblue': 0x87CEEB, - 'slateblue': 0x6A5ACD, - 'slategray': 0x708090, - 'slategrey': 0x708090, - 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, - 'steelblue': 0x4682B4, - 'tan': 0xD2B48C, - 'teal': 0x008080, - 'thistle': 0xD8BFD8, - 'tomato': 0xFF6347, - 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, - 'wheat': 0xF5DEB3, - 'white': 0xFFFFFF, - 'whitesmoke': 0xF5F5F5, - 'yellow': 0xFFFF00, - 'yellowgreen': 0x9ACD32 - }; - var _hslA = { - h: 0, - s: 0, - l: 0 - }; - var _hslB = { - h: 0, - s: 0, - l: 0 - }; - - function hue2rgb(p, q, t) { - if (t < 0) t += 1; - if (t > 1) t -= 1; - if (t < 1 / 6) return p + (q - p) * 6 * t; - if (t < 1 / 2) return q; - if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t); - return p; - } - - function SRGBToLinear(c) { - return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4); - } - - function LinearToSRGB(c) { - return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055; - } - - var Color = /*#__PURE__*/function () { - function Color(r, g, b) { - Object.defineProperty(this, 'isColor', { - value: true - }); - - if (g === undefined && b === undefined) { - // r is THREE.Color, hex or string - return this.set(r); - } - - return this.setRGB(r, g, b); - } - - var _proto = Color.prototype; - - _proto.set = function set(value) { - if (value && value.isColor) { - this.copy(value); - } else if (typeof value === 'number') { - this.setHex(value); - } else if (typeof value === 'string') { - this.setStyle(value); - } - - return this; - }; - - _proto.setScalar = function setScalar(scalar) { - this.r = scalar; - this.g = scalar; - this.b = scalar; - return this; - }; - - _proto.setHex = function setHex(hex) { - hex = Math.floor(hex); - this.r = (hex >> 16 & 255) / 255; - this.g = (hex >> 8 & 255) / 255; - this.b = (hex & 255) / 255; - return this; - }; - - _proto.setRGB = function setRGB(r, g, b) { - this.r = r; - this.g = g; - this.b = b; - return this; - }; - - _proto.setHSL = function setHSL(h, s, l) { - // h,s,l ranges are in 0.0 - 1.0 - h = MathUtils.euclideanModulo(h, 1); - s = MathUtils.clamp(s, 0, 1); - l = MathUtils.clamp(l, 0, 1); - - if (s === 0) { - this.r = this.g = this.b = l; - } else { - var p = l <= 0.5 ? l * (1 + s) : l + s - l * s; - var q = 2 * l - p; - this.r = hue2rgb(q, p, h + 1 / 3); - this.g = hue2rgb(q, p, h); - this.b = hue2rgb(q, p, h - 1 / 3); - } - - return this; - }; - - _proto.setStyle = function setStyle(style) { - function handleAlpha(string) { - if (string === undefined) return; - - if (parseFloat(string) < 1) { - console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.'); - } - } - - var m; - - if (m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)) { - // rgb / hsl - var color; - var name = m[1]; - var components = m[2]; - - switch (name) { - case 'rgb': - case 'rgba': - if (color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min(255, parseInt(color[1], 10)) / 255; - this.g = Math.min(255, parseInt(color[2], 10)) / 255; - this.b = Math.min(255, parseInt(color[3], 10)) / 255; - handleAlpha(color[5]); - return this; - } - - if (color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min(100, parseInt(color[1], 10)) / 100; - this.g = Math.min(100, parseInt(color[2], 10)) / 100; - this.b = Math.min(100, parseInt(color[3], 10)) / 100; - handleAlpha(color[5]); - return this; - } - - break; - - case 'hsl': - case 'hsla': - if (color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)) { - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat(color[1]) / 360; - var s = parseInt(color[2], 10) / 100; - var l = parseInt(color[3], 10) / 100; - handleAlpha(color[5]); - return this.setHSL(h, s, l); - } - - break; - } - } else if (m = /^\#([A-Fa-f0-9]+)$/.exec(style)) { - // hex color - var hex = m[1]; - var size = hex.length; - - if (size === 3) { - // #ff0 - this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255; - this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255; - this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255; - return this; - } else if (size === 6) { - // #ff0000 - this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255; - this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255; - this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255; - return this; - } - } - - if (style && style.length > 0) { - return this.setColorName(style); - } - - return this; - }; - - _proto.setColorName = function setColorName(style) { - // color keywords - var hex = _colorKeywords[style]; - - if (hex !== undefined) { - // red - this.setHex(hex); - } else { - // unknown color - console.warn('THREE.Color: Unknown color ' + style); - } - - return this; - }; - - _proto.clone = function clone() { - return new this.constructor(this.r, this.g, this.b); - }; - - _proto.copy = function copy(color) { - this.r = color.r; - this.g = color.g; - this.b = color.b; - return this; - }; - - _proto.copyGammaToLinear = function copyGammaToLinear(color, gammaFactor) { - if (gammaFactor === void 0) { - gammaFactor = 2.0; - } - - this.r = Math.pow(color.r, gammaFactor); - this.g = Math.pow(color.g, gammaFactor); - this.b = Math.pow(color.b, gammaFactor); - return this; - }; - - _proto.copyLinearToGamma = function copyLinearToGamma(color, gammaFactor) { - if (gammaFactor === void 0) { - gammaFactor = 2.0; - } - - var safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0; - this.r = Math.pow(color.r, safeInverse); - this.g = Math.pow(color.g, safeInverse); - this.b = Math.pow(color.b, safeInverse); - return this; - }; - - _proto.convertGammaToLinear = function convertGammaToLinear(gammaFactor) { - this.copyGammaToLinear(this, gammaFactor); - return this; - }; - - _proto.convertLinearToGamma = function convertLinearToGamma(gammaFactor) { - this.copyLinearToGamma(this, gammaFactor); - return this; - }; - - _proto.copySRGBToLinear = function copySRGBToLinear(color) { - this.r = SRGBToLinear(color.r); - this.g = SRGBToLinear(color.g); - this.b = SRGBToLinear(color.b); - return this; - }; - - _proto.copyLinearToSRGB = function copyLinearToSRGB(color) { - this.r = LinearToSRGB(color.r); - this.g = LinearToSRGB(color.g); - this.b = LinearToSRGB(color.b); - return this; - }; - - _proto.convertSRGBToLinear = function convertSRGBToLinear() { - this.copySRGBToLinear(this); - return this; - }; - - _proto.convertLinearToSRGB = function convertLinearToSRGB() { - this.copyLinearToSRGB(this); - return this; - }; - - _proto.getHex = function getHex() { - return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0; - }; - - _proto.getHexString = function getHexString() { - return ('000000' + this.getHex().toString(16)).slice(-6); - }; - - _proto.getHSL = function getHSL(target) { - // h,s,l ranges are in 0.0 - 1.0 - if (target === undefined) { - console.warn('THREE.Color: .getHSL() target is now required'); - target = { - h: 0, - s: 0, - l: 0 - }; - } - - var r = this.r, - g = this.g, - b = this.b; - var max = Math.max(r, g, b); - var min = Math.min(r, g, b); - var hue, saturation; - var lightness = (min + max) / 2.0; - - if (min === max) { - hue = 0; - saturation = 0; - } else { - var delta = max - min; - saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min); - - switch (max) { - case r: - hue = (g - b) / delta + (g < b ? 6 : 0); - break; - - case g: - hue = (b - r) / delta + 2; - break; - - case b: - hue = (r - g) / delta + 4; - break; - } - - hue /= 6; - } - - target.h = hue; - target.s = saturation; - target.l = lightness; - return target; - }; - - _proto.getStyle = function getStyle() { - return 'rgb(' + (this.r * 255 | 0) + ',' + (this.g * 255 | 0) + ',' + (this.b * 255 | 0) + ')'; - }; - - _proto.offsetHSL = function offsetHSL(h, s, l) { - this.getHSL(_hslA); - _hslA.h += h; - _hslA.s += s; - _hslA.l += l; - this.setHSL(_hslA.h, _hslA.s, _hslA.l); - return this; - }; - - _proto.add = function add(color) { - this.r += color.r; - this.g += color.g; - this.b += color.b; - return this; - }; - - _proto.addColors = function addColors(color1, color2) { - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - return this; - }; - - _proto.addScalar = function addScalar(s) { - this.r += s; - this.g += s; - this.b += s; - return this; - }; - - _proto.sub = function sub(color) { - this.r = Math.max(0, this.r - color.r); - this.g = Math.max(0, this.g - color.g); - this.b = Math.max(0, this.b - color.b); - return this; - }; - - _proto.multiply = function multiply(color) { - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - return this; - }; - - _proto.multiplyScalar = function multiplyScalar(s) { - this.r *= s; - this.g *= s; - this.b *= s; - return this; - }; - - _proto.lerp = function lerp(color, alpha) { - this.r += (color.r - this.r) * alpha; - this.g += (color.g - this.g) * alpha; - this.b += (color.b - this.b) * alpha; - return this; - }; - - _proto.lerpHSL = function lerpHSL(color, alpha) { - this.getHSL(_hslA); - color.getHSL(_hslB); - var h = MathUtils.lerp(_hslA.h, _hslB.h, alpha); - var s = MathUtils.lerp(_hslA.s, _hslB.s, alpha); - var l = MathUtils.lerp(_hslA.l, _hslB.l, alpha); - this.setHSL(h, s, l); - return this; - }; - - _proto.equals = function equals(c) { - return c.r === this.r && c.g === this.g && c.b === this.b; - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - this.r = array[offset]; - this.g = array[offset + 1]; - this.b = array[offset + 2]; - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - array[offset] = this.r; - array[offset + 1] = this.g; - array[offset + 2] = this.b; - return array; - }; - - _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) { - this.r = attribute.getX(index); - this.g = attribute.getY(index); - this.b = attribute.getZ(index); - - if (attribute.normalized === true) { - // assuming Uint8Array - this.r /= 255; - this.g /= 255; - this.b /= 255; - } - - return this; - }; - - _proto.toJSON = function toJSON() { - return this.getHex(); - }; - - return Color; - }(); - - Color.NAMES = _colorKeywords; - Color.prototype.r = 1; - Color.prototype.g = 1; - Color.prototype.b = 1; - - var Face3 = /*#__PURE__*/function () { - function Face3(a, b, c, normal, color, materialIndex) { - if (materialIndex === void 0) { - materialIndex = 0; - } - - this.a = a; - this.b = b; - this.c = c; - this.normal = normal && normal.isVector3 ? normal : new Vector3(); - this.vertexNormals = Array.isArray(normal) ? normal : []; - this.color = color && color.isColor ? color : new Color(); - this.vertexColors = Array.isArray(color) ? color : []; - this.materialIndex = materialIndex; - } - - var _proto = Face3.prototype; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(source) { - this.a = source.a; - this.b = source.b; - this.c = source.c; - this.normal.copy(source.normal); - this.color.copy(source.color); - this.materialIndex = source.materialIndex; - - for (var i = 0, il = source.vertexNormals.length; i < il; i++) { - this.vertexNormals[i] = source.vertexNormals[i].clone(); - } - - for (var _i = 0, _il = source.vertexColors.length; _i < _il; _i++) { - this.vertexColors[_i] = source.vertexColors[_i].clone(); - } - - return this; - }; - - return Face3; - }(); - - var materialId = 0; - - function Material() { - Object.defineProperty(this, 'id', { - value: materialId++ - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'Material'; - this.fog = true; - this.blending = NormalBlending; - this.side = FrontSide; - this.flatShading = false; - this.vertexColors = false; - this.opacity = 1; - this.transparent = false; - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - this.stencilWriteMask = 0xff; - this.stencilFunc = AlwaysStencilFunc; - this.stencilRef = 0; - this.stencilFuncMask = 0xff; - this.stencilFail = KeepStencilOp; - this.stencilZFail = KeepStencilOp; - this.stencilZPass = KeepStencilOp; - this.stencilWrite = false; - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - this.shadowSide = null; - this.colorWrite = true; - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - this.dithering = false; - this.alphaTest = 0; - this.premultipliedAlpha = false; - this.visible = true; - this.toneMapped = true; - this.userData = {}; - this.version = 0; - } - - Material.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Material, - isMaterial: true, - onBeforeCompile: function onBeforeCompile() - /* shaderobject, renderer */ - {}, - customProgramCacheKey: function customProgramCacheKey() { - return this.onBeforeCompile.toString(); - }, - setValues: function setValues(values) { - if (values === undefined) return; - - for (var key in values) { - var newValue = values[key]; - - if (newValue === undefined) { - console.warn("THREE.Material: '" + key + "' parameter is undefined."); - continue; - } // for backward compatability if shading is set in the constructor - - - if (key === 'shading') { - console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - this.flatShading = newValue === FlatShading ? true : false; - continue; - } - - var currentValue = this[key]; - - if (currentValue === undefined) { - console.warn("THREE." + this.type + ": '" + key + "' is not a property of this material."); - continue; - } - - if (currentValue && currentValue.isColor) { - currentValue.set(newValue); - } else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) { - currentValue.copy(newValue); - } else { - this[key] = newValue; - } - } - }, - toJSON: function toJSON(meta) { - var isRoot = meta === undefined || typeof meta === 'string'; - - if (isRoot) { - meta = { - textures: {}, - images: {} - }; - } - - var data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; // standard Material serialization - - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; - if (this.color && this.color.isColor) data.color = this.color.getHex(); - if (this.roughness !== undefined) data.roughness = this.roughness; - if (this.metalness !== undefined) data.metalness = this.metalness; - if (this.sheen && this.sheen.isColor) data.sheen = this.sheen.getHex(); - if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex(); - if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity; - if (this.specular && this.specular.isColor) data.specular = this.specular.getHex(); - if (this.shininess !== undefined) data.shininess = this.shininess; - if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat; - if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness; - - if (this.clearcoatMap && this.clearcoatMap.isTexture) { - data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid; - } - - if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) { - data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid; - } - - if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { - data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid; - data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); - } - - if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; - if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; - if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; - if (this.lightMap && this.lightMap.isTexture) data.lightMap = this.lightMap.toJSON(meta).uuid; - - if (this.aoMap && this.aoMap.isTexture) { - data.aoMap = this.aoMap.toJSON(meta).uuid; - data.aoMapIntensity = this.aoMapIntensity; - } - - if (this.bumpMap && this.bumpMap.isTexture) { - data.bumpMap = this.bumpMap.toJSON(meta).uuid; - data.bumpScale = this.bumpScale; - } - - if (this.normalMap && this.normalMap.isTexture) { - data.normalMap = this.normalMap.toJSON(meta).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); - } - - if (this.displacementMap && this.displacementMap.isTexture) { - data.displacementMap = this.displacementMap.toJSON(meta).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - } - - if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid; - if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid; - if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid; - if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid; - - if (this.envMap && this.envMap.isTexture) { - data.envMap = this.envMap.toJSON(meta).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - - data.refractionRatio = this.refractionRatio; - if (this.combine !== undefined) data.combine = this.combine; - if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity; - } - - if (this.gradientMap && this.gradientMap.isTexture) { - data.gradientMap = this.gradientMap.toJSON(meta).uuid; - } - - if (this.size !== undefined) data.size = this.size; - if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation; - if (this.blending !== NormalBlending) data.blending = this.blending; - if (this.flatShading === true) data.flatShading = this.flatShading; - if (this.side !== FrontSide) data.side = this.side; - if (this.vertexColors) data.vertexColors = true; - if (this.opacity < 1) data.opacity = this.opacity; - if (this.transparent === true) data.transparent = this.transparent; - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; - data.stencilWrite = this.stencilWrite; - data.stencilWriteMask = this.stencilWriteMask; - data.stencilFunc = this.stencilFunc; - data.stencilRef = this.stencilRef; - data.stencilFuncMask = this.stencilFuncMask; - data.stencilFail = this.stencilFail; - data.stencilZFail = this.stencilZFail; - data.stencilZPass = this.stencilZPass; // rotation (SpriteMaterial) - - if (this.rotation && this.rotation !== 0) data.rotation = this.rotation; - if (this.polygonOffset === true) data.polygonOffset = true; - if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor; - if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits; - if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth; - if (this.dashSize !== undefined) data.dashSize = this.dashSize; - if (this.gapSize !== undefined) data.gapSize = this.gapSize; - if (this.scale !== undefined) data.scale = this.scale; - if (this.dithering === true) data.dithering = true; - if (this.alphaTest > 0) data.alphaTest = this.alphaTest; - if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha; - if (this.wireframe === true) data.wireframe = this.wireframe; - if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth; - if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap; - if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin; - if (this.morphTargets === true) data.morphTargets = true; - if (this.morphNormals === true) data.morphNormals = true; - if (this.skinning === true) data.skinning = true; - if (this.visible === false) data.visible = false; - if (this.toneMapped === false) data.toneMapped = false; - if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData; // TODO: Copied from Object3D.toJSON - - function extractFromCache(cache) { - var values = []; - - for (var key in cache) { - var _data = cache[key]; - delete _data.metadata; - values.push(_data); - } - - return values; - } - - if (isRoot) { - var textures = extractFromCache(meta.textures); - var images = extractFromCache(meta.images); - if (textures.length > 0) data.textures = textures; - if (images.length > 0) data.images = images; - } - - return data; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.name = source.name; - this.fog = source.fog; - this.blending = source.blending; - this.side = source.side; - this.flatShading = source.flatShading; - this.vertexColors = source.vertexColors; - this.opacity = source.opacity; - this.transparent = source.transparent; - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - this.stencilWriteMask = source.stencilWriteMask; - this.stencilFunc = source.stencilFunc; - this.stencilRef = source.stencilRef; - this.stencilFuncMask = source.stencilFuncMask; - this.stencilFail = source.stencilFail; - this.stencilZFail = source.stencilZFail; - this.stencilZPass = source.stencilZPass; - this.stencilWrite = source.stencilWrite; - var srcPlanes = source.clippingPlanes; - var dstPlanes = null; - - if (srcPlanes !== null) { - var n = srcPlanes.length; - dstPlanes = new Array(n); - - for (var i = 0; i !== n; ++i) { - dstPlanes[i] = srcPlanes[i].clone(); - } - } - - this.clippingPlanes = dstPlanes; - this.clipIntersection = source.clipIntersection; - this.clipShadows = source.clipShadows; - this.shadowSide = source.shadowSide; - this.colorWrite = source.colorWrite; - this.precision = source.precision; - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - this.dithering = source.dithering; - this.alphaTest = source.alphaTest; - this.premultipliedAlpha = source.premultipliedAlpha; - this.visible = source.visible; - this.toneMapped = source.toneMapped; - this.userData = JSON.parse(JSON.stringify(source.userData)); - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); - Object.defineProperty(Material.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - - /** - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: - * } - */ - - function MeshBasicMaterial(parameters) { - Material.call(this); - this.type = 'MeshBasicMaterial'; - this.color = new Color(0xffffff); // emissive - - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.setValues(parameters); - } - - MeshBasicMaterial.prototype = Object.create(Material.prototype); - MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - - MeshBasicMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - return this; - }; - - var _vector$3 = new Vector3(); - - var _vector2$1 = new Vector2(); - - function BufferAttribute(array, itemSize, normalized) { - if (Array.isArray(array)) { - throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.'); - } - - this.name = ''; - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; - this.usage = StaticDrawUsage; - this.updateRange = { - offset: 0, - count: -1 - }; - this.version = 0; - } - - Object.defineProperty(BufferAttribute.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - Object.assign(BufferAttribute.prototype, { - isBufferAttribute: true, - onUploadCallback: function onUploadCallback() {}, - setUsage: function setUsage(value) { - this.usage = value; - return this; - }, - copy: function copy(source) { - this.name = source.name; - this.array = new source.array.constructor(source.array); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - this.usage = source.usage; - return this; - }, - copyAt: function copyAt(index1, attribute, index2) { - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for (var i = 0, l = this.itemSize; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } - - return this; - }, - copyArray: function copyArray(array) { - this.array.set(array); - return this; - }, - copyColorsArray: function copyColorsArray(colors) { - var array = this.array; - var offset = 0; - - for (var i = 0, l = colors.length; i < l; i++) { - var color = colors[i]; - - if (color === undefined) { - console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i); - color = new Color(); - } - - array[offset++] = color.r; - array[offset++] = color.g; - array[offset++] = color.b; - } - - return this; - }, - copyVector2sArray: function copyVector2sArray(vectors) { - var array = this.array; - var offset = 0; - - for (var i = 0, l = vectors.length; i < l; i++) { - var vector = vectors[i]; - - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i); - vector = new Vector2(); - } - - array[offset++] = vector.x; - array[offset++] = vector.y; - } - - return this; - }, - copyVector3sArray: function copyVector3sArray(vectors) { - var array = this.array; - var offset = 0; - - for (var i = 0, l = vectors.length; i < l; i++) { - var vector = vectors[i]; - - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i); - vector = new Vector3(); - } - - array[offset++] = vector.x; - array[offset++] = vector.y; - array[offset++] = vector.z; - } - - return this; - }, - copyVector4sArray: function copyVector4sArray(vectors) { - var array = this.array; - var offset = 0; - - for (var i = 0, l = vectors.length; i < l; i++) { - var vector = vectors[i]; - - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i); - vector = new Vector4(); - } - - array[offset++] = vector.x; - array[offset++] = vector.y; - array[offset++] = vector.z; - array[offset++] = vector.w; - } - - return this; - }, - applyMatrix3: function applyMatrix3(m) { - if (this.itemSize === 2) { - for (var i = 0, l = this.count; i < l; i++) { - _vector2$1.fromBufferAttribute(this, i); - - _vector2$1.applyMatrix3(m); - - this.setXY(i, _vector2$1.x, _vector2$1.y); - } - } else if (this.itemSize === 3) { - for (var _i = 0, _l = this.count; _i < _l; _i++) { - _vector$3.fromBufferAttribute(this, _i); - - _vector$3.applyMatrix3(m); - - this.setXYZ(_i, _vector$3.x, _vector$3.y, _vector$3.z); - } - } - - return this; - }, - applyMatrix4: function applyMatrix4(m) { - for (var i = 0, l = this.count; i < l; i++) { - _vector$3.x = this.getX(i); - _vector$3.y = this.getY(i); - _vector$3.z = this.getZ(i); - - _vector$3.applyMatrix4(m); - - this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z); - } - - return this; - }, - applyNormalMatrix: function applyNormalMatrix(m) { - for (var i = 0, l = this.count; i < l; i++) { - _vector$3.x = this.getX(i); - _vector$3.y = this.getY(i); - _vector$3.z = this.getZ(i); - - _vector$3.applyNormalMatrix(m); - - this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z); - } - - return this; - }, - transformDirection: function transformDirection(m) { - for (var i = 0, l = this.count; i < l; i++) { - _vector$3.x = this.getX(i); - _vector$3.y = this.getY(i); - _vector$3.z = this.getZ(i); - - _vector$3.transformDirection(m); - - this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z); - } - - return this; - }, - set: function set(value, offset) { - if (offset === void 0) { - offset = 0; - } - - this.array.set(value, offset); - return this; - }, - getX: function getX(index) { - return this.array[index * this.itemSize]; - }, - setX: function setX(index, x) { - this.array[index * this.itemSize] = x; - return this; - }, - getY: function getY(index) { - return this.array[index * this.itemSize + 1]; - }, - setY: function setY(index, y) { - this.array[index * this.itemSize + 1] = y; - return this; - }, - getZ: function getZ(index) { - return this.array[index * this.itemSize + 2]; - }, - setZ: function setZ(index, z) { - this.array[index * this.itemSize + 2] = z; - return this; - }, - getW: function getW(index) { - return this.array[index * this.itemSize + 3]; - }, - setW: function setW(index, w) { - this.array[index * this.itemSize + 3] = w; - return this; - }, - setXY: function setXY(index, x, y) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - return this; - }, - setXYZ: function setXYZ(index, x, y, z) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - return this; - }, - setXYZW: function setXYZW(index, x, y, z, w) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - this.array[index + 3] = w; - return this; - }, - onUpload: function onUpload(callback) { - this.onUploadCallback = callback; - return this; - }, - clone: function clone() { - return new this.constructor(this.array, this.itemSize).copy(this); - }, - toJSON: function toJSON() { - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.prototype.slice.call(this.array), - normalized: this.normalized - }; - } - }); // - - function Int8BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Int8Array(array), itemSize, normalized); - } - - Int8BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; - - function Uint8BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint8Array(array), itemSize, normalized); - } - - Uint8BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; - - function Uint8ClampedBufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint8ClampedArray(array), itemSize, normalized); - } - - Uint8ClampedBufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; - - function Int16BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Int16Array(array), itemSize, normalized); - } - - Int16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; - - function Uint16BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized); - } - - Uint16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; - - function Int32BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Int32Array(array), itemSize, normalized); - } - - Int32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; - - function Uint32BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint32Array(array), itemSize, normalized); - } - - Uint32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; - - function Float16BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized); - } - - Float16BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Float16BufferAttribute.prototype.constructor = Float16BufferAttribute; - Float16BufferAttribute.prototype.isFloat16BufferAttribute = true; - - function Float32BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Float32Array(array), itemSize, normalized); - } - - Float32BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; - - function Float64BufferAttribute(array, itemSize, normalized) { - BufferAttribute.call(this, new Float64Array(array), itemSize, normalized); - } - - Float64BufferAttribute.prototype = Object.create(BufferAttribute.prototype); - Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; // - - var DirectGeometry = /*#__PURE__*/function () { - function DirectGeometry() { - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - this.groups = []; - this.morphTargets = {}; - this.skinWeights = []; - this.skinIndices = []; // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - } - - var _proto = DirectGeometry.prototype; - - _proto.computeGroups = function computeGroups(geometry) { - var groups = []; - var group, i; - var materialIndex = undefined; - var faces = geometry.faces; - - for (i = 0; i < faces.length; i++) { - var face = faces[i]; // materials - - if (face.materialIndex !== materialIndex) { - materialIndex = face.materialIndex; - - if (group !== undefined) { - group.count = i * 3 - group.start; - groups.push(group); - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - } - } - - if (group !== undefined) { - group.count = i * 3 - group.start; - groups.push(group); - } - - this.groups = groups; - }; - - _proto.fromGeometry = function fromGeometry(geometry) { - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - var hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0; // morphs - - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; - var morphTargetsPosition; - - if (morphTargetsLength > 0) { - morphTargetsPosition = []; - - for (var i = 0; i < morphTargetsLength; i++) { - morphTargetsPosition[i] = { - name: morphTargets[i].name, - data: [] - }; - } - - this.morphTargets.position = morphTargetsPosition; - } - - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; - var morphTargetsNormal; - - if (morphNormalsLength > 0) { - morphTargetsNormal = []; - - for (var _i = 0; _i < morphNormalsLength; _i++) { - morphTargetsNormal[_i] = { - name: morphNormals[_i].name, - data: [] - }; - } - - this.morphTargets.normal = morphTargetsNormal; - } // skins - - - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; // - - if (vertices.length > 0 && faces.length === 0) { - console.error('THREE.DirectGeometry: Faceless geometries are not supported.'); - } - - for (var _i2 = 0; _i2 < faces.length; _i2++) { - var face = faces[_i2]; - this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]); - var vertexNormals = face.vertexNormals; - - if (vertexNormals.length === 3) { - this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]); - } else { - var normal = face.normal; - this.normals.push(normal, normal, normal); - } - - var vertexColors = face.vertexColors; - - if (vertexColors.length === 3) { - this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]); - } else { - var color = face.color; - this.colors.push(color, color, color); - } - - if (hasFaceVertexUv === true) { - var vertexUvs = faceVertexUvs[0][_i2]; - - if (vertexUvs !== undefined) { - this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]); - } else { - console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', _i2); - this.uvs.push(new Vector2(), new Vector2(), new Vector2()); - } - } - - if (hasFaceVertexUv2 === true) { - var _vertexUvs = faceVertexUvs[1][_i2]; - - if (_vertexUvs !== undefined) { - this.uvs2.push(_vertexUvs[0], _vertexUvs[1], _vertexUvs[2]); - } else { - console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', _i2); - this.uvs2.push(new Vector2(), new Vector2(), new Vector2()); - } - } // morphs - - - for (var j = 0; j < morphTargetsLength; j++) { - var morphTarget = morphTargets[j].vertices; - morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]); - } - - for (var _j = 0; _j < morphNormalsLength; _j++) { - var morphNormal = morphNormals[_j].vertexNormals[_i2]; - - morphTargetsNormal[_j].data.push(morphNormal.a, morphNormal.b, morphNormal.c); - } // skins - - - if (hasSkinIndices) { - this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]); - } - - if (hasSkinWeights) { - this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]); - } - } - - this.computeGroups(geometry); - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } - - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } - - return this; - }; - - return DirectGeometry; - }(); - - function arrayMax(array) { - if (array.length === 0) return -Infinity; - var max = array[0]; - - for (var i = 1, l = array.length; i < l; ++i) { - if (array[i] > max) max = array[i]; - } - - return max; - } - - var TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - // Workaround for IE11 pre KB2929437. See #11440 - Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; - - function getTypedArray(type, buffer) { - return new TYPED_ARRAYS[type](buffer); - } - - var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id - - var _m1$2 = new Matrix4(); - - var _obj = new Object3D(); - - var _offset = new Vector3(); - - var _box$2 = new Box3(); - - var _boxMorphTargets = new Box3(); - - var _vector$4 = new Vector3(); - - function BufferGeometry() { - Object.defineProperty(this, 'id', { - value: _bufferGeometryId += 2 - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'BufferGeometry'; - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.morphTargetsRelative = false; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - this.drawRange = { - start: 0, - count: Infinity - }; - this.userData = {}; - } - - BufferGeometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: BufferGeometry, - isBufferGeometry: true, - getIndex: function getIndex() { - return this.index; - }, - setIndex: function setIndex(index) { - if (Array.isArray(index)) { - this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); - } else { - this.index = index; - } - - return this; - }, - getAttribute: function getAttribute(name) { - return this.attributes[name]; - }, - setAttribute: function setAttribute(name, attribute) { - this.attributes[name] = attribute; - return this; - }, - deleteAttribute: function deleteAttribute(name) { - delete this.attributes[name]; - return this; - }, - hasAttribute: function hasAttribute(name) { - return this.attributes[name] !== undefined; - }, - addGroup: function addGroup(start, count, materialIndex) { - if (materialIndex === void 0) { - materialIndex = 0; - } - - this.groups.push({ - start: start, - count: count, - materialIndex: materialIndex - }); - }, - clearGroups: function clearGroups() { - this.groups = []; - }, - setDrawRange: function setDrawRange(start, count) { - this.drawRange.start = start; - this.drawRange.count = count; - }, - applyMatrix4: function applyMatrix4(matrix) { - var position = this.attributes.position; - - if (position !== undefined) { - position.applyMatrix4(matrix); - position.needsUpdate = true; - } - - var normal = this.attributes.normal; - - if (normal !== undefined) { - var normalMatrix = new Matrix3().getNormalMatrix(matrix); - normal.applyNormalMatrix(normalMatrix); - normal.needsUpdate = true; - } - - var tangent = this.attributes.tangent; - - if (tangent !== undefined) { - tangent.transformDirection(matrix); - tangent.needsUpdate = true; - } - - if (this.boundingBox !== null) { - this.computeBoundingBox(); - } - - if (this.boundingSphere !== null) { - this.computeBoundingSphere(); - } - - return this; - }, - rotateX: function rotateX(angle) { - // rotate geometry around world x-axis - _m1$2.makeRotationX(angle); - - this.applyMatrix4(_m1$2); - return this; - }, - rotateY: function rotateY(angle) { - // rotate geometry around world y-axis - _m1$2.makeRotationY(angle); - - this.applyMatrix4(_m1$2); - return this; - }, - rotateZ: function rotateZ(angle) { - // rotate geometry around world z-axis - _m1$2.makeRotationZ(angle); - - this.applyMatrix4(_m1$2); - return this; - }, - translate: function translate(x, y, z) { - // translate geometry - _m1$2.makeTranslation(x, y, z); - - this.applyMatrix4(_m1$2); - return this; - }, - scale: function scale(x, y, z) { - // scale geometry - _m1$2.makeScale(x, y, z); - - this.applyMatrix4(_m1$2); - return this; - }, - lookAt: function lookAt(vector) { - _obj.lookAt(vector); - - _obj.updateMatrix(); - - this.applyMatrix4(_obj.matrix); - return this; - }, - center: function center() { - this.computeBoundingBox(); - this.boundingBox.getCenter(_offset).negate(); - this.translate(_offset.x, _offset.y, _offset.z); - return this; - }, - setFromObject: function setFromObject(object) { - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - var geometry = object.geometry; - - if (object.isPoints || object.isLine) { - var positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3); - var colors = new Float32BufferAttribute(geometry.colors.length * 3, 3); - this.setAttribute('position', positions.copyVector3sArray(geometry.vertices)); - this.setAttribute('color', colors.copyColorsArray(geometry.colors)); - - if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) { - var lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1); - this.setAttribute('lineDistance', lineDistances.copyArray(geometry.lineDistances)); - } - - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } - - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } - } else if (object.isMesh) { - if (geometry && geometry.isGeometry) { - this.fromGeometry(geometry); - } - } - - return this; - }, - setFromPoints: function setFromPoints(points) { - var position = []; - - for (var i = 0, l = points.length; i < l; i++) { - var point = points[i]; - position.push(point.x, point.y, point.z || 0); - } - - this.setAttribute('position', new Float32BufferAttribute(position, 3)); - return this; - }, - updateFromObject: function updateFromObject(object) { - var geometry = object.geometry; - - if (object.isMesh) { - var direct = geometry.__directGeometry; - - if (geometry.elementsNeedUpdate === true) { - direct = undefined; - geometry.elementsNeedUpdate = false; - } - - if (direct === undefined) { - return this.fromGeometry(geometry); - } - - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - geometry = direct; - } - - if (geometry.verticesNeedUpdate === true) { - var attribute = this.attributes.position; - - if (attribute !== undefined) { - attribute.copyVector3sArray(geometry.vertices); - attribute.needsUpdate = true; - } - - geometry.verticesNeedUpdate = false; - } - - if (geometry.normalsNeedUpdate === true) { - var _attribute = this.attributes.normal; - - if (_attribute !== undefined) { - _attribute.copyVector3sArray(geometry.normals); - - _attribute.needsUpdate = true; - } - - geometry.normalsNeedUpdate = false; - } - - if (geometry.colorsNeedUpdate === true) { - var _attribute2 = this.attributes.color; - - if (_attribute2 !== undefined) { - _attribute2.copyColorsArray(geometry.colors); - - _attribute2.needsUpdate = true; - } - - geometry.colorsNeedUpdate = false; - } - - if (geometry.uvsNeedUpdate) { - var _attribute3 = this.attributes.uv; - - if (_attribute3 !== undefined) { - _attribute3.copyVector2sArray(geometry.uvs); - - _attribute3.needsUpdate = true; - } - - geometry.uvsNeedUpdate = false; - } - - if (geometry.lineDistancesNeedUpdate) { - var _attribute4 = this.attributes.lineDistance; - - if (_attribute4 !== undefined) { - _attribute4.copyArray(geometry.lineDistances); - - _attribute4.needsUpdate = true; - } - - geometry.lineDistancesNeedUpdate = false; - } - - if (geometry.groupsNeedUpdate) { - geometry.computeGroups(object.geometry); - this.groups = geometry.groups; - geometry.groupsNeedUpdate = false; - } - - return this; - }, - fromGeometry: function fromGeometry(geometry) { - geometry.__directGeometry = new DirectGeometry().fromGeometry(geometry); - return this.fromDirectGeometry(geometry.__directGeometry); - }, - fromDirectGeometry: function fromDirectGeometry(geometry) { - var positions = new Float32Array(geometry.vertices.length * 3); - this.setAttribute('position', new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices)); - - if (geometry.normals.length > 0) { - var normals = new Float32Array(geometry.normals.length * 3); - this.setAttribute('normal', new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals)); - } - - if (geometry.colors.length > 0) { - var colors = new Float32Array(geometry.colors.length * 3); - this.setAttribute('color', new BufferAttribute(colors, 3).copyColorsArray(geometry.colors)); - } - - if (geometry.uvs.length > 0) { - var uvs = new Float32Array(geometry.uvs.length * 2); - this.setAttribute('uv', new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs)); - } - - if (geometry.uvs2.length > 0) { - var uvs2 = new Float32Array(geometry.uvs2.length * 2); - this.setAttribute('uv2', new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2)); - } // groups - - - this.groups = geometry.groups; // morphs - - for (var name in geometry.morphTargets) { - var array = []; - var morphTargets = geometry.morphTargets[name]; - - for (var i = 0, l = morphTargets.length; i < l; i++) { - var morphTarget = morphTargets[i]; - var attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3); - attribute.name = morphTarget.name; - array.push(attribute.copyVector3sArray(morphTarget.data)); - } - - this.morphAttributes[name] = array; - } // skinning - - - if (geometry.skinIndices.length > 0) { - var skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4); - this.setAttribute('skinIndex', skinIndices.copyVector4sArray(geometry.skinIndices)); - } - - if (geometry.skinWeights.length > 0) { - var skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4); - this.setAttribute('skinWeight', skinWeights.copyVector4sArray(geometry.skinWeights)); - } // - - - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } - - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } - - return this; - }, - computeBoundingBox: function computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } - - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; - - if (position && position.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this); - this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity)); - return; - } - - if (position !== undefined) { - this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present - - if (morphAttributesPosition) { - for (var i = 0, il = morphAttributesPosition.length; i < il; i++) { - var morphAttribute = morphAttributesPosition[i]; - - _box$2.setFromBufferAttribute(morphAttribute); - - if (this.morphTargetsRelative) { - _vector$4.addVectors(this.boundingBox.min, _box$2.min); - - this.boundingBox.expandByPoint(_vector$4); - - _vector$4.addVectors(this.boundingBox.max, _box$2.max); - - this.boundingBox.expandByPoint(_vector$4); - } else { - this.boundingBox.expandByPoint(_box$2.min); - this.boundingBox.expandByPoint(_box$2.max); - } - } - } - } else { - this.boundingBox.makeEmpty(); - } - - if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { - console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); - } - }, - computeBoundingSphere: function computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } - - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; - - if (position && position.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this); - this.boundingSphere.set(new Vector3(), Infinity); - return; - } - - if (position) { - // first, find the center of the bounding sphere - var center = this.boundingSphere.center; - - _box$2.setFromBufferAttribute(position); // process morph attributes if present - - - if (morphAttributesPosition) { - for (var i = 0, il = morphAttributesPosition.length; i < il; i++) { - var morphAttribute = morphAttributesPosition[i]; - - _boxMorphTargets.setFromBufferAttribute(morphAttribute); - - if (this.morphTargetsRelative) { - _vector$4.addVectors(_box$2.min, _boxMorphTargets.min); - - _box$2.expandByPoint(_vector$4); - - _vector$4.addVectors(_box$2.max, _boxMorphTargets.max); - - _box$2.expandByPoint(_vector$4); - } else { - _box$2.expandByPoint(_boxMorphTargets.min); - - _box$2.expandByPoint(_boxMorphTargets.max); - } - } - } - - _box$2.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - - var maxRadiusSq = 0; - - for (var _i = 0, _il = position.count; _i < _il; _i++) { - _vector$4.fromBufferAttribute(position, _i); - - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)); - } // process morph attributes if present - - - if (morphAttributesPosition) { - for (var _i2 = 0, _il2 = morphAttributesPosition.length; _i2 < _il2; _i2++) { - var _morphAttribute = morphAttributesPosition[_i2]; - var morphTargetsRelative = this.morphTargetsRelative; - - for (var j = 0, jl = _morphAttribute.count; j < jl; j++) { - _vector$4.fromBufferAttribute(_morphAttribute, j); - - if (morphTargetsRelative) { - _offset.fromBufferAttribute(position, j); - - _vector$4.add(_offset); - } - - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4)); - } - } - } - - this.boundingSphere.radius = Math.sqrt(maxRadiusSq); - - if (isNaN(this.boundingSphere.radius)) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); - } - } - }, - computeFaceNormals: function computeFaceNormals() {// backwards compatibility - }, - computeVertexNormals: function computeVertexNormals() { - var index = this.index; - var positionAttribute = this.getAttribute('position'); - - if (positionAttribute !== undefined) { - var normalAttribute = this.getAttribute('normal'); - - if (normalAttribute === undefined) { - normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3); - this.setAttribute('normal', normalAttribute); - } else { - // reset existing normals to zero - for (var i = 0, il = normalAttribute.count; i < il; i++) { - normalAttribute.setXYZ(i, 0, 0, 0); - } - } - - var pA = new Vector3(), - pB = new Vector3(), - pC = new Vector3(); - var nA = new Vector3(), - nB = new Vector3(), - nC = new Vector3(); - var cb = new Vector3(), - ab = new Vector3(); // indexed elements - - if (index) { - for (var _i3 = 0, _il3 = index.count; _i3 < _il3; _i3 += 3) { - var vA = index.getX(_i3 + 0); - var vB = index.getX(_i3 + 1); - var vC = index.getX(_i3 + 2); - pA.fromBufferAttribute(positionAttribute, vA); - pB.fromBufferAttribute(positionAttribute, vB); - pC.fromBufferAttribute(positionAttribute, vC); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - nA.fromBufferAttribute(normalAttribute, vA); - nB.fromBufferAttribute(normalAttribute, vB); - nC.fromBufferAttribute(normalAttribute, vC); - nA.add(cb); - nB.add(cb); - nC.add(cb); - normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z); - normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z); - normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z); - } - } else { - // non-indexed elements (unconnected triangle soup) - for (var _i4 = 0, _il4 = positionAttribute.count; _i4 < _il4; _i4 += 3) { - pA.fromBufferAttribute(positionAttribute, _i4 + 0); - pB.fromBufferAttribute(positionAttribute, _i4 + 1); - pC.fromBufferAttribute(positionAttribute, _i4 + 2); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - normalAttribute.setXYZ(_i4 + 0, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(_i4 + 1, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(_i4 + 2, cb.x, cb.y, cb.z); - } - } - - this.normalizeNormals(); - normalAttribute.needsUpdate = true; - } - }, - merge: function merge(geometry, offset) { - if (!(geometry && geometry.isBufferGeometry)) { - console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry); - return; - } - - if (offset === undefined) { - offset = 0; - console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'); - } - - var attributes = this.attributes; - - for (var key in attributes) { - if (geometry.attributes[key] === undefined) continue; - var attribute1 = attributes[key]; - var attributeArray1 = attribute1.array; - var attribute2 = geometry.attributes[key]; - var attributeArray2 = attribute2.array; - var attributeOffset = attribute2.itemSize * offset; - var length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset); - - for (var i = 0, j = attributeOffset; i < length; i++, j++) { - attributeArray1[j] = attributeArray2[i]; - } - } - - return this; - }, - normalizeNormals: function normalizeNormals() { - var normals = this.attributes.normal; - - for (var i = 0, il = normals.count; i < il; i++) { - _vector$4.fromBufferAttribute(normals, i); - - _vector$4.normalize(); - - normals.setXYZ(i, _vector$4.x, _vector$4.y, _vector$4.z); - } - }, - toNonIndexed: function toNonIndexed() { - function convertBufferAttribute(attribute, indices) { - var array = attribute.array; - var itemSize = attribute.itemSize; - var normalized = attribute.normalized; - var array2 = new array.constructor(indices.length * itemSize); - var index = 0, - index2 = 0; - - for (var i = 0, l = indices.length; i < l; i++) { - index = indices[i] * itemSize; - - for (var j = 0; j < itemSize; j++) { - array2[index2++] = array[index++]; - } - } - - return new BufferAttribute(array2, itemSize, normalized); - } // - - - if (this.index === null) { - console.warn('THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.'); - return this; - } - - var geometry2 = new BufferGeometry(); - var indices = this.index.array; - var attributes = this.attributes; // attributes - - for (var name in attributes) { - var attribute = attributes[name]; - var newAttribute = convertBufferAttribute(attribute, indices); - geometry2.setAttribute(name, newAttribute); - } // morph attributes - - - var morphAttributes = this.morphAttributes; - - for (var _name in morphAttributes) { - var morphArray = []; - var morphAttribute = morphAttributes[_name]; // morphAttribute: array of Float32BufferAttributes - - for (var i = 0, il = morphAttribute.length; i < il; i++) { - var _attribute5 = morphAttribute[i]; - - var _newAttribute = convertBufferAttribute(_attribute5, indices); - - morphArray.push(_newAttribute); - } - - geometry2.morphAttributes[_name] = morphArray; - } - - geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups - - var groups = this.groups; - - for (var _i5 = 0, l = groups.length; _i5 < l; _i5++) { - var group = groups[_i5]; - geometry2.addGroup(group.start, group.count, group.materialIndex); - } - - return geometry2; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; - if (Object.keys(this.userData).length > 0) data.userData = this.userData; - - if (this.parameters !== undefined) { - var parameters = this.parameters; - - for (var key in parameters) { - if (parameters[key] !== undefined) data[key] = parameters[key]; - } - - return data; - } - - data.data = { - attributes: {} - }; - var index = this.index; - - if (index !== null) { - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call(index.array) - }; - } - - var attributes = this.attributes; - - for (var _key in attributes) { - var attribute = attributes[_key]; - var attributeData = attribute.toJSON(data.data); - if (attribute.name !== '') attributeData.name = attribute.name; - data.data.attributes[_key] = attributeData; - } - - var morphAttributes = {}; - var hasMorphAttributes = false; - - for (var _key2 in this.morphAttributes) { - var attributeArray = this.morphAttributes[_key2]; - var array = []; - - for (var i = 0, il = attributeArray.length; i < il; i++) { - var _attribute6 = attributeArray[i]; - - var _attributeData = _attribute6.toJSON(data.data); - - if (_attribute6.name !== '') _attributeData.name = _attribute6.name; - array.push(_attributeData); - } - - if (array.length > 0) { - morphAttributes[_key2] = array; - hasMorphAttributes = true; - } - } - - if (hasMorphAttributes) { - data.data.morphAttributes = morphAttributes; - data.data.morphTargetsRelative = this.morphTargetsRelative; - } - - var groups = this.groups; - - if (groups.length > 0) { - data.data.groups = JSON.parse(JSON.stringify(groups)); - } - - var boundingSphere = this.boundingSphere; - - if (boundingSphere !== null) { - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - } - - return data; - }, - clone: function clone() { - /* - // Handle primitives - const parameters = this.parameters; - if ( parameters !== undefined ) { - const values = []; - for ( const key in parameters ) { - values.push( parameters[ key ] ); - } - const geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - } - return new this.constructor().copy( this ); - */ - return new BufferGeometry().copy(this); - }, - copy: function copy(source) { - // reset - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; // used for storing cloned, shared data - - var data = {}; // name - - this.name = source.name; // index - - var index = source.index; - - if (index !== null) { - this.setIndex(index.clone(data)); - } // attributes - - - var attributes = source.attributes; - - for (var name in attributes) { - var attribute = attributes[name]; - this.setAttribute(name, attribute.clone(data)); - } // morph attributes - - - var morphAttributes = source.morphAttributes; - - for (var _name2 in morphAttributes) { - var array = []; - var morphAttribute = morphAttributes[_name2]; // morphAttribute: array of Float32BufferAttributes - - for (var i = 0, l = morphAttribute.length; i < l; i++) { - array.push(morphAttribute[i].clone(data)); - } - - this.morphAttributes[_name2] = array; - } - - this.morphTargetsRelative = source.morphTargetsRelative; // groups - - var groups = source.groups; - - for (var _i6 = 0, _l = groups.length; _i6 < _l; _i6++) { - var group = groups[_i6]; - this.addGroup(group.start, group.count, group.materialIndex); - } // bounding box - - - var boundingBox = source.boundingBox; - - if (boundingBox !== null) { - this.boundingBox = boundingBox.clone(); - } // bounding sphere - - - var boundingSphere = source.boundingSphere; - - if (boundingSphere !== null) { - this.boundingSphere = boundingSphere.clone(); - } // draw range - - - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; // user data - - this.userData = source.userData; - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); - - var _inverseMatrix = new Matrix4(); - - var _ray = new Ray(); - - var _sphere = new Sphere(); - - var _vA = new Vector3(); - - var _vB = new Vector3(); - - var _vC = new Vector3(); - - var _tempA = new Vector3(); - - var _tempB = new Vector3(); - - var _tempC = new Vector3(); - - var _morphA = new Vector3(); - - var _morphB = new Vector3(); - - var _morphC = new Vector3(); - - var _uvA = new Vector2(); - - var _uvB = new Vector2(); - - var _uvC = new Vector2(); - - var _intersectionPoint = new Vector3(); - - var _intersectionPointWorld = new Vector3(); - - function Mesh(geometry, material) { - Object3D.call(this); - this.type = 'Mesh'; - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new MeshBasicMaterial(); - this.updateMorphTargets(); - } - - Mesh.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Mesh, - isMesh: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - - if (source.morphTargetInfluences !== undefined) { - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - } - - if (source.morphTargetDictionary !== undefined) { - this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary); - } - - this.material = source.material; - this.geometry = source.geometry; - return this; - }, - updateMorphTargets: function updateMorphTargets() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - var morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (var m = 0, ml = morphAttribute.length; m < ml; m++) { - var name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - var morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - }, - raycast: function raycast(raycaster, intersects) { - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; - if (material === undefined) return; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere.copy(geometry.boundingSphere); - - _sphere.applyMatrix4(matrixWorld); - - if (raycaster.ray.intersectsSphere(_sphere) === false) return; // - - _inverseMatrix.copy(matrixWorld).invert(); - - _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); // Check boundingBox before continuing - - - if (geometry.boundingBox !== null) { - if (_ray.intersectsBox(geometry.boundingBox) === false) return; - } - - var intersection; - - if (geometry.isBufferGeometry) { - var index = geometry.index; - var position = geometry.attributes.position; - var morphPosition = geometry.morphAttributes.position; - var morphTargetsRelative = geometry.morphTargetsRelative; - var uv = geometry.attributes.uv; - var uv2 = geometry.attributes.uv2; - var groups = geometry.groups; - var drawRange = geometry.drawRange; - - if (index !== null) { - // indexed buffer geometry - if (Array.isArray(material)) { - for (var i = 0, il = groups.length; i < il; i++) { - var group = groups[i]; - var groupMaterial = material[group.materialIndex]; - var start = Math.max(group.start, drawRange.start); - var end = Math.min(group.start + group.count, drawRange.start + drawRange.count); - - for (var j = start, jl = end; j < jl; j += 3) { - var a = index.getX(j); - var b = index.getX(j + 1); - var c = index.getX(j + 2); - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics - - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - var _start = Math.max(0, drawRange.start); - - var _end = Math.min(index.count, drawRange.start + drawRange.count); - - for (var _i = _start, _il = _end; _i < _il; _i += 3) { - var _a = index.getX(_i); - - var _b = index.getX(_i + 1); - - var _c = index.getX(_i + 2); - - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a, _b, _c); - - if (intersection) { - intersection.faceIndex = Math.floor(_i / 3); // triangle number in indexed buffer semantics - - intersects.push(intersection); - } - } - } - } else if (position !== undefined) { - // non-indexed buffer geometry - if (Array.isArray(material)) { - for (var _i2 = 0, _il2 = groups.length; _i2 < _il2; _i2++) { - var _group = groups[_i2]; - var _groupMaterial = material[_group.materialIndex]; - - var _start2 = Math.max(_group.start, drawRange.start); - - var _end2 = Math.min(_group.start + _group.count, drawRange.start + drawRange.count); - - for (var _j = _start2, _jl = _end2; _j < _jl; _j += 3) { - var _a2 = _j; - - var _b2 = _j + 1; - - var _c2 = _j + 2; - - intersection = checkBufferGeometryIntersection(this, _groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a2, _b2, _c2); - - if (intersection) { - intersection.faceIndex = Math.floor(_j / 3); // triangle number in non-indexed buffer semantics - - intersection.face.materialIndex = _group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - var _start3 = Math.max(0, drawRange.start); - - var _end3 = Math.min(position.count, drawRange.start + drawRange.count); - - for (var _i3 = _start3, _il3 = _end3; _i3 < _il3; _i3 += 3) { - var _a3 = _i3; - - var _b3 = _i3 + 1; - - var _c3 = _i3 + 2; - - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a3, _b3, _c3); - - if (intersection) { - intersection.faceIndex = Math.floor(_i3 / 3); // triangle number in non-indexed buffer semantics - - intersects.push(intersection); - } - } - } - } - } else if (geometry.isGeometry) { - var isMultiMaterial = Array.isArray(material); - var vertices = geometry.vertices; - var faces = geometry.faces; - var uvs; - var faceVertexUvs = geometry.faceVertexUvs[0]; - if (faceVertexUvs.length > 0) uvs = faceVertexUvs; - - for (var f = 0, fl = faces.length; f < fl; f++) { - var face = faces[f]; - var faceMaterial = isMultiMaterial ? material[face.materialIndex] : material; - if (faceMaterial === undefined) continue; - var fvA = vertices[face.a]; - var fvB = vertices[face.b]; - var fvC = vertices[face.c]; - intersection = checkIntersection(this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint); - - if (intersection) { - if (uvs && uvs[f]) { - var uvs_f = uvs[f]; - - _uvA.copy(uvs_f[0]); - - _uvB.copy(uvs_f[1]); - - _uvC.copy(uvs_f[2]); - - intersection.uv = Triangle.getUV(_intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2()); - } - - intersection.face = face; - intersection.faceIndex = f; - intersects.push(intersection); - } - } - } - } - }); - - function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { - var intersect; - - if (material.side === BackSide) { - intersect = ray.intersectTriangle(pC, pB, pA, true, point); - } else { - intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point); - } - - if (intersect === null) return null; - - _intersectionPointWorld.copy(point); - - _intersectionPointWorld.applyMatrix4(object.matrixWorld); - - var distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld); - if (distance < raycaster.near || distance > raycaster.far) return null; - return { - distance: distance, - point: _intersectionPointWorld.clone(), - object: object - }; - } - - function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) { - _vA.fromBufferAttribute(position, a); - - _vB.fromBufferAttribute(position, b); - - _vC.fromBufferAttribute(position, c); - - var morphInfluences = object.morphTargetInfluences; - - if (material.morphTargets && morphPosition && morphInfluences) { - _morphA.set(0, 0, 0); - - _morphB.set(0, 0, 0); - - _morphC.set(0, 0, 0); - - for (var i = 0, il = morphPosition.length; i < il; i++) { - var influence = morphInfluences[i]; - var morphAttribute = morphPosition[i]; - if (influence === 0) continue; - - _tempA.fromBufferAttribute(morphAttribute, a); - - _tempB.fromBufferAttribute(morphAttribute, b); - - _tempC.fromBufferAttribute(morphAttribute, c); - - if (morphTargetsRelative) { - _morphA.addScaledVector(_tempA, influence); - - _morphB.addScaledVector(_tempB, influence); - - _morphC.addScaledVector(_tempC, influence); - } else { - _morphA.addScaledVector(_tempA.sub(_vA), influence); - - _morphB.addScaledVector(_tempB.sub(_vB), influence); - - _morphC.addScaledVector(_tempC.sub(_vC), influence); - } - } - - _vA.add(_morphA); - - _vB.add(_morphB); - - _vC.add(_morphC); - } - - if (object.isSkinnedMesh) { - object.boneTransform(a, _vA); - object.boneTransform(b, _vB); - object.boneTransform(c, _vC); - } - - var intersection = checkIntersection(object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint); - - if (intersection) { - if (uv) { - _uvA.fromBufferAttribute(uv, a); - - _uvB.fromBufferAttribute(uv, b); - - _uvC.fromBufferAttribute(uv, c); - - intersection.uv = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()); - } - - if (uv2) { - _uvA.fromBufferAttribute(uv2, a); - - _uvB.fromBufferAttribute(uv2, b); - - _uvC.fromBufferAttribute(uv2, c); - - intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()); - } - - var face = new Face3(a, b, c); - Triangle.getNormal(_vA, _vB, _vC, face.normal); - intersection.face = face; - } - - return intersection; - } - - var BoxBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(BoxBufferGeometry, _BufferGeometry); - - function BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) { - var _this; - - if (width === void 0) { - width = 1; - } - - if (height === void 0) { - height = 1; - } - - if (depth === void 0) { - depth = 1; - } - - if (widthSegments === void 0) { - widthSegments = 1; - } - - if (heightSegments === void 0) { - heightSegments = 1; - } - - if (depthSegments === void 0) { - depthSegments = 1; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'BoxBufferGeometry'; - _this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - var scope = _assertThisInitialized(_this); // segments - - - widthSegments = Math.floor(widthSegments); - heightSegments = Math.floor(heightSegments); - depthSegments = Math.floor(depthSegments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var numberOfVertices = 0; - var groupStart = 0; // build each side of the box geometry - - buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0); // px - - buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1); // nx - - buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2); // py - - buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3); // ny - - buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4); // pz - - buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5); // nz - // build geometry - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) { - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - var vertexCounter = 0; - var groupCount = 0; - var vector = new Vector3(); // generate vertices, normals and uvs - - for (var iy = 0; iy < gridY1; iy++) { - var y = iy * segmentHeight - heightHalf; - - for (var ix = 0; ix < gridX1; ix++) { - var x = ix * segmentWidth - widthHalf; // set values to correct vector component - - vector[u] = x * udir; - vector[v] = y * vdir; - vector[w] = depthHalf; // now apply vector to vertex buffer - - vertices.push(vector.x, vector.y, vector.z); // set values to correct vector component - - vector[u] = 0; - vector[v] = 0; - vector[w] = depth > 0 ? 1 : -1; // now apply vector to normal buffer - - normals.push(vector.x, vector.y, vector.z); // uvs - - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); // counters - - vertexCounter += 1; - } - } // indices - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - - for (var _iy = 0; _iy < gridY; _iy++) { - for (var _ix = 0; _ix < gridX; _ix++) { - var a = numberOfVertices + _ix + gridX1 * _iy; - var b = numberOfVertices + _ix + gridX1 * (_iy + 1); - var c = numberOfVertices + (_ix + 1) + gridX1 * (_iy + 1); - var d = numberOfVertices + (_ix + 1) + gridX1 * _iy; // faces - - indices.push(a, b, d); - indices.push(b, c, d); // increase counter - - groupCount += 6; - } - } // add a group to the geometry. this will ensure multi material support - - - scope.addGroup(groupStart, groupCount, materialIndex); // calculate new start value for groups - - groupStart += groupCount; // update total number of vertices - - numberOfVertices += vertexCounter; - } - - return _this; - } - - return BoxBufferGeometry; - }(BufferGeometry); - - /** - * Uniform Utilities - */ - function cloneUniforms(src) { - var dst = {}; - - for (var u in src) { - dst[u] = {}; - - for (var p in src[u]) { - var property = src[u][p]; - - if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture)) { - dst[u][p] = property.clone(); - } else if (Array.isArray(property)) { - dst[u][p] = property.slice(); - } else { - dst[u][p] = property; - } - } - } - - return dst; - } - function mergeUniforms(uniforms) { - var merged = {}; - - for (var u = 0; u < uniforms.length; u++) { - var tmp = cloneUniforms(uniforms[u]); - - for (var p in tmp) { - merged[p] = tmp[p]; - } - } - - return merged; - } // Legacy - - var UniformsUtils = { - clone: cloneUniforms, - merge: mergeUniforms - }; - - var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; - - var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; - - /** - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: , - * vertexShader: , - * - * wireframe: , - * wireframeLinewidth: , - * - * lights: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function ShaderMaterial(parameters) { - Material.call(this); - this.type = 'ShaderMaterial'; - this.defines = {}; - this.uniforms = {}; - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; - this.linewidth = 1; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; // set to use scene fog - - this.lights = false; // set to use scene lights - - this.clipping = false; // set to use user-defined clipping planes - - this.skinning = false; // set to use skinning attribute streams - - this.morphTargets = false; // set to use morph targets - - this.morphNormals = false; // set to use morph normals - - this.extensions = { - derivatives: false, - // set to use derivatives - fragDepth: false, - // set to use fragment depth values - drawBuffers: false, - // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - - }; // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - - this.defaultAttributeValues = { - 'color': [1, 1, 1], - 'uv': [0, 0], - 'uv2': [0, 0] - }; - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - this.glslVersion = null; - - if (parameters !== undefined) { - if (parameters.attributes !== undefined) { - console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.'); - } - - this.setValues(parameters); - } - } - - ShaderMaterial.prototype = Object.create(Material.prototype); - ShaderMaterial.prototype.constructor = ShaderMaterial; - ShaderMaterial.prototype.isShaderMaterial = true; - - ShaderMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - this.uniforms = cloneUniforms(source.uniforms); - this.defines = Object.assign({}, source.defines); - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.lights = source.lights; - this.clipping = source.clipping; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - this.extensions = Object.assign({}, source.extensions); - this.glslVersion = source.glslVersion; - return this; - }; - - ShaderMaterial.prototype.toJSON = function (meta) { - var data = Material.prototype.toJSON.call(this, meta); - data.glslVersion = this.glslVersion; - data.uniforms = {}; - - for (var name in this.uniforms) { - var uniform = this.uniforms[name]; - var value = uniform.value; - - if (value && value.isTexture) { - data.uniforms[name] = { - type: 't', - value: value.toJSON(meta).uuid - }; - } else if (value && value.isColor) { - data.uniforms[name] = { - type: 'c', - value: value.getHex() - }; - } else if (value && value.isVector2) { - data.uniforms[name] = { - type: 'v2', - value: value.toArray() - }; - } else if (value && value.isVector3) { - data.uniforms[name] = { - type: 'v3', - value: value.toArray() - }; - } else if (value && value.isVector4) { - data.uniforms[name] = { - type: 'v4', - value: value.toArray() - }; - } else if (value && value.isMatrix3) { - data.uniforms[name] = { - type: 'm3', - value: value.toArray() - }; - } else if (value && value.isMatrix4) { - data.uniforms[name] = { - type: 'm4', - value: value.toArray() - }; - } else { - data.uniforms[name] = { - value: value - }; // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far - } - } - - if (Object.keys(this.defines).length > 0) data.defines = this.defines; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - var extensions = {}; - - for (var key in this.extensions) { - if (this.extensions[key] === true) extensions[key] = true; - } - - if (Object.keys(extensions).length > 0) data.extensions = extensions; - return data; - }; - - function Camera() { - Object3D.call(this); - this.type = 'Camera'; - this.matrixWorldInverse = new Matrix4(); - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); - } - - Camera.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Camera, - isCamera: true, - copy: function copy(source, recursive) { - Object3D.prototype.copy.call(this, source, recursive); - this.matrixWorldInverse.copy(source.matrixWorldInverse); - this.projectionMatrix.copy(source.projectionMatrix); - this.projectionMatrixInverse.copy(source.projectionMatrixInverse); - return this; - }, - getWorldDirection: function getWorldDirection(target) { - if (target === undefined) { - console.warn('THREE.Camera: .getWorldDirection() target is now required'); - target = new Vector3(); - } - - this.updateWorldMatrix(true, false); - var e = this.matrixWorld.elements; - return target.set(-e[8], -e[9], -e[10]).normalize(); - }, - updateMatrixWorld: function updateMatrixWorld(force) { - Object3D.prototype.updateMatrixWorld.call(this, force); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - }, - updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) { - Object3D.prototype.updateWorldMatrix.call(this, updateParents, updateChildren); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - }, - clone: function clone() { - return new this.constructor().copy(this); - } - }); - - function PerspectiveCamera(fov, aspect, near, far) { - if (fov === void 0) { - fov = 50; - } - - if (aspect === void 0) { - aspect = 1; - } - - if (near === void 0) { - near = 0.1; - } - - if (far === void 0) { - far = 2000; - } - - Camera.call(this); - this.type = 'PerspectiveCamera'; - this.fov = fov; - this.zoom = 1; - this.near = near; - this.far = far; - this.focus = 10; - this.aspect = aspect; - this.view = null; - this.filmGauge = 35; // width of the film (default in millimeters) - - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - } - - PerspectiveCamera.prototype = Object.assign(Object.create(Camera.prototype), { - constructor: PerspectiveCamera, - isPerspectiveCamera: true, - copy: function copy(source, recursive) { - Camera.prototype.copy.call(this, source, recursive); - this.fov = source.fov; - this.zoom = source.zoom; - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign({}, source.view); - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - return this; - }, - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength: function setFocalLength(focalLength) { - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - this.fov = MathUtils.RAD2DEG * 2 * Math.atan(vExtentSlope); - this.updateProjectionMatrix(); - }, - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength: function getFocalLength() { - var vExtentSlope = Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov); - return 0.5 * this.getFilmHeight() / vExtentSlope; - }, - getEffectiveFOV: function getEffectiveFOV() { - return MathUtils.RAD2DEG * 2 * Math.atan(Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom); - }, - getFilmWidth: function getFilmWidth() { - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min(this.aspect, 1); - }, - getFilmHeight: function getFilmHeight() { - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max(this.aspect, 1); - }, - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * const w = 1920; - * const h = 1080; - * const fullWidth = w * 3; - * const fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset: function setViewOffset(fullWidth, fullHeight, x, y, width, height) { - this.aspect = fullWidth / fullHeight; - - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - }, - clearViewOffset: function clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } - - this.updateProjectionMatrix(); - }, - updateProjectionMatrix: function updateProjectionMatrix() { - var near = this.near; - var top = near * Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom; - var height = 2 * top; - var width = this.aspect * height; - var left = -0.5 * width; - var view = this.view; - - if (this.view !== null && this.view.enabled) { - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - } - - var skew = this.filmOffset; - if (skew !== 0) left += near * skew / this.getFilmWidth(); - this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - data.object.fov = this.fov; - data.object.zoom = this.zoom; - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - data.object.aspect = this.aspect; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - return data; - } - }); - - var fov = 90, - aspect = 1; - - function CubeCamera(near, far, renderTarget) { - Object3D.call(this); - this.type = 'CubeCamera'; - - if (renderTarget.isWebGLCubeRenderTarget !== true) { - console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.'); - return; - } - - this.renderTarget = renderTarget; - var cameraPX = new PerspectiveCamera(fov, aspect, near, far); - cameraPX.layers = this.layers; - cameraPX.up.set(0, -1, 0); - cameraPX.lookAt(new Vector3(1, 0, 0)); - this.add(cameraPX); - var cameraNX = new PerspectiveCamera(fov, aspect, near, far); - cameraNX.layers = this.layers; - cameraNX.up.set(0, -1, 0); - cameraNX.lookAt(new Vector3(-1, 0, 0)); - this.add(cameraNX); - var cameraPY = new PerspectiveCamera(fov, aspect, near, far); - cameraPY.layers = this.layers; - cameraPY.up.set(0, 0, 1); - cameraPY.lookAt(new Vector3(0, 1, 0)); - this.add(cameraPY); - var cameraNY = new PerspectiveCamera(fov, aspect, near, far); - cameraNY.layers = this.layers; - cameraNY.up.set(0, 0, -1); - cameraNY.lookAt(new Vector3(0, -1, 0)); - this.add(cameraNY); - var cameraPZ = new PerspectiveCamera(fov, aspect, near, far); - cameraPZ.layers = this.layers; - cameraPZ.up.set(0, -1, 0); - cameraPZ.lookAt(new Vector3(0, 0, 1)); - this.add(cameraPZ); - var cameraNZ = new PerspectiveCamera(fov, aspect, near, far); - cameraNZ.layers = this.layers; - cameraNZ.up.set(0, -1, 0); - cameraNZ.lookAt(new Vector3(0, 0, -1)); - this.add(cameraNZ); - - this.update = function (renderer, scene) { - if (this.parent === null) this.updateMatrixWorld(); - var currentXrEnabled = renderer.xr.enabled; - var currentRenderTarget = renderer.getRenderTarget(); - renderer.xr.enabled = false; - var generateMipmaps = renderTarget.texture.generateMipmaps; - renderTarget.texture.generateMipmaps = false; - renderer.setRenderTarget(renderTarget, 0); - renderer.render(scene, cameraPX); - renderer.setRenderTarget(renderTarget, 1); - renderer.render(scene, cameraNX); - renderer.setRenderTarget(renderTarget, 2); - renderer.render(scene, cameraPY); - renderer.setRenderTarget(renderTarget, 3); - renderer.render(scene, cameraNY); - renderer.setRenderTarget(renderTarget, 4); - renderer.render(scene, cameraPZ); - renderTarget.texture.generateMipmaps = generateMipmaps; - renderer.setRenderTarget(renderTarget, 5); - renderer.render(scene, cameraNZ); - renderer.setRenderTarget(currentRenderTarget); - renderer.xr.enabled = currentXrEnabled; - }; - } - - CubeCamera.prototype = Object.create(Object3D.prototype); - CubeCamera.prototype.constructor = CubeCamera; - - function CubeTexture(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - format = format !== undefined ? format : RGBFormat; - Texture.call(this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.flipY = false; // Why CubeTexture._needsFlipEnvMap is necessary: - // - // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) - // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, - // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. - // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped - // and the flag _needsFlipEnvMap controls this conversion. The flip is not required (and thus _needsFlipEnvMap is set to false) - // when using WebGLCubeRenderTarget.texture as a cube texture. - - this._needsFlipEnvMap = true; - } - - CubeTexture.prototype = Object.create(Texture.prototype); - CubeTexture.prototype.constructor = CubeTexture; - CubeTexture.prototype.isCubeTexture = true; - Object.defineProperty(CubeTexture.prototype, 'images', { - get: function get() { - return this.image; - }, - set: function set(value) { - this.image = value; - } - }); - - function WebGLCubeRenderTarget(size, options, dummy) { - if (Number.isInteger(options)) { - console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )'); - options = dummy; - } - - WebGLRenderTarget.call(this, size, size, options); - options = options || {}; - this.texture = new CubeTexture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); - this.texture._needsFlipEnvMap = false; - } - - WebGLCubeRenderTarget.prototype = Object.create(WebGLRenderTarget.prototype); - WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget; - WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; - - WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function (renderer, texture) { - this.texture.type = texture.type; - this.texture.format = RGBAFormat; // see #18859 - - this.texture.encoding = texture.encoding; - this.texture.generateMipmaps = texture.generateMipmaps; - this.texture.minFilter = texture.minFilter; - this.texture.magFilter = texture.magFilter; - var shader = { - uniforms: { - tEquirect: { - value: null - } - }, - vertexShader: - /* glsl */ - "\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t", - fragmentShader: - /* glsl */ - "\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t" - }; - var geometry = new BoxBufferGeometry(5, 5, 5); - var material = new ShaderMaterial({ - name: 'CubemapFromEquirect', - uniforms: cloneUniforms(shader.uniforms), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader, - side: BackSide, - blending: NoBlending - }); - material.uniforms.tEquirect.value = texture; - var mesh = new Mesh(geometry, material); - var currentMinFilter = texture.minFilter; // Avoid blurred poles - - if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter; - var camera = new CubeCamera(1, 10, this); - camera.update(renderer, mesh); - texture.minFilter = currentMinFilter; - mesh.geometry.dispose(); - mesh.material.dispose(); - return this; - }; - - WebGLCubeRenderTarget.prototype.clear = function (renderer, color, depth, stencil) { - var currentRenderTarget = renderer.getRenderTarget(); - - for (var i = 0; i < 6; i++) { - renderer.setRenderTarget(this, i); - renderer.clear(color, depth, stencil); - } - - renderer.setRenderTarget(currentRenderTarget); - }; - - function DataTexture(data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { - Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.image = { - data: data || null, - width: width || 1, - height: height || 1 - }; - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - this.needsUpdate = true; - } - - DataTexture.prototype = Object.create(Texture.prototype); - DataTexture.prototype.constructor = DataTexture; - DataTexture.prototype.isDataTexture = true; - - var _sphere$1 = /*@__PURE__*/new Sphere(); - - var _vector$5 = /*@__PURE__*/new Vector3(); - - var Frustum = /*#__PURE__*/function () { - function Frustum(p0, p1, p2, p3, p4, p5) { - this.planes = [p0 !== undefined ? p0 : new Plane(), p1 !== undefined ? p1 : new Plane(), p2 !== undefined ? p2 : new Plane(), p3 !== undefined ? p3 : new Plane(), p4 !== undefined ? p4 : new Plane(), p5 !== undefined ? p5 : new Plane()]; - } - - var _proto = Frustum.prototype; - - _proto.set = function set(p0, p1, p2, p3, p4, p5) { - var planes = this.planes; - planes[0].copy(p0); - planes[1].copy(p1); - planes[2].copy(p2); - planes[3].copy(p3); - planes[4].copy(p4); - planes[5].copy(p5); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(frustum) { - var planes = this.planes; - - for (var i = 0; i < 6; i++) { - planes[i].copy(frustum.planes[i]); - } - - return this; - }; - - _proto.setFromProjectionMatrix = function setFromProjectionMatrix(m) { - var planes = this.planes; - var me = m.elements; - var me0 = me[0], - me1 = me[1], - me2 = me[2], - me3 = me[3]; - var me4 = me[4], - me5 = me[5], - me6 = me[6], - me7 = me[7]; - var me8 = me[8], - me9 = me[9], - me10 = me[10], - me11 = me[11]; - var me12 = me[12], - me13 = me[13], - me14 = me[14], - me15 = me[15]; - planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); - planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); - planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); - planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); - planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); - planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); - return this; - }; - - _proto.intersectsObject = function intersectsObject(object) { - var geometry = object.geometry; - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$1.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); - - return this.intersectsSphere(_sphere$1); - }; - - _proto.intersectsSprite = function intersectsSprite(sprite) { - _sphere$1.center.set(0, 0, 0); - - _sphere$1.radius = 0.7071067811865476; - - _sphere$1.applyMatrix4(sprite.matrixWorld); - - return this.intersectsSphere(_sphere$1); - }; - - _proto.intersectsSphere = function intersectsSphere(sphere) { - var planes = this.planes; - var center = sphere.center; - var negRadius = -sphere.radius; - - for (var i = 0; i < 6; i++) { - var distance = planes[i].distanceToPoint(center); - - if (distance < negRadius) { - return false; - } - } - - return true; - }; - - _proto.intersectsBox = function intersectsBox(box) { - var planes = this.planes; - - for (var i = 0; i < 6; i++) { - var plane = planes[i]; // corner at max distance - - _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; - _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; - _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - if (plane.distanceToPoint(_vector$5) < 0) { - return false; - } - } - - return true; - }; - - _proto.containsPoint = function containsPoint(point) { - var planes = this.planes; - - for (var i = 0; i < 6; i++) { - if (planes[i].distanceToPoint(point) < 0) { - return false; - } - } - - return true; - }; - - return Frustum; - }(); - - function WebGLAnimation() { - var context = null; - var isAnimating = false; - var animationLoop = null; - var requestId = null; - - function onAnimationFrame(time, frame) { - animationLoop(time, frame); - requestId = context.requestAnimationFrame(onAnimationFrame); - } - - return { - start: function start() { - if (isAnimating === true) return; - if (animationLoop === null) return; - requestId = context.requestAnimationFrame(onAnimationFrame); - isAnimating = true; - }, - stop: function stop() { - context.cancelAnimationFrame(requestId); - isAnimating = false; - }, - setAnimationLoop: function setAnimationLoop(callback) { - animationLoop = callback; - }, - setContext: function setContext(value) { - context = value; - } - }; - } - - function WebGLAttributes(gl, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - var buffers = new WeakMap(); - - function createBuffer(attribute, bufferType) { - var array = attribute.array; - var usage = attribute.usage; - var buffer = gl.createBuffer(); - gl.bindBuffer(bufferType, buffer); - gl.bufferData(bufferType, array, usage); - attribute.onUploadCallback(); - var type = 5126; - - if (array instanceof Float32Array) { - type = 5126; - } else if (array instanceof Float64Array) { - console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.'); - } else if (array instanceof Uint16Array) { - if (attribute.isFloat16BufferAttribute) { - if (isWebGL2) { - type = 5131; - } else { - console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.'); - } - } else { - type = 5123; - } - } else if (array instanceof Int16Array) { - type = 5122; - } else if (array instanceof Uint32Array) { - type = 5125; - } else if (array instanceof Int32Array) { - type = 5124; - } else if (array instanceof Int8Array) { - type = 5120; - } else if (array instanceof Uint8Array) { - type = 5121; - } - - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; - } - - function updateBuffer(buffer, attribute, bufferType) { - var array = attribute.array; - var updateRange = attribute.updateRange; - gl.bindBuffer(bufferType, buffer); - - if (updateRange.count === -1) { - // Not using update ranges - gl.bufferSubData(bufferType, 0, array); - } else { - if (isWebGL2) { - gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count); - } else { - gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count)); - } - - updateRange.count = -1; // reset range - } - } // - - - function get(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - return buffers.get(attribute); - } - - function remove(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - var data = buffers.get(attribute); - - if (data) { - gl.deleteBuffer(data.buffer); - buffers.delete(attribute); - } - } - - function update(attribute, bufferType) { - if (attribute.isGLBufferAttribute) { - var cached = buffers.get(attribute); - - if (!cached || cached.version < attribute.version) { - buffers.set(attribute, { - buffer: attribute.buffer, - type: attribute.type, - bytesPerElement: attribute.elementSize, - version: attribute.version - }); - } - - return; - } - - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - var data = buffers.get(attribute); - - if (data === undefined) { - buffers.set(attribute, createBuffer(attribute, bufferType)); - } else if (data.version < attribute.version) { - updateBuffer(data.buffer, attribute, bufferType); - data.version = attribute.version; - } - } - - return { - get: get, - remove: remove, - update: update - }; - } - - var PlaneBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(PlaneBufferGeometry, _BufferGeometry); - - function PlaneBufferGeometry(width, height, widthSegments, heightSegments) { - var _this; - - if (width === void 0) { - width = 1; - } - - if (height === void 0) { - height = 1; - } - - if (widthSegments === void 0) { - widthSegments = 1; - } - - if (heightSegments === void 0) { - heightSegments = 1; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'PlaneBufferGeometry'; - _this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - var width_half = width / 2; - var height_half = height / 2; - var gridX = Math.floor(widthSegments); - var gridY = Math.floor(heightSegments); - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - var segment_width = width / gridX; - var segment_height = height / gridY; // - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - for (var iy = 0; iy < gridY1; iy++) { - var y = iy * segment_height - height_half; - - for (var ix = 0; ix < gridX1; ix++) { - var x = ix * segment_width - width_half; - vertices.push(x, -y, 0); - normals.push(0, 0, 1); - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); - } - } - - for (var _iy = 0; _iy < gridY; _iy++) { - for (var _ix = 0; _ix < gridX; _ix++) { - var a = _ix + gridX1 * _iy; - var b = _ix + gridX1 * (_iy + 1); - var c = _ix + 1 + gridX1 * (_iy + 1); - var d = _ix + 1 + gridX1 * _iy; - indices.push(a, b, d); - indices.push(b, c, d); - } - } - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - return _this; - } - - return PlaneBufferGeometry; - }(BufferGeometry); - - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; - - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - - var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; - - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; - - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - - var begin_vertex = "vec3 transformed = vec3( position );"; - - var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; - - var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; - - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; - - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; - - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; - - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; - - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; - - var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; - - var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - - var color_pars_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif"; - - var color_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; - - var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; - - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; - - var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; - - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; - - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; - - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; - - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; - - var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; - - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; - - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; - - var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; - - var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; - - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; - - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; - - var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif"; - - var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; - - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; - - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; - - var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; - - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif"; - - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif"; - - var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; - - var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; - - var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; - - var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; - - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; - - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; - - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; - - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; - - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; - - var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; - - var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; - - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; - - var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; - - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; - - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; - - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; - - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; - - var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; - - var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; - - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; - - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; - - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; - - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; - - var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; - - var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; - - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; - - var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; - - var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; - - var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; - - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; - - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; - - var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; - - var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; - - var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; - - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; - - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; - - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; - - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; - - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif"; - - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; - - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; - - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; - - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; - - var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; - - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; - - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; - - var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; - - var transmissionmap_fragment = "#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif"; - - var transmissionmap_pars_fragment = "#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif"; - - var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; - - var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; - - var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; - - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; - - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; - - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; - - var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; - - var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; - - var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; - - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; - - var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; - - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; - - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; - - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; - - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; - - var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; - - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; - - var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; - - var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; - - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}"; - - var shadow_vert = "#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}"; - - var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; - - var ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_common_pars_fragment: envmap_common_pars_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_physical_pars_fragment: envmap_physical_pars_fragment, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars_begin: lights_pars_begin, - lights_toon_fragment: lights_toon_fragment, - lights_toon_pars_fragment: lights_toon_pars_fragment, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_fragment_begin: lights_fragment_begin, - lights_fragment_maps: lights_fragment_maps, - lights_fragment_end: lights_fragment_end, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment_begin: normal_fragment_begin, - normal_fragment_maps: normal_fragment_maps, - normalmap_pars_fragment: normalmap_pars_fragment, - clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, - clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, - clearcoat_pars_fragment: clearcoat_pars_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - transmissionmap_fragment: transmissionmap_fragment, - transmissionmap_pars_fragment: transmissionmap_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, - background_frag: background_frag, - background_vert: background_vert, - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshmatcap_frag: meshmatcap_frag, - meshmatcap_vert: meshmatcap_vert, - meshtoon_frag: meshtoon_frag, - meshtoon_vert: meshtoon_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - normal_frag: normal_frag, - normal_vert: normal_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert, - sprite_frag: sprite_frag, - sprite_vert: sprite_vert - }; - - /** - * Uniforms library for shared webgl shaders - */ - - var UniformsLib = { - common: { - diffuse: { - value: new Color(0xeeeeee) - }, - opacity: { - value: 1.0 - }, - map: { - value: null - }, - uvTransform: { - value: new Matrix3() - }, - uv2Transform: { - value: new Matrix3() - }, - alphaMap: { - value: null - } - }, - specularmap: { - specularMap: { - value: null - } - }, - envmap: { - envMap: { - value: null - }, - flipEnvMap: { - value: -1 - }, - reflectivity: { - value: 1.0 - }, - refractionRatio: { - value: 0.98 - }, - maxMipLevel: { - value: 0 - } - }, - aomap: { - aoMap: { - value: null - }, - aoMapIntensity: { - value: 1 - } - }, - lightmap: { - lightMap: { - value: null - }, - lightMapIntensity: { - value: 1 - } - }, - emissivemap: { - emissiveMap: { - value: null - } - }, - bumpmap: { - bumpMap: { - value: null - }, - bumpScale: { - value: 1 - } - }, - normalmap: { - normalMap: { - value: null - }, - normalScale: { - value: new Vector2(1, 1) - } - }, - displacementmap: { - displacementMap: { - value: null - }, - displacementScale: { - value: 1 - }, - displacementBias: { - value: 0 - } - }, - roughnessmap: { - roughnessMap: { - value: null - } - }, - metalnessmap: { - metalnessMap: { - value: null - } - }, - gradientmap: { - gradientMap: { - value: null - } - }, - fog: { - fogDensity: { - value: 0.00025 - }, - fogNear: { - value: 1 - }, - fogFar: { - value: 2000 - }, - fogColor: { - value: new Color(0xffffff) - } - }, - lights: { - ambientLightColor: { - value: [] - }, - lightProbe: { - value: [] - }, - directionalLights: { - value: [], - properties: { - direction: {}, - color: {} - } - }, - directionalLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } - }, - directionalShadowMap: { - value: [] - }, - directionalShadowMatrix: { - value: [] - }, - spotLights: { - value: [], - properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {} - } - }, - spotLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } - }, - spotShadowMap: { - value: [] - }, - spotShadowMatrix: { - value: [] - }, - pointLights: { - value: [], - properties: { - color: {}, - position: {}, - decay: {}, - distance: {} - } - }, - pointLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } - }, - pointShadowMap: { - value: [] - }, - pointShadowMatrix: { - value: [] - }, - hemisphereLights: { - value: [], - properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } - }, - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { - value: [], - properties: { - color: {}, - position: {}, - width: {}, - height: {} - } - }, - ltc_1: { - value: null - }, - ltc_2: { - value: null - } - }, - points: { - diffuse: { - value: new Color(0xeeeeee) - }, - opacity: { - value: 1.0 - }, - size: { - value: 1.0 - }, - scale: { - value: 1.0 - }, - map: { - value: null - }, - alphaMap: { - value: null - }, - uvTransform: { - value: new Matrix3() - } - }, - sprite: { - diffuse: { - value: new Color(0xeeeeee) - }, - opacity: { - value: 1.0 - }, - center: { - value: new Vector2(0.5, 0.5) - }, - rotation: { - value: 0.0 - }, - map: { - value: null - }, - alphaMap: { - value: null - }, - uvTransform: { - value: new Matrix3() - } - } - }; - - var ShaderLib = { - basic: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog]), - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - }, - lambert: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - } - }]), - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - }, - phong: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - }, - specular: { - value: new Color(0x111111) - }, - shininess: { - value: 30 - } - }]), - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - }, - standard: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.roughnessmap, UniformsLib.metalnessmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - }, - roughness: { - value: 1.0 - }, - metalness: { - value: 0.0 - }, - envMapIntensity: { - value: 1 - } // temporary - - }]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - }, - toon: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.gradientmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - } - }]), - vertexShader: ShaderChunk.meshtoon_vert, - fragmentShader: ShaderChunk.meshtoon_frag - }, - matcap: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, { - matcap: { - value: null - } - }]), - vertexShader: ShaderChunk.meshmatcap_vert, - fragmentShader: ShaderChunk.meshmatcap_frag - }, - points: { - uniforms: mergeUniforms([UniformsLib.points, UniformsLib.fog]), - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - }, - dashed: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.fog, { - scale: { - value: 1 - }, - dashSize: { - value: 1 - }, - totalSize: { - value: 2 - } - }]), - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - }, - depth: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap]), - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - }, - normal: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, { - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.normal_vert, - fragmentShader: ShaderChunk.normal_frag - }, - sprite: { - uniforms: mergeUniforms([UniformsLib.sprite, UniformsLib.fog]), - vertexShader: ShaderChunk.sprite_vert, - fragmentShader: ShaderChunk.sprite_frag - }, - background: { - uniforms: { - uvTransform: { - value: new Matrix3() - }, - t2D: { - value: null - } - }, - vertexShader: ShaderChunk.background_vert, - fragmentShader: ShaderChunk.background_frag - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - cube: { - uniforms: mergeUniforms([UniformsLib.envmap, { - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - }, - equirect: { - uniforms: { - tEquirect: { - value: null - } - }, - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - }, - distanceRGBA: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap, { - referencePosition: { - value: new Vector3() - }, - nearDistance: { - value: 1 - }, - farDistance: { - value: 1000 - } - }]), - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - }, - shadow: { - uniforms: mergeUniforms([UniformsLib.lights, UniformsLib.fog, { - color: { - value: new Color(0x00000) - }, - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - } - }; - ShaderLib.physical = { - uniforms: mergeUniforms([ShaderLib.standard.uniforms, { - clearcoat: { - value: 0 - }, - clearcoatMap: { - value: null - }, - clearcoatRoughness: { - value: 0 - }, - clearcoatRoughnessMap: { - value: null - }, - clearcoatNormalScale: { - value: new Vector2(1, 1) - }, - clearcoatNormalMap: { - value: null - }, - sheen: { - value: new Color(0x000000) - }, - transmission: { - value: 0 - }, - transmissionMap: { - value: null - } - }]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - }; - - function WebGLBackground(renderer, cubemaps, state, objects, premultipliedAlpha) { - var clearColor = new Color(0x000000); - var clearAlpha = 0; - var planeMesh; - var boxMesh; - var currentBackground = null; - var currentBackgroundVersion = 0; - var currentTonemapping = null; - - function render(renderList, scene, camera, forceClear) { - var background = scene.isScene === true ? scene.background : null; - - if (background && background.isTexture) { - background = cubemaps.get(background); - } // Ignore background in AR - // TODO: Reconsider this. - - - var xr = renderer.xr; - var session = xr.getSession && xr.getSession(); - - if (session && session.environmentBlendMode === 'additive') { - background = null; - } - - if (background === null) { - setClear(clearColor, clearAlpha); - } else if (background && background.isColor) { - setClear(background, 1); - forceClear = true; - } - - if (renderer.autoClear || forceClear) { - renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); - } - - if (background && (background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping)) { - if (boxMesh === undefined) { - boxMesh = new Mesh(new BoxBufferGeometry(1, 1, 1), new ShaderMaterial({ - name: 'BackgroundCubeMaterial', - uniforms: cloneUniforms(ShaderLib.cube.uniforms), - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: false, - depthWrite: false, - fog: false - })); - boxMesh.geometry.deleteAttribute('normal'); - boxMesh.geometry.deleteAttribute('uv'); - - boxMesh.onBeforeRender = function (renderer, scene, camera) { - this.matrixWorld.copyPosition(camera.matrixWorld); - }; // enable code injection for non-built-in material - - - Object.defineProperty(boxMesh.material, 'envMap', { - get: function get() { - return this.uniforms.envMap.value; - } - }); - objects.update(boxMesh); - } - - if (background.isWebGLCubeRenderTarget) { - // TODO Deprecate - background = background.texture; - } - - boxMesh.material.uniforms.envMap.value = background; - boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background._needsFlipEnvMap ? -1 : 1; - - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - boxMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } // push to the pre-sorted opaque render list - - - renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null); - } else if (background && background.isTexture) { - if (planeMesh === undefined) { - planeMesh = new Mesh(new PlaneBufferGeometry(2, 2), new ShaderMaterial({ - name: 'BackgroundMaterial', - uniforms: cloneUniforms(ShaderLib.background.uniforms), - vertexShader: ShaderLib.background.vertexShader, - fragmentShader: ShaderLib.background.fragmentShader, - side: FrontSide, - depthTest: false, - depthWrite: false, - fog: false - })); - planeMesh.geometry.deleteAttribute('normal'); // enable code injection for non-built-in material - - Object.defineProperty(planeMesh.material, 'map', { - get: function get() { - return this.uniforms.t2D.value; - } - }); - objects.update(planeMesh); - } - - planeMesh.material.uniforms.t2D.value = background; - - if (background.matrixAutoUpdate === true) { - background.updateMatrix(); - } - - planeMesh.material.uniforms.uvTransform.value.copy(background.matrix); - - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - planeMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } // push to the pre-sorted opaque render list - - - renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null); - } - } - - function setClear(color, alpha) { - state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha); - } - - return { - getClearColor: function getClearColor() { - return clearColor; - }, - setClearColor: function setClearColor(color, alpha) { - if (alpha === void 0) { - alpha = 1; - } - - clearColor.set(color); - clearAlpha = alpha; - setClear(clearColor, clearAlpha); - }, - getClearAlpha: function getClearAlpha() { - return clearAlpha; - }, - setClearAlpha: function setClearAlpha(alpha) { - clearAlpha = alpha; - setClear(clearColor, clearAlpha); - }, - render: render - }; - } - - function WebGLBindingStates(gl, extensions, attributes, capabilities) { - var maxVertexAttributes = gl.getParameter(34921); - var extension = capabilities.isWebGL2 ? null : extensions.get('OES_vertex_array_object'); - var vaoAvailable = capabilities.isWebGL2 || extension !== null; - var bindingStates = {}; - var defaultState = createBindingState(null); - var currentState = defaultState; - - function setup(object, material, program, geometry, index) { - var updateBuffers = false; - - if (vaoAvailable) { - var state = getBindingState(geometry, program, material); - - if (currentState !== state) { - currentState = state; - bindVertexArrayObject(currentState.object); - } - - updateBuffers = needsUpdate(geometry, index); - if (updateBuffers) saveCache(geometry, index); - } else { - var wireframe = material.wireframe === true; - - if (currentState.geometry !== geometry.id || currentState.program !== program.id || currentState.wireframe !== wireframe) { - currentState.geometry = geometry.id; - currentState.program = program.id; - currentState.wireframe = wireframe; - updateBuffers = true; - } - } - - if (object.isInstancedMesh === true) { - updateBuffers = true; - } - - if (index !== null) { - attributes.update(index, 34963); - } - - if (updateBuffers) { - setupVertexAttributes(object, material, program, geometry); - - if (index !== null) { - gl.bindBuffer(34963, attributes.get(index).buffer); - } - } - } - - function createVertexArrayObject() { - if (capabilities.isWebGL2) return gl.createVertexArray(); - return extension.createVertexArrayOES(); - } - - function bindVertexArrayObject(vao) { - if (capabilities.isWebGL2) return gl.bindVertexArray(vao); - return extension.bindVertexArrayOES(vao); - } - - function deleteVertexArrayObject(vao) { - if (capabilities.isWebGL2) return gl.deleteVertexArray(vao); - return extension.deleteVertexArrayOES(vao); - } - - function getBindingState(geometry, program, material) { - var wireframe = material.wireframe === true; - var programMap = bindingStates[geometry.id]; - - if (programMap === undefined) { - programMap = {}; - bindingStates[geometry.id] = programMap; - } - - var stateMap = programMap[program.id]; - - if (stateMap === undefined) { - stateMap = {}; - programMap[program.id] = stateMap; - } - - var state = stateMap[wireframe]; - - if (state === undefined) { - state = createBindingState(createVertexArrayObject()); - stateMap[wireframe] = state; - } - - return state; - } - - function createBindingState(vao) { - var newAttributes = []; - var enabledAttributes = []; - var attributeDivisors = []; - - for (var i = 0; i < maxVertexAttributes; i++) { - newAttributes[i] = 0; - enabledAttributes[i] = 0; - attributeDivisors[i] = 0; - } - - return { - // for backward compatibility on non-VAO support browser - geometry: null, - program: null, - wireframe: false, - newAttributes: newAttributes, - enabledAttributes: enabledAttributes, - attributeDivisors: attributeDivisors, - object: vao, - attributes: {}, - index: null - }; - } - - function needsUpdate(geometry, index) { - var cachedAttributes = currentState.attributes; - var geometryAttributes = geometry.attributes; - var attributesNum = 0; - - for (var key in geometryAttributes) { - var cachedAttribute = cachedAttributes[key]; - var geometryAttribute = geometryAttributes[key]; - if (cachedAttribute === undefined) return true; - if (cachedAttribute.attribute !== geometryAttribute) return true; - if (cachedAttribute.data !== geometryAttribute.data) return true; - attributesNum++; - } - - if (currentState.attributesNum !== attributesNum) return true; - if (currentState.index !== index) return true; - return false; - } - - function saveCache(geometry, index) { - var cache = {}; - var attributes = geometry.attributes; - var attributesNum = 0; - - for (var key in attributes) { - var attribute = attributes[key]; - var data = {}; - data.attribute = attribute; - - if (attribute.data) { - data.data = attribute.data; - } - - cache[key] = data; - attributesNum++; - } - - currentState.attributes = cache; - currentState.attributesNum = attributesNum; - currentState.index = index; - } - - function initAttributes() { - var newAttributes = currentState.newAttributes; - - for (var i = 0, il = newAttributes.length; i < il; i++) { - newAttributes[i] = 0; - } - } - - function enableAttribute(attribute) { - enableAttributeAndDivisor(attribute, 0); - } - - function enableAttributeAndDivisor(attribute, meshPerAttribute) { - var newAttributes = currentState.newAttributes; - var enabledAttributes = currentState.enabledAttributes; - var attributeDivisors = currentState.attributeDivisors; - newAttributes[attribute] = 1; - - if (enabledAttributes[attribute] === 0) { - gl.enableVertexAttribArray(attribute); - enabledAttributes[attribute] = 1; - } - - if (attributeDivisors[attribute] !== meshPerAttribute) { - var _extension = capabilities.isWebGL2 ? gl : extensions.get('ANGLE_instanced_arrays'); - - _extension[capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE'](attribute, meshPerAttribute); - - attributeDivisors[attribute] = meshPerAttribute; - } - } - - function disableUnusedAttributes() { - var newAttributes = currentState.newAttributes; - var enabledAttributes = currentState.enabledAttributes; - - for (var i = 0, il = enabledAttributes.length; i < il; i++) { - if (enabledAttributes[i] !== newAttributes[i]) { - gl.disableVertexAttribArray(i); - enabledAttributes[i] = 0; - } - } - } - - function vertexAttribPointer(index, size, type, normalized, stride, offset) { - if (capabilities.isWebGL2 === true && (type === 5124 || type === 5125)) { - gl.vertexAttribIPointer(index, size, type, stride, offset); - } else { - gl.vertexAttribPointer(index, size, type, normalized, stride, offset); - } - } - - function setupVertexAttributes(object, material, program, geometry) { - if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) { - if (extensions.get('ANGLE_instanced_arrays') === null) return; - } - - initAttributes(); - var geometryAttributes = geometry.attributes; - var programAttributes = program.getAttributes(); - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for (var name in programAttributes) { - var programAttribute = programAttributes[name]; - - if (programAttribute >= 0) { - var geometryAttribute = geometryAttributes[name]; - - if (geometryAttribute !== undefined) { - var normalized = geometryAttribute.normalized; - var size = geometryAttribute.itemSize; - var attribute = attributes.get(geometryAttribute); // TODO Attribute may not be available on context restore - - if (attribute === undefined) continue; - var buffer = attribute.buffer; - var type = attribute.type; - var bytesPerElement = attribute.bytesPerElement; - - if (geometryAttribute.isInterleavedBufferAttribute) { - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if (data && data.isInstancedInterleavedBuffer) { - enableAttributeAndDivisor(programAttribute, data.meshPerAttribute); - - if (geometry._maxInstanceCount === undefined) { - geometry._maxInstanceCount = data.meshPerAttribute * data.count; - } - } else { - enableAttribute(programAttribute); - } - - gl.bindBuffer(34962, buffer); - vertexAttribPointer(programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement); - } else { - if (geometryAttribute.isInstancedBufferAttribute) { - enableAttributeAndDivisor(programAttribute, geometryAttribute.meshPerAttribute); - - if (geometry._maxInstanceCount === undefined) { - geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - } - } else { - enableAttribute(programAttribute); - } - - gl.bindBuffer(34962, buffer); - vertexAttribPointer(programAttribute, size, type, normalized, 0, 0); - } - } else if (name === 'instanceMatrix') { - var _attribute = attributes.get(object.instanceMatrix); // TODO Attribute may not be available on context restore - - - if (_attribute === undefined) continue; - var _buffer = _attribute.buffer; - var _type = _attribute.type; - enableAttributeAndDivisor(programAttribute + 0, 1); - enableAttributeAndDivisor(programAttribute + 1, 1); - enableAttributeAndDivisor(programAttribute + 2, 1); - enableAttributeAndDivisor(programAttribute + 3, 1); - gl.bindBuffer(34962, _buffer); - gl.vertexAttribPointer(programAttribute + 0, 4, _type, false, 64, 0); - gl.vertexAttribPointer(programAttribute + 1, 4, _type, false, 64, 16); - gl.vertexAttribPointer(programAttribute + 2, 4, _type, false, 64, 32); - gl.vertexAttribPointer(programAttribute + 3, 4, _type, false, 64, 48); - } else if (name === 'instanceColor') { - var _attribute2 = attributes.get(object.instanceColor); // TODO Attribute may not be available on context restore - - - if (_attribute2 === undefined) continue; - var _buffer2 = _attribute2.buffer; - var _type2 = _attribute2.type; - enableAttributeAndDivisor(programAttribute, 1); - gl.bindBuffer(34962, _buffer2); - gl.vertexAttribPointer(programAttribute, 3, _type2, false, 12, 0); - } else if (materialDefaultAttributeValues !== undefined) { - var value = materialDefaultAttributeValues[name]; - - if (value !== undefined) { - switch (value.length) { - case 2: - gl.vertexAttrib2fv(programAttribute, value); - break; - - case 3: - gl.vertexAttrib3fv(programAttribute, value); - break; - - case 4: - gl.vertexAttrib4fv(programAttribute, value); - break; - - default: - gl.vertexAttrib1fv(programAttribute, value); - } - } - } - } - } - - disableUnusedAttributes(); - } - - function dispose() { - reset(); - - for (var geometryId in bindingStates) { - var programMap = bindingStates[geometryId]; - - for (var programId in programMap) { - var stateMap = programMap[programId]; - - for (var wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - - delete programMap[programId]; - } - - delete bindingStates[geometryId]; - } - } - - function releaseStatesOfGeometry(geometry) { - if (bindingStates[geometry.id] === undefined) return; - var programMap = bindingStates[geometry.id]; - - for (var programId in programMap) { - var stateMap = programMap[programId]; - - for (var wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - - delete programMap[programId]; - } - - delete bindingStates[geometry.id]; - } - - function releaseStatesOfProgram(program) { - for (var geometryId in bindingStates) { - var programMap = bindingStates[geometryId]; - if (programMap[program.id] === undefined) continue; - var stateMap = programMap[program.id]; - - for (var wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - - delete programMap[program.id]; - } - } - - function reset() { - resetDefaultState(); - if (currentState === defaultState) return; - currentState = defaultState; - bindVertexArrayObject(currentState.object); - } // for backward-compatilibity - - - function resetDefaultState() { - defaultState.geometry = null; - defaultState.program = null; - defaultState.wireframe = false; - } - - return { - setup: setup, - reset: reset, - resetDefaultState: resetDefaultState, - dispose: dispose, - releaseStatesOfGeometry: releaseStatesOfGeometry, - releaseStatesOfProgram: releaseStatesOfProgram, - initAttributes: initAttributes, - enableAttribute: enableAttribute, - disableUnusedAttributes: disableUnusedAttributes - }; - } - - function WebGLBufferRenderer(gl, extensions, info, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - var mode; - - function setMode(value) { - mode = value; - } - - function render(start, count) { - gl.drawArrays(mode, start, count); - info.update(count, mode, 1); - } - - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - var extension, methodName; - - if (isWebGL2) { - extension = gl; - methodName = 'drawArraysInstanced'; - } else { - extension = extensions.get('ANGLE_instanced_arrays'); - methodName = 'drawArraysInstancedANGLE'; - - if (extension === null) { - console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); - return; - } - } - - extension[methodName](mode, start, count, primcount); - info.update(count, mode, primcount); - } // - - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - } - - function WebGLCapabilities(gl, extensions, parameters) { - var maxAnisotropy; - - function getMaxAnisotropy() { - if (maxAnisotropy !== undefined) return maxAnisotropy; - var extension = extensions.get('EXT_texture_filter_anisotropic'); - - if (extension !== null) { - maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); - } else { - maxAnisotropy = 0; - } - - return maxAnisotropy; - } - - function getMaxPrecision(precision) { - if (precision === 'highp') { - if (gl.getShaderPrecisionFormat(35633, 36338).precision > 0 && gl.getShaderPrecisionFormat(35632, 36338).precision > 0) { - return 'highp'; - } - - precision = 'mediump'; - } - - if (precision === 'mediump') { - if (gl.getShaderPrecisionFormat(35633, 36337).precision > 0 && gl.getShaderPrecisionFormat(35632, 36337).precision > 0) { - return 'mediump'; - } - } - - return 'lowp'; - } - /* eslint-disable no-undef */ - - - var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext; - /* eslint-enable no-undef */ - - var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - var maxPrecision = getMaxPrecision(precision); - - if (maxPrecision !== precision) { - console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.'); - precision = maxPrecision; - } - - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - var maxTextures = gl.getParameter(34930); - var maxVertexTextures = gl.getParameter(35660); - var maxTextureSize = gl.getParameter(3379); - var maxCubemapSize = gl.getParameter(34076); - var maxAttributes = gl.getParameter(34921); - var maxVertexUniforms = gl.getParameter(36347); - var maxVaryings = gl.getParameter(36348); - var maxFragmentUniforms = gl.getParameter(36349); - var vertexTextures = maxVertexTextures > 0; - var floatFragmentTextures = isWebGL2 || !!extensions.get('OES_texture_float'); - var floatVertexTextures = vertexTextures && floatFragmentTextures; - var maxSamples = isWebGL2 ? gl.getParameter(36183) : 0; - return { - isWebGL2: isWebGL2, - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures, - maxSamples: maxSamples - }; - } - - function WebGLClipping(properties) { - var scope = this; - var globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false; - var plane = new Plane(), - viewNormalMatrix = new Matrix3(), - uniform = { - value: null, - needsUpdate: false - }; - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - - this.init = function (planes, enableLocalClipping, camera) { - var enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || localClippingEnabled; - localClippingEnabled = enableLocalClipping; - globalState = projectPlanes(planes, camera, 0); - numGlobalPlanes = planes.length; - return enabled; - }; - - this.beginShadows = function () { - renderingShadows = true; - projectPlanes(null); - }; - - this.endShadows = function () { - renderingShadows = false; - resetGlobalState(); - }; - - this.setState = function (material, camera, useCache) { - var planes = material.clippingPlanes, - clipIntersection = material.clipIntersection, - clipShadows = material.clipShadows; - var materialProperties = properties.get(material); - - if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) { - // there's no local clipping - if (renderingShadows) { - // there's no global clipping - projectPlanes(null); - } else { - resetGlobalState(); - } - } else { - var nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4; - var dstArray = materialProperties.clippingState || null; - uniform.value = dstArray; // ensure unique state - - dstArray = projectPlanes(planes, camera, lGlobal, useCache); - - for (var i = 0; i !== lGlobal; ++i) { - dstArray[i] = globalState[i]; - } - - materialProperties.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - } - }; - - function resetGlobalState() { - if (uniform.value !== globalState) { - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - } - - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - } - - function projectPlanes(planes, camera, dstOffset, skipTransform) { - var nPlanes = planes !== null ? planes.length : 0; - var dstArray = null; - - if (nPlanes !== 0) { - dstArray = uniform.value; - - if (skipTransform !== true || dstArray === null) { - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; - viewNormalMatrix.getNormalMatrix(viewMatrix); - - if (dstArray === null || dstArray.length < flatSize) { - dstArray = new Float32Array(flatSize); - } - - for (var i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) { - plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix); - plane.normal.toArray(dstArray, i4); - dstArray[i4 + 3] = plane.constant; - } - } - - uniform.value = dstArray; - uniform.needsUpdate = true; - } - - scope.numPlanes = nPlanes; - scope.numIntersection = 0; - return dstArray; - } - } - - function WebGLCubeMaps(renderer) { - var cubemaps = new WeakMap(); - - function mapTextureMapping(texture, mapping) { - if (mapping === EquirectangularReflectionMapping) { - texture.mapping = CubeReflectionMapping; - } else if (mapping === EquirectangularRefractionMapping) { - texture.mapping = CubeRefractionMapping; - } - - return texture; - } - - function get(texture) { - if (texture && texture.isTexture) { - var mapping = texture.mapping; - - if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) { - if (cubemaps.has(texture)) { - var cubemap = cubemaps.get(texture).texture; - return mapTextureMapping(cubemap, texture.mapping); - } else { - var image = texture.image; - - if (image && image.height > 0) { - var currentRenderList = renderer.getRenderList(); - var currentRenderTarget = renderer.getRenderTarget(); - var currentRenderState = renderer.getRenderState(); - var renderTarget = new WebGLCubeRenderTarget(image.height / 2); - renderTarget.fromEquirectangularTexture(renderer, texture); - cubemaps.set(texture, renderTarget); - renderer.setRenderTarget(currentRenderTarget); - renderer.setRenderList(currentRenderList); - renderer.setRenderState(currentRenderState); - texture.addEventListener('dispose', onTextureDispose); - return mapTextureMapping(renderTarget.texture, texture.mapping); - } else { - // image not yet ready. try the conversion next frame - return null; - } - } - } - } - - return texture; - } - - function onTextureDispose(event) { - var texture = event.target; - texture.removeEventListener('dispose', onTextureDispose); - var cubemap = cubemaps.get(texture); - - if (cubemap !== undefined) { - cubemaps.delete(texture); - cubemap.dispose(); - } - } - - function dispose() { - cubemaps = new WeakMap(); - } - - return { - get: get, - dispose: dispose - }; - } - - function WebGLExtensions(gl) { - var extensions = {}; - return { - has: function has(name) { - if (extensions[name] !== undefined) { - return extensions[name] !== null; - } - - var extension; - - switch (name) { - case 'WEBGL_depth_texture': - extension = gl.getExtension('WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture') || gl.getExtension('WEBKIT_WEBGL_depth_texture'); - break; - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic'); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension('WEBGL_compressed_texture_s3tc') || gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc'); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension('WEBGL_compressed_texture_pvrtc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'); - break; - - default: - extension = gl.getExtension(name); - } - - extensions[name] = extension; - return extension !== null; - }, - get: function get(name) { - if (!this.has(name)) { - console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.'); - } - - return extensions[name]; - } - }; - } - - function WebGLGeometries(gl, attributes, info, bindingStates) { - var geometries = new WeakMap(); - var wireframeAttributes = new WeakMap(); - - function onGeometryDispose(event) { - var geometry = event.target; - var buffergeometry = geometries.get(geometry); - - if (buffergeometry.index !== null) { - attributes.remove(buffergeometry.index); - } - - for (var name in buffergeometry.attributes) { - attributes.remove(buffergeometry.attributes[name]); - } - - geometry.removeEventListener('dispose', onGeometryDispose); - geometries.delete(geometry); - var attribute = wireframeAttributes.get(buffergeometry); - - if (attribute) { - attributes.remove(attribute); - wireframeAttributes.delete(buffergeometry); - } - - bindingStates.releaseStatesOfGeometry(buffergeometry); - - if (geometry.isInstancedBufferGeometry === true) { - delete geometry._maxInstanceCount; - } // - - - info.memory.geometries--; - } - - function get(object, geometry) { - var buffergeometry = geometries.get(geometry); - if (buffergeometry) return buffergeometry; - geometry.addEventListener('dispose', onGeometryDispose); - - if (geometry.isBufferGeometry) { - buffergeometry = geometry; - } else if (geometry.isGeometry) { - if (geometry._bufferGeometry === undefined) { - geometry._bufferGeometry = new BufferGeometry().setFromObject(object); - } - - buffergeometry = geometry._bufferGeometry; - } - - geometries.set(geometry, buffergeometry); - info.memory.geometries++; - return buffergeometry; - } - - function update(geometry) { - var geometryAttributes = geometry.attributes; // Updating index buffer in VAO now. See WebGLBindingStates. - - for (var name in geometryAttributes) { - attributes.update(geometryAttributes[name], 34962); - } // morph targets - - - var morphAttributes = geometry.morphAttributes; - - for (var _name in morphAttributes) { - var array = morphAttributes[_name]; - - for (var i = 0, l = array.length; i < l; i++) { - attributes.update(array[i], 34962); - } - } - } - - function updateWireframeAttribute(geometry) { - var indices = []; - var geometryIndex = geometry.index; - var geometryPosition = geometry.attributes.position; - var version = 0; - - if (geometryIndex !== null) { - var array = geometryIndex.array; - version = geometryIndex.version; - - for (var i = 0, l = array.length; i < l; i += 3) { - var a = array[i + 0]; - var b = array[i + 1]; - var c = array[i + 2]; - indices.push(a, b, b, c, c, a); - } - } else { - var _array = geometryPosition.array; - version = geometryPosition.version; - - for (var _i = 0, _l = _array.length / 3 - 1; _i < _l; _i += 3) { - var _a = _i + 0; - - var _b = _i + 1; - - var _c = _i + 2; - - indices.push(_a, _b, _b, _c, _c, _a); - } - } - - var attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1); - attribute.version = version; // Updating index buffer in VAO now. See WebGLBindingStates - // - - var previousAttribute = wireframeAttributes.get(geometry); - if (previousAttribute) attributes.remove(previousAttribute); // - - wireframeAttributes.set(geometry, attribute); - } - - function getWireframeAttribute(geometry) { - var currentAttribute = wireframeAttributes.get(geometry); - - if (currentAttribute) { - var geometryIndex = geometry.index; - - if (geometryIndex !== null) { - // if the attribute is obsolete, create a new one - if (currentAttribute.version < geometryIndex.version) { - updateWireframeAttribute(geometry); - } - } - } else { - updateWireframeAttribute(geometry); - } - - return wireframeAttributes.get(geometry); - } - - return { - get: get, - update: update, - getWireframeAttribute: getWireframeAttribute - }; - } - - function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - var mode; - - function setMode(value) { - mode = value; - } - - var type, bytesPerElement; - - function setIndex(value) { - type = value.type; - bytesPerElement = value.bytesPerElement; - } - - function render(start, count) { - gl.drawElements(mode, count, type, start * bytesPerElement); - info.update(count, mode, 1); - } - - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - var extension, methodName; - - if (isWebGL2) { - extension = gl; - methodName = 'drawElementsInstanced'; - } else { - extension = extensions.get('ANGLE_instanced_arrays'); - methodName = 'drawElementsInstancedANGLE'; - - if (extension === null) { - console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); - return; - } - } - - extension[methodName](mode, count, type, start * bytesPerElement, primcount); - info.update(count, mode, primcount); - } // - - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - } - - function WebGLInfo(gl) { - var memory = { - geometries: 0, - textures: 0 - }; - var render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; - - function update(count, mode, instanceCount) { - render.calls++; - - switch (mode) { - case 4: - render.triangles += instanceCount * (count / 3); - break; - - case 1: - render.lines += instanceCount * (count / 2); - break; - - case 3: - render.lines += instanceCount * (count - 1); - break; - - case 2: - render.lines += instanceCount * count; - break; - - case 0: - render.points += instanceCount * count; - break; - - default: - console.error('THREE.WebGLInfo: Unknown draw mode:', mode); - break; - } - } - - function reset() { - render.frame++; - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; - } - - return { - memory: memory, - render: render, - programs: null, - autoReset: true, - reset: reset, - update: update - }; - } - - function numericalSort(a, b) { - return a[0] - b[0]; - } - - function absNumericalSort(a, b) { - return Math.abs(b[1]) - Math.abs(a[1]); - } - - function WebGLMorphtargets(gl) { - var influencesList = {}; - var morphInfluences = new Float32Array(8); - var workInfluences = []; - - for (var i = 0; i < 8; i++) { - workInfluences[i] = [i, 0]; - } - - function update(object, geometry, material, program) { - var objectInfluences = object.morphTargetInfluences; // When object doesn't have morph target influences defined, we treat it as a 0-length array - // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences - - var length = objectInfluences === undefined ? 0 : objectInfluences.length; - var influences = influencesList[geometry.id]; - - if (influences === undefined) { - // initialise list - influences = []; - - for (var _i = 0; _i < length; _i++) { - influences[_i] = [_i, 0]; - } - - influencesList[geometry.id] = influences; - } // Collect influences - - - for (var _i2 = 0; _i2 < length; _i2++) { - var influence = influences[_i2]; - influence[0] = _i2; - influence[1] = objectInfluences[_i2]; - } - - influences.sort(absNumericalSort); - - for (var _i3 = 0; _i3 < 8; _i3++) { - if (_i3 < length && influences[_i3][1]) { - workInfluences[_i3][0] = influences[_i3][0]; - workInfluences[_i3][1] = influences[_i3][1]; - } else { - workInfluences[_i3][0] = Number.MAX_SAFE_INTEGER; - workInfluences[_i3][1] = 0; - } - } - - workInfluences.sort(numericalSort); - var morphTargets = material.morphTargets && geometry.morphAttributes.position; - var morphNormals = material.morphNormals && geometry.morphAttributes.normal; - var morphInfluencesSum = 0; - - for (var _i4 = 0; _i4 < 8; _i4++) { - var _influence = workInfluences[_i4]; - var index = _influence[0]; - var value = _influence[1]; - - if (index !== Number.MAX_SAFE_INTEGER && value) { - if (morphTargets && geometry.getAttribute('morphTarget' + _i4) !== morphTargets[index]) { - geometry.setAttribute('morphTarget' + _i4, morphTargets[index]); - } - - if (morphNormals && geometry.getAttribute('morphNormal' + _i4) !== morphNormals[index]) { - geometry.setAttribute('morphNormal' + _i4, morphNormals[index]); - } - - morphInfluences[_i4] = value; - morphInfluencesSum += value; - } else { - if (morphTargets && geometry.hasAttribute('morphTarget' + _i4) === true) { - geometry.deleteAttribute('morphTarget' + _i4); - } - - if (morphNormals && geometry.hasAttribute('morphNormal' + _i4) === true) { - geometry.deleteAttribute('morphNormal' + _i4); - } - - morphInfluences[_i4] = 0; - } - } // GLSL shader uses formula baseinfluence * base + sum(target * influence) - // This allows us to switch between absolute morphs and relative morphs without changing shader code - // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) - - - var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; - program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence); - program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences); - } - - return { - update: update - }; - } - - function WebGLObjects(gl, geometries, attributes, info) { - var updateMap = new WeakMap(); - - function update(object) { - var frame = info.render.frame; - var geometry = object.geometry; - var buffergeometry = geometries.get(object, geometry); // Update once per frame - - if (updateMap.get(buffergeometry) !== frame) { - if (geometry.isGeometry) { - buffergeometry.updateFromObject(object); - } - - geometries.update(buffergeometry); - updateMap.set(buffergeometry, frame); - } - - if (object.isInstancedMesh) { - attributes.update(object.instanceMatrix, 34962); - - if (object.instanceColor !== null) { - attributes.update(object.instanceColor, 34962); - } - } - - return buffergeometry; - } - - function dispose() { - updateMap = new WeakMap(); - } - - return { - update: update, - dispose: dispose - }; - } - - function DataTexture2DArray(data, width, height, depth) { - if (data === void 0) { - data = null; - } - - if (width === void 0) { - width = 1; - } - - if (height === void 0) { - height = 1; - } - - if (depth === void 0) { - depth = 1; - } - - Texture.call(this, null); - this.image = { - data: data, - width: width, - height: height, - depth: depth - }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.needsUpdate = true; - } - - DataTexture2DArray.prototype = Object.create(Texture.prototype); - DataTexture2DArray.prototype.constructor = DataTexture2DArray; - DataTexture2DArray.prototype.isDataTexture2DArray = true; - - function DataTexture3D(data, width, height, depth) { - if (data === void 0) { - data = null; - } - - if (width === void 0) { - width = 1; - } - - if (height === void 0) { - height = 1; - } - - if (depth === void 0) { - depth = 1; - } - - // We're going to add .setXXX() methods for setting properties later. - // Users can still set in DataTexture3D directly. - // - // const texture = new THREE.DataTexture3D( data, width, height, depth ); - // texture.anisotropy = 16; - // - // See #14839 - Texture.call(this, null); - this.image = { - data: data, - width: width, - height: height, - depth: depth - }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.needsUpdate = true; - } - - DataTexture3D.prototype = Object.create(Texture.prototype); - DataTexture3D.prototype.constructor = DataTexture3D; - DataTexture3D.prototype.isDataTexture3D = true; - - /** - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [textures] ) - * - * uploads a uniform value(s) - * the 'textures' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (textures factorizations): - * - * .upload( gl, seq, values, textures ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (textures factorizations): - * - * .setValue( gl, name, value, textures ) - * - * sets uniform with name 'name' to 'value' - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ - var emptyTexture = new Texture(); - var emptyTexture2dArray = new DataTexture2DArray(); - var emptyTexture3d = new DataTexture3D(); - var emptyCubeTexture = new CubeTexture(); // --- Utilities --- - // Array Caches (provide typed arrays for temporary by size) - - var arrayCacheF32 = []; - var arrayCacheI32 = []; // Float32Array caches used for uploading Matrix uniforms - - var mat4array = new Float32Array(16); - var mat3array = new Float32Array(9); - var mat2array = new Float32Array(4); // Flattening for arrays of vectors and matrices - - function flatten(array, nBlocks, blockSize) { - var firstElem = array[0]; - if (firstElem <= 0 || firstElem > 0) return array; // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - var n = nBlocks * blockSize; - var r = arrayCacheF32[n]; - - if (r === undefined) { - r = new Float32Array(n); - arrayCacheF32[n] = r; - } - - if (nBlocks !== 0) { - firstElem.toArray(r, 0); - - for (var i = 1, offset = 0; i !== nBlocks; ++i) { - offset += blockSize; - array[i].toArray(r, offset); - } - } - - return r; - } - - function arraysEqual(a, b) { - if (a.length !== b.length) return false; - - for (var i = 0, l = a.length; i < l; i++) { - if (a[i] !== b[i]) return false; - } - - return true; - } - - function copyArray(a, b) { - for (var i = 0, l = b.length; i < l; i++) { - a[i] = b[i]; - } - } // Texture unit allocation - - - function allocTexUnits(textures, n) { - var r = arrayCacheI32[n]; - - if (r === undefined) { - r = new Int32Array(n); - arrayCacheI32[n] = r; - } - - for (var i = 0; i !== n; ++i) { - r[i] = textures.allocateTextureUnit(); - } - - return r; - } // --- Setters --- - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - // Single scalar - - - function setValueV1f(gl, v) { - var cache = this.cache; - if (cache[0] === v) return; - gl.uniform1f(this.addr, v); - cache[0] = v; - } // Single float vector (from flat array or THREE.VectorN) - - - function setValueV2f(gl, v) { - var cache = this.cache; - - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y) { - gl.uniform2f(this.addr, v.x, v.y); - cache[0] = v.x; - cache[1] = v.y; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform2fv(this.addr, v); - copyArray(cache, v); - } - } - - function setValueV3f(gl, v) { - var cache = this.cache; - - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { - gl.uniform3f(this.addr, v.x, v.y, v.z); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - } - } else if (v.r !== undefined) { - if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { - gl.uniform3f(this.addr, v.r, v.g, v.b); - cache[0] = v.r; - cache[1] = v.g; - cache[2] = v.b; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform3fv(this.addr, v); - copyArray(cache, v); - } - } - - function setValueV4f(gl, v) { - var cache = this.cache; - - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { - gl.uniform4f(this.addr, v.x, v.y, v.z, v.w); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - cache[3] = v.w; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform4fv(this.addr, v); - copyArray(cache, v); - } - } // Single matrix (from flat array or MatrixN) - - - function setValueM2(gl, v) { - var cache = this.cache; - var elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix2fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat2array.set(elements); - gl.uniformMatrix2fv(this.addr, false, mat2array); - copyArray(cache, elements); - } - } - - function setValueM3(gl, v) { - var cache = this.cache; - var elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix3fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat3array.set(elements); - gl.uniformMatrix3fv(this.addr, false, mat3array); - copyArray(cache, elements); - } - } - - function setValueM4(gl, v) { - var cache = this.cache; - var elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix4fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat4array.set(elements); - gl.uniformMatrix4fv(this.addr, false, mat4array); - copyArray(cache, elements); - } - } // Single texture (2D / Cube) - - - function setValueT1(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.safeSetTexture2D(v || emptyTexture, unit); - } - - function setValueT2DArray1(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.setTexture2DArray(v || emptyTexture2dArray, unit); - } - - function setValueT3D1(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.setTexture3D(v || emptyTexture3d, unit); - } - - function setValueT6(gl, v, textures) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.safeSetTextureCube(v || emptyCubeTexture, unit); - } // Integer / Boolean vectors or arrays thereof (always flat arrays) - - - function setValueV1i(gl, v) { - var cache = this.cache; - if (cache[0] === v) return; - gl.uniform1i(this.addr, v); - cache[0] = v; - } - - function setValueV2i(gl, v) { - var cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform2iv(this.addr, v); - copyArray(cache, v); - } - - function setValueV3i(gl, v) { - var cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform3iv(this.addr, v); - copyArray(cache, v); - } - - function setValueV4i(gl, v) { - var cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform4iv(this.addr, v); - copyArray(cache, v); - } // uint - - - function setValueV1ui(gl, v) { - var cache = this.cache; - if (cache[0] === v) return; - gl.uniform1ui(this.addr, v); - cache[0] = v; - } // Helper to pick the right setter for the singular case - - - function getSingularSetter(type) { - switch (type) { - case 0x1406: - return setValueV1f; - // FLOAT - - case 0x8b50: - return setValueV2f; - // _VEC2 - - case 0x8b51: - return setValueV3f; - // _VEC3 - - case 0x8b52: - return setValueV4f; - // _VEC4 - - case 0x8b5a: - return setValueM2; - // _MAT2 - - case 0x8b5b: - return setValueM3; - // _MAT3 - - case 0x8b5c: - return setValueM4; - // _MAT4 - - case 0x1404: - case 0x8b56: - return setValueV1i; - // INT, BOOL - - case 0x8b53: - case 0x8b57: - return setValueV2i; - // _VEC2 - - case 0x8b54: - case 0x8b58: - return setValueV3i; - // _VEC3 - - case 0x8b55: - case 0x8b59: - return setValueV4i; - // _VEC4 - - case 0x1405: - return setValueV1ui; - // UINT - - case 0x8b5e: // SAMPLER_2D - - case 0x8d66: // SAMPLER_EXTERNAL_OES - - case 0x8dca: // INT_SAMPLER_2D - - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - - case 0x8b62: - // SAMPLER_2D_SHADOW - return setValueT1; - - case 0x8b5f: // SAMPLER_3D - - case 0x8dcb: // INT_SAMPLER_3D - - case 0x8dd3: - // UNSIGNED_INT_SAMPLER_3D - return setValueT3D1; - - case 0x8b60: // SAMPLER_CUBE - - case 0x8dcc: // INT_SAMPLER_CUBE - - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - - case 0x8dc5: - // SAMPLER_CUBE_SHADOW - return setValueT6; - - case 0x8dc1: // SAMPLER_2D_ARRAY - - case 0x8dcf: // INT_SAMPLER_2D_ARRAY - - case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY - - case 0x8dc4: - // SAMPLER_2D_ARRAY_SHADOW - return setValueT2DArray1; - } - } // Array of scalars - - - function setValueV1fArray(gl, v) { - gl.uniform1fv(this.addr, v); - } // Integer / Boolean vectors or arrays thereof (always flat arrays) - - - function setValueV1iArray(gl, v) { - gl.uniform1iv(this.addr, v); - } - - function setValueV2iArray(gl, v) { - gl.uniform2iv(this.addr, v); - } - - function setValueV3iArray(gl, v) { - gl.uniform3iv(this.addr, v); - } - - function setValueV4iArray(gl, v) { - gl.uniform4iv(this.addr, v); - } // Array of vectors (flat or from THREE classes) - - - function setValueV2fArray(gl, v) { - var data = flatten(v, this.size, 2); - gl.uniform2fv(this.addr, data); - } - - function setValueV3fArray(gl, v) { - var data = flatten(v, this.size, 3); - gl.uniform3fv(this.addr, data); - } - - function setValueV4fArray(gl, v) { - var data = flatten(v, this.size, 4); - gl.uniform4fv(this.addr, data); - } // Array of matrices (flat or from THREE clases) - - - function setValueM2Array(gl, v) { - var data = flatten(v, this.size, 4); - gl.uniformMatrix2fv(this.addr, false, data); - } - - function setValueM3Array(gl, v) { - var data = flatten(v, this.size, 9); - gl.uniformMatrix3fv(this.addr, false, data); - } - - function setValueM4Array(gl, v) { - var data = flatten(v, this.size, 16); - gl.uniformMatrix4fv(this.addr, false, data); - } // Array of textures (2D / Cube) - - - function setValueT1Array(gl, v, textures) { - var n = v.length; - var units = allocTexUnits(textures, n); - gl.uniform1iv(this.addr, units); - - for (var i = 0; i !== n; ++i) { - textures.safeSetTexture2D(v[i] || emptyTexture, units[i]); - } - } - - function setValueT6Array(gl, v, textures) { - var n = v.length; - var units = allocTexUnits(textures, n); - gl.uniform1iv(this.addr, units); - - for (var i = 0; i !== n; ++i) { - textures.safeSetTextureCube(v[i] || emptyCubeTexture, units[i]); - } - } // Helper to pick the right setter for a pure (bottom-level) array - - - function getPureArraySetter(type) { - switch (type) { - case 0x1406: - return setValueV1fArray; - // FLOAT - - case 0x8b50: - return setValueV2fArray; - // _VEC2 - - case 0x8b51: - return setValueV3fArray; - // _VEC3 - - case 0x8b52: - return setValueV4fArray; - // _VEC4 - - case 0x8b5a: - return setValueM2Array; - // _MAT2 - - case 0x8b5b: - return setValueM3Array; - // _MAT3 - - case 0x8b5c: - return setValueM4Array; - // _MAT4 - - case 0x1404: - case 0x8b56: - return setValueV1iArray; - // INT, BOOL - - case 0x8b53: - case 0x8b57: - return setValueV2iArray; - // _VEC2 - - case 0x8b54: - case 0x8b58: - return setValueV3iArray; - // _VEC3 - - case 0x8b55: - case 0x8b59: - return setValueV4iArray; - // _VEC4 - - case 0x8b5e: // SAMPLER_2D - - case 0x8d66: // SAMPLER_EXTERNAL_OES - - case 0x8dca: // INT_SAMPLER_2D - - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - - case 0x8b62: - // SAMPLER_2D_SHADOW - return setValueT1Array; - - case 0x8b60: // SAMPLER_CUBE - - case 0x8dcc: // INT_SAMPLER_CUBE - - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - - case 0x8dc5: - // SAMPLER_CUBE_SHADOW - return setValueT6Array; - } - } // --- Uniform Classes --- - - - function SingleUniform(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.setValue = getSingularSetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG - } - - function PureArrayUniform(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.size = activeInfo.size; - this.setValue = getPureArraySetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG - } - - PureArrayUniform.prototype.updateCache = function (data) { - var cache = this.cache; - - if (data instanceof Float32Array && cache.length !== data.length) { - this.cache = new Float32Array(data.length); - } - - copyArray(cache, data); - }; - - function StructuredUniform(id) { - this.id = id; - this.seq = []; - this.map = {}; - } - - StructuredUniform.prototype.setValue = function (gl, value, textures) { - var seq = this.seq; - - for (var i = 0, n = seq.length; i !== n; ++i) { - var u = seq[i]; - u.setValue(gl, value[u.id], textures); - } - }; // --- Top-level --- - // Parser - builds up the property tree from the path strings - - - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - function addUniform(container, uniformObject) { - container.seq.push(uniformObject); - container.map[uniformObject.id] = uniformObject; - } - - function parseUniform(activeInfo, addr, container) { - var path = activeInfo.name, - pathLength = path.length; // reset RegExp object, because of the early exit of a previous run - - RePathPart.lastIndex = 0; - - while (true) { - var match = RePathPart.exec(path), - matchEnd = RePathPart.lastIndex; - var id = match[1]; - var idIsIndex = match[2] === ']', - subscript = match[3]; - if (idIsIndex) id = id | 0; // convert to integer - - if (subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength) { - // bare name or "pure" bottom-level array "[0]" suffix - addUniform(container, subscript === undefined ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)); - break; - } else { - // step into inner node / create it in case it doesn't exist - var map = container.map; - var next = map[id]; - - if (next === undefined) { - next = new StructuredUniform(id); - addUniform(container, next); - } - - container = next; - } - } - } // Root Container - - - function WebGLUniforms(gl, program) { - this.seq = []; - this.map = {}; - var n = gl.getProgramParameter(program, 35718); - - for (var i = 0; i < n; ++i) { - var info = gl.getActiveUniform(program, i), - addr = gl.getUniformLocation(program, info.name); - parseUniform(info, addr, this); - } - } - - WebGLUniforms.prototype.setValue = function (gl, name, value, textures) { - var u = this.map[name]; - if (u !== undefined) u.setValue(gl, value, textures); - }; - - WebGLUniforms.prototype.setOptional = function (gl, object, name) { - var v = object[name]; - if (v !== undefined) this.setValue(gl, name, v); - }; // Static interface - - - WebGLUniforms.upload = function (gl, seq, values, textures) { - for (var i = 0, n = seq.length; i !== n; ++i) { - var u = seq[i], - v = values[u.id]; - - if (v.needsUpdate !== false) { - // note: always updating when .needsUpdate is undefined - u.setValue(gl, v.value, textures); - } - } - }; - - WebGLUniforms.seqWithValue = function (seq, values) { - var r = []; - - for (var i = 0, n = seq.length; i !== n; ++i) { - var u = seq[i]; - if (u.id in values) r.push(u); - } - - return r; - }; - - function WebGLShader(gl, type, string) { - var shader = gl.createShader(type); - gl.shaderSource(shader, string); - gl.compileShader(shader); - return shader; - } - - var programIdCount = 0; - - function addLineNumbers(string) { - var lines = string.split('\n'); - - for (var i = 0; i < lines.length; i++) { - lines[i] = i + 1 + ': ' + lines[i]; - } - - return lines.join('\n'); - } - - function getEncodingComponents(encoding) { - switch (encoding) { - case LinearEncoding: - return ['Linear', '( value )']; - - case sRGBEncoding: - return ['sRGB', '( value )']; - - case RGBEEncoding: - return ['RGBE', '( value )']; - - case RGBM7Encoding: - return ['RGBM', '( value, 7.0 )']; - - case RGBM16Encoding: - return ['RGBM', '( value, 16.0 )']; - - case RGBDEncoding: - return ['RGBD', '( value, 256.0 )']; - - case GammaEncoding: - return ['Gamma', '( value, float( GAMMA_FACTOR ) )']; - - case LogLuvEncoding: - return ['LogLuv', '( value )']; - - default: - console.warn('THREE.WebGLProgram: Unsupported encoding:', encoding); - return ['Linear', '( value )']; - } - } - - function getShaderErrors(gl, shader, type) { - var status = gl.getShaderParameter(shader, 35713); - var log = gl.getShaderInfoLog(shader).trim(); - if (status && log === '') return ''; // --enable-privileged-webgl-extension - // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - var source = gl.getShaderSource(shader); - return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers(source); - } - - function getTexelDecodingFunction(functionName, encoding) { - var components = getEncodingComponents(encoding); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[0] + 'ToLinear' + components[1] + '; }'; - } - - function getTexelEncodingFunction(functionName, encoding) { - var components = getEncodingComponents(encoding); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[0] + components[1] + '; }'; - } - - function getToneMappingFunction(functionName, toneMapping) { - var toneMappingName; - - switch (toneMapping) { - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; - - case ACESFilmicToneMapping: - toneMappingName = 'ACESFilmic'; - break; - - case CustomToneMapping: - toneMappingName = 'Custom'; - break; - - default: - console.warn('THREE.WebGLProgram: Unsupported toneMapping:', toneMapping); - toneMappingName = 'Linear'; - } - - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - } - - function generateExtensions(parameters) { - var chunks = [parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ? '#extension GL_OES_standard_derivatives : enable' : '', (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? '#extension GL_EXT_draw_buffers : require' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '']; - return chunks.filter(filterEmptyLine).join('\n'); - } - - function generateDefines(defines) { - var chunks = []; - - for (var name in defines) { - var value = defines[name]; - if (value === false) continue; - chunks.push('#define ' + name + ' ' + value); - } - - return chunks.join('\n'); - } - - function fetchAttributeLocations(gl, program) { - var attributes = {}; - var n = gl.getProgramParameter(program, 35721); - - for (var i = 0; i < n; i++) { - var info = gl.getActiveAttrib(program, i); - var name = info.name; // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - - attributes[name] = gl.getAttribLocation(program, name); - } - - return attributes; - } - - function filterEmptyLine(string) { - return string !== ''; - } - - function replaceLightNums(string, parameters) { - return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows); - } - - function replaceClippingPlaneNums(string, parameters) { - return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection); - } // Resolve Includes - - - var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; - - function resolveIncludes(string) { - return string.replace(includePattern, includeReplacer); - } - - function includeReplacer(match, include) { - var string = ShaderChunk[include]; - - if (string === undefined) { - throw new Error('Can not resolve #include <' + include + '>'); - } - - return resolveIncludes(string); - } // Unroll Loops - - - var deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - var unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; - - function unrollLoops(string) { - return string.replace(unrollLoopPattern, loopReplacer).replace(deprecatedUnrollLoopPattern, deprecatedLoopReplacer); - } - - function deprecatedLoopReplacer(match, start, end, snippet) { - console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.'); - return loopReplacer(match, start, end, snippet); - } - - function loopReplacer(match, start, end, snippet) { - var string = ''; - - for (var i = parseInt(start); i < parseInt(end); i++) { - string += snippet.replace(/\[\s*i\s*\]/g, '[ ' + i + ' ]').replace(/UNROLLED_LOOP_INDEX/g, i); - } - - return string; - } // - - - function generatePrecision(parameters) { - var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; - - if (parameters.precision === "highp") { - precisionstring += "\n#define HIGH_PRECISION"; - } else if (parameters.precision === "mediump") { - precisionstring += "\n#define MEDIUM_PRECISION"; - } else if (parameters.precision === "lowp") { - precisionstring += "\n#define LOW_PRECISION"; - } - - return precisionstring; - } - - function generateShadowMapTypeDefine(parameters) { - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if (parameters.shadowMapType === PCFShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - } else if (parameters.shadowMapType === PCFSoftShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - } else if (parameters.shadowMapType === VSMShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; - } - - return shadowMapTypeDefine; - } - - function generateEnvMapTypeDefine(parameters) { - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - } - } - - return envMapTypeDefine; - } - - function generateEnvMapModeDefine(parameters) { - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeRefractionMapping: - case CubeUVRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - } - } - - return envMapModeDefine; - } - - function generateEnvMapBlendingDefine(parameters) { - var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; - - if (parameters.envMap) { - switch (parameters.combine) { - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - } - } - - return envMapBlendingDefine; - } - - function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { - var gl = renderer.getContext(); - var defines = parameters.defines; - var vertexShader = parameters.vertexShader; - var fragmentShader = parameters.fragmentShader; - var shadowMapTypeDefine = generateShadowMapTypeDefine(parameters); - var envMapTypeDefine = generateEnvMapTypeDefine(parameters); - var envMapModeDefine = generateEnvMapModeDefine(parameters); - var envMapBlendingDefine = generateEnvMapBlendingDefine(parameters); - var gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0; - var customExtensions = parameters.isWebGL2 ? '' : generateExtensions(parameters); - var customDefines = generateDefines(defines); - var program = gl.createProgram(); - var prefixVertex, prefixFragment; - var versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + "\n" : ''; - - if (parameters.isRawShaderMaterial) { - prefixVertex = [customDefines].filter(filterEmptyLine).join('\n'); - - if (prefixVertex.length > 0) { - prefixVertex += '\n'; - } - - prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n'); - - if (prefixFragment.length > 0) { - prefixFragment += '\n'; - } - } else { - prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#ifdef USE_COLOR', ' attribute vec3 color;', '#endif', '#ifdef USE_MORPHTARGETS', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); - prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + (parameters.alphaTest % 1 ? '' : '.0') : '', // add '.0' if integer - '#define GAMMA_FACTOR ' + gammaFactorDefine, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below - parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below - parameters.map ? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding) : '', parameters.matcap ? getTexelDecodingFunction('matcapTexelToLinear', parameters.matcapEncoding) : '', parameters.envMap ? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding) : '', parameters.emissiveMap ? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding) : '', parameters.lightMap ? getTexelDecodingFunction('lightMapTexelToLinear', parameters.lightMapEncoding) : '', getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n'); - } - - vertexShader = resolveIncludes(vertexShader); - vertexShader = replaceLightNums(vertexShader, parameters); - vertexShader = replaceClippingPlaneNums(vertexShader, parameters); - fragmentShader = resolveIncludes(fragmentShader); - fragmentShader = replaceLightNums(fragmentShader, parameters); - fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters); - vertexShader = unrollLoops(vertexShader); - fragmentShader = unrollLoops(fragmentShader); - - if (parameters.isWebGL2 && parameters.isRawShaderMaterial !== true) { - // GLSL 3.0 conversion for built-in materials and ShaderMaterial - versionString = '#version 300 es\n'; - prefixVertex = ['#define attribute in', '#define varying out', '#define texture2D texture'].join('\n') + '\n' + prefixVertex; - prefixFragment = ['#define varying in', parameters.glslVersion === GLSL3 ? '' : 'out highp vec4 pc_fragColor;', parameters.glslVersion === GLSL3 ? '' : '#define gl_FragColor pc_fragColor', '#define gl_FragDepthEXT gl_FragDepth', '#define texture2D texture', '#define textureCube texture', '#define texture2DProj textureProj', '#define texture2DLodEXT textureLod', '#define texture2DProjLodEXT textureProjLod', '#define textureCubeLodEXT textureLod', '#define texture2DGradEXT textureGrad', '#define texture2DProjGradEXT textureProjGrad', '#define textureCubeGradEXT textureGrad'].join('\n') + '\n' + prefixFragment; - } - - var vertexGlsl = versionString + prefixVertex + vertexShader; - var fragmentGlsl = versionString + prefixFragment + fragmentShader; // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); - - var glVertexShader = WebGLShader(gl, 35633, vertexGlsl); - var glFragmentShader = WebGLShader(gl, 35632, fragmentGlsl); - gl.attachShader(program, glVertexShader); - gl.attachShader(program, glFragmentShader); // Force a particular attribute to index 0. - - if (parameters.index0AttributeName !== undefined) { - gl.bindAttribLocation(program, 0, parameters.index0AttributeName); - } else if (parameters.morphTargets === true) { - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation(program, 0, 'position'); - } - - gl.linkProgram(program); // check for link errors - - if (renderer.debug.checkShaderErrors) { - var programLog = gl.getProgramInfoLog(program).trim(); - var vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); - var fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); - var runnable = true; - var haveDiagnostics = true; - - if (gl.getProgramParameter(program, 35714) === false) { - runnable = false; - var vertexErrors = getShaderErrors(gl, glVertexShader, 'vertex'); - var fragmentErrors = getShaderErrors(gl, glFragmentShader, 'fragment'); - console.error('THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter(program, 35715), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors); - } else if (programLog !== '') { - console.warn('THREE.WebGLProgram: gl.getProgramInfoLog()', programLog); - } else if (vertexLog === '' || fragmentLog === '') { - haveDiagnostics = false; - } - - if (haveDiagnostics) { - this.diagnostics = { - runnable: runnable, - programLog: programLog, - vertexShader: { - log: vertexLog, - prefix: prefixVertex - }, - fragmentShader: { - log: fragmentLog, - prefix: prefixFragment - } - }; - } - } // Clean up - // Crashes in iOS9 and iOS10. #18402 - // gl.detachShader( program, glVertexShader ); - // gl.detachShader( program, glFragmentShader ); - - - gl.deleteShader(glVertexShader); - gl.deleteShader(glFragmentShader); // set up caching for uniform locations - - var cachedUniforms; - - this.getUniforms = function () { - if (cachedUniforms === undefined) { - cachedUniforms = new WebGLUniforms(gl, program); - } - - return cachedUniforms; - }; // set up caching for attribute locations - - - var cachedAttributes; - - this.getAttributes = function () { - if (cachedAttributes === undefined) { - cachedAttributes = fetchAttributeLocations(gl, program); - } - - return cachedAttributes; - }; // free resource - - - this.destroy = function () { - bindingStates.releaseStatesOfProgram(this); - gl.deleteProgram(program); - this.program = undefined; - }; // - - - this.name = parameters.shaderName; - this.id = programIdCount++; - this.cacheKey = cacheKey; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - return this; - } - - function WebGLPrograms(renderer, cubemaps, extensions, capabilities, bindingStates, clipping) { - var programs = []; - var isWebGL2 = capabilities.isWebGL2; - var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; - var floatVertexTextures = capabilities.floatVertexTextures; - var maxVertexUniforms = capabilities.maxVertexUniforms; - var vertexTextures = capabilities.vertexTextures; - var precision = capabilities.precision; - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'toon', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - MeshMatcapMaterial: 'matcap', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow', - SpriteMaterial: 'sprite' - }; - var parameterNames = ["precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "instancingColor", "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "gradientMap", "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", "maxBones", "useVertexTexture", "morphTargets", "morphNormals", "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", "sheen", "transmissionMap"]; - - function getMaxBones(object) { - var skeleton = object.skeleton; - var bones = skeleton.bones; - - if (floatVertexTextures) { - return 1024; - } else { - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - var nVertexUniforms = maxVertexUniforms; - var nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4); - var maxBones = Math.min(nVertexMatrices, bones.length); - - if (maxBones < bones.length) { - console.warn('THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.'); - return 0; - } - - return maxBones; - } - } - - function getTextureEncodingFromMap(map) { - var encoding; - - if (!map) { - encoding = LinearEncoding; - } else if (map.isTexture) { - encoding = map.encoding; - } else if (map.isWebGLRenderTarget) { - console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."); - encoding = map.texture.encoding; - } - - return encoding; - } - - function getParameters(material, lights, shadows, scene, object) { - var fog = scene.fog; - var environment = material.isMeshStandardMaterial ? scene.environment : null; - var envMap = cubemaps.get(material.envMap || environment); - var shaderID = shaderIDs[material.type]; // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - var maxBones = object.isSkinnedMesh ? getMaxBones(object) : 0; - - if (material.precision !== null) { - precision = capabilities.getMaxPrecision(material.precision); - - if (precision !== material.precision) { - console.warn('THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.'); - } - } - - var vertexShader, fragmentShader; - - if (shaderID) { - var shader = ShaderLib[shaderID]; - vertexShader = shader.vertexShader; - fragmentShader = shader.fragmentShader; - } else { - vertexShader = material.vertexShader; - fragmentShader = material.fragmentShader; - } - - var currentRenderTarget = renderer.getRenderTarget(); - var parameters = { - isWebGL2: isWebGL2, - shaderID: shaderID, - shaderName: material.type, - vertexShader: vertexShader, - fragmentShader: fragmentShader, - defines: material.defines, - isRawShaderMaterial: material.isRawShaderMaterial === true, - glslVersion: material.glslVersion, - precision: precision, - instancing: object.isInstancedMesh === true, - instancingColor: object.isInstancedMesh === true && object.instanceColor !== null, - supportsVertexTextures: vertexTextures, - outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding, - map: !!material.map, - mapEncoding: getTextureEncodingFromMap(material.map), - matcap: !!material.matcap, - matcapEncoding: getTextureEncodingFromMap(material.matcap), - envMap: !!envMap, - envMapMode: envMap && envMap.mapping, - envMapEncoding: getTextureEncodingFromMap(envMap), - envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping), - lightMap: !!material.lightMap, - lightMapEncoding: getTextureEncodingFromMap(material.lightMap), - aoMap: !!material.aoMap, - emissiveMap: !!material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap), - bumpMap: !!material.bumpMap, - normalMap: !!material.normalMap, - objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, - tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, - clearcoatMap: !!material.clearcoatMap, - clearcoatRoughnessMap: !!material.clearcoatRoughnessMap, - clearcoatNormalMap: !!material.clearcoatNormalMap, - displacementMap: !!material.displacementMap, - roughnessMap: !!material.roughnessMap, - metalnessMap: !!material.metalnessMap, - specularMap: !!material.specularMap, - alphaMap: !!material.alphaMap, - gradientMap: !!material.gradientMap, - sheen: !!material.sheen, - transmissionMap: !!material.transmissionMap, - combine: material.combine, - vertexTangents: material.normalMap && material.vertexTangents, - vertexColors: material.vertexColors, - vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap, - uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || !!material.transmissionMap) && !!material.displacementMap, - fog: !!fog, - useFog: material.fog, - fogExp2: fog && fog.isFogExp2, - flatShading: material.flatShading, - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: logarithmicDepthBuffer, - skinning: material.skinning && maxBones > 0, - maxBones: maxBones, - useVertexTexture: floatVertexTextures, - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - numDirLightShadows: lights.directionalShadowMap.length, - numPointLightShadows: lights.pointShadowMap.length, - numSpotLightShadows: lights.spotShadowMap.length, - numClippingPlanes: clipping.numPlanes, - numClipIntersection: clipping.numIntersection, - dithering: material.dithering, - shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - premultipliedAlpha: material.premultipliedAlpha, - alphaTest: material.alphaTest, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - depthPacking: material.depthPacking !== undefined ? material.depthPacking : false, - index0AttributeName: material.index0AttributeName, - extensionDerivatives: material.extensions && material.extensions.derivatives, - extensionFragDepth: material.extensions && material.extensions.fragDepth, - extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, - extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, - rendererExtensionFragDepth: isWebGL2 || extensions.has('EXT_frag_depth'), - rendererExtensionDrawBuffers: isWebGL2 || extensions.has('WEBGL_draw_buffers'), - rendererExtensionShaderTextureLod: isWebGL2 || extensions.has('EXT_shader_texture_lod'), - customProgramCacheKey: material.customProgramCacheKey() - }; - return parameters; - } - - function getProgramCacheKey(parameters) { - var array = []; - - if (parameters.shaderID) { - array.push(parameters.shaderID); - } else { - array.push(parameters.fragmentShader); - array.push(parameters.vertexShader); - } - - if (parameters.defines !== undefined) { - for (var name in parameters.defines) { - array.push(name); - array.push(parameters.defines[name]); - } - } - - if (parameters.isRawShaderMaterial === false) { - for (var i = 0; i < parameterNames.length; i++) { - array.push(parameters[parameterNames[i]]); - } - - array.push(renderer.outputEncoding); - array.push(renderer.gammaFactor); - } - - array.push(parameters.customProgramCacheKey); - return array.join(); - } - - function getUniforms(material) { - var shaderID = shaderIDs[material.type]; - var uniforms; - - if (shaderID) { - var shader = ShaderLib[shaderID]; - uniforms = UniformsUtils.clone(shader.uniforms); - } else { - uniforms = material.uniforms; - } - - return uniforms; - } - - function acquireProgram(parameters, cacheKey) { - var program; // Check if code has been already compiled - - for (var p = 0, pl = programs.length; p < pl; p++) { - var preexistingProgram = programs[p]; - - if (preexistingProgram.cacheKey === cacheKey) { - program = preexistingProgram; - ++program.usedTimes; - break; - } - } - - if (program === undefined) { - program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates); - programs.push(program); - } - - return program; - } - - function releaseProgram(program) { - if (--program.usedTimes === 0) { - // Remove from unordered set - var i = programs.indexOf(program); - programs[i] = programs[programs.length - 1]; - programs.pop(); // Free WebGL resources - - program.destroy(); - } - } - - return { - getParameters: getParameters, - getProgramCacheKey: getProgramCacheKey, - getUniforms: getUniforms, - acquireProgram: acquireProgram, - releaseProgram: releaseProgram, - // Exposed for resource monitoring & error feedback via renderer.info: - programs: programs - }; - } - - function WebGLProperties() { - var properties = new WeakMap(); - - function get(object) { - var map = properties.get(object); - - if (map === undefined) { - map = {}; - properties.set(object, map); - } - - return map; - } - - function remove(object) { - properties.delete(object); - } - - function update(object, key, value) { - properties.get(object)[key] = value; - } - - function dispose() { - properties = new WeakMap(); - } - - return { - get: get, - remove: remove, - update: update, - dispose: dispose - }; - } - - function painterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.program !== b.program) { - return a.program.id - b.program.id; - } else if (a.material.id !== b.material.id) { - return a.material.id - b.material.id; - } else if (a.z !== b.z) { - return a.z - b.z; - } else { - return a.id - b.id; - } - } - - function reversePainterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.z !== b.z) { - return b.z - a.z; - } else { - return a.id - b.id; - } - } - - function WebGLRenderList(properties) { - var renderItems = []; - var renderItemsIndex = 0; - var opaque = []; - var transparent = []; - var defaultProgram = { - id: -1 - }; - - function init() { - renderItemsIndex = 0; - opaque.length = 0; - transparent.length = 0; - } - - function getNextRenderItem(object, geometry, material, groupOrder, z, group) { - var renderItem = renderItems[renderItemsIndex]; - var materialProperties = properties.get(material); - - if (renderItem === undefined) { - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: materialProperties.program || defaultProgram, - groupOrder: groupOrder, - renderOrder: object.renderOrder, - z: z, - group: group - }; - renderItems[renderItemsIndex] = renderItem; - } else { - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = materialProperties.program || defaultProgram; - renderItem.groupOrder = groupOrder; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - } - - renderItemsIndex++; - return renderItem; - } - - function push(object, geometry, material, groupOrder, z, group) { - var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - (material.transparent === true ? transparent : opaque).push(renderItem); - } - - function unshift(object, geometry, material, groupOrder, z, group) { - var renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - (material.transparent === true ? transparent : opaque).unshift(renderItem); - } - - function sort(customOpaqueSort, customTransparentSort) { - if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable); - if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable); - } - - function finish() { - // Clear references from inactive renderItems in the list - for (var i = renderItemsIndex, il = renderItems.length; i < il; i++) { - var renderItem = renderItems[i]; - if (renderItem.id === null) break; - renderItem.id = null; - renderItem.object = null; - renderItem.geometry = null; - renderItem.material = null; - renderItem.program = null; - renderItem.group = null; - } - } - - return { - opaque: opaque, - transparent: transparent, - init: init, - push: push, - unshift: unshift, - finish: finish, - sort: sort - }; - } - - function WebGLRenderLists(properties) { - var lists = new WeakMap(); - - function get(scene, camera) { - var cameras = lists.get(scene); - var list; - - if (cameras === undefined) { - list = new WebGLRenderList(properties); - lists.set(scene, new WeakMap()); - lists.get(scene).set(camera, list); - } else { - list = cameras.get(camera); - - if (list === undefined) { - list = new WebGLRenderList(properties); - cameras.set(camera, list); - } - } - - return list; - } - - function dispose() { - lists = new WeakMap(); - } - - return { - get: get, - dispose: dispose - }; - } - - function UniformsCache() { - var lights = {}; - return { - get: function get(light) { - if (lights[light.id] !== undefined) { - return lights[light.id]; - } - - var uniforms; - - switch (light.type) { - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color() - }; - break; - - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0 - }; - break; - - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0 - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - }; - break; - } - - lights[light.id] = uniforms; - return uniforms; - } - }; - } - - function ShadowUniformsCache() { - var lights = {}; - return { - get: function get(light) { - if (lights[light.id] !== undefined) { - return lights[light.id]; - } - - var uniforms; - - switch (light.type) { - case 'DirectionalLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'PointLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; - // TODO (abelnation): set RectAreaLight shadow uniforms - } - - lights[light.id] = uniforms; - return uniforms; - } - }; - } - - var nextVersion = 0; - - function shadowCastingLightsFirst(lightA, lightB) { - return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0); - } - - function WebGLLights(extensions, capabilities) { - var cache = new UniformsCache(); - var shadowCache = ShadowUniformsCache(); - var state = { - version: 0, - hash: { - directionalLength: -1, - pointLength: -1, - spotLength: -1, - rectAreaLength: -1, - hemiLength: -1, - numDirectionalShadows: -1, - numPointShadows: -1, - numSpotShadows: -1 - }, - ambient: [0, 0, 0], - probe: [], - directional: [], - directionalShadow: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadow: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - rectAreaLTC1: null, - rectAreaLTC2: null, - point: [], - pointShadow: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [] - }; - - for (var i = 0; i < 9; i++) { - state.probe.push(new Vector3()); - } - - var vector3 = new Vector3(); - var matrix4 = new Matrix4(); - var matrix42 = new Matrix4(); - - function setup(lights, shadows, camera) { - var r = 0, - g = 0, - b = 0; - - for (var _i = 0; _i < 9; _i++) { - state.probe[_i].set(0, 0, 0); - } - - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; - var numDirectionalShadows = 0; - var numPointShadows = 0; - var numSpotShadows = 0; - var viewMatrix = camera.matrixWorldInverse; - lights.sort(shadowCastingLightsFirst); - - for (var _i2 = 0, l = lights.length; _i2 < l; _i2++) { - var light = lights[_i2]; - var color = light.color; - var intensity = light.intensity; - var distance = light.distance; - var shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null; - - if (light.isAmbientLight) { - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - } else if (light.isLightProbe) { - for (var j = 0; j < 9; j++) { - state.probe[j].addScaledVector(light.sh.coefficients[j], intensity); - } - } else if (light.isDirectionalLight) { - var uniforms = cache.get(light); - uniforms.color.copy(light.color).multiplyScalar(light.intensity); - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - vector3.setFromMatrixPosition(light.target.matrixWorld); - uniforms.direction.sub(vector3); - uniforms.direction.transformDirection(viewMatrix); - - if (light.castShadow) { - var shadow = light.shadow; - var shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - state.directionalShadow[directionalLength] = shadowUniforms; - state.directionalShadowMap[directionalLength] = shadowMap; - state.directionalShadowMatrix[directionalLength] = light.shadow.matrix; - numDirectionalShadows++; - } - - state.directional[directionalLength] = uniforms; - directionalLength++; - } else if (light.isSpotLight) { - var _uniforms = cache.get(light); - - _uniforms.position.setFromMatrixPosition(light.matrixWorld); - - _uniforms.position.applyMatrix4(viewMatrix); - - _uniforms.color.copy(color).multiplyScalar(intensity); - - _uniforms.distance = distance; - - _uniforms.direction.setFromMatrixPosition(light.matrixWorld); - - vector3.setFromMatrixPosition(light.target.matrixWorld); - - _uniforms.direction.sub(vector3); - - _uniforms.direction.transformDirection(viewMatrix); - - _uniforms.coneCos = Math.cos(light.angle); - _uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)); - _uniforms.decay = light.decay; - - if (light.castShadow) { - var _shadow = light.shadow; - - var _shadowUniforms = shadowCache.get(light); - - _shadowUniforms.shadowBias = _shadow.bias; - _shadowUniforms.shadowNormalBias = _shadow.normalBias; - _shadowUniforms.shadowRadius = _shadow.radius; - _shadowUniforms.shadowMapSize = _shadow.mapSize; - state.spotShadow[spotLength] = _shadowUniforms; - state.spotShadowMap[spotLength] = shadowMap; - state.spotShadowMatrix[spotLength] = light.shadow.matrix; - numSpotShadows++; - } - - state.spot[spotLength] = _uniforms; - spotLength++; - } else if (light.isRectAreaLight) { - var _uniforms2 = cache.get(light); // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - // (b) intensity is the brightness of the light - - - _uniforms2.color.copy(color).multiplyScalar(intensity); - - _uniforms2.position.setFromMatrixPosition(light.matrixWorld); - - _uniforms2.position.applyMatrix4(viewMatrix); // extract local rotation of light to derive width/height half vectors - - - matrix42.identity(); - matrix4.copy(light.matrixWorld); - matrix4.premultiply(viewMatrix); - matrix42.extractRotation(matrix4); - - _uniforms2.halfWidth.set(light.width * 0.5, 0.0, 0.0); - - _uniforms2.halfHeight.set(0.0, light.height * 0.5, 0.0); - - _uniforms2.halfWidth.applyMatrix4(matrix42); - - _uniforms2.halfHeight.applyMatrix4(matrix42); // TODO (abelnation): RectAreaLight distance? - // uniforms.distance = distance; - - - state.rectArea[rectAreaLength] = _uniforms2; - rectAreaLength++; - } else if (light.isPointLight) { - var _uniforms3 = cache.get(light); - - _uniforms3.position.setFromMatrixPosition(light.matrixWorld); - - _uniforms3.position.applyMatrix4(viewMatrix); - - _uniforms3.color.copy(light.color).multiplyScalar(light.intensity); - - _uniforms3.distance = light.distance; - _uniforms3.decay = light.decay; - - if (light.castShadow) { - var _shadow2 = light.shadow; - - var _shadowUniforms2 = shadowCache.get(light); - - _shadowUniforms2.shadowBias = _shadow2.bias; - _shadowUniforms2.shadowNormalBias = _shadow2.normalBias; - _shadowUniforms2.shadowRadius = _shadow2.radius; - _shadowUniforms2.shadowMapSize = _shadow2.mapSize; - _shadowUniforms2.shadowCameraNear = _shadow2.camera.near; - _shadowUniforms2.shadowCameraFar = _shadow2.camera.far; - state.pointShadow[pointLength] = _shadowUniforms2; - state.pointShadowMap[pointLength] = shadowMap; - state.pointShadowMatrix[pointLength] = light.shadow.matrix; - numPointShadows++; - } - - state.point[pointLength] = _uniforms3; - pointLength++; - } else if (light.isHemisphereLight) { - var _uniforms4 = cache.get(light); - - _uniforms4.direction.setFromMatrixPosition(light.matrixWorld); - - _uniforms4.direction.transformDirection(viewMatrix); - - _uniforms4.direction.normalize(); - - _uniforms4.skyColor.copy(light.color).multiplyScalar(intensity); - - _uniforms4.groundColor.copy(light.groundColor).multiplyScalar(intensity); - - state.hemi[hemiLength] = _uniforms4; - hemiLength++; - } - } - - if (rectAreaLength > 0) { - if (capabilities.isWebGL2) { - // WebGL 2 - state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; - state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; - } else { - // WebGL 1 - if (extensions.has('OES_texture_float_linear') === true) { - state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; - state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; - } else if (extensions.has('OES_texture_half_float_linear') === true) { - state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; - state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; - } else { - console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.'); - } - } - } - - state.ambient[0] = r; - state.ambient[1] = g; - state.ambient[2] = b; - var hash = state.hash; - - if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows) { - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - state.directionalShadow.length = numDirectionalShadows; - state.directionalShadowMap.length = numDirectionalShadows; - state.pointShadow.length = numPointShadows; - state.pointShadowMap.length = numPointShadows; - state.spotShadow.length = numSpotShadows; - state.spotShadowMap.length = numSpotShadows; - state.directionalShadowMatrix.length = numDirectionalShadows; - state.pointShadowMatrix.length = numPointShadows; - state.spotShadowMatrix.length = numSpotShadows; - hash.directionalLength = directionalLength; - hash.pointLength = pointLength; - hash.spotLength = spotLength; - hash.rectAreaLength = rectAreaLength; - hash.hemiLength = hemiLength; - hash.numDirectionalShadows = numDirectionalShadows; - hash.numPointShadows = numPointShadows; - hash.numSpotShadows = numSpotShadows; - state.version = nextVersion++; - } - } - - return { - setup: setup, - state: state - }; - } - - function WebGLRenderState(extensions, capabilities) { - var lights = new WebGLLights(extensions, capabilities); - var lightsArray = []; - var shadowsArray = []; - - function init() { - lightsArray.length = 0; - shadowsArray.length = 0; - } - - function pushLight(light) { - lightsArray.push(light); - } - - function pushShadow(shadowLight) { - shadowsArray.push(shadowLight); - } - - function setupLights(camera) { - lights.setup(lightsArray, shadowsArray, camera); - } - - var state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, - lights: lights - }; - return { - init: init, - state: state, - setupLights: setupLights, - pushLight: pushLight, - pushShadow: pushShadow - }; - } - - function WebGLRenderStates(extensions, capabilities) { - var renderStates = new WeakMap(); - - function get(scene, camera) { - var renderState; - - if (renderStates.has(scene) === false) { - renderState = new WebGLRenderState(extensions, capabilities); - renderStates.set(scene, new WeakMap()); - renderStates.get(scene).set(camera, renderState); - } else { - if (renderStates.get(scene).has(camera) === false) { - renderState = new WebGLRenderState(extensions, capabilities); - renderStates.get(scene).set(camera, renderState); - } else { - renderState = renderStates.get(scene).get(camera); - } - } - - return renderState; - } - - function dispose() { - renderStates = new WeakMap(); - } - - return { - get: get, - dispose: dispose - }; - } - - /** - * parameters = { - * - * opacity: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - - function MeshDepthMaterial(parameters) { - Material.call(this); - this.type = 'MeshDepthMaterial'; - this.depthPacking = BasicDepthPacking; - this.skinning = false; - this.morphTargets = false; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; - this.setValues(parameters); - } - - MeshDepthMaterial.prototype = Object.create(Material.prototype); - MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - - MeshDepthMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.depthPacking = source.depthPacking; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - return this; - }; - - /** - * parameters = { - * - * referencePosition: , - * nearDistance: , - * farDistance: , - * - * skinning: , - * morphTargets: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: - * - * } - */ - - function MeshDistanceMaterial(parameters) { - Material.call(this); - this.type = 'MeshDistanceMaterial'; - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; - this.skinning = false; - this.morphTargets = false; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.fog = false; - this.setValues(parameters); - } - - MeshDistanceMaterial.prototype = Object.create(Material.prototype); - MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - - MeshDistanceMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.referencePosition.copy(source.referencePosition); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - return this; - }; - - var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; - - var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; - - function WebGLShadowMap(_renderer, _objects, maxTextureSize) { - var _frustum = new Frustum(); - - var _shadowMapSize = new Vector2(), - _viewportSize = new Vector2(), - _viewport = new Vector4(), - _depthMaterials = [], - _distanceMaterials = [], - _materialCache = {}; - - var shadowSide = { - 0: BackSide, - 1: FrontSide, - 2: DoubleSide - }; - var shadowMaterialVertical = new ShaderMaterial({ - defines: { - SAMPLE_RATE: 2.0 / 8.0, - HALF_SAMPLE_RATE: 1.0 / 8.0 - }, - uniforms: { - shadow_pass: { - value: null - }, - resolution: { - value: new Vector2() - }, - radius: { - value: 4.0 - } - }, - vertexShader: vsm_vert, - fragmentShader: vsm_frag - }); - var shadowMaterialHorizonal = shadowMaterialVertical.clone(); - shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; - var fullScreenTri = new BufferGeometry(); - fullScreenTri.setAttribute("position", new BufferAttribute(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3)); - var fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical); - var scope = this; - this.enabled = false; - this.autoUpdate = true; - this.needsUpdate = false; - this.type = PCFShadowMap; - - this.render = function (lights, scene, camera) { - if (scope.enabled === false) return; - if (scope.autoUpdate === false && scope.needsUpdate === false) return; - if (lights.length === 0) return; - - var currentRenderTarget = _renderer.getRenderTarget(); - - var activeCubeFace = _renderer.getActiveCubeFace(); - - var activeMipmapLevel = _renderer.getActiveMipmapLevel(); - - var _state = _renderer.state; // Set GL state for depth map. - - _state.setBlending(NoBlending); - - _state.buffers.color.setClear(1, 1, 1, 1); - - _state.buffers.depth.setTest(true); - - _state.setScissorTest(false); // render depth map - - - for (var i = 0, il = lights.length; i < il; i++) { - var light = lights[i]; - var shadow = light.shadow; - - if (shadow === undefined) { - console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.'); - continue; - } - - if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue; - - _shadowMapSize.copy(shadow.mapSize); - - var shadowFrameExtents = shadow.getFrameExtents(); - - _shadowMapSize.multiply(shadowFrameExtents); - - _viewportSize.copy(shadow.mapSize); - - if (_shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize) { - if (_shadowMapSize.x > maxTextureSize) { - _viewportSize.x = Math.floor(maxTextureSize / shadowFrameExtents.x); - _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; - shadow.mapSize.x = _viewportSize.x; - } - - if (_shadowMapSize.y > maxTextureSize) { - _viewportSize.y = Math.floor(maxTextureSize / shadowFrameExtents.y); - _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; - shadow.mapSize.y = _viewportSize.y; - } - } - - if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) { - var pars = { - minFilter: LinearFilter, - magFilter: LinearFilter, - format: RGBAFormat - }; - shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.map.texture.name = light.name + ".shadowMap"; - shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.camera.updateProjectionMatrix(); - } - - if (shadow.map === null) { - var _pars = { - minFilter: NearestFilter, - magFilter: NearestFilter, - format: RGBAFormat - }; - shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, _pars); - shadow.map.texture.name = light.name + ".shadowMap"; - shadow.camera.updateProjectionMatrix(); - } - - _renderer.setRenderTarget(shadow.map); - - _renderer.clear(); - - var viewportCount = shadow.getViewportCount(); - - for (var vp = 0; vp < viewportCount; vp++) { - var viewport = shadow.getViewport(vp); - - _viewport.set(_viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w); - - _state.viewport(_viewport); - - shadow.updateMatrices(light, vp); - _frustum = shadow.getFrustum(); - renderObject(scene, camera, shadow.camera, light, this.type); - } // do blur pass for VSM - - - if (!shadow.isPointLightShadow && this.type === VSMShadowMap) { - VSMPass(shadow, camera); - } - - shadow.needsUpdate = false; - } - - scope.needsUpdate = false; - - _renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel); - }; - - function VSMPass(shadow, camera) { - var geometry = _objects.update(fullScreenMesh); // vertical pass - - - shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; - shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; - shadowMaterialVertical.uniforms.radius.value = shadow.radius; - - _renderer.setRenderTarget(shadow.mapPass); - - _renderer.clear(); - - _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); // horizonal pass - - - shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; - shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; - shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; - - _renderer.setRenderTarget(shadow.map); - - _renderer.clear(); - - _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null); - } - - function getDepthMaterialVariant(useMorphing, useSkinning, useInstancing) { - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - var material = _depthMaterials[index]; - - if (material === undefined) { - material = new MeshDepthMaterial({ - depthPacking: RGBADepthPacking, - morphTargets: useMorphing, - skinning: useSkinning - }); - _depthMaterials[index] = material; - } - - return material; - } - - function getDistanceMaterialVariant(useMorphing, useSkinning, useInstancing) { - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - var material = _distanceMaterials[index]; - - if (material === undefined) { - material = new MeshDistanceMaterial({ - morphTargets: useMorphing, - skinning: useSkinning - }); - _distanceMaterials[index] = material; - } - - return material; - } - - function getDepthMaterial(object, geometry, material, light, shadowCameraNear, shadowCameraFar, type) { - var result = null; - var getMaterialVariant = getDepthMaterialVariant; - var customMaterial = object.customDepthMaterial; - - if (light.isPointLight === true) { - getMaterialVariant = getDistanceMaterialVariant; - customMaterial = object.customDistanceMaterial; - } - - if (customMaterial === undefined) { - var useMorphing = false; - - if (material.morphTargets === true) { - useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - } - - var useSkinning = false; - - if (object.isSkinnedMesh === true) { - if (material.skinning === true) { - useSkinning = true; - } else { - console.warn('THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object); - } - } - - var useInstancing = object.isInstancedMesh === true; - result = getMaterialVariant(useMorphing, useSkinning, useInstancing); - } else { - result = customMaterial; - } - - if (_renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0) { - // in this case we need a unique material instance reflecting the - // appropriate state - var keyA = result.uuid, - keyB = material.uuid; - var materialsForVariant = _materialCache[keyA]; - - if (materialsForVariant === undefined) { - materialsForVariant = {}; - _materialCache[keyA] = materialsForVariant; - } - - var cachedMaterial = materialsForVariant[keyB]; - - if (cachedMaterial === undefined) { - cachedMaterial = result.clone(); - materialsForVariant[keyB] = cachedMaterial; - } - - result = cachedMaterial; - } - - result.visible = material.visible; - result.wireframe = material.wireframe; - - if (type === VSMShadowMap) { - result.side = material.shadowSide !== null ? material.shadowSide : material.side; - } else { - result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side]; - } - - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - - if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { - result.referencePosition.setFromMatrixPosition(light.matrixWorld); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; - } - - return result; - } - - function renderObject(object, camera, shadowCamera, light, type) { - if (object.visible === false) return; - var visible = object.layers.test(camera.layers); - - if (visible && (object.isMesh || object.isLine || object.isPoints)) { - if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum.intersectsObject(object))) { - object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld); - - var geometry = _objects.update(object); - - var material = object.material; - - if (Array.isArray(material)) { - var groups = geometry.groups; - - for (var k = 0, kl = groups.length; k < kl; k++) { - var group = groups[k]; - var groupMaterial = material[group.materialIndex]; - - if (groupMaterial && groupMaterial.visible) { - var depthMaterial = getDepthMaterial(object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type); - - _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group); - } - } - } else if (material.visible) { - var _depthMaterial = getDepthMaterial(object, geometry, material, light, shadowCamera.near, shadowCamera.far, type); - - _renderer.renderBufferDirect(shadowCamera, null, geometry, _depthMaterial, object, null); - } - } - } - - var children = object.children; - - for (var i = 0, l = children.length; i < l; i++) { - renderObject(children[i], camera, shadowCamera, light, type); - } - } - } - - function WebGLState(gl, extensions, capabilities) { - var _equationToGL, _factorToGL; - - var isWebGL2 = capabilities.isWebGL2; - - function ColorBuffer() { - var locked = false; - var color = new Vector4(); - var currentColorMask = null; - var currentColorClear = new Vector4(0, 0, 0, 0); - return { - setMask: function setMask(colorMask) { - if (currentColorMask !== colorMask && !locked) { - gl.colorMask(colorMask, colorMask, colorMask, colorMask); - currentColorMask = colorMask; - } - }, - setLocked: function setLocked(lock) { - locked = lock; - }, - setClear: function setClear(r, g, b, a, premultipliedAlpha) { - if (premultipliedAlpha === true) { - r *= a; - g *= a; - b *= a; - } - - color.set(r, g, b, a); - - if (currentColorClear.equals(color) === false) { - gl.clearColor(r, g, b, a); - currentColorClear.copy(color); - } - }, - reset: function reset() { - locked = false; - currentColorMask = null; - currentColorClear.set(-1, 0, 0, 0); // set to invalid state - } - }; - } - - function DepthBuffer() { - var locked = false; - var currentDepthMask = null; - var currentDepthFunc = null; - var currentDepthClear = null; - return { - setTest: function setTest(depthTest) { - if (depthTest) { - enable(2929); - } else { - disable(2929); - } - }, - setMask: function setMask(depthMask) { - if (currentDepthMask !== depthMask && !locked) { - gl.depthMask(depthMask); - currentDepthMask = depthMask; - } - }, - setFunc: function setFunc(depthFunc) { - if (currentDepthFunc !== depthFunc) { - if (depthFunc) { - switch (depthFunc) { - case NeverDepth: - gl.depthFunc(512); - break; - - case AlwaysDepth: - gl.depthFunc(519); - break; - - case LessDepth: - gl.depthFunc(513); - break; - - case LessEqualDepth: - gl.depthFunc(515); - break; - - case EqualDepth: - gl.depthFunc(514); - break; - - case GreaterEqualDepth: - gl.depthFunc(518); - break; - - case GreaterDepth: - gl.depthFunc(516); - break; - - case NotEqualDepth: - gl.depthFunc(517); - break; - - default: - gl.depthFunc(515); - } - } else { - gl.depthFunc(515); - } - - currentDepthFunc = depthFunc; - } - }, - setLocked: function setLocked(lock) { - locked = lock; - }, - setClear: function setClear(depth) { - if (currentDepthClear !== depth) { - gl.clearDepth(depth); - currentDepthClear = depth; - } - }, - reset: function reset() { - locked = false; - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - } - }; - } - - function StencilBuffer() { - var locked = false; - var currentStencilMask = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilFuncMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - var currentStencilClear = null; - return { - setTest: function setTest(stencilTest) { - if (!locked) { - if (stencilTest) { - enable(2960); - } else { - disable(2960); - } - } - }, - setMask: function setMask(stencilMask) { - if (currentStencilMask !== stencilMask && !locked) { - gl.stencilMask(stencilMask); - currentStencilMask = stencilMask; - } - }, - setFunc: function setFunc(stencilFunc, stencilRef, stencilMask) { - if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { - gl.stencilFunc(stencilFunc, stencilRef, stencilMask); - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - } - }, - setOp: function setOp(stencilFail, stencilZFail, stencilZPass) { - if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { - gl.stencilOp(stencilFail, stencilZFail, stencilZPass); - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - } - }, - setLocked: function setLocked(lock) { - locked = lock; - }, - setClear: function setClear(stencil) { - if (currentStencilClear !== stencil) { - gl.clearStencil(stencil); - currentStencilClear = stencil; - } - }, - reset: function reset() { - locked = false; - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - } - }; - } // - - - var colorBuffer = new ColorBuffer(); - var depthBuffer = new DepthBuffer(); - var stencilBuffer = new StencilBuffer(); - var enabledCapabilities = {}; - var currentProgram = null; - var currentBlendingEnabled = null; - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; - var currentFlipSided = null; - var currentCullFace = null; - var currentLineWidth = null; - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - var maxTextures = gl.getParameter(35661); - var lineWidthAvailable = false; - var version = 0; - var glVersion = gl.getParameter(7938); - - if (glVersion.indexOf('WebGL') !== -1) { - version = parseFloat(/^WebGL\ ([0-9])/.exec(glVersion)[1]); - lineWidthAvailable = version >= 1.0; - } else if (glVersion.indexOf('OpenGL ES') !== -1) { - version = parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(glVersion)[1]); - lineWidthAvailable = version >= 2.0; - } - - var currentTextureSlot = null; - var currentBoundTextures = {}; - var currentScissor = new Vector4(); - var currentViewport = new Vector4(); - - function createTexture(type, target, count) { - var data = new Uint8Array(4); // 4 is required to match default unpack alignment of 4. - - var texture = gl.createTexture(); - gl.bindTexture(type, texture); - gl.texParameteri(type, 10241, 9728); - gl.texParameteri(type, 10240, 9728); - - for (var i = 0; i < count; i++) { - gl.texImage2D(target + i, 0, 6408, 1, 1, 0, 6408, 5121, data); - } - - return texture; - } - - var emptyTextures = {}; - emptyTextures[3553] = createTexture(3553, 3553, 1); - emptyTextures[34067] = createTexture(34067, 34069, 6); // init - - colorBuffer.setClear(0, 0, 0, 1); - depthBuffer.setClear(1); - stencilBuffer.setClear(0); - enable(2929); - depthBuffer.setFunc(LessEqualDepth); - setFlipSided(false); - setCullFace(CullFaceBack); - enable(2884); - setBlending(NoBlending); // - - function enable(id) { - if (enabledCapabilities[id] !== true) { - gl.enable(id); - enabledCapabilities[id] = true; - } - } - - function disable(id) { - if (enabledCapabilities[id] !== false) { - gl.disable(id); - enabledCapabilities[id] = false; - } - } - - function useProgram(program) { - if (currentProgram !== program) { - gl.useProgram(program); - currentProgram = program; - return true; - } - - return false; - } - - var equationToGL = (_equationToGL = {}, _equationToGL[AddEquation] = 32774, _equationToGL[SubtractEquation] = 32778, _equationToGL[ReverseSubtractEquation] = 32779, _equationToGL); - - if (isWebGL2) { - equationToGL[MinEquation] = 32775; - equationToGL[MaxEquation] = 32776; - } else { - var extension = extensions.get('EXT_blend_minmax'); - - if (extension !== null) { - equationToGL[MinEquation] = extension.MIN_EXT; - equationToGL[MaxEquation] = extension.MAX_EXT; - } - } - - var factorToGL = (_factorToGL = {}, _factorToGL[ZeroFactor] = 0, _factorToGL[OneFactor] = 1, _factorToGL[SrcColorFactor] = 768, _factorToGL[SrcAlphaFactor] = 770, _factorToGL[SrcAlphaSaturateFactor] = 776, _factorToGL[DstColorFactor] = 774, _factorToGL[DstAlphaFactor] = 772, _factorToGL[OneMinusSrcColorFactor] = 769, _factorToGL[OneMinusSrcAlphaFactor] = 771, _factorToGL[OneMinusDstColorFactor] = 775, _factorToGL[OneMinusDstAlphaFactor] = 773, _factorToGL); - - function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) { - if (blending === NoBlending) { - if (currentBlendingEnabled) { - disable(3042); - currentBlendingEnabled = false; - } - - return; - } - - if (!currentBlendingEnabled) { - enable(3042); - currentBlendingEnabled = true; - } - - if (blending !== CustomBlending) { - if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { - if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { - gl.blendEquation(32774); - currentBlendEquation = AddEquation; - currentBlendEquationAlpha = AddEquation; - } - - if (premultipliedAlpha) { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(1, 771, 1, 771); - break; - - case AdditiveBlending: - gl.blendFunc(1, 1); - break; - - case SubtractiveBlending: - gl.blendFuncSeparate(0, 0, 769, 771); - break; - - case MultiplyBlending: - gl.blendFuncSeparate(0, 768, 0, 770); - break; - - default: - console.error('THREE.WebGLState: Invalid blending: ', blending); - break; - } - } else { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(770, 771, 1, 771); - break; - - case AdditiveBlending: - gl.blendFunc(770, 1); - break; - - case SubtractiveBlending: - gl.blendFunc(0, 769); - break; - - case MultiplyBlending: - gl.blendFunc(0, 768); - break; - - default: - console.error('THREE.WebGLState: Invalid blending: ', blending); - break; - } - } - - currentBlendSrc = null; - currentBlendDst = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - } - - return; - } // custom blending - - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { - gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]); - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - } - - if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { - gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]); - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - } - - currentBlending = blending; - currentPremultipledAlpha = null; - } - - function setMaterial(material, frontFaceCW) { - material.side === DoubleSide ? disable(2884) : enable(2884); - var flipSided = material.side === BackSide; - if (frontFaceCW) flipSided = !flipSided; - setFlipSided(flipSided); - material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha); - depthBuffer.setFunc(material.depthFunc); - depthBuffer.setTest(material.depthTest); - depthBuffer.setMask(material.depthWrite); - colorBuffer.setMask(material.colorWrite); - var stencilWrite = material.stencilWrite; - stencilBuffer.setTest(stencilWrite); - - if (stencilWrite) { - stencilBuffer.setMask(material.stencilWriteMask); - stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask); - stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass); - } - - setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); - } // - - - function setFlipSided(flipSided) { - if (currentFlipSided !== flipSided) { - if (flipSided) { - gl.frontFace(2304); - } else { - gl.frontFace(2305); - } - - currentFlipSided = flipSided; - } - } - - function setCullFace(cullFace) { - if (cullFace !== CullFaceNone) { - enable(2884); - - if (cullFace !== currentCullFace) { - if (cullFace === CullFaceBack) { - gl.cullFace(1029); - } else if (cullFace === CullFaceFront) { - gl.cullFace(1028); - } else { - gl.cullFace(1032); - } - } - } else { - disable(2884); - } - - currentCullFace = cullFace; - } - - function setLineWidth(width) { - if (width !== currentLineWidth) { - if (lineWidthAvailable) gl.lineWidth(width); - currentLineWidth = width; - } - } - - function setPolygonOffset(polygonOffset, factor, units) { - if (polygonOffset) { - enable(32823); - - if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { - gl.polygonOffset(factor, units); - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - } - } else { - disable(32823); - } - } - - function setScissorTest(scissorTest) { - if (scissorTest) { - enable(3089); - } else { - disable(3089); - } - } // texture - - - function activeTexture(webglSlot) { - if (webglSlot === undefined) webglSlot = 33984 + maxTextures - 1; - - if (currentTextureSlot !== webglSlot) { - gl.activeTexture(webglSlot); - currentTextureSlot = webglSlot; - } - } - - function bindTexture(webglType, webglTexture) { - if (currentTextureSlot === null) { - activeTexture(); - } - - var boundTexture = currentBoundTextures[currentTextureSlot]; - - if (boundTexture === undefined) { - boundTexture = { - type: undefined, - texture: undefined - }; - currentBoundTextures[currentTextureSlot] = boundTexture; - } - - if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { - gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]); - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - } - } - - function unbindTexture() { - var boundTexture = currentBoundTextures[currentTextureSlot]; - - if (boundTexture !== undefined && boundTexture.type !== undefined) { - gl.bindTexture(boundTexture.type, null); - boundTexture.type = undefined; - boundTexture.texture = undefined; - } - } - - function compressedTexImage2D() { - try { - gl.compressedTexImage2D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } - - function texImage2D() { - try { - gl.texImage2D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } - - function texImage3D() { - try { - gl.texImage3D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } // - - - function scissor(scissor) { - if (currentScissor.equals(scissor) === false) { - gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w); - currentScissor.copy(scissor); - } - } - - function viewport(viewport) { - if (currentViewport.equals(viewport) === false) { - gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w); - currentViewport.copy(viewport); - } - } // - - - function reset() { - enabledCapabilities = {}; - currentTextureSlot = null; - currentBoundTextures = {}; - currentProgram = null; - currentBlendingEnabled = null; - currentBlending = null; - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentPremultipledAlpha = false; - currentFlipSided = null; - currentCullFace = null; - currentLineWidth = null; - currentPolygonOffsetFactor = null; - currentPolygonOffsetUnits = null; - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - } - - return { - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - enable: enable, - disable: disable, - useProgram: useProgram, - setBlending: setBlending, - setMaterial: setMaterial, - setFlipSided: setFlipSided, - setCullFace: setCullFace, - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, - setScissorTest: setScissorTest, - activeTexture: activeTexture, - bindTexture: bindTexture, - unbindTexture: unbindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - texImage3D: texImage3D, - scissor: scissor, - viewport: viewport, - reset: reset - }; - } - - function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { - var _wrappingToGL, _filterToGL; - - var isWebGL2 = capabilities.isWebGL2; - var maxTextures = capabilities.maxTextures; - var maxCubemapSize = capabilities.maxCubemapSize; - var maxTextureSize = capabilities.maxTextureSize; - var maxSamples = capabilities.maxSamples; - - var _videoTextures = new WeakMap(); - - var _canvas; // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, - // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! - // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). - - - var useOffscreenCanvas = false; - - try { - useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext("2d") !== null; - } catch (err) {// Ignore any errors - } - - function createCanvas(width, height) { - // Use OffscreenCanvas when available. Specially needed in web workers - return useOffscreenCanvas ? new OffscreenCanvas(width, height) : document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - } - - function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { - var scale = 1; // handle case if texture exceeds max size - - if (image.width > maxSize || image.height > maxSize) { - scale = maxSize / Math.max(image.width, image.height); - } // only perform resize if necessary - - - if (scale < 1 || needsPowerOfTwo === true) { - // only perform resize for certain image types - if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { - var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; - var width = floor(scale * image.width); - var height = floor(scale * image.height); - if (_canvas === undefined) _canvas = createCanvas(width, height); // cube textures can't reuse the same canvas - - var canvas = needsNewCanvas ? createCanvas(width, height) : _canvas; - canvas.width = width; - canvas.height = height; - var context = canvas.getContext('2d'); - context.drawImage(image, 0, 0, width, height); - console.warn('THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').'); - return canvas; - } else { - if ('data' in image) { - console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').'); - } - - return image; - } - } - - return image; - } - - function isPowerOfTwo(image) { - return MathUtils.isPowerOfTwo(image.width) && MathUtils.isPowerOfTwo(image.height); - } - - function textureNeedsPowerOfTwo(texture) { - if (isWebGL2) return false; - return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - } - - function textureNeedsGenerateMipmaps(texture, supportsMips) { - return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - } - - function generateMipmap(target, texture, width, height) { - _gl.generateMipmap(target); - - var textureProperties = properties.get(texture); // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 - - textureProperties.__maxMipLevel = Math.log(Math.max(width, height)) * Math.LOG2E; - } - - function getInternalFormat(internalFormatName, glFormat, glType) { - if (isWebGL2 === false) return glFormat; - - if (internalFormatName !== null) { - if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName]; - console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\''); - } - - var internalFormat = glFormat; - - if (glFormat === 6403) { - if (glType === 5126) internalFormat = 33326; - if (glType === 5131) internalFormat = 33325; - if (glType === 5121) internalFormat = 33321; - } - - if (glFormat === 6407) { - if (glType === 5126) internalFormat = 34837; - if (glType === 5131) internalFormat = 34843; - if (glType === 5121) internalFormat = 32849; - } - - if (glFormat === 6408) { - if (glType === 5126) internalFormat = 34836; - if (glType === 5131) internalFormat = 34842; - if (glType === 5121) internalFormat = 32856; - } - - if (internalFormat === 33325 || internalFormat === 33326 || internalFormat === 34842 || internalFormat === 34836) { - extensions.get('EXT_color_buffer_float'); - } - - return internalFormat; - } // Fallback filters for non-power-of-2 textures - - - function filterFallback(f) { - if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { - return 9728; - } - - return 9729; - } // - - - function onTextureDispose(event) { - var texture = event.target; - texture.removeEventListener('dispose', onTextureDispose); - deallocateTexture(texture); - - if (texture.isVideoTexture) { - _videoTextures.delete(texture); - } - - info.memory.textures--; - } - - function onRenderTargetDispose(event) { - var renderTarget = event.target; - renderTarget.removeEventListener('dispose', onRenderTargetDispose); - deallocateRenderTarget(renderTarget); - info.memory.textures--; - } // - - - function deallocateTexture(texture) { - var textureProperties = properties.get(texture); - if (textureProperties.__webglInit === undefined) return; - - _gl.deleteTexture(textureProperties.__webglTexture); - - properties.remove(texture); - } - - function deallocateRenderTarget(renderTarget) { - var renderTargetProperties = properties.get(renderTarget); - var textureProperties = properties.get(renderTarget.texture); - if (!renderTarget) return; - - if (textureProperties.__webglTexture !== undefined) { - _gl.deleteTexture(textureProperties.__webglTexture); - } - - if (renderTarget.depthTexture) { - renderTarget.depthTexture.dispose(); - } - - if (renderTarget.isWebGLCubeRenderTarget) { - for (var i = 0; i < 6; i++) { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); - - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); - } - } else { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); - - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); - if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); - if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); - if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); - } - - properties.remove(renderTarget.texture); - properties.remove(renderTarget); - } // - - - var textureUnits = 0; - - function resetTextureUnits() { - textureUnits = 0; - } - - function allocateTextureUnit() { - var textureUnit = textureUnits; - - if (textureUnit >= maxTextures) { - console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures); - } - - textureUnits += 1; - return textureUnit; - } // - - - function setTexture2D(texture, slot) { - var textureProperties = properties.get(texture); - if (texture.isVideoTexture) updateVideoTexture(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - var image = texture.image; - - if (image === undefined) { - console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined'); - } else if (image.complete === false) { - console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete'); - } else { - uploadTexture(textureProperties, texture, slot); - return; - } - } - - state.activeTexture(33984 + slot); - state.bindTexture(3553, textureProperties.__webglTexture); - } - - function setTexture2DArray(texture, slot) { - var textureProperties = properties.get(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } - - state.activeTexture(33984 + slot); - state.bindTexture(35866, textureProperties.__webglTexture); - } - - function setTexture3D(texture, slot) { - var textureProperties = properties.get(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } - - state.activeTexture(33984 + slot); - state.bindTexture(32879, textureProperties.__webglTexture); - } - - function setTextureCube(texture, slot) { - var textureProperties = properties.get(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadCubeTexture(textureProperties, texture, slot); - return; - } - - state.activeTexture(33984 + slot); - state.bindTexture(34067, textureProperties.__webglTexture); - } - - var wrappingToGL = (_wrappingToGL = {}, _wrappingToGL[RepeatWrapping] = 10497, _wrappingToGL[ClampToEdgeWrapping] = 33071, _wrappingToGL[MirroredRepeatWrapping] = 33648, _wrappingToGL); - var filterToGL = (_filterToGL = {}, _filterToGL[NearestFilter] = 9728, _filterToGL[NearestMipmapNearestFilter] = 9984, _filterToGL[NearestMipmapLinearFilter] = 9986, _filterToGL[LinearFilter] = 9729, _filterToGL[LinearMipmapNearestFilter] = 9985, _filterToGL[LinearMipmapLinearFilter] = 9987, _filterToGL); - - function setTextureParameters(textureType, texture, supportsMips) { - if (supportsMips) { - _gl.texParameteri(textureType, 10242, wrappingToGL[texture.wrapS]); - - _gl.texParameteri(textureType, 10243, wrappingToGL[texture.wrapT]); - - if (textureType === 32879 || textureType === 35866) { - _gl.texParameteri(textureType, 32882, wrappingToGL[texture.wrapR]); - } - - _gl.texParameteri(textureType, 10240, filterToGL[texture.magFilter]); - - _gl.texParameteri(textureType, 10241, filterToGL[texture.minFilter]); - } else { - _gl.texParameteri(textureType, 10242, 33071); - - _gl.texParameteri(textureType, 10243, 33071); - - if (textureType === 32879 || textureType === 35866) { - _gl.texParameteri(textureType, 32882, 33071); - } - - if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { - console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.'); - } - - _gl.texParameteri(textureType, 10240, filterFallback(texture.magFilter)); - - _gl.texParameteri(textureType, 10241, filterFallback(texture.minFilter)); - - if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { - console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.'); - } - } - - var extension = extensions.get('EXT_texture_filter_anisotropic'); - - if (extension) { - if (texture.type === FloatType && extensions.get('OES_texture_float_linear') === null) return; - if (texture.type === HalfFloatType && (isWebGL2 || extensions.get('OES_texture_half_float_linear')) === null) return; - - if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { - _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); - - properties.get(texture).__currentAnisotropy = texture.anisotropy; - } - } - } - - function initTexture(textureProperties, texture) { - if (textureProperties.__webglInit === undefined) { - textureProperties.__webglInit = true; - texture.addEventListener('dispose', onTextureDispose); - textureProperties.__webglTexture = _gl.createTexture(); - info.memory.textures++; - } - } - - function uploadTexture(textureProperties, texture, slot) { - var textureType = 3553; - if (texture.isDataTexture2DArray) textureType = 35866; - if (texture.isDataTexture3D) textureType = 32879; - initTexture(textureProperties, texture); - state.activeTexture(33984 + slot); - state.bindTexture(textureType, textureProperties.__webglTexture); - - _gl.pixelStorei(37440, texture.flipY); - - _gl.pixelStorei(37441, texture.premultiplyAlpha); - - _gl.pixelStorei(3317, texture.unpackAlignment); - - var needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo(texture.image) === false; - var image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize); - var supportsMips = isPowerOfTwo(image) || isWebGL2, - glFormat = utils.convert(texture.format); - var glType = utils.convert(texture.type), - glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - setTextureParameters(textureType, texture, supportsMips); - var mipmap; - var mipmaps = texture.mipmaps; - - if (texture.isDepthTexture) { - // populate depth texture with dummy data - glInternalFormat = 6402; - - if (isWebGL2) { - if (texture.type === FloatType) { - glInternalFormat = 36012; - } else if (texture.type === UnsignedIntType) { - glInternalFormat = 33190; - } else if (texture.type === UnsignedInt248Type) { - glInternalFormat = 35056; - } else { - glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D - } - } else { - if (texture.type === FloatType) { - console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'); - } - } // validation checks for WebGL 1 - - - if (texture.format === DepthFormat && glInternalFormat === 6402) { - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { - console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); - texture.type = UnsignedShortType; - glType = utils.convert(texture.type); - } - } - - if (texture.format === DepthStencilFormat && glInternalFormat === 6402) { - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - glInternalFormat = 34041; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - - if (texture.type !== UnsignedInt248Type) { - console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'); - texture.type = UnsignedInt248Type; - glType = utils.convert(texture.type); - } - } // - - - state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); - } else if (texture.isDataTexture) { - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - if (mipmaps.length > 0 && supportsMips) { - for (var i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - state.texImage2D(3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - state.texImage2D(3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } - } else if (texture.isCompressedTexture) { - for (var _i = 0, _il = mipmaps.length; _i < _il; _i++) { - mipmap = mipmaps[_i]; - - if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { - if (glFormat !== null) { - state.compressedTexImage2D(3553, _i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } else { - console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()'); - } - } else { - state.texImage2D(3553, _i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else if (texture.isDataTexture2DArray) { - state.texImage3D(35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } else if (texture.isDataTexture3D) { - state.texImage3D(32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } else { - // regular Texture (image, video, canvas) - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - if (mipmaps.length > 0 && supportsMips) { - for (var _i2 = 0, _il2 = mipmaps.length; _i2 < _il2; _i2++) { - mipmap = mipmaps[_i2]; - state.texImage2D(3553, _i2, glInternalFormat, glFormat, glType, mipmap); - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - state.texImage2D(3553, 0, glInternalFormat, glFormat, glType, image); - textureProperties.__maxMipLevel = 0; - } - } - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - generateMipmap(textureType, texture, image.width, image.height); - } - - textureProperties.__version = texture.version; - if (texture.onUpdate) texture.onUpdate(texture); - } - - function uploadCubeTexture(textureProperties, texture, slot) { - if (texture.image.length !== 6) return; - initTexture(textureProperties, texture); - state.activeTexture(33984 + slot); - state.bindTexture(34067, textureProperties.__webglTexture); - - _gl.pixelStorei(37440, texture.flipY); - - var isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture); - var isDataTexture = texture.image[0] && texture.image[0].isDataTexture; - var cubeImage = []; - - for (var i = 0; i < 6; i++) { - if (!isCompressed && !isDataTexture) { - cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize); - } else { - cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; - } - } - - var image = cubeImage[0], - supportsMips = isPowerOfTwo(image) || isWebGL2, - glFormat = utils.convert(texture.format), - glType = utils.convert(texture.type), - glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - setTextureParameters(34067, texture, supportsMips); - var mipmaps; - - if (isCompressed) { - for (var _i3 = 0; _i3 < 6; _i3++) { - mipmaps = cubeImage[_i3].mipmaps; - - for (var j = 0; j < mipmaps.length; j++) { - var mipmap = mipmaps[j]; - - if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { - if (glFormat !== null) { - state.compressedTexImage2D(34069 + _i3, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } else { - console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()'); - } - } else { - state.texImage2D(34069 + _i3, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - mipmaps = texture.mipmaps; - - for (var _i4 = 0; _i4 < 6; _i4++) { - if (isDataTexture) { - state.texImage2D(34069 + _i4, 0, glInternalFormat, cubeImage[_i4].width, cubeImage[_i4].height, 0, glFormat, glType, cubeImage[_i4].data); - - for (var _j = 0; _j < mipmaps.length; _j++) { - var _mipmap = mipmaps[_j]; - var mipmapImage = _mipmap.image[_i4].image; - state.texImage2D(34069 + _i4, _j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data); - } - } else { - state.texImage2D(34069 + _i4, 0, glInternalFormat, glFormat, glType, cubeImage[_i4]); - - for (var _j2 = 0; _j2 < mipmaps.length; _j2++) { - var _mipmap2 = mipmaps[_j2]; - state.texImage2D(34069 + _i4, _j2 + 1, glInternalFormat, glFormat, glType, _mipmap2.image[_i4]); - } - } - } - - textureProperties.__maxMipLevel = mipmaps.length; - } - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - // We assume images for cube map have the same size. - generateMipmap(34067, texture, image.width, image.height); - } - - textureProperties.__version = texture.version; - if (texture.onUpdate) texture.onUpdate(texture); - } // Render targets - // Setup storage for target texture and bind it to correct framebuffer - - - function setupFrameBufferTexture(framebuffer, renderTarget, attachment, textureTarget) { - var glFormat = utils.convert(renderTarget.texture.format); - var glType = utils.convert(renderTarget.texture.type); - var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); - state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null); - - _gl.bindFramebuffer(36160, framebuffer); - - _gl.framebufferTexture2D(36160, attachment, textureTarget, properties.get(renderTarget.texture).__webglTexture, 0); - - _gl.bindFramebuffer(36160, null); - } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - - - function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { - _gl.bindRenderbuffer(36161, renderbuffer); - - if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { - var glInternalFormat = 33189; - - if (isMultisample) { - var depthTexture = renderTarget.depthTexture; - - if (depthTexture && depthTexture.isDepthTexture) { - if (depthTexture.type === FloatType) { - glInternalFormat = 36012; - } else if (depthTexture.type === UnsignedIntType) { - glInternalFormat = 33190; - } - } - - var samples = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(36161, glInternalFormat, renderTarget.width, renderTarget.height); - } - - _gl.framebufferRenderbuffer(36160, 36096, 36161, renderbuffer); - } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { - if (isMultisample) { - var _samples = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(36161, _samples, 35056, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(36161, 34041, renderTarget.width, renderTarget.height); - } - - _gl.framebufferRenderbuffer(36160, 33306, 36161, renderbuffer); - } else { - var glFormat = utils.convert(renderTarget.texture.format); - var glType = utils.convert(renderTarget.texture.type); - - var _glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); - - if (isMultisample) { - var _samples2 = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(36161, _samples2, _glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(36161, _glInternalFormat, renderTarget.width, renderTarget.height); - } - } - - _gl.bindRenderbuffer(36161, null); - } // Setup resources for a Depth Texture for a FBO (needs an extension) - - - function setupDepthTexture(framebuffer, renderTarget) { - var isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; - if (isCube) throw new Error('Depth Texture with cube render targets is not supported'); - - _gl.bindFramebuffer(36160, framebuffer); - - if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { - throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); - } // upload an empty depth texture with framebuffer size - - - if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) { - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - } - - setTexture2D(renderTarget.depthTexture, 0); - - var webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; - - if (renderTarget.depthTexture.format === DepthFormat) { - _gl.framebufferTexture2D(36160, 36096, 3553, webglDepthTexture, 0); - } else if (renderTarget.depthTexture.format === DepthStencilFormat) { - _gl.framebufferTexture2D(36160, 33306, 3553, webglDepthTexture, 0); - } else { - throw new Error('Unknown depthTexture format'); - } - } // Setup GL resources for a non-texture depth buffer - - - function setupDepthRenderbuffer(renderTarget) { - var renderTargetProperties = properties.get(renderTarget); - var isCube = renderTarget.isWebGLCubeRenderTarget === true; - - if (renderTarget.depthTexture) { - if (isCube) throw new Error('target.depthTexture not supported in Cube render targets'); - setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); - } else { - if (isCube) { - renderTargetProperties.__webglDepthbuffer = []; - - for (var i = 0; i < 6; i++) { - _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer[i]); - - renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); - } - } else { - _gl.bindFramebuffer(36160, renderTargetProperties.__webglFramebuffer); - - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); - } - } - - _gl.bindFramebuffer(36160, null); - } // Set up GL resources for the render target - - - function setupRenderTarget(renderTarget) { - var renderTargetProperties = properties.get(renderTarget); - var textureProperties = properties.get(renderTarget.texture); - renderTarget.addEventListener('dispose', onRenderTargetDispose); - textureProperties.__webglTexture = _gl.createTexture(); - info.memory.textures++; - var isCube = renderTarget.isWebGLCubeRenderTarget === true; - var isMultisample = renderTarget.isWebGLMultisampleRenderTarget === true; - var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; // Handles WebGL2 RGBFormat fallback - #18858 - - if (isWebGL2 && renderTarget.texture.format === RGBFormat && (renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType)) { - renderTarget.texture.format = RGBAFormat; - console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.'); - } // Setup framebuffer - - - if (isCube) { - renderTargetProperties.__webglFramebuffer = []; - - for (var i = 0; i < 6; i++) { - renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); - } - } else { - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - if (isMultisample) { - if (isWebGL2) { - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); - - _gl.bindRenderbuffer(36161, renderTargetProperties.__webglColorRenderbuffer); - - var glFormat = utils.convert(renderTarget.texture.format); - var glType = utils.convert(renderTarget.texture.type); - var glInternalFormat = getInternalFormat(renderTarget.texture.internalFormat, glFormat, glType); - var samples = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(36161, samples, glInternalFormat, renderTarget.width, renderTarget.height); - - _gl.bindFramebuffer(36160, renderTargetProperties.__webglMultisampledFramebuffer); - - _gl.framebufferRenderbuffer(36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer); - - _gl.bindRenderbuffer(36161, null); - - if (renderTarget.depthBuffer) { - renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); - } - - _gl.bindFramebuffer(36160, null); - } else { - console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); - } - } - } // Setup color buffer - - - if (isCube) { - state.bindTexture(34067, textureProperties.__webglTexture); - setTextureParameters(34067, renderTarget.texture, supportsMips); - - for (var _i5 = 0; _i5 < 6; _i5++) { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[_i5], renderTarget, 36064, 34069 + _i5); - } - - if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { - generateMipmap(34067, renderTarget.texture, renderTarget.width, renderTarget.height); - } - - state.bindTexture(34067, null); - } else { - state.bindTexture(3553, textureProperties.__webglTexture); - setTextureParameters(3553, renderTarget.texture, supportsMips); - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553); - - if (textureNeedsGenerateMipmaps(renderTarget.texture, supportsMips)) { - generateMipmap(3553, renderTarget.texture, renderTarget.width, renderTarget.height); - } - - state.bindTexture(3553, null); - } // Setup depth and stencil buffers - - - if (renderTarget.depthBuffer) { - setupDepthRenderbuffer(renderTarget); - } - } - - function updateRenderTargetMipmap(renderTarget) { - var texture = renderTarget.texture; - var supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553; - - var webglTexture = properties.get(texture).__webglTexture; - - state.bindTexture(target, webglTexture); - generateMipmap(target, texture, renderTarget.width, renderTarget.height); - state.bindTexture(target, null); - } - } - - function updateMultisampleRenderTarget(renderTarget) { - if (renderTarget.isWebGLMultisampleRenderTarget) { - if (isWebGL2) { - var renderTargetProperties = properties.get(renderTarget); - - _gl.bindFramebuffer(36008, renderTargetProperties.__webglMultisampledFramebuffer); - - _gl.bindFramebuffer(36009, renderTargetProperties.__webglFramebuffer); - - var width = renderTarget.width; - var height = renderTarget.height; - var mask = 16384; - if (renderTarget.depthBuffer) mask |= 256; - if (renderTarget.stencilBuffer) mask |= 1024; - - _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, 9728); - - _gl.bindFramebuffer(36160, renderTargetProperties.__webglMultisampledFramebuffer); // see #18905 - - } else { - console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); - } - } - } - - function getRenderTargetSamples(renderTarget) { - return isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ? Math.min(maxSamples, renderTarget.samples) : 0; - } - - function updateVideoTexture(texture) { - var frame = info.render.frame; // Check the last frame we updated the VideoTexture - - if (_videoTextures.get(texture) !== frame) { - _videoTextures.set(texture, frame); - - texture.update(); - } - } // backwards compatibility - - - var warnedTexture2D = false; - var warnedTextureCube = false; - - function safeSetTexture2D(texture, slot) { - if (texture && texture.isWebGLRenderTarget) { - if (warnedTexture2D === false) { - console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."); - warnedTexture2D = true; - } - - texture = texture.texture; - } - - setTexture2D(texture, slot); - } - - function safeSetTextureCube(texture, slot) { - if (texture && texture.isWebGLCubeRenderTarget) { - if (warnedTextureCube === false) { - console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."); - warnedTextureCube = true; - } - - texture = texture.texture; - } - - setTextureCube(texture, slot); - } // - - - this.allocateTextureUnit = allocateTextureUnit; - this.resetTextureUnits = resetTextureUnits; - this.setTexture2D = setTexture2D; - this.setTexture2DArray = setTexture2DArray; - this.setTexture3D = setTexture3D; - this.setTextureCube = setTextureCube; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; - this.safeSetTexture2D = safeSetTexture2D; - this.safeSetTextureCube = safeSetTextureCube; - } - - function WebGLUtils(gl, extensions, capabilities) { - var isWebGL2 = capabilities.isWebGL2; - - function convert(p) { - var extension; - if (p === UnsignedByteType) return 5121; - if (p === UnsignedShort4444Type) return 32819; - if (p === UnsignedShort5551Type) return 32820; - if (p === UnsignedShort565Type) return 33635; - if (p === ByteType) return 5120; - if (p === ShortType) return 5122; - if (p === UnsignedShortType) return 5123; - if (p === IntType) return 5124; - if (p === UnsignedIntType) return 5125; - if (p === FloatType) return 5126; - - if (p === HalfFloatType) { - if (isWebGL2) return 5131; - extension = extensions.get('OES_texture_half_float'); - - if (extension !== null) { - return extension.HALF_FLOAT_OES; - } else { - return null; - } - } - - if (p === AlphaFormat) return 6406; - if (p === RGBFormat) return 6407; - if (p === RGBAFormat) return 6408; - if (p === LuminanceFormat) return 6409; - if (p === LuminanceAlphaFormat) return 6410; - if (p === DepthFormat) return 6402; - if (p === DepthStencilFormat) return 34041; - if (p === RedFormat) return 6403; // WebGL2 formats. - - if (p === RedIntegerFormat) return 36244; - if (p === RGFormat) return 33319; - if (p === RGIntegerFormat) return 33320; - if (p === RGBIntegerFormat) return 36248; - if (p === RGBAIntegerFormat) return 36249; - - if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { - extension = extensions.get('WEBGL_compressed_texture_s3tc'); - - if (extension !== null) { - if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - } else { - return null; - } - } - - if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { - extension = extensions.get('WEBGL_compressed_texture_pvrtc'); - - if (extension !== null) { - if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - } else { - return null; - } - } - - if (p === RGB_ETC1_Format) { - extension = extensions.get('WEBGL_compressed_texture_etc1'); - - if (extension !== null) { - return extension.COMPRESSED_RGB_ETC1_WEBGL; - } else { - return null; - } - } - - if (p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) { - extension = extensions.get('WEBGL_compressed_texture_etc'); - - if (extension !== null) { - if (p === RGB_ETC2_Format) return extension.COMPRESSED_RGB8_ETC2; - if (p === RGBA_ETC2_EAC_Format) return extension.COMPRESSED_RGBA8_ETC2_EAC; - } - } - - if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format) { - extension = extensions.get('WEBGL_compressed_texture_astc'); - - if (extension !== null) { - // TODO Complete? - return p; - } else { - return null; - } - } - - if (p === RGBA_BPTC_Format) { - extension = extensions.get('EXT_texture_compression_bptc'); - - if (extension !== null) { - // TODO Complete? - return p; - } else { - return null; - } - } - - if (p === UnsignedInt248Type) { - if (isWebGL2) return 34042; - extension = extensions.get('WEBGL_depth_texture'); - - if (extension !== null) { - return extension.UNSIGNED_INT_24_8_WEBGL; - } else { - return null; - } - } - } - - return { - convert: convert - }; - } - - function ArrayCamera(array) { - if (array === void 0) { - array = []; - } - - PerspectiveCamera.call(this); - this.cameras = array; - } - - ArrayCamera.prototype = Object.assign(Object.create(PerspectiveCamera.prototype), { - constructor: ArrayCamera, - isArrayCamera: true - }); - - function Group() { - Object3D.call(this); - this.type = 'Group'; - } - - Group.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Group, - isGroup: true - }); - - function WebXRController() { - this._targetRay = null; - this._grip = null; - this._hand = null; - } - - Object.assign(WebXRController.prototype, { - constructor: WebXRController, - getHandSpace: function getHandSpace() { - if (this._hand === null) { - this._hand = new Group(); - this._hand.matrixAutoUpdate = false; - this._hand.visible = false; - this._hand.joints = []; - this._hand.inputState = { - pinching: false - }; - - if (window.XRHand) { - for (var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i++) { - // The transform of this joint will be updated with the joint pose on each frame - var joint = new Group(); - joint.matrixAutoUpdate = false; - joint.visible = false; - - this._hand.joints.push(joint); // ?? - - - this._hand.add(joint); - } - } - } - - return this._hand; - }, - getTargetRaySpace: function getTargetRaySpace() { - if (this._targetRay === null) { - this._targetRay = new Group(); - this._targetRay.matrixAutoUpdate = false; - this._targetRay.visible = false; - } - - return this._targetRay; - }, - getGripSpace: function getGripSpace() { - if (this._grip === null) { - this._grip = new Group(); - this._grip.matrixAutoUpdate = false; - this._grip.visible = false; - } - - return this._grip; - }, - dispatchEvent: function dispatchEvent(event) { - if (this._targetRay !== null) { - this._targetRay.dispatchEvent(event); - } - - if (this._grip !== null) { - this._grip.dispatchEvent(event); - } - - if (this._hand !== null) { - this._hand.dispatchEvent(event); - } - - return this; - }, - disconnect: function disconnect(inputSource) { - this.dispatchEvent({ - type: 'disconnected', - data: inputSource - }); - - if (this._targetRay !== null) { - this._targetRay.visible = false; - } - - if (this._grip !== null) { - this._grip.visible = false; - } - - if (this._hand !== null) { - this._hand.visible = false; - } - - return this; - }, - update: function update(inputSource, frame, referenceSpace) { - var inputPose = null; - var gripPose = null; - var handPose = null; - var targetRay = this._targetRay; - var grip = this._grip; - var hand = this._hand; - - if (inputSource && frame.session.visibilityState !== 'visible-blurred') { - if (hand && inputSource.hand) { - handPose = true; - - for (var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i++) { - if (inputSource.hand[i]) { - // Update the joints groups with the XRJoint poses - var jointPose = frame.getJointPose(inputSource.hand[i], referenceSpace); - var joint = hand.joints[i]; - - if (jointPose !== null) { - joint.matrix.fromArray(jointPose.transform.matrix); - joint.matrix.decompose(joint.position, joint.rotation, joint.scale); - joint.jointRadius = jointPose.radius; - } - - joint.visible = jointPose !== null; // Custom events - // Check pinch - - var indexTip = hand.joints[window.XRHand.INDEX_PHALANX_TIP]; - var thumbTip = hand.joints[window.XRHand.THUMB_PHALANX_TIP]; - var distance = indexTip.position.distanceTo(thumbTip.position); - var distanceToPinch = 0.02; - var threshold = 0.005; - - if (hand.inputState.pinching && distance > distanceToPinch + threshold) { - hand.inputState.pinching = false; - this.dispatchEvent({ - type: "pinchend", - handedness: inputSource.handedness, - target: this - }); - } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) { - hand.inputState.pinching = true; - this.dispatchEvent({ - type: "pinchstart", - handedness: inputSource.handedness, - target: this - }); - } - } - } - } else { - if (targetRay !== null) { - inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace); - - if (inputPose !== null) { - targetRay.matrix.fromArray(inputPose.transform.matrix); - targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale); - } - } - - if (grip !== null && inputSource.gripSpace) { - gripPose = frame.getPose(inputSource.gripSpace, referenceSpace); - - if (gripPose !== null) { - grip.matrix.fromArray(gripPose.transform.matrix); - grip.matrix.decompose(grip.position, grip.rotation, grip.scale); - } - } - } - } - - if (targetRay !== null) { - targetRay.visible = inputPose !== null; - } - - if (grip !== null) { - grip.visible = gripPose !== null; - } - - if (hand !== null) { - hand.visible = handPose !== null; - } - - return this; - } - }); - - function WebXRManager(renderer, gl) { - var scope = this; - var session = null; - var framebufferScaleFactor = 1.0; - var referenceSpace = null; - var referenceSpaceType = 'local-floor'; - var pose = null; - var controllers = []; - var inputSourcesMap = new Map(); // - - var cameraL = new PerspectiveCamera(); - cameraL.layers.enable(1); - cameraL.viewport = new Vector4(); - var cameraR = new PerspectiveCamera(); - cameraR.layers.enable(2); - cameraR.viewport = new Vector4(); - var cameras = [cameraL, cameraR]; - var cameraVR = new ArrayCamera(); - cameraVR.layers.enable(1); - cameraVR.layers.enable(2); - var _currentDepthNear = null; - var _currentDepthFar = null; // - - this.enabled = false; - this.isPresenting = false; - - this.getController = function (index) { - var controller = controllers[index]; - - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } - - return controller.getTargetRaySpace(); - }; - - this.getControllerGrip = function (index) { - var controller = controllers[index]; - - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } - - return controller.getGripSpace(); - }; - - this.getHand = function (index) { - var controller = controllers[index]; - - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } - - return controller.getHandSpace(); - }; // - - - function onSessionEvent(event) { - var controller = inputSourcesMap.get(event.inputSource); - - if (controller) { - controller.dispatchEvent({ - type: event.type, - data: event.inputSource - }); - } - } - - function onSessionEnd() { - inputSourcesMap.forEach(function (controller, inputSource) { - controller.disconnect(inputSource); - }); - inputSourcesMap.clear(); // - - renderer.setFramebuffer(null); - renderer.setRenderTarget(renderer.getRenderTarget()); // Hack #15830 - - animation.stop(); - scope.isPresenting = false; - scope.dispatchEvent({ - type: 'sessionend' - }); - } - - function onRequestReferenceSpace(value) { - referenceSpace = value; - animation.setContext(session); - animation.start(); - scope.isPresenting = true; - scope.dispatchEvent({ - type: 'sessionstart' - }); - } - - this.setFramebufferScaleFactor = function (value) { - framebufferScaleFactor = value; - - if (scope.isPresenting === true) { - console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.'); - } - }; - - this.setReferenceSpaceType = function (value) { - referenceSpaceType = value; - - if (scope.isPresenting === true) { - console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.'); - } - }; - - this.getReferenceSpace = function () { - return referenceSpace; - }; - - this.getSession = function () { - return session; - }; - - this.setSession = function (value) { - session = value; - - if (session !== null) { - session.addEventListener('select', onSessionEvent); - session.addEventListener('selectstart', onSessionEvent); - session.addEventListener('selectend', onSessionEvent); - session.addEventListener('squeeze', onSessionEvent); - session.addEventListener('squeezestart', onSessionEvent); - session.addEventListener('squeezeend', onSessionEvent); - session.addEventListener('end', onSessionEnd); - var attributes = gl.getContextAttributes(); - - if (attributes.xrCompatible !== true) { - gl.makeXRCompatible(); - } - - var layerInit = { - antialias: attributes.antialias, - alpha: attributes.alpha, - depth: attributes.depth, - stencil: attributes.stencil, - framebufferScaleFactor: framebufferScaleFactor - }; // eslint-disable-next-line no-undef - - var baseLayer = new XRWebGLLayer(session, gl, layerInit); - session.updateRenderState({ - baseLayer: baseLayer - }); - session.requestReferenceSpace(referenceSpaceType).then(onRequestReferenceSpace); // - - session.addEventListener('inputsourceschange', updateInputSources); - } - }; - - function updateInputSources(event) { - var inputSources = session.inputSources; // Assign inputSources to available controllers - - for (var i = 0; i < controllers.length; i++) { - inputSourcesMap.set(inputSources[i], controllers[i]); - } // Notify disconnected - - - for (var _i = 0; _i < event.removed.length; _i++) { - var inputSource = event.removed[_i]; - var controller = inputSourcesMap.get(inputSource); - - if (controller) { - controller.dispatchEvent({ - type: 'disconnected', - data: inputSource - }); - inputSourcesMap.delete(inputSource); - } - } // Notify connected - - - for (var _i2 = 0; _i2 < event.added.length; _i2++) { - var _inputSource = event.added[_i2]; - - var _controller = inputSourcesMap.get(_inputSource); - - if (_controller) { - _controller.dispatchEvent({ - type: 'connected', - data: _inputSource - }); - } - } - } // - - - var cameraLPos = new Vector3(); - var cameraRPos = new Vector3(); - /** - * Assumes 2 cameras that are parallel and share an X-axis, and that - * the cameras' projection and world matrices have already been set. - * And that near and far planes are identical for both cameras. - * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 - */ - - function setProjectionFromUnion(camera, cameraL, cameraR) { - cameraLPos.setFromMatrixPosition(cameraL.matrixWorld); - cameraRPos.setFromMatrixPosition(cameraR.matrixWorld); - var ipd = cameraLPos.distanceTo(cameraRPos); - var projL = cameraL.projectionMatrix.elements; - var projR = cameraR.projectionMatrix.elements; // VR systems will have identical far and near planes, and - // most likely identical top and bottom frustum extents. - // Use the left camera for these values. - - var near = projL[14] / (projL[10] - 1); - var far = projL[14] / (projL[10] + 1); - var topFov = (projL[9] + 1) / projL[5]; - var bottomFov = (projL[9] - 1) / projL[5]; - var leftFov = (projL[8] - 1) / projL[0]; - var rightFov = (projR[8] + 1) / projR[0]; - var left = near * leftFov; - var right = near * rightFov; // Calculate the new camera's position offset from the - // left camera. xOffset should be roughly half `ipd`. - - var zOffset = ipd / (-leftFov + rightFov); - var xOffset = zOffset * -leftFov; // TODO: Better way to apply this offset? - - cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale); - camera.translateX(xOffset); - camera.translateZ(zOffset); - camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale); - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); // Find the union of the frustum values of the cameras and scale - // the values so that the near plane's position does not change in world space, - // although must now be relative to the new union camera. - - var near2 = near + zOffset; - var far2 = far + zOffset; - var left2 = left - xOffset; - var right2 = right + (ipd - xOffset); - var top2 = topFov * far / far2 * near2; - var bottom2 = bottomFov * far / far2 * near2; - camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2); - } - - function updateCamera(camera, parent) { - if (parent === null) { - camera.matrixWorld.copy(camera.matrix); - } else { - camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix); - } - - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); - } - - this.getCamera = function (camera) { - cameraVR.near = cameraR.near = cameraL.near = camera.near; - cameraVR.far = cameraR.far = cameraL.far = camera.far; - - if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) { - // Note that the new renderState won't apply until the next frame. See #18320 - session.updateRenderState({ - depthNear: cameraVR.near, - depthFar: cameraVR.far - }); - _currentDepthNear = cameraVR.near; - _currentDepthFar = cameraVR.far; - } - - var parent = camera.parent; - var cameras = cameraVR.cameras; - updateCamera(cameraVR, parent); - - for (var i = 0; i < cameras.length; i++) { - updateCamera(cameras[i], parent); - } // update camera and its children - - - camera.matrixWorld.copy(cameraVR.matrixWorld); - var children = camera.children; - - for (var _i3 = 0, l = children.length; _i3 < l; _i3++) { - children[_i3].updateMatrixWorld(true); - } // update projection matrix for proper view frustum culling - - - if (cameras.length === 2) { - setProjectionFromUnion(cameraVR, cameraL, cameraR); - } else { - // assume single camera setup (AR) - cameraVR.projectionMatrix.copy(cameraL.projectionMatrix); - } - - return cameraVR; - }; // Animation Loop - - - var onAnimationFrameCallback = null; - - function onAnimationFrame(time, frame) { - pose = frame.getViewerPose(referenceSpace); - - if (pose !== null) { - var views = pose.views; - var baseLayer = session.renderState.baseLayer; - renderer.setFramebuffer(baseLayer.framebuffer); - var cameraVRNeedsUpdate = false; // check if it's necessary to rebuild cameraVR's camera list - - if (views.length !== cameraVR.cameras.length) { - cameraVR.cameras.length = 0; - cameraVRNeedsUpdate = true; - } - - for (var i = 0; i < views.length; i++) { - var view = views[i]; - var viewport = baseLayer.getViewport(view); - var camera = cameras[i]; - camera.matrix.fromArray(view.transform.matrix); - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); - - if (i === 0) { - cameraVR.matrix.copy(camera.matrix); - } - - if (cameraVRNeedsUpdate === true) { - cameraVR.cameras.push(camera); - } - } - } // - - - var inputSources = session.inputSources; - - for (var _i4 = 0; _i4 < controllers.length; _i4++) { - var controller = controllers[_i4]; - var inputSource = inputSources[_i4]; - controller.update(inputSource, frame, referenceSpace); - } - - if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame); - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); - - this.setAnimationLoop = function (callback) { - onAnimationFrameCallback = callback; - }; - - this.dispose = function () {}; - } - - Object.assign(WebXRManager.prototype, EventDispatcher.prototype); - - function WebGLMaterials(properties) { - function refreshFogUniforms(uniforms, fog) { - uniforms.fogColor.value.copy(fog.color); - - if (fog.isFog) { - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - } else if (fog.isFogExp2) { - uniforms.fogDensity.value = fog.density; - } - } - - function refreshMaterialUniforms(uniforms, material, pixelRatio, height) { - if (material.isMeshBasicMaterial) { - refreshUniformsCommon(uniforms, material); - } else if (material.isMeshLambertMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsLambert(uniforms, material); - } else if (material.isMeshToonMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsToon(uniforms, material); - } else if (material.isMeshPhongMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsPhong(uniforms, material); - } else if (material.isMeshStandardMaterial) { - refreshUniformsCommon(uniforms, material); - - if (material.isMeshPhysicalMaterial) { - refreshUniformsPhysical(uniforms, material); - } else { - refreshUniformsStandard(uniforms, material); - } - } else if (material.isMeshMatcapMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsMatcap(uniforms, material); - } else if (material.isMeshDepthMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsDepth(uniforms, material); - } else if (material.isMeshDistanceMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsDistance(uniforms, material); - } else if (material.isMeshNormalMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsNormal(uniforms, material); - } else if (material.isLineBasicMaterial) { - refreshUniformsLine(uniforms, material); - - if (material.isLineDashedMaterial) { - refreshUniformsDash(uniforms, material); - } - } else if (material.isPointsMaterial) { - refreshUniformsPoints(uniforms, material, pixelRatio, height); - } else if (material.isSpriteMaterial) { - refreshUniformsSprites(uniforms, material); - } else if (material.isShadowMaterial) { - uniforms.color.value.copy(material.color); - uniforms.opacity.value = material.opacity; - } else if (material.isShaderMaterial) { - material.uniformsNeedUpdate = false; // #15581 - } - } - - function refreshUniformsCommon(uniforms, material) { - uniforms.opacity.value = material.opacity; - - if (material.color) { - uniforms.diffuse.value.copy(material.color); - } - - if (material.emissive) { - uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); - } - - if (material.map) { - uniforms.map.value = material.map; - } - - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } - - if (material.specularMap) { - uniforms.specularMap.value = material.specularMap; - } - - var envMap = properties.get(material).envMap; - - if (envMap) { - uniforms.envMap.value = envMap; - uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap._needsFlipEnvMap ? -1 : 1; - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; - - var maxMipLevel = properties.get(envMap).__maxMipLevel; - - if (maxMipLevel !== undefined) { - uniforms.maxMipLevel.value = maxMipLevel; - } - } - - if (material.lightMap) { - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - } - - if (material.aoMap) { - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - } // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. displacementMap map - // 4. normal map - // 5. bump map - // 6. roughnessMap map - // 7. metalnessMap map - // 8. alphaMap map - // 9. emissiveMap map - // 10. clearcoat map - // 11. clearcoat normal map - // 12. clearcoat roughnessMap map - - - var uvScaleMap; - - if (material.map) { - uvScaleMap = material.map; - } else if (material.specularMap) { - uvScaleMap = material.specularMap; - } else if (material.displacementMap) { - uvScaleMap = material.displacementMap; - } else if (material.normalMap) { - uvScaleMap = material.normalMap; - } else if (material.bumpMap) { - uvScaleMap = material.bumpMap; - } else if (material.roughnessMap) { - uvScaleMap = material.roughnessMap; - } else if (material.metalnessMap) { - uvScaleMap = material.metalnessMap; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } else if (material.emissiveMap) { - uvScaleMap = material.emissiveMap; - } else if (material.clearcoatMap) { - uvScaleMap = material.clearcoatMap; - } else if (material.clearcoatNormalMap) { - uvScaleMap = material.clearcoatNormalMap; - } else if (material.clearcoatRoughnessMap) { - uvScaleMap = material.clearcoatRoughnessMap; - } - - if (uvScaleMap !== undefined) { - // backwards compatibility - if (uvScaleMap.isWebGLRenderTarget) { - uvScaleMap = uvScaleMap.texture; - } - - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } - - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } // uv repeat and offset setting priorities for uv2 - // 1. ao map - // 2. light map - - - var uv2ScaleMap; - - if (material.aoMap) { - uv2ScaleMap = material.aoMap; - } else if (material.lightMap) { - uv2ScaleMap = material.lightMap; - } - - if (uv2ScaleMap !== undefined) { - // backwards compatibility - if (uv2ScaleMap.isWebGLRenderTarget) { - uv2ScaleMap = uv2ScaleMap.texture; - } - - if (uv2ScaleMap.matrixAutoUpdate === true) { - uv2ScaleMap.updateMatrix(); - } - - uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix); - } - } - - function refreshUniformsLine(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - } - - function refreshUniformsDash(uniforms, material) { - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - } - - function refreshUniformsPoints(uniforms, material, pixelRatio, height) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * pixelRatio; - uniforms.scale.value = height * 0.5; - - if (material.map) { - uniforms.map.value = material.map; - } - - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map - - - var uvScaleMap; - - if (material.map) { - uvScaleMap = material.map; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } - - if (uvScaleMap !== undefined) { - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } - - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } - } - - function refreshUniformsSprites(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.rotation.value = material.rotation; - - if (material.map) { - uniforms.map.value = material.map; - } - - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map - - - var uvScaleMap; - - if (material.map) { - uvScaleMap = material.map; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } - - if (uvScaleMap !== undefined) { - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } - - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } - } - - function refreshUniformsLambert(uniforms, material) { - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - } - - function refreshUniformsPhong(uniforms, material) { - uniforms.specular.value.copy(material.specular); - uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 ) - - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsToon(uniforms, material) { - if (material.gradientMap) { - uniforms.gradientMap.value = material.gradientMap; - } - - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsStandard(uniforms, material) { - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if (material.roughnessMap) { - uniforms.roughnessMap.value = material.roughnessMap; - } - - if (material.metalnessMap) { - uniforms.metalnessMap.value = material.metalnessMap; - } - - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - - var envMap = properties.get(material).envMap; - - if (envMap) { - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - } - } - - function refreshUniformsPhysical(uniforms, material) { - refreshUniformsStandard(uniforms, material); - uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common - - uniforms.clearcoat.value = material.clearcoat; - uniforms.clearcoatRoughness.value = material.clearcoatRoughness; - if (material.sheen) uniforms.sheen.value.copy(material.sheen); - - if (material.clearcoatMap) { - uniforms.clearcoatMap.value = material.clearcoatMap; - } - - if (material.clearcoatRoughnessMap) { - uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; - } - - if (material.clearcoatNormalMap) { - uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale); - uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; - - if (material.side === BackSide) { - uniforms.clearcoatNormalScale.value.negate(); - } - } - - uniforms.transmission.value = material.transmission; - - if (material.transmissionMap) { - uniforms.transmissionMap.value = material.transmissionMap; - } - } - - function refreshUniformsMatcap(uniforms, material) { - if (material.matcap) { - uniforms.matcap.value = material.matcap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsDepth(uniforms, material) { - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsDistance(uniforms, material) { - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - - uniforms.referencePosition.value.copy(material.referencePosition); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; - } - - function refreshUniformsNormal(uniforms, material) { - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - return { - refreshFogUniforms: refreshFogUniforms, - refreshMaterialUniforms: refreshMaterialUniforms - }; - } - - function createCanvasElement() { - var canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - canvas.style.display = 'block'; - return canvas; - } - - function WebGLRenderer(parameters) { - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), - _context = parameters.context !== undefined ? parameters.context : null, - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', - _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; - - var currentRenderList = null; - var currentRenderState = null; // public properties - - this.domElement = _canvas; // Debug configuration container - - this.debug = { - /** - * Enables error checking and reporting when shader programs are being compiled - * @type {boolean} - */ - checkShaderErrors: true - }; // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; // scene graph - - this.sortObjects = true; // user-defined clipping - - this.clippingPlanes = []; - this.localClippingEnabled = false; // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - - this.outputEncoding = LinearEncoding; // physical lights - - this.physicallyCorrectLights = false; // tone mapping - - this.toneMapping = NoToneMapping; - this.toneMappingExposure = 1.0; // morphs - - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; // internal properties - - var _this = this; - - var _isContextLost = false; // internal state cache - - var _framebuffer = null; - var _currentActiveCubeFace = 0; - var _currentActiveMipmapLevel = 0; - var _currentRenderTarget = null; - var _currentFramebuffer = null; - - var _currentMaterialId = -1; - - var _currentCamera = null; - var _currentArrayCamera = null; - - var _currentViewport = new Vector4(); - - var _currentScissor = new Vector4(); - - var _currentScissorTest = null; // - - var _width = _canvas.width; - var _height = _canvas.height; - var _pixelRatio = 1; - var _opaqueSort = null; - var _transparentSort = null; - - var _viewport = new Vector4(0, 0, _width, _height); - - var _scissor = new Vector4(0, 0, _width, _height); - - var _scissorTest = false; // frustum - - var _frustum = new Frustum(); // clipping - - - var _clippingEnabled = false; - var _localClippingEnabled = false; // camera matrices cache - - var _projScreenMatrix = new Matrix4(); - - var _vector3 = new Vector3(); - - var _emptyScene = { - background: null, - fog: null, - environment: null, - overrideMaterial: null, - isScene: true - }; - - function getTargetPixelRatio() { - return _currentRenderTarget === null ? _pixelRatio : 1; - } // initialize - - - var _gl = _context; - - function getContext(contextNames, contextAttributes) { - for (var i = 0; i < contextNames.length; i++) { - var contextName = contextNames[i]; - - var context = _canvas.getContext(contextName, contextAttributes); - - if (context !== null) return context; - } - - return null; - } - - try { - var contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference, - failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat - }; // event listeners must be registered before WebGL context is created, see #12753 - - _canvas.addEventListener('webglcontextlost', onContextLost, false); - - _canvas.addEventListener('webglcontextrestored', onContextRestore, false); - - if (_gl === null) { - var contextNames = ['webgl2', 'webgl', 'experimental-webgl']; - - if (_this.isWebGL1Renderer === true) { - contextNames.shift(); - } - - _gl = getContext(contextNames, contextAttributes); - - if (_gl === null) { - if (getContext(contextNames)) { - throw new Error('Error creating WebGL context with your selected attributes.'); - } else { - throw new Error('Error creating WebGL context.'); - } - } - } // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - - if (_gl.getShaderPrecisionFormat === undefined) { - _gl.getShaderPrecisionFormat = function () { - return { - 'rangeMin': 1, - 'rangeMax': 1, - 'precision': 1 - }; - }; - } - } catch (error) { - console.error('THREE.WebGLRenderer: ' + error.message); - throw error; - } - - var extensions, capabilities, state, info; - var properties, textures, cubemaps, attributes, geometries, objects; - var programCache, materials, renderLists, renderStates, clipping; - var background, morphtargets, bufferRenderer, indexedBufferRenderer; - var utils, bindingStates; - - function initGLContext() { - extensions = new WebGLExtensions(_gl); - capabilities = new WebGLCapabilities(_gl, extensions, parameters); - - if (capabilities.isWebGL2 === false) { - extensions.get('WEBGL_depth_texture'); - extensions.get('OES_texture_float'); - extensions.get('OES_texture_half_float'); - extensions.get('OES_texture_half_float_linear'); - extensions.get('OES_standard_derivatives'); - extensions.get('OES_element_index_uint'); - extensions.get('OES_vertex_array_object'); - extensions.get('ANGLE_instanced_arrays'); - } - - extensions.get('OES_texture_float_linear'); - utils = new WebGLUtils(_gl, extensions, capabilities); - state = new WebGLState(_gl, extensions, capabilities); - state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); - state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); - info = new WebGLInfo(_gl); - properties = new WebGLProperties(); - textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info); - cubemaps = new WebGLCubeMaps(_this); - attributes = new WebGLAttributes(_gl, capabilities); - bindingStates = new WebGLBindingStates(_gl, extensions, attributes, capabilities); - geometries = new WebGLGeometries(_gl, attributes, info, bindingStates); - objects = new WebGLObjects(_gl, geometries, attributes, info); - morphtargets = new WebGLMorphtargets(_gl); - clipping = new WebGLClipping(properties); - programCache = new WebGLPrograms(_this, cubemaps, extensions, capabilities, bindingStates, clipping); - materials = new WebGLMaterials(properties); - renderLists = new WebGLRenderLists(properties); - renderStates = new WebGLRenderStates(extensions, capabilities); - background = new WebGLBackground(_this, cubemaps, state, objects, _premultipliedAlpha); - bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities); - indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities); - info.programs = programCache.programs; - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.state = state; - _this.info = info; - } - - initGLContext(); // xr - - var xr = new WebXRManager(_this, _gl); - this.xr = xr; // shadow map - - var shadowMap = new WebGLShadowMap(_this, objects, capabilities.maxTextureSize); - this.shadowMap = shadowMap; // API - - this.getContext = function () { - return _gl; - }; - - this.getContextAttributes = function () { - return _gl.getContextAttributes(); - }; - - this.forceContextLoss = function () { - var extension = extensions.get('WEBGL_lose_context'); - if (extension) extension.loseContext(); - }; - - this.forceContextRestore = function () { - var extension = extensions.get('WEBGL_lose_context'); - if (extension) extension.restoreContext(); - }; - - this.getPixelRatio = function () { - return _pixelRatio; - }; - - this.setPixelRatio = function (value) { - if (value === undefined) return; - _pixelRatio = value; - this.setSize(_width, _height, false); - }; - - this.getSize = function (target) { - if (target === undefined) { - console.warn('WebGLRenderer: .getsize() now requires a Vector2 as an argument'); - target = new Vector2(); - } - - return target.set(_width, _height); - }; - - this.setSize = function (width, height, updateStyle) { - if (xr.isPresenting) { - console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.'); - return; - } - - _width = width; - _height = height; - _canvas.width = Math.floor(width * _pixelRatio); - _canvas.height = Math.floor(height * _pixelRatio); - - if (updateStyle !== false) { - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - } - - this.setViewport(0, 0, width, height); - }; - - this.getDrawingBufferSize = function (target) { - if (target === undefined) { - console.warn('WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument'); - target = new Vector2(); - } - - return target.set(_width * _pixelRatio, _height * _pixelRatio).floor(); - }; - - this.setDrawingBufferSize = function (width, height, pixelRatio) { - _width = width; - _height = height; - _pixelRatio = pixelRatio; - _canvas.width = Math.floor(width * pixelRatio); - _canvas.height = Math.floor(height * pixelRatio); - this.setViewport(0, 0, width, height); - }; - - this.getCurrentViewport = function (target) { - if (target === undefined) { - console.warn('WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument'); - target = new Vector4(); - } - - return target.copy(_currentViewport); - }; - - this.getViewport = function (target) { - return target.copy(_viewport); - }; - - this.setViewport = function (x, y, width, height) { - if (x.isVector4) { - _viewport.set(x.x, x.y, x.z, x.w); - } else { - _viewport.set(x, y, width, height); - } - - state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); - }; - - this.getScissor = function (target) { - return target.copy(_scissor); - }; - - this.setScissor = function (x, y, width, height) { - if (x.isVector4) { - _scissor.set(x.x, x.y, x.z, x.w); - } else { - _scissor.set(x, y, width, height); - } - - state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); - }; - - this.getScissorTest = function () { - return _scissorTest; - }; - - this.setScissorTest = function (boolean) { - state.setScissorTest(_scissorTest = boolean); - }; - - this.setOpaqueSort = function (method) { - _opaqueSort = method; - }; - - this.setTransparentSort = function (method) { - _transparentSort = method; - }; // Clearing - - - this.getClearColor = function () { - return background.getClearColor(); - }; - - this.setClearColor = function () { - background.setClearColor.apply(background, arguments); - }; - - this.getClearAlpha = function () { - return background.getClearAlpha(); - }; - - this.setClearAlpha = function () { - background.setClearAlpha.apply(background, arguments); - }; - - this.clear = function (color, depth, stencil) { - var bits = 0; - if (color === undefined || color) bits |= 16384; - if (depth === undefined || depth) bits |= 256; - if (stencil === undefined || stencil) bits |= 1024; - - _gl.clear(bits); - }; - - this.clearColor = function () { - this.clear(true, false, false); - }; - - this.clearDepth = function () { - this.clear(false, true, false); - }; - - this.clearStencil = function () { - this.clear(false, false, true); - }; // - - - this.dispose = function () { - _canvas.removeEventListener('webglcontextlost', onContextLost, false); - - _canvas.removeEventListener('webglcontextrestored', onContextRestore, false); - - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - cubemaps.dispose(); - objects.dispose(); - bindingStates.dispose(); - xr.dispose(); - animation.stop(); - }; // Events - - - function onContextLost(event) { - event.preventDefault(); - console.log('THREE.WebGLRenderer: Context Lost.'); - _isContextLost = true; - } - - function onContextRestore() - /* event */ - { - console.log('THREE.WebGLRenderer: Context Restored.'); - _isContextLost = false; - initGLContext(); - } - - function onMaterialDispose(event) { - var material = event.target; - material.removeEventListener('dispose', onMaterialDispose); - deallocateMaterial(material); - } // Buffer deallocation - - - function deallocateMaterial(material) { - releaseMaterialProgramReference(material); - properties.remove(material); - } - - function releaseMaterialProgramReference(material) { - var programInfo = properties.get(material).program; - - if (programInfo !== undefined) { - programCache.releaseProgram(programInfo); - } - } // Buffer rendering - - - function renderObjectImmediate(object, program) { - object.render(function (object) { - _this.renderBufferImmediate(object, program); - }); - } - - this.renderBufferImmediate = function (object, program) { - bindingStates.initAttributes(); - var buffers = properties.get(object); - if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer(); - if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer(); - if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer(); - if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer(); - var programAttributes = program.getAttributes(); - - if (object.hasPositions) { - _gl.bindBuffer(34962, buffers.position); - - _gl.bufferData(34962, object.positionArray, 35048); - - bindingStates.enableAttribute(programAttributes.position); - - _gl.vertexAttribPointer(programAttributes.position, 3, 5126, false, 0, 0); - } - - if (object.hasNormals) { - _gl.bindBuffer(34962, buffers.normal); - - _gl.bufferData(34962, object.normalArray, 35048); - - bindingStates.enableAttribute(programAttributes.normal); - - _gl.vertexAttribPointer(programAttributes.normal, 3, 5126, false, 0, 0); - } - - if (object.hasUvs) { - _gl.bindBuffer(34962, buffers.uv); - - _gl.bufferData(34962, object.uvArray, 35048); - - bindingStates.enableAttribute(programAttributes.uv); - - _gl.vertexAttribPointer(programAttributes.uv, 2, 5126, false, 0, 0); - } - - if (object.hasColors) { - _gl.bindBuffer(34962, buffers.color); - - _gl.bufferData(34962, object.colorArray, 35048); - - bindingStates.enableAttribute(programAttributes.color); - - _gl.vertexAttribPointer(programAttributes.color, 3, 5126, false, 0, 0); - } - - bindingStates.disableUnusedAttributes(); - - _gl.drawArrays(4, 0, object.count); - - object.count = 0; - }; - - this.renderBufferDirect = function (camera, scene, geometry, material, object, group) { - if (scene === null) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null) - - var frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0; - var program = setProgram(camera, scene, material, object); - state.setMaterial(material, frontFaceCW); // - - var index = geometry.index; - var position = geometry.attributes.position; // - - if (index === null) { - if (position === undefined || position.count === 0) return; - } else if (index.count === 0) { - return; - } // - - - var rangeFactor = 1; - - if (material.wireframe === true) { - index = geometries.getWireframeAttribute(geometry); - rangeFactor = 2; - } - - if (material.morphTargets || material.morphNormals) { - morphtargets.update(object, geometry, material, program); - } - - bindingStates.setup(object, material, program, geometry, index); - var attribute; - var renderer = bufferRenderer; - - if (index !== null) { - attribute = attributes.get(index); - renderer = indexedBufferRenderer; - renderer.setIndex(attribute); - } // - - - var dataCount = index !== null ? index.count : position.count; - var rangeStart = geometry.drawRange.start * rangeFactor; - var rangeCount = geometry.drawRange.count * rangeFactor; - var groupStart = group !== null ? group.start * rangeFactor : 0; - var groupCount = group !== null ? group.count * rangeFactor : Infinity; - var drawStart = Math.max(rangeStart, groupStart); - var drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1; - var drawCount = Math.max(0, drawEnd - drawStart + 1); - if (drawCount === 0) return; // - - if (object.isMesh) { - if (material.wireframe === true) { - state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()); - renderer.setMode(1); - } else { - renderer.setMode(4); - } - } else if (object.isLine) { - var lineWidth = material.linewidth; - if (lineWidth === undefined) lineWidth = 1; // Not using Line*Material - - state.setLineWidth(lineWidth * getTargetPixelRatio()); - - if (object.isLineSegments) { - renderer.setMode(1); - } else if (object.isLineLoop) { - renderer.setMode(2); - } else { - renderer.setMode(3); - } - } else if (object.isPoints) { - renderer.setMode(0); - } else if (object.isSprite) { - renderer.setMode(4); - } - - if (object.isInstancedMesh) { - renderer.renderInstances(drawStart, drawCount, object.count); - } else if (geometry.isInstancedBufferGeometry) { - var instanceCount = Math.min(geometry.instanceCount, geometry._maxInstanceCount); - renderer.renderInstances(drawStart, drawCount, instanceCount); - } else { - renderer.render(drawStart, drawCount); - } - }; // Compile - - - this.compile = function (scene, camera) { - currentRenderState = renderStates.get(scene, camera); - currentRenderState.init(); - scene.traverseVisible(function (object) { - if (object.isLight && object.layers.test(camera.layers)) { - currentRenderState.pushLight(object); - - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } - }); - currentRenderState.setupLights(camera); - var compiled = new WeakMap(); - scene.traverse(function (object) { - var material = object.material; - - if (material) { - if (Array.isArray(material)) { - for (var i = 0; i < material.length; i++) { - var material2 = material[i]; - - if (compiled.has(material2) === false) { - initMaterial(material2, scene, object); - compiled.set(material2); - } - } - } else if (compiled.has(material) === false) { - initMaterial(material, scene, object); - compiled.set(material); - } - } - }); - }; // Animation Loop - - - var onAnimationFrameCallback = null; - - function onAnimationFrame(time) { - if (xr.isPresenting) return; - if (onAnimationFrameCallback) onAnimationFrameCallback(time); - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); - if (typeof window !== 'undefined') animation.setContext(window); - - this.setAnimationLoop = function (callback) { - onAnimationFrameCallback = callback; - xr.setAnimationLoop(callback); - callback === null ? animation.stop() : animation.start(); - }; // Rendering - - - this.render = function (scene, camera) { - var renderTarget, forceClear; - - if (arguments[2] !== undefined) { - console.warn('THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.'); - renderTarget = arguments[2]; - } - - if (arguments[3] !== undefined) { - console.warn('THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.'); - forceClear = arguments[3]; - } - - if (camera !== undefined && camera.isCamera !== true) { - console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.'); - return; - } - - if (_isContextLost === true) return; // reset caching for this frame - - bindingStates.resetDefaultState(); - _currentMaterialId = -1; - _currentCamera = null; // update scene graph - - if (scene.autoUpdate === true) scene.updateMatrixWorld(); // update camera matrices and frustum - - if (camera.parent === null) camera.updateMatrixWorld(); - - if (xr.enabled === true && xr.isPresenting === true) { - camera = xr.getCamera(camera); - } // - - - if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, renderTarget || _currentRenderTarget); - currentRenderState = renderStates.get(scene, camera); - currentRenderState.init(); - - _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); - - _frustum.setFromProjectionMatrix(_projScreenMatrix); - - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled, camera); - currentRenderList = renderLists.get(scene, camera); - currentRenderList.init(); - projectObject(scene, camera, 0, _this.sortObjects); - currentRenderList.finish(); - - if (_this.sortObjects === true) { - currentRenderList.sort(_opaqueSort, _transparentSort); - } // - - - if (_clippingEnabled === true) clipping.beginShadows(); - var shadowsArray = currentRenderState.state.shadowsArray; - shadowMap.render(shadowsArray, scene, camera); - currentRenderState.setupLights(camera); - if (_clippingEnabled === true) clipping.endShadows(); // - - if (this.info.autoReset === true) this.info.reset(); - - if (renderTarget !== undefined) { - this.setRenderTarget(renderTarget); - } // - - - background.render(currentRenderList, scene, camera, forceClear); // render scene - - var opaqueObjects = currentRenderList.opaque; - var transparentObjects = currentRenderList.transparent; - if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera); - if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera); // - - if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); // - - if (_currentRenderTarget !== null) { - // Generate mipmap if we're using any kind of mipmap filtering - textures.updateRenderTargetMipmap(_currentRenderTarget); // resolve multisample renderbuffers to a single-sample texture if necessary - - textures.updateMultisampleRenderTarget(_currentRenderTarget); - } // Ensure depth buffer writing is enabled so it can be cleared on next render - - - state.buffers.depth.setTest(true); - state.buffers.depth.setMask(true); - state.buffers.color.setMask(true); - state.setPolygonOffset(false); // _gl.finish(); - - currentRenderList = null; - currentRenderState = null; - }; - - function projectObject(object, camera, groupOrder, sortObjects) { - if (object.visible === false) return; - var visible = object.layers.test(camera.layers); - - if (visible) { - if (object.isGroup) { - groupOrder = object.renderOrder; - } else if (object.isLOD) { - if (object.autoUpdate === true) object.update(camera); - } else if (object.isLight) { - currentRenderState.pushLight(object); - - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } else if (object.isSprite) { - if (!object.frustumCulled || _frustum.intersectsSprite(object)) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - var geometry = objects.update(object); - var material = object.material; - - if (material.visible) { - currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); - } - } - } else if (object.isImmediateRenderObject) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - currentRenderList.push(object, null, object.material, groupOrder, _vector3.z, null); - } else if (object.isMesh || object.isLine || object.isPoints) { - if (object.isSkinnedMesh) { - // update skeleton only once in a frame - if (object.skeleton.frame !== info.render.frame) { - object.skeleton.update(); - object.skeleton.frame = info.render.frame; - } - } - - if (!object.frustumCulled || _frustum.intersectsObject(object)) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - var _geometry = objects.update(object); - - var _material = object.material; - - if (Array.isArray(_material)) { - var groups = _geometry.groups; - - for (var i = 0, l = groups.length; i < l; i++) { - var group = groups[i]; - var groupMaterial = _material[group.materialIndex]; - - if (groupMaterial && groupMaterial.visible) { - currentRenderList.push(object, _geometry, groupMaterial, groupOrder, _vector3.z, group); - } - } - } else if (_material.visible) { - currentRenderList.push(object, _geometry, _material, groupOrder, _vector3.z, null); - } - } - } - } - - var children = object.children; - - for (var _i = 0, _l = children.length; _i < _l; _i++) { - projectObject(children[_i], camera, groupOrder, sortObjects); - } - } - - function renderObjects(renderList, scene, camera) { - var overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; - - for (var i = 0, l = renderList.length; i < l; i++) { - var renderItem = renderList[i]; - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === null ? renderItem.material : overrideMaterial; - var group = renderItem.group; - - if (camera.isArrayCamera) { - _currentArrayCamera = camera; - var cameras = camera.cameras; - - for (var j = 0, jl = cameras.length; j < jl; j++) { - var camera2 = cameras[j]; - - if (object.layers.test(camera2.layers)) { - state.viewport(_currentViewport.copy(camera2.viewport)); - currentRenderState.setupLights(camera2); - renderObject(object, scene, camera2, geometry, material, group); - } - } - } else { - _currentArrayCamera = null; - renderObject(object, scene, camera, geometry, material, group); - } - } - } - - function renderObject(object, scene, camera, geometry, material, group) { - object.onBeforeRender(_this, scene, camera, geometry, material, group); - currentRenderState = renderStates.get(scene, _currentArrayCamera || camera); - object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld); - object.normalMatrix.getNormalMatrix(object.modelViewMatrix); - - if (object.isImmediateRenderObject) { - var program = setProgram(camera, scene, material, object); - state.setMaterial(material); - bindingStates.reset(); - renderObjectImmediate(object, program); - } else { - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - } - - object.onAfterRender(_this, scene, camera, geometry, material, group); - currentRenderState = renderStates.get(scene, _currentArrayCamera || camera); - } - - function initMaterial(material, scene, object) { - if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... - - var materialProperties = properties.get(material); - var lights = currentRenderState.state.lights; - var shadowsArray = currentRenderState.state.shadowsArray; - var lightsStateVersion = lights.state.version; - var parameters = programCache.getParameters(material, lights.state, shadowsArray, scene, object); - var programCacheKey = programCache.getProgramCacheKey(parameters); - var program = materialProperties.program; - var programChange = true; - - if (program === undefined) { - // new material - material.addEventListener('dispose', onMaterialDispose); - } else if (program.cacheKey !== programCacheKey) { - // changed glsl or parameters - releaseMaterialProgramReference(material); - } else if (materialProperties.lightsStateVersion !== lightsStateVersion) { - programChange = false; - } else if (parameters.shaderID !== undefined) { - // same glsl and uniform list, envMap still needs the update here to avoid a frame-late effect - var environment = material.isMeshStandardMaterial ? scene.environment : null; - materialProperties.envMap = cubemaps.get(material.envMap || environment); - return; - } else { - // only rebuild uniform list - programChange = false; - } - - if (programChange) { - parameters.uniforms = programCache.getUniforms(material); - material.onBeforeCompile(parameters, _this); - program = programCache.acquireProgram(parameters, programCacheKey); - materialProperties.program = program; - materialProperties.uniforms = parameters.uniforms; - materialProperties.outputEncoding = parameters.outputEncoding; - } - - var uniforms = materialProperties.uniforms; - - if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) { - materialProperties.numClippingPlanes = clipping.numPlanes; - materialProperties.numIntersection = clipping.numIntersection; - uniforms.clippingPlanes = clipping.uniform; - } - - materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; - materialProperties.fog = scene.fog; - materialProperties.envMap = cubemaps.get(material.envMap || materialProperties.environment); // store the light setup it was created for - - materialProperties.needsLights = materialNeedsLights(material); - materialProperties.lightsStateVersion = lightsStateVersion; - - if (materialProperties.needsLights) { - // wire up the material to this renderer's lighting state - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.lightProbe.value = lights.state.probe; - uniforms.directionalLights.value = lights.state.directional; - uniforms.directionalLightShadows.value = lights.state.directionalShadow; - uniforms.spotLights.value = lights.state.spot; - uniforms.spotLightShadows.value = lights.state.spotShadow; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.ltc_1.value = lights.state.rectAreaLTC1; - uniforms.ltc_2.value = lights.state.rectAreaLTC2; - uniforms.pointLights.value = lights.state.point; - uniforms.pointLightShadows.value = lights.state.pointShadow; - uniforms.hemisphereLights.value = lights.state.hemi; - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms - } - - var progUniforms = materialProperties.program.getUniforms(); - var uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms); - materialProperties.uniformsList = uniformsList; - } - - function setProgram(camera, scene, material, object) { - if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... - - textures.resetTextureUnits(); - var fog = scene.fog; - var environment = material.isMeshStandardMaterial ? scene.environment : null; - var encoding = _currentRenderTarget === null ? _this.outputEncoding : _currentRenderTarget.texture.encoding; - var envMap = cubemaps.get(material.envMap || environment); - var materialProperties = properties.get(material); - var lights = currentRenderState.state.lights; - - if (_clippingEnabled === true) { - if (_localClippingEnabled === true || camera !== _currentCamera) { - var useCache = camera === _currentCamera && material.id === _currentMaterialId; // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - - clipping.setState(material, camera, useCache); - } - } - - if (material.version === materialProperties.__version) { - if (material.fog && materialProperties.fog !== fog) { - initMaterial(material, scene, object); - } else if (materialProperties.environment !== environment) { - initMaterial(material, scene, object); - } else if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { - initMaterial(material, scene, object); - } else if (materialProperties.numClippingPlanes !== undefined && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) { - initMaterial(material, scene, object); - } else if (materialProperties.outputEncoding !== encoding) { - initMaterial(material, scene, object); - } else if (materialProperties.envMap !== envMap) { - initMaterial(material, scene, object); - } - } else { - initMaterial(material, scene, object); - materialProperties.__version = material.version; - } - - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.uniforms; - - if (state.useProgram(program.program)) { - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - } - - if (material.id !== _currentMaterialId) { - _currentMaterialId = material.id; - refreshMaterial = true; - } - - if (refreshProgram || _currentCamera !== camera) { - p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix); - - if (capabilities.logarithmicDepthBuffer) { - p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2)); - } - - if (_currentCamera !== camera) { - _currentCamera = camera; // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: - - refreshMaterial = true; // set to true on material change - - refreshLights = true; // remains set until update done - } // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - - if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) { - var uCamPos = p_uniforms.map.cameraPosition; - - if (uCamPos !== undefined) { - uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld)); - } - } - - if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) { - p_uniforms.setValue(_gl, 'isOrthographic', camera.isOrthographicCamera === true); - } - - if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.isShadowMaterial || material.skinning) { - p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse); - } - } // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // otherwise textures used for skinning can take over texture units reserved for other material textures - - - if (material.skinning) { - p_uniforms.setOptional(_gl, object, 'bindMatrix'); - p_uniforms.setOptional(_gl, object, 'bindMatrixInverse'); - var skeleton = object.skeleton; - - if (skeleton) { - var bones = skeleton.bones; - - if (capabilities.floatVertexTextures) { - if (skeleton.boneTexture === null) { - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - var size = Math.sqrt(bones.length * 4); // 4 pixels needed for 1 matrix - - size = MathUtils.ceilPowerOfTwo(size); - size = Math.max(size, 4); - var boneMatrices = new Float32Array(size * size * 4); // 4 floats per RGBA pixel - - boneMatrices.set(skeleton.boneMatrices); // copy current values - - var boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType); - skeleton.boneMatrices = boneMatrices; - skeleton.boneTexture = boneTexture; - skeleton.boneTextureSize = size; - } - - p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture, textures); - p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize); - } else { - p_uniforms.setOptional(_gl, skeleton, 'boneMatrices'); - } - } - } - - if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { - materialProperties.receiveShadow = object.receiveShadow; - p_uniforms.setValue(_gl, 'receiveShadow', object.receiveShadow); - } - - if (refreshMaterial) { - p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure); - - if (materialProperties.needsLights) { - // the current material requires lighting info - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - markUniformsLightsNeedsUpdate(m_uniforms, refreshLights); - } // refresh uniforms common to several materials - - - if (fog && material.fog) { - materials.refreshFogUniforms(m_uniforms, fog); - } - - materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height); - WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); - } - - if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { - WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); - material.uniformsNeedUpdate = false; - } - - if (material.isSpriteMaterial) { - p_uniforms.setValue(_gl, 'center', object.center); - } // common matrices - - - p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix); - p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix); - p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld); - return program; - } // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - - function markUniformsLightsNeedsUpdate(uniforms, value) { - uniforms.ambientLightColor.needsUpdate = value; - uniforms.lightProbe.needsUpdate = value; - uniforms.directionalLights.needsUpdate = value; - uniforms.directionalLightShadows.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.pointLightShadows.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.spotLightShadows.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - } - - function materialNeedsLights(material) { - return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true; - } // - - - this.setFramebuffer = function (value) { - if (_framebuffer !== value && _currentRenderTarget === null) _gl.bindFramebuffer(36160, value); - _framebuffer = value; - }; - - this.getActiveCubeFace = function () { - return _currentActiveCubeFace; - }; - - this.getActiveMipmapLevel = function () { - return _currentActiveMipmapLevel; - }; - - this.getRenderList = function () { - return currentRenderList; - }; - - this.setRenderList = function (renderList) { - currentRenderList = renderList; - }; - - this.getRenderState = function () { - return currentRenderState; - }; - - this.setRenderState = function (renderState) { - currentRenderState = renderState; - }; - - this.getRenderTarget = function () { - return _currentRenderTarget; - }; - - this.setRenderTarget = function (renderTarget, activeCubeFace, activeMipmapLevel) { - if (activeCubeFace === void 0) { - activeCubeFace = 0; - } - - if (activeMipmapLevel === void 0) { - activeMipmapLevel = 0; - } - - _currentRenderTarget = renderTarget; - _currentActiveCubeFace = activeCubeFace; - _currentActiveMipmapLevel = activeMipmapLevel; - - if (renderTarget && properties.get(renderTarget).__webglFramebuffer === undefined) { - textures.setupRenderTarget(renderTarget); - } - - var framebuffer = _framebuffer; - var isCube = false; - - if (renderTarget) { - var __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer; - - if (renderTarget.isWebGLCubeRenderTarget) { - framebuffer = __webglFramebuffer[activeCubeFace]; - isCube = true; - } else if (renderTarget.isWebGLMultisampleRenderTarget) { - framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer; - } else { - framebuffer = __webglFramebuffer; - } - - _currentViewport.copy(renderTarget.viewport); - - _currentScissor.copy(renderTarget.scissor); - - _currentScissorTest = renderTarget.scissorTest; - } else { - _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); - - _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); - - _currentScissorTest = _scissorTest; - } - - if (_currentFramebuffer !== framebuffer) { - _gl.bindFramebuffer(36160, framebuffer); - - _currentFramebuffer = framebuffer; - } - - state.viewport(_currentViewport); - state.scissor(_currentScissor); - state.setScissorTest(_currentScissorTest); - - if (isCube) { - var textureProperties = properties.get(renderTarget.texture); - - _gl.framebufferTexture2D(36160, 36064, 34069 + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel); - } - }; - - this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { - if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.'); - return; - } - - var framebuffer = properties.get(renderTarget).__webglFramebuffer; - - if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined) { - framebuffer = framebuffer[activeCubeFaceIndex]; - } - - if (framebuffer) { - var restore = false; - - if (framebuffer !== _currentFramebuffer) { - _gl.bindFramebuffer(36160, framebuffer); - - restore = true; - } - - try { - var texture = renderTarget.texture; - var textureFormat = texture.format; - var textureType = texture.type; - - if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(35739)) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.'); - return; - } - - if (textureType !== UnsignedByteType && utils.convert(textureType) !== _gl.getParameter(35738) && // IE11, Edge and Chrome Mac < 52 (#9513) - !(textureType === FloatType && (capabilities.isWebGL2 || extensions.get('OES_texture_float') || extensions.get('WEBGL_color_buffer_float'))) && // Chrome Mac >= 52 and Firefox - !(textureType === HalfFloatType && (capabilities.isWebGL2 ? extensions.get('EXT_color_buffer_float') : extensions.get('EXT_color_buffer_half_float')))) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.'); - return; - } - - if (_gl.checkFramebufferStatus(36160) === 36053) { - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - if (x >= 0 && x <= renderTarget.width - width && y >= 0 && y <= renderTarget.height - height) { - _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer); - } - } else { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.'); - } - } finally { - if (restore) { - _gl.bindFramebuffer(36160, _currentFramebuffer); - } - } - } - }; - - this.copyFramebufferToTexture = function (position, texture, level) { - if (level === void 0) { - level = 0; - } - - var levelScale = Math.pow(2, -level); - var width = Math.floor(texture.image.width * levelScale); - var height = Math.floor(texture.image.height * levelScale); - var glFormat = utils.convert(texture.format); - textures.setTexture2D(texture, 0); - - _gl.copyTexImage2D(3553, level, glFormat, position.x, position.y, width, height, 0); - - state.unbindTexture(); - }; - - this.copyTextureToTexture = function (position, srcTexture, dstTexture, level) { - if (level === void 0) { - level = 0; - } - - var width = srcTexture.image.width; - var height = srcTexture.image.height; - var glFormat = utils.convert(dstTexture.format); - var glType = utils.convert(dstTexture.type); - textures.setTexture2D(dstTexture, 0); // As another texture upload may have changed pixelStorei - // parameters, make sure they are correct for the dstTexture - - _gl.pixelStorei(37440, dstTexture.flipY); - - _gl.pixelStorei(37441, dstTexture.premultiplyAlpha); - - _gl.pixelStorei(3317, dstTexture.unpackAlignment); - - if (srcTexture.isDataTexture) { - _gl.texSubImage2D(3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data); - } else { - if (srcTexture.isCompressedTexture) { - _gl.compressedTexSubImage2D(3553, level, position.x, position.y, srcTexture.mipmaps[0].width, srcTexture.mipmaps[0].height, glFormat, srcTexture.mipmaps[0].data); - } else { - _gl.texSubImage2D(3553, level, position.x, position.y, glFormat, glType, srcTexture.image); - } - } // Generate mipmaps only when copying level 0 - - - if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(3553); - state.unbindTexture(); - }; - - this.initTexture = function (texture) { - textures.setTexture2D(texture, 0); - state.unbindTexture(); - }; - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { - detail: this - })); // eslint-disable-line no-undef - - } - } - - function WebGL1Renderer(parameters) { - WebGLRenderer.call(this, parameters); - } - - WebGL1Renderer.prototype = Object.assign(Object.create(WebGLRenderer.prototype), { - constructor: WebGL1Renderer, - isWebGL1Renderer: true - }); - - var FogExp2 = /*#__PURE__*/function () { - function FogExp2(color, density) { - Object.defineProperty(this, 'isFogExp2', { - value: true - }); - this.name = ''; - this.color = new Color(color); - this.density = density !== undefined ? density : 0.00025; - } - - var _proto = FogExp2.prototype; - - _proto.clone = function clone() { - return new FogExp2(this.color, this.density); - }; - - _proto.toJSON = function toJSON() - /* meta */ - { - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; - }; - - return FogExp2; - }(); - - var Fog = /*#__PURE__*/function () { - function Fog(color, near, far) { - Object.defineProperty(this, 'isFog', { - value: true - }); - this.name = ''; - this.color = new Color(color); - this.near = near !== undefined ? near : 1; - this.far = far !== undefined ? far : 1000; - } - - var _proto = Fog.prototype; - - _proto.clone = function clone() { - return new Fog(this.color, this.near, this.far); - }; - - _proto.toJSON = function toJSON() - /* meta */ - { - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; - }; - - return Fog; - }(); - - var Scene = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(Scene, _Object3D); - - function Scene() { - var _this; - - _this = _Object3D.call(this) || this; - Object.defineProperty(_assertThisInitialized(_this), 'isScene', { - value: true - }); - _this.type = 'Scene'; - _this.background = null; - _this.environment = null; - _this.fog = null; - _this.overrideMaterial = null; - _this.autoUpdate = true; // checked by the renderer - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { - detail: _assertThisInitialized(_this) - })); // eslint-disable-line no-undef - - } - - return _this; - } - - var _proto = Scene.prototype; - - _proto.copy = function copy(source, recursive) { - _Object3D.prototype.copy.call(this, source, recursive); - - if (source.background !== null) this.background = source.background.clone(); - if (source.environment !== null) this.environment = source.environment.clone(); - if (source.fog !== null) this.fog = source.fog.clone(); - if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - return this; - }; - - _proto.toJSON = function toJSON(meta) { - var data = _Object3D.prototype.toJSON.call(this, meta); - - if (this.background !== null) data.object.background = this.background.toJSON(meta); - if (this.environment !== null) data.object.environment = this.environment.toJSON(meta); - if (this.fog !== null) data.object.fog = this.fog.toJSON(); - return data; - }; - - return Scene; - }(Object3D); - - function InterleavedBuffer(array, stride) { - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - this.usage = StaticDrawUsage; - this.updateRange = { - offset: 0, - count: -1 - }; - this.version = 0; - this.uuid = MathUtils.generateUUID(); - } - - Object.defineProperty(InterleavedBuffer.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - Object.assign(InterleavedBuffer.prototype, { - isInterleavedBuffer: true, - onUploadCallback: function onUploadCallback() {}, - setUsage: function setUsage(value) { - this.usage = value; - return this; - }, - copy: function copy(source) { - this.array = new source.array.constructor(source.array); - this.count = source.count; - this.stride = source.stride; - this.usage = source.usage; - return this; - }, - copyAt: function copyAt(index1, attribute, index2) { - index1 *= this.stride; - index2 *= attribute.stride; - - for (var i = 0, l = this.stride; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } - - return this; - }, - set: function set(value, offset) { - if (offset === void 0) { - offset = 0; - } - - this.array.set(value, offset); - return this; - }, - clone: function clone(data) { - if (data.arrayBuffers === undefined) { - data.arrayBuffers = {}; - } - - if (this.array.buffer._uuid === undefined) { - this.array.buffer._uuid = MathUtils.generateUUID(); - } - - if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { - data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer; - } - - var array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]); - var ib = new InterleavedBuffer(array, this.stride); - ib.setUsage(this.usage); - return ib; - }, - onUpload: function onUpload(callback) { - this.onUploadCallback = callback; - return this; - }, - toJSON: function toJSON(data) { - if (data.arrayBuffers === undefined) { - data.arrayBuffers = {}; - } // generate UUID for array buffer if necessary - - - if (this.array.buffer._uuid === undefined) { - this.array.buffer._uuid = MathUtils.generateUUID(); - } - - if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { - data.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer)); - } // - - - return { - uuid: this.uuid, - buffer: this.array.buffer._uuid, - type: this.array.constructor.name, - stride: this.stride - }; - } - }); - - var _vector$6 = new Vector3(); - - function InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, normalized) { - this.name = ''; - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - this.normalized = normalized === true; - } - - Object.defineProperties(InterleavedBufferAttribute.prototype, { - count: { - get: function get() { - return this.data.count; - } - }, - array: { - get: function get() { - return this.data.array; - } - }, - needsUpdate: { - set: function set(value) { - this.data.needsUpdate = value; - } - } - }); - Object.assign(InterleavedBufferAttribute.prototype, { - isInterleavedBufferAttribute: true, - applyMatrix4: function applyMatrix4(m) { - for (var i = 0, l = this.data.count; i < l; i++) { - _vector$6.x = this.getX(i); - _vector$6.y = this.getY(i); - _vector$6.z = this.getZ(i); - - _vector$6.applyMatrix4(m); - - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } - - return this; - }, - setX: function setX(index, x) { - this.data.array[index * this.data.stride + this.offset] = x; - return this; - }, - setY: function setY(index, y) { - this.data.array[index * this.data.stride + this.offset + 1] = y; - return this; - }, - setZ: function setZ(index, z) { - this.data.array[index * this.data.stride + this.offset + 2] = z; - return this; - }, - setW: function setW(index, w) { - this.data.array[index * this.data.stride + this.offset + 3] = w; - return this; - }, - getX: function getX(index) { - return this.data.array[index * this.data.stride + this.offset]; - }, - getY: function getY(index) { - return this.data.array[index * this.data.stride + this.offset + 1]; - }, - getZ: function getZ(index) { - return this.data.array[index * this.data.stride + this.offset + 2]; - }, - getW: function getW(index) { - return this.data.array[index * this.data.stride + this.offset + 3]; - }, - setXY: function setXY(index, x, y) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - return this; - }, - setXYZ: function setXYZ(index, x, y, z) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - return this; - }, - setXYZW: function setXYZW(index, x, y, z, w) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - this.data.array[index + 3] = w; - return this; - }, - clone: function clone(data) { - if (data === undefined) { - console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.'); - var array = []; - - for (var i = 0; i < this.count; i++) { - var index = i * this.data.stride + this.offset; - - for (var j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } - - return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized); - } else { - if (data.interleavedBuffers === undefined) { - data.interleavedBuffers = {}; - } - - if (data.interleavedBuffers[this.data.uuid] === undefined) { - data.interleavedBuffers[this.data.uuid] = this.data.clone(data); - } - - return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); - } - }, - toJSON: function toJSON(data) { - if (data === undefined) { - console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.'); - var array = []; - - for (var i = 0; i < this.count; i++) { - var index = i * this.data.stride + this.offset; - - for (var j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } // deinterleave data and save it as an ordinary buffer attribute for now - - - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: array, - normalized: this.normalized - }; - } else { - // save as true interlaved attribtue - if (data.interleavedBuffers === undefined) { - data.interleavedBuffers = {}; - } - - if (data.interleavedBuffers[this.data.uuid] === undefined) { - data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data); - } - - return { - isInterleavedBufferAttribute: true, - itemSize: this.itemSize, - data: this.data.uuid, - offset: this.offset, - normalized: this.normalized - }; - } - } - }); - - /** - * parameters = { - * color: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * rotation: , - * sizeAttenuation: - * } - */ - - function SpriteMaterial(parameters) { - Material.call(this); - this.type = 'SpriteMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.alphaMap = null; - this.rotation = 0; - this.sizeAttenuation = true; - this.transparent = true; - this.setValues(parameters); - } - - SpriteMaterial.prototype = Object.create(Material.prototype); - SpriteMaterial.prototype.constructor = SpriteMaterial; - SpriteMaterial.prototype.isSpriteMaterial = true; - - SpriteMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.rotation = source.rotation; - this.sizeAttenuation = source.sizeAttenuation; - return this; - }; - - var _geometry; - - var _intersectPoint = new Vector3(); - - var _worldScale = new Vector3(); - - var _mvPosition = new Vector3(); - - var _alignedPosition = new Vector2(); - - var _rotatedPosition = new Vector2(); - - var _viewWorldMatrix = new Matrix4(); - - var _vA$1 = new Vector3(); - - var _vB$1 = new Vector3(); - - var _vC$1 = new Vector3(); - - var _uvA$1 = new Vector2(); - - var _uvB$1 = new Vector2(); - - var _uvC$1 = new Vector2(); - - function Sprite(material) { - Object3D.call(this); - this.type = 'Sprite'; - - if (_geometry === undefined) { - _geometry = new BufferGeometry(); - var float32Array = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]); - var interleavedBuffer = new InterleavedBuffer(float32Array, 5); - - _geometry.setIndex([0, 1, 2, 0, 2, 3]); - - _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)); - - _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)); - } - - this.geometry = _geometry; - this.material = material !== undefined ? material : new SpriteMaterial(); - this.center = new Vector2(0.5, 0.5); - } - - Sprite.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Sprite, - isSprite: true, - raycast: function raycast(raycaster, intersects) { - if (raycaster.camera === null) { - console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); - } - - _worldScale.setFromMatrixScale(this.matrixWorld); - - _viewWorldMatrix.copy(raycaster.camera.matrixWorld); - - this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld); - - _mvPosition.setFromMatrixPosition(this.modelViewMatrix); - - if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { - _worldScale.multiplyScalar(-_mvPosition.z); - } - - var rotation = this.material.rotation; - var sin, cos; - - if (rotation !== 0) { - cos = Math.cos(rotation); - sin = Math.sin(rotation); - } - - var center = this.center; - transformVertex(_vA$1.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vB$1.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vC$1.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); - - _uvA$1.set(0, 0); - - _uvB$1.set(1, 0); - - _uvC$1.set(1, 1); // check first triangle - - - var intersect = raycaster.ray.intersectTriangle(_vA$1, _vB$1, _vC$1, false, _intersectPoint); - - if (intersect === null) { - // check second triangle - transformVertex(_vB$1.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); - - _uvB$1.set(0, 1); - - intersect = raycaster.ray.intersectTriangle(_vA$1, _vC$1, _vB$1, false, _intersectPoint); - - if (intersect === null) { - return; - } - } - - var distance = raycaster.ray.origin.distanceTo(_intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects.push({ - distance: distance, - point: _intersectPoint.clone(), - uv: Triangle.getUV(_intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()), - face: null, - object: this - }); - }, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - if (source.center !== undefined) this.center.copy(source.center); - this.material = source.material; - return this; - } - }); - - function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { - // compute position in camera space - _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero - - - if (sin !== undefined) { - _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y; - _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y; - } else { - _rotatedPosition.copy(_alignedPosition); - } - - vertexPosition.copy(mvPosition); - vertexPosition.x += _rotatedPosition.x; - vertexPosition.y += _rotatedPosition.y; // transform to world space - - vertexPosition.applyMatrix4(_viewWorldMatrix); - } - - var _v1$4 = new Vector3(); - - var _v2$2 = new Vector3(); - - function LOD() { - Object3D.call(this); - this._currentLevel = 0; - this.type = 'LOD'; - Object.defineProperties(this, { - levels: { - enumerable: true, - value: [] - } - }); - this.autoUpdate = true; - } - - LOD.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: LOD, - isLOD: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source, false); - var levels = source.levels; - - for (var i = 0, l = levels.length; i < l; i++) { - var level = levels[i]; - this.addLevel(level.object.clone(), level.distance); - } - - this.autoUpdate = source.autoUpdate; - return this; - }, - addLevel: function addLevel(object, distance) { - if (distance === void 0) { - distance = 0; - } - - distance = Math.abs(distance); - var levels = this.levels; - var l; - - for (l = 0; l < levels.length; l++) { - if (distance < levels[l].distance) { - break; - } - } - - levels.splice(l, 0, { - distance: distance, - object: object - }); - this.add(object); - return this; - }, - getCurrentLevel: function getCurrentLevel() { - return this._currentLevel; - }, - getObjectForDistance: function getObjectForDistance(distance) { - var levels = this.levels; - - if (levels.length > 0) { - var i, l; - - for (i = 1, l = levels.length; i < l; i++) { - if (distance < levels[i].distance) { - break; - } - } - - return levels[i - 1].object; - } - - return null; - }, - raycast: function raycast(raycaster, intersects) { - var levels = this.levels; - - if (levels.length > 0) { - _v1$4.setFromMatrixPosition(this.matrixWorld); - - var distance = raycaster.ray.origin.distanceTo(_v1$4); - this.getObjectForDistance(distance).raycast(raycaster, intersects); - } - }, - update: function update(camera) { - var levels = this.levels; - - if (levels.length > 1) { - _v1$4.setFromMatrixPosition(camera.matrixWorld); - - _v2$2.setFromMatrixPosition(this.matrixWorld); - - var distance = _v1$4.distanceTo(_v2$2) / camera.zoom; - levels[0].object.visible = true; - var i, l; - - for (i = 1, l = levels.length; i < l; i++) { - if (distance >= levels[i].distance) { - levels[i - 1].object.visible = false; - levels[i].object.visible = true; - } else { - break; - } - } - - this._currentLevel = i - 1; - - for (; i < l; i++) { - levels[i].object.visible = false; - } - } - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - if (this.autoUpdate === false) data.object.autoUpdate = false; - data.object.levels = []; - var levels = this.levels; - - for (var i = 0, l = levels.length; i < l; i++) { - var level = levels[i]; - data.object.levels.push({ - object: level.object.uuid, - distance: level.distance - }); - } - - return data; - } - }); - - function SkinnedMesh(geometry, material) { - if (geometry && geometry.isGeometry) { - console.error('THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - - Mesh.call(this, geometry, material); - this.type = 'SkinnedMesh'; - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - } - - SkinnedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { - constructor: SkinnedMesh, - isSkinnedMesh: true, - copy: function copy(source) { - Mesh.prototype.copy.call(this, source); - this.bindMode = source.bindMode; - this.bindMatrix.copy(source.bindMatrix); - this.bindMatrixInverse.copy(source.bindMatrixInverse); - this.skeleton = source.skeleton; - return this; - }, - bind: function bind(skeleton, bindMatrix) { - this.skeleton = skeleton; - - if (bindMatrix === undefined) { - this.updateMatrixWorld(true); - this.skeleton.calculateInverses(); - bindMatrix = this.matrixWorld; - } - - this.bindMatrix.copy(bindMatrix); - this.bindMatrixInverse.copy(bindMatrix).invert(); - }, - pose: function pose() { - this.skeleton.pose(); - }, - normalizeSkinWeights: function normalizeSkinWeights() { - var vector = new Vector4(); - var skinWeight = this.geometry.attributes.skinWeight; - - for (var i = 0, l = skinWeight.count; i < l; i++) { - vector.x = skinWeight.getX(i); - vector.y = skinWeight.getY(i); - vector.z = skinWeight.getZ(i); - vector.w = skinWeight.getW(i); - var scale = 1.0 / vector.manhattanLength(); - - if (scale !== Infinity) { - vector.multiplyScalar(scale); - } else { - vector.set(1, 0, 0, 0); // do something reasonable - } - - skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w); - } - }, - updateMatrixWorld: function updateMatrixWorld(force) { - Mesh.prototype.updateMatrixWorld.call(this, force); - - if (this.bindMode === 'attached') { - this.bindMatrixInverse.copy(this.matrixWorld).invert(); - } else if (this.bindMode === 'detached') { - this.bindMatrixInverse.copy(this.bindMatrix).invert(); - } else { - console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode); - } - }, - boneTransform: function () { - var basePosition = new Vector3(); - var skinIndex = new Vector4(); - var skinWeight = new Vector4(); - var vector = new Vector3(); - var matrix = new Matrix4(); - return function (index, target) { - var skeleton = this.skeleton; - var geometry = this.geometry; - skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index); - skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index); - basePosition.fromBufferAttribute(geometry.attributes.position, index).applyMatrix4(this.bindMatrix); - target.set(0, 0, 0); - - for (var i = 0; i < 4; i++) { - var weight = skinWeight.getComponent(i); - - if (weight !== 0) { - var boneIndex = skinIndex.getComponent(i); - matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]); - target.addScaledVector(vector.copy(basePosition).applyMatrix4(matrix), weight); - } - } - - return target.applyMatrix4(this.bindMatrixInverse); - }; - }() - }); - - function Bone() { - Object3D.call(this); - this.type = 'Bone'; - } - - Bone.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Bone, - isBone: true - }); - - var _offsetMatrix = new Matrix4(); - - var _identityMatrix = new Matrix4(); - - function Skeleton(bones, boneInverses) { - if (bones === void 0) { - bones = []; - } - - if (boneInverses === void 0) { - boneInverses = []; - } - - this.uuid = MathUtils.generateUUID(); - this.bones = bones.slice(0); - this.boneInverses = boneInverses; - this.boneMatrices = null; - this.boneTexture = null; - this.boneTextureSize = 0; - this.frame = -1; - this.init(); - } - - Object.assign(Skeleton.prototype, { - init: function init() { - var bones = this.bones; - var boneInverses = this.boneInverses; - this.boneMatrices = new Float32Array(bones.length * 16); // calculate inverse bone matrices if necessary - - if (boneInverses.length === 0) { - this.calculateInverses(); - } else { - // handle special case - if (bones.length !== boneInverses.length) { - console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.'); - this.boneInverses = []; - - for (var i = 0, il = this.bones.length; i < il; i++) { - this.boneInverses.push(new Matrix4()); - } - } - } - }, - calculateInverses: function calculateInverses() { - this.boneInverses.length = 0; - - for (var i = 0, il = this.bones.length; i < il; i++) { - var inverse = new Matrix4(); - - if (this.bones[i]) { - inverse.copy(this.bones[i].matrixWorld).invert(); - } - - this.boneInverses.push(inverse); - } - }, - pose: function pose() { - // recover the bind-time world matrices - for (var i = 0, il = this.bones.length; i < il; i++) { - var bone = this.bones[i]; - - if (bone) { - bone.matrixWorld.copy(this.boneInverses[i]).invert(); - } - } // compute the local matrices, positions, rotations and scales - - - for (var _i = 0, _il = this.bones.length; _i < _il; _i++) { - var _bone = this.bones[_i]; - - if (_bone) { - if (_bone.parent && _bone.parent.isBone) { - _bone.matrix.copy(_bone.parent.matrixWorld).invert(); - - _bone.matrix.multiply(_bone.matrixWorld); - } else { - _bone.matrix.copy(_bone.matrixWorld); - } - - _bone.matrix.decompose(_bone.position, _bone.quaternion, _bone.scale); - } - } - }, - update: function update() { - var bones = this.bones; - var boneInverses = this.boneInverses; - var boneMatrices = this.boneMatrices; - var boneTexture = this.boneTexture; // flatten bone matrices to array - - for (var i = 0, il = bones.length; i < il; i++) { - // compute the offset between the current and the original transform - var matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix; - - _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]); - - _offsetMatrix.toArray(boneMatrices, i * 16); - } - - if (boneTexture !== null) { - boneTexture.needsUpdate = true; - } - }, - clone: function clone() { - return new Skeleton(this.bones, this.boneInverses); - }, - getBoneByName: function getBoneByName(name) { - for (var i = 0, il = this.bones.length; i < il; i++) { - var bone = this.bones[i]; - - if (bone.name === name) { - return bone; - } - } - - return undefined; - }, - dispose: function dispose() { - if (this.boneTexture !== null) { - this.boneTexture.dispose(); - this.boneTexture = null; - } - }, - fromJSON: function fromJSON(json, bones) { - this.uuid = json.uuid; - - for (var i = 0, l = json.bones.length; i < l; i++) { - var uuid = json.bones[i]; - var bone = bones[uuid]; - - if (bone === undefined) { - console.warn('THREE.Skeleton: No bone found with UUID:', uuid); - bone = new Bone(); - } - - this.bones.push(bone); - this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i])); - } - - this.init(); - return this; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'Skeleton', - generator: 'Skeleton.toJSON' - }, - bones: [], - boneInverses: [] - }; - data.uuid = this.uuid; - var bones = this.bones; - var boneInverses = this.boneInverses; - - for (var i = 0, l = bones.length; i < l; i++) { - var bone = bones[i]; - data.bones.push(bone.uuid); - var boneInverse = boneInverses[i]; - data.boneInverses.push(boneInverse.toArray()); - } - - return data; - } - }); - - var _instanceLocalMatrix = new Matrix4(); - - var _instanceWorldMatrix = new Matrix4(); - - var _instanceIntersects = []; - - var _mesh = new Mesh(); - - function InstancedMesh(geometry, material, count) { - Mesh.call(this, geometry, material); - this.instanceMatrix = new BufferAttribute(new Float32Array(count * 16), 16); - this.instanceColor = null; - this.count = count; - this.frustumCulled = false; - } - - InstancedMesh.prototype = Object.assign(Object.create(Mesh.prototype), { - constructor: InstancedMesh, - isInstancedMesh: true, - copy: function copy(source) { - Mesh.prototype.copy.call(this, source); - this.instanceMatrix.copy(source.instanceMatrix); - this.count = source.count; - return this; - }, - getColorAt: function getColorAt(index, color) { - color.fromArray(this.instanceColor.array, index * 3); - }, - getMatrixAt: function getMatrixAt(index, matrix) { - matrix.fromArray(this.instanceMatrix.array, index * 16); - }, - raycast: function raycast(raycaster, intersects) { - var matrixWorld = this.matrixWorld; - var raycastTimes = this.count; - _mesh.geometry = this.geometry; - _mesh.material = this.material; - if (_mesh.material === undefined) return; - - for (var instanceId = 0; instanceId < raycastTimes; instanceId++) { - // calculate the world matrix for each instance - this.getMatrixAt(instanceId, _instanceLocalMatrix); - - _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); // the mesh represents this single instance - - - _mesh.matrixWorld = _instanceWorldMatrix; - - _mesh.raycast(raycaster, _instanceIntersects); // process the result of raycast - - - for (var i = 0, l = _instanceIntersects.length; i < l; i++) { - var intersect = _instanceIntersects[i]; - intersect.instanceId = instanceId; - intersect.object = this; - intersects.push(intersect); - } - - _instanceIntersects.length = 0; - } - }, - setColorAt: function setColorAt(index, color) { - if (this.instanceColor === null) { - this.instanceColor = new BufferAttribute(new Float32Array(this.count * 3), 3); - } - - color.toArray(this.instanceColor.array, index * 3); - }, - setMatrixAt: function setMatrixAt(index, matrix) { - matrix.toArray(this.instanceMatrix.array, index * 16); - }, - updateMorphTargets: function updateMorphTargets() {} - }); - - /** - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * linecap: "round", - * linejoin: "round" - * } - */ - - function LineBasicMaterial(parameters) { - Material.call(this); - this.type = 'LineBasicMaterial'; - this.color = new Color(0xffffff); - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - this.morphTargets = false; - this.setValues(parameters); - } - - LineBasicMaterial.prototype = Object.create(Material.prototype); - LineBasicMaterial.prototype.constructor = LineBasicMaterial; - LineBasicMaterial.prototype.isLineBasicMaterial = true; - - LineBasicMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - this.morphTargets = source.morphTargets; - return this; - }; - - var _start = new Vector3(); - - var _end = new Vector3(); - - var _inverseMatrix$1 = new Matrix4(); - - var _ray$1 = new Ray(); - - var _sphere$2 = new Sphere(); - - function Line(geometry, material, mode) { - if (mode === 1) { - console.error('THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.'); - } - - Object3D.call(this); - this.type = 'Line'; - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new LineBasicMaterial(); - this.updateMorphTargets(); - } - - Line.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Line, - isLine: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - this.material = source.material; - this.geometry = source.geometry; - return this; - }, - computeLineDistances: function computeLineDistances() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - var positionAttribute = geometry.attributes.position; - var lineDistances = [0]; - - for (var i = 1, l = positionAttribute.count; i < l; i++) { - _start.fromBufferAttribute(positionAttribute, i - 1); - - _end.fromBufferAttribute(positionAttribute, i); - - lineDistances[i] = lineDistances[i - 1]; - lineDistances[i] += _start.distanceTo(_end); - } - - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); - } - } else if (geometry.isGeometry) { - var vertices = geometry.vertices; - var _lineDistances = geometry.lineDistances; - _lineDistances[0] = 0; - - for (var _i = 1, _l = vertices.length; _i < _l; _i++) { - _lineDistances[_i] = _lineDistances[_i - 1]; - _lineDistances[_i] += vertices[_i - 1].distanceTo(vertices[_i]); - } - } - - return this; - }, - raycast: function raycast(raycaster, intersects) { - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Line.threshold; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$2.copy(geometry.boundingSphere); - - _sphere$2.applyMatrix4(matrixWorld); - - _sphere$2.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere$2) === false) return; // - - _inverseMatrix$1.copy(matrixWorld).invert(); - - _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1); - - var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - var localThresholdSq = localThreshold * localThreshold; - var vStart = new Vector3(); - var vEnd = new Vector3(); - var interSegment = new Vector3(); - var interRay = new Vector3(); - var step = this.isLineSegments ? 2 : 1; - - if (geometry.isBufferGeometry) { - var index = geometry.index; - var attributes = geometry.attributes; - var positionAttribute = attributes.position; - - if (index !== null) { - var indices = index.array; - - for (var i = 0, l = indices.length - 1; i < l; i += step) { - var a = indices[i]; - var b = indices[i + 1]; - vStart.fromBufferAttribute(positionAttribute, a); - vEnd.fromBufferAttribute(positionAttribute, b); - - var distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } - } else { - for (var _i2 = 0, _l2 = positionAttribute.count - 1; _i2 < _l2; _i2 += step) { - vStart.fromBufferAttribute(positionAttribute, _i2); - vEnd.fromBufferAttribute(positionAttribute, _i2 + 1); - - var _distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (_distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - var _distance = raycaster.ray.origin.distanceTo(interRay); - - if (_distance < raycaster.near || _distance > raycaster.far) continue; - intersects.push({ - distance: _distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: _i2, - face: null, - faceIndex: null, - object: this - }); - } - } - } else if (geometry.isGeometry) { - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for (var _i3 = 0; _i3 < nbVertices - 1; _i3 += step) { - var _distSq2 = _ray$1.distanceSqToSegment(vertices[_i3], vertices[_i3 + 1], interRay, interSegment); - - if (_distSq2 > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - var _distance2 = raycaster.ray.origin.distanceTo(interRay); - - if (_distance2 < raycaster.near || _distance2 > raycaster.far) continue; - intersects.push({ - distance: _distance2, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: _i3, - face: null, - faceIndex: null, - object: this - }); - } - } - }, - updateMorphTargets: function updateMorphTargets() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - var morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (var m = 0, ml = morphAttribute.length; m < ml; m++) { - var name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - var morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - } - }); - - var _start$1 = new Vector3(); - - var _end$1 = new Vector3(); - - function LineSegments(geometry, material) { - Line.call(this, geometry, material); - this.type = 'LineSegments'; - } - - LineSegments.prototype = Object.assign(Object.create(Line.prototype), { - constructor: LineSegments, - isLineSegments: true, - computeLineDistances: function computeLineDistances() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - var positionAttribute = geometry.attributes.position; - var lineDistances = []; - - for (var i = 0, l = positionAttribute.count; i < l; i += 2) { - _start$1.fromBufferAttribute(positionAttribute, i); - - _end$1.fromBufferAttribute(positionAttribute, i + 1); - - lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; - lineDistances[i + 1] = lineDistances[i] + _start$1.distanceTo(_end$1); - } - - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); - } - } else if (geometry.isGeometry) { - var vertices = geometry.vertices; - var _lineDistances = geometry.lineDistances; - - for (var _i = 0, _l = vertices.length; _i < _l; _i += 2) { - _start$1.copy(vertices[_i]); - - _end$1.copy(vertices[_i + 1]); - - _lineDistances[_i] = _i === 0 ? 0 : _lineDistances[_i - 1]; - _lineDistances[_i + 1] = _lineDistances[_i] + _start$1.distanceTo(_end$1); - } - } - - return this; - } - }); - - function LineLoop(geometry, material) { - Line.call(this, geometry, material); - this.type = 'LineLoop'; - } - - LineLoop.prototype = Object.assign(Object.create(Line.prototype), { - constructor: LineLoop, - isLineLoop: true - }); - - /** - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * - * size: , - * sizeAttenuation: - * - * morphTargets: - * } - */ - - function PointsMaterial(parameters) { - Material.call(this); - this.type = 'PointsMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.alphaMap = null; - this.size = 1; - this.sizeAttenuation = true; - this.morphTargets = false; - this.setValues(parameters); - } - - PointsMaterial.prototype = Object.create(Material.prototype); - PointsMaterial.prototype.constructor = PointsMaterial; - PointsMaterial.prototype.isPointsMaterial = true; - - PointsMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - this.morphTargets = source.morphTargets; - return this; - }; - - var _inverseMatrix$2 = new Matrix4(); - - var _ray$2 = new Ray(); - - var _sphere$3 = new Sphere(); - - var _position$1 = new Vector3(); - - function Points(geometry, material) { - Object3D.call(this); - this.type = 'Points'; - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new PointsMaterial(); - this.updateMorphTargets(); - } - - Points.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Points, - isPoints: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - this.material = source.material; - this.geometry = source.geometry; - return this; - }, - raycast: function raycast(raycaster, intersects) { - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$3.copy(geometry.boundingSphere); - - _sphere$3.applyMatrix4(matrixWorld); - - _sphere$3.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; // - - _inverseMatrix$2.copy(matrixWorld).invert(); - - _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); - - var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - var localThresholdSq = localThreshold * localThreshold; - - if (geometry.isBufferGeometry) { - var index = geometry.index; - var attributes = geometry.attributes; - var positionAttribute = attributes.position; - - if (index !== null) { - var indices = index.array; - - for (var i = 0, il = indices.length; i < il; i++) { - var a = indices[i]; - - _position$1.fromBufferAttribute(positionAttribute, a); - - testPoint(_position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } else { - for (var _i = 0, l = positionAttribute.count; _i < l; _i++) { - _position$1.fromBufferAttribute(positionAttribute, _i); - - testPoint(_position$1, _i, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } - } else { - var vertices = geometry.vertices; - - for (var _i2 = 0, _l = vertices.length; _i2 < _l; _i2++) { - testPoint(vertices[_i2], _i2, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } - }, - updateMorphTargets: function updateMorphTargets() { - var geometry = this.geometry; - - if (geometry.isBufferGeometry) { - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - var morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (var m = 0, ml = morphAttribute.length; m < ml; m++) { - var name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - var morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - } - }); - - function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { - var rayPointDistanceSq = _ray$2.distanceSqToPoint(point); - - if (rayPointDistanceSq < localThresholdSq) { - var intersectPoint = new Vector3(); - - _ray$2.closestPointToPoint(point, intersectPoint); - - intersectPoint.applyMatrix4(matrixWorld); - var distance = raycaster.ray.origin.distanceTo(intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects.push({ - distance: distance, - distanceToRay: Math.sqrt(rayPointDistanceSq), - point: intersectPoint, - index: index, - face: null, - object: object - }); - } - } - - function VideoTexture(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - Texture.call(this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.format = format !== undefined ? format : RGBFormat; - this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.generateMipmaps = false; - var scope = this; - - function updateVideo() { - scope.needsUpdate = true; - video.requestVideoFrameCallback(updateVideo); - } - - if ('requestVideoFrameCallback' in video) { - video.requestVideoFrameCallback(updateVideo); - } - } - - VideoTexture.prototype = Object.assign(Object.create(Texture.prototype), { - constructor: VideoTexture, - clone: function clone() { - return new this.constructor(this.image).copy(this); - }, - isVideoTexture: true, - update: function update() { - var video = this.image; - var hasVideoFrameCallback = ('requestVideoFrameCallback' in video); - - if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) { - this.needsUpdate = true; - } - } - }); - - function CompressedTexture(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { - Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.image = { - width: width, - height: height - }; - this.mipmaps = mipmaps; // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - } - - CompressedTexture.prototype = Object.create(Texture.prototype); - CompressedTexture.prototype.constructor = CompressedTexture; - CompressedTexture.prototype.isCompressedTexture = true; - - function CanvasTexture(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - Texture.call(this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.needsUpdate = true; - } - - CanvasTexture.prototype = Object.create(Texture.prototype); - CanvasTexture.prototype.constructor = CanvasTexture; - CanvasTexture.prototype.isCanvasTexture = true; - - function DepthTexture(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) { - format = format !== undefined ? format : DepthFormat; - - if (format !== DepthFormat && format !== DepthStencilFormat) { - throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'); - } - - if (type === undefined && format === DepthFormat) type = UnsignedShortType; - if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type; - Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.image = { - width: width, - height: height - }; - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - this.flipY = false; - this.generateMipmaps = false; - } - - DepthTexture.prototype = Object.create(Texture.prototype); - DepthTexture.prototype.constructor = DepthTexture; - DepthTexture.prototype.isDepthTexture = true; - - var _geometryId = 0; // Geometry uses even numbers as Id - - var _m1$3 = new Matrix4(); - - var _obj$1 = new Object3D(); - - var _offset$1 = new Vector3(); - - function Geometry() { - Object.defineProperty(this, 'id', { - value: _geometryId += 2 - }); - this.uuid = MathUtils.generateUUID(); - this.name = ''; - this.type = 'Geometry'; - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - } - - Geometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: Geometry, - isGeometry: true, - applyMatrix4: function applyMatrix4(matrix) { - var normalMatrix = new Matrix3().getNormalMatrix(matrix); - - for (var i = 0, il = this.vertices.length; i < il; i++) { - var vertex = this.vertices[i]; - vertex.applyMatrix4(matrix); - } - - for (var _i = 0, _il = this.faces.length; _i < _il; _i++) { - var face = this.faces[_i]; - face.normal.applyMatrix3(normalMatrix).normalize(); - - for (var j = 0, jl = face.vertexNormals.length; j < jl; j++) { - face.vertexNormals[j].applyMatrix3(normalMatrix).normalize(); - } - } - - if (this.boundingBox !== null) { - this.computeBoundingBox(); - } - - if (this.boundingSphere !== null) { - this.computeBoundingSphere(); - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - return this; - }, - rotateX: function rotateX(angle) { - // rotate geometry around world x-axis - _m1$3.makeRotationX(angle); - - this.applyMatrix4(_m1$3); - return this; - }, - rotateY: function rotateY(angle) { - // rotate geometry around world y-axis - _m1$3.makeRotationY(angle); - - this.applyMatrix4(_m1$3); - return this; - }, - rotateZ: function rotateZ(angle) { - // rotate geometry around world z-axis - _m1$3.makeRotationZ(angle); - - this.applyMatrix4(_m1$3); - return this; - }, - translate: function translate(x, y, z) { - // translate geometry - _m1$3.makeTranslation(x, y, z); - - this.applyMatrix4(_m1$3); - return this; - }, - scale: function scale(x, y, z) { - // scale geometry - _m1$3.makeScale(x, y, z); - - this.applyMatrix4(_m1$3); - return this; - }, - lookAt: function lookAt(vector) { - _obj$1.lookAt(vector); - - _obj$1.updateMatrix(); - - this.applyMatrix4(_obj$1.matrix); - return this; - }, - fromBufferGeometry: function fromBufferGeometry(geometry) { - var scope = this; - var index = geometry.index !== null ? geometry.index : undefined; - var attributes = geometry.attributes; - - if (attributes.position === undefined) { - console.error('THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.'); - return this; - } - - var position = attributes.position; - var normal = attributes.normal; - var color = attributes.color; - var uv = attributes.uv; - var uv2 = attributes.uv2; - if (uv2 !== undefined) this.faceVertexUvs[1] = []; - - for (var i = 0; i < position.count; i++) { - scope.vertices.push(new Vector3().fromBufferAttribute(position, i)); - - if (color !== undefined) { - scope.colors.push(new Color().fromBufferAttribute(color, i)); - } - } - - function addFace(a, b, c, materialIndex) { - var vertexColors = color === undefined ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()]; - var vertexNormals = normal === undefined ? [] : [new Vector3().fromBufferAttribute(normal, a), new Vector3().fromBufferAttribute(normal, b), new Vector3().fromBufferAttribute(normal, c)]; - var face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex); - scope.faces.push(face); - - if (uv !== undefined) { - scope.faceVertexUvs[0].push([new Vector2().fromBufferAttribute(uv, a), new Vector2().fromBufferAttribute(uv, b), new Vector2().fromBufferAttribute(uv, c)]); - } - - if (uv2 !== undefined) { - scope.faceVertexUvs[1].push([new Vector2().fromBufferAttribute(uv2, a), new Vector2().fromBufferAttribute(uv2, b), new Vector2().fromBufferAttribute(uv2, c)]); - } - } - - var groups = geometry.groups; - - if (groups.length > 0) { - for (var _i2 = 0; _i2 < groups.length; _i2++) { - var group = groups[_i2]; - var start = group.start; - var count = group.count; - - for (var j = start, jl = start + count; j < jl; j += 3) { - if (index !== undefined) { - addFace(index.getX(j), index.getX(j + 1), index.getX(j + 2), group.materialIndex); - } else { - addFace(j, j + 1, j + 2, group.materialIndex); - } - } - } - } else { - if (index !== undefined) { - for (var _i3 = 0; _i3 < index.count; _i3 += 3) { - addFace(index.getX(_i3), index.getX(_i3 + 1), index.getX(_i3 + 2)); - } - } else { - for (var _i4 = 0; _i4 < position.count; _i4 += 3) { - addFace(_i4, _i4 + 1, _i4 + 2); - } - } - } - - this.computeFaceNormals(); - - if (geometry.boundingBox !== null) { - this.boundingBox = geometry.boundingBox.clone(); - } - - if (geometry.boundingSphere !== null) { - this.boundingSphere = geometry.boundingSphere.clone(); - } - - return this; - }, - center: function center() { - this.computeBoundingBox(); - this.boundingBox.getCenter(_offset$1).negate(); - this.translate(_offset$1.x, _offset$1.y, _offset$1.z); - return this; - }, - normalize: function normalize() { - this.computeBoundingSphere(); - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; - var s = radius === 0 ? 1 : 1.0 / radius; - var matrix = new Matrix4(); - matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1); - this.applyMatrix4(matrix); - return this; - }, - computeFaceNormals: function computeFaceNormals() { - var cb = new Vector3(), - ab = new Vector3(); - - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - var vA = this.vertices[face.a]; - var vB = this.vertices[face.b]; - var vC = this.vertices[face.c]; - cb.subVectors(vC, vB); - ab.subVectors(vA, vB); - cb.cross(ab); - cb.normalize(); - face.normal.copy(cb); - } - }, - computeVertexNormals: function computeVertexNormals(areaWeighted) { - if (areaWeighted === void 0) { - areaWeighted = true; - } - - var vertices = new Array(this.vertices.length); - - for (var v = 0, vl = this.vertices.length; v < vl; v++) { - vertices[v] = new Vector3(); - } - - if (areaWeighted) { - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - var cb = new Vector3(), - ab = new Vector3(); - - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - var vA = this.vertices[face.a]; - var vB = this.vertices[face.b]; - var vC = this.vertices[face.c]; - cb.subVectors(vC, vB); - ab.subVectors(vA, vB); - cb.cross(ab); - vertices[face.a].add(cb); - vertices[face.b].add(cb); - vertices[face.c].add(cb); - } - } else { - this.computeFaceNormals(); - - for (var _f = 0, _fl = this.faces.length; _f < _fl; _f++) { - var _face = this.faces[_f]; - - vertices[_face.a].add(_face.normal); - - vertices[_face.b].add(_face.normal); - - vertices[_face.c].add(_face.normal); - } - } - - for (var _v = 0, _vl = this.vertices.length; _v < _vl; _v++) { - vertices[_v].normalize(); - } - - for (var _f2 = 0, _fl2 = this.faces.length; _f2 < _fl2; _f2++) { - var _face2 = this.faces[_f2]; - var vertexNormals = _face2.vertexNormals; - - if (vertexNormals.length === 3) { - vertexNormals[0].copy(vertices[_face2.a]); - vertexNormals[1].copy(vertices[_face2.b]); - vertexNormals[2].copy(vertices[_face2.c]); - } else { - vertexNormals[0] = vertices[_face2.a].clone(); - vertexNormals[1] = vertices[_face2.b].clone(); - vertexNormals[2] = vertices[_face2.c].clone(); - } - } - - if (this.faces.length > 0) { - this.normalsNeedUpdate = true; - } - }, - computeFlatVertexNormals: function computeFlatVertexNormals() { - this.computeFaceNormals(); - - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - var vertexNormals = face.vertexNormals; - - if (vertexNormals.length === 3) { - vertexNormals[0].copy(face.normal); - vertexNormals[1].copy(face.normal); - vertexNormals[2].copy(face.normal); - } else { - vertexNormals[0] = face.normal.clone(); - vertexNormals[1] = face.normal.clone(); - vertexNormals[2] = face.normal.clone(); - } - } - - if (this.faces.length > 0) { - this.normalsNeedUpdate = true; - } - }, - computeMorphNormals: function computeMorphNormals() { - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - for (var f = 0, fl = this.faces.length; f < fl; f++) { - var face = this.faces[f]; - - if (!face.__originalFaceNormal) { - face.__originalFaceNormal = face.normal.clone(); - } else { - face.__originalFaceNormal.copy(face.normal); - } - - if (!face.__originalVertexNormals) face.__originalVertexNormals = []; - - for (var i = 0, il = face.vertexNormals.length; i < il; i++) { - if (!face.__originalVertexNormals[i]) { - face.__originalVertexNormals[i] = face.vertexNormals[i].clone(); - } else { - face.__originalVertexNormals[i].copy(face.vertexNormals[i]); - } - } - } // use temp geometry to compute face and vertex normals for each morph - - - var tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for (var _i5 = 0, _il2 = this.morphTargets.length; _i5 < _il2; _i5++) { - // create on first access - if (!this.morphNormals[_i5]) { - this.morphNormals[_i5] = {}; - this.morphNormals[_i5].faceNormals = []; - this.morphNormals[_i5].vertexNormals = []; - var dstNormalsFace = this.morphNormals[_i5].faceNormals; - var dstNormalsVertex = this.morphNormals[_i5].vertexNormals; - - for (var _f3 = 0, _fl3 = this.faces.length; _f3 < _fl3; _f3++) { - var faceNormal = new Vector3(); - var vertexNormals = { - a: new Vector3(), - b: new Vector3(), - c: new Vector3() - }; - dstNormalsFace.push(faceNormal); - dstNormalsVertex.push(vertexNormals); - } - } - - var morphNormals = this.morphNormals[_i5]; // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[_i5].vertices; // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); // store morph normals - - for (var _f4 = 0, _fl4 = this.faces.length; _f4 < _fl4; _f4++) { - var _face3 = this.faces[_f4]; - var _faceNormal = morphNormals.faceNormals[_f4]; - var _vertexNormals = morphNormals.vertexNormals[_f4]; - - _faceNormal.copy(_face3.normal); - - _vertexNormals.a.copy(_face3.vertexNormals[0]); - - _vertexNormals.b.copy(_face3.vertexNormals[1]); - - _vertexNormals.c.copy(_face3.vertexNormals[2]); - } - } // restore original normals - - - for (var _f5 = 0, _fl5 = this.faces.length; _f5 < _fl5; _f5++) { - var _face4 = this.faces[_f5]; - _face4.normal = _face4.__originalFaceNormal; - _face4.vertexNormals = _face4.__originalVertexNormals; - } - }, - computeBoundingBox: function computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } - - this.boundingBox.setFromPoints(this.vertices); - }, - computeBoundingSphere: function computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } - - this.boundingSphere.setFromPoints(this.vertices); - }, - merge: function merge(geometry, matrix, materialIndexOffset) { - if (materialIndexOffset === void 0) { - materialIndexOffset = 0; - } - - if (!(geometry && geometry.isGeometry)) { - console.error('THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry); - return; - } - - var normalMatrix; - var vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - colors1 = this.colors, - colors2 = geometry.colors; - - if (matrix !== undefined) { - normalMatrix = new Matrix3().getNormalMatrix(matrix); - } // vertices - - - for (var i = 0, il = vertices2.length; i < il; i++) { - var vertex = vertices2[i]; - var vertexCopy = vertex.clone(); - if (matrix !== undefined) vertexCopy.applyMatrix4(matrix); - vertices1.push(vertexCopy); - } // colors - - - for (var _i6 = 0, _il3 = colors2.length; _i6 < _il3; _i6++) { - colors1.push(colors2[_i6].clone()); - } // faces - - - for (var _i7 = 0, _il4 = faces2.length; _i7 < _il4; _i7++) { - var face = faces2[_i7]; - var normal = void 0, - color = void 0; - var faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - var faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset); - faceCopy.normal.copy(face.normal); - - if (normalMatrix !== undefined) { - faceCopy.normal.applyMatrix3(normalMatrix).normalize(); - } - - for (var j = 0, jl = faceVertexNormals.length; j < jl; j++) { - normal = faceVertexNormals[j].clone(); - - if (normalMatrix !== undefined) { - normal.applyMatrix3(normalMatrix).normalize(); - } - - faceCopy.vertexNormals.push(normal); - } - - faceCopy.color.copy(face.color); - - for (var _j = 0, _jl = faceVertexColors.length; _j < _jl; _j++) { - color = faceVertexColors[_j]; - faceCopy.vertexColors.push(color.clone()); - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - faces1.push(faceCopy); - } // uvs - - - for (var _i8 = 0, _il5 = geometry.faceVertexUvs.length; _i8 < _il5; _i8++) { - var faceVertexUvs2 = geometry.faceVertexUvs[_i8]; - if (this.faceVertexUvs[_i8] === undefined) this.faceVertexUvs[_i8] = []; - - for (var _j2 = 0, _jl2 = faceVertexUvs2.length; _j2 < _jl2; _j2++) { - var uvs2 = faceVertexUvs2[_j2], - uvsCopy = []; - - for (var k = 0, kl = uvs2.length; k < kl; k++) { - uvsCopy.push(uvs2[k].clone()); - } - - this.faceVertexUvs[_i8].push(uvsCopy); - } - } - }, - mergeMesh: function mergeMesh(mesh) { - if (!(mesh && mesh.isMesh)) { - console.error('THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh); - return; - } - - if (mesh.matrixAutoUpdate) mesh.updateMatrix(); - this.merge(mesh.geometry, mesh.matrix); - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - mergeVertices: function mergeVertices(precisionPoints) { - if (precisionPoints === void 0) { - precisionPoints = 4; - } - - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - - var unique = [], - changes = []; - var precision = Math.pow(10, precisionPoints); - - for (var i = 0, il = this.vertices.length; i < il; i++) { - var v = this.vertices[i]; - var key = Math.round(v.x * precision) + '_' + Math.round(v.y * precision) + '_' + Math.round(v.z * precision); - - if (verticesMap[key] === undefined) { - verticesMap[key] = i; - unique.push(this.vertices[i]); - changes[i] = unique.length - 1; - } else { - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[i] = changes[verticesMap[key]]; - } - } // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - - - var faceIndicesToRemove = []; - - for (var _i9 = 0, _il6 = this.faces.length; _i9 < _il6; _i9++) { - var face = this.faces[_i9]; - face.a = changes[face.a]; - face.b = changes[face.b]; - face.c = changes[face.c]; - var indices = [face.a, face.b, face.c]; // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - - for (var n = 0; n < 3; n++) { - if (indices[n] === indices[(n + 1) % 3]) { - faceIndicesToRemove.push(_i9); - break; - } - } - } - - for (var _i10 = faceIndicesToRemove.length - 1; _i10 >= 0; _i10--) { - var idx = faceIndicesToRemove[_i10]; - this.faces.splice(idx, 1); - - for (var j = 0, jl = this.faceVertexUvs.length; j < jl; j++) { - this.faceVertexUvs[j].splice(idx, 1); - } - } // Use unique set of vertices - - - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - }, - setFromPoints: function setFromPoints(points) { - this.vertices = []; - - for (var i = 0, l = points.length; i < l; i++) { - var point = points[i]; - this.vertices.push(new Vector3(point.x, point.y, point.z || 0)); - } - - return this; - }, - sortFacesByMaterialIndex: function sortFacesByMaterialIndex() { - var faces = this.faces; - var length = faces.length; // tag faces - - for (var i = 0; i < length; i++) { - faces[i]._id = i; - } // sort faces - - - function materialIndexSort(a, b) { - return a.materialIndex - b.materialIndex; - } - - faces.sort(materialIndexSort); // sort uvs - - var uvs1 = this.faceVertexUvs[0]; - var uvs2 = this.faceVertexUvs[1]; - var newUvs1, newUvs2; - if (uvs1 && uvs1.length === length) newUvs1 = []; - if (uvs2 && uvs2.length === length) newUvs2 = []; - - for (var _i11 = 0; _i11 < length; _i11++) { - var id = faces[_i11]._id; - if (newUvs1) newUvs1.push(uvs1[id]); - if (newUvs2) newUvs2.push(uvs2[id]); - } - - if (newUvs1) this.faceVertexUvs[0] = newUvs1; - if (newUvs2) this.faceVertexUvs[1] = newUvs2; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; - - if (this.parameters !== undefined) { - var parameters = this.parameters; - - for (var key in parameters) { - if (parameters[key] !== undefined) data[key] = parameters[key]; - } - - return data; - } - - var vertices = []; - - for (var i = 0; i < this.vertices.length; i++) { - var vertex = this.vertices[i]; - vertices.push(vertex.x, vertex.y, vertex.z); - } - - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; - - for (var _i12 = 0; _i12 < this.faces.length; _i12++) { - var face = this.faces[_i12]; - var hasMaterial = true; - var hasFaceUv = false; // deprecated - - var hasFaceVertexUv = this.faceVertexUvs[0][_i12] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - var faceType = 0; - faceType = setBit(faceType, 0, 0); // isQuad - - faceType = setBit(faceType, 1, hasMaterial); - faceType = setBit(faceType, 2, hasFaceUv); - faceType = setBit(faceType, 3, hasFaceVertexUv); - faceType = setBit(faceType, 4, hasFaceNormal); - faceType = setBit(faceType, 5, hasFaceVertexNormal); - faceType = setBit(faceType, 6, hasFaceColor); - faceType = setBit(faceType, 7, hasFaceVertexColor); - faces.push(faceType); - faces.push(face.a, face.b, face.c); - faces.push(face.materialIndex); - - if (hasFaceVertexUv) { - var faceVertexUvs = this.faceVertexUvs[0][_i12]; - faces.push(getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2])); - } - - if (hasFaceNormal) { - faces.push(getNormalIndex(face.normal)); - } - - if (hasFaceVertexNormal) { - var vertexNormals = face.vertexNormals; - faces.push(getNormalIndex(vertexNormals[0]), getNormalIndex(vertexNormals[1]), getNormalIndex(vertexNormals[2])); - } - - if (hasFaceColor) { - faces.push(getColorIndex(face.color)); - } - - if (hasFaceVertexColor) { - var vertexColors = face.vertexColors; - faces.push(getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2])); - } - } - - function setBit(value, position, enabled) { - return enabled ? value | 1 << position : value & ~(1 << position); - } - - function getNormalIndex(normal) { - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if (normalsHash[hash] !== undefined) { - return normalsHash[hash]; - } - - normalsHash[hash] = normals.length / 3; - normals.push(normal.x, normal.y, normal.z); - return normalsHash[hash]; - } - - function getColorIndex(color) { - var hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if (colorsHash[hash] !== undefined) { - return colorsHash[hash]; - } - - colorsHash[hash] = colors.length; - colors.push(color.getHex()); - return colorsHash[hash]; - } - - function getUvIndex(uv) { - var hash = uv.x.toString() + uv.y.toString(); - - if (uvsHash[hash] !== undefined) { - return uvsHash[hash]; - } - - uvsHash[hash] = uvs.length / 2; - uvs.push(uv.x, uv.y); - return uvsHash[hash]; - } - - data.data = {}; - data.data.vertices = vertices; - data.data.normals = normals; - if (colors.length > 0) data.data.colors = colors; - if (uvs.length > 0) data.data.uvs = [uvs]; // temporal backward compatibility - - data.data.faces = faces; - return data; - }, - clone: function clone() { - /* - // Handle primitives - const parameters = this.parameters; - if ( parameters !== undefined ) { - const values = []; - for ( const key in parameters ) { - values.push( parameters[ key ] ); - } - const geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - } - return new this.constructor().copy( this ); - */ - return new Geometry().copy(this); - }, - copy: function copy(source) { - // reset - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; // name - - this.name = source.name; // vertices - - var vertices = source.vertices; - - for (var i = 0, il = vertices.length; i < il; i++) { - this.vertices.push(vertices[i].clone()); - } // colors - - - var colors = source.colors; - - for (var _i13 = 0, _il7 = colors.length; _i13 < _il7; _i13++) { - this.colors.push(colors[_i13].clone()); - } // faces - - - var faces = source.faces; - - for (var _i14 = 0, _il8 = faces.length; _i14 < _il8; _i14++) { - this.faces.push(faces[_i14].clone()); - } // face vertex uvs - - - for (var _i15 = 0, _il9 = source.faceVertexUvs.length; _i15 < _il9; _i15++) { - var faceVertexUvs = source.faceVertexUvs[_i15]; - - if (this.faceVertexUvs[_i15] === undefined) { - this.faceVertexUvs[_i15] = []; - } - - for (var j = 0, jl = faceVertexUvs.length; j < jl; j++) { - var uvs = faceVertexUvs[j], - uvsCopy = []; - - for (var k = 0, kl = uvs.length; k < kl; k++) { - var uv = uvs[k]; - uvsCopy.push(uv.clone()); - } - - this.faceVertexUvs[_i15].push(uvsCopy); - } - } // morph targets - - - var morphTargets = source.morphTargets; - - for (var _i16 = 0, _il10 = morphTargets.length; _i16 < _il10; _i16++) { - var morphTarget = {}; - morphTarget.name = morphTargets[_i16].name; // vertices - - if (morphTargets[_i16].vertices !== undefined) { - morphTarget.vertices = []; - - for (var _j3 = 0, _jl3 = morphTargets[_i16].vertices.length; _j3 < _jl3; _j3++) { - morphTarget.vertices.push(morphTargets[_i16].vertices[_j3].clone()); - } - } // normals - - - if (morphTargets[_i16].normals !== undefined) { - morphTarget.normals = []; - - for (var _j4 = 0, _jl4 = morphTargets[_i16].normals.length; _j4 < _jl4; _j4++) { - morphTarget.normals.push(morphTargets[_i16].normals[_j4].clone()); - } - } - - this.morphTargets.push(morphTarget); - } // morph normals - - - var morphNormals = source.morphNormals; - - for (var _i17 = 0, _il11 = morphNormals.length; _i17 < _il11; _i17++) { - var morphNormal = {}; // vertex normals - - if (morphNormals[_i17].vertexNormals !== undefined) { - morphNormal.vertexNormals = []; - - for (var _j5 = 0, _jl5 = morphNormals[_i17].vertexNormals.length; _j5 < _jl5; _j5++) { - var srcVertexNormal = morphNormals[_i17].vertexNormals[_j5]; - var destVertexNormal = {}; - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - morphNormal.vertexNormals.push(destVertexNormal); - } - } // face normals - - - if (morphNormals[_i17].faceNormals !== undefined) { - morphNormal.faceNormals = []; - - for (var _j6 = 0, _jl6 = morphNormals[_i17].faceNormals.length; _j6 < _jl6; _j6++) { - morphNormal.faceNormals.push(morphNormals[_i17].faceNormals[_j6].clone()); - } - } - - this.morphNormals.push(morphNormal); - } // skin weights - - - var skinWeights = source.skinWeights; - - for (var _i18 = 0, _il12 = skinWeights.length; _i18 < _il12; _i18++) { - this.skinWeights.push(skinWeights[_i18].clone()); - } // skin indices - - - var skinIndices = source.skinIndices; - - for (var _i19 = 0, _il13 = skinIndices.length; _i19 < _il13; _i19++) { - this.skinIndices.push(skinIndices[_i19].clone()); - } // line distances - - - var lineDistances = source.lineDistances; - - for (var _i20 = 0, _il14 = lineDistances.length; _i20 < _il14; _i20++) { - this.lineDistances.push(lineDistances[_i20]); - } // bounding box - - - var boundingBox = source.boundingBox; - - if (boundingBox !== null) { - this.boundingBox = boundingBox.clone(); - } // bounding sphere - - - var boundingSphere = source.boundingSphere; - - if (boundingSphere !== null) { - this.boundingSphere = boundingSphere.clone(); - } // update flags - - - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - return this; - }, - dispose: function dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - }); - - var BoxGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(BoxGeometry, _Geometry); - - function BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'BoxGeometry'; - _this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - _this.fromBufferGeometry(new BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)); - - _this.mergeVertices(); - - return _this; - } - - return BoxGeometry; - }(Geometry); - - var CircleBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(CircleBufferGeometry, _BufferGeometry); - - function CircleBufferGeometry(radius, segments, thetaStart, thetaLength) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (segments === void 0) { - segments = 8; - } - - if (thetaStart === void 0) { - thetaStart = 0; - } - - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'CircleBufferGeometry'; - _this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - segments = Math.max(3, segments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var vertex = new Vector3(); - var uv = new Vector2(); // center point - - vertices.push(0, 0, 0); - normals.push(0, 0, 1); - uvs.push(0.5, 0.5); - - for (var s = 0, i = 3; s <= segments; s++, i += 3) { - var segment = thetaStart + s / segments * thetaLength; // vertex - - vertex.x = radius * Math.cos(segment); - vertex.y = radius * Math.sin(segment); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normals.push(0, 0, 1); // uvs - - uv.x = (vertices[i] / radius + 1) / 2; - uv.y = (vertices[i + 1] / radius + 1) / 2; - uvs.push(uv.x, uv.y); - } // indices - - - for (var _i = 1; _i <= segments; _i++) { - indices.push(_i, _i + 1, 0); - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - return _this; - } - - return CircleBufferGeometry; - }(BufferGeometry); - - var CircleGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(CircleGeometry, _Geometry); - - function CircleGeometry(radius, segments, thetaStart, thetaLength) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'CircleGeometry'; - _this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - _this.fromBufferGeometry(new CircleBufferGeometry(radius, segments, thetaStart, thetaLength)); - - _this.mergeVertices(); - - return _this; - } - - return CircleGeometry; - }(Geometry); - - var CylinderBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(CylinderBufferGeometry, _BufferGeometry); - - function CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; - - if (radiusTop === void 0) { - radiusTop = 1; - } - - if (radiusBottom === void 0) { - radiusBottom = 1; - } - - if (height === void 0) { - height = 1; - } - - if (radialSegments === void 0) { - radialSegments = 8; - } - - if (heightSegments === void 0) { - heightSegments = 1; - } - - if (openEnded === void 0) { - openEnded = false; - } - - if (thetaStart === void 0) { - thetaStart = 0; - } - - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'CylinderBufferGeometry'; - _this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - var scope = _assertThisInitialized(_this); - - radialSegments = Math.floor(radialSegments); - heightSegments = Math.floor(heightSegments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var index = 0; - var indexArray = []; - var halfHeight = height / 2; - var groupStart = 0; // generate geometry - - generateTorso(); - - if (openEnded === false) { - if (radiusTop > 0) generateCap(true); - if (radiusBottom > 0) generateCap(false); - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - function generateTorso() { - var normal = new Vector3(); - var vertex = new Vector3(); - var groupCount = 0; // this will be used to calculate the normal - - var slope = (radiusBottom - radiusTop) / height; // generate vertices, normals and uvs - - for (var y = 0; y <= heightSegments; y++) { - var indexRow = []; - var v = y / heightSegments; // calculate the radius of the current row - - var radius = v * (radiusBottom - radiusTop) + radiusTop; - - for (var x = 0; x <= radialSegments; x++) { - var u = x / radialSegments; - var theta = u * thetaLength + thetaStart; - var sinTheta = Math.sin(theta); - var cosTheta = Math.cos(theta); // vertex - - vertex.x = radius * sinTheta; - vertex.y = -v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normal.set(sinTheta, slope, cosTheta).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(u, 1 - v); // save index of vertex in respective row - - indexRow.push(index++); - } // now save vertices of the row in our index array - - - indexArray.push(indexRow); - } // generate indices - - - for (var _x = 0; _x < radialSegments; _x++) { - for (var _y = 0; _y < heightSegments; _y++) { - // we use the index array to access the correct indices - var a = indexArray[_y][_x]; - var b = indexArray[_y + 1][_x]; - var c = indexArray[_y + 1][_x + 1]; - var d = indexArray[_y][_x + 1]; // faces - - indices.push(a, b, d); - indices.push(b, c, d); // update group counter - - groupCount += 6; - } - } // add a group to the geometry. this will ensure multi material support - - - scope.addGroup(groupStart, groupCount, 0); // calculate new start value for groups - - groupStart += groupCount; - } - - function generateCap(top) { - // save the index of the first center vertex - var centerIndexStart = index; - var uv = new Vector2(); - var vertex = new Vector3(); - var groupCount = 0; - var radius = top === true ? radiusTop : radiusBottom; - var sign = top === true ? 1 : -1; // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for (var x = 1; x <= radialSegments; x++) { - // vertex - vertices.push(0, halfHeight * sign, 0); // normal - - normals.push(0, sign, 0); // uv - - uvs.push(0.5, 0.5); // increase index - - index++; - } // save the index of the last center vertex - - - var centerIndexEnd = index; // now we generate the surrounding vertices, normals and uvs - - for (var _x2 = 0; _x2 <= radialSegments; _x2++) { - var u = _x2 / radialSegments; - var theta = u * thetaLength + thetaStart; - var cosTheta = Math.cos(theta); - var sinTheta = Math.sin(theta); // vertex - - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normals.push(0, sign, 0); // uv - - uv.x = cosTheta * 0.5 + 0.5; - uv.y = sinTheta * 0.5 * sign + 0.5; - uvs.push(uv.x, uv.y); // increase index - - index++; - } // generate indices - - - for (var _x3 = 0; _x3 < radialSegments; _x3++) { - var c = centerIndexStart + _x3; - var i = centerIndexEnd + _x3; - - if (top === true) { - // face top - indices.push(i, i + 1, c); - } else { - // face bottom - indices.push(i + 1, i, c); - } - - groupCount += 3; - } // add a group to the geometry. this will ensure multi material support - - - scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); // calculate new start value for groups - - groupStart += groupCount; - } - - return _this; - } - - return CylinderBufferGeometry; - }(BufferGeometry); - - var CylinderGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(CylinderGeometry, _Geometry); - - function CylinderGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'CylinderGeometry'; - _this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - _this.fromBufferGeometry(new CylinderBufferGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength)); - - _this.mergeVertices(); - - return _this; - } - - return CylinderGeometry; - }(Geometry); - - var ConeGeometry = /*#__PURE__*/function (_CylinderGeometry) { - _inheritsLoose(ConeGeometry, _CylinderGeometry); - - function ConeGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; - - _this = _CylinderGeometry.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) || this; - _this.type = 'ConeGeometry'; - _this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - return _this; - } - - return ConeGeometry; - }(CylinderGeometry); - - var ConeBufferGeometry = /*#__PURE__*/function (_CylinderBufferGeomet) { - _inheritsLoose(ConeBufferGeometry, _CylinderBufferGeomet); - - function ConeBufferGeometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (height === void 0) { - height = 1; - } - - if (radialSegments === void 0) { - radialSegments = 8; - } - - if (heightSegments === void 0) { - heightSegments = 1; - } - - if (openEnded === void 0) { - openEnded = false; - } - - if (thetaStart === void 0) { - thetaStart = 0; - } - - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } - - _this = _CylinderBufferGeomet.call(this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength) || this; - _this.type = 'ConeBufferGeometry'; - _this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - return _this; - } - - return ConeBufferGeometry; - }(CylinderBufferGeometry); - - var PolyhedronBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(PolyhedronBufferGeometry, _BufferGeometry); - - function PolyhedronBufferGeometry(vertices, indices, radius, detail) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (detail === void 0) { - detail = 0; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'PolyhedronBufferGeometry'; - _this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; // default buffer data - - var vertexBuffer = []; - var uvBuffer = []; // the subdivision creates the vertex buffer data - - subdivide(detail); // all vertices should lie on a conceptual sphere with a given radius - - applyRadius(radius); // finally, create the uv data - - generateUVs(); // build non-indexed geometry - - _this.setAttribute('position', new Float32BufferAttribute(vertexBuffer, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvBuffer, 2)); - - if (detail === 0) { - _this.computeVertexNormals(); // flat normals - - } else { - _this.normalizeNormals(); // smooth normals - - } // helper functions - - - function subdivide(detail) { - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); // iterate over all faces and apply a subdivison with the given detail value - - for (var i = 0; i < indices.length; i += 3) { - // get the vertices of the face - getVertexByIndex(indices[i + 0], a); - getVertexByIndex(indices[i + 1], b); - getVertexByIndex(indices[i + 2], c); // perform subdivision - - subdivideFace(a, b, c, detail); - } - } - - function subdivideFace(a, b, c, detail) { - var cols = detail + 1; // we use this multidimensional array as a data structure for creating the subdivision - - var v = []; // construct all of the vertices for this subdivision - - for (var i = 0; i <= cols; i++) { - v[i] = []; - var aj = a.clone().lerp(c, i / cols); - var bj = b.clone().lerp(c, i / cols); - var rows = cols - i; - - for (var j = 0; j <= rows; j++) { - if (j === 0 && i === cols) { - v[i][j] = aj; - } else { - v[i][j] = aj.clone().lerp(bj, j / rows); - } - } - } // construct all of the faces - - - for (var _i = 0; _i < cols; _i++) { - for (var _j = 0; _j < 2 * (cols - _i) - 1; _j++) { - var k = Math.floor(_j / 2); - - if (_j % 2 === 0) { - pushVertex(v[_i][k + 1]); - pushVertex(v[_i + 1][k]); - pushVertex(v[_i][k]); - } else { - pushVertex(v[_i][k + 1]); - pushVertex(v[_i + 1][k + 1]); - pushVertex(v[_i + 1][k]); - } - } - } - } - - function applyRadius(radius) { - var vertex = new Vector3(); // iterate over the entire buffer and apply the radius to each vertex - - for (var i = 0; i < vertexBuffer.length; i += 3) { - vertex.x = vertexBuffer[i + 0]; - vertex.y = vertexBuffer[i + 1]; - vertex.z = vertexBuffer[i + 2]; - vertex.normalize().multiplyScalar(radius); - vertexBuffer[i + 0] = vertex.x; - vertexBuffer[i + 1] = vertex.y; - vertexBuffer[i + 2] = vertex.z; - } - } - - function generateUVs() { - var vertex = new Vector3(); - - for (var i = 0; i < vertexBuffer.length; i += 3) { - vertex.x = vertexBuffer[i + 0]; - vertex.y = vertexBuffer[i + 1]; - vertex.z = vertexBuffer[i + 2]; - var u = azimuth(vertex) / 2 / Math.PI + 0.5; - var v = inclination(vertex) / Math.PI + 0.5; - uvBuffer.push(u, 1 - v); - } - - correctUVs(); - correctSeam(); - } - - function correctSeam() { - // handle case when face straddles the seam, see #3269 - for (var i = 0; i < uvBuffer.length; i += 6) { - // uv data of a single face - var x0 = uvBuffer[i + 0]; - var x1 = uvBuffer[i + 2]; - var x2 = uvBuffer[i + 4]; - var max = Math.max(x0, x1, x2); - var min = Math.min(x0, x1, x2); // 0.9 is somewhat arbitrary - - if (max > 0.9 && min < 0.1) { - if (x0 < 0.2) uvBuffer[i + 0] += 1; - if (x1 < 0.2) uvBuffer[i + 2] += 1; - if (x2 < 0.2) uvBuffer[i + 4] += 1; - } - } - } - - function pushVertex(vertex) { - vertexBuffer.push(vertex.x, vertex.y, vertex.z); - } - - function getVertexByIndex(index, vertex) { - var stride = index * 3; - vertex.x = vertices[stride + 0]; - vertex.y = vertices[stride + 1]; - vertex.z = vertices[stride + 2]; - } - - function correctUVs() { - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - var centroid = new Vector3(); - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - for (var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) { - a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]); - b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]); - c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]); - uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]); - uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]); - uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]); - centroid.copy(a).add(b).add(c).divideScalar(3); - var azi = azimuth(centroid); - correctUV(uvA, j + 0, a, azi); - correctUV(uvB, j + 2, b, azi); - correctUV(uvC, j + 4, c, azi); - } - } - - function correctUV(uv, stride, vector, azimuth) { - if (azimuth < 0 && uv.x === 1) { - uvBuffer[stride] = uv.x - 1; - } - - if (vector.x === 0 && vector.z === 0) { - uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5; - } - } // Angle around the Y axis, counter-clockwise when looking from above. - - - function azimuth(vector) { - return Math.atan2(vector.z, -vector.x); - } // Angle above the XZ plane. - - - function inclination(vector) { - return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)); - } - - return _this; - } - - return PolyhedronBufferGeometry; - }(BufferGeometry); - - var DodecahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(DodecahedronBufferGeometry, _PolyhedronBufferGeom); - - function DodecahedronBufferGeometry(radius, detail) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (detail === void 0) { - detail = 0; - } - - var t = (1 + Math.sqrt(5)) / 2; - var r = 1 / t; - var vertices = [// (±1, ±1, ±1) - -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, // (0, ±1/φ, ±φ) - 0, -r, -t, 0, -r, t, 0, r, -t, 0, r, t, // (±1/φ, ±φ, 0) - -r, -t, 0, -r, t, 0, r, -t, 0, r, t, 0, // (±φ, 0, ±1/φ) - -t, 0, -r, t, 0, -r, -t, 0, r, t, 0, r]; - var indices = [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'DodecahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } - - return DodecahedronBufferGeometry; - }(PolyhedronBufferGeometry); - - var DodecahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(DodecahedronGeometry, _Geometry); - - function DodecahedronGeometry(radius, detail) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'DodecahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - - _this.fromBufferGeometry(new DodecahedronBufferGeometry(radius, detail)); - - _this.mergeVertices(); - - return _this; - } - - return DodecahedronGeometry; - }(Geometry); - - var _v0$2 = new Vector3(); - - var _v1$5 = new Vector3(); - - var _normal$1 = new Vector3(); - - var _triangle = new Triangle(); - - var EdgesGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(EdgesGeometry, _BufferGeometry); - - function EdgesGeometry(geometry, thresholdAngle) { - var _this; - - _this = _BufferGeometry.call(this) || this; - _this.type = 'EdgesGeometry'; - _this.parameters = { - thresholdAngle: thresholdAngle - }; - thresholdAngle = thresholdAngle !== undefined ? thresholdAngle : 1; - - if (geometry.isGeometry) { - geometry = new BufferGeometry().fromGeometry(geometry); - } - - var precisionPoints = 4; - var precision = Math.pow(10, precisionPoints); - var thresholdDot = Math.cos(MathUtils.DEG2RAD * thresholdAngle); - var indexAttr = geometry.getIndex(); - var positionAttr = geometry.getAttribute('position'); - var indexCount = indexAttr ? indexAttr.count : positionAttr.count; - var indexArr = [0, 0, 0]; - var vertKeys = ['a', 'b', 'c']; - var hashes = new Array(3); - var edgeData = {}; - var vertices = []; - - for (var i = 0; i < indexCount; i += 3) { - if (indexAttr) { - indexArr[0] = indexAttr.getX(i); - indexArr[1] = indexAttr.getX(i + 1); - indexArr[2] = indexAttr.getX(i + 2); - } else { - indexArr[0] = i; - indexArr[1] = i + 1; - indexArr[2] = i + 2; - } - - var a = _triangle.a, - b = _triangle.b, - c = _triangle.c; - a.fromBufferAttribute(positionAttr, indexArr[0]); - b.fromBufferAttribute(positionAttr, indexArr[1]); - c.fromBufferAttribute(positionAttr, indexArr[2]); - - _triangle.getNormal(_normal$1); // create hashes for the edge from the vertices - - - hashes[0] = Math.round(a.x * precision) + "," + Math.round(a.y * precision) + "," + Math.round(a.z * precision); - hashes[1] = Math.round(b.x * precision) + "," + Math.round(b.y * precision) + "," + Math.round(b.z * precision); - hashes[2] = Math.round(c.x * precision) + "," + Math.round(c.y * precision) + "," + Math.round(c.z * precision); // skip degenerate triangles - - if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) { - continue; - } // iterate over every edge - - - for (var j = 0; j < 3; j++) { - // get the first and next vertex making up the edge - var jNext = (j + 1) % 3; - var vecHash0 = hashes[j]; - var vecHash1 = hashes[jNext]; - var v0 = _triangle[vertKeys[j]]; - var v1 = _triangle[vertKeys[jNext]]; - var hash = vecHash0 + "_" + vecHash1; - var reverseHash = vecHash1 + "_" + vecHash0; - - if (reverseHash in edgeData && edgeData[reverseHash]) { - // if we found a sibling edge add it into the vertex array if - // it meets the angle threshold and delete the edge from the map. - if (_normal$1.dot(edgeData[reverseHash].normal) <= thresholdDot) { - vertices.push(v0.x, v0.y, v0.z); - vertices.push(v1.x, v1.y, v1.z); - } - - edgeData[reverseHash] = null; - } else if (!(hash in edgeData)) { - // if we've already got an edge here then skip adding a new one - edgeData[hash] = { - index0: indexArr[j], - index1: indexArr[jNext], - normal: _normal$1.clone() - }; - } - } - } // iterate over all remaining, unmatched edges and add them to the vertex array - - - for (var key in edgeData) { - if (edgeData[key]) { - var _edgeData$key = edgeData[key], - index0 = _edgeData$key.index0, - index1 = _edgeData$key.index1; - - _v0$2.fromBufferAttribute(positionAttr, index0); - - _v1$5.fromBufferAttribute(positionAttr, index1); - - vertices.push(_v0$2.x, _v0$2.y, _v0$2.z); - vertices.push(_v1$5.x, _v1$5.y, _v1$5.z); - } - } - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - return _this; - } - - return EdgesGeometry; - }(BufferGeometry); - - /** - * Port from https://github.com/mapbox/earcut (v2.2.2) - */ - var Earcut = { - triangulate: function triangulate(data, holeIndices, dim) { - dim = dim || 2; - var hasHoles = holeIndices && holeIndices.length; - var outerLen = hasHoles ? holeIndices[0] * dim : data.length; - var outerNode = linkedList(data, 0, outerLen, dim, true); - var triangles = []; - if (!outerNode || outerNode.next === outerNode.prev) return triangles; - var minX, minY, maxX, maxY, x, y, invSize; - if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - - if (data.length > 80 * dim) { - minX = maxX = data[0]; - minY = maxY = data[1]; - - for (var i = dim; i < outerLen; i += dim) { - x = data[i]; - y = data[i + 1]; - if (x < minX) minX = x; - if (y < minY) minY = y; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - } // minX, minY and invSize are later used to transform coords into integers for z-order calculation - - - invSize = Math.max(maxX - minX, maxY - minY); - invSize = invSize !== 0 ? 1 / invSize : 0; - } - - earcutLinked(outerNode, triangles, dim, minX, minY, invSize); - return triangles; - } - }; // create a circular doubly linked list from polygon points in the specified winding order - - function linkedList(data, start, end, dim, clockwise) { - var i, last; - - if (clockwise === signedArea(data, start, end, dim) > 0) { - for (i = start; i < end; i += dim) { - last = insertNode(i, data[i], data[i + 1], last); - } - } else { - for (i = end - dim; i >= start; i -= dim) { - last = insertNode(i, data[i], data[i + 1], last); - } - } - - if (last && equals(last, last.next)) { - removeNode(last); - last = last.next; - } - - return last; - } // eliminate colinear or duplicate points - - - function filterPoints(start, end) { - if (!start) return start; - if (!end) end = start; - var p = start, - again; - - do { - again = false; - - if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { - removeNode(p); - p = end = p.prev; - if (p === p.next) break; - again = true; - } else { - p = p.next; - } - } while (again || p !== end); - - return end; - } // main ear slicing loop which triangulates a polygon (given as a linked list) - - - function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { - if (!ear) return; // interlink polygon nodes in z-order - - if (!pass && invSize) indexCurve(ear, minX, minY, invSize); - var stop = ear, - prev, - next; // iterate through ears, slicing them one by one - - while (ear.prev !== ear.next) { - prev = ear.prev; - next = ear.next; - - if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { - // cut off the triangle - triangles.push(prev.i / dim); - triangles.push(ear.i / dim); - triangles.push(next.i / dim); - removeNode(ear); // skipping the next vertex leads to less sliver triangles - - ear = next.next; - stop = next.next; - continue; - } - - ear = next; // if we looped through the whole remaining polygon and can't find any more ears - - if (ear === stop) { - // try filtering points and slicing again - if (!pass) { - earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally - } else if (pass === 1) { - ear = cureLocalIntersections(filterPoints(ear), triangles, dim); - earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two - } else if (pass === 2) { - splitEarcut(ear, triangles, dim, minX, minY, invSize); - } - - break; - } - } - } // check whether a polygon node forms a valid ear with adjacent nodes - - - function isEar(ear) { - var a = ear.prev, - b = ear, - c = ear.next; - if (area(a, b, c) >= 0) return false; // reflex, can't be an ear - // now make sure we don't have other points inside the potential ear - - var p = ear.next.next; - - while (p !== ear.prev) { - if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.next; - } - - return true; - } - - function isEarHashed(ear, minX, minY, invSize) { - var a = ear.prev, - b = ear, - c = ear.next; - if (area(a, b, c) >= 0) return false; // reflex, can't be an ear - // triangle bbox; min & max are calculated like this for speed - - var minTX = a.x < b.x ? a.x < c.x ? a.x : c.x : b.x < c.x ? b.x : c.x, - minTY = a.y < b.y ? a.y < c.y ? a.y : c.y : b.y < c.y ? b.y : c.y, - maxTX = a.x > b.x ? a.x > c.x ? a.x : c.x : b.x > c.x ? b.x : c.x, - maxTY = a.y > b.y ? a.y > c.y ? a.y : c.y : b.y > c.y ? b.y : c.y; // z-order range for the current triangle bbox; - - var minZ = zOrder(minTX, minTY, minX, minY, invSize), - maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); - var p = ear.prevZ, - n = ear.nextZ; // look for points inside the triangle in both directions - - while (p && p.z >= minZ && n && n.z <= maxZ) { - if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } // look for remaining points in decreasing z-order - - - while (p && p.z >= minZ) { - if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - } // look for remaining points in increasing z-order - - - while (n && n.z <= maxZ) { - if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } - - return true; - } // go through all polygon nodes and cure small local self-intersections - - - function cureLocalIntersections(start, triangles, dim) { - var p = start; - - do { - var a = p.prev, - b = p.next.next; - - if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { - triangles.push(a.i / dim); - triangles.push(p.i / dim); - triangles.push(b.i / dim); // remove two nodes involved - - removeNode(p); - removeNode(p.next); - p = start = b; - } - - p = p.next; - } while (p !== start); - - return filterPoints(p); - } // try splitting polygon into two and triangulate them independently - - - function splitEarcut(start, triangles, dim, minX, minY, invSize) { - // look for a valid diagonal that divides the polygon into two - var a = start; - - do { - var b = a.next.next; - - while (b !== a.prev) { - if (a.i !== b.i && isValidDiagonal(a, b)) { - // split the polygon in two by the diagonal - var c = splitPolygon(a, b); // filter colinear points around the cuts - - a = filterPoints(a, a.next); - c = filterPoints(c, c.next); // run earcut on each half - - earcutLinked(a, triangles, dim, minX, minY, invSize); - earcutLinked(c, triangles, dim, minX, minY, invSize); - return; - } - - b = b.next; - } - - a = a.next; - } while (a !== start); - } // link every hole into the outer loop, producing a single-ring polygon without holes - - - function eliminateHoles(data, holeIndices, outerNode, dim) { - var queue = []; - var i, len, start, end, list; - - for (i = 0, len = holeIndices.length; i < len; i++) { - start = holeIndices[i] * dim; - end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; - list = linkedList(data, start, end, dim, false); - if (list === list.next) list.steiner = true; - queue.push(getLeftmost(list)); - } - - queue.sort(compareX); // process holes from left to right - - for (i = 0; i < queue.length; i++) { - eliminateHole(queue[i], outerNode); - outerNode = filterPoints(outerNode, outerNode.next); - } - - return outerNode; - } - - function compareX(a, b) { - return a.x - b.x; - } // find a bridge between vertices that connects hole with an outer ring and and link it - - - function eliminateHole(hole, outerNode) { - outerNode = findHoleBridge(hole, outerNode); - - if (outerNode) { - var b = splitPolygon(outerNode, hole); // filter collinear points around the cuts - - filterPoints(outerNode, outerNode.next); - filterPoints(b, b.next); - } - } // David Eberly's algorithm for finding a bridge between hole and outer polygon - - - function findHoleBridge(hole, outerNode) { - var p = outerNode; - var hx = hole.x; - var hy = hole.y; - var qx = -Infinity, - m; // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - - do { - if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { - var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); - - if (x <= hx && x > qx) { - qx = x; - - if (x === hx) { - if (hy === p.y) return p; - if (hy === p.next.y) return p.next; - } - - m = p.x < p.next.x ? p : p.next; - } - } - - p = p.next; - } while (p !== outerNode); - - if (!m) return null; - if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - var stop = m, - mx = m.x, - my = m.y; - var tanMin = Infinity, - tan; - p = m; - - do { - if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { - tan = Math.abs(hy - p.y) / (hx - p.x); // tangential - - if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) { - m = p; - tanMin = tan; - } - } - - p = p.next; - } while (p !== stop); - - return m; - } // whether sector in vertex m contains sector in vertex p in the same coordinates - - - function sectorContainsSector(m, p) { - return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; - } // interlink polygon nodes in z-order - - - function indexCurve(start, minX, minY, invSize) { - var p = start; - - do { - if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - } while (p !== start); - - p.prevZ.nextZ = null; - p.prevZ = null; - sortLinked(p); - } // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - - - function sortLinked(list) { - var i, - p, - q, - e, - tail, - numMerges, - pSize, - qSize, - inSize = 1; - - do { - p = list; - list = null; - tail = null; - numMerges = 0; - - while (p) { - numMerges++; - q = p; - pSize = 0; - - for (i = 0; i < inSize; i++) { - pSize++; - q = q.nextZ; - if (!q) break; - } - - qSize = inSize; - - while (pSize > 0 || qSize > 0 && q) { - if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { - e = p; - p = p.nextZ; - pSize--; - } else { - e = q; - q = q.nextZ; - qSize--; - } - - if (tail) tail.nextZ = e;else list = e; - e.prevZ = tail; - tail = e; - } - - p = q; - } - - tail.nextZ = null; - inSize *= 2; - } while (numMerges > 1); - - return list; - } // z-order of a point given coords and inverse of the longer side of data bbox - - - function zOrder(x, y, minX, minY, invSize) { - // coords are transformed into non-negative 15-bit integer range - x = 32767 * (x - minX) * invSize; - y = 32767 * (y - minY) * invSize; - x = (x | x << 8) & 0x00FF00FF; - x = (x | x << 4) & 0x0F0F0F0F; - x = (x | x << 2) & 0x33333333; - x = (x | x << 1) & 0x55555555; - y = (y | y << 8) & 0x00FF00FF; - y = (y | y << 4) & 0x0F0F0F0F; - y = (y | y << 2) & 0x33333333; - y = (y | y << 1) & 0x55555555; - return x | y << 1; - } // find the leftmost node of a polygon ring - - - function getLeftmost(start) { - var p = start, - leftmost = start; - - do { - if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p; - p = p.next; - } while (p !== start); - - return leftmost; - } // check if a point lies within a convex triangle - - - function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { - return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; - } // check if a diagonal between two polygon nodes is valid (lies in polygon interior) - - - function isValidDiagonal(a, b) { - return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && ( // dones't intersect other edges - locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && ( // locally visible - area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors - equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case - } // signed area of a triangle - - - function area(p, q, r) { - return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); - } // check if two points are equal - - - function equals(p1, p2) { - return p1.x === p2.x && p1.y === p2.y; - } // check if two segments intersect - - - function intersects(p1, q1, p2, q2) { - var o1 = sign(area(p1, q1, p2)); - var o2 = sign(area(p1, q1, q2)); - var o3 = sign(area(p2, q2, p1)); - var o4 = sign(area(p2, q2, q1)); - if (o1 !== o2 && o3 !== o4) return true; // general case - - if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 - - if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 - - if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 - - if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 - - return false; - } // for collinear points p, q, r, check if point q lies on segment pr - - - function onSegment(p, q, r) { - return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); - } - - function sign(num) { - return num > 0 ? 1 : num < 0 ? -1 : 0; - } // check if a polygon diagonal intersects any polygon segments - - - function intersectsPolygon(a, b) { - var p = a; - - do { - if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; - p = p.next; - } while (p !== a); - - return false; - } // check if a polygon diagonal is locally inside the polygon - - - function locallyInside(a, b) { - return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; - } // check if the middle point of a polygon diagonal is inside the polygon - - - function middleInside(a, b) { - var p = a, - inside = false; - var px = (a.x + b.x) / 2, - py = (a.y + b.y) / 2; - - do { - if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x) inside = !inside; - p = p.next; - } while (p !== a); - - return inside; - } // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring - - - function splitPolygon(a, b) { - var a2 = new Node(a.i, a.x, a.y), - b2 = new Node(b.i, b.x, b.y), - an = a.next, - bp = b.prev; - a.next = b; - b.prev = a; - a2.next = an; - an.prev = a2; - b2.next = a2; - a2.prev = b2; - bp.next = b2; - b2.prev = bp; - return b2; - } // create a node and optionally link it with previous one (in a circular doubly linked list) - - - function insertNode(i, x, y, last) { - var p = new Node(i, x, y); - - if (!last) { - p.prev = p; - p.next = p; - } else { - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - } - - return p; - } - - function removeNode(p) { - p.next.prev = p.prev; - p.prev.next = p.next; - if (p.prevZ) p.prevZ.nextZ = p.nextZ; - if (p.nextZ) p.nextZ.prevZ = p.prevZ; - } - - function Node(i, x, y) { - // vertex index in coordinates array - this.i = i; // vertex coordinates - - this.x = x; - this.y = y; // previous and next vertex nodes in a polygon ring - - this.prev = null; - this.next = null; // z-order curve value - - this.z = null; // previous and next nodes in z-order - - this.prevZ = null; - this.nextZ = null; // indicates whether this is a steiner point - - this.steiner = false; - } - - function signedArea(data, start, end, dim) { - var sum = 0; - - for (var i = start, j = end - dim; i < end; i += dim) { - sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); - j = i; - } - - return sum; - } - - var ShapeUtils = { - // calculate area of the contour polygon - area: function area(contour) { - var n = contour.length; - var a = 0.0; - - for (var p = n - 1, q = 0; q < n; p = q++) { - a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; - } - - return a * 0.5; - }, - isClockWise: function isClockWise(pts) { - return ShapeUtils.area(pts) < 0; - }, - triangulateShape: function triangulateShape(contour, holes) { - var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - - var holeIndices = []; // array of hole indices - - var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - - removeDupEndPts(contour); - addContour(vertices, contour); // - - var holeIndex = contour.length; - holes.forEach(removeDupEndPts); - - for (var i = 0; i < holes.length; i++) { - holeIndices.push(holeIndex); - holeIndex += holes[i].length; - addContour(vertices, holes[i]); - } // - - - var triangles = Earcut.triangulate(vertices, holeIndices); // - - for (var _i = 0; _i < triangles.length; _i += 3) { - faces.push(triangles.slice(_i, _i + 3)); - } - - return faces; - } - }; - - function removeDupEndPts(points) { - var l = points.length; - - if (l > 2 && points[l - 1].equals(points[0])) { - points.pop(); - } - } - - function addContour(vertices, contour) { - for (var i = 0; i < contour.length; i++) { - vertices.push(contour[i].x); - vertices.push(contour[i].y); - } - } - - var ExtrudeBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(ExtrudeBufferGeometry, _BufferGeometry); - - function ExtrudeBufferGeometry(shapes, options) { - var _this; - - _this = _BufferGeometry.call(this) || this; - _this.type = 'ExtrudeBufferGeometry'; - _this.parameters = { - shapes: shapes, - options: options - }; - shapes = Array.isArray(shapes) ? shapes : [shapes]; - - var scope = _assertThisInitialized(_this); - - var verticesArray = []; - var uvArray = []; - - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - addShape(shape); - } // build geometry - - - _this.setAttribute('position', new Float32BufferAttribute(verticesArray, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvArray, 2)); - - _this.computeVertexNormals(); // functions - - - function addShape(shape) { - var placeholder = []; // options - - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - var steps = options.steps !== undefined ? options.steps : 1; - var depth = options.depth !== undefined ? options.depth : 100; - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; - var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - var extrudePath = options.extrudePath; - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; // deprecated options - - if (options.amount !== undefined) { - console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.'); - depth = options.amount; - } // - - - var extrudePts, - extrudeByPath = false; - var splineTube, binormal, normal, position2; - - if (extrudePath) { - extrudePts = extrudePath.getSpacedPoints(steps); - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - // SETUP TNB variables - // TODO1 - have a .isClosed in spline? - - splineTube = extrudePath.computeFrenetFrames(steps, false); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - } // Safeguards if bevels are not enabled - - - if (!bevelEnabled) { - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; - } // Variables initialization - - - var shapePoints = shape.extractPoints(curveSegments); - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - var reverse = !ShapeUtils.isClockWise(vertices); - - if (reverse) { - vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for (var h = 0, hl = holes.length; h < hl; h++) { - var ahole = holes[h]; - - if (ShapeUtils.isClockWise(ahole)) { - holes[h] = ahole.reverse(); - } - } - } - - var faces = ShapeUtils.triangulateShape(vertices, holes); - /* Vertices */ - - var contour = vertices; // vertices has all points but contour has only points of circumference - - for (var _h = 0, _hl = holes.length; _h < _hl; _h++) { - var _ahole = holes[_h]; - vertices = vertices.concat(_ahole); - } - - function scalePt2(pt, vec, size) { - if (!vec) console.error("THREE.ExtrudeGeometry: vec does not exist"); - return vec.clone().multiplyScalar(size).add(pt); - } - - var vlen = vertices.length, - flen = faces.length; // Find directions for point movement - - function getBevelVec(inPt, inPrev, inNext) { - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - var v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - var v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; // check for collinear edges - - var collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; - - if (Math.abs(collinear0) > Number.EPSILON) { - // not collinear - // length of vectors for normalizing - var v_prev_len = Math.sqrt(v_prev_lensq); - var v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); // shift adjacent points by unit vectors to the left - - var ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; - var ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; - var ptNextShift_x = inNext.x - v_next_y / v_next_len; - var ptNextShift_y = inNext.y + v_next_x / v_next_len; // scaling factor for v_prev to intersection point - - var sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); // vector from inPt to intersection point - - v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; - v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - - var v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; - - if (v_trans_lensq <= 2) { - return new Vector2(v_trans_x, v_trans_y); - } else { - shrink_by = Math.sqrt(v_trans_lensq / 2); - } - } else { - // handle special case of collinear edges - var direction_eq = false; // assumes: opposite - - if (v_prev_x > Number.EPSILON) { - if (v_next_x > Number.EPSILON) { - direction_eq = true; - } - } else { - if (v_prev_x < -Number.EPSILON) { - if (v_next_x < -Number.EPSILON) { - direction_eq = true; - } - } else { - if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { - direction_eq = true; - } - } - } - - if (direction_eq) { - // console.log("Warning: lines are a straight sequence"); - v_trans_x = -v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt(v_prev_lensq); - } else { - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt(v_prev_lensq / 2); - } - } - - return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); - } - - var contourMovements = []; - - for (var _i = 0, il = contour.length, j = il - 1, k = _i + 1; _i < il; _i++, j++, k++) { - if (j === il) j = 0; - if (k === il) k = 0; // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[_i] = getBevelVec(contour[_i], contour[j], contour[k]); - } - - var holesMovements = []; - var oneHoleMovements, - verticesMovements = contourMovements.concat(); - - for (var _h2 = 0, _hl2 = holes.length; _h2 < _hl2; _h2++) { - var _ahole2 = holes[_h2]; - oneHoleMovements = []; - - for (var _i2 = 0, _il = _ahole2.length, _j = _il - 1, _k = _i2 + 1; _i2 < _il; _i2++, _j++, _k++) { - if (_j === _il) _j = 0; - if (_k === _il) _k = 0; // (j)---(i)---(k) - - oneHoleMovements[_i2] = getBevelVec(_ahole2[_i2], _ahole2[_j], _ahole2[_k]); - } - - holesMovements.push(oneHoleMovements); - verticesMovements = verticesMovements.concat(oneHoleMovements); - } // Loop bevelSegments, 1 for the front, 1 for the back - - - for (var b = 0; b < bevelSegments; b++) { - //for ( b = bevelSegments; b > 0; b -- ) { - var t = b / bevelSegments; - var z = bevelThickness * Math.cos(t * Math.PI / 2); - - var _bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape - - - for (var _i3 = 0, _il2 = contour.length; _i3 < _il2; _i3++) { - var vert = scalePt2(contour[_i3], contourMovements[_i3], _bs); - v(vert.x, vert.y, -z); - } // expand holes - - - for (var _h3 = 0, _hl3 = holes.length; _h3 < _hl3; _h3++) { - var _ahole3 = holes[_h3]; - oneHoleMovements = holesMovements[_h3]; - - for (var _i4 = 0, _il3 = _ahole3.length; _i4 < _il3; _i4++) { - var _vert = scalePt2(_ahole3[_i4], oneHoleMovements[_i4], _bs); - - v(_vert.x, _vert.y, -z); - } - } - } - - var bs = bevelSize + bevelOffset; // Back facing vertices - - for (var _i5 = 0; _i5 < vlen; _i5++) { - var _vert2 = bevelEnabled ? scalePt2(vertices[_i5], verticesMovements[_i5], bs) : vertices[_i5]; - - if (!extrudeByPath) { - v(_vert2.x, _vert2.y, 0); - } else { - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - normal.copy(splineTube.normals[0]).multiplyScalar(_vert2.x); - binormal.copy(splineTube.binormals[0]).multiplyScalar(_vert2.y); - position2.copy(extrudePts[0]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } // Add stepped vertices... - // Including front facing vertices - - - for (var s = 1; s <= steps; s++) { - for (var _i6 = 0; _i6 < vlen; _i6++) { - var _vert3 = bevelEnabled ? scalePt2(vertices[_i6], verticesMovements[_i6], bs) : vertices[_i6]; - - if (!extrudeByPath) { - v(_vert3.x, _vert3.y, depth / steps * s); - } else { - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - normal.copy(splineTube.normals[s]).multiplyScalar(_vert3.x); - binormal.copy(splineTube.binormals[s]).multiplyScalar(_vert3.y); - position2.copy(extrudePts[s]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } - } // Add bevel segments planes - //for ( b = 1; b <= bevelSegments; b ++ ) { - - - for (var _b = bevelSegments - 1; _b >= 0; _b--) { - var _t = _b / bevelSegments; - - var _z = bevelThickness * Math.cos(_t * Math.PI / 2); - - var _bs2 = bevelSize * Math.sin(_t * Math.PI / 2) + bevelOffset; // contract shape - - - for (var _i7 = 0, _il4 = contour.length; _i7 < _il4; _i7++) { - var _vert4 = scalePt2(contour[_i7], contourMovements[_i7], _bs2); - - v(_vert4.x, _vert4.y, depth + _z); - } // expand holes - - - for (var _h4 = 0, _hl4 = holes.length; _h4 < _hl4; _h4++) { - var _ahole4 = holes[_h4]; - oneHoleMovements = holesMovements[_h4]; - - for (var _i8 = 0, _il5 = _ahole4.length; _i8 < _il5; _i8++) { - var _vert5 = scalePt2(_ahole4[_i8], oneHoleMovements[_i8], _bs2); - - if (!extrudeByPath) { - v(_vert5.x, _vert5.y, depth + _z); - } else { - v(_vert5.x, _vert5.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + _z); - } - } - } - } - /* Faces */ - // Top and bottom faces - - - buildLidFaces(); // Sides faces - - buildSideFaces(); ///// Internal functions - - function buildLidFaces() { - var start = verticesArray.length / 3; - - if (bevelEnabled) { - var layer = 0; // steps + 1 - - var offset = vlen * layer; // Bottom faces - - for (var _i9 = 0; _i9 < flen; _i9++) { - var face = faces[_i9]; - f3(face[2] + offset, face[1] + offset, face[0] + offset); - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; // Top faces - - for (var _i10 = 0; _i10 < flen; _i10++) { - var _face = faces[_i10]; - f3(_face[0] + offset, _face[1] + offset, _face[2] + offset); - } - } else { - // Bottom faces - for (var _i11 = 0; _i11 < flen; _i11++) { - var _face2 = faces[_i11]; - f3(_face2[2], _face2[1], _face2[0]); - } // Top faces - - - for (var _i12 = 0; _i12 < flen; _i12++) { - var _face3 = faces[_i12]; - f3(_face3[0] + vlen * steps, _face3[1] + vlen * steps, _face3[2] + vlen * steps); - } - } - - scope.addGroup(start, verticesArray.length / 3 - start, 0); - } // Create faces for the z-sides of the shape - - - function buildSideFaces() { - var start = verticesArray.length / 3; - var layeroffset = 0; - sidewalls(contour, layeroffset); - layeroffset += contour.length; - - for (var _h5 = 0, _hl5 = holes.length; _h5 < _hl5; _h5++) { - var _ahole5 = holes[_h5]; - sidewalls(_ahole5, layeroffset); //, true - - layeroffset += _ahole5.length; - } - - scope.addGroup(start, verticesArray.length / 3 - start, 1); - } - - function sidewalls(contour, layeroffset) { - var i = contour.length; - - while (--i >= 0) { - var _j2 = i; - - var _k2 = i - 1; - - if (_k2 < 0) _k2 = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length); - - for (var _s = 0, sl = steps + bevelSegments * 2; _s < sl; _s++) { - var slen1 = vlen * _s; - var slen2 = vlen * (_s + 1); - - var a = layeroffset + _j2 + slen1, - _b2 = layeroffset + _k2 + slen1, - c = layeroffset + _k2 + slen2, - d = layeroffset + _j2 + slen2; - - f4(a, _b2, c, d); - } - } - } - - function v(x, y, z) { - placeholder.push(x); - placeholder.push(y); - placeholder.push(z); - } - - function f3(a, b, c) { - addVertex(a); - addVertex(b); - addVertex(c); - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[2]); - } - - function f4(a, b, c, d) { - addVertex(a); - addVertex(b); - addVertex(d); - addVertex(b); - addVertex(c); - addVertex(d); - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[3]); - addUV(uvs[1]); - addUV(uvs[2]); - addUV(uvs[3]); - } - - function addVertex(index) { - verticesArray.push(placeholder[index * 3 + 0]); - verticesArray.push(placeholder[index * 3 + 1]); - verticesArray.push(placeholder[index * 3 + 2]); - } - - function addUV(vector2) { - uvArray.push(vector2.x); - uvArray.push(vector2.y); - } - } - - return _this; - } - - var _proto = ExtrudeBufferGeometry.prototype; - - _proto.toJSON = function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - var shapes = this.parameters.shapes; - var options = this.parameters.options; - return _toJSON(shapes, options, data); - }; - - return ExtrudeBufferGeometry; - }(BufferGeometry); - - var WorldUVGenerator = { - generateTopUV: function generateTopUV(geometry, vertices, indexA, indexB, indexC) { - var a_x = vertices[indexA * 3]; - var a_y = vertices[indexA * 3 + 1]; - var b_x = vertices[indexB * 3]; - var b_y = vertices[indexB * 3 + 1]; - var c_x = vertices[indexC * 3]; - var c_y = vertices[indexC * 3 + 1]; - return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)]; - }, - generateSideWallUV: function generateSideWallUV(geometry, vertices, indexA, indexB, indexC, indexD) { - var a_x = vertices[indexA * 3]; - var a_y = vertices[indexA * 3 + 1]; - var a_z = vertices[indexA * 3 + 2]; - var b_x = vertices[indexB * 3]; - var b_y = vertices[indexB * 3 + 1]; - var b_z = vertices[indexB * 3 + 2]; - var c_x = vertices[indexC * 3]; - var c_y = vertices[indexC * 3 + 1]; - var c_z = vertices[indexC * 3 + 2]; - var d_x = vertices[indexD * 3]; - var d_y = vertices[indexD * 3 + 1]; - var d_z = vertices[indexD * 3 + 2]; - - if (Math.abs(a_y - b_y) < 0.01) { - return [new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z)]; - } else { - return [new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z)]; - } - } - }; - - function _toJSON(shapes, options, data) { - data.shapes = []; - - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - - if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON(); - return data; - } - - var ExtrudeGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(ExtrudeGeometry, _Geometry); - - function ExtrudeGeometry(shapes, options) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'ExtrudeGeometry'; - _this.parameters = { - shapes: shapes, - options: options - }; - - _this.fromBufferGeometry(new ExtrudeBufferGeometry(shapes, options)); - - _this.mergeVertices(); - - return _this; - } - - var _proto = ExtrudeGeometry.prototype; - - _proto.toJSON = function toJSON() { - var data = _Geometry.prototype.toJSON.call(this); - - var shapes = this.parameters.shapes; - var options = this.parameters.options; - return _toJSON$1(shapes, options, data); - }; - - return ExtrudeGeometry; - }(Geometry); - - function _toJSON$1(shapes, options, data) { - data.shapes = []; - - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - - if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON(); - return data; - } - - var IcosahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(IcosahedronBufferGeometry, _PolyhedronBufferGeom); - - function IcosahedronBufferGeometry(radius, detail) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (detail === void 0) { - detail = 0; - } - - var t = (1 + Math.sqrt(5)) / 2; - var vertices = [-1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1]; - var indices = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'IcosahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } - - return IcosahedronBufferGeometry; - }(PolyhedronBufferGeometry); - - var IcosahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(IcosahedronGeometry, _Geometry); - - function IcosahedronGeometry(radius, detail) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'IcosahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - - _this.fromBufferGeometry(new IcosahedronBufferGeometry(radius, detail)); - - _this.mergeVertices(); - - return _this; - } - - return IcosahedronGeometry; - }(Geometry); - - var LatheBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(LatheBufferGeometry, _BufferGeometry); - - function LatheBufferGeometry(points, segments, phiStart, phiLength) { - var _this; - - if (segments === void 0) { - segments = 12; - } - - if (phiStart === void 0) { - phiStart = 0; - } - - if (phiLength === void 0) { - phiLength = Math.PI * 2; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'LatheBufferGeometry'; - _this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - segments = Math.floor(segments); // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = MathUtils.clamp(phiLength, 0, Math.PI * 2); // buffers - - var indices = []; - var vertices = []; - var uvs = []; // helper variables - - var inverseSegments = 1.0 / segments; - var vertex = new Vector3(); - var uv = new Vector2(); // generate vertices and uvs - - for (var i = 0; i <= segments; i++) { - var phi = phiStart + i * inverseSegments * phiLength; - var sin = Math.sin(phi); - var cos = Math.cos(phi); - - for (var j = 0; j <= points.length - 1; j++) { - // vertex - vertex.x = points[j].x * sin; - vertex.y = points[j].y; - vertex.z = points[j].x * cos; - vertices.push(vertex.x, vertex.y, vertex.z); // uv - - uv.x = i / segments; - uv.y = j / (points.length - 1); - uvs.push(uv.x, uv.y); - } - } // indices - - - for (var _i = 0; _i < segments; _i++) { - for (var _j = 0; _j < points.length - 1; _j++) { - var base = _j + _i * points.length; - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // generate normals - - - _this.computeVertexNormals(); // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). - - - if (phiLength === Math.PI * 2) { - var normals = _this.attributes.normal.array; - var n1 = new Vector3(); - var n2 = new Vector3(); - var n = new Vector3(); // this is the buffer offset for the last line of vertices - - var _base = segments * points.length * 3; - - for (var _i2 = 0, _j2 = 0; _i2 < points.length; _i2++, _j2 += 3) { - // select the normal of the vertex in the first line - n1.x = normals[_j2 + 0]; - n1.y = normals[_j2 + 1]; - n1.z = normals[_j2 + 2]; // select the normal of the vertex in the last line - - n2.x = normals[_base + _j2 + 0]; - n2.y = normals[_base + _j2 + 1]; - n2.z = normals[_base + _j2 + 2]; // average normals - - n.addVectors(n1, n2).normalize(); // assign the new values to both normals - - normals[_j2 + 0] = normals[_base + _j2 + 0] = n.x; - normals[_j2 + 1] = normals[_base + _j2 + 1] = n.y; - normals[_j2 + 2] = normals[_base + _j2 + 2] = n.z; - } - } - - return _this; - } - - return LatheBufferGeometry; - }(BufferGeometry); - - var LatheGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(LatheGeometry, _Geometry); - - function LatheGeometry(points, segments, phiStart, phiLength) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'LatheGeometry'; - _this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - _this.fromBufferGeometry(new LatheBufferGeometry(points, segments, phiStart, phiLength)); - - _this.mergeVertices(); - - return _this; - } - - return LatheGeometry; - }(Geometry); - - var OctahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(OctahedronBufferGeometry, _PolyhedronBufferGeom); - - function OctahedronBufferGeometry(radius, detail) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (detail === void 0) { - detail = 0; - } - - var vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1]; - var indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'OctahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } - - return OctahedronBufferGeometry; - }(PolyhedronBufferGeometry); - - var OctahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(OctahedronGeometry, _Geometry); - - function OctahedronGeometry(radius, detail) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'OctahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - - _this.fromBufferGeometry(new OctahedronBufferGeometry(radius, detail)); - - _this.mergeVertices(); - - return _this; - } - - return OctahedronGeometry; - }(Geometry); - - /** - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html - */ - - function ParametricBufferGeometry(func, slices, stacks) { - BufferGeometry.call(this); - this.type = 'ParametricBufferGeometry'; - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - var EPS = 0.00001; - var normal = new Vector3(); - var p0 = new Vector3(), - p1 = new Vector3(); - var pu = new Vector3(), - pv = new Vector3(); - - if (func.length < 3) { - console.error('THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.'); - } // generate vertices, normals and uvs - - - var sliceCount = slices + 1; - - for (var i = 0; i <= stacks; i++) { - var v = i / stacks; - - for (var j = 0; j <= slices; j++) { - var u = j / slices; // vertex - - func(u, v, p0); - vertices.push(p0.x, p0.y, p0.z); // normal - // approximate tangent vectors via finite differences - - if (u - EPS >= 0) { - func(u - EPS, v, p1); - pu.subVectors(p0, p1); - } else { - func(u + EPS, v, p1); - pu.subVectors(p1, p0); - } - - if (v - EPS >= 0) { - func(u, v - EPS, p1); - pv.subVectors(p0, p1); - } else { - func(u, v + EPS, p1); - pv.subVectors(p1, p0); - } // cross product of tangent vectors returns surface normal - - - normal.crossVectors(pu, pv).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(u, v); - } - } // generate indices - - - for (var _i = 0; _i < stacks; _i++) { - for (var _j = 0; _j < slices; _j++) { - var a = _i * sliceCount + _j; - var b = _i * sliceCount + _j + 1; - var c = (_i + 1) * sliceCount + _j + 1; - var d = (_i + 1) * sliceCount + _j; // faces one and two - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - ParametricBufferGeometry.prototype = Object.create(BufferGeometry.prototype); - ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; - - /** - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html - */ - - function ParametricGeometry(func, slices, stacks) { - Geometry.call(this); - this.type = 'ParametricGeometry'; - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - this.fromBufferGeometry(new ParametricBufferGeometry(func, slices, stacks)); - this.mergeVertices(); - } - - ParametricGeometry.prototype = Object.create(Geometry.prototype); - ParametricGeometry.prototype.constructor = ParametricGeometry; - - var PlaneGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(PlaneGeometry, _Geometry); - - function PlaneGeometry(width, height, widthSegments, heightSegments) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'PlaneGeometry'; - _this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - _this.fromBufferGeometry(new PlaneBufferGeometry(width, height, widthSegments, heightSegments)); - - _this.mergeVertices(); - - return _this; - } - - return PlaneGeometry; - }(Geometry); - - var PolyhedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(PolyhedronGeometry, _Geometry); - - function PolyhedronGeometry(vertices, indices, radius, detail) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'PolyhedronGeometry'; - _this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - _this.fromBufferGeometry(new PolyhedronBufferGeometry(vertices, indices, radius, detail)); - - _this.mergeVertices(); - - return _this; - } - - return PolyhedronGeometry; - }(Geometry); - - var RingBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(RingBufferGeometry, _BufferGeometry); - - function RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { - var _this; - - if (innerRadius === void 0) { - innerRadius = 0.5; - } - - if (outerRadius === void 0) { - outerRadius = 1; - } - - if (thetaSegments === void 0) { - thetaSegments = 8; - } - - if (phiSegments === void 0) { - phiSegments = 1; - } - - if (thetaStart === void 0) { - thetaStart = 0; - } - - if (thetaLength === void 0) { - thetaLength = Math.PI * 2; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'RingBufferGeometry'; - _this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - thetaSegments = Math.max(3, thetaSegments); - phiSegments = Math.max(1, phiSegments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // some helper variables - - var radius = innerRadius; - var radiusStep = (outerRadius - innerRadius) / phiSegments; - var vertex = new Vector3(); - var uv = new Vector2(); // generate vertices, normals and uvs - - for (var j = 0; j <= phiSegments; j++) { - for (var i = 0; i <= thetaSegments; i++) { - // values are generate from the inside of the ring to the outside - var segment = thetaStart + i / thetaSegments * thetaLength; // vertex - - vertex.x = radius * Math.cos(segment); - vertex.y = radius * Math.sin(segment); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normals.push(0, 0, 1); // uv - - uv.x = (vertex.x / outerRadius + 1) / 2; - uv.y = (vertex.y / outerRadius + 1) / 2; - uvs.push(uv.x, uv.y); - } // increase the radius for next row of vertices - - - radius += radiusStep; - } // indices - - - for (var _j = 0; _j < phiSegments; _j++) { - var thetaSegmentLevel = _j * (thetaSegments + 1); - - for (var _i = 0; _i < thetaSegments; _i++) { - var _segment = _i + thetaSegmentLevel; - - var a = _segment; - var b = _segment + thetaSegments + 1; - var c = _segment + thetaSegments + 2; - var d = _segment + 1; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - return _this; - } - - return RingBufferGeometry; - }(BufferGeometry); - - var RingGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(RingGeometry, _Geometry); - - function RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'RingGeometry'; - _this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - _this.fromBufferGeometry(new RingBufferGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength)); - - _this.mergeVertices(); - - return _this; - } - - return RingGeometry; - }(Geometry); - - var ShapeBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(ShapeBufferGeometry, _BufferGeometry); - - function ShapeBufferGeometry(shapes, curveSegments) { - var _this; - - if (curveSegments === void 0) { - curveSegments = 12; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'ShapeBufferGeometry'; - _this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var groupStart = 0; - var groupCount = 0; // allow single and array values for "shapes" parameter - - if (Array.isArray(shapes) === false) { - addShape(shapes); - } else { - for (var i = 0; i < shapes.length; i++) { - addShape(shapes[i]); - - _this.addGroup(groupStart, groupCount, i); // enables MultiMaterial support - - - groupStart += groupCount; - groupCount = 0; - } - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // helper functions - - - function addShape(shape) { - var indexOffset = vertices.length / 3; - var points = shape.extractPoints(curveSegments); - var shapeVertices = points.shape; - var shapeHoles = points.holes; // check direction of vertices - - if (ShapeUtils.isClockWise(shapeVertices) === false) { - shapeVertices = shapeVertices.reverse(); - } - - for (var _i = 0, l = shapeHoles.length; _i < l; _i++) { - var shapeHole = shapeHoles[_i]; - - if (ShapeUtils.isClockWise(shapeHole) === true) { - shapeHoles[_i] = shapeHole.reverse(); - } - } - - var faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); // join vertices of inner and outer paths to a single array - - for (var _i2 = 0, _l = shapeHoles.length; _i2 < _l; _i2++) { - var _shapeHole = shapeHoles[_i2]; - shapeVertices = shapeVertices.concat(_shapeHole); - } // vertices, normals, uvs - - - for (var _i3 = 0, _l2 = shapeVertices.length; _i3 < _l2; _i3++) { - var vertex = shapeVertices[_i3]; - vertices.push(vertex.x, vertex.y, 0); - normals.push(0, 0, 1); - uvs.push(vertex.x, vertex.y); // world uvs - } // incides - - - for (var _i4 = 0, _l3 = faces.length; _i4 < _l3; _i4++) { - var face = faces[_i4]; - var a = face[0] + indexOffset; - var b = face[1] + indexOffset; - var c = face[2] + indexOffset; - indices.push(a, b, c); - groupCount += 3; - } - } - - return _this; - } - - var _proto = ShapeBufferGeometry.prototype; - - _proto.toJSON = function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - var shapes = this.parameters.shapes; - return _toJSON$2(shapes, data); - }; - - return ShapeBufferGeometry; - }(BufferGeometry); - - function _toJSON$2(shapes, data) { - data.shapes = []; - - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - - return data; - } - - var ShapeGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(ShapeGeometry, _Geometry); - - function ShapeGeometry(shapes, curveSegments) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'ShapeGeometry'; - - if (typeof curveSegments === 'object') { - console.warn('THREE.ShapeGeometry: Options parameter has been removed.'); - curveSegments = curveSegments.curveSegments; - } - - _this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - _this.fromBufferGeometry(new ShapeBufferGeometry(shapes, curveSegments)); - - _this.mergeVertices(); - - return _this; - } - - var _proto = ShapeGeometry.prototype; - - _proto.toJSON = function toJSON() { - var data = Geometry.prototype.toJSON.call(this); - var shapes = this.parameters.shapes; - return _toJSON$3(shapes, data); - }; - - return ShapeGeometry; - }(Geometry); - - function _toJSON$3(shapes, data) { - data.shapes = []; - - if (Array.isArray(shapes)) { - for (var i = 0, l = shapes.length; i < l; i++) { - var shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - - return data; - } - - var SphereBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(SphereBufferGeometry, _BufferGeometry); - - function SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (widthSegments === void 0) { - widthSegments = 8; - } - - if (heightSegments === void 0) { - heightSegments = 6; - } - - if (phiStart === void 0) { - phiStart = 0; - } - - if (phiLength === void 0) { - phiLength = Math.PI * 2; - } - - if (thetaStart === void 0) { - thetaStart = 0; - } - - if (thetaLength === void 0) { - thetaLength = Math.PI; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'SphereBufferGeometry'; - _this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - widthSegments = Math.max(3, Math.floor(widthSegments)); - heightSegments = Math.max(2, Math.floor(heightSegments)); - var thetaEnd = Math.min(thetaStart + thetaLength, Math.PI); - var index = 0; - var grid = []; - var vertex = new Vector3(); - var normal = new Vector3(); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // generate vertices, normals and uvs - - for (var iy = 0; iy <= heightSegments; iy++) { - var verticesRow = []; - var v = iy / heightSegments; // special case for the poles - - var uOffset = 0; - - if (iy == 0 && thetaStart == 0) { - uOffset = 0.5 / widthSegments; - } else if (iy == heightSegments && thetaEnd == Math.PI) { - uOffset = -0.5 / widthSegments; - } - - for (var ix = 0; ix <= widthSegments; ix++) { - var u = ix / widthSegments; // vertex - - vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertex.y = radius * Math.cos(thetaStart + v * thetaLength); - vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normal.copy(vertex).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(u + uOffset, 1 - v); - verticesRow.push(index++); - } - - grid.push(verticesRow); - } // indices - - - for (var _iy = 0; _iy < heightSegments; _iy++) { - for (var _ix = 0; _ix < widthSegments; _ix++) { - var a = grid[_iy][_ix + 1]; - var b = grid[_iy][_ix]; - var c = grid[_iy + 1][_ix]; - var d = grid[_iy + 1][_ix + 1]; - if (_iy !== 0 || thetaStart > 0) indices.push(a, b, d); - if (_iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d); - } - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - return _this; - } - - return SphereBufferGeometry; - }(BufferGeometry); - - var SphereGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(SphereGeometry, _Geometry); - - function SphereGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'SphereGeometry'; - _this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - _this.fromBufferGeometry(new SphereBufferGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength)); - - _this.mergeVertices(); - - return _this; - } - - return SphereGeometry; - }(Geometry); - - var TetrahedronBufferGeometry = /*#__PURE__*/function (_PolyhedronBufferGeom) { - _inheritsLoose(TetrahedronBufferGeometry, _PolyhedronBufferGeom); - - function TetrahedronBufferGeometry(radius, detail) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (detail === void 0) { - detail = 0; - } - - var vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1]; - var indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1]; - _this = _PolyhedronBufferGeom.call(this, vertices, indices, radius, detail) || this; - _this.type = 'TetrahedronBufferGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - return _this; - } - - return TetrahedronBufferGeometry; - }(PolyhedronBufferGeometry); - - var TetrahedronGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TetrahedronGeometry, _Geometry); - - function TetrahedronGeometry(radius, detail) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'TetrahedronGeometry'; - _this.parameters = { - radius: radius, - detail: detail - }; - - _this.fromBufferGeometry(new TetrahedronBufferGeometry(radius, detail)); - - _this.mergeVertices(); - - return _this; - } - - return TetrahedronGeometry; - }(Geometry); - - var TextBufferGeometry = /*#__PURE__*/function (_ExtrudeBufferGeometr) { - _inheritsLoose(TextBufferGeometry, _ExtrudeBufferGeometr); - - function TextBufferGeometry(text, parameters) { - var _this; - - if (parameters === void 0) { - parameters = {}; - } - - var font = parameters.font; - - if (!(font && font.isFont)) { - console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.'); - return new BufferGeometry() || _assertThisInitialized(_this); - } - - var shapes = font.generateShapes(text, parameters.size); // translate parameters to ExtrudeGeometry API - - parameters.depth = parameters.height !== undefined ? parameters.height : 50; // defaults - - if (parameters.bevelThickness === undefined) parameters.bevelThickness = 10; - if (parameters.bevelSize === undefined) parameters.bevelSize = 8; - if (parameters.bevelEnabled === undefined) parameters.bevelEnabled = false; - _this = _ExtrudeBufferGeometr.call(this, shapes, parameters) || this; - _this.type = 'TextBufferGeometry'; - return _this; - } - - return TextBufferGeometry; - }(ExtrudeBufferGeometry); - - var TextGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TextGeometry, _Geometry); - - function TextGeometry(text, parameters) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'TextGeometry'; - _this.parameters = { - text: text, - parameters: parameters - }; - - _this.fromBufferGeometry(new TextBufferGeometry(text, parameters)); - - _this.mergeVertices(); - - return _this; - } - - return TextGeometry; - }(Geometry); - - var TorusBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(TorusBufferGeometry, _BufferGeometry); - - function TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (tube === void 0) { - tube = 0.4; - } - - if (radialSegments === void 0) { - radialSegments = 8; - } - - if (tubularSegments === void 0) { - tubularSegments = 6; - } - - if (arc === void 0) { - arc = Math.PI * 2; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'TorusBufferGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - radialSegments = Math.floor(radialSegments); - tubularSegments = Math.floor(tubularSegments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var center = new Vector3(); - var vertex = new Vector3(); - var normal = new Vector3(); // generate vertices, normals and uvs - - for (var j = 0; j <= radialSegments; j++) { - for (var i = 0; i <= tubularSegments; i++) { - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; // vertex - - vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u); - vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u); - vertex.z = tube * Math.sin(v); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - center.x = radius * Math.cos(u); - center.y = radius * Math.sin(u); - normal.subVectors(vertex, center).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } // generate indices - - - for (var _j = 1; _j <= radialSegments; _j++) { - for (var _i = 1; _i <= tubularSegments; _i++) { - // indices - var a = (tubularSegments + 1) * _j + _i - 1; - var b = (tubularSegments + 1) * (_j - 1) + _i - 1; - var c = (tubularSegments + 1) * (_j - 1) + _i; - var d = (tubularSegments + 1) * _j + _i; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - return _this; - } - - return TorusBufferGeometry; - }(BufferGeometry); - - var TorusGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TorusGeometry, _Geometry); - - function TorusGeometry(radius, tube, radialSegments, tubularSegments, arc) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'TorusGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - _this.fromBufferGeometry(new TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc)); - - _this.mergeVertices(); - - return _this; - } - - return TorusGeometry; - }(Geometry); - - var TorusKnotBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(TorusKnotBufferGeometry, _BufferGeometry); - - function TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q) { - var _this; - - if (radius === void 0) { - radius = 1; - } - - if (tube === void 0) { - tube = 0.4; - } - - if (tubularSegments === void 0) { - tubularSegments = 64; - } - - if (radialSegments === void 0) { - radialSegments = 8; - } - - if (p === void 0) { - p = 2; - } - - if (q === void 0) { - q = 3; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'TorusKnotBufferGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - tubularSegments = Math.floor(tubularSegments); - radialSegments = Math.floor(radialSegments); // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; // helper variables - - var vertex = new Vector3(); - var normal = new Vector3(); - var P1 = new Vector3(); - var P2 = new Vector3(); - var B = new Vector3(); - var T = new Vector3(); - var N = new Vector3(); // generate vertices, normals and uvs - - for (var i = 0; i <= tubularSegments; ++i) { - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - var u = i / tubularSegments * p * Math.PI * 2; // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve(u, p, q, radius, P1); - calculatePositionOnCurve(u + 0.01, p, q, radius, P2); // calculate orthonormal basis - - T.subVectors(P2, P1); - N.addVectors(P2, P1); - B.crossVectors(T, N); - N.crossVectors(B, T); // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for (var j = 0; j <= radialSegments; ++j) { - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - var v = j / radialSegments * Math.PI * 2; - var cx = -tube * Math.cos(v); - var cy = tube * Math.sin(v); // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + (cx * N.x + cy * B.x); - vertex.y = P1.y + (cx * N.y + cy * B.y); - vertex.z = P1.z + (cx * N.z + cy * B.z); - vertices.push(vertex.x, vertex.y, vertex.z); // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors(vertex, P1).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } // generate indices - - - for (var _j = 1; _j <= tubularSegments; _j++) { - for (var _i = 1; _i <= radialSegments; _i++) { - // indices - var a = (radialSegments + 1) * (_j - 1) + (_i - 1); - var b = (radialSegments + 1) * _j + (_i - 1); - var c = (radialSegments + 1) * _j + _i; - var d = (radialSegments + 1) * (_j - 1) + _i; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // this function calculates the current position on the torus curve - - - function calculatePositionOnCurve(u, p, q, radius, position) { - var cu = Math.cos(u); - var su = Math.sin(u); - var quOverP = q / p * u; - var cs = Math.cos(quOverP); - position.x = radius * (2 + cs) * 0.5 * cu; - position.y = radius * (2 + cs) * su * 0.5; - position.z = radius * Math.sin(quOverP) * 0.5; - } - - return _this; - } - - return TorusKnotBufferGeometry; - }(BufferGeometry); - - var TorusKnotGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TorusKnotGeometry, _Geometry); - - function TorusKnotGeometry(radius, tube, tubularSegments, radialSegments, p, q, heightScale) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'TorusKnotGeometry'; - _this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - if (heightScale !== undefined) console.warn('THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.'); - - _this.fromBufferGeometry(new TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q)); - - _this.mergeVertices(); - - return _this; - } - - return TorusKnotGeometry; - }(Geometry); - - var TubeBufferGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(TubeBufferGeometry, _BufferGeometry); - - function TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed) { - var _this; - - if (tubularSegments === void 0) { - tubularSegments = 64; - } - - if (radius === void 0) { - radius = 1; - } - - if (radialSegments === void 0) { - radialSegments = 8; - } - - if (closed === void 0) { - closed = false; - } - - _this = _BufferGeometry.call(this) || this; - _this.type = 'TubeBufferGeometry'; - _this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - var frames = path.computeFrenetFrames(tubularSegments, closed); // expose internals - - _this.tangents = frames.tangents; - _this.normals = frames.normals; - _this.binormals = frames.binormals; // helper variables - - var vertex = new Vector3(); - var normal = new Vector3(); - var uv = new Vector2(); - var P = new Vector3(); // buffer - - var vertices = []; - var normals = []; - var uvs = []; - var indices = []; // create buffer data - - generateBufferData(); // build geometry - - _this.setIndex(indices); - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - _this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - - _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // functions - - - function generateBufferData() { - for (var i = 0; i < tubularSegments; i++) { - generateSegment(i); - } // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - - - generateSegment(closed === false ? tubularSegments : 0); // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries - - generateUVs(); // finally create faces - - generateIndices(); - } - - function generateSegment(i) { - // we use getPointAt to sample evenly distributed points from the given path - P = path.getPointAt(i / tubularSegments, P); // retrieve corresponding normal and binormal - - var N = frames.normals[i]; - var B = frames.binormals[i]; // generate normals and vertices for the current segment - - for (var j = 0; j <= radialSegments; j++) { - var v = j / radialSegments * Math.PI * 2; - var sin = Math.sin(v); - var cos = -Math.cos(v); // normal - - normal.x = cos * N.x + sin * B.x; - normal.y = cos * N.y + sin * B.y; - normal.z = cos * N.z + sin * B.z; - normal.normalize(); - normals.push(normal.x, normal.y, normal.z); // vertex - - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - vertices.push(vertex.x, vertex.y, vertex.z); - } - } - - function generateIndices() { - for (var j = 1; j <= tubularSegments; j++) { - for (var i = 1; i <= radialSegments; i++) { - var a = (radialSegments + 1) * (j - 1) + (i - 1); - var b = (radialSegments + 1) * j + (i - 1); - var c = (radialSegments + 1) * j + i; - var d = (radialSegments + 1) * (j - 1) + i; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } - } - - function generateUVs() { - for (var i = 0; i <= tubularSegments; i++) { - for (var j = 0; j <= radialSegments; j++) { - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - uvs.push(uv.x, uv.y); - } - } - } - - return _this; - } - - var _proto = TubeBufferGeometry.prototype; - - _proto.toJSON = function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - data.path = this.parameters.path.toJSON(); - return data; - }; - - return TubeBufferGeometry; - }(BufferGeometry); - - var TubeGeometry = /*#__PURE__*/function (_Geometry) { - _inheritsLoose(TubeGeometry, _Geometry); - - function TubeGeometry(path, tubularSegments, radius, radialSegments, closed, taper) { - var _this; - - _this = _Geometry.call(this) || this; - _this.type = 'TubeGeometry'; - _this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - if (taper !== undefined) console.warn('THREE.TubeGeometry: taper has been removed.'); - var bufferGeometry = new TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed); // expose internals - - _this.tangents = bufferGeometry.tangents; - _this.normals = bufferGeometry.normals; - _this.binormals = bufferGeometry.binormals; // create geometry - - _this.fromBufferGeometry(bufferGeometry); - - _this.mergeVertices(); - - return _this; - } - - return TubeGeometry; - }(Geometry); - - var WireframeGeometry = /*#__PURE__*/function (_BufferGeometry) { - _inheritsLoose(WireframeGeometry, _BufferGeometry); - - function WireframeGeometry(geometry) { - var _this; - - _this = _BufferGeometry.call(this) || this; - _this.type = 'WireframeGeometry'; // buffer - - var vertices = []; // helper variables - - var edge = [0, 0], - edges = {}; - var keys = ['a', 'b', 'c']; // different logic for Geometry and BufferGeometry - - if (geometry && geometry.isGeometry) { - // create a data structure that contains all edges without duplicates - var faces = geometry.faces; - - for (var i = 0, l = faces.length; i < l; i++) { - var face = faces[i]; - - for (var j = 0; j < 3; j++) { - var edge1 = face[keys[j]]; - var edge2 = face[keys[(j + 1) % 3]]; - edge[0] = Math.min(edge1, edge2); // sorting prevents duplicates - - edge[1] = Math.max(edge1, edge2); - var key = edge[0] + ',' + edge[1]; - - if (edges[key] === undefined) { - edges[key] = { - index1: edge[0], - index2: edge[1] - }; - } - } - } // generate vertices - - - for (var _key in edges) { - var e = edges[_key]; - var vertex = geometry.vertices[e.index1]; - vertices.push(vertex.x, vertex.y, vertex.z); - vertex = geometry.vertices[e.index2]; - vertices.push(vertex.x, vertex.y, vertex.z); - } - } else if (geometry && geometry.isBufferGeometry) { - var _vertex = new Vector3(); - - if (geometry.index !== null) { - // indexed BufferGeometry - var position = geometry.attributes.position; - var indices = geometry.index; - var groups = geometry.groups; - - if (groups.length === 0) { - groups = [{ - start: 0, - count: indices.count, - materialIndex: 0 - }]; - } // create a data structure that contains all eges without duplicates - - - for (var o = 0, ol = groups.length; o < ol; ++o) { - var group = groups[o]; - var start = group.start; - var count = group.count; - - for (var _i = start, _l = start + count; _i < _l; _i += 3) { - for (var _j = 0; _j < 3; _j++) { - var _edge = indices.getX(_i + _j); - - var _edge2 = indices.getX(_i + (_j + 1) % 3); - - edge[0] = Math.min(_edge, _edge2); // sorting prevents duplicates - - edge[1] = Math.max(_edge, _edge2); - - var _key2 = edge[0] + ',' + edge[1]; - - if (edges[_key2] === undefined) { - edges[_key2] = { - index1: edge[0], - index2: edge[1] - }; - } - } - } - } // generate vertices - - - for (var _key3 in edges) { - var _e = edges[_key3]; - - _vertex.fromBufferAttribute(position, _e.index1); - - vertices.push(_vertex.x, _vertex.y, _vertex.z); - - _vertex.fromBufferAttribute(position, _e.index2); - - vertices.push(_vertex.x, _vertex.y, _vertex.z); - } - } else { - // non-indexed BufferGeometry - var _position = geometry.attributes.position; - - for (var _i2 = 0, _l2 = _position.count / 3; _i2 < _l2; _i2++) { - for (var _j2 = 0; _j2 < 3; _j2++) { - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - var index1 = 3 * _i2 + _j2; - - _vertex.fromBufferAttribute(_position, index1); - - vertices.push(_vertex.x, _vertex.y, _vertex.z); - var index2 = 3 * _i2 + (_j2 + 1) % 3; - - _vertex.fromBufferAttribute(_position, index2); - - vertices.push(_vertex.x, _vertex.y, _vertex.z); - } - } - } - } // build geometry - - - _this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - - return _this; - } - - return WireframeGeometry; - }(BufferGeometry); - - var Geometries = /*#__PURE__*/Object.freeze({ - __proto__: null, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxBufferGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleBufferGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeBufferGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - EdgesGeometry: EdgesGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronBufferGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeBufferGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextBufferGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeBufferGeometry, - WireframeGeometry: WireframeGeometry - }); - - /** - * parameters = { - * color: - * } - */ - - function ShadowMaterial(parameters) { - Material.call(this); - this.type = 'ShadowMaterial'; - this.color = new Color(0x000000); - this.transparent = true; - this.setValues(parameters); - } - - ShadowMaterial.prototype = Object.create(Material.prototype); - ShadowMaterial.prototype.constructor = ShadowMaterial; - ShadowMaterial.prototype.isShadowMaterial = true; - - ShadowMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - return this; - }; - - function RawShaderMaterial(parameters) { - ShaderMaterial.call(this, parameters); - this.type = 'RawShaderMaterial'; - } - - RawShaderMaterial.prototype = Object.create(ShaderMaterial.prototype); - RawShaderMaterial.prototype.constructor = RawShaderMaterial; - RawShaderMaterial.prototype.isRawShaderMaterial = true; - - /** - * parameters = { - * color: , - * roughness: , - * metalness: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * roughnessMap: new THREE.Texture( ), - * - * metalnessMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: - * - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshStandardMaterial(parameters) { - Material.call(this); - this.defines = { - 'STANDARD': '' - }; - this.type = 'MeshStandardMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.roughness = 1.0; - this.metalness = 0.0; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.roughnessMap = null; - this.metalnessMap = null; - this.alphaMap = null; - this.envMap = null; - this.envMapIntensity = 1.0; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.vertexTangents = false; - this.setValues(parameters); - } - - MeshStandardMaterial.prototype = Object.create(Material.prototype); - MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - - MeshStandardMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.defines = { - 'STANDARD': '' - }; - this.color.copy(source.color); - this.roughness = source.roughness; - this.metalness = source.metalness; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.roughnessMap = source.roughnessMap; - this.metalnessMap = source.metalnessMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - this.vertexTangents = source.vertexTangents; - return this; - }; - - /** - * parameters = { - * clearcoat: , - * clearcoatMap: new THREE.Texture( ), - * clearcoatRoughness: , - * clearcoatRoughnessMap: new THREE.Texture( ), - * clearcoatNormalScale: , - * clearcoatNormalMap: new THREE.Texture( ), - * - * reflectivity: , - * ior: , - * - * sheen: , - * - * transmission: , - * transmissionMap: new THREE.Texture( ) - * } - */ - - function MeshPhysicalMaterial(parameters) { - MeshStandardMaterial.call(this); - this.defines = { - 'STANDARD': '', - 'PHYSICAL': '' - }; - this.type = 'MeshPhysicalMaterial'; - this.clearcoat = 0.0; - this.clearcoatMap = null; - this.clearcoatRoughness = 0.0; - this.clearcoatRoughnessMap = null; - this.clearcoatNormalScale = new Vector2(1, 1); - this.clearcoatNormalMap = null; - this.reflectivity = 0.5; // maps to F0 = 0.04 - - Object.defineProperty(this, 'ior', { - get: function get() { - return (1 + 0.4 * this.reflectivity) / (1 - 0.4 * this.reflectivity); - }, - set: function set(ior) { - this.reflectivity = MathUtils.clamp(2.5 * (ior - 1) / (ior + 1), 0, 1); - } - }); - this.sheen = null; // null will disable sheen bsdf - - this.transmission = 0.0; - this.transmissionMap = null; - this.setValues(parameters); - } - - MeshPhysicalMaterial.prototype = Object.create(MeshStandardMaterial.prototype); - MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - - MeshPhysicalMaterial.prototype.copy = function (source) { - MeshStandardMaterial.prototype.copy.call(this, source); - this.defines = { - 'STANDARD': '', - 'PHYSICAL': '' - }; - this.clearcoat = source.clearcoat; - this.clearcoatMap = source.clearcoatMap; - this.clearcoatRoughness = source.clearcoatRoughness; - this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; - this.clearcoatNormalMap = source.clearcoatNormalMap; - this.clearcoatNormalScale.copy(source.clearcoatNormalScale); - this.reflectivity = source.reflectivity; - - if (source.sheen) { - this.sheen = (this.sheen || new Color()).copy(source.sheen); - } else { - this.sheen = null; - } - - this.transmission = source.transmission; - this.transmissionMap = source.transmissionMap; - return this; - }; - - /** - * parameters = { - * color: , - * specular: , - * shininess: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.MultiplyOperation, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshPhongMaterial(parameters) { - Material.call(this); - this.type = 'MeshPhongMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.specular = new Color(0x111111); - this.shininess = 30; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshPhongMaterial.prototype = Object.create(Material.prototype); - MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - - MeshPhongMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.specular.copy(source.specular); - this.shininess = source.shininess; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * - * map: new THREE.Texture( ), - * gradientMap: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshToonMaterial(parameters) { - Material.call(this); - this.defines = { - 'TOON': '' - }; - this.type = 'MeshToonMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.gradientMap = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshToonMaterial.prototype = Object.create(Material.prototype); - MeshToonMaterial.prototype.constructor = MeshToonMaterial; - MeshToonMaterial.prototype.isMeshToonMaterial = true; - - MeshToonMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.gradientMap = source.gradientMap; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * opacity: , - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshNormalMaterial(parameters) { - Material.call(this); - this.type = 'MeshNormalMaterial'; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshNormalMaterial.prototype = Object.create(Material.prototype); - MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - MeshNormalMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshLambertMaterial(parameters) { - Material.call(this); - this.type = 'MeshLambertMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshLambertMaterial.prototype = Object.create(Material.prototype); - MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - - MeshLambertMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * opacity: , - * - * matcap: new THREE.Texture( ), - * - * map: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshMatcapMaterial(parameters) { - Material.call(this); - this.defines = { - 'MATCAP': '' - }; - this.type = 'MeshMatcapMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.matcap = null; - this.map = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - this.setValues(parameters); - } - - MeshMatcapMaterial.prototype = Object.create(Material.prototype); - MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; - MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - - MeshMatcapMaterial.prototype.copy = function (source) { - Material.prototype.copy.call(this, source); - this.defines = { - 'MATCAP': '' - }; - this.color.copy(source.color); - this.matcap = source.matcap; - this.map = source.map; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - return this; - }; - - /** - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * - * scale: , - * dashSize: , - * gapSize: - * } - */ - - function LineDashedMaterial(parameters) { - LineBasicMaterial.call(this); - this.type = 'LineDashedMaterial'; - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - this.setValues(parameters); - } - - LineDashedMaterial.prototype = Object.create(LineBasicMaterial.prototype); - LineDashedMaterial.prototype.constructor = LineDashedMaterial; - LineDashedMaterial.prototype.isLineDashedMaterial = true; - - LineDashedMaterial.prototype.copy = function (source) { - LineBasicMaterial.prototype.copy.call(this, source); - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - return this; - }; - - var Materials = /*#__PURE__*/Object.freeze({ - __proto__: null, - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - MeshMatcapMaterial: MeshMatcapMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); - - var AnimationUtils = { - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function arraySlice(array, from, to) { - if (AnimationUtils.isTypedArray(array)) { - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor(array.subarray(from, to !== undefined ? to : array.length)); - } - - return array.slice(from, to); - }, - // converts an array to a specific type - convertArray: function convertArray(array, type, forceClone) { - if (!array || // let 'undefined' and 'null' pass - !forceClone && array.constructor === type) return array; - - if (typeof type.BYTES_PER_ELEMENT === 'number') { - return new type(array); // create typed array - } - - return Array.prototype.slice.call(array); // create Array - }, - isTypedArray: function isTypedArray(object) { - return ArrayBuffer.isView(object) && !(object instanceof DataView); - }, - // returns an array by which times and values can be sorted - getKeyframeOrder: function getKeyframeOrder(times) { - function compareTime(i, j) { - return times[i] - times[j]; - } - - var n = times.length; - var result = new Array(n); - - for (var i = 0; i !== n; ++i) { - result[i] = i; - } - - result.sort(compareTime); - return result; - }, - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function sortedArray(values, stride, order) { - var nValues = values.length; - var result = new values.constructor(nValues); - - for (var i = 0, dstOffset = 0; dstOffset !== nValues; ++i) { - var srcOffset = order[i] * stride; - - for (var j = 0; j !== stride; ++j) { - result[dstOffset++] = values[srcOffset + j]; - } - } - - return result; - }, - // function for parsing AOS keyframe formats - flattenJSON: function flattenJSON(jsonKeys, times, values, valuePropertyName) { - var i = 1, - key = jsonKeys[0]; - - while (key !== undefined && key[valuePropertyName] === undefined) { - key = jsonKeys[i++]; - } - - if (key === undefined) return; // no data - - var value = key[valuePropertyName]; - if (value === undefined) return; // no data - - if (Array.isArray(value)) { - do { - value = key[valuePropertyName]; - - if (value !== undefined) { - times.push(key.time); - values.push.apply(values, value); // push all elements - } - - key = jsonKeys[i++]; - } while (key !== undefined); - } else if (value.toArray !== undefined) { - // ...assume THREE.Math-ish - do { - value = key[valuePropertyName]; - - if (value !== undefined) { - times.push(key.time); - value.toArray(values, values.length); - } - - key = jsonKeys[i++]; - } while (key !== undefined); - } else { - // otherwise push as-is - do { - value = key[valuePropertyName]; - - if (value !== undefined) { - times.push(key.time); - values.push(value); - } - - key = jsonKeys[i++]; - } while (key !== undefined); - } - }, - subclip: function subclip(sourceClip, name, startFrame, endFrame, fps) { - if (fps === void 0) { - fps = 30; - } - - var clip = sourceClip.clone(); - clip.name = name; - var tracks = []; - - for (var i = 0; i < clip.tracks.length; ++i) { - var track = clip.tracks[i]; - var valueSize = track.getValueSize(); - var times = []; - var values = []; - - for (var j = 0; j < track.times.length; ++j) { - var frame = track.times[j] * fps; - if (frame < startFrame || frame >= endFrame) continue; - times.push(track.times[j]); - - for (var k = 0; k < valueSize; ++k) { - values.push(track.values[j * valueSize + k]); - } - } - - if (times.length === 0) continue; - track.times = AnimationUtils.convertArray(times, track.times.constructor); - track.values = AnimationUtils.convertArray(values, track.values.constructor); - tracks.push(track); - } - - clip.tracks = tracks; // find minimum .times value across all tracks in the trimmed clip - - var minStartTime = Infinity; - - for (var _i = 0; _i < clip.tracks.length; ++_i) { - if (minStartTime > clip.tracks[_i].times[0]) { - minStartTime = clip.tracks[_i].times[0]; - } - } // shift all tracks such that clip begins at t=0 - - - for (var _i2 = 0; _i2 < clip.tracks.length; ++_i2) { - clip.tracks[_i2].shift(-1 * minStartTime); - } - - clip.resetDuration(); - return clip; - }, - makeClipAdditive: function makeClipAdditive(targetClip, referenceFrame, referenceClip, fps) { - if (referenceFrame === void 0) { - referenceFrame = 0; - } - - if (referenceClip === void 0) { - referenceClip = targetClip; - } - - if (fps === void 0) { - fps = 30; - } - - if (fps <= 0) fps = 30; - var numTracks = referenceClip.tracks.length; - var referenceTime = referenceFrame / fps; // Make each track's values relative to the values at the reference frame - - var _loop = function _loop(i) { - var referenceTrack = referenceClip.tracks[i]; - var referenceTrackType = referenceTrack.ValueTypeName; // Skip this track if it's non-numeric - - if (referenceTrackType === 'bool' || referenceTrackType === 'string') return "continue"; // Find the track in the target clip whose name and type matches the reference track - - var targetTrack = targetClip.tracks.find(function (track) { - return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType; - }); - if (targetTrack === undefined) return "continue"; - var referenceOffset = 0; - var referenceValueSize = referenceTrack.getValueSize(); - - if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - referenceOffset = referenceValueSize / 3; - } - - var targetOffset = 0; - var targetValueSize = targetTrack.getValueSize(); - - if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - targetOffset = targetValueSize / 3; - } - - var lastIndex = referenceTrack.times.length - 1; - var referenceValue = void 0; // Find the value to subtract out of the track - - if (referenceTime <= referenceTrack.times[0]) { - // Reference frame is earlier than the first keyframe, so just use the first keyframe - var startIndex = referenceOffset; - var endIndex = referenceValueSize - referenceOffset; - referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex); - } else if (referenceTime >= referenceTrack.times[lastIndex]) { - // Reference frame is after the last keyframe, so just use the last keyframe - var _startIndex = lastIndex * referenceValueSize + referenceOffset; - - var _endIndex = _startIndex + referenceValueSize - referenceOffset; - - referenceValue = AnimationUtils.arraySlice(referenceTrack.values, _startIndex, _endIndex); - } else { - // Interpolate to the reference value - var interpolant = referenceTrack.createInterpolant(); - var _startIndex2 = referenceOffset; - - var _endIndex2 = referenceValueSize - referenceOffset; - - interpolant.evaluate(referenceTime); - referenceValue = AnimationUtils.arraySlice(interpolant.resultBuffer, _startIndex2, _endIndex2); - } // Conjugate the quaternion - - - if (referenceTrackType === 'quaternion') { - var referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate(); - referenceQuat.toArray(referenceValue); - } // Subtract the reference value from all of the track values - - - var numTimes = targetTrack.times.length; - - for (var j = 0; j < numTimes; ++j) { - var valueStart = j * targetValueSize + targetOffset; - - if (referenceTrackType === 'quaternion') { - // Multiply the conjugate for quaternion track types - Quaternion.multiplyQuaternionsFlat(targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart); - } else { - var valueEnd = targetValueSize - targetOffset * 2; // Subtract each value for all other numeric track types - - for (var k = 0; k < valueEnd; ++k) { - targetTrack.values[valueStart + k] -= referenceValue[k]; - } - } - } - }; - - for (var i = 0; i < numTracks; ++i) { - var _ret = _loop(i); - - if (_ret === "continue") continue; - } - - targetClip.blendMode = AdditiveAnimationBlendMode; - return targetClip; - } - }; - - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - */ - function Interpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - } - - Object.assign(Interpolant.prototype, { - evaluate: function evaluate(t) { - var pp = this.parameterPositions; - var i1 = this._cachedIndex, - t1 = pp[i1], - t0 = pp[i1 - 1]; - - validate_interval: { - seek: { - var right; - - linear_scan: { - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if (!(t < t1)) { - for (var giveUpAt = i1 + 2;;) { - if (t1 === undefined) { - if (t < t0) break forward_scan; // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t, t0); - } - - if (i1 === giveUpAt) break; // this loop - - t0 = t1; - t1 = pp[++i1]; - - if (t < t1) { - // we have arrived at the sought interval - break seek; - } - } // prepare binary search on the right side of the index - - - right = pp.length; - break linear_scan; - } //- slower code: - //- if ( t < t0 || t0 === undefined ) { - - - if (!(t >= t0)) { - // looping? - var t1global = pp[1]; - - if (t < t1global) { - i1 = 2; // + 1, using the scan for the details - - t0 = t1global; - } // linear reverse scan - - - for (var _giveUpAt = i1 - 2;;) { - if (t0 === undefined) { - // before start - this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); - } - - if (i1 === _giveUpAt) break; // this loop - - t1 = t0; - t0 = pp[--i1 - 1]; - - if (t >= t0) { - // we have arrived at the sought interval - break seek; - } - } // prepare binary search on the left side of the index - - - right = i1; - i1 = 0; - break linear_scan; - } // the interval is valid - - - break validate_interval; - } // linear scan - // binary search - - - while (i1 < right) { - var mid = i1 + right >>> 1; - - if (t < pp[mid]) { - right = mid; - } else { - i1 = mid + 1; - } - } - - t1 = pp[i1]; - t0 = pp[i1 - 1]; // check boundary cases, again - - if (t0 === undefined) { - this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); - } - - if (t1 === undefined) { - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t0, t); - } - } // seek - - - this._cachedIndex = i1; - this.intervalChanged_(i1, t0, t1); - } // validate_interval - - - return this.interpolate_(i1, t0, t, t1); - }, - settings: null, - // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. - // --- Protected interface - DefaultSettings_: {}, - getSettings_: function getSettings_() { - return this.settings || this.DefaultSettings_; - }, - copySampleValue_: function copySampleValue_(index) { - // copies a sample value to the result buffer - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for (var i = 0; i !== stride; ++i) { - result[i] = values[offset + i]; - } - - return result; - }, - // Template methods for derived classes: - interpolate_: function interpolate_() - /* i1, t0, t, t1 */ - { - throw new Error('call to abstract method'); // implementations shall return this.resultBuffer - }, - intervalChanged_: function intervalChanged_() - /* i1, t0, t1 */ - {// empty - } - }); // DECLARE ALIAS AFTER assign prototype - - Object.assign(Interpolant.prototype, { - //( 0, t, t0 ), returns this.resultBuffer - beforeStart_: Interpolant.prototype.copySampleValue_, - //( N-1, tN-1, t ), returns this.resultBuffer - afterEnd_: Interpolant.prototype.copySampleValue_ - }); - - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - */ - - function CubicInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - this._weightPrev = -0; - this._offsetPrev = -0; - this._weightNext = -0; - this._offsetNext = -0; - } - - CubicInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: CubicInterpolant, - DefaultSettings_: { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }, - intervalChanged_: function intervalChanged_(i1, t0, t1) { - var pp = this.parameterPositions; - var iPrev = i1 - 2, - iNext = i1 + 1, - tPrev = pp[iPrev], - tNext = pp[iNext]; - - if (tPrev === undefined) { - switch (this.getSettings_().endingStart) { - case ZeroSlopeEnding: - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - break; - - case WrapAroundEnding: - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[iPrev] - pp[iPrev + 1]; - break; - - default: - // ZeroCurvatureEnding - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - } - } - - if (tNext === undefined) { - switch (this.getSettings_().endingEnd) { - case ZeroSlopeEnding: - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - break; - - case WrapAroundEnding: - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[1] - pp[0]; - break; - - default: - // ZeroCurvatureEnding - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - } - } - - var halfDt = (t1 - t0) * 0.5, - stride = this.valueSize; - this._weightPrev = halfDt / (t0 - tPrev); - this._weightNext = halfDt / (tNext - t1); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - }, - interpolate_: function interpolate_(i1, t0, t, t1) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - o1 = i1 * stride, - o0 = o1 - stride, - oP = this._offsetPrev, - oN = this._offsetNext, - wP = this._weightPrev, - wN = this._weightNext, - p = (t - t0) / (t1 - t0), - pp = p * p, - ppp = pp * p; // evaluate polynomials - - var sP = -wP * ppp + 2 * wP * pp - wP * p; - var s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1; - var s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; // combine data linearly - - for (var i = 0; i !== stride; ++i) { - result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i]; - } - - return result; - } - }); - - function LinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - LinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: LinearInterpolant, - interpolate_: function interpolate_(i1, t0, t, t1) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset1 = i1 * stride, - offset0 = offset1 - stride, - weight1 = (t - t0) / (t1 - t0), - weight0 = 1 - weight1; - - for (var i = 0; i !== stride; ++i) { - result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1; - } - - return result; - } - }); - - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - */ - - function DiscreteInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - DiscreteInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: DiscreteInterpolant, - interpolate_: function interpolate_(i1 - /*, t0, t, t1 */ - ) { - return this.copySampleValue_(i1 - 1); - } - }); - - function KeyframeTrack(name, times, values, interpolation) { - if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined'); - if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name); - this.name = name; - this.times = AnimationUtils.convertArray(times, this.TimeBufferType); - this.values = AnimationUtils.convertArray(values, this.ValueBufferType); - this.setInterpolation(interpolation || this.DefaultInterpolation); - } // Static methods - - - Object.assign(KeyframeTrack, { - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - toJSON: function toJSON(track) { - var trackType = track.constructor; - var json; // derived classes can define a static toJSON method - - if (trackType.toJSON !== undefined) { - json = trackType.toJSON(track); - } else { - // by default, we assume the data can be serialized as-is - json = { - 'name': track.name, - 'times': AnimationUtils.convertArray(track.times, Array), - 'values': AnimationUtils.convertArray(track.values, Array) - }; - var interpolation = track.getInterpolation(); - - if (interpolation !== track.DefaultInterpolation) { - json.interpolation = interpolation; - } - } - - json.type = track.ValueTypeName; // mandatory - - return json; - } - }); - Object.assign(KeyframeTrack.prototype, { - constructor: KeyframeTrack, - TimeBufferType: Float32Array, - ValueBufferType: Float32Array, - DefaultInterpolation: InterpolateLinear, - InterpolantFactoryMethodDiscrete: function InterpolantFactoryMethodDiscrete(result) { - return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result); - }, - InterpolantFactoryMethodLinear: function InterpolantFactoryMethodLinear(result) { - return new LinearInterpolant(this.times, this.values, this.getValueSize(), result); - }, - InterpolantFactoryMethodSmooth: function InterpolantFactoryMethodSmooth(result) { - return new CubicInterpolant(this.times, this.values, this.getValueSize(), result); - }, - setInterpolation: function setInterpolation(interpolation) { - var factoryMethod; - - switch (interpolation) { - case InterpolateDiscrete: - factoryMethod = this.InterpolantFactoryMethodDiscrete; - break; - - case InterpolateLinear: - factoryMethod = this.InterpolantFactoryMethodLinear; - break; - - case InterpolateSmooth: - factoryMethod = this.InterpolantFactoryMethodSmooth; - break; - } - - if (factoryMethod === undefined) { - var message = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name; - - if (this.createInterpolant === undefined) { - // fall back to default, unless the default itself is messed up - if (interpolation !== this.DefaultInterpolation) { - this.setInterpolation(this.DefaultInterpolation); - } else { - throw new Error(message); // fatal, in this case - } - } - - console.warn('THREE.KeyframeTrack:', message); - return this; - } - - this.createInterpolant = factoryMethod; - return this; - }, - getInterpolation: function getInterpolation() { - switch (this.createInterpolant) { - case this.InterpolantFactoryMethodDiscrete: - return InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - return InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - return InterpolateSmooth; - } - }, - getValueSize: function getValueSize() { - return this.values.length / this.times.length; - }, - // move all keyframes either forwards or backwards in time - shift: function shift(timeOffset) { - if (timeOffset !== 0.0) { - var times = this.times; - - for (var i = 0, n = times.length; i !== n; ++i) { - times[i] += timeOffset; - } - } - - return this; - }, - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function scale(timeScale) { - if (timeScale !== 1.0) { - var times = this.times; - - for (var i = 0, n = times.length; i !== n; ++i) { - times[i] *= timeScale; - } - } - - return this; - }, - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function trim(startTime, endTime) { - var times = this.times, - nKeys = times.length; - var from = 0, - to = nKeys - 1; - - while (from !== nKeys && times[from] < startTime) { - ++from; - } - - while (to !== -1 && times[to] > endTime) { - --to; - } - - ++to; // inclusive -> exclusive bound - - if (from !== 0 || to !== nKeys) { - // empty tracks are forbidden, so keep at least one keyframe - if (from >= to) { - to = Math.max(to, 1); - from = to - 1; - } - - var stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice(times, from, to); - this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride); - } - - return this; - }, - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function validate() { - var valid = true; - var valueSize = this.getValueSize(); - - if (valueSize - Math.floor(valueSize) !== 0) { - console.error('THREE.KeyframeTrack: Invalid value size in track.', this); - valid = false; - } - - var times = this.times, - values = this.values, - nKeys = times.length; - - if (nKeys === 0) { - console.error('THREE.KeyframeTrack: Track is empty.', this); - valid = false; - } - - var prevTime = null; - - for (var i = 0; i !== nKeys; i++) { - var currTime = times[i]; - - if (typeof currTime === 'number' && isNaN(currTime)) { - console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime); - valid = false; - break; - } - - if (prevTime !== null && prevTime > currTime) { - console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime); - valid = false; - break; - } - - prevTime = currTime; - } - - if (values !== undefined) { - if (AnimationUtils.isTypedArray(values)) { - for (var _i = 0, n = values.length; _i !== n; ++_i) { - var value = values[_i]; - - if (isNaN(value)) { - console.error('THREE.KeyframeTrack: Value is not a valid number.', this, _i, value); - valid = false; - break; - } - } - } - } - - return valid; - }, - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function optimize() { - // times or values may be shared with other tracks, so overwriting is unsafe - var times = AnimationUtils.arraySlice(this.times), - values = AnimationUtils.arraySlice(this.values), - stride = this.getValueSize(), - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - lastIndex = times.length - 1; - var writeIndex = 1; - - for (var i = 1; i < lastIndex; ++i) { - var keep = false; - var time = times[i]; - var timeNext = times[i + 1]; // remove adjacent keyframes scheduled at the same time - - if (time !== timeNext && (i !== 1 || time !== time[0])) { - if (!smoothInterpolation) { - // remove unnecessary keyframes same as their neighbors - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for (var j = 0; j !== stride; ++j) { - var value = values[offset + j]; - - if (value !== values[offsetP + j] || value !== values[offsetN + j]) { - keep = true; - break; - } - } - } else { - keep = true; - } - } // in-place compaction - - - if (keep) { - if (i !== writeIndex) { - times[writeIndex] = times[i]; - var readOffset = i * stride, - writeOffset = writeIndex * stride; - - for (var _j = 0; _j !== stride; ++_j) { - values[writeOffset + _j] = values[readOffset + _j]; - } - } - - ++writeIndex; - } - } // flush last keyframe (compaction looks ahead) - - - if (lastIndex > 0) { - times[writeIndex] = times[lastIndex]; - - for (var _readOffset = lastIndex * stride, _writeOffset = writeIndex * stride, _j2 = 0; _j2 !== stride; ++_j2) { - values[_writeOffset + _j2] = values[_readOffset + _j2]; - } - - ++writeIndex; - } - - if (writeIndex !== times.length) { - this.times = AnimationUtils.arraySlice(times, 0, writeIndex); - this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride); - } else { - this.times = times; - this.values = values; - } - - return this; - }, - clone: function clone() { - var times = AnimationUtils.arraySlice(this.times, 0); - var values = AnimationUtils.arraySlice(this.values, 0); - var TypedKeyframeTrack = this.constructor; - var track = new TypedKeyframeTrack(this.name, times, values); // Interpolant argument to constructor is not saved, so copy the factory method directly. - - track.createInterpolant = this.createInterpolant; - return track; - } - }); - - /** - * A Track of Boolean keyframe values. - */ - - function BooleanKeyframeTrack(name, times, values) { - KeyframeTrack.call(this, name, times, values); - } - - BooleanKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: BooleanKeyframeTrack, - ValueTypeName: 'bool', - ValueBufferType: Array, - DefaultInterpolation: InterpolateDiscrete, - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". - - }); - - /** - * A Track of keyframe values that represent color. - */ - - function ColorKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - ColorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: ColorKeyframeTrack, - ValueTypeName: 'color' // ValueBufferType is inherited - // DefaultInterpolation is inherited - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. - - }); - - /** - * A Track of numeric keyframe values. - */ - - function NumberKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - NumberKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: NumberKeyframeTrack, - ValueTypeName: 'number' // ValueBufferType is inherited - // DefaultInterpolation is inherited - - }); - - /** - * Spherical linear unit quaternion interpolant. - */ - - function QuaternionLinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { - Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - QuaternionLinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), { - constructor: QuaternionLinearInterpolant, - interpolate_: function interpolate_(i1, t0, t, t1) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - alpha = (t - t0) / (t1 - t0); - var offset = i1 * stride; - - for (var end = offset + stride; offset !== end; offset += 4) { - Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha); - } - - return result; - } - }); - - /** - * A Track of quaternion keyframe values. - */ - - function QuaternionKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - QuaternionKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: QuaternionKeyframeTrack, - ValueTypeName: 'quaternion', - // ValueBufferType is inherited - DefaultInterpolation: InterpolateLinear, - InterpolantFactoryMethodLinear: function InterpolantFactoryMethodLinear(result) { - return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result); - }, - InterpolantFactoryMethodSmooth: undefined // not yet implemented - - }); - - /** - * A Track that interpolates Strings - */ - - function StringKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - StringKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: StringKeyframeTrack, - ValueTypeName: 'string', - ValueBufferType: Array, - DefaultInterpolation: InterpolateDiscrete, - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined - }); - - /** - * A Track of vectored keyframe values. - */ - - function VectorKeyframeTrack(name, times, values, interpolation) { - KeyframeTrack.call(this, name, times, values, interpolation); - } - - VectorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), { - constructor: VectorKeyframeTrack, - ValueTypeName: 'vector' // ValueBufferType is inherited - // DefaultInterpolation is inherited - - }); - - function AnimationClip(name, duration, tracks, blendMode) { - this.name = name; - this.tracks = tracks; - this.duration = duration !== undefined ? duration : -1; - this.blendMode = blendMode !== undefined ? blendMode : NormalAnimationBlendMode; - this.uuid = MathUtils.generateUUID(); // this means it should figure out its duration by scanning the tracks - - if (this.duration < 0) { - this.resetDuration(); - } - } - - function getTrackTypeForValueTypeName(typeName) { - switch (typeName.toLowerCase()) { - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - return VectorKeyframeTrack; - - case 'color': - return ColorKeyframeTrack; - - case 'quaternion': - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - return BooleanKeyframeTrack; - - case 'string': - return StringKeyframeTrack; - } - - throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName); - } - - function parseKeyframeTrack(json) { - if (json.type === undefined) { - throw new Error('THREE.KeyframeTrack: track type undefined, can not parse'); - } - - var trackType = getTrackTypeForValueTypeName(json.type); - - if (json.times === undefined) { - var times = [], - values = []; - AnimationUtils.flattenJSON(json.keys, times, values, 'value'); - json.times = times; - json.values = values; - } // derived classes can define a static parse method - - - if (trackType.parse !== undefined) { - return trackType.parse(json); - } else { - // by default, we assume a constructor compatible with the base - return new trackType(json.name, json.times, json.values, json.interpolation); - } - } - - Object.assign(AnimationClip, { - parse: function parse(json) { - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / (json.fps || 1.0); - - for (var i = 0, n = jsonTracks.length; i !== n; ++i) { - tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)); - } - - var clip = new AnimationClip(json.name, json.duration, tracks, json.blendMode); - clip.uuid = json.uuid; - return clip; - }, - toJSON: function toJSON(clip) { - var tracks = [], - clipTracks = clip.tracks; - var json = { - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid, - 'blendMode': clip.blendMode - }; - - for (var i = 0, n = clipTracks.length; i !== n; ++i) { - tracks.push(KeyframeTrack.toJSON(clipTracks[i])); - } - - return json; - }, - CreateFromMorphTargetSequence: function CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) { - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for (var i = 0; i < numMorphTargets; i++) { - var times = []; - var values = []; - times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets); - values.push(0, 1, 0); - var order = AnimationUtils.getKeyframeOrder(times); - times = AnimationUtils.sortedArray(times, 1, order); - values = AnimationUtils.sortedArray(values, 1, order); // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - - if (!noLoop && times[0] === 0) { - times.push(numMorphTargets); - values.push(values[0]); - } - - tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetSequence[i].name + ']', times, values).scale(1.0 / fps)); - } - - return new AnimationClip(name, -1, tracks); - }, - findByName: function findByName(objectOrClipArray, name) { - var clipArray = objectOrClipArray; - - if (!Array.isArray(objectOrClipArray)) { - var o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - } - - for (var i = 0; i < clipArray.length; i++) { - if (clipArray[i].name === name) { - return clipArray[i]; - } - } - - return null; - }, - CreateClipsFromMorphTargetSequences: function CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) { - var animationToMorphTargets = {}; // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - - var pattern = /^([\w-]*?)([\d]+)$/; // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - - for (var i = 0, il = morphTargets.length; i < il; i++) { - var morphTarget = morphTargets[i]; - var parts = morphTarget.name.match(pattern); - - if (parts && parts.length > 1) { - var name = parts[1]; - var animationMorphTargets = animationToMorphTargets[name]; - - if (!animationMorphTargets) { - animationToMorphTargets[name] = animationMorphTargets = []; - } - - animationMorphTargets.push(morphTarget); - } - } - - var clips = []; - - for (var _name in animationToMorphTargets) { - clips.push(AnimationClip.CreateFromMorphTargetSequence(_name, animationToMorphTargets[_name], fps, noLoop)); - } - - return clips; - }, - // parse the animation.hierarchy format - parseAnimation: function parseAnimation(animation, bones) { - if (!animation) { - console.error('THREE.AnimationClip: No animation in JSONLoader data.'); - return null; - } - - var addNonemptyTrack = function addNonemptyTrack(trackType, trackName, animationKeys, propertyName, destTracks) { - // only return track if there are actually keys. - if (animationKeys.length !== 0) { - var times = []; - var values = []; - AnimationUtils.flattenJSON(animationKeys, times, values, propertyName); // empty keys are filtered out, so check again - - if (times.length !== 0) { - destTracks.push(new trackType(trackName, times, values)); - } - } - }; - - var tracks = []; - var clipName = animation.name || 'default'; - var fps = animation.fps || 30; - var blendMode = animation.blendMode; // automatic length determination in AnimationClip. - - var duration = animation.length || -1; - var hierarchyTracks = animation.hierarchy || []; - - for (var h = 0; h < hierarchyTracks.length; h++) { - var animationKeys = hierarchyTracks[h].keys; // skip empty tracks - - if (!animationKeys || animationKeys.length === 0) continue; // process morph targets - - if (animationKeys[0].morphTargets) { - // figure out all morph targets used in this track - var morphTargetNames = {}; - var k = void 0; - - for (k = 0; k < animationKeys.length; k++) { - if (animationKeys[k].morphTargets) { - for (var m = 0; m < animationKeys[k].morphTargets.length; m++) { - morphTargetNames[animationKeys[k].morphTargets[m]] = -1; - } - } - } // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - - - for (var morphTargetName in morphTargetNames) { - var times = []; - var values = []; - - for (var _m = 0; _m !== animationKeys[k].morphTargets.length; ++_m) { - var animationKey = animationKeys[k]; - times.push(animationKey.time); - values.push(animationKey.morphTarget === morphTargetName ? 1 : 0); - } - - tracks.push(new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values)); - } - - duration = morphTargetNames.length * (fps || 1.0); - } else { - // ...assume skeletal animation - var boneName = '.bones[' + bones[h].name + ']'; - addNonemptyTrack(VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks); - addNonemptyTrack(QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks); - addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks); - } - } - - if (tracks.length === 0) { - return null; - } - - var clip = new AnimationClip(clipName, duration, tracks, blendMode); - return clip; - } - }); - Object.assign(AnimationClip.prototype, { - resetDuration: function resetDuration() { - var tracks = this.tracks; - var duration = 0; - - for (var i = 0, n = tracks.length; i !== n; ++i) { - var track = this.tracks[i]; - duration = Math.max(duration, track.times[track.times.length - 1]); - } - - this.duration = duration; - return this; - }, - trim: function trim() { - for (var i = 0; i < this.tracks.length; i++) { - this.tracks[i].trim(0, this.duration); - } - - return this; - }, - validate: function validate() { - var valid = true; - - for (var i = 0; i < this.tracks.length; i++) { - valid = valid && this.tracks[i].validate(); - } - - return valid; - }, - optimize: function optimize() { - for (var i = 0; i < this.tracks.length; i++) { - this.tracks[i].optimize(); - } - - return this; - }, - clone: function clone() { - var tracks = []; - - for (var i = 0; i < this.tracks.length; i++) { - tracks.push(this.tracks[i].clone()); - } - - return new AnimationClip(this.name, this.duration, tracks, this.blendMode); - }, - toJSON: function toJSON() { - return AnimationClip.toJSON(this); - } - }); - - var Cache = { - enabled: false, - files: {}, - add: function add(key, file) { - if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[key] = file; - }, - get: function get(key) { - if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[key]; - }, - remove: function remove(key) { - delete this.files[key]; - }, - clear: function clear() { - this.files = {}; - } - }; - - function LoadingManager(onLoad, onProgress, onError) { - var scope = this; - var isLoading = false; - var itemsLoaded = 0; - var itemsTotal = 0; - var urlModifier = undefined; - var handlers = []; // Refer to #5689 for the reason why we don't set .onStart - // in the constructor - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function (url) { - itemsTotal++; - - if (isLoading === false) { - if (scope.onStart !== undefined) { - scope.onStart(url, itemsLoaded, itemsTotal); - } - } - - isLoading = true; - }; - - this.itemEnd = function (url) { - itemsLoaded++; - - if (scope.onProgress !== undefined) { - scope.onProgress(url, itemsLoaded, itemsTotal); - } - - if (itemsLoaded === itemsTotal) { - isLoading = false; - - if (scope.onLoad !== undefined) { - scope.onLoad(); - } - } - }; - - this.itemError = function (url) { - if (scope.onError !== undefined) { - scope.onError(url); - } - }; - - this.resolveURL = function (url) { - if (urlModifier) { - return urlModifier(url); - } - - return url; - }; - - this.setURLModifier = function (transform) { - urlModifier = transform; - return this; - }; - - this.addHandler = function (regex, loader) { - handlers.push(regex, loader); - return this; - }; - - this.removeHandler = function (regex) { - var index = handlers.indexOf(regex); - - if (index !== -1) { - handlers.splice(index, 2); - } - - return this; - }; - - this.getHandler = function (file) { - for (var i = 0, l = handlers.length; i < l; i += 2) { - var regex = handlers[i]; - var loader = handlers[i + 1]; - if (regex.global) regex.lastIndex = 0; // see #17920 - - if (regex.test(file)) { - return loader; - } - } - - return null; - }; - } - - var DefaultLoadingManager = new LoadingManager(); - - function Loader(manager) { - this.manager = manager !== undefined ? manager : DefaultLoadingManager; - this.crossOrigin = 'anonymous'; - this.withCredentials = false; - this.path = ''; - this.resourcePath = ''; - this.requestHeader = {}; - } - - Object.assign(Loader.prototype, { - load: function load() - /* url, onLoad, onProgress, onError */ - {}, - loadAsync: function loadAsync(url, onProgress) { - var scope = this; - return new Promise(function (resolve, reject) { - scope.load(url, resolve, onProgress, reject); - }); - }, - parse: function parse() - /* data */ - {}, - setCrossOrigin: function setCrossOrigin(crossOrigin) { - this.crossOrigin = crossOrigin; - return this; - }, - setWithCredentials: function setWithCredentials(value) { - this.withCredentials = value; - return this; - }, - setPath: function setPath(path) { - this.path = path; - return this; - }, - setResourcePath: function setResourcePath(resourcePath) { - this.resourcePath = resourcePath; - return this; - }, - setRequestHeader: function setRequestHeader(requestHeader) { - this.requestHeader = requestHeader; - return this; - } - }); - - var loading = {}; - - function FileLoader(manager) { - Loader.call(this, manager); - } - - FileLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: FileLoader, - load: function load(url, onLoad, onProgress, onError) { - if (url === undefined) url = ''; - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - var scope = this; - var cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } // Check if request is duplicate - - - if (loading[url] !== undefined) { - loading[url].push({ - onLoad: onLoad, - onProgress: onProgress, - onError: onError - }); - return; - } // Check for data: URI - - - var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - var dataUriRegexResult = url.match(dataUriRegex); - var request; // Safari can not handle Data URIs through XMLHttpRequest so process manually - - if (dataUriRegexResult) { - var mimeType = dataUriRegexResult[1]; - var isBase64 = !!dataUriRegexResult[2]; - var data = dataUriRegexResult[3]; - data = decodeURIComponent(data); - if (isBase64) data = atob(data); - - try { - var response; - var responseType = (this.responseType || '').toLowerCase(); - - switch (responseType) { - case 'arraybuffer': - case 'blob': - var view = new Uint8Array(data.length); - - for (var i = 0; i < data.length; i++) { - view[i] = data.charCodeAt(i); - } - - if (responseType === 'blob') { - response = new Blob([view.buffer], { - type: mimeType - }); - } else { - response = view.buffer; - } - - break; - - case 'document': - var parser = new DOMParser(); - response = parser.parseFromString(data, mimeType); - break; - - case 'json': - response = JSON.parse(data); - break; - - default: - // 'text' or other - response = data; - break; - } // Wait for next browser tick like standard XMLHttpRequest event dispatching does - - - setTimeout(function () { - if (onLoad) onLoad(response); - scope.manager.itemEnd(url); - }, 0); - } catch (error) { - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout(function () { - if (onError) onError(error); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, 0); - } - } else { - // Initialise array for duplicate requests - loading[url] = []; - loading[url].push({ - onLoad: onLoad, - onProgress: onProgress, - onError: onError - }); - request = new XMLHttpRequest(); - request.open('GET', url, true); - request.addEventListener('load', function (event) { - var response = this.response; - var callbacks = loading[url]; - delete loading[url]; - - if (this.status === 200 || this.status === 0) { - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - if (this.status === 0) console.warn('THREE.FileLoader: HTTP Status 0 received.'); // Add to cache only on HTTP success, so that we do not cache - // error response bodies as proper responses to requests. - - Cache.add(url, response); - - for (var _i = 0, il = callbacks.length; _i < il; _i++) { - var callback = callbacks[_i]; - if (callback.onLoad) callback.onLoad(response); - } - - scope.manager.itemEnd(url); - } else { - for (var _i2 = 0, _il = callbacks.length; _i2 < _il; _i2++) { - var _callback = callbacks[_i2]; - if (_callback.onError) _callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - } - }, false); - request.addEventListener('progress', function (event) { - var callbacks = loading[url]; - - for (var _i3 = 0, il = callbacks.length; _i3 < il; _i3++) { - var callback = callbacks[_i3]; - if (callback.onProgress) callback.onProgress(event); - } - }, false); - request.addEventListener('error', function (event) { - var callbacks = loading[url]; - delete loading[url]; - - for (var _i4 = 0, il = callbacks.length; _i4 < il; _i4++) { - var callback = callbacks[_i4]; - if (callback.onError) callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, false); - request.addEventListener('abort', function (event) { - var callbacks = loading[url]; - delete loading[url]; - - for (var _i5 = 0, il = callbacks.length; _i5 < il; _i5++) { - var callback = callbacks[_i5]; - if (callback.onError) callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, false); - if (this.responseType !== undefined) request.responseType = this.responseType; - if (this.withCredentials !== undefined) request.withCredentials = this.withCredentials; - if (request.overrideMimeType) request.overrideMimeType(this.mimeType !== undefined ? this.mimeType : 'text/plain'); - - for (var header in this.requestHeader) { - request.setRequestHeader(header, this.requestHeader[header]); - } - - request.send(null); - } - - scope.manager.itemStart(url); - return request; - }, - setResponseType: function setResponseType(value) { - this.responseType = value; - return this; - }, - setMimeType: function setMimeType(value) { - this.mimeType = value; - return this; - } - }); - - function AnimationLoader(manager) { - Loader.call(this, manager); - } - - AnimationLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: AnimationLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - }, - parse: function parse(json) { - var animations = []; - - for (var i = 0; i < json.length; i++) { - var clip = AnimationClip.parse(json[i]); - animations.push(clip); - } - - return animations; - } - }); - - /** - * Abstract Base class to block based textures loader (dds, pvr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - function CompressedTextureLoader(manager) { - Loader.call(this, manager); - } - - CompressedTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: CompressedTextureLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var images = []; - var texture = new CompressedTexture(); - texture.image = images; - var loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(scope.withCredentials); - var loaded = 0; - - function loadTexture(i) { - loader.load(url[i], function (buffer) { - var texDatas = scope.parse(buffer, true); - images[i] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - loaded += 1; - - if (loaded === 6) { - if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, onProgress, onError); - } - - if (Array.isArray(url)) { - for (var i = 0, il = url.length; i < il; ++i) { - loadTexture(i); - } - } else { - // compressed cubemap texture stored in a single DDS file - loader.load(url, function (buffer) { - var texDatas = scope.parse(buffer, true); - - if (texDatas.isCubemap) { - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for (var f = 0; f < faces; f++) { - images[f] = { - mipmaps: [] - }; - - for (var _i = 0; _i < texDatas.mipmapCount; _i++) { - images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + _i]); - images[f].format = texDatas.format; - images[f].width = texDatas.width; - images[f].height = texDatas.height; - } - } - } else { - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - } - - if (texDatas.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - }, onProgress, onError); - } - - return texture; - } - }); - - function ImageLoader(manager) { - Loader.call(this, manager); - } - - ImageLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: ImageLoader, - load: function load(url, onLoad, onProgress, onError) { - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - var scope = this; - var cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } - - var image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img'); - - function onImageLoad() { - image.removeEventListener('load', onImageLoad, false); - image.removeEventListener('error', onImageError, false); - Cache.add(url, this); - if (onLoad) onLoad(this); - scope.manager.itemEnd(url); - } - - function onImageError(event) { - image.removeEventListener('load', onImageLoad, false); - image.removeEventListener('error', onImageError, false); - if (onError) onError(event); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - } - - image.addEventListener('load', onImageLoad, false); - image.addEventListener('error', onImageError, false); - - if (url.substr(0, 5) !== 'data:') { - if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin; - } - - scope.manager.itemStart(url); - image.src = url; - return image; - } - }); - - function CubeTextureLoader(manager) { - Loader.call(this, manager); - } - - CubeTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: CubeTextureLoader, - load: function load(urls, onLoad, onProgress, onError) { - var texture = new CubeTexture(); - var loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - var loaded = 0; - - function loadTexture(i) { - loader.load(urls[i], function (image) { - texture.images[i] = image; - loaded++; - - if (loaded === 6) { - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, undefined, onError); - } - - for (var i = 0; i < urls.length; ++i) { - loadTexture(i); - } - - return texture; - } - }); - - /** - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - function DataTextureLoader(manager) { - Loader.call(this, manager); - } - - DataTextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: DataTextureLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var texture = new DataTexture(); - var loader = new FileLoader(this.manager); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(this.requestHeader); - loader.setPath(this.path); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (buffer) { - var texData = scope.parse(buffer); - if (!texData) return; - - if (texData.image !== undefined) { - texture.image = texData.image; - } else if (texData.data !== undefined) { - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - } - - texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; - texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; - texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; - - if (texData.format !== undefined) { - texture.format = texData.format; - } - - if (texData.type !== undefined) { - texture.type = texData.type; - } - - if (texData.mipmaps !== undefined) { - texture.mipmaps = texData.mipmaps; - texture.minFilter = LinearMipmapLinearFilter; // presumably... - } - - if (texData.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } - - texture.needsUpdate = true; - if (onLoad) onLoad(texture, texData); - }, onProgress, onError); - return texture; - } - }); - - function TextureLoader(manager) { - Loader.call(this, manager); - } - - TextureLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: TextureLoader, - load: function load(url, onLoad, onProgress, onError) { - var texture = new Texture(); - var loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - loader.load(url, function (image) { - texture.image = image; // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - - var isJPEG = url.search(/\.jpe?g($|\?)/i) > 0 || url.search(/^data\:image\/jpeg/) === 0; - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; - - if (onLoad !== undefined) { - onLoad(texture); - } - }, onProgress, onError); - return texture; - } - }); - - /** - * Extensible curve object. - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - - function Curve() { - this.type = 'Curve'; - this.arcLengthDivisions = 200; - } - - Object.assign(Curve.prototype, { - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - getPoint: function getPoint() - /* t, optionalTarget */ - { - console.warn('THREE.Curve: .getPoint() not implemented.'); - return null; - }, - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - getPointAt: function getPointAt(u, optionalTarget) { - var t = this.getUtoTmapping(u); - return this.getPoint(t, optionalTarget); - }, - // Get sequence of points using getPoint( t ) - getPoints: function getPoints(divisions) { - if (divisions === void 0) { - divisions = 5; - } - - var points = []; - - for (var d = 0; d <= divisions; d++) { - points.push(this.getPoint(d / divisions)); - } - - return points; - }, - // Get sequence of points using getPointAt( u ) - getSpacedPoints: function getSpacedPoints(divisions) { - if (divisions === void 0) { - divisions = 5; - } - - var points = []; - - for (var d = 0; d <= divisions; d++) { - points.push(this.getPointAt(d / divisions)); - } - - return points; - }, - // Get total curve arc length - getLength: function getLength() { - var lengths = this.getLengths(); - return lengths[lengths.length - 1]; - }, - // Get list of cumulative segment lengths - getLengths: function getLengths(divisions) { - if (divisions === undefined) divisions = this.arcLengthDivisions; - - if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { - return this.cacheArcLengths; - } - - this.needsUpdate = false; - var cache = []; - var current, - last = this.getPoint(0); - var sum = 0; - cache.push(0); - - for (var p = 1; p <= divisions; p++) { - current = this.getPoint(p / divisions); - sum += current.distanceTo(last); - cache.push(sum); - last = current; - } - - this.cacheArcLengths = cache; - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - }, - updateArcLengths: function updateArcLengths() { - this.needsUpdate = true; - this.getLengths(); - }, - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - getUtoTmapping: function getUtoTmapping(u, distance) { - var arcLengths = this.getLengths(); - var i = 0; - var il = arcLengths.length; - var targetArcLength; // The targeted u distance value to get - - if (distance) { - targetArcLength = distance; - } else { - targetArcLength = u * arcLengths[il - 1]; - } // binary search for the index with largest value smaller than target u distance - - - var low = 0, - high = il - 1, - comparison; - - while (low <= high) { - i = Math.floor(low + (high - low) / 2); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[i] - targetArcLength; - - if (comparison < 0) { - low = i + 1; - } else if (comparison > 0) { - high = i - 1; - } else { - high = i; - break; // DONE - } - } - - i = high; - - if (arcLengths[i] === targetArcLength) { - return i / (il - 1); - } // we could get finer grain at lengths, or use simple interpolation between two points - - - var lengthBefore = arcLengths[i]; - var lengthAfter = arcLengths[i + 1]; - var segmentLength = lengthAfter - lengthBefore; // determine where we are between the 'before' and 'after' points - - var segmentFraction = (targetArcLength - lengthBefore) / segmentLength; // add that fractional amount to t - - var t = (i + segmentFraction) / (il - 1); - return t; - }, - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - getTangent: function getTangent(t, optionalTarget) { - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; // Capping in case of danger - - if (t1 < 0) t1 = 0; - if (t2 > 1) t2 = 1; - var pt1 = this.getPoint(t1); - var pt2 = this.getPoint(t2); - var tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3()); - tangent.copy(pt2).sub(pt1).normalize(); - return tangent; - }, - getTangentAt: function getTangentAt(u, optionalTarget) { - var t = this.getUtoTmapping(u); - return this.getTangent(t, optionalTarget); - }, - computeFrenetFrames: function computeFrenetFrames(segments, closed) { - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - var normal = new Vector3(); - var tangents = []; - var normals = []; - var binormals = []; - var vec = new Vector3(); - var mat = new Matrix4(); // compute the tangent vectors for each segment on the curve - - for (var i = 0; i <= segments; i++) { - var u = i / segments; - tangents[i] = this.getTangentAt(u, new Vector3()); - tangents[i].normalize(); - } // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - - normals[0] = new Vector3(); - binormals[0] = new Vector3(); - var min = Number.MAX_VALUE; - var tx = Math.abs(tangents[0].x); - var ty = Math.abs(tangents[0].y); - var tz = Math.abs(tangents[0].z); - - if (tx <= min) { - min = tx; - normal.set(1, 0, 0); - } - - if (ty <= min) { - min = ty; - normal.set(0, 1, 0); - } - - if (tz <= min) { - normal.set(0, 0, 1); - } - - vec.crossVectors(tangents[0], normal).normalize(); - normals[0].crossVectors(tangents[0], vec); - binormals[0].crossVectors(tangents[0], normals[0]); // compute the slowly-varying normal and binormal vectors for each segment on the curve - - for (var _i = 1; _i <= segments; _i++) { - normals[_i] = normals[_i - 1].clone(); - binormals[_i] = binormals[_i - 1].clone(); - vec.crossVectors(tangents[_i - 1], tangents[_i]); - - if (vec.length() > Number.EPSILON) { - vec.normalize(); - var theta = Math.acos(MathUtils.clamp(tangents[_i - 1].dot(tangents[_i]), -1, 1)); // clamp for floating pt errors - - normals[_i].applyMatrix4(mat.makeRotationAxis(vec, theta)); - } - - binormals[_i].crossVectors(tangents[_i], normals[_i]); - } // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - - if (closed === true) { - var _theta = Math.acos(MathUtils.clamp(normals[0].dot(normals[segments]), -1, 1)); - - _theta /= segments; - - if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { - _theta = -_theta; - } - - for (var _i2 = 1; _i2 <= segments; _i2++) { - // twist a little... - normals[_i2].applyMatrix4(mat.makeRotationAxis(tangents[_i2], _theta * _i2)); - - binormals[_i2].crossVectors(tangents[_i2], normals[_i2]); - } - } - - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - copy: function copy(source) { - this.arcLengthDivisions = source.arcLengthDivisions; - return this; - }, - toJSON: function toJSON() { - var data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - return data; - }, - fromJSON: function fromJSON(json) { - this.arcLengthDivisions = json.arcLengthDivisions; - return this; - } - }); - - function EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - Curve.call(this); - this.type = 'EllipseCurve'; - this.aX = aX || 0; - this.aY = aY || 0; - this.xRadius = xRadius || 1; - this.yRadius = yRadius || 1; - this.aStartAngle = aStartAngle || 0; - this.aEndAngle = aEndAngle || 2 * Math.PI; - this.aClockwise = aClockwise || false; - this.aRotation = aRotation || 0; - } - - EllipseCurve.prototype = Object.create(Curve.prototype); - EllipseCurve.prototype.constructor = EllipseCurve; - EllipseCurve.prototype.isEllipseCurve = true; - - EllipseCurve.prototype.getPoint = function (t, optionalTarget) { - var point = optionalTarget || new Vector2(); - var twoPi = Math.PI * 2; - var deltaAngle = this.aEndAngle - this.aStartAngle; - var samePoints = Math.abs(deltaAngle) < Number.EPSILON; // ensures that deltaAngle is 0 .. 2 PI - - while (deltaAngle < 0) { - deltaAngle += twoPi; - } - - while (deltaAngle > twoPi) { - deltaAngle -= twoPi; - } - - if (deltaAngle < Number.EPSILON) { - if (samePoints) { - deltaAngle = 0; - } else { - deltaAngle = twoPi; - } - } - - if (this.aClockwise === true && !samePoints) { - if (deltaAngle === twoPi) { - deltaAngle = -twoPi; - } else { - deltaAngle = deltaAngle - twoPi; - } - } - - var angle = this.aStartAngle + t * deltaAngle; - var x = this.aX + this.xRadius * Math.cos(angle); - var y = this.aY + this.yRadius * Math.sin(angle); - - if (this.aRotation !== 0) { - var cos = Math.cos(this.aRotation); - var sin = Math.sin(this.aRotation); - var tx = x - this.aX; - var ty = y - this.aY; // Rotate the point about the center of the ellipse. - - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - } - - return point.set(x, y); - }; - - EllipseCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.aX = source.aX; - this.aY = source.aY; - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - this.aClockwise = source.aClockwise; - this.aRotation = source.aRotation; - return this; - }; - - EllipseCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.aX = this.aX; - data.aY = this.aY; - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - data.aClockwise = this.aClockwise; - data.aRotation = this.aRotation; - return data; - }; - - EllipseCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.aX = json.aX; - this.aY = json.aY; - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - this.aClockwise = json.aClockwise; - this.aRotation = json.aRotation; - return this; - }; - - function ArcCurve(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - EllipseCurve.call(this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - this.type = 'ArcCurve'; - } - - ArcCurve.prototype = Object.create(EllipseCurve.prototype); - ArcCurve.prototype.constructor = ArcCurve; - ArcCurve.prototype.isArcCurve = true; - - /** - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { - var c0 = 0, - c1 = 0, - c2 = 0, - c3 = 0; - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - - function init(x0, x1, t0, t1) { - c0 = x0; - c1 = t0; - c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - } - - return { - initCatmullRom: function initCatmullRom(x0, x1, x2, x3, tension) { - init(x1, x2, tension * (x2 - x0), tension * (x3 - x1)); - }, - initNonuniformCatmullRom: function initNonuniformCatmullRom(x0, x1, x2, x3, dt0, dt1, dt2) { - // compute tangents when parameterized in [t1,t2] - var t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1; - var t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; // rescale tangents for parametrization in [0,1] - - t1 *= dt1; - t2 *= dt1; - init(x1, x2, t1, t2); - }, - calc: function calc(t) { - var t2 = t * t; - var t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - } - }; - } // - - - var tmp = new Vector3(); - var px = new CubicPoly(), - py = new CubicPoly(), - pz = new CubicPoly(); - - function CatmullRomCurve3(points, closed, curveType, tension) { - if (points === void 0) { - points = []; - } - - if (closed === void 0) { - closed = false; - } - - if (curveType === void 0) { - curveType = 'centripetal'; - } - - if (tension === void 0) { - tension = 0.5; - } - - Curve.call(this); - this.type = 'CatmullRomCurve3'; - this.points = points; - this.closed = closed; - this.curveType = curveType; - this.tension = tension; - } - - CatmullRomCurve3.prototype = Object.create(Curve.prototype); - CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - - CatmullRomCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } - - var point = optionalTarget; - var points = this.points; - var l = points.length; - var p = (l - (this.closed ? 0 : 1)) * t; - var intPoint = Math.floor(p); - var weight = p - intPoint; - - if (this.closed) { - intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l; - } else if (weight === 0 && intPoint === l - 1) { - intPoint = l - 2; - weight = 1; - } - - var p0, p3; // 4 points (p1 & p2 defined below) - - if (this.closed || intPoint > 0) { - p0 = points[(intPoint - 1) % l]; - } else { - // extrapolate first point - tmp.subVectors(points[0], points[1]).add(points[0]); - p0 = tmp; - } - - var p1 = points[intPoint % l]; - var p2 = points[(intPoint + 1) % l]; - - if (this.closed || intPoint + 2 < l) { - p3 = points[(intPoint + 2) % l]; - } else { - // extrapolate last point - tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]); - p3 = tmp; - } - - if (this.curveType === 'centripetal' || this.curveType === 'chordal') { - // init Centripetal / Chordal Catmull-Rom - var pow = this.curveType === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow(p0.distanceToSquared(p1), pow); - var dt1 = Math.pow(p1.distanceToSquared(p2), pow); - var dt2 = Math.pow(p2.distanceToSquared(p3), pow); // safety check for repeated points - - if (dt1 < 1e-4) dt1 = 1.0; - if (dt0 < 1e-4) dt0 = dt1; - if (dt2 < 1e-4) dt2 = dt1; - px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2); - py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2); - pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2); - } else if (this.curveType === 'catmullrom') { - px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension); - py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension); - pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension); - } - - point.set(px.calc(weight), py.calc(weight), pz.calc(weight)); - return point; - }; - - CatmullRomCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.points = []; - - for (var i = 0, l = source.points.length; i < l; i++) { - var point = source.points[i]; - this.points.push(point.clone()); - } - - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - return this; - }; - - CatmullRomCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.points = []; - - for (var i = 0, l = this.points.length; i < l; i++) { - var point = this.points[i]; - data.points.push(point.toArray()); - } - - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - return data; - }; - - CatmullRomCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.points = []; - - for (var i = 0, l = json.points.length; i < l; i++) { - var point = json.points[i]; - this.points.push(new Vector3().fromArray(point)); - } - - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - return this; - }; - - /** - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ - function CatmullRom(t, p0, p1, p2, p3) { - var v0 = (p2 - p0) * 0.5; - var v1 = (p3 - p1) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; - } // - - - function QuadraticBezierP0(t, p) { - var k = 1 - t; - return k * k * p; - } - - function QuadraticBezierP1(t, p) { - return 2 * (1 - t) * t * p; - } - - function QuadraticBezierP2(t, p) { - return t * t * p; - } - - function QuadraticBezier(t, p0, p1, p2) { - return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2); - } // - - - function CubicBezierP0(t, p) { - var k = 1 - t; - return k * k * k * p; - } - - function CubicBezierP1(t, p) { - var k = 1 - t; - return 3 * k * k * t * p; - } - - function CubicBezierP2(t, p) { - return 3 * (1 - t) * t * t * p; - } - - function CubicBezierP3(t, p) { - return t * t * t * p; - } - - function CubicBezier(t, p0, p1, p2, p3) { - return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3); - } - - function CubicBezierCurve(v0, v1, v2, v3) { - if (v0 === void 0) { - v0 = new Vector2(); - } - - if (v1 === void 0) { - v1 = new Vector2(); - } - - if (v2 === void 0) { - v2 = new Vector2(); - } - - if (v3 === void 0) { - v3 = new Vector2(); - } - - Curve.call(this); - this.type = 'CubicBezierCurve'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - - CubicBezierCurve.prototype = Object.create(Curve.prototype); - CubicBezierCurve.prototype.constructor = CubicBezierCurve; - CubicBezierCurve.prototype.isCubicBezierCurve = true; - - CubicBezierCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } - - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2, - v3 = this.v3; - point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y)); - return point; - }; - - CubicBezierCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - }; - - CubicBezierCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - }; - - CubicBezierCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - }; - - function CubicBezierCurve3(v0, v1, v2, v3) { - if (v0 === void 0) { - v0 = new Vector3(); - } - - if (v1 === void 0) { - v1 = new Vector3(); - } - - if (v2 === void 0) { - v2 = new Vector3(); - } - - if (v3 === void 0) { - v3 = new Vector3(); - } - - Curve.call(this); - this.type = 'CubicBezierCurve3'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - - CubicBezierCurve3.prototype = Object.create(Curve.prototype); - CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - - CubicBezierCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } - - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2, - v3 = this.v3; - point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z)); - return point; - }; - - CubicBezierCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - }; - - CubicBezierCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - }; - - CubicBezierCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - }; - - function LineCurve(v1, v2) { - if (v1 === void 0) { - v1 = new Vector2(); - } - - if (v2 === void 0) { - v2 = new Vector2(); - } - - Curve.call(this); - this.type = 'LineCurve'; - this.v1 = v1; - this.v2 = v2; - } - - LineCurve.prototype = Object.create(Curve.prototype); - LineCurve.prototype.constructor = LineCurve; - LineCurve.prototype.isLineCurve = true; - - LineCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } - - var point = optionalTarget; - - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } - - return point; - }; // Line curve is linear, so we can overwrite default getPointAt - - - LineCurve.prototype.getPointAt = function (u, optionalTarget) { - return this.getPoint(u, optionalTarget); - }; - - LineCurve.prototype.getTangent = function (t, optionalTarget) { - var tangent = optionalTarget || new Vector2(); - tangent.copy(this.v2).sub(this.v1).normalize(); - return tangent; - }; - - LineCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - LineCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - LineCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function LineCurve3(v1, v2) { - if (v1 === void 0) { - v1 = new Vector3(); - } - - if (v2 === void 0) { - v2 = new Vector3(); - } - - Curve.call(this); - this.type = 'LineCurve3'; - this.v1 = v1; - this.v2 = v2; - } - - LineCurve3.prototype = Object.create(Curve.prototype); - LineCurve3.prototype.constructor = LineCurve3; - LineCurve3.prototype.isLineCurve3 = true; - - LineCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } - - var point = optionalTarget; - - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } - - return point; - }; // Line curve is linear, so we can overwrite default getPointAt - - - LineCurve3.prototype.getPointAt = function (u, optionalTarget) { - return this.getPoint(u, optionalTarget); - }; - - LineCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - LineCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - LineCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function QuadraticBezierCurve(v0, v1, v2) { - if (v0 === void 0) { - v0 = new Vector2(); - } - - if (v1 === void 0) { - v1 = new Vector2(); - } - - if (v2 === void 0) { - v2 = new Vector2(); - } - - Curve.call(this); - this.type = 'QuadraticBezierCurve'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } - - QuadraticBezierCurve.prototype = Object.create(Curve.prototype); - QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - - QuadraticBezierCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } - - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2; - point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y)); - return point; - }; - - QuadraticBezierCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - QuadraticBezierCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - QuadraticBezierCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function QuadraticBezierCurve3(v0, v1, v2) { - if (v0 === void 0) { - v0 = new Vector3(); - } - - if (v1 === void 0) { - v1 = new Vector3(); - } - - if (v2 === void 0) { - v2 = new Vector3(); - } - - Curve.call(this); - this.type = 'QuadraticBezierCurve3'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } - - QuadraticBezierCurve3.prototype = Object.create(Curve.prototype); - QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - - QuadraticBezierCurve3.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector3(); - } - - var point = optionalTarget; - var v0 = this.v0, - v1 = this.v1, - v2 = this.v2; - point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z)); - return point; - }; - - QuadraticBezierCurve3.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - }; - - QuadraticBezierCurve3.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - }; - - QuadraticBezierCurve3.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - }; - - function SplineCurve(points) { - if (points === void 0) { - points = []; - } - - Curve.call(this); - this.type = 'SplineCurve'; - this.points = points; - } - - SplineCurve.prototype = Object.create(Curve.prototype); - SplineCurve.prototype.constructor = SplineCurve; - SplineCurve.prototype.isSplineCurve = true; - - SplineCurve.prototype.getPoint = function (t, optionalTarget) { - if (optionalTarget === void 0) { - optionalTarget = new Vector2(); - } - - var point = optionalTarget; - var points = this.points; - var p = (points.length - 1) * t; - var intPoint = Math.floor(p); - var weight = p - intPoint; - var p0 = points[intPoint === 0 ? intPoint : intPoint - 1]; - var p1 = points[intPoint]; - var p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]; - var p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]; - point.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y)); - return point; - }; - - SplineCurve.prototype.copy = function (source) { - Curve.prototype.copy.call(this, source); - this.points = []; - - for (var i = 0, l = source.points.length; i < l; i++) { - var point = source.points[i]; - this.points.push(point.clone()); - } - - return this; - }; - - SplineCurve.prototype.toJSON = function () { - var data = Curve.prototype.toJSON.call(this); - data.points = []; - - for (var i = 0, l = this.points.length; i < l; i++) { - var point = this.points[i]; - data.points.push(point.toArray()); - } - - return data; - }; - - SplineCurve.prototype.fromJSON = function (json) { - Curve.prototype.fromJSON.call(this, json); - this.points = []; - - for (var i = 0, l = json.points.length; i < l; i++) { - var point = json.points[i]; - this.points.push(new Vector2().fromArray(point)); - } - - return this; - }; - - var Curves = /*#__PURE__*/Object.freeze({ - __proto__: null, - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); - - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - - function CurvePath() { - Curve.call(this); - this.type = 'CurvePath'; - this.curves = []; - this.autoClose = false; // Automatically closes the path - } - - CurvePath.prototype = Object.assign(Object.create(Curve.prototype), { - constructor: CurvePath, - add: function add(curve) { - this.curves.push(curve); - }, - closePath: function closePath() { - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[0].getPoint(0); - var endPoint = this.curves[this.curves.length - 1].getPoint(1); - - if (!startPoint.equals(endPoint)) { - this.curves.push(new LineCurve(endPoint, startPoint)); - } - }, - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - getPoint: function getPoint(t) { - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; // To think about boundaries points. - - while (i < curveLengths.length) { - if (curveLengths[i] >= d) { - var diff = curveLengths[i] - d; - var curve = this.curves[i]; - var segmentLength = curve.getLength(); - var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - return curve.getPointAt(u); - } - - i++; - } - - return null; // loop where sum != 0, sum > d , sum+1 1 && !points[points.length - 1].equals(points[0])) { - points.push(points[0]); - } - - return points; - }, - copy: function copy(source) { - Curve.prototype.copy.call(this, source); - this.curves = []; - - for (var i = 0, l = source.curves.length; i < l; i++) { - var curve = source.curves[i]; - this.curves.push(curve.clone()); - } - - this.autoClose = source.autoClose; - return this; - }, - toJSON: function toJSON() { - var data = Curve.prototype.toJSON.call(this); - data.autoClose = this.autoClose; - data.curves = []; - - for (var i = 0, l = this.curves.length; i < l; i++) { - var curve = this.curves[i]; - data.curves.push(curve.toJSON()); - } - - return data; - }, - fromJSON: function fromJSON(json) { - Curve.prototype.fromJSON.call(this, json); - this.autoClose = json.autoClose; - this.curves = []; - - for (var i = 0, l = json.curves.length; i < l; i++) { - var curve = json.curves[i]; - this.curves.push(new Curves[curve.type]().fromJSON(curve)); - } - - return this; - } - }); - - function Path(points) { - CurvePath.call(this); - this.type = 'Path'; - this.currentPoint = new Vector2(); - - if (points) { - this.setFromPoints(points); - } - } - - Path.prototype = Object.assign(Object.create(CurvePath.prototype), { - constructor: Path, - setFromPoints: function setFromPoints(points) { - this.moveTo(points[0].x, points[0].y); - - for (var i = 1, l = points.length; i < l; i++) { - this.lineTo(points[i].x, points[i].y); - } - - return this; - }, - moveTo: function moveTo(x, y) { - this.currentPoint.set(x, y); // TODO consider referencing vectors instead of copying? - - return this; - }, - lineTo: function lineTo(x, y) { - var curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)); - this.curves.push(curve); - this.currentPoint.set(x, y); - return this; - }, - quadraticCurveTo: function quadraticCurveTo(aCPx, aCPy, aX, aY) { - var curve = new QuadraticBezierCurve(this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY)); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - }, - bezierCurveTo: function bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - var curve = new CubicBezierCurve(this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY)); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - }, - splineThru: function splineThru(pts - /*Array of Vector*/ - ) { - var npts = [this.currentPoint.clone()].concat(pts); - var curve = new SplineCurve(npts); - this.curves.push(curve); - this.currentPoint.copy(pts[pts.length - 1]); - return this; - }, - arc: function arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise); - return this; - }, - absarc: function absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - return this; - }, - ellipse: function ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - return this; - }, - absellipse: function absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - var curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - - if (this.curves.length > 0) { - // if a previous curve is present, attempt to join - var firstPoint = curve.getPoint(0); - - if (!firstPoint.equals(this.currentPoint)) { - this.lineTo(firstPoint.x, firstPoint.y); - } - } - - this.curves.push(curve); - var lastPoint = curve.getPoint(1); - this.currentPoint.copy(lastPoint); - return this; - }, - copy: function copy(source) { - CurvePath.prototype.copy.call(this, source); - this.currentPoint.copy(source.currentPoint); - return this; - }, - toJSON: function toJSON() { - var data = CurvePath.prototype.toJSON.call(this); - data.currentPoint = this.currentPoint.toArray(); - return data; - }, - fromJSON: function fromJSON(json) { - CurvePath.prototype.fromJSON.call(this, json); - this.currentPoint.fromArray(json.currentPoint); - return this; - } - }); - - function Shape(points) { - Path.call(this, points); - this.uuid = MathUtils.generateUUID(); - this.type = 'Shape'; - this.holes = []; - } - - Shape.prototype = Object.assign(Object.create(Path.prototype), { - constructor: Shape, - getPointsHoles: function getPointsHoles(divisions) { - var holesPts = []; - - for (var i = 0, l = this.holes.length; i < l; i++) { - holesPts[i] = this.holes[i].getPoints(divisions); - } - - return holesPts; - }, - // get points of shape and holes (keypoints based on segments parameter) - extractPoints: function extractPoints(divisions) { - return { - shape: this.getPoints(divisions), - holes: this.getPointsHoles(divisions) - }; - }, - copy: function copy(source) { - Path.prototype.copy.call(this, source); - this.holes = []; - - for (var i = 0, l = source.holes.length; i < l; i++) { - var hole = source.holes[i]; - this.holes.push(hole.clone()); - } - - return this; - }, - toJSON: function toJSON() { - var data = Path.prototype.toJSON.call(this); - data.uuid = this.uuid; - data.holes = []; - - for (var i = 0, l = this.holes.length; i < l; i++) { - var hole = this.holes[i]; - data.holes.push(hole.toJSON()); - } - - return data; - }, - fromJSON: function fromJSON(json) { - Path.prototype.fromJSON.call(this, json); - this.uuid = json.uuid; - this.holes = []; - - for (var i = 0, l = json.holes.length; i < l; i++) { - var hole = json.holes[i]; - this.holes.push(new Path().fromJSON(hole)); - } - - return this; - } - }); - - function Light(color, intensity) { - if (intensity === void 0) { - intensity = 1; - } - - Object3D.call(this); - this.type = 'Light'; - this.color = new Color(color); - this.intensity = intensity; - } - - Light.prototype = Object.assign(Object.create(Object3D.prototype), { - constructor: Light, - isLight: true, - copy: function copy(source) { - Object3D.prototype.copy.call(this, source); - this.color.copy(source.color); - this.intensity = source.intensity; - return this; - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex(); - if (this.distance !== undefined) data.object.distance = this.distance; - if (this.angle !== undefined) data.object.angle = this.angle; - if (this.decay !== undefined) data.object.decay = this.decay; - if (this.penumbra !== undefined) data.object.penumbra = this.penumbra; - if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON(); - return data; - } - }); - - function HemisphereLight(skyColor, groundColor, intensity) { - Light.call(this, skyColor, intensity); - this.type = 'HemisphereLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.groundColor = new Color(groundColor); - } - - HemisphereLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: HemisphereLight, - isHemisphereLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.groundColor.copy(source.groundColor); - return this; - } - }); - - function LightShadow(camera) { - this.camera = camera; - this.bias = 0; - this.normalBias = 0; - this.radius = 1; - this.mapSize = new Vector2(512, 512); - this.map = null; - this.mapPass = null; - this.matrix = new Matrix4(); - this.autoUpdate = true; - this.needsUpdate = false; - this._frustum = new Frustum(); - this._frameExtents = new Vector2(1, 1); - this._viewportCount = 1; - this._viewports = [new Vector4(0, 0, 1, 1)]; - } - - Object.assign(LightShadow.prototype, { - _projScreenMatrix: new Matrix4(), - _lightPositionWorld: new Vector3(), - _lookTarget: new Vector3(), - getViewportCount: function getViewportCount() { - return this._viewportCount; - }, - getFrustum: function getFrustum() { - return this._frustum; - }, - updateMatrices: function updateMatrices(light) { - var shadowCamera = this.camera, - shadowMatrix = this.matrix, - projScreenMatrix = this._projScreenMatrix, - lookTarget = this._lookTarget, - lightPositionWorld = this._lightPositionWorld; - lightPositionWorld.setFromMatrixPosition(light.matrixWorld); - shadowCamera.position.copy(lightPositionWorld); - lookTarget.setFromMatrixPosition(light.target.matrixWorld); - shadowCamera.lookAt(lookTarget); - shadowCamera.updateMatrixWorld(); - projScreenMatrix.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); - - this._frustum.setFromProjectionMatrix(projScreenMatrix); - - shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0); - shadowMatrix.multiply(shadowCamera.projectionMatrix); - shadowMatrix.multiply(shadowCamera.matrixWorldInverse); - }, - getViewport: function getViewport(viewportIndex) { - return this._viewports[viewportIndex]; - }, - getFrameExtents: function getFrameExtents() { - return this._frameExtents; - }, - copy: function copy(source) { - this.camera = source.camera.clone(); - this.bias = source.bias; - this.radius = source.radius; - this.mapSize.copy(source.mapSize); - return this; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - toJSON: function toJSON() { - var object = {}; - if (this.bias !== 0) object.bias = this.bias; - if (this.normalBias !== 0) object.normalBias = this.normalBias; - if (this.radius !== 1) object.radius = this.radius; - if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); - object.camera = this.camera.toJSON(false).object; - delete object.camera.matrix; - return object; - } - }); - - function SpotLightShadow() { - LightShadow.call(this, new PerspectiveCamera(50, 1, 0.5, 500)); - this.focus = 1; - } - - SpotLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { - constructor: SpotLightShadow, - isSpotLightShadow: true, - updateMatrices: function updateMatrices(light) { - var camera = this.camera; - var fov = MathUtils.RAD2DEG * 2 * light.angle * this.focus; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || camera.far; - - if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) { - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - } - - LightShadow.prototype.updateMatrices.call(this, light); - } - }); - - function SpotLight(color, intensity, distance, angle, penumbra, decay) { - Light.call(this, color, intensity); - this.type = 'SpotLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.target = new Object3D(); - Object.defineProperty(this, 'power', { - get: function get() { - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * Math.PI; - }, - set: function set(power) { - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / Math.PI; - } - }); - this.distance = distance !== undefined ? distance : 0; - this.angle = angle !== undefined ? angle : Math.PI / 3; - this.penumbra = penumbra !== undefined ? penumbra : 0; - this.decay = decay !== undefined ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new SpotLightShadow(); - } - - SpotLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: SpotLight, - isSpotLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } - }); - - function PointLightShadow() { - LightShadow.call(this, new PerspectiveCamera(90, 1, 0.5, 500)); - this._frameExtents = new Vector2(4, 2); - this._viewportCount = 6; - this._viewports = [// These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - // positive X - new Vector4(2, 1, 1, 1), // negative X - new Vector4(0, 1, 1, 1), // positive Z - new Vector4(3, 1, 1, 1), // negative Z - new Vector4(1, 1, 1, 1), // positive Y - new Vector4(3, 0, 1, 1), // negative Y - new Vector4(1, 0, 1, 1)]; - this._cubeDirections = [new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0)]; - this._cubeUps = [new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1)]; - } - - PointLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { - constructor: PointLightShadow, - isPointLightShadow: true, - updateMatrices: function updateMatrices(light, viewportIndex) { - if (viewportIndex === void 0) { - viewportIndex = 0; - } - - var camera = this.camera, - shadowMatrix = this.matrix, - lightPositionWorld = this._lightPositionWorld, - lookTarget = this._lookTarget, - projScreenMatrix = this._projScreenMatrix; - lightPositionWorld.setFromMatrixPosition(light.matrixWorld); - camera.position.copy(lightPositionWorld); - lookTarget.copy(camera.position); - lookTarget.add(this._cubeDirections[viewportIndex]); - camera.up.copy(this._cubeUps[viewportIndex]); - camera.lookAt(lookTarget); - camera.updateMatrixWorld(); - shadowMatrix.makeTranslation(-lightPositionWorld.x, -lightPositionWorld.y, -lightPositionWorld.z); - projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); - - this._frustum.setFromProjectionMatrix(projScreenMatrix); - } - }); - - function PointLight(color, intensity, distance, decay) { - Light.call(this, color, intensity); - this.type = 'PointLight'; - Object.defineProperty(this, 'power', { - get: function get() { - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * 4 * Math.PI; - }, - set: function set(power) { - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / (4 * Math.PI); - } - }); - this.distance = distance !== undefined ? distance : 0; - this.decay = decay !== undefined ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new PointLightShadow(); - } - - PointLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: PointLight, - isPointLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.distance = source.distance; - this.decay = source.decay; - this.shadow = source.shadow.clone(); - return this; - } - }); - - function OrthographicCamera(left, right, top, bottom, near, far) { - Camera.call(this); - this.type = 'OrthographicCamera'; - this.zoom = 1; - this.view = null; - this.left = left !== undefined ? left : -1; - this.right = right !== undefined ? right : 1; - this.top = top !== undefined ? top : 1; - this.bottom = bottom !== undefined ? bottom : -1; - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.updateProjectionMatrix(); - } - - OrthographicCamera.prototype = Object.assign(Object.create(Camera.prototype), { - constructor: OrthographicCamera, - isOrthographicCamera: true, - copy: function copy(source, recursive) { - Camera.prototype.copy.call(this, source, recursive); - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign({}, source.view); - return this; - }, - setViewOffset: function setViewOffset(fullWidth, fullHeight, x, y, width, height) { - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - }, - clearViewOffset: function clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } - - this.updateProjectionMatrix(); - }, - updateProjectionMatrix: function updateProjectionMatrix() { - var dx = (this.right - this.left) / (2 * this.zoom); - var dy = (this.top - this.bottom) / (2 * this.zoom); - var cx = (this.right + this.left) / 2; - var cy = (this.top + this.bottom) / 2; - var left = cx - dx; - var right = cx + dx; - var top = cy + dy; - var bottom = cy - dy; - - if (this.view !== null && this.view.enabled) { - var scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom; - var scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; - left += scaleW * this.view.offsetX; - right = left + scaleW * this.view.width; - top -= scaleH * this.view.offsetY; - bottom = top - scaleH * this.view.height; - } - - this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - }, - toJSON: function toJSON(meta) { - var data = Object3D.prototype.toJSON.call(this, meta); - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - return data; - } - }); - - function DirectionalLightShadow() { - LightShadow.call(this, new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); - } - - DirectionalLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), { - constructor: DirectionalLightShadow, - isDirectionalLightShadow: true, - updateMatrices: function updateMatrices(light) { - LightShadow.prototype.updateMatrices.call(this, light); - } - }); - - function DirectionalLight(color, intensity) { - Light.call(this, color, intensity); - this.type = 'DirectionalLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.target = new Object3D(); - this.shadow = new DirectionalLightShadow(); - } - - DirectionalLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: DirectionalLight, - isDirectionalLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } - }); - - function AmbientLight(color, intensity) { - Light.call(this, color, intensity); - this.type = 'AmbientLight'; - } - - AmbientLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: AmbientLight, - isAmbientLight: true - }); - - function RectAreaLight(color, intensity, width, height) { - Light.call(this, color, intensity); - this.type = 'RectAreaLight'; - this.width = width !== undefined ? width : 10; - this.height = height !== undefined ? height : 10; - } - - RectAreaLight.prototype = Object.assign(Object.create(Light.prototype), { - constructor: RectAreaLight, - isRectAreaLight: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.width = source.width; - this.height = source.height; - return this; - }, - toJSON: function toJSON(meta) { - var data = Light.prototype.toJSON.call(this, meta); - data.object.width = this.width; - data.object.height = this.height; - return data; - } - }); - - /** - * Primary reference: - * https://graphics.stanford.edu/papers/envmap/envmap.pdf - * - * Secondary reference: - * https://www.ppsloan.org/publications/StupidSH36.pdf - */ - // 3-band SH defined by 9 coefficients - - var SphericalHarmonics3 = /*#__PURE__*/function () { - function SphericalHarmonics3() { - Object.defineProperty(this, 'isSphericalHarmonics3', { - value: true - }); - this.coefficients = []; - - for (var i = 0; i < 9; i++) { - this.coefficients.push(new Vector3()); - } - } - - var _proto = SphericalHarmonics3.prototype; - - _proto.set = function set(coefficients) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].copy(coefficients[i]); - } - - return this; - }; - - _proto.zero = function zero() { - for (var i = 0; i < 9; i++) { - this.coefficients[i].set(0, 0, 0); - } - - return this; - } // get the radiance in the direction of the normal - // target is a Vector3 - ; - - _proto.getAt = function getAt(normal, target) { - // normal is assumed to be unit length - var x = normal.x, - y = normal.y, - z = normal.z; - var coeff = this.coefficients; // band 0 - - target.copy(coeff[0]).multiplyScalar(0.282095); // band 1 - - target.addScaledVector(coeff[1], 0.488603 * y); - target.addScaledVector(coeff[2], 0.488603 * z); - target.addScaledVector(coeff[3], 0.488603 * x); // band 2 - - target.addScaledVector(coeff[4], 1.092548 * (x * y)); - target.addScaledVector(coeff[5], 1.092548 * (y * z)); - target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0)); - target.addScaledVector(coeff[7], 1.092548 * (x * z)); - target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)); - return target; - } // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - ; - - _proto.getIrradianceAt = function getIrradianceAt(normal, target) { - // normal is assumed to be unit length - var x = normal.x, - y = normal.y, - z = normal.z; - var coeff = this.coefficients; // band 0 - - target.copy(coeff[0]).multiplyScalar(0.886227); // π * 0.282095 - // band 1 - - target.addScaledVector(coeff[1], 2.0 * 0.511664 * y); // ( 2 * π / 3 ) * 0.488603 - - target.addScaledVector(coeff[2], 2.0 * 0.511664 * z); - target.addScaledVector(coeff[3], 2.0 * 0.511664 * x); // band 2 - - target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y); // ( π / 4 ) * 1.092548 - - target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z); - target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); // ( π / 4 ) * 0.315392 * 3 - - target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z); - target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274 - - return target; - }; - - _proto.add = function add(sh) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].add(sh.coefficients[i]); - } - - return this; - }; - - _proto.addScaledSH = function addScaledSH(sh, s) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].addScaledVector(sh.coefficients[i], s); - } - - return this; - }; - - _proto.scale = function scale(s) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].multiplyScalar(s); - } - - return this; - }; - - _proto.lerp = function lerp(sh, alpha) { - for (var i = 0; i < 9; i++) { - this.coefficients[i].lerp(sh.coefficients[i], alpha); - } - - return this; - }; - - _proto.equals = function equals(sh) { - for (var i = 0; i < 9; i++) { - if (!this.coefficients[i].equals(sh.coefficients[i])) { - return false; - } - } - - return true; - }; - - _proto.copy = function copy(sh) { - return this.set(sh.coefficients); - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.fromArray = function fromArray(array, offset) { - if (offset === void 0) { - offset = 0; - } - - var coefficients = this.coefficients; - - for (var i = 0; i < 9; i++) { - coefficients[i].fromArray(array, offset + i * 3); - } - - return this; - }; - - _proto.toArray = function toArray(array, offset) { - if (array === void 0) { - array = []; - } - - if (offset === void 0) { - offset = 0; - } - - var coefficients = this.coefficients; - - for (var i = 0; i < 9; i++) { - coefficients[i].toArray(array, offset + i * 3); - } - - return array; - } // evaluate the basis functions - // shBasis is an Array[ 9 ] - ; - - SphericalHarmonics3.getBasisAt = function getBasisAt(normal, shBasis) { - // normal is assumed to be unit length - var x = normal.x, - y = normal.y, - z = normal.z; // band 0 - - shBasis[0] = 0.282095; // band 1 - - shBasis[1] = 0.488603 * y; - shBasis[2] = 0.488603 * z; - shBasis[3] = 0.488603 * x; // band 2 - - shBasis[4] = 1.092548 * x * y; - shBasis[5] = 1.092548 * y * z; - shBasis[6] = 0.315392 * (3 * z * z - 1); - shBasis[7] = 1.092548 * x * z; - shBasis[8] = 0.546274 * (x * x - y * y); - }; - - return SphericalHarmonics3; - }(); - - function LightProbe(sh, intensity) { - Light.call(this, undefined, intensity); - this.type = 'LightProbe'; - this.sh = sh !== undefined ? sh : new SphericalHarmonics3(); - } - - LightProbe.prototype = Object.assign(Object.create(Light.prototype), { - constructor: LightProbe, - isLightProbe: true, - copy: function copy(source) { - Light.prototype.copy.call(this, source); - this.sh.copy(source.sh); - return this; - }, - fromJSON: function fromJSON(json) { - this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); - - this.sh.fromArray(json.sh); - return this; - }, - toJSON: function toJSON(meta) { - var data = Light.prototype.toJSON.call(this, meta); - data.object.sh = this.sh.toArray(); - return data; - } - }); - - function MaterialLoader(manager) { - Loader.call(this, manager); - this.textures = {}; - } - - MaterialLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: MaterialLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - }, - parse: function parse(json) { - var textures = this.textures; - - function getTexture(name) { - if (textures[name] === undefined) { - console.warn('THREE.MaterialLoader: Undefined texture', name); - } - - return textures[name]; - } - - var material = new Materials[json.type](); - if (json.uuid !== undefined) material.uuid = json.uuid; - if (json.name !== undefined) material.name = json.name; - if (json.color !== undefined && material.color !== undefined) material.color.setHex(json.color); - if (json.roughness !== undefined) material.roughness = json.roughness; - if (json.metalness !== undefined) material.metalness = json.metalness; - if (json.sheen !== undefined) material.sheen = new Color().setHex(json.sheen); - if (json.emissive !== undefined && material.emissive !== undefined) material.emissive.setHex(json.emissive); - if (json.specular !== undefined && material.specular !== undefined) material.specular.setHex(json.specular); - if (json.shininess !== undefined) material.shininess = json.shininess; - if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat; - if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness; - if (json.fog !== undefined) material.fog = json.fog; - if (json.flatShading !== undefined) material.flatShading = json.flatShading; - if (json.blending !== undefined) material.blending = json.blending; - if (json.combine !== undefined) material.combine = json.combine; - if (json.side !== undefined) material.side = json.side; - if (json.opacity !== undefined) material.opacity = json.opacity; - if (json.transparent !== undefined) material.transparent = json.transparent; - if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest; - if (json.depthTest !== undefined) material.depthTest = json.depthTest; - if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite; - if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite; - if (json.stencilWrite !== undefined) material.stencilWrite = json.stencilWrite; - if (json.stencilWriteMask !== undefined) material.stencilWriteMask = json.stencilWriteMask; - if (json.stencilFunc !== undefined) material.stencilFunc = json.stencilFunc; - if (json.stencilRef !== undefined) material.stencilRef = json.stencilRef; - if (json.stencilFuncMask !== undefined) material.stencilFuncMask = json.stencilFuncMask; - if (json.stencilFail !== undefined) material.stencilFail = json.stencilFail; - if (json.stencilZFail !== undefined) material.stencilZFail = json.stencilZFail; - if (json.stencilZPass !== undefined) material.stencilZPass = json.stencilZPass; - if (json.wireframe !== undefined) material.wireframe = json.wireframe; - if (json.wireframeLinewidth !== undefined) material.wireframeLinewidth = json.wireframeLinewidth; - if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap; - if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin; - if (json.rotation !== undefined) material.rotation = json.rotation; - if (json.linewidth !== 1) material.linewidth = json.linewidth; - if (json.dashSize !== undefined) material.dashSize = json.dashSize; - if (json.gapSize !== undefined) material.gapSize = json.gapSize; - if (json.scale !== undefined) material.scale = json.scale; - if (json.polygonOffset !== undefined) material.polygonOffset = json.polygonOffset; - if (json.polygonOffsetFactor !== undefined) material.polygonOffsetFactor = json.polygonOffsetFactor; - if (json.polygonOffsetUnits !== undefined) material.polygonOffsetUnits = json.polygonOffsetUnits; - if (json.skinning !== undefined) material.skinning = json.skinning; - if (json.morphTargets !== undefined) material.morphTargets = json.morphTargets; - if (json.morphNormals !== undefined) material.morphNormals = json.morphNormals; - if (json.dithering !== undefined) material.dithering = json.dithering; - if (json.vertexTangents !== undefined) material.vertexTangents = json.vertexTangents; - if (json.visible !== undefined) material.visible = json.visible; - if (json.toneMapped !== undefined) material.toneMapped = json.toneMapped; - if (json.userData !== undefined) material.userData = json.userData; - - if (json.vertexColors !== undefined) { - if (typeof json.vertexColors === 'number') { - material.vertexColors = json.vertexColors > 0 ? true : false; - } else { - material.vertexColors = json.vertexColors; - } - } // Shader Material - - - if (json.uniforms !== undefined) { - for (var name in json.uniforms) { - var uniform = json.uniforms[name]; - material.uniforms[name] = {}; - - switch (uniform.type) { - case 't': - material.uniforms[name].value = getTexture(uniform.value); - break; - - case 'c': - material.uniforms[name].value = new Color().setHex(uniform.value); - break; - - case 'v2': - material.uniforms[name].value = new Vector2().fromArray(uniform.value); - break; - - case 'v3': - material.uniforms[name].value = new Vector3().fromArray(uniform.value); - break; - - case 'v4': - material.uniforms[name].value = new Vector4().fromArray(uniform.value); - break; - - case 'm3': - material.uniforms[name].value = new Matrix3().fromArray(uniform.value); - break; - - case 'm4': - material.uniforms[name].value = new Matrix4().fromArray(uniform.value); - break; - - default: - material.uniforms[name].value = uniform.value; - } - } - } - - if (json.defines !== undefined) material.defines = json.defines; - if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader; - if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader; - - if (json.extensions !== undefined) { - for (var key in json.extensions) { - material.extensions[key] = json.extensions[key]; - } - } // Deprecated - - - if (json.shading !== undefined) material.flatShading = json.shading === 1; // THREE.FlatShading - // for PointsMaterial - - if (json.size !== undefined) material.size = json.size; - if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation; // maps - - if (json.map !== undefined) material.map = getTexture(json.map); - if (json.matcap !== undefined) material.matcap = getTexture(json.matcap); - if (json.alphaMap !== undefined) material.alphaMap = getTexture(json.alphaMap); - if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap); - if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale; - if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap); - if (json.normalMapType !== undefined) material.normalMapType = json.normalMapType; - - if (json.normalScale !== undefined) { - var normalScale = json.normalScale; - - if (Array.isArray(normalScale) === false) { - // Blender exporter used to export a scalar. See #7459 - normalScale = [normalScale, normalScale]; - } - - material.normalScale = new Vector2().fromArray(normalScale); - } - - if (json.displacementMap !== undefined) material.displacementMap = getTexture(json.displacementMap); - if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale; - if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias; - if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap); - if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap); - if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap); - if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity; - if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap); - if (json.envMap !== undefined) material.envMap = getTexture(json.envMap); - if (json.envMapIntensity !== undefined) material.envMapIntensity = json.envMapIntensity; - if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity; - if (json.refractionRatio !== undefined) material.refractionRatio = json.refractionRatio; - if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap); - if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity; - if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap); - if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity; - if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap); - if (json.clearcoatMap !== undefined) material.clearcoatMap = getTexture(json.clearcoatMap); - if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); - if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); - if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); - if (json.transmission !== undefined) material.transmission = json.transmission; - if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap); - return material; - }, - setTextures: function setTextures(value) { - this.textures = value; - return this; - } - }); - - var LoaderUtils = { - decodeText: function decodeText(array) { - if (typeof TextDecoder !== 'undefined') { - return new TextDecoder().decode(array); - } // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. - - - var s = ''; - - for (var i = 0, il = array.length; i < il; i++) { - // Implicitly assumes little-endian. - s += String.fromCharCode(array[i]); - } - - try { - // merges multi-byte utf-8 characters. - return decodeURIComponent(escape(s)); - } catch (e) { - // see #16358 - return s; - } - }, - extractUrlBase: function extractUrlBase(url) { - var index = url.lastIndexOf('/'); - if (index === -1) return './'; - return url.substr(0, index + 1); - } - }; - - function InstancedBufferGeometry() { - BufferGeometry.call(this); - this.type = 'InstancedBufferGeometry'; - this.instanceCount = Infinity; - } - - InstancedBufferGeometry.prototype = Object.assign(Object.create(BufferGeometry.prototype), { - constructor: InstancedBufferGeometry, - isInstancedBufferGeometry: true, - copy: function copy(source) { - BufferGeometry.prototype.copy.call(this, source); - this.instanceCount = source.instanceCount; - return this; - }, - clone: function clone() { - return new this.constructor().copy(this); - }, - toJSON: function toJSON() { - var data = BufferGeometry.prototype.toJSON.call(this); - data.instanceCount = this.instanceCount; - data.isInstancedBufferGeometry = true; - return data; - } - }); - - function InstancedBufferAttribute(array, itemSize, normalized, meshPerAttribute) { - if (typeof normalized === 'number') { - meshPerAttribute = normalized; - normalized = false; - console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.'); - } - - BufferAttribute.call(this, array, itemSize, normalized); - this.meshPerAttribute = meshPerAttribute || 1; - } - - InstancedBufferAttribute.prototype = Object.assign(Object.create(BufferAttribute.prototype), { - constructor: InstancedBufferAttribute, - isInstancedBufferAttribute: true, - copy: function copy(source) { - BufferAttribute.prototype.copy.call(this, source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - }, - toJSON: function toJSON() { - var data = BufferAttribute.prototype.toJSON.call(this); - data.meshPerAttribute = this.meshPerAttribute; - data.isInstancedBufferAttribute = true; - return data; - } - }); - - function BufferGeometryLoader(manager) { - Loader.call(this, manager); - } - - BufferGeometryLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: BufferGeometryLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - }, - parse: function parse(json) { - var interleavedBufferMap = {}; - var arrayBufferMap = {}; - - function getInterleavedBuffer(json, uuid) { - if (interleavedBufferMap[uuid] !== undefined) return interleavedBufferMap[uuid]; - var interleavedBuffers = json.interleavedBuffers; - var interleavedBuffer = interleavedBuffers[uuid]; - var buffer = getArrayBuffer(json, interleavedBuffer.buffer); - var array = getTypedArray(interleavedBuffer.type, buffer); - var ib = new InterleavedBuffer(array, interleavedBuffer.stride); - ib.uuid = interleavedBuffer.uuid; - interleavedBufferMap[uuid] = ib; - return ib; - } - - function getArrayBuffer(json, uuid) { - if (arrayBufferMap[uuid] !== undefined) return arrayBufferMap[uuid]; - var arrayBuffers = json.arrayBuffers; - var arrayBuffer = arrayBuffers[uuid]; - var ab = new Uint32Array(arrayBuffer).buffer; - arrayBufferMap[uuid] = ab; - return ab; - } - - var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); - var index = json.data.index; - - if (index !== undefined) { - var typedArray = getTypedArray(index.type, index.array); - geometry.setIndex(new BufferAttribute(typedArray, 1)); - } - - var attributes = json.data.attributes; - - for (var key in attributes) { - var attribute = attributes[key]; - var bufferAttribute = void 0; - - if (attribute.isInterleavedBufferAttribute) { - var interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); - bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); - } else { - var _typedArray = getTypedArray(attribute.type, attribute.array); - - var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; - bufferAttribute = new bufferAttributeConstr(_typedArray, attribute.itemSize, attribute.normalized); - } - - if (attribute.name !== undefined) bufferAttribute.name = attribute.name; - geometry.setAttribute(key, bufferAttribute); - } - - var morphAttributes = json.data.morphAttributes; - - if (morphAttributes) { - for (var _key in morphAttributes) { - var attributeArray = morphAttributes[_key]; - var array = []; - - for (var i = 0, il = attributeArray.length; i < il; i++) { - var _attribute = attributeArray[i]; - - var _bufferAttribute = void 0; - - if (_attribute.isInterleavedBufferAttribute) { - var _interleavedBuffer = getInterleavedBuffer(json.data, _attribute.data); - - _bufferAttribute = new InterleavedBufferAttribute(_interleavedBuffer, _attribute.itemSize, _attribute.offset, _attribute.normalized); - } else { - var _typedArray2 = getTypedArray(_attribute.type, _attribute.array); - - _bufferAttribute = new BufferAttribute(_typedArray2, _attribute.itemSize, _attribute.normalized); - } - - if (_attribute.name !== undefined) _bufferAttribute.name = _attribute.name; - array.push(_bufferAttribute); - } - - geometry.morphAttributes[_key] = array; - } - } - - var morphTargetsRelative = json.data.morphTargetsRelative; - - if (morphTargetsRelative) { - geometry.morphTargetsRelative = true; - } - - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if (groups !== undefined) { - for (var _i = 0, n = groups.length; _i !== n; ++_i) { - var group = groups[_i]; - geometry.addGroup(group.start, group.count, group.materialIndex); - } - } - - var boundingSphere = json.data.boundingSphere; - - if (boundingSphere !== undefined) { - var center = new Vector3(); - - if (boundingSphere.center !== undefined) { - center.fromArray(boundingSphere.center); - } - - geometry.boundingSphere = new Sphere(center, boundingSphere.radius); - } - - if (json.name) geometry.name = json.name; - if (json.userData) geometry.userData = json.userData; - return geometry; - } - }); - - var ObjectLoader = /*#__PURE__*/function (_Loader) { - _inheritsLoose(ObjectLoader, _Loader); - - function ObjectLoader(manager) { - return _Loader.call(this, manager) || this; - } - - var _proto = ObjectLoader.prototype; - - _proto.load = function load(url, onLoad, onProgress, onError) { - var scope = this; - var path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; - this.resourcePath = this.resourcePath || path; - var loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (text) { - var json = null; - - try { - json = JSON.parse(text); - } catch (error) { - if (onError !== undefined) onError(error); - console.error('THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message); - return; - } - - var metadata = json.metadata; - - if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { - console.error('THREE.ObjectLoader: Can\'t load ' + url); - return; - } - - scope.parse(json, onLoad); - }, onProgress, onError); - }; - - _proto.parse = function parse(json, onLoad) { - var animations = this.parseAnimations(json.animations); - var shapes = this.parseShapes(json.shapes); - var geometries = this.parseGeometries(json.geometries, shapes); - var images = this.parseImages(json.images, function () { - if (onLoad !== undefined) onLoad(object); - }); - var textures = this.parseTextures(json.textures, images); - var materials = this.parseMaterials(json.materials, textures); - var object = this.parseObject(json.object, geometries, materials, animations); - var skeletons = this.parseSkeletons(json.skeletons, object); - this.bindSkeletons(object, skeletons); // - - if (onLoad !== undefined) { - var hasImages = false; - - for (var uuid in images) { - if (images[uuid] instanceof HTMLImageElement) { - hasImages = true; - break; - } - } - - if (hasImages === false) onLoad(object); - } - - return object; - }; - - _proto.parseShapes = function parseShapes(json) { - var shapes = {}; - - if (json !== undefined) { - for (var i = 0, l = json.length; i < l; i++) { - var shape = new Shape().fromJSON(json[i]); - shapes[shape.uuid] = shape; - } - } - - return shapes; - }; - - _proto.parseSkeletons = function parseSkeletons(json, object) { - var skeletons = {}; - var bones = {}; // generate bone lookup table - - object.traverse(function (child) { - if (child.isBone) bones[child.uuid] = child; - }); // create skeletons - - if (json !== undefined) { - for (var i = 0, l = json.length; i < l; i++) { - var skeleton = new Skeleton().fromJSON(json[i], bones); - skeletons[skeleton.uuid] = skeleton; - } - } - - return skeletons; - }; - - _proto.parseGeometries = function parseGeometries(json, shapes) { - var geometries = {}; - var geometryShapes; - - if (json !== undefined) { - var bufferGeometryLoader = new BufferGeometryLoader(); - - for (var i = 0, l = json.length; i < l; i++) { - var geometry = void 0; - var data = json[i]; - - switch (data.type) { - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - geometry = new Geometries[data.type](data.width, data.height, data.widthSegments, data.heightSegments); - break; - - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': - // backwards compatible - geometry = new Geometries[data.type](data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments); - break; - - case 'CircleGeometry': - case 'CircleBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.segments, data.thetaStart, data.thetaLength); - break; - - case 'CylinderGeometry': - case 'CylinderBufferGeometry': - geometry = new Geometries[data.type](data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - break; - - case 'ConeGeometry': - case 'ConeBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - break; - - case 'SphereGeometry': - case 'SphereBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength); - break; - - case 'DodecahedronGeometry': - case 'DodecahedronBufferGeometry': - case 'IcosahedronGeometry': - case 'IcosahedronBufferGeometry': - case 'OctahedronGeometry': - case 'OctahedronBufferGeometry': - case 'TetrahedronGeometry': - case 'TetrahedronBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.detail); - break; - - case 'RingGeometry': - case 'RingBufferGeometry': - geometry = new Geometries[data.type](data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength); - break; - - case 'TorusGeometry': - case 'TorusBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc); - break; - - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': - geometry = new Geometries[data.type](data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q); - break; - - case 'TubeGeometry': - case 'TubeBufferGeometry': - // This only works for built-in curves (e.g. CatmullRomCurve3). - // User defined curves or instances of CurvePath will not be deserialized. - geometry = new Geometries[data.type](new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed); - break; - - case 'LatheGeometry': - case 'LatheBufferGeometry': - geometry = new Geometries[data.type](data.points, data.segments, data.phiStart, data.phiLength); - break; - - case 'PolyhedronGeometry': - case 'PolyhedronBufferGeometry': - geometry = new Geometries[data.type](data.vertices, data.indices, data.radius, data.details); - break; - - case 'ShapeGeometry': - case 'ShapeBufferGeometry': - geometryShapes = []; - - for (var j = 0, jl = data.shapes.length; j < jl; j++) { - var shape = shapes[data.shapes[j]]; - geometryShapes.push(shape); - } - - geometry = new Geometries[data.type](geometryShapes, data.curveSegments); - break; - - case 'ExtrudeGeometry': - case 'ExtrudeBufferGeometry': - geometryShapes = []; - - for (var _j = 0, _jl = data.shapes.length; _j < _jl; _j++) { - var _shape = shapes[data.shapes[_j]]; - geometryShapes.push(_shape); - } - - var extrudePath = data.options.extrudePath; - - if (extrudePath !== undefined) { - data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); - } - - geometry = new Geometries[data.type](geometryShapes, data.options); - break; - - case 'BufferGeometry': - case 'InstancedBufferGeometry': - geometry = bufferGeometryLoader.parse(data); - break; - - case 'Geometry': - console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.'); - break; - - default: - console.warn('THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"'); - continue; - } - - geometry.uuid = data.uuid; - if (data.name !== undefined) geometry.name = data.name; - if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData; - geometries[data.uuid] = geometry; - } - } - - return geometries; - }; - - _proto.parseMaterials = function parseMaterials(json, textures) { - var cache = {}; // MultiMaterial - - var materials = {}; - - if (json !== undefined) { - var loader = new MaterialLoader(); - loader.setTextures(textures); - - for (var i = 0, l = json.length; i < l; i++) { - var data = json[i]; - - if (data.type === 'MultiMaterial') { - // Deprecated - var array = []; - - for (var j = 0; j < data.materials.length; j++) { - var material = data.materials[j]; - - if (cache[material.uuid] === undefined) { - cache[material.uuid] = loader.parse(material); - } - - array.push(cache[material.uuid]); - } - - materials[data.uuid] = array; - } else { - if (cache[data.uuid] === undefined) { - cache[data.uuid] = loader.parse(data); - } - - materials[data.uuid] = cache[data.uuid]; - } - } - } - - return materials; - }; - - _proto.parseAnimations = function parseAnimations(json) { - var animations = {}; - - if (json !== undefined) { - for (var i = 0; i < json.length; i++) { - var data = json[i]; - var clip = AnimationClip.parse(data); - animations[clip.uuid] = clip; - } - } - - return animations; - }; - - _proto.parseImages = function parseImages(json, onLoad) { - var scope = this; - var images = {}; - var loader; - - function loadImage(url) { - scope.manager.itemStart(url); - return loader.load(url, function () { - scope.manager.itemEnd(url); - }, undefined, function () { - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - } - - function deserializeImage(image) { - if (typeof image === 'string') { - var url = image; - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; - return loadImage(path); - } else { - if (image.data) { - return { - data: getTypedArray(image.type, image.data), - width: image.width, - height: image.height - }; - } else { - return null; - } - } - } - - if (json !== undefined && json.length > 0) { - var manager = new LoadingManager(onLoad); - loader = new ImageLoader(manager); - loader.setCrossOrigin(this.crossOrigin); - - for (var i = 0, il = json.length; i < il; i++) { - var image = json[i]; - var url = image.url; - - if (Array.isArray(url)) { - // load array of images e.g CubeTexture - images[image.uuid] = []; - - for (var j = 0, jl = url.length; j < jl; j++) { - var currentUrl = url[j]; - var deserializedImage = deserializeImage(currentUrl); - - if (deserializedImage !== null) { - if (deserializedImage instanceof HTMLImageElement) { - images[image.uuid].push(deserializedImage); - } else { - // special case: handle array of data textures for cube textures - images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); - } - } - } - } else { - // load single image - var _deserializedImage = deserializeImage(image.url); - - if (_deserializedImage !== null) { - images[image.uuid] = _deserializedImage; - } - } - } - } - - return images; - }; - - _proto.parseTextures = function parseTextures(json, images) { - function parseConstant(value, type) { - if (typeof value === 'number') return value; - console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value); - return type[value]; - } - - var textures = {}; - - if (json !== undefined) { - for (var i = 0, l = json.length; i < l; i++) { - var data = json[i]; - - if (data.image === undefined) { - console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); - } - - if (images[data.image] === undefined) { - console.warn('THREE.ObjectLoader: Undefined image', data.image); - } - - var texture = void 0; - var image = images[data.image]; - - if (Array.isArray(image)) { - texture = new CubeTexture(image); - if (image.length === 6) texture.needsUpdate = true; - } else { - if (image && image.data) { - texture = new DataTexture(image.data, image.width, image.height); - } else { - texture = new Texture(image); - } - - if (image) texture.needsUpdate = true; // textures can have undefined image data - } - - texture.uuid = data.uuid; - if (data.name !== undefined) texture.name = data.name; - if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); - if (data.offset !== undefined) texture.offset.fromArray(data.offset); - if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat); - if (data.center !== undefined) texture.center.fromArray(data.center); - if (data.rotation !== undefined) texture.rotation = data.rotation; - - if (data.wrap !== undefined) { - texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); - texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); - } - - if (data.format !== undefined) texture.format = data.format; - if (data.type !== undefined) texture.type = data.type; - if (data.encoding !== undefined) texture.encoding = data.encoding; - if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); - if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); - if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy; - if (data.flipY !== undefined) texture.flipY = data.flipY; - if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha; - if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment; - textures[data.uuid] = texture; - } - } - - return textures; - }; - - _proto.parseObject = function parseObject(data, geometries, materials, animations) { - var object; - - function getGeometry(name) { - if (geometries[name] === undefined) { - console.warn('THREE.ObjectLoader: Undefined geometry', name); - } - - return geometries[name]; - } - - function getMaterial(name) { - if (name === undefined) return undefined; - - if (Array.isArray(name)) { - var array = []; - - for (var i = 0, l = name.length; i < l; i++) { - var uuid = name[i]; - - if (materials[uuid] === undefined) { - console.warn('THREE.ObjectLoader: Undefined material', uuid); - } - - array.push(materials[uuid]); - } - - return array; - } - - if (materials[name] === undefined) { - console.warn('THREE.ObjectLoader: Undefined material', name); - } - - return materials[name]; - } - - var geometry, material; - - switch (data.type) { - case 'Scene': - object = new Scene(); - - if (data.background !== undefined) { - if (Number.isInteger(data.background)) { - object.background = new Color(data.background); - } - } - - if (data.fog !== undefined) { - if (data.fog.type === 'Fog') { - object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); - } else if (data.fog.type === 'FogExp2') { - object.fog = new FogExp2(data.fog.color, data.fog.density); - } - } - - break; - - case 'PerspectiveCamera': - object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); - if (data.focus !== undefined) object.focus = data.focus; - if (data.zoom !== undefined) object.zoom = data.zoom; - if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge; - if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset; - if (data.view !== undefined) object.view = Object.assign({}, data.view); - break; - - case 'OrthographicCamera': - object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); - if (data.zoom !== undefined) object.zoom = data.zoom; - if (data.view !== undefined) object.view = Object.assign({}, data.view); - break; - - case 'AmbientLight': - object = new AmbientLight(data.color, data.intensity); - break; - - case 'DirectionalLight': - object = new DirectionalLight(data.color, data.intensity); - break; - - case 'PointLight': - object = new PointLight(data.color, data.intensity, data.distance, data.decay); - break; - - case 'RectAreaLight': - object = new RectAreaLight(data.color, data.intensity, data.width, data.height); - break; - - case 'SpotLight': - object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); - break; - - case 'HemisphereLight': - object = new HemisphereLight(data.color, data.groundColor, data.intensity); - break; - - case 'LightProbe': - object = new LightProbe().fromJSON(data); - break; - - case 'SkinnedMesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new SkinnedMesh(geometry, material); - if (data.bindMode !== undefined) object.bindMode = data.bindMode; - if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix); - if (data.skeleton !== undefined) object.skeleton = data.skeleton; - break; - - case 'Mesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new Mesh(geometry, material); - break; - - case 'InstancedMesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - var count = data.count; - var instanceMatrix = data.instanceMatrix; - object = new InstancedMesh(geometry, material, count); - object.instanceMatrix = new BufferAttribute(new Float32Array(instanceMatrix.array), 16); - break; - - case 'LOD': - object = new LOD(); - break; - - case 'Line': - object = new Line(getGeometry(data.geometry), getMaterial(data.material), data.mode); - break; - - case 'LineLoop': - object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'LineSegments': - object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'PointCloud': - case 'Points': - object = new Points(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'Sprite': - object = new Sprite(getMaterial(data.material)); - break; - - case 'Group': - object = new Group(); - break; - - case 'Bone': - object = new Bone(); - break; - - default: - object = new Object3D(); - } - - object.uuid = data.uuid; - if (data.name !== undefined) object.name = data.name; - - if (data.matrix !== undefined) { - object.matrix.fromArray(data.matrix); - if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate; - if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); - } else { - if (data.position !== undefined) object.position.fromArray(data.position); - if (data.rotation !== undefined) object.rotation.fromArray(data.rotation); - if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion); - if (data.scale !== undefined) object.scale.fromArray(data.scale); - } - - if (data.castShadow !== undefined) object.castShadow = data.castShadow; - if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow; - - if (data.shadow) { - if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias; - if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias; - if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius; - if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize); - if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera); - } - - if (data.visible !== undefined) object.visible = data.visible; - if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled; - if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder; - if (data.userData !== undefined) object.userData = data.userData; - if (data.layers !== undefined) object.layers.mask = data.layers; - - if (data.children !== undefined) { - var children = data.children; - - for (var i = 0; i < children.length; i++) { - object.add(this.parseObject(children[i], geometries, materials, animations)); - } - } - - if (data.animations !== undefined) { - var objectAnimations = data.animations; - - for (var _i = 0; _i < objectAnimations.length; _i++) { - var uuid = objectAnimations[_i]; - object.animations.push(animations[uuid]); - } - } - - if (data.type === 'LOD') { - if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate; - var levels = data.levels; - - for (var l = 0; l < levels.length; l++) { - var level = levels[l]; - var child = object.getObjectByProperty('uuid', level.object); - - if (child !== undefined) { - object.addLevel(child, level.distance); - } - } - } - - return object; - }; - - _proto.bindSkeletons = function bindSkeletons(object, skeletons) { - if (Object.keys(skeletons).length === 0) return; - object.traverse(function (child) { - if (child.isSkinnedMesh === true && child.skeleton !== undefined) { - var skeleton = skeletons[child.skeleton]; - - if (skeleton === undefined) { - console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton); - } else { - child.bind(skeleton, child.bindMatrix); - } - } - }); - } - /* DEPRECATED */ - ; - - _proto.setTexturePath = function setTexturePath(value) { - console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().'); - return this.setResourcePath(value); - }; - - return ObjectLoader; - }(Loader); - - var TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; - var TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; - var TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipmapNearestFilter: NearestMipmapNearestFilter, - NearestMipmapLinearFilter: NearestMipmapLinearFilter, - LinearFilter: LinearFilter, - LinearMipmapNearestFilter: LinearMipmapNearestFilter, - LinearMipmapLinearFilter: LinearMipmapLinearFilter - }; - - function ImageBitmapLoader(manager) { - if (typeof createImageBitmap === 'undefined') { - console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.'); - } - - if (typeof fetch === 'undefined') { - console.warn('THREE.ImageBitmapLoader: fetch() not supported.'); - } - - Loader.call(this, manager); - this.options = { - premultiplyAlpha: 'none' - }; - } - - ImageBitmapLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: ImageBitmapLoader, - isImageBitmapLoader: true, - setOptions: function setOptions(options) { - this.options = options; - return this; - }, - load: function load(url, onLoad, onProgress, onError) { - if (url === undefined) url = ''; - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - var scope = this; - var cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } - - var fetchOptions = {}; - fetchOptions.credentials = this.crossOrigin === 'anonymous' ? 'same-origin' : 'include'; - fetch(url, fetchOptions).then(function (res) { - return res.blob(); - }).then(function (blob) { - return createImageBitmap(blob, scope.options); - }).then(function (imageBitmap) { - Cache.add(url, imageBitmap); - if (onLoad) onLoad(imageBitmap); - scope.manager.itemEnd(url); - }).catch(function (e) { - if (onError) onError(e); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - scope.manager.itemStart(url); - } - }); - - function ShapePath() { - this.type = 'ShapePath'; - this.color = new Color(); - this.subPaths = []; - this.currentPath = null; - } - - Object.assign(ShapePath.prototype, { - moveTo: function moveTo(x, y) { - this.currentPath = new Path(); - this.subPaths.push(this.currentPath); - this.currentPath.moveTo(x, y); - return this; - }, - lineTo: function lineTo(x, y) { - this.currentPath.lineTo(x, y); - return this; - }, - quadraticCurveTo: function quadraticCurveTo(aCPx, aCPy, aX, aY) { - this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY); - return this; - }, - bezierCurveTo: function bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY); - return this; - }, - splineThru: function splineThru(pts) { - this.currentPath.splineThru(pts); - return this; - }, - toShapes: function toShapes(isCCW, noHoles) { - function toShapesNoHoles(inSubpaths) { - var shapes = []; - - for (var i = 0, l = inSubpaths.length; i < l; i++) { - var _tmpPath = inSubpaths[i]; - - var _tmpShape = new Shape(); - - _tmpShape.curves = _tmpPath.curves; - shapes.push(_tmpShape); - } - - return shapes; - } - - function isPointInsidePolygon(inPt, inPolygon) { - var polyLen = inPolygon.length; // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - - var inside = false; - - for (var p = polyLen - 1, q = 0; q < polyLen; p = q++) { - var edgeLowPt = inPolygon[p]; - var edgeHighPt = inPolygon[q]; - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if (Math.abs(edgeDy) > Number.EPSILON) { - // not parallel - if (edgeDy < 0) { - edgeLowPt = inPolygon[q]; - edgeDx = -edgeDx; - edgeHighPt = inPolygon[p]; - edgeDy = -edgeDy; - } - - if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue; - - if (inPt.y === edgeLowPt.y) { - if (inPt.x === edgeLowPt.x) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - } else { - var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y); - if (perpEdge === 0) return true; // inPt is on contour ? - - if (perpEdge < 0) continue; - inside = !inside; // true intersection left of inPt - } - } else { - // parallel or collinear - if (inPt.y !== edgeLowPt.y) continue; // parallel - // edge lies on the same horizontal line as inPt - - if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; // inPt: Point on contour ! - // continue; - } - } - - return inside; - } - - var isClockWise = ShapeUtils.isClockWise; - var subPaths = this.subPaths; - if (subPaths.length === 0) return []; - if (noHoles === true) return toShapesNoHoles(subPaths); - var solid, tmpPath, tmpShape; - var shapes = []; - - if (subPaths.length === 1) { - tmpPath = subPaths[0]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push(tmpShape); - return shapes; - } - - var holesFirst = !isClockWise(subPaths[0].getPoints()); - holesFirst = isCCW ? !holesFirst : holesFirst; // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - newShapes[mainIdx] = undefined; - newShapeHoles[mainIdx] = []; - - for (var i = 0, l = subPaths.length; i < l; i++) { - tmpPath = subPaths[i]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise(tmpPoints); - solid = isCCW ? !solid : solid; - - if (solid) { - if (!holesFirst && newShapes[mainIdx]) mainIdx++; - newShapes[mainIdx] = { - s: new Shape(), - p: tmpPoints - }; - newShapes[mainIdx].s.curves = tmpPath.curves; - if (holesFirst) mainIdx++; - newShapeHoles[mainIdx] = []; //console.log('cw', i); - } else { - newShapeHoles[mainIdx].push({ - h: tmpPath, - p: tmpPoints[0] - }); //console.log('ccw', i); - } - } // only Holes? -> probably all Shapes with wrong orientation - - - if (!newShapes[0]) return toShapesNoHoles(subPaths); - - if (newShapes.length > 1) { - var ambiguous = false; - var toChange = []; - - for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { - betterShapeHoles[sIdx] = []; - } - - for (var _sIdx = 0, _sLen = newShapes.length; _sIdx < _sLen; _sIdx++) { - var sho = newShapeHoles[_sIdx]; - - for (var hIdx = 0; hIdx < sho.length; hIdx++) { - var ho = sho[hIdx]; - var hole_unassigned = true; - - for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { - if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { - if (_sIdx !== s2Idx) toChange.push({ - froms: _sIdx, - tos: s2Idx, - hole: hIdx - }); - - if (hole_unassigned) { - hole_unassigned = false; - betterShapeHoles[s2Idx].push(ho); - } else { - ambiguous = true; - } - } - } - - if (hole_unassigned) { - betterShapeHoles[_sIdx].push(ho); - } - } - } // console.log("ambiguous: ", ambiguous); - - - if (toChange.length > 0) { - // console.log("to change: ", toChange); - if (!ambiguous) newShapeHoles = betterShapeHoles; - } - } - - var tmpHoles; - - for (var _i = 0, il = newShapes.length; _i < il; _i++) { - tmpShape = newShapes[_i].s; - shapes.push(tmpShape); - tmpHoles = newShapeHoles[_i]; - - for (var j = 0, jl = tmpHoles.length; j < jl; j++) { - tmpShape.holes.push(tmpHoles[j].h); - } - } //console.log("shape", shapes); - - - return shapes; - } - }); - - function Font(data) { - this.type = 'Font'; - this.data = data; - } - - Object.assign(Font.prototype, { - isFont: true, - generateShapes: function generateShapes(text, size) { - if (size === void 0) { - size = 100; - } - - var shapes = []; - var paths = createPaths(text, size, this.data); - - for (var p = 0, pl = paths.length; p < pl; p++) { - Array.prototype.push.apply(shapes, paths[p].toShapes()); - } - - return shapes; - } - }); - - function createPaths(text, size, data) { - var chars = Array.from ? Array.from(text) : String(text).split(''); // workaround for IE11, see #13988 - - var scale = size / data.resolution; - var line_height = (data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness) * scale; - var paths = []; - var offsetX = 0, - offsetY = 0; - - for (var i = 0; i < chars.length; i++) { - var char = chars[i]; - - if (char === '\n') { - offsetX = 0; - offsetY -= line_height; - } else { - var ret = createPath(char, scale, offsetX, offsetY, data); - offsetX += ret.offsetX; - paths.push(ret.path); - } - } - - return paths; - } - - function createPath(char, scale, offsetX, offsetY, data) { - var glyph = data.glyphs[char] || data.glyphs['?']; - - if (!glyph) { - console.error('THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.'); - return; - } - - var path = new ShapePath(); - var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - - if (glyph.o) { - var outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(' ')); - - for (var i = 0, l = outline.length; i < l;) { - var action = outline[i++]; - - switch (action) { - case 'm': - // moveTo - x = outline[i++] * scale + offsetX; - y = outline[i++] * scale + offsetY; - path.moveTo(x, y); - break; - - case 'l': - // lineTo - x = outline[i++] * scale + offsetX; - y = outline[i++] * scale + offsetY; - path.lineTo(x, y); - break; - - case 'q': - // quadraticCurveTo - cpx = outline[i++] * scale + offsetX; - cpy = outline[i++] * scale + offsetY; - cpx1 = outline[i++] * scale + offsetX; - cpy1 = outline[i++] * scale + offsetY; - path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); - break; - - case 'b': - // bezierCurveTo - cpx = outline[i++] * scale + offsetX; - cpy = outline[i++] * scale + offsetY; - cpx1 = outline[i++] * scale + offsetX; - cpy1 = outline[i++] * scale + offsetY; - cpx2 = outline[i++] * scale + offsetX; - cpy2 = outline[i++] * scale + offsetY; - path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy); - break; - } - } - } - - return { - offsetX: glyph.ha * scale, - path: path - }; - } - - function FontLoader(manager) { - Loader.call(this, manager); - } - - FontLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: FontLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - var json; - - try { - json = JSON.parse(text); - } catch (e) { - console.warn('THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.'); - json = JSON.parse(text.substring(65, text.length - 2)); - } - - var font = scope.parse(json); - if (onLoad) onLoad(font); - }, onProgress, onError); - }, - parse: function parse(json) { - return new Font(json); - } - }); - - var _context; - - var AudioContext = { - getContext: function getContext() { - if (_context === undefined) { - _context = new (window.AudioContext || window.webkitAudioContext)(); - } - - return _context; - }, - setContext: function setContext(value) { - _context = value; - } - }; - - function AudioLoader(manager) { - Loader.call(this, manager); - } - - AudioLoader.prototype = Object.assign(Object.create(Loader.prototype), { - constructor: AudioLoader, - load: function load(url, onLoad, onProgress, onError) { - var scope = this; - var loader = new FileLoader(scope.manager); - loader.setResponseType('arraybuffer'); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (buffer) { - try { - // Create a copy of the buffer. The `decodeAudioData` method - // detaches the buffer when complete, preventing reuse. - var bufferCopy = buffer.slice(0); - var context = AudioContext.getContext(); - context.decodeAudioData(bufferCopy, function (audioBuffer) { - onLoad(audioBuffer); - }); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - } - }); - - function HemisphereLightProbe(skyColor, groundColor, intensity) { - LightProbe.call(this, undefined, intensity); - var color1 = new Color().set(skyColor); - var color2 = new Color().set(groundColor); - var sky = new Vector3(color1.r, color1.g, color1.b); - var ground = new Vector3(color2.r, color2.g, color2.b); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); - - var c0 = Math.sqrt(Math.PI); - var c1 = c0 * Math.sqrt(0.75); - this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0); - this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1); - } - - HemisphereLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { - constructor: HemisphereLightProbe, - isHemisphereLightProbe: true, - copy: function copy(source) { - // modifying colors not currently supported - LightProbe.prototype.copy.call(this, source); - return this; - }, - toJSON: function toJSON(meta) { - var data = LightProbe.prototype.toJSON.call(this, meta); // data.sh = this.sh.toArray(); // todo - - return data; - } - }); - - function AmbientLightProbe(color, intensity) { - LightProbe.call(this, undefined, intensity); - var color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); - - this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)); - } - - AmbientLightProbe.prototype = Object.assign(Object.create(LightProbe.prototype), { - constructor: AmbientLightProbe, - isAmbientLightProbe: true, - copy: function copy(source) { - // modifying color not currently supported - LightProbe.prototype.copy.call(this, source); - return this; - }, - toJSON: function toJSON(meta) { - var data = LightProbe.prototype.toJSON.call(this, meta); // data.sh = this.sh.toArray(); // todo - - return data; - } - }); - - var _eyeRight = new Matrix4(); - - var _eyeLeft = new Matrix4(); - - function StereoCamera() { - this.type = 'StereoCamera'; - this.aspect = 1; - this.eyeSep = 0.064; - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable(1); - this.cameraL.matrixAutoUpdate = false; - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable(2); - this.cameraR.matrixAutoUpdate = false; - this._cache = { - focus: null, - fov: null, - aspect: null, - near: null, - far: null, - zoom: null, - eyeSep: null - }; - } - - Object.assign(StereoCamera.prototype, { - update: function update(camera) { - var cache = this._cache; - var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; - - if (needsUpdate) { - cache.focus = camera.focus; - cache.fov = camera.fov; - cache.aspect = camera.aspect * this.aspect; - cache.near = camera.near; - cache.far = camera.far; - cache.zoom = camera.zoom; - cache.eyeSep = this.eyeSep; // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - var projectionMatrix = camera.projectionMatrix.clone(); - var eyeSepHalf = cache.eyeSep / 2; - var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; - var ymax = cache.near * Math.tan(MathUtils.DEG2RAD * cache.fov * 0.5) / cache.zoom; - var xmin, xmax; // translate xOffset - - _eyeLeft.elements[12] = -eyeSepHalf; - _eyeRight.elements[12] = eyeSepHalf; // for left eye - - xmin = -ymax * cache.aspect + eyeSepOnProjection; - xmax = ymax * cache.aspect + eyeSepOnProjection; - projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraL.projectionMatrix.copy(projectionMatrix); // for right eye - - xmin = -ymax * cache.aspect - eyeSepOnProjection; - xmax = ymax * cache.aspect - eyeSepOnProjection; - projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraR.projectionMatrix.copy(projectionMatrix); - } - - this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft); - this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight); - } - }); - - var Clock = /*#__PURE__*/function () { - function Clock(autoStart) { - this.autoStart = autoStart !== undefined ? autoStart : true; - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - this.running = false; - } - - var _proto = Clock.prototype; - - _proto.start = function start() { - this.startTime = now(); - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - }; - - _proto.stop = function stop() { - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - }; - - _proto.getElapsedTime = function getElapsedTime() { - this.getDelta(); - return this.elapsedTime; - }; - - _proto.getDelta = function getDelta() { - var diff = 0; - - if (this.autoStart && !this.running) { - this.start(); - return 0; - } - - if (this.running) { - var newTime = now(); - diff = (newTime - this.oldTime) / 1000; - this.oldTime = newTime; - this.elapsedTime += diff; - } - - return diff; - }; - - return Clock; - }(); - - function now() { - return (typeof performance === 'undefined' ? Date : performance).now(); // see #10732 - } - - var _position$2 = /*@__PURE__*/new Vector3(); - - var _quaternion$3 = /*@__PURE__*/new Quaternion(); - - var _scale$1 = /*@__PURE__*/new Vector3(); - - var _orientation = /*@__PURE__*/new Vector3(); - - var AudioListener = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(AudioListener, _Object3D); - - function AudioListener() { - var _this; - - _this = _Object3D.call(this) || this; - _this.type = 'AudioListener'; - _this.context = AudioContext.getContext(); - _this.gain = _this.context.createGain(); - - _this.gain.connect(_this.context.destination); - - _this.filter = null; - _this.timeDelta = 0; // private - - _this._clock = new Clock(); - return _this; - } - - var _proto = AudioListener.prototype; - - _proto.getInput = function getInput() { - return this.gain; - }; - - _proto.removeFilter = function removeFilter() { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - this.gain.connect(this.context.destination); - this.filter = null; - } - - return this; - }; - - _proto.getFilter = function getFilter() { - return this.filter; - }; - - _proto.setFilter = function setFilter(value) { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - } else { - this.gain.disconnect(this.context.destination); - } - - this.filter = value; - this.gain.connect(this.filter); - this.filter.connect(this.context.destination); - return this; - }; - - _proto.getMasterVolume = function getMasterVolume() { - return this.gain.gain.value; - }; - - _proto.setMasterVolume = function setMasterVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - }; - - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - _Object3D.prototype.updateMatrixWorld.call(this, force); - - var listener = this.context.listener; - var up = this.up; - this.timeDelta = this._clock.getDelta(); - this.matrixWorld.decompose(_position$2, _quaternion$3, _scale$1); - - _orientation.set(0, 0, -1).applyQuaternion(_quaternion$3); - - if (listener.positionX) { - // code path for Chrome (see #14393) - var endTime = this.context.currentTime + this.timeDelta; - listener.positionX.linearRampToValueAtTime(_position$2.x, endTime); - listener.positionY.linearRampToValueAtTime(_position$2.y, endTime); - listener.positionZ.linearRampToValueAtTime(_position$2.z, endTime); - listener.forwardX.linearRampToValueAtTime(_orientation.x, endTime); - listener.forwardY.linearRampToValueAtTime(_orientation.y, endTime); - listener.forwardZ.linearRampToValueAtTime(_orientation.z, endTime); - listener.upX.linearRampToValueAtTime(up.x, endTime); - listener.upY.linearRampToValueAtTime(up.y, endTime); - listener.upZ.linearRampToValueAtTime(up.z, endTime); - } else { - listener.setPosition(_position$2.x, _position$2.y, _position$2.z); - listener.setOrientation(_orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z); - } - }; - - return AudioListener; - }(Object3D); - - var Audio = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(Audio, _Object3D); - - function Audio(listener) { - var _this; - - _this = _Object3D.call(this) || this; - _this.type = 'Audio'; - _this.listener = listener; - _this.context = listener.context; - _this.gain = _this.context.createGain(); - - _this.gain.connect(listener.getInput()); - - _this.autoplay = false; - _this.buffer = null; - _this.detune = 0; - _this.loop = false; - _this.loopStart = 0; - _this.loopEnd = 0; - _this.offset = 0; - _this.duration = undefined; - _this.playbackRate = 1; - _this.isPlaying = false; - _this.hasPlaybackControl = true; - _this.source = null; - _this.sourceType = 'empty'; - _this._startedAt = 0; - _this._progress = 0; - _this._connected = false; - _this.filters = []; - return _this; - } - - var _proto = Audio.prototype; - - _proto.getOutput = function getOutput() { - return this.gain; - }; - - _proto.setNodeSource = function setNodeSource(audioNode) { - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - return this; - }; - - _proto.setMediaElementSource = function setMediaElementSource(mediaElement) { - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource(mediaElement); - this.connect(); - return this; - }; - - _proto.setMediaStreamSource = function setMediaStreamSource(mediaStream) { - this.hasPlaybackControl = false; - this.sourceType = 'mediaStreamNode'; - this.source = this.context.createMediaStreamSource(mediaStream); - this.connect(); - return this; - }; - - _proto.setBuffer = function setBuffer(audioBuffer) { - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - if (this.autoplay) this.play(); - return this; - }; - - _proto.play = function play(delay) { - if (delay === void 0) { - delay = 0; - } - - if (this.isPlaying === true) { - console.warn('THREE.Audio: Audio is already playing.'); - return; - } - - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this._startedAt = this.context.currentTime + delay; - var source = this.context.createBufferSource(); - source.buffer = this.buffer; - source.loop = this.loop; - source.loopStart = this.loopStart; - source.loopEnd = this.loopEnd; - source.onended = this.onEnded.bind(this); - source.start(this._startedAt, this._progress + this.offset, this.duration); - this.isPlaying = true; - this.source = source; - this.setDetune(this.detune); - this.setPlaybackRate(this.playbackRate); - return this.connect(); - }; - - _proto.pause = function pause() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - if (this.isPlaying === true) { - // update current progress - this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate; - - if (this.loop === true) { - // ensure _progress does not exceed duration with looped audios - this._progress = this._progress % (this.duration || this.buffer.duration); - } - - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - } - - return this; - }; - - _proto.stop = function stop() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this._progress = 0; - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - return this; - }; - - _proto.connect = function connect() { - if (this.filters.length > 0) { - this.source.connect(this.filters[0]); - - for (var i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].connect(this.filters[i]); - } - - this.filters[this.filters.length - 1].connect(this.getOutput()); - } else { - this.source.connect(this.getOutput()); - } - - this._connected = true; - return this; - }; - - _proto.disconnect = function disconnect() { - if (this.filters.length > 0) { - this.source.disconnect(this.filters[0]); - - for (var i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].disconnect(this.filters[i]); - } - - this.filters[this.filters.length - 1].disconnect(this.getOutput()); - } else { - this.source.disconnect(this.getOutput()); - } - - this._connected = false; - return this; - }; - - _proto.getFilters = function getFilters() { - return this.filters; - }; - - _proto.setFilters = function setFilters(value) { - if (!value) value = []; - - if (this._connected === true) { - this.disconnect(); - this.filters = value.slice(); - this.connect(); - } else { - this.filters = value.slice(); - } - - return this; - }; - - _proto.setDetune = function setDetune(value) { - this.detune = value; - if (this.source.detune === undefined) return; // only set detune when available - - if (this.isPlaying === true) { - this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01); - } - - return this; - }; - - _proto.getDetune = function getDetune() { - return this.detune; - }; - - _proto.getFilter = function getFilter() { - return this.getFilters()[0]; - }; - - _proto.setFilter = function setFilter(filter) { - return this.setFilters(filter ? [filter] : []); - }; - - _proto.setPlaybackRate = function setPlaybackRate(value) { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this.playbackRate = value; - - if (this.isPlaying === true) { - this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01); - } - - return this; - }; - - _proto.getPlaybackRate = function getPlaybackRate() { - return this.playbackRate; - }; - - _proto.onEnded = function onEnded() { - this.isPlaying = false; - }; - - _proto.getLoop = function getLoop() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return false; - } - - return this.loop; - }; - - _proto.setLoop = function setLoop(value) { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this.loop = value; - - if (this.isPlaying === true) { - this.source.loop = this.loop; - } - - return this; - }; - - _proto.setLoopStart = function setLoopStart(value) { - this.loopStart = value; - return this; - }; - - _proto.setLoopEnd = function setLoopEnd(value) { - this.loopEnd = value; - return this; - }; - - _proto.getVolume = function getVolume() { - return this.gain.gain.value; - }; - - _proto.setVolume = function setVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - }; - - return Audio; - }(Object3D); - - var _position$3 = /*@__PURE__*/new Vector3(); - - var _quaternion$4 = /*@__PURE__*/new Quaternion(); - - var _scale$2 = /*@__PURE__*/new Vector3(); - - var _orientation$1 = /*@__PURE__*/new Vector3(); - - var PositionalAudio = /*#__PURE__*/function (_Audio) { - _inheritsLoose(PositionalAudio, _Audio); - - function PositionalAudio(listener) { - var _this; - - _this = _Audio.call(this, listener) || this; - _this.panner = _this.context.createPanner(); - _this.panner.panningModel = 'HRTF'; - - _this.panner.connect(_this.gain); - - return _this; - } - - var _proto = PositionalAudio.prototype; - - _proto.getOutput = function getOutput() { - return this.panner; - }; - - _proto.getRefDistance = function getRefDistance() { - return this.panner.refDistance; - }; - - _proto.setRefDistance = function setRefDistance(value) { - this.panner.refDistance = value; - return this; - }; - - _proto.getRolloffFactor = function getRolloffFactor() { - return this.panner.rolloffFactor; - }; - - _proto.setRolloffFactor = function setRolloffFactor(value) { - this.panner.rolloffFactor = value; - return this; - }; - - _proto.getDistanceModel = function getDistanceModel() { - return this.panner.distanceModel; - }; - - _proto.setDistanceModel = function setDistanceModel(value) { - this.panner.distanceModel = value; - return this; - }; - - _proto.getMaxDistance = function getMaxDistance() { - return this.panner.maxDistance; - }; - - _proto.setMaxDistance = function setMaxDistance(value) { - this.panner.maxDistance = value; - return this; - }; - - _proto.setDirectionalCone = function setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) { - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; - return this; - }; - - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - _Audio.prototype.updateMatrixWorld.call(this, force); - - if (this.hasPlaybackControl === true && this.isPlaying === false) return; - this.matrixWorld.decompose(_position$3, _quaternion$4, _scale$2); - - _orientation$1.set(0, 0, 1).applyQuaternion(_quaternion$4); - - var panner = this.panner; - - if (panner.positionX) { - // code path for Chrome and Firefox (see #14393) - var endTime = this.context.currentTime + this.listener.timeDelta; - panner.positionX.linearRampToValueAtTime(_position$3.x, endTime); - panner.positionY.linearRampToValueAtTime(_position$3.y, endTime); - panner.positionZ.linearRampToValueAtTime(_position$3.z, endTime); - panner.orientationX.linearRampToValueAtTime(_orientation$1.x, endTime); - panner.orientationY.linearRampToValueAtTime(_orientation$1.y, endTime); - panner.orientationZ.linearRampToValueAtTime(_orientation$1.z, endTime); - } else { - panner.setPosition(_position$3.x, _position$3.y, _position$3.z); - panner.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z); - } - }; - - return PositionalAudio; - }(Audio); - - var AudioAnalyser = /*#__PURE__*/function () { - function AudioAnalyser(audio, fftSize) { - if (fftSize === void 0) { - fftSize = 2048; - } - - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize; - this.data = new Uint8Array(this.analyser.frequencyBinCount); - audio.getOutput().connect(this.analyser); - } - - var _proto = AudioAnalyser.prototype; - - _proto.getFrequencyData = function getFrequencyData() { - this.analyser.getByteFrequencyData(this.data); - return this.data; - }; - - _proto.getAverageFrequency = function getAverageFrequency() { - var value = 0; - var data = this.getFrequencyData(); - - for (var i = 0; i < data.length; i++) { - value += data[i]; - } - - return value / data.length; - }; - - return AudioAnalyser; - }(); - - function PropertyMixer(binding, typeName, valueSize) { - this.binding = binding; - this.valueSize = valueSize; - var mixFunction, mixFunctionAdditive, setIdentity; // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - // - // 'add' is used for additive cumulative results - // - // 'work' is optional and is only present for quaternion types. It is used - // to store intermediate quaternion multiplication results - - switch (typeName) { - case 'quaternion': - mixFunction = this._slerp; - mixFunctionAdditive = this._slerpAdditive; - setIdentity = this._setAdditiveIdentityQuaternion; - this.buffer = new Float64Array(valueSize * 6); - this._workIndex = 5; - break; - - case 'string': - case 'bool': - mixFunction = this._select; // Use the regular mix function and for additive on these types, - // additive is not relevant for non-numeric types - - mixFunctionAdditive = this._select; - setIdentity = this._setAdditiveIdentityOther; - this.buffer = new Array(valueSize * 5); - break; - - default: - mixFunction = this._lerp; - mixFunctionAdditive = this._lerpAdditive; - setIdentity = this._setAdditiveIdentityNumeric; - this.buffer = new Float64Array(valueSize * 5); - } - - this._mixBufferRegion = mixFunction; - this._mixBufferRegionAdditive = mixFunctionAdditive; - this._setIdentity = setIdentity; - this._origIndex = 3; - this._addIndex = 4; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - this.useCount = 0; - this.referenceCount = 0; - } - - Object.assign(PropertyMixer.prototype, { - // accumulate data in the 'incoming' region into 'accu' - accumulate: function accumulate(accuIndex, weight) { - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride; - var currentWeight = this.cumulativeWeight; - - if (currentWeight === 0) { - // accuN := incoming * weight - for (var i = 0; i !== stride; ++i) { - buffer[offset + i] = buffer[i]; - } - - currentWeight = weight; - } else { - // accuN := accuN + incoming * weight - currentWeight += weight; - var mix = weight / currentWeight; - - this._mixBufferRegion(buffer, offset, 0, mix, stride); - } - - this.cumulativeWeight = currentWeight; - }, - // accumulate data in the 'incoming' region into 'add' - accumulateAdditive: function accumulateAdditive(weight) { - var buffer = this.buffer, - stride = this.valueSize, - offset = stride * this._addIndex; - - if (this.cumulativeWeightAdditive === 0) { - // add = identity - this._setIdentity(); - } // add := add + incoming * weight - - - this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride); - - this.cumulativeWeightAdditive += weight; - }, - // apply the state of 'accu' to the binding when accus differ - apply: function apply(accuIndex) { - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - weight = this.cumulativeWeight, - weightAdditive = this.cumulativeWeightAdditive, - binding = this.binding; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - - if (weight < 1) { - // accuN := accuN + original * ( 1 - cumulativeWeight ) - var originalValueOffset = stride * this._origIndex; - - this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride); - } - - if (weightAdditive > 0) { - // accuN := accuN + additive accuN - this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride); - } - - for (var i = stride, e = stride + stride; i !== e; ++i) { - if (buffer[i] !== buffer[i + stride]) { - // value has changed -> update scene graph - binding.setValue(buffer, offset); - break; - } - } - }, - // remember the state of the bound property and copy it to both accus - saveOriginalState: function saveOriginalState() { - var binding = this.binding; - var buffer = this.buffer, - stride = this.valueSize, - originalValueOffset = stride * this._origIndex; - binding.getValue(buffer, originalValueOffset); // accu[0..1] := orig -- initially detect changes against the original - - for (var i = stride, e = originalValueOffset; i !== e; ++i) { - buffer[i] = buffer[originalValueOffset + i % stride]; - } // Add to identity for additive - - - this._setIdentity(); - - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - }, - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function restoreOriginalState() { - var originalValueOffset = this.valueSize * 3; - this.binding.setValue(this.buffer, originalValueOffset); - }, - _setAdditiveIdentityNumeric: function _setAdditiveIdentityNumeric() { - var startIndex = this._addIndex * this.valueSize; - var endIndex = startIndex + this.valueSize; - - for (var i = startIndex; i < endIndex; i++) { - this.buffer[i] = 0; - } - }, - _setAdditiveIdentityQuaternion: function _setAdditiveIdentityQuaternion() { - this._setAdditiveIdentityNumeric(); - - this.buffer[this._addIndex * this.valueSize + 3] = 1; - }, - _setAdditiveIdentityOther: function _setAdditiveIdentityOther() { - var startIndex = this._origIndex * this.valueSize; - var targetIndex = this._addIndex * this.valueSize; - - for (var i = 0; i < this.valueSize; i++) { - this.buffer[targetIndex + i] = this.buffer[startIndex + i]; - } - }, - // mix functions - _select: function _select(buffer, dstOffset, srcOffset, t, stride) { - if (t >= 0.5) { - for (var i = 0; i !== stride; ++i) { - buffer[dstOffset + i] = buffer[srcOffset + i]; - } - } - }, - _slerp: function _slerp(buffer, dstOffset, srcOffset, t) { - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t); - }, - _slerpAdditive: function _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - var workOffset = this._workIndex * stride; // Store result in intermediate buffer offset - - Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); // Slerp to the intermediate result - - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t); - }, - _lerp: function _lerp(buffer, dstOffset, srcOffset, t, stride) { - var s = 1 - t; - - for (var i = 0; i !== stride; ++i) { - var j = dstOffset + i; - buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t; - } - }, - _lerpAdditive: function _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - for (var i = 0; i !== stride; ++i) { - var j = dstOffset + i; - buffer[j] = buffer[j] + buffer[srcOffset + i] * t; - } - } - }); - - // Characters [].:/ are reserved for track binding syntax. - var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; - - var _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g'); // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. - - - var _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; - - var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']'; // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. - - - var _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar); // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - - - var _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot); // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. - - - var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar); // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. - - - var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar); - - var _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$'); - - var _supportedObjectNames = ['material', 'materials', 'bones']; - - function Composite(targetGroup, path, optionalParsedPath) { - var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path); - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_(path, parsedPath); - } - - Object.assign(Composite.prototype, { - getValue: function getValue(array, offset) { - this.bind(); // bind all binding - - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[firstValidIndex]; // and only call .getValue on the first - - if (binding !== undefined) binding.getValue(array, offset); - }, - setValue: function setValue(array, offset) { - var bindings = this._bindings; - - for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].setValue(array, offset); - } - }, - bind: function bind() { - var bindings = this._bindings; - - for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].bind(); - } - }, - unbind: function unbind() { - var bindings = this._bindings; - - for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].unbind(); - } - } - }); - - function PropertyBinding(rootNode, path, parsedPath) { - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path); - this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode; - this.rootNode = rootNode; - } - - Object.assign(PropertyBinding, { - Composite: Composite, - create: function create(root, path, parsedPath) { - if (!(root && root.isAnimationObjectGroup)) { - return new PropertyBinding(root, path, parsedPath); - } else { - return new PropertyBinding.Composite(root, path, parsedPath); - } - }, - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - sanitizeNodeName: function sanitizeNodeName(name) { - return name.replace(/\s/g, '_').replace(_reservedRe, ''); - }, - parseTrackName: function parseTrackName(trackName) { - var matches = _trackRe.exec(trackName); - - if (!matches) { - throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName); - } - - var results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[2], - objectName: matches[3], - objectIndex: matches[4], - propertyName: matches[5], - // required - propertyIndex: matches[6] - }; - var lastDot = results.nodeName && results.nodeName.lastIndexOf('.'); - - if (lastDot !== undefined && lastDot !== -1) { - var objectName = results.nodeName.substring(lastDot + 1); // Object names must be checked against an allowlist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - - if (_supportedObjectNames.indexOf(objectName) !== -1) { - results.nodeName = results.nodeName.substring(0, lastDot); - results.objectName = objectName; - } - } - - if (results.propertyName === null || results.propertyName.length === 0) { - throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName); - } - - return results; - }, - findNode: function findNode(root, nodeName) { - if (!nodeName || nodeName === "" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { - return root; - } // search into skeleton bones. - - - if (root.skeleton) { - var bone = root.skeleton.getBoneByName(nodeName); - - if (bone !== undefined) { - return bone; - } - } // search into node subtree. - - - if (root.children) { - var searchNodeSubtree = function searchNodeSubtree(children) { - for (var i = 0; i < children.length; i++) { - var childNode = children[i]; - - if (childNode.name === nodeName || childNode.uuid === nodeName) { - return childNode; - } - - var result = searchNodeSubtree(childNode.children); - if (result) return result; - } - - return null; - }; - - var subTreeNode = searchNodeSubtree(root.children); - - if (subTreeNode) { - return subTreeNode; - } - } - - return null; - } - }); - Object.assign(PropertyBinding.prototype, { - // prototype, continued - // these are used to "bind" a nonexistent property - _getValue_unavailable: function _getValue_unavailable() {}, - _setValue_unavailable: function _setValue_unavailable() {}, - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - GetterByBindingType: [function getValue_direct(buffer, offset) { - buffer[offset] = this.node[this.propertyName]; - }, function getValue_array(buffer, offset) { - var source = this.resolvedProperty; - - for (var i = 0, n = source.length; i !== n; ++i) { - buffer[offset++] = source[i]; - } - }, function getValue_arrayElement(buffer, offset) { - buffer[offset] = this.resolvedProperty[this.propertyIndex]; - }, function getValue_toArray(buffer, offset) { - this.resolvedProperty.toArray(buffer, offset); - }], - SetterByBindingTypeAndVersioning: [[// Direct - function setValue_direct(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - }, function setValue_direct_setNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.needsUpdate = true; - }, function setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - }], [// EntireArray - function setValue_array(buffer, offset) { - var dest = this.resolvedProperty; - - for (var i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - }, function setValue_array_setNeedsUpdate(buffer, offset) { - var dest = this.resolvedProperty; - - for (var i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - - this.targetObject.needsUpdate = true; - }, function setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { - var dest = this.resolvedProperty; - - for (var i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - - this.targetObject.matrixWorldNeedsUpdate = true; - }], [// ArrayElement - function setValue_arrayElement(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - }, function setValue_arrayElement_setNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.needsUpdate = true; - }, function setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - }], [// HasToFromArray - function setValue_fromArray(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - }, function setValue_fromArray_setNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.needsUpdate = true; - }, function setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.matrixWorldNeedsUpdate = true; - }]], - getValue: function getValue_unbound(targetArray, offset) { - this.bind(); - this.getValue(targetArray, offset); // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - }, - setValue: function getValue_unbound(sourceArray, offset) { - this.bind(); - this.setValue(sourceArray, offset); - }, - // create getter / setter pair for a property in the scene graph - bind: function bind() { - var targetObject = this.node; - var parsedPath = this.parsedPath; - var objectName = parsedPath.objectName; - var propertyName = parsedPath.propertyName; - var propertyIndex = parsedPath.propertyIndex; - - if (!targetObject) { - targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode; - this.node = targetObject; - } // set fail state so we can just 'return' on error - - - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; // ensure there is a value node - - if (!targetObject) { - console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.'); - return; - } - - if (objectName) { - var objectIndex = parsedPath.objectIndex; // special cases were we need to reach deeper into the hierarchy to get the face materials.... - - switch (objectName) { - case 'materials': - if (!targetObject.material) { - console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this); - return; - } - - if (!targetObject.material.materials) { - console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this); - return; - } - - targetObject = targetObject.material.materials; - break; - - case 'bones': - if (!targetObject.skeleton) { - console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this); - return; - } // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - - targetObject = targetObject.skeleton.bones; // support resolving morphTarget names into indices. - - for (var i = 0; i < targetObject.length; i++) { - if (targetObject[i].name === objectIndex) { - objectIndex = i; - break; - } - } - - break; - - default: - if (targetObject[objectName] === undefined) { - console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this); - return; - } - - targetObject = targetObject[objectName]; - } - - if (objectIndex !== undefined) { - if (targetObject[objectIndex] === undefined) { - console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject); - return; - } - - targetObject = targetObject[objectIndex]; - } - } // resolve property - - - var nodeProperty = targetObject[propertyName]; - - if (nodeProperty === undefined) { - var nodeName = parsedPath.nodeName; - console.error('THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + ' but it wasn\'t found.', targetObject); - return; - } // determine versioning scheme - - - var versioning = this.Versioning.None; - this.targetObject = targetObject; - - if (targetObject.needsUpdate !== undefined) { - // material - versioning = this.Versioning.NeedsUpdate; - } else if (targetObject.matrixWorldNeedsUpdate !== undefined) { - // node transform - versioning = this.Versioning.MatrixWorldNeedsUpdate; - } // determine how the property gets bound - - - var bindingType = this.BindingType.Direct; - - if (propertyIndex !== undefined) { - // access a sub element of the property array (only primitives are supported right now) - if (propertyName === "morphTargetInfluences") { - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - // support resolving morphTarget names into indices. - if (!targetObject.geometry) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this); - return; - } - - if (targetObject.geometry.isBufferGeometry) { - if (!targetObject.geometry.morphAttributes) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); - return; - } - - if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { - propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; - } - } else { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this); - return; - } - } - - bindingType = this.BindingType.ArrayElement; - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - } else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) { - // must use copy for Object3D.Euler/Quaternion - bindingType = this.BindingType.HasFromToArray; - this.resolvedProperty = nodeProperty; - } else if (Array.isArray(nodeProperty)) { - bindingType = this.BindingType.EntireArray; - this.resolvedProperty = nodeProperty; - } else { - this.propertyName = propertyName; - } // select getter / setter - - - this.getValue = this.GetterByBindingType[bindingType]; - this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]; - }, - unbind: function unbind() { - this.node = null; // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - } - }); // DECLARE ALIAS AFTER assign prototype - - Object.assign(PropertyBinding.prototype, { - // initial state of these methods that calls 'bind' - _getValue_unbound: PropertyBinding.prototype.getValue, - _setValue_unbound: PropertyBinding.prototype.setValue - }); - - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - */ - - function AnimationObjectGroup() { - this.uuid = MathUtils.generateUUID(); // cached objects followed by the active ones - - this._objects = Array.prototype.slice.call(arguments); - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for (var i = 0, n = arguments.length; i !== n; ++i) { - indices[arguments[i].uuid] = i; - } - - this._paths = []; // inside: string - - this._parsedPaths = []; // inside: { we don't care, here } - - this._bindings = []; // inside: Array< PropertyBinding > - - this._bindingsIndicesByPath = {}; // inside: indices in these arrays - - var scope = this; - this.stats = { - objects: { - get total() { - return scope._objects.length; - }, - - get inUse() { - return this.total - scope.nCachedObjects_; - } - - }, - - get bindingsPerObject() { - return scope._bindings.length; - } - - }; - } - - Object.assign(AnimationObjectGroup.prototype, { - isAnimationObjectGroup: true, - add: function add() { - var objects = this._objects, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length; - var knownObject = undefined, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_; - - for (var i = 0, n = arguments.length; i !== n; ++i) { - var object = arguments[i], - uuid = object.uuid; - var index = indicesByUUID[uuid]; - - if (index === undefined) { - // unknown object -> add it to the ACTIVE region - index = nObjects++; - indicesByUUID[uuid] = index; - objects.push(object); // accounting is done, now do the same for all bindings - - for (var j = 0, m = nBindings; j !== m; ++j) { - bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])); - } - } else if (index < nCachedObjects) { - knownObject = objects[index]; // move existing object to the ACTIVE region - - var firstActiveIndex = --nCachedObjects, - lastCachedObject = objects[firstActiveIndex]; - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; - indicesByUUID[uuid] = firstActiveIndex; - objects[firstActiveIndex] = object; // accounting is done, now do the same for all bindings - - for (var _j = 0, _m = nBindings; _j !== _m; ++_j) { - var bindingsForPath = bindings[_j], - lastCached = bindingsForPath[firstActiveIndex]; - var binding = bindingsForPath[index]; - bindingsForPath[index] = lastCached; - - if (binding === undefined) { - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - binding = new PropertyBinding(object, paths[_j], parsedPaths[_j]); - } - - bindingsForPath[firstActiveIndex] = binding; - } - } else if (objects[index] !== knownObject) { - console.error('THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.'); - } // else the object is already where we want it to be - - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - }, - remove: function remove() { - var objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - var nCachedObjects = this.nCachedObjects_; - - for (var i = 0, n = arguments.length; i !== n; ++i) { - var object = arguments[i], - uuid = object.uuid, - index = indicesByUUID[uuid]; - - if (index !== undefined && index >= nCachedObjects) { - // move existing object into the CACHED region - var lastCachedIndex = nCachedObjects++, - firstActiveObject = objects[lastCachedIndex]; - indicesByUUID[firstActiveObject.uuid] = index; - objects[index] = firstActiveObject; - indicesByUUID[uuid] = lastCachedIndex; - objects[lastCachedIndex] = object; // accounting is done, now do the same for all bindings - - for (var j = 0, m = nBindings; j !== m; ++j) { - var bindingsForPath = bindings[j], - firstActive = bindingsForPath[lastCachedIndex], - binding = bindingsForPath[index]; - bindingsForPath[index] = firstActive; - bindingsForPath[lastCachedIndex] = binding; - } - } - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - }, - // remove & forget - uncache: function uncache() { - var objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - var nCachedObjects = this.nCachedObjects_, - nObjects = objects.length; - - for (var i = 0, n = arguments.length; i !== n; ++i) { - var object = arguments[i], - uuid = object.uuid, - index = indicesByUUID[uuid]; - - if (index !== undefined) { - delete indicesByUUID[uuid]; - - if (index < nCachedObjects) { - // object is cached, shrink the CACHED region - var firstActiveIndex = --nCachedObjects, - lastCachedObject = objects[firstActiveIndex], - lastIndex = --nObjects, - lastObject = objects[lastIndex]; // last cached object takes this object's place - - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; // last object goes to the activated slot and pop - - indicesByUUID[lastObject.uuid] = firstActiveIndex; - objects[firstActiveIndex] = lastObject; - objects.pop(); // accounting is done, now do the same for all bindings - - for (var j = 0, m = nBindings; j !== m; ++j) { - var bindingsForPath = bindings[j], - lastCached = bindingsForPath[firstActiveIndex], - last = bindingsForPath[lastIndex]; - bindingsForPath[index] = lastCached; - bindingsForPath[firstActiveIndex] = last; - bindingsForPath.pop(); - } - } else { - // object is active, just swap with the last and pop - var _lastIndex = --nObjects, - _lastObject = objects[_lastIndex]; - - if (_lastIndex > 0) { - indicesByUUID[_lastObject.uuid] = index; - } - - objects[index] = _lastObject; - objects.pop(); // accounting is done, now do the same for all bindings - - for (var _j2 = 0, _m2 = nBindings; _j2 !== _m2; ++_j2) { - var _bindingsForPath = bindings[_j2]; - _bindingsForPath[index] = _bindingsForPath[_lastIndex]; - - _bindingsForPath.pop(); - } - } // cached or active - - } // if object is known - - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - }, - // Internal interface used by befriended PropertyBinding.Composite: - subscribe_: function subscribe_(path, parsedPath) { - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - var indicesByPath = this._bindingsIndicesByPath; - var index = indicesByPath[path]; - var bindings = this._bindings; - if (index !== undefined) return bindings[index]; - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array(nObjects); - index = bindings.length; - indicesByPath[path] = index; - paths.push(path); - parsedPaths.push(parsedPath); - bindings.push(bindingsForPath); - - for (var i = nCachedObjects, n = objects.length; i !== n; ++i) { - var object = objects[i]; - bindingsForPath[i] = new PropertyBinding(object, path, parsedPath); - } - - return bindingsForPath; - }, - unsubscribe_: function unsubscribe_(path) { - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[path]; - - if (index !== undefined) { - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[lastBindingsIndex], - lastBindingsPath = path[lastBindingsIndex]; - indicesByPath[lastBindingsPath] = index; - bindings[index] = lastBindings; - bindings.pop(); - parsedPaths[index] = parsedPaths[lastBindingsIndex]; - parsedPaths.pop(); - paths[index] = paths[lastBindingsIndex]; - paths.pop(); - } - } - }); - - var AnimationAction = /*#__PURE__*/function () { - function AnimationAction(mixer, clip, localRoot, blendMode) { - if (localRoot === void 0) { - localRoot = null; - } - - if (blendMode === void 0) { - blendMode = clip.blendMode; - } - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot; - this.blendMode = blendMode; - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array(nTracks); - var interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for (var i = 0; i !== nTracks; ++i) { - var interpolant = tracks[i].createInterpolant(null); - interpolants[i] = interpolant; - interpolant.settings = interpolantSettings; - } - - this._interpolantSettings = interpolantSettings; - this._interpolants = interpolants; // bound by the mixer - // inside: PropertyMixer (managed by the mixer) - - this._propertyBindings = new Array(nTracks); - this._cacheIndex = null; // for the memory manager - - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - this.loop = LoopRepeat; - this._loopCount = -1; // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - - this._startTime = null; // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - - this.time = 0; - this.timeScale = 1; - this._effectiveTimeScale = 1; - this.weight = 1; - this._effectiveWeight = 1; - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // true -> zero effective time scale - - this.enabled = true; // false -> zero effective weight - - this.clampWhenFinished = false; // keep feeding the last frame? - - this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate - - this.zeroSlopeAtEnd = true; // clips for start, loop and end - } // State & Scheduling - - - var _proto = AnimationAction.prototype; - - _proto.play = function play() { - this._mixer._activateAction(this); - - return this; - }; - - _proto.stop = function stop() { - this._mixer._deactivateAction(this); - - return this.reset(); - }; - - _proto.reset = function reset() { - this.paused = false; - this.enabled = true; - this.time = 0; // restart clip - - this._loopCount = -1; // forget previous loops - - this._startTime = null; // forget scheduling - - return this.stopFading().stopWarping(); - }; - - _proto.isRunning = function isRunning() { - return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this); - } // return true when play has been called - ; - - _proto.isScheduled = function isScheduled() { - return this._mixer._isActiveAction(this); - }; - - _proto.startAt = function startAt(time) { - this._startTime = time; - return this; - }; - - _proto.setLoop = function setLoop(mode, repetitions) { - this.loop = mode; - this.repetitions = repetitions; - return this; - } // Weight - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - ; - - _proto.setEffectiveWeight = function setEffectiveWeight(weight) { - this.weight = weight; // note: same logic as when updated at runtime - - this._effectiveWeight = this.enabled ? weight : 0; - return this.stopFading(); - } // return the weight considering fading and .enabled - ; - - _proto.getEffectiveWeight = function getEffectiveWeight() { - return this._effectiveWeight; - }; - - _proto.fadeIn = function fadeIn(duration) { - return this._scheduleFading(duration, 0, 1); - }; - - _proto.fadeOut = function fadeOut(duration) { - return this._scheduleFading(duration, 1, 0); - }; - - _proto.crossFadeFrom = function crossFadeFrom(fadeOutAction, duration, warp) { - fadeOutAction.fadeOut(duration); - this.fadeIn(duration); - - if (warp) { - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - fadeOutAction.warp(1.0, startEndRatio, duration); - this.warp(endStartRatio, 1.0, duration); - } - - return this; - }; - - _proto.crossFadeTo = function crossFadeTo(fadeInAction, duration, warp) { - return fadeInAction.crossFadeFrom(this, duration, warp); - }; - - _proto.stopFading = function stopFading() { - var weightInterpolant = this._weightInterpolant; - - if (weightInterpolant !== null) { - this._weightInterpolant = null; - - this._mixer._takeBackControlInterpolant(weightInterpolant); - } - - return this; - } // Time Scale Control - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - ; - - _proto.setEffectiveTimeScale = function setEffectiveTimeScale(timeScale) { - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - return this.stopWarping(); - } // return the time scale considering warping and .paused - ; - - _proto.getEffectiveTimeScale = function getEffectiveTimeScale() { - return this._effectiveTimeScale; - }; - - _proto.setDuration = function setDuration(duration) { - this.timeScale = this._clip.duration / duration; - return this.stopWarping(); - }; - - _proto.syncWith = function syncWith(action) { - this.time = action.time; - this.timeScale = action.timeScale; - return this.stopWarping(); - }; - - _proto.halt = function halt(duration) { - return this.warp(this._effectiveTimeScale, 0, duration); - }; - - _proto.warp = function warp(startTimeScale, endTimeScale, duration) { - var mixer = this._mixer, - now = mixer.time, - timeScale = this.timeScale; - var interpolant = this._timeScaleInterpolant; - - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - times[0] = now; - times[1] = now + duration; - values[0] = startTimeScale / timeScale; - values[1] = endTimeScale / timeScale; - return this; - }; - - _proto.stopWarping = function stopWarping() { - var timeScaleInterpolant = this._timeScaleInterpolant; - - if (timeScaleInterpolant !== null) { - this._timeScaleInterpolant = null; - - this._mixer._takeBackControlInterpolant(timeScaleInterpolant); - } - - return this; - } // Object Accessors - ; - - _proto.getMixer = function getMixer() { - return this._mixer; - }; - - _proto.getClip = function getClip() { - return this._clip; - }; - - _proto.getRoot = function getRoot() { - return this._localRoot || this._mixer._root; - } // Interna - ; - - _proto._update = function _update(time, deltaTime, timeDirection, accuIndex) { - // called by the mixer - if (!this.enabled) { - // call ._updateWeight() to update ._effectiveWeight - this._updateWeight(time); - - return; - } - - var startTime = this._startTime; - - if (startTime !== null) { - // check for scheduled start of action - var timeRunning = (time - startTime) * timeDirection; - - if (timeRunning < 0 || timeDirection === 0) { - return; // yet to come / don't decide when delta = 0 - } // start - - - this._startTime = null; // unschedule - - deltaTime = timeDirection * timeRunning; - } // apply time scale and advance time - - - deltaTime *= this._updateTimeScale(time); - - var clipTime = this._updateTime(deltaTime); // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - - var weight = this._updateWeight(time); - - if (weight > 0) { - var _interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; - - switch (this.blendMode) { - case AdditiveAnimationBlendMode: - for (var j = 0, m = _interpolants.length; j !== m; ++j) { - _interpolants[j].evaluate(clipTime); - - propertyMixers[j].accumulateAdditive(weight); - } - - break; - - case NormalAnimationBlendMode: - default: - for (var _j = 0, _m = _interpolants.length; _j !== _m; ++_j) { - _interpolants[_j].evaluate(clipTime); - - propertyMixers[_j].accumulate(accuIndex, weight); - } - - } - } - }; - - _proto._updateWeight = function _updateWeight(time) { - var weight = 0; - - if (this.enabled) { - weight = this.weight; - var interpolant = this._weightInterpolant; - - if (interpolant !== null) { - var interpolantValue = interpolant.evaluate(time)[0]; - weight *= interpolantValue; - - if (time > interpolant.parameterPositions[1]) { - this.stopFading(); - - if (interpolantValue === 0) { - // faded out, disable - this.enabled = false; - } - } - } - } - - this._effectiveWeight = weight; - return weight; - }; - - _proto._updateTimeScale = function _updateTimeScale(time) { - var timeScale = 0; - - if (!this.paused) { - timeScale = this.timeScale; - var interpolant = this._timeScaleInterpolant; - - if (interpolant !== null) { - var interpolantValue = interpolant.evaluate(time)[0]; - timeScale *= interpolantValue; - - if (time > interpolant.parameterPositions[1]) { - this.stopWarping(); - - if (timeScale === 0) { - // motion has halted, pause - this.paused = true; - } else { - // warp done - apply final time scale - this.timeScale = timeScale; - } - } - } - } - - this._effectiveTimeScale = timeScale; - return timeScale; - }; - - _proto._updateTime = function _updateTime(deltaTime) { - var duration = this._clip.duration; - var loop = this.loop; - var time = this.time + deltaTime; - var loopCount = this._loopCount; - var pingPong = loop === LoopPingPong; - - if (deltaTime === 0) { - if (loopCount === -1) return time; - return pingPong && (loopCount & 1) === 1 ? duration - time : time; - } - - if (loop === LoopOnce) { - if (loopCount === -1) { - // just started - this._loopCount = 0; - - this._setEndings(true, true, false); - } - - handle_stop: { - if (time >= duration) { - time = duration; - } else if (time < 0) { - time = 0; - } else { - this.time = time; - break handle_stop; - } - - if (this.clampWhenFinished) this.paused = true;else this.enabled = false; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: deltaTime < 0 ? -1 : 1 - }); - } - } else { - // repetitive Repeat or PingPong - if (loopCount === -1) { - // just started - if (deltaTime >= 0) { - loopCount = 0; - - this._setEndings(true, this.repetitions === 0, pingPong); - } else { - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - this._setEndings(this.repetitions === 0, true, pingPong); - } - } - - if (time >= duration || time < 0) { - // wrap around - var loopDelta = Math.floor(time / duration); // signed - - time -= duration * loopDelta; - loopCount += Math.abs(loopDelta); - var pending = this.repetitions - loopCount; - - if (pending <= 0) { - // have to stop (switch state, clamp time, fire event) - if (this.clampWhenFinished) this.paused = true;else this.enabled = false; - time = deltaTime > 0 ? duration : 0; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: deltaTime > 0 ? 1 : -1 - }); - } else { - // keep running - if (pending === 1) { - // entering the last round - var atStart = deltaTime < 0; - - this._setEndings(atStart, !atStart, pingPong); - } else { - this._setEndings(false, false, pingPong); - } - - this._loopCount = loopCount; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'loop', - action: this, - loopDelta: loopDelta - }); - } - } else { - this.time = time; - } - - if (pingPong && (loopCount & 1) === 1) { - // invert time for the "pong round" - return duration - time; - } - } - - return time; - }; - - _proto._setEndings = function _setEndings(atStart, atEnd, pingPong) { - var settings = this._interpolantSettings; - - if (pingPong) { - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - } else { - // assuming for LoopOnce atStart == atEnd == true - if (atStart) { - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingStart = WrapAroundEnding; - } - - if (atEnd) { - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingEnd = WrapAroundEnding; - } - } - }; - - _proto._scheduleFading = function _scheduleFading(duration, weightNow, weightThen) { - var mixer = this._mixer, - now = mixer.time; - var interpolant = this._weightInterpolant; - - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - times[0] = now; - values[0] = weightNow; - times[1] = now + duration; - values[1] = weightThen; - return this; - }; - - return AnimationAction; - }(); - - function AnimationMixer(root) { - this._root = root; - - this._initMemoryManager(); - - this._accuIndex = 0; - this.time = 0; - this.timeScale = 1.0; - } - - AnimationMixer.prototype = Object.assign(Object.create(EventDispatcher.prototype), { - constructor: AnimationMixer, - _bindAction: function _bindAction(action, prototypeAction) { - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName; - var bindingsByName = bindingsByRoot[rootUuid]; - - if (bindingsByName === undefined) { - bindingsByName = {}; - bindingsByRoot[rootUuid] = bindingsByName; - } - - for (var i = 0; i !== nTracks; ++i) { - var track = tracks[i], - trackName = track.name; - var binding = bindingsByName[trackName]; - - if (binding !== undefined) { - bindings[i] = binding; - } else { - binding = bindings[i]; - - if (binding !== undefined) { - // existing binding, make sure the cache knows - if (binding._cacheIndex === null) { - ++binding.referenceCount; - - this._addInactiveBinding(binding, rootUuid, trackName); - } - - continue; - } - - var path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath; - binding = new PropertyMixer(PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize()); - ++binding.referenceCount; - - this._addInactiveBinding(binding, rootUuid, trackName); - - bindings[i] = binding; - } - - interpolants[i].resultBuffer = binding.buffer; - } - }, - _activateAction: function _activateAction(action) { - if (!this._isActiveAction(action)) { - if (action._cacheIndex === null) { - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - var rootUuid = (action._localRoot || this._root).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[clipUuid]; - - this._bindAction(action, actionsForClip && actionsForClip.knownActions[0]); - - this._addInactiveAction(action, clipUuid, rootUuid); - } - - var bindings = action._propertyBindings; // increment reference counts / sort out state - - for (var i = 0, n = bindings.length; i !== n; ++i) { - var binding = bindings[i]; - - if (binding.useCount++ === 0) { - this._lendBinding(binding); - - binding.saveOriginalState(); - } - } - - this._lendAction(action); - } - }, - _deactivateAction: function _deactivateAction(action) { - if (this._isActiveAction(action)) { - var bindings = action._propertyBindings; // decrement reference counts / sort out state - - for (var i = 0, n = bindings.length; i !== n; ++i) { - var binding = bindings[i]; - - if (--binding.useCount === 0) { - binding.restoreOriginalState(); - - this._takeBackBinding(binding); - } - } - - this._takeBackAction(action); - } - }, - // Memory manager - _initMemoryManager: function _initMemoryManager() { - this._actions = []; // 'nActiveActions' followed by inactive ones - - this._nActiveActions = 0; - this._actionsByClip = {}; // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - - this._nActiveBindings = 0; - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - this._controlInterpolants = []; // same game as above - - this._nActiveControlInterpolants = 0; - var scope = this; - this.stats = { - actions: { - get total() { - return scope._actions.length; - }, - - get inUse() { - return scope._nActiveActions; - } - - }, - bindings: { - get total() { - return scope._bindings.length; - }, - - get inUse() { - return scope._nActiveBindings; - } - - }, - controlInterpolants: { - get total() { - return scope._controlInterpolants.length; - }, - - get inUse() { - return scope._nActiveControlInterpolants; - } - - } - }; - }, - // Memory management for AnimationAction objects - _isActiveAction: function _isActiveAction(action) { - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - }, - _addInactiveAction: function _addInactiveAction(action, clipUuid, rootUuid) { - var actions = this._actions, - actionsByClip = this._actionsByClip; - var actionsForClip = actionsByClip[clipUuid]; - - if (actionsForClip === undefined) { - actionsForClip = { - knownActions: [action], - actionByRoot: {} - }; - action._byClipCacheIndex = 0; - actionsByClip[clipUuid] = actionsForClip; - } else { - var knownActions = actionsForClip.knownActions; - action._byClipCacheIndex = knownActions.length; - knownActions.push(action); - } - - action._cacheIndex = actions.length; - actions.push(action); - actionsForClip.actionByRoot[rootUuid] = action; - }, - _removeInactiveAction: function _removeInactiveAction(action) { - var actions = this._actions, - lastInactiveAction = actions[actions.length - 1], - cacheIndex = action._cacheIndex; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - action._cacheIndex = null; - var clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[clipUuid], - knownActionsForClip = actionsForClip.knownActions, - lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], - byClipCacheIndex = action._byClipCacheIndex; - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[byClipCacheIndex] = lastKnownAction; - knownActionsForClip.pop(); - action._byClipCacheIndex = null; - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = (action._localRoot || this._root).uuid; - delete actionByRoot[rootUuid]; - - if (knownActionsForClip.length === 0) { - delete actionsByClip[clipUuid]; - } - - this._removeInactiveBindingsForAction(action); - }, - _removeInactiveBindingsForAction: function _removeInactiveBindingsForAction(action) { - var bindings = action._propertyBindings; - - for (var i = 0, n = bindings.length; i !== n; ++i) { - var binding = bindings[i]; - - if (--binding.referenceCount === 0) { - this._removeInactiveBinding(binding); - } - } - }, - _lendAction: function _lendAction(action) { - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - var actions = this._actions, - prevIndex = action._cacheIndex, - lastActiveIndex = this._nActiveActions++, - firstInactiveAction = actions[lastActiveIndex]; - action._cacheIndex = lastActiveIndex; - actions[lastActiveIndex] = action; - firstInactiveAction._cacheIndex = prevIndex; - actions[prevIndex] = firstInactiveAction; - }, - _takeBackAction: function _takeBackAction(action) { - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - var actions = this._actions, - prevIndex = action._cacheIndex, - firstInactiveIndex = --this._nActiveActions, - lastActiveAction = actions[firstInactiveIndex]; - action._cacheIndex = firstInactiveIndex; - actions[firstInactiveIndex] = action; - lastActiveAction._cacheIndex = prevIndex; - actions[prevIndex] = lastActiveAction; - }, - // Memory management for PropertyMixer objects - _addInactiveBinding: function _addInactiveBinding(binding, rootUuid, trackName) { - var bindingsByRoot = this._bindingsByRootAndName, - bindings = this._bindings; - var bindingByName = bindingsByRoot[rootUuid]; - - if (bindingByName === undefined) { - bindingByName = {}; - bindingsByRoot[rootUuid] = bindingByName; - } - - bindingByName[trackName] = binding; - binding._cacheIndex = bindings.length; - bindings.push(binding); - }, - _removeInactiveBinding: function _removeInactiveBinding(binding) { - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[rootUuid], - lastInactiveBinding = bindings[bindings.length - 1], - cacheIndex = binding._cacheIndex; - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[cacheIndex] = lastInactiveBinding; - bindings.pop(); - delete bindingByName[trackName]; - - if (Object.keys(bindingByName).length === 0) { - delete bindingsByRoot[rootUuid]; - } - }, - _lendBinding: function _lendBinding(binding) { - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - lastActiveIndex = this._nActiveBindings++, - firstInactiveBinding = bindings[lastActiveIndex]; - binding._cacheIndex = lastActiveIndex; - bindings[lastActiveIndex] = binding; - firstInactiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = firstInactiveBinding; - }, - _takeBackBinding: function _takeBackBinding(binding) { - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - firstInactiveIndex = --this._nActiveBindings, - lastActiveBinding = bindings[firstInactiveIndex]; - binding._cacheIndex = firstInactiveIndex; - bindings[firstInactiveIndex] = binding; - lastActiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = lastActiveBinding; - }, - // Memory management of Interpolants for weight and time scale - _lendControlInterpolant: function _lendControlInterpolant() { - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants++; - var interpolant = interpolants[lastActiveIndex]; - - if (interpolant === undefined) { - interpolant = new LinearInterpolant(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer); - interpolant.__cacheIndex = lastActiveIndex; - interpolants[lastActiveIndex] = interpolant; - } - - return interpolant; - }, - _takeBackControlInterpolant: function _takeBackControlInterpolant(interpolant) { - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - firstInactiveIndex = --this._nActiveControlInterpolants, - lastActiveInterpolant = interpolants[firstInactiveIndex]; - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[firstInactiveIndex] = interpolant; - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[prevIndex] = lastActiveInterpolant; - }, - _controlInterpolantsResultBuffer: new Float32Array(1), - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function clipAction(clip, optionalRoot, blendMode) { - var root = optionalRoot || this._root, - rootUuid = root.uuid; - var clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip; - var clipUuid = clipObject !== null ? clipObject.uuid : clip; - var actionsForClip = this._actionsByClip[clipUuid]; - var prototypeAction = null; - - if (blendMode === undefined) { - if (clipObject !== null) { - blendMode = clipObject.blendMode; - } else { - blendMode = NormalAnimationBlendMode; - } - } - - if (actionsForClip !== undefined) { - var existingAction = actionsForClip.actionByRoot[rootUuid]; - - if (existingAction !== undefined && existingAction.blendMode === blendMode) { - return existingAction; - } // we know the clip, so we don't have to parse all - // the bindings again but can just copy - - - prototypeAction = actionsForClip.knownActions[0]; // also, take the clip from the prototype action - - if (clipObject === null) clipObject = prototypeAction._clip; - } // clip must be known when specified via string - - - if (clipObject === null) return null; // allocate all resources required to run it - - var newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode); - - this._bindAction(newAction, prototypeAction); // and make the action known to the memory manager - - - this._addInactiveAction(newAction, clipUuid, rootUuid); - - return newAction; - }, - // get an existing action - existingAction: function existingAction(clip, optionalRoot) { - var root = optionalRoot || this._root, - rootUuid = root.uuid, - clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip, - clipUuid = clipObject ? clipObject.uuid : clip, - actionsForClip = this._actionsByClip[clipUuid]; - - if (actionsForClip !== undefined) { - return actionsForClip.actionByRoot[rootUuid] || null; - } - - return null; - }, - // deactivates all previously scheduled actions - stopAllAction: function stopAllAction() { - var actions = this._actions, - nActions = this._nActiveActions; - - for (var i = nActions - 1; i >= 0; --i) { - actions[i].stop(); - } - - return this; - }, - // advance the time and update apply the animation - update: function update(deltaTime) { - deltaTime *= this.timeScale; - var actions = this._actions, - nActions = this._nActiveActions, - time = this.time += deltaTime, - timeDirection = Math.sign(deltaTime), - accuIndex = this._accuIndex ^= 1; // run active actions - - for (var i = 0; i !== nActions; ++i) { - var action = actions[i]; - - action._update(time, deltaTime, timeDirection, accuIndex); - } // update scene graph - - - var bindings = this._bindings, - nBindings = this._nActiveBindings; - - for (var _i = 0; _i !== nBindings; ++_i) { - bindings[_i].apply(accuIndex); - } - - return this; - }, - // Allows you to seek to a specific time in an animation. - setTime: function setTime(timeInSeconds) { - this.time = 0; // Zero out time attribute for AnimationMixer object; - - for (var i = 0; i < this._actions.length; i++) { - this._actions[i].time = 0; // Zero out time attribute for all associated AnimationAction objects. - } - - return this.update(timeInSeconds); // Update used to set exact time. Returns "this" AnimationMixer object. - }, - // return this mixer's root target object - getRoot: function getRoot() { - return this._root; - }, - // free all resources specific to a particular clip - uncacheClip: function uncacheClip(clip) { - var actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[clipUuid]; - - if (actionsForClip !== undefined) { - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - var actionsToRemove = actionsForClip.knownActions; - - for (var i = 0, n = actionsToRemove.length; i !== n; ++i) { - var action = actionsToRemove[i]; - - this._deactivateAction(action); - - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[actions.length - 1]; - action._cacheIndex = null; - action._byClipCacheIndex = null; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction(action); - } - - delete actionsByClip[clipUuid]; - } - }, - // free all resources specific to a particular root target object - uncacheRoot: function uncacheRoot(root) { - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for (var clipUuid in actionsByClip) { - var actionByRoot = actionsByClip[clipUuid].actionByRoot, - action = actionByRoot[rootUuid]; - - if (action !== undefined) { - this._deactivateAction(action); - - this._removeInactiveAction(action); - } - } - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[rootUuid]; - - if (bindingByName !== undefined) { - for (var trackName in bindingByName) { - var binding = bindingByName[trackName]; - binding.restoreOriginalState(); - - this._removeInactiveBinding(binding); - } - } - }, - // remove a targeted clip from the cache - uncacheAction: function uncacheAction(clip, optionalRoot) { - var action = this.existingAction(clip, optionalRoot); - - if (action !== null) { - this._deactivateAction(action); - - this._removeInactiveAction(action); - } - } - }); - - var Uniform = /*#__PURE__*/function () { - function Uniform(value) { - if (typeof value === 'string') { - console.warn('THREE.Uniform: Type parameter is no longer needed.'); - value = arguments[1]; - } - - this.value = value; - } - - var _proto = Uniform.prototype; - - _proto.clone = function clone() { - return new Uniform(this.value.clone === undefined ? this.value : this.value.clone()); - }; - - return Uniform; - }(); - - function InstancedInterleavedBuffer(array, stride, meshPerAttribute) { - InterleavedBuffer.call(this, array, stride); - this.meshPerAttribute = meshPerAttribute || 1; - } - - InstancedInterleavedBuffer.prototype = Object.assign(Object.create(InterleavedBuffer.prototype), { - constructor: InstancedInterleavedBuffer, - isInstancedInterleavedBuffer: true, - copy: function copy(source) { - InterleavedBuffer.prototype.copy.call(this, source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - }, - clone: function clone(data) { - var ib = InterleavedBuffer.prototype.clone.call(this, data); - ib.meshPerAttribute = this.meshPerAttribute; - return ib; - }, - toJSON: function toJSON(data) { - var json = InterleavedBuffer.prototype.toJSON.call(this, data); - json.isInstancedInterleavedBuffer = true; - json.meshPerAttribute = this.meshPerAttribute; - return json; - } - }); - - function GLBufferAttribute(buffer, type, itemSize, elementSize, count) { - this.buffer = buffer; - this.type = type; - this.itemSize = itemSize; - this.elementSize = elementSize; - this.count = count; - this.version = 0; - } - - Object.defineProperty(GLBufferAttribute.prototype, 'needsUpdate', { - set: function set(value) { - if (value === true) this.version++; - } - }); - Object.assign(GLBufferAttribute.prototype, { - isGLBufferAttribute: true, - setBuffer: function setBuffer(buffer) { - this.buffer = buffer; - return this; - }, - setType: function setType(type, elementSize) { - this.type = type; - this.elementSize = elementSize; - return this; - }, - setItemSize: function setItemSize(itemSize) { - this.itemSize = itemSize; - return this; - }, - setCount: function setCount(count) { - this.count = count; - return this; - } - }); - - function Raycaster(origin, direction, near, far) { - this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - this.camera = null; - this.layers = new Layers(); - this.params = { - Mesh: {}, - Line: { - threshold: 1 - }, - LOD: {}, - Points: { - threshold: 1 - }, - Sprite: {} - }; - Object.defineProperties(this.params, { - PointCloud: { - get: function get() { - console.warn('THREE.Raycaster: params.PointCloud has been renamed to params.Points.'); - return this.Points; - } - } - }); - } - - function ascSort(a, b) { - return a.distance - b.distance; - } - - function _intersectObject(object, raycaster, intersects, recursive) { - if (object.layers.test(raycaster.layers)) { - object.raycast(raycaster, intersects); - } - - if (recursive === true) { - var children = object.children; - - for (var i = 0, l = children.length; i < l; i++) { - _intersectObject(children[i], raycaster, intersects, true); - } - } - } - - Object.assign(Raycaster.prototype, { - set: function set(origin, direction) { - // direction is assumed to be normalized (for accurate distance calculations) - this.ray.set(origin, direction); - }, - setFromCamera: function setFromCamera(coords, camera) { - if (camera && camera.isPerspectiveCamera) { - this.ray.origin.setFromMatrixPosition(camera.matrixWorld); - this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize(); - this.camera = camera; - } else if (camera && camera.isOrthographicCamera) { - this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); // set origin in plane of camera - - this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); - this.camera = camera; - } else { - console.error('THREE.Raycaster: Unsupported camera type.'); - } - }, - intersectObject: function intersectObject(object, recursive, optionalTarget) { - var intersects = optionalTarget || []; - - _intersectObject(object, this, intersects, recursive); - - intersects.sort(ascSort); - return intersects; - }, - intersectObjects: function intersectObjects(objects, recursive, optionalTarget) { - var intersects = optionalTarget || []; - - if (Array.isArray(objects) === false) { - console.warn('THREE.Raycaster.intersectObjects: objects is not an Array.'); - return intersects; - } - - for (var i = 0, l = objects.length; i < l; i++) { - _intersectObject(objects[i], this, intersects, recursive); - } - - intersects.sort(ascSort); - return intersects; - } - }); - - /** - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. - * The azimuthal angle (theta) is measured from the positive z-axis. - */ - - var Spherical = /*#__PURE__*/function () { - function Spherical(radius, phi, theta) { - if (radius === void 0) { - radius = 1; - } - - if (phi === void 0) { - phi = 0; - } - - if (theta === void 0) { - theta = 0; - } - - this.radius = radius; - this.phi = phi; // polar angle - - this.theta = theta; // azimuthal angle - - return this; - } - - var _proto = Spherical.prototype; - - _proto.set = function set(radius, phi, theta) { - this.radius = radius; - this.phi = phi; - this.theta = theta; - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(other) { - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - return this; - } // restrict phi to be betwee EPS and PI-EPS - ; - - _proto.makeSafe = function makeSafe() { - var EPS = 0.000001; - this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)); - return this; - }; - - _proto.setFromVector3 = function setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - }; - - _proto.setFromCartesianCoords = function setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + y * y + z * z); - - if (this.radius === 0) { - this.theta = 0; - this.phi = 0; - } else { - this.theta = Math.atan2(x, z); - this.phi = Math.acos(MathUtils.clamp(y / this.radius, -1, 1)); - } - - return this; - }; - - return Spherical; - }(); - - /** - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - */ - var Cylindrical = /*#__PURE__*/function () { - function Cylindrical(radius, theta, y) { - this.radius = radius !== undefined ? radius : 1.0; // distance from the origin to a point in the x-z plane - - this.theta = theta !== undefined ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - - this.y = y !== undefined ? y : 0; // height above the x-z plane - - return this; - } - - var _proto = Cylindrical.prototype; - - _proto.set = function set(radius, theta, y) { - this.radius = radius; - this.theta = theta; - this.y = y; - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(other) { - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - return this; - }; - - _proto.setFromVector3 = function setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - }; - - _proto.setFromCartesianCoords = function setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + z * z); - this.theta = Math.atan2(x, z); - this.y = y; - return this; - }; - - return Cylindrical; - }(); - - var _vector$7 = /*@__PURE__*/new Vector2(); - - var Box2 = /*#__PURE__*/function () { - function Box2(min, max) { - Object.defineProperty(this, 'isBox2', { - value: true - }); - this.min = min !== undefined ? min : new Vector2(+Infinity, +Infinity); - this.max = max !== undefined ? max : new Vector2(-Infinity, -Infinity); - } - - var _proto = Box2.prototype; - - _proto.set = function set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - }; - - _proto.setFromPoints = function setFromPoints(points) { - this.makeEmpty(); - - for (var i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } - - return this; - }; - - _proto.setFromCenterAndSize = function setFromCenterAndSize(center, size) { - var halfSize = _vector$7.copy(size).multiplyScalar(0.5); - - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - }; - - _proto.makeEmpty = function makeEmpty() { - this.min.x = this.min.y = +Infinity; - this.max.x = this.max.y = -Infinity; - return this; - }; - - _proto.isEmpty = function isEmpty() { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - return this.max.x < this.min.x || this.max.y < this.min.y; - }; - - _proto.getCenter = function getCenter(target) { - if (target === undefined) { - console.warn('THREE.Box2: .getCenter() target is now required'); - target = new Vector2(); - } - - return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - }; - - _proto.getSize = function getSize(target) { - if (target === undefined) { - console.warn('THREE.Box2: .getSize() target is now required'); - target = new Vector2(); - } - - return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min); - }; - - _proto.expandByPoint = function expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - }; - - _proto.expandByVector = function expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - }; - - _proto.expandByScalar = function expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - }; - - _proto.containsPoint = function containsPoint(point) { - return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true; - }; - - _proto.containsBox = function containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; - }; - - _proto.getParameter = function getParameter(point, target) { - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - if (target === undefined) { - console.warn('THREE.Box2: .getParameter() target is now required'); - target = new Vector2(); - } - - return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y)); - }; - - _proto.intersectsBox = function intersectsBox(box) { - // using 4 splitting planes to rule out intersections - return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true; - }; - - _proto.clampPoint = function clampPoint(point, target) { - if (target === undefined) { - console.warn('THREE.Box2: .clampPoint() target is now required'); - target = new Vector2(); - } - - return target.copy(point).clamp(this.min, this.max); - }; - - _proto.distanceToPoint = function distanceToPoint(point) { - var clampedPoint = _vector$7.copy(point).clamp(this.min, this.max); - - return clampedPoint.sub(point).length(); - }; - - _proto.intersect = function intersect(box) { - this.min.max(box.min); - this.max.min(box.max); - return this; - }; - - _proto.union = function union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - }; - - _proto.translate = function translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - }; - - _proto.equals = function equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - }; - - return Box2; - }(); - - var _startP = /*@__PURE__*/new Vector3(); - - var _startEnd = /*@__PURE__*/new Vector3(); - - var Line3 = /*#__PURE__*/function () { - function Line3(start, end) { - this.start = start !== undefined ? start : new Vector3(); - this.end = end !== undefined ? end : new Vector3(); - } - - var _proto = Line3.prototype; - - _proto.set = function set(start, end) { - this.start.copy(start); - this.end.copy(end); - return this; - }; - - _proto.clone = function clone() { - return new this.constructor().copy(this); - }; - - _proto.copy = function copy(line) { - this.start.copy(line.start); - this.end.copy(line.end); - return this; - }; - - _proto.getCenter = function getCenter(target) { - if (target === undefined) { - console.warn('THREE.Line3: .getCenter() target is now required'); - target = new Vector3(); - } - - return target.addVectors(this.start, this.end).multiplyScalar(0.5); - }; - - _proto.delta = function delta(target) { - if (target === undefined) { - console.warn('THREE.Line3: .delta() target is now required'); - target = new Vector3(); - } - - return target.subVectors(this.end, this.start); - }; - - _proto.distanceSq = function distanceSq() { - return this.start.distanceToSquared(this.end); - }; - - _proto.distance = function distance() { - return this.start.distanceTo(this.end); - }; - - _proto.at = function at(t, target) { - if (target === undefined) { - console.warn('THREE.Line3: .at() target is now required'); - target = new Vector3(); - } - - return this.delta(target).multiplyScalar(t).add(this.start); - }; - - _proto.closestPointToPointParameter = function closestPointToPointParameter(point, clampToLine) { - _startP.subVectors(point, this.start); - - _startEnd.subVectors(this.end, this.start); - - var startEnd2 = _startEnd.dot(_startEnd); - - var startEnd_startP = _startEnd.dot(_startP); - - var t = startEnd_startP / startEnd2; - - if (clampToLine) { - t = MathUtils.clamp(t, 0, 1); - } - - return t; - }; - - _proto.closestPointToPoint = function closestPointToPoint(point, clampToLine, target) { - var t = this.closestPointToPointParameter(point, clampToLine); - - if (target === undefined) { - console.warn('THREE.Line3: .closestPointToPoint() target is now required'); - target = new Vector3(); - } - - return this.delta(target).multiplyScalar(t).add(this.start); - }; - - _proto.applyMatrix4 = function applyMatrix4(matrix) { - this.start.applyMatrix4(matrix); - this.end.applyMatrix4(matrix); - return this; - }; - - _proto.equals = function equals(line) { - return line.start.equals(this.start) && line.end.equals(this.end); - }; - - return Line3; - }(); - - function ImmediateRenderObject(material) { - Object3D.call(this); - this.material = material; - - this.render = function () - /* renderCallback */ - {}; - - this.hasPositions = false; - this.hasNormals = false; - this.hasColors = false; - this.hasUvs = false; - this.positionArray = null; - this.normalArray = null; - this.colorArray = null; - this.uvArray = null; - this.count = 0; - } - - ImmediateRenderObject.prototype = Object.create(Object3D.prototype); - ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - ImmediateRenderObject.prototype.isImmediateRenderObject = true; - - var _vector$8 = /*@__PURE__*/new Vector3(); - - var SpotLightHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(SpotLightHelper, _Object3D); - - function SpotLightHelper(light, color) { - var _this; - - _this = _Object3D.call(this) || this; - _this.light = light; - - _this.light.updateMatrixWorld(); - - _this.matrix = light.matrixWorld; - _this.matrixAutoUpdate = false; - _this.color = color; - var geometry = new BufferGeometry(); - var positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1]; - - for (var i = 0, j = 1, l = 32; i < l; i++, j++) { - var p1 = i / l * Math.PI * 2; - var p2 = j / l * Math.PI * 2; - positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1); - } - - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - var material = new LineBasicMaterial({ - fog: false, - toneMapped: false - }); - _this.cone = new LineSegments(geometry, material); - - _this.add(_this.cone); - - _this.update(); - - return _this; - } - - var _proto = SpotLightHelper.prototype; - - _proto.dispose = function dispose() { - this.cone.geometry.dispose(); - this.cone.material.dispose(); - }; - - _proto.update = function update() { - this.light.updateMatrixWorld(); - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan(this.light.angle); - this.cone.scale.set(coneWidth, coneWidth, coneLength); - - _vector$8.setFromMatrixPosition(this.light.target.matrixWorld); - - this.cone.lookAt(_vector$8); - - if (this.color !== undefined) { - this.cone.material.color.set(this.color); - } else { - this.cone.material.color.copy(this.light.color); - } - }; - - return SpotLightHelper; - }(Object3D); - - var _vector$9 = /*@__PURE__*/new Vector3(); - - var _boneMatrix = /*@__PURE__*/new Matrix4(); - - var _matrixWorldInv = /*@__PURE__*/new Matrix4(); - - var SkeletonHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(SkeletonHelper, _LineSegments); - - function SkeletonHelper(object) { - var _this; - - var bones = getBoneList(object); - var geometry = new BufferGeometry(); - var vertices = []; - var colors = []; - var color1 = new Color(0, 0, 1); - var color2 = new Color(0, 1, 0); - - for (var i = 0; i < bones.length; i++) { - var bone = bones[i]; - - if (bone.parent && bone.parent.isBone) { - vertices.push(0, 0, 0); - vertices.push(0, 0, 0); - colors.push(color1.r, color1.g, color1.b); - colors.push(color2.r, color2.g, color2.b); - } - } - - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - depthTest: false, - depthWrite: false, - toneMapped: false, - transparent: true - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'SkeletonHelper'; - _this.isSkeletonHelper = true; - _this.root = object; - _this.bones = bones; - _this.matrix = object.matrixWorld; - _this.matrixAutoUpdate = false; - return _this; - } - - var _proto = SkeletonHelper.prototype; - - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - var bones = this.bones; - var geometry = this.geometry; - var position = geometry.getAttribute('position'); - - _matrixWorldInv.copy(this.root.matrixWorld).invert(); - - for (var i = 0, j = 0; i < bones.length; i++) { - var bone = bones[i]; - - if (bone.parent && bone.parent.isBone) { - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld); - - _vector$9.setFromMatrixPosition(_boneMatrix); - - position.setXYZ(j, _vector$9.x, _vector$9.y, _vector$9.z); - - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld); - - _vector$9.setFromMatrixPosition(_boneMatrix); - - position.setXYZ(j + 1, _vector$9.x, _vector$9.y, _vector$9.z); - j += 2; - } - } - - geometry.getAttribute('position').needsUpdate = true; - - _LineSegments.prototype.updateMatrixWorld.call(this, force); - }; - - return SkeletonHelper; - }(LineSegments); - - function getBoneList(object) { - var boneList = []; - - if (object && object.isBone) { - boneList.push(object); - } - - for (var i = 0; i < object.children.length; i++) { - boneList.push.apply(boneList, getBoneList(object.children[i])); - } - - return boneList; - } - - var PointLightHelper = /*#__PURE__*/function (_Mesh) { - _inheritsLoose(PointLightHelper, _Mesh); - - function PointLightHelper(light, sphereSize, color) { - var _this; - - var geometry = new SphereBufferGeometry(sphereSize, 4, 2); - var material = new MeshBasicMaterial({ - wireframe: true, - fog: false, - toneMapped: false - }); - _this = _Mesh.call(this, geometry, material) || this; - _this.light = light; - - _this.light.updateMatrixWorld(); - - _this.color = color; - _this.type = 'PointLightHelper'; - _this.matrix = _this.light.matrixWorld; - _this.matrixAutoUpdate = false; - - _this.update(); - /* - // TODO: delete this comment? - const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); - const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - const d = light.distance; - if ( d === 0.0 ) { - this.lightDistance.visible = false; - } else { - this.lightDistance.scale.set( d, d, d ); - } - this.add( this.lightDistance ); - */ - - - return _this; - } - - var _proto = PointLightHelper.prototype; - - _proto.dispose = function dispose() { - this.geometry.dispose(); - this.material.dispose(); - }; - - _proto.update = function update() { - if (this.color !== undefined) { - this.material.color.set(this.color); - } else { - this.material.color.copy(this.light.color); - } - /* - const d = this.light.distance; - if ( d === 0.0 ) { - this.lightDistance.visible = false; - } else { - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - } - */ - - }; - - return PointLightHelper; - }(Mesh); - - var _vector$a = /*@__PURE__*/new Vector3(); - - var _color1 = /*@__PURE__*/new Color(); - - var _color2 = /*@__PURE__*/new Color(); - - var HemisphereLightHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(HemisphereLightHelper, _Object3D); - - function HemisphereLightHelper(light, size, color) { - var _this; - - _this = _Object3D.call(this) || this; - _this.light = light; - - _this.light.updateMatrixWorld(); - - _this.matrix = light.matrixWorld; - _this.matrixAutoUpdate = false; - _this.color = color; - var geometry = new OctahedronBufferGeometry(size); - geometry.rotateY(Math.PI * 0.5); - _this.material = new MeshBasicMaterial({ - wireframe: true, - fog: false, - toneMapped: false - }); - if (_this.color === undefined) _this.material.vertexColors = true; - var position = geometry.getAttribute('position'); - var colors = new Float32Array(position.count * 3); - geometry.setAttribute('color', new BufferAttribute(colors, 3)); - - _this.add(new Mesh(geometry, _this.material)); - - _this.update(); - - return _this; - } - - var _proto = HemisphereLightHelper.prototype; - - _proto.dispose = function dispose() { - this.children[0].geometry.dispose(); - this.children[0].material.dispose(); - }; - - _proto.update = function update() { - var mesh = this.children[0]; - - if (this.color !== undefined) { - this.material.color.set(this.color); - } else { - var colors = mesh.geometry.getAttribute('color'); - - _color1.copy(this.light.color); - - _color2.copy(this.light.groundColor); - - for (var i = 0, l = colors.count; i < l; i++) { - var color = i < l / 2 ? _color1 : _color2; - colors.setXYZ(i, color.r, color.g, color.b); - } - - colors.needsUpdate = true; - } - - mesh.lookAt(_vector$a.setFromMatrixPosition(this.light.matrixWorld).negate()); - }; - - return HemisphereLightHelper; - }(Object3D); - - var GridHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(GridHelper, _LineSegments); - - function GridHelper(size, divisions, color1, color2) { - var _this; - - if (size === void 0) { - size = 10; - } - - if (divisions === void 0) { - divisions = 10; - } - - if (color1 === void 0) { - color1 = 0x444444; - } - - if (color2 === void 0) { - color2 = 0x888888; - } - - color1 = new Color(color1); - color2 = new Color(color2); - var center = divisions / 2; - var step = size / divisions; - var halfSize = size / 2; - var vertices = [], - colors = []; - - for (var i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { - vertices.push(-halfSize, 0, k, halfSize, 0, k); - vertices.push(k, 0, -halfSize, k, 0, halfSize); - var color = i === center ? color1 : color2; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - } - - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'GridHelper'; - return _this; - } - - return GridHelper; - }(LineSegments); - - var PolarGridHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(PolarGridHelper, _LineSegments); - - function PolarGridHelper(radius, radials, circles, divisions, color1, color2) { - var _this; - - if (radius === void 0) { - radius = 10; - } - - if (radials === void 0) { - radials = 16; - } - - if (circles === void 0) { - circles = 8; - } - - if (divisions === void 0) { - divisions = 64; - } - - if (color1 === void 0) { - color1 = 0x444444; - } - - if (color2 === void 0) { - color2 = 0x888888; - } - - color1 = new Color(color1); - color2 = new Color(color2); - var vertices = []; - var colors = []; // create the radials - - for (var i = 0; i <= radials; i++) { - var v = i / radials * (Math.PI * 2); - var x = Math.sin(v) * radius; - var z = Math.cos(v) * radius; - vertices.push(0, 0, 0); - vertices.push(x, 0, z); - var color = i & 1 ? color1 : color2; - colors.push(color.r, color.g, color.b); - colors.push(color.r, color.g, color.b); - } // create the circles - - - for (var _i = 0; _i <= circles; _i++) { - var _color = _i & 1 ? color1 : color2; - - var r = radius - radius / circles * _i; - - for (var j = 0; j < divisions; j++) { - // first vertex - var _v = j / divisions * (Math.PI * 2); - - var _x = Math.sin(_v) * r; - - var _z = Math.cos(_v) * r; - - vertices.push(_x, 0, _z); - colors.push(_color.r, _color.g, _color.b); // second vertex - - _v = (j + 1) / divisions * (Math.PI * 2); - _x = Math.sin(_v) * r; - _z = Math.cos(_v) * r; - vertices.push(_x, 0, _z); - colors.push(_color.r, _color.g, _color.b); - } - } - - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'PolarGridHelper'; - return _this; - } - - return PolarGridHelper; - }(LineSegments); - - var _v1$6 = /*@__PURE__*/new Vector3(); - - var _v2$3 = /*@__PURE__*/new Vector3(); - - var _v3$1 = /*@__PURE__*/new Vector3(); - - var DirectionalLightHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(DirectionalLightHelper, _Object3D); - - function DirectionalLightHelper(light, size, color) { - var _this; - - _this = _Object3D.call(this) || this; - _this.light = light; - - _this.light.updateMatrixWorld(); - - _this.matrix = light.matrixWorld; - _this.matrixAutoUpdate = false; - _this.color = color; - if (size === undefined) size = 1; - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute([-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0], 3)); - var material = new LineBasicMaterial({ - fog: false, - toneMapped: false - }); - _this.lightPlane = new Line(geometry, material); - - _this.add(_this.lightPlane); - - geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)); - _this.targetLine = new Line(geometry, material); - - _this.add(_this.targetLine); - - _this.update(); - - return _this; - } - - var _proto = DirectionalLightHelper.prototype; - - _proto.dispose = function dispose() { - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - }; - - _proto.update = function update() { - _v1$6.setFromMatrixPosition(this.light.matrixWorld); - - _v2$3.setFromMatrixPosition(this.light.target.matrixWorld); - - _v3$1.subVectors(_v2$3, _v1$6); - - this.lightPlane.lookAt(_v2$3); - - if (this.color !== undefined) { - this.lightPlane.material.color.set(this.color); - this.targetLine.material.color.set(this.color); - } else { - this.lightPlane.material.color.copy(this.light.color); - this.targetLine.material.color.copy(this.light.color); - } - - this.targetLine.lookAt(_v2$3); - this.targetLine.scale.z = _v3$1.length(); - }; - - return DirectionalLightHelper; - }(Object3D); - - var _vector$b = /*@__PURE__*/new Vector3(); - - var _camera = /*@__PURE__*/new Camera(); - /** - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - - - var CameraHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(CameraHelper, _LineSegments); - - function CameraHelper(camera) { - var _this; - - var geometry = new BufferGeometry(); - var material = new LineBasicMaterial({ - color: 0xffffff, - vertexColors: true, - toneMapped: false - }); - var vertices = []; - var colors = []; - var pointMap = {}; // colors - - var colorFrustum = new Color(0xffaa00); - var colorCone = new Color(0xff0000); - var colorUp = new Color(0x00aaff); - var colorTarget = new Color(0xffffff); - var colorCross = new Color(0x333333); // near - - addLine('n1', 'n2', colorFrustum); - addLine('n2', 'n4', colorFrustum); - addLine('n4', 'n3', colorFrustum); - addLine('n3', 'n1', colorFrustum); // far - - addLine('f1', 'f2', colorFrustum); - addLine('f2', 'f4', colorFrustum); - addLine('f4', 'f3', colorFrustum); - addLine('f3', 'f1', colorFrustum); // sides - - addLine('n1', 'f1', colorFrustum); - addLine('n2', 'f2', colorFrustum); - addLine('n3', 'f3', colorFrustum); - addLine('n4', 'f4', colorFrustum); // cone - - addLine('p', 'n1', colorCone); - addLine('p', 'n2', colorCone); - addLine('p', 'n3', colorCone); - addLine('p', 'n4', colorCone); // up - - addLine('u1', 'u2', colorUp); - addLine('u2', 'u3', colorUp); - addLine('u3', 'u1', colorUp); // target - - addLine('c', 't', colorTarget); - addLine('p', 'c', colorCross); // cross - - addLine('cn1', 'cn2', colorCross); - addLine('cn3', 'cn4', colorCross); - addLine('cf1', 'cf2', colorCross); - addLine('cf3', 'cf4', colorCross); - - function addLine(a, b, color) { - addPoint(a, color); - addPoint(b, color); - } - - function addPoint(id, color) { - vertices.push(0, 0, 0); - colors.push(color.r, color.g, color.b); - - if (pointMap[id] === undefined) { - pointMap[id] = []; - } - - pointMap[id].push(vertices.length / 3 - 1); - } - - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'CameraHelper'; - _this.camera = camera; - if (_this.camera.updateProjectionMatrix) _this.camera.updateProjectionMatrix(); - _this.matrix = camera.matrixWorld; - _this.matrixAutoUpdate = false; - _this.pointMap = pointMap; - - _this.update(); - - return _this; - } - - var _proto = CameraHelper.prototype; - - _proto.update = function update() { - var geometry = this.geometry; - var pointMap = this.pointMap; - var w = 1, - h = 1; // we need just camera projection matrix inverse - // world matrix must be identity - - _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); // center / target - - - setPoint('c', pointMap, geometry, _camera, 0, 0, -1); - setPoint('t', pointMap, geometry, _camera, 0, 0, 1); // near - - setPoint('n1', pointMap, geometry, _camera, -w, -h, -1); - setPoint('n2', pointMap, geometry, _camera, w, -h, -1); - setPoint('n3', pointMap, geometry, _camera, -w, h, -1); - setPoint('n4', pointMap, geometry, _camera, w, h, -1); // far - - setPoint('f1', pointMap, geometry, _camera, -w, -h, 1); - setPoint('f2', pointMap, geometry, _camera, w, -h, 1); - setPoint('f3', pointMap, geometry, _camera, -w, h, 1); - setPoint('f4', pointMap, geometry, _camera, w, h, 1); // up - - setPoint('u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, -1); - setPoint('u2', pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1); - setPoint('u3', pointMap, geometry, _camera, 0, h * 2, -1); // cross - - setPoint('cf1', pointMap, geometry, _camera, -w, 0, 1); - setPoint('cf2', pointMap, geometry, _camera, w, 0, 1); - setPoint('cf3', pointMap, geometry, _camera, 0, -h, 1); - setPoint('cf4', pointMap, geometry, _camera, 0, h, 1); - setPoint('cn1', pointMap, geometry, _camera, -w, 0, -1); - setPoint('cn2', pointMap, geometry, _camera, w, 0, -1); - setPoint('cn3', pointMap, geometry, _camera, 0, -h, -1); - setPoint('cn4', pointMap, geometry, _camera, 0, h, -1); - geometry.getAttribute('position').needsUpdate = true; - }; - - return CameraHelper; - }(LineSegments); - - function setPoint(point, pointMap, geometry, camera, x, y, z) { - _vector$b.set(x, y, z).unproject(camera); - - var points = pointMap[point]; - - if (points !== undefined) { - var position = geometry.getAttribute('position'); - - for (var i = 0, l = points.length; i < l; i++) { - position.setXYZ(points[i], _vector$b.x, _vector$b.y, _vector$b.z); - } - } - } - - var _box$3 = /*@__PURE__*/new Box3(); - - var BoxHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(BoxHelper, _LineSegments); - - function BoxHelper(object, color) { - var _this; - - if (color === void 0) { - color = 0xffff00; - } - - var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - var positions = new Float32Array(8 * 3); - var geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute('position', new BufferAttribute(positions, 3)); - _this = _LineSegments.call(this, geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })) || this; - _this.object = object; - _this.type = 'BoxHelper'; - _this.matrixAutoUpdate = false; - - _this.update(); - - return _this; - } - - var _proto = BoxHelper.prototype; - - _proto.update = function update(object) { - if (object !== undefined) { - console.warn('THREE.BoxHelper: .update() has no longer arguments.'); - } - - if (this.object !== undefined) { - _box$3.setFromObject(this.object); - } - - if (_box$3.isEmpty()) return; - var min = _box$3.min; - var max = _box$3.max; - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - var position = this.geometry.attributes.position; - var array = position.array; - array[0] = max.x; - array[1] = max.y; - array[2] = max.z; - array[3] = min.x; - array[4] = max.y; - array[5] = max.z; - array[6] = min.x; - array[7] = min.y; - array[8] = max.z; - array[9] = max.x; - array[10] = min.y; - array[11] = max.z; - array[12] = max.x; - array[13] = max.y; - array[14] = min.z; - array[15] = min.x; - array[16] = max.y; - array[17] = min.z; - array[18] = min.x; - array[19] = min.y; - array[20] = min.z; - array[21] = max.x; - array[22] = min.y; - array[23] = min.z; - position.needsUpdate = true; - this.geometry.computeBoundingSphere(); - }; - - _proto.setFromObject = function setFromObject(object) { - this.object = object; - this.update(); - return this; - }; - - _proto.copy = function copy(source) { - LineSegments.prototype.copy.call(this, source); - this.object = source.object; - return this; - }; - - return BoxHelper; - }(LineSegments); - - var Box3Helper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(Box3Helper, _LineSegments); - - function Box3Helper(box, color) { - var _this; - - if (color === void 0) { - color = 0xffff00; - } - - var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - var positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1]; - var geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - _this = _LineSegments.call(this, geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })) || this; - _this.box = box; - _this.type = 'Box3Helper'; - - _this.geometry.computeBoundingSphere(); - - return _this; - } - - var _proto = Box3Helper.prototype; - - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - var box = this.box; - if (box.isEmpty()) return; - box.getCenter(this.position); - box.getSize(this.scale); - this.scale.multiplyScalar(0.5); - - _LineSegments.prototype.updateMatrixWorld.call(this, force); - }; - - return Box3Helper; - }(LineSegments); - - var PlaneHelper = /*#__PURE__*/function (_Line) { - _inheritsLoose(PlaneHelper, _Line); - - function PlaneHelper(plane, size, hex) { - var _this; - - if (size === void 0) { - size = 1; - } - - if (hex === void 0) { - hex = 0xffff00; - } - - var color = hex; - var positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0]; - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - geometry.computeBoundingSphere(); - _this = _Line.call(this, geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })) || this; - _this.type = 'PlaneHelper'; - _this.plane = plane; - _this.size = size; - var positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1]; - var geometry2 = new BufferGeometry(); - geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3)); - geometry2.computeBoundingSphere(); - - _this.add(new Mesh(geometry2, new MeshBasicMaterial({ - color: color, - opacity: 0.2, - transparent: true, - depthWrite: false, - toneMapped: false - }))); - - return _this; - } - - var _proto = PlaneHelper.prototype; - - _proto.updateMatrixWorld = function updateMatrixWorld(force) { - var scale = -this.plane.constant; - if (Math.abs(scale) < 1e-8) scale = 1e-8; // sign does not matter - - this.scale.set(0.5 * this.size, 0.5 * this.size, scale); - this.children[0].material.side = scale < 0 ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here - - this.lookAt(this.plane.normal); - - _Line.prototype.updateMatrixWorld.call(this, force); - }; - - return PlaneHelper; - }(Line); - - var _axis = /*@__PURE__*/new Vector3(); - - var _lineGeometry, _coneGeometry; - - var ArrowHelper = /*#__PURE__*/function (_Object3D) { - _inheritsLoose(ArrowHelper, _Object3D); - - function ArrowHelper(dir, origin, length, color, headLength, headWidth) { - var _this; - - _this = _Object3D.call(this) || this; // dir is assumed to be normalized - - _this.type = 'ArrowHelper'; - if (dir === undefined) dir = new Vector3(0, 0, 1); - if (origin === undefined) origin = new Vector3(0, 0, 0); - if (length === undefined) length = 1; - if (color === undefined) color = 0xffff00; - if (headLength === undefined) headLength = 0.2 * length; - if (headWidth === undefined) headWidth = 0.2 * headLength; - - if (_lineGeometry === undefined) { - _lineGeometry = new BufferGeometry(); - - _lineGeometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)); - - _coneGeometry = new CylinderBufferGeometry(0, 0.5, 1, 5, 1); - - _coneGeometry.translate(0, -0.5, 0); - } - - _this.position.copy(origin); - - _this.line = new Line(_lineGeometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })); - _this.line.matrixAutoUpdate = false; - - _this.add(_this.line); - - _this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({ - color: color, - toneMapped: false - })); - _this.cone.matrixAutoUpdate = false; - - _this.add(_this.cone); - - _this.setDirection(dir); - - _this.setLength(length, headLength, headWidth); - - return _this; - } - - var _proto = ArrowHelper.prototype; - - _proto.setDirection = function setDirection(dir) { - // dir is assumed to be normalized - if (dir.y > 0.99999) { - this.quaternion.set(0, 0, 0, 1); - } else if (dir.y < -0.99999) { - this.quaternion.set(1, 0, 0, 0); - } else { - _axis.set(dir.z, 0, -dir.x).normalize(); - - var radians = Math.acos(dir.y); - this.quaternion.setFromAxisAngle(_axis, radians); - } - }; - - _proto.setLength = function setLength(length, headLength, headWidth) { - if (headLength === undefined) headLength = 0.2 * length; - if (headWidth === undefined) headWidth = 0.2 * headLength; - this.line.scale.set(1, Math.max(0.0001, length - headLength), 1); // see #17458 - - this.line.updateMatrix(); - this.cone.scale.set(headWidth, headLength, headWidth); - this.cone.position.y = length; - this.cone.updateMatrix(); - }; - - _proto.setColor = function setColor(color) { - this.line.material.color.set(color); - this.cone.material.color.set(color); - }; - - _proto.copy = function copy(source) { - _Object3D.prototype.copy.call(this, source, false); - - this.line.copy(source.line); - this.cone.copy(source.cone); - return this; - }; - - return ArrowHelper; - }(Object3D); - - var AxesHelper = /*#__PURE__*/function (_LineSegments) { - _inheritsLoose(AxesHelper, _LineSegments); - - function AxesHelper(size) { - var _this; - - if (size === void 0) { - size = 1; - } - - var vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size]; - var colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1]; - var geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - var material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - _this = _LineSegments.call(this, geometry, material) || this; - _this.type = 'AxesHelper'; - return _this; - } - - return AxesHelper; - }(LineSegments); - - var _floatView = new Float32Array(1); - - var _int32View = new Int32Array(_floatView.buffer); - - var DataUtils = { - // Converts float32 to float16 (stored as uint16 value). - toHalfFloat: function toHalfFloat(val) { - // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410 - - /* This method is faster than the OpenEXR implementation (very often - * used, eg. in Ogre), with the additional benefit of rounding, inspired - * by James Tursa?s half-precision code. */ - _floatView[0] = val; - var x = _int32View[0]; - var bits = x >> 16 & 0x8000; - /* Get the sign */ - - var m = x >> 12 & 0x07ff; - /* Keep one extra bit for rounding */ - - var e = x >> 23 & 0xff; - /* Using int is faster here */ - - /* If zero, or denormal, or exponent underflows too much for a denormal - * half, return signed zero. */ - - if (e < 103) return bits; - /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */ - - if (e > 142) { - bits |= 0x7c00; - /* If exponent was 0xff and one mantissa bit was set, it means NaN, - * not Inf, so make sure we set one mantissa bit too. */ - - bits |= (e == 255 ? 0 : 1) && x & 0x007fffff; - return bits; - } - /* If exponent underflows but not too much, return a denormal */ - - - if (e < 113) { - m |= 0x0800; - /* Extra rounding may overflow and set mantissa to 0 and exponent - * to 1, which is OK. */ - - bits |= (m >> 114 - e) + (m >> 113 - e & 1); - return bits; - } - - bits |= e - 112 << 10 | m >> 1; - /* Extra rounding. An overflow will set mantissa to 0 and increment - * the exponent, which is OK. */ - - bits += m & 1; - return bits; - } - }; - - var _ENCODINGS; - var LOD_MIN = 4; - var LOD_MAX = 8; - var SIZE_MAX = Math.pow(2, LOD_MAX); // The standard deviations (radians) associated with the extra mips. These are - // chosen to approximate a Trowbridge-Reitz distribution function times the - // geometric shadowing function. These sigma values squared must match the - // variance #defines in cube_uv_reflection_fragment.glsl.js. - - var EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582]; - var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; // The maximum length of the blur for loop. Smaller sigmas will use fewer - // samples and exit early, but not recompile the shader. - - var MAX_SAMPLES = 20; - var ENCODINGS = (_ENCODINGS = {}, _ENCODINGS[LinearEncoding] = 0, _ENCODINGS[sRGBEncoding] = 1, _ENCODINGS[RGBEEncoding] = 2, _ENCODINGS[RGBM7Encoding] = 3, _ENCODINGS[RGBM16Encoding] = 4, _ENCODINGS[RGBDEncoding] = 5, _ENCODINGS[GammaEncoding] = 6, _ENCODINGS); - - var _flatCamera = /*@__PURE__*/new OrthographicCamera(); - - var _createPlanes2 = /*@__PURE__*/_createPlanes(), - _lodPlanes = _createPlanes2._lodPlanes, - _sizeLods = _createPlanes2._sizeLods, - _sigmas = _createPlanes2._sigmas; - - var _oldTarget = null; // Golden Ratio - - var PHI = (1 + Math.sqrt(5)) / 2; - var INV_PHI = 1 / PHI; // Vertices of a dodecahedron (except the opposites, which represent the - // same axis), used as axis directions evenly spread on a sphere. - - var _axisDirections = [/*@__PURE__*/new Vector3(1, 1, 1), /*@__PURE__*/new Vector3(-1, 1, 1), /*@__PURE__*/new Vector3(1, 1, -1), /*@__PURE__*/new Vector3(-1, 1, -1), /*@__PURE__*/new Vector3(0, PHI, INV_PHI), /*@__PURE__*/new Vector3(0, PHI, -INV_PHI), /*@__PURE__*/new Vector3(INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(-INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(PHI, INV_PHI, 0), /*@__PURE__*/new Vector3(-PHI, INV_PHI, 0)]; - /** - * This class generates a Prefiltered, Mipmapped Radiance Environment Map - * (PMREM) from a cubeMap environment texture. This allows different levels of - * blur to be quickly accessed based on material roughness. It is packed into a - * special CubeUV format that allows us to perform custom interpolation so that - * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap - * chain, it only goes down to the LOD_MIN level (above), and then creates extra - * even more filtered 'mips' at the same LOD_MIN resolution, associated with - * higher roughness levels. In this way we maintain resolution to smoothly - * interpolate diffuse lighting while limiting sampling computation. - */ - - var PMREMGenerator = /*#__PURE__*/function () { - function PMREMGenerator(renderer) { - this._renderer = renderer; - this._pingPongRenderTarget = null; - this._blurMaterial = _getBlurShader(MAX_SAMPLES); - this._equirectShader = null; - this._cubemapShader = null; - - this._compileMaterial(this._blurMaterial); - } - /** - * Generates a PMREM from a supplied Scene, which can be faster than using an - * image if networking bandwidth is low. Optional sigma specifies a blur radius - * in radians to be applied to the scene before PMREM generation. Optional near - * and far planes ensure the scene is rendered in its entirety (the cubeCamera - * is placed at the origin). - */ - - - var _proto = PMREMGenerator.prototype; - - _proto.fromScene = function fromScene(scene, sigma, near, far) { - if (sigma === void 0) { - sigma = 0; - } - - if (near === void 0) { - near = 0.1; - } - - if (far === void 0) { - far = 100; - } - - _oldTarget = this._renderer.getRenderTarget(); - - var cubeUVRenderTarget = this._allocateTargets(); - - this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget); - - if (sigma > 0) { - this._blur(cubeUVRenderTarget, 0, 0, sigma); - } - - this._applyPMREM(cubeUVRenderTarget); - - this._cleanup(cubeUVRenderTarget); - - return cubeUVRenderTarget; - } - /** - * Generates a PMREM from an equirectangular texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), - * as this matches best with the 256 x 256 cubemap output. - */ - ; - - _proto.fromEquirectangular = function fromEquirectangular(equirectangular) { - return this._fromTexture(equirectangular); - } - /** - * Generates a PMREM from an cubemap texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, - * as this matches best with the 256 x 256 cubemap output. - */ - ; - - _proto.fromCubemap = function fromCubemap(cubemap) { - return this._fromTexture(cubemap); - } - /** - * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - ; - - _proto.compileCubemapShader = function compileCubemapShader() { - if (this._cubemapShader === null) { - this._cubemapShader = _getCubemapShader(); - - this._compileMaterial(this._cubemapShader); - } - } - /** - * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - ; - - _proto.compileEquirectangularShader = function compileEquirectangularShader() { - if (this._equirectShader === null) { - this._equirectShader = _getEquirectShader(); - - this._compileMaterial(this._equirectShader); - } - } - /** - * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, - * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on - * one of them will cause any others to also become unusable. - */ - ; - - _proto.dispose = function dispose() { - this._blurMaterial.dispose(); - - if (this._cubemapShader !== null) this._cubemapShader.dispose(); - if (this._equirectShader !== null) this._equirectShader.dispose(); - - for (var i = 0; i < _lodPlanes.length; i++) { - _lodPlanes[i].dispose(); - } - } // private interface - ; - - _proto._cleanup = function _cleanup(outputTarget) { - this._pingPongRenderTarget.dispose(); - - this._renderer.setRenderTarget(_oldTarget); - - outputTarget.scissorTest = false; - - _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height); - }; - - _proto._fromTexture = function _fromTexture(texture) { - _oldTarget = this._renderer.getRenderTarget(); - - var cubeUVRenderTarget = this._allocateTargets(texture); - - this._textureToCubeUV(texture, cubeUVRenderTarget); - - this._applyPMREM(cubeUVRenderTarget); - - this._cleanup(cubeUVRenderTarget); - - return cubeUVRenderTarget; - }; - - _proto._allocateTargets = function _allocateTargets(texture) { - // warning: null texture is valid - var params = { - magFilter: NearestFilter, - minFilter: NearestFilter, - generateMipmaps: false, - type: UnsignedByteType, - format: RGBEFormat, - encoding: _isLDR(texture) ? texture.encoding : RGBEEncoding, - depthBuffer: false - }; - - var cubeUVRenderTarget = _createRenderTarget(params); - - cubeUVRenderTarget.depthBuffer = texture ? false : true; - this._pingPongRenderTarget = _createRenderTarget(params); - return cubeUVRenderTarget; - }; - - _proto._compileMaterial = function _compileMaterial(material) { - var tmpMesh = new Mesh(_lodPlanes[0], material); - - this._renderer.compile(tmpMesh, _flatCamera); - }; - - _proto._sceneToCubeUV = function _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { - var fov = 90; - var aspect = 1; - var cubeCamera = new PerspectiveCamera(fov, aspect, near, far); - var upSign = [1, -1, 1, 1, 1, 1]; - var forwardSign = [1, 1, 1, -1, -1, -1]; - var renderer = this._renderer; - var outputEncoding = renderer.outputEncoding; - var toneMapping = renderer.toneMapping; - var clearColor = renderer.getClearColor(); - var clearAlpha = renderer.getClearAlpha(); - renderer.toneMapping = NoToneMapping; - renderer.outputEncoding = LinearEncoding; - var background = scene.background; - - if (background && background.isColor) { - background.convertSRGBToLinear(); // Convert linear to RGBE - - var maxComponent = Math.max(background.r, background.g, background.b); - var fExp = Math.min(Math.max(Math.ceil(Math.log2(maxComponent)), -128.0), 127.0); - background = background.multiplyScalar(Math.pow(2.0, -fExp)); - var alpha = (fExp + 128.0) / 255.0; - renderer.setClearColor(background, alpha); - scene.background = null; - } - - for (var i = 0; i < 6; i++) { - var col = i % 3; - - if (col == 0) { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(forwardSign[i], 0, 0); - } else if (col == 1) { - cubeCamera.up.set(0, 0, upSign[i]); - cubeCamera.lookAt(0, forwardSign[i], 0); - } else { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(0, 0, forwardSign[i]); - } - - _setViewport(cubeUVRenderTarget, col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX); - - renderer.setRenderTarget(cubeUVRenderTarget); - renderer.render(scene, cubeCamera); - } - - renderer.toneMapping = toneMapping; - renderer.outputEncoding = outputEncoding; - renderer.setClearColor(clearColor, clearAlpha); - }; - - _proto._textureToCubeUV = function _textureToCubeUV(texture, cubeUVRenderTarget) { - var renderer = this._renderer; - - if (texture.isCubeTexture) { - if (this._cubemapShader == null) { - this._cubemapShader = _getCubemapShader(); - } - } else { - if (this._equirectShader == null) { - this._equirectShader = _getEquirectShader(); - } - } - - var material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader; - var mesh = new Mesh(_lodPlanes[0], material); - var uniforms = material.uniforms; - uniforms['envMap'].value = texture; - - if (!texture.isCubeTexture) { - uniforms['texelSize'].value.set(1.0 / texture.image.width, 1.0 / texture.image.height); - } - - uniforms['inputEncoding'].value = ENCODINGS[texture.encoding]; - uniforms['outputEncoding'].value = ENCODINGS[cubeUVRenderTarget.texture.encoding]; - - _setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX); - - renderer.setRenderTarget(cubeUVRenderTarget); - renderer.render(mesh, _flatCamera); - }; - - _proto._applyPMREM = function _applyPMREM(cubeUVRenderTarget) { - var renderer = this._renderer; - var autoClear = renderer.autoClear; - renderer.autoClear = false; - - for (var i = 1; i < TOTAL_LODS; i++) { - var sigma = Math.sqrt(_sigmas[i] * _sigmas[i] - _sigmas[i - 1] * _sigmas[i - 1]); - var poleAxis = _axisDirections[(i - 1) % _axisDirections.length]; - - this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis); - } - - renderer.autoClear = autoClear; - } - /** - * This is a two-pass Gaussian blur for a cubemap. Normally this is done - * vertically and horizontally, but this breaks down on a cube. Here we apply - * the blur latitudinally (around the poles), and then longitudinally (towards - * the poles) to approximate the orthogonally-separable blur. It is least - * accurate at the poles, but still does a decent job. - */ - ; - - _proto._blur = function _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { - var pingPongRenderTarget = this._pingPongRenderTarget; - - this._halfBlur(cubeUVRenderTarget, pingPongRenderTarget, lodIn, lodOut, sigma, 'latitudinal', poleAxis); - - this._halfBlur(pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, 'longitudinal', poleAxis); - }; - - _proto._halfBlur = function _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { - var renderer = this._renderer; - var blurMaterial = this._blurMaterial; - - if (direction !== 'latitudinal' && direction !== 'longitudinal') { - console.error('blur direction must be either latitudinal or longitudinal!'); - } // Number of standard deviations at which to cut off the discrete approximation. - - - var STANDARD_DEVIATIONS = 3; - var blurMesh = new Mesh(_lodPlanes[lodOut], blurMaterial); - var blurUniforms = blurMaterial.uniforms; - var pixels = _sizeLods[lodIn] - 1; - var radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1); - var sigmaPixels = sigmaRadians / radiansPerPixel; - var samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES; - - if (samples > MAX_SAMPLES) { - console.warn("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES); - } - - var weights = []; - var sum = 0; - - for (var i = 0; i < MAX_SAMPLES; ++i) { - var _x = i / sigmaPixels; - - var weight = Math.exp(-_x * _x / 2); - weights.push(weight); - - if (i == 0) { - sum += weight; - } else if (i < samples) { - sum += 2 * weight; - } - } - - for (var _i = 0; _i < weights.length; _i++) { - weights[_i] = weights[_i] / sum; - } - - blurUniforms['envMap'].value = targetIn.texture; - blurUniforms['samples'].value = samples; - blurUniforms['weights'].value = weights; - blurUniforms['latitudinal'].value = direction === 'latitudinal'; - - if (poleAxis) { - blurUniforms['poleAxis'].value = poleAxis; - } - - blurUniforms['dTheta'].value = radiansPerPixel; - blurUniforms['mipInt'].value = LOD_MAX - lodIn; - blurUniforms['inputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; - blurUniforms['outputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; - var outputSize = _sizeLods[lodOut]; - var x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize); - var y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0); - - _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize); - - renderer.setRenderTarget(targetOut); - renderer.render(blurMesh, _flatCamera); - }; - - return PMREMGenerator; - }(); - - function _isLDR(texture) { - if (texture === undefined || texture.type !== UnsignedByteType) return false; - return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding; - } - - function _createPlanes() { - var _lodPlanes = []; - var _sizeLods = []; - var _sigmas = []; - var lod = LOD_MAX; - - for (var i = 0; i < TOTAL_LODS; i++) { - var sizeLod = Math.pow(2, lod); - - _sizeLods.push(sizeLod); - - var sigma = 1.0 / sizeLod; - - if (i > LOD_MAX - LOD_MIN) { - sigma = EXTRA_LOD_SIGMA[i - LOD_MAX + LOD_MIN - 1]; - } else if (i == 0) { - sigma = 0; - } - - _sigmas.push(sigma); - - var texelSize = 1.0 / (sizeLod - 1); - var min = -texelSize / 2; - var max = 1 + texelSize / 2; - var uv1 = [min, min, max, min, max, max, min, min, max, max, min, max]; - var cubeFaces = 6; - var vertices = 6; - var positionSize = 3; - var uvSize = 2; - var faceIndexSize = 1; - var position = new Float32Array(positionSize * vertices * cubeFaces); - var uv = new Float32Array(uvSize * vertices * cubeFaces); - var faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces); - - for (var face = 0; face < cubeFaces; face++) { - var x = face % 3 * 2 / 3 - 1; - var y = face > 2 ? 0 : -1; - var coordinates = [x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0]; - position.set(coordinates, positionSize * vertices * face); - uv.set(uv1, uvSize * vertices * face); - var fill = [face, face, face, face, face, face]; - faceIndex.set(fill, faceIndexSize * vertices * face); - } - - var planes = new BufferGeometry(); - planes.setAttribute('position', new BufferAttribute(position, positionSize)); - planes.setAttribute('uv', new BufferAttribute(uv, uvSize)); - planes.setAttribute('faceIndex', new BufferAttribute(faceIndex, faceIndexSize)); - - _lodPlanes.push(planes); - - if (lod > LOD_MIN) { - lod--; - } - } - - return { - _lodPlanes: _lodPlanes, - _sizeLods: _sizeLods, - _sigmas: _sigmas - }; - } - - function _createRenderTarget(params) { - var cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params); - cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; - cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; - cubeUVRenderTarget.scissorTest = true; - return cubeUVRenderTarget; - } - - function _setViewport(target, x, y, width, height) { - target.viewport.set(x, y, width, height); - target.scissor.set(x, y, width, height); - } - - function _getBlurShader(maxSamples) { - var weights = new Float32Array(maxSamples); - var poleAxis = new Vector3(0, 1, 0); - var shaderMaterial = new RawShaderMaterial({ - name: 'SphericalGaussianBlur', - defines: { - 'n': maxSamples - }, - uniforms: { - 'envMap': { - value: null - }, - 'samples': { - value: 1 - }, - 'weights': { - value: weights - }, - 'latitudinal': { - value: false - }, - 'dTheta': { - value: 0 - }, - 'mipInt': { - value: 0 - }, - 'poleAxis': { - value: poleAxis - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - "\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t" + _getEncodings() + "\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getEquirectShader() { - var texelSize = new Vector2(1, 1); - var shaderMaterial = new RawShaderMaterial({ - name: 'EquirectangularToCubeUV', - uniforms: { - 'envMap': { - value: null - }, - 'texelSize': { - value: texelSize - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - "\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t" + _getEncodings() + "\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getCubemapShader() { - var shaderMaterial = new RawShaderMaterial({ - name: 'CubemapToCubeUV', - uniforms: { - 'envMap': { - value: null - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - "\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t" + _getEncodings() + "\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t", - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getCommonVertexShader() { - return ( - /* glsl */ - "\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t" - ); - } - - function _getEncodings() { - return ( - /* glsl */ - "\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t" - ); - } - - function Face4(a, b, c, d, normal, color, materialIndex) { - console.warn('THREE.Face4 has been removed. A THREE.Face3 will be created instead.'); - return new Face3(a, b, c, normal, color, materialIndex); - } - var LineStrip = 0; - var LinePieces = 1; - var NoColors = 0; - var FaceColors = 1; - var VertexColors = 2; - function MeshFaceMaterial(materials) { - console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.'); - return materials; - } - function MultiMaterial(materials) { - if (materials === void 0) { - materials = []; - } - - console.warn('THREE.MultiMaterial has been removed. Use an Array instead.'); - materials.isMultiMaterial = true; - materials.materials = materials; - - materials.clone = function () { - return materials.slice(); - }; - - return materials; - } - function PointCloud(geometry, material) { - console.warn('THREE.PointCloud has been renamed to THREE.Points.'); - return new Points(geometry, material); - } - function Particle(material) { - console.warn('THREE.Particle has been renamed to THREE.Sprite.'); - return new Sprite(material); - } - function ParticleSystem(geometry, material) { - console.warn('THREE.ParticleSystem has been renamed to THREE.Points.'); - return new Points(geometry, material); - } - function PointCloudMaterial(parameters) { - console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - function ParticleBasicMaterial(parameters) { - console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - function ParticleSystemMaterial(parameters) { - console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - function Vertex(x, y, z) { - console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.'); - return new Vector3(x, y, z); - } // - - function DynamicBufferAttribute(array, itemSize) { - console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.'); - return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage); - } - function Int8Attribute(array, itemSize) { - console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.'); - return new Int8BufferAttribute(array, itemSize); - } - function Uint8Attribute(array, itemSize) { - console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.'); - return new Uint8BufferAttribute(array, itemSize); - } - function Uint8ClampedAttribute(array, itemSize) { - console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.'); - return new Uint8ClampedBufferAttribute(array, itemSize); - } - function Int16Attribute(array, itemSize) { - console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.'); - return new Int16BufferAttribute(array, itemSize); - } - function Uint16Attribute(array, itemSize) { - console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.'); - return new Uint16BufferAttribute(array, itemSize); - } - function Int32Attribute(array, itemSize) { - console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.'); - return new Int32BufferAttribute(array, itemSize); - } - function Uint32Attribute(array, itemSize) { - console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.'); - return new Uint32BufferAttribute(array, itemSize); - } - function Float32Attribute(array, itemSize) { - console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.'); - return new Float32BufferAttribute(array, itemSize); - } - function Float64Attribute(array, itemSize) { - console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.'); - return new Float64BufferAttribute(array, itemSize); - } // - - Curve.create = function (construct, getPoint) { - console.log('THREE.Curve.create() has been deprecated'); - construct.prototype = Object.create(Curve.prototype); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; - return construct; - }; // - - - Object.assign(CurvePath.prototype, { - createPointsGeometry: function createPointsGeometry(divisions) { - console.warn('THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); // generate geometry from path points (for Line or Points objects) - - var pts = this.getPoints(divisions); - return this.createGeometry(pts); - }, - createSpacedPointsGeometry: function createSpacedPointsGeometry(divisions) { - console.warn('THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); // generate geometry from equidistant sampling along the path - - var pts = this.getSpacedPoints(divisions); - return this.createGeometry(pts); - }, - createGeometry: function createGeometry(points) { - console.warn('THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'); - var geometry = new Geometry(); - - for (var i = 0, l = points.length; i < l; i++) { - var point = points[i]; - geometry.vertices.push(new Vector3(point.x, point.y, point.z || 0)); - } - - return geometry; - } - }); // - - Object.assign(Path.prototype, { - fromPoints: function fromPoints(points) { - console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().'); - return this.setFromPoints(points); - } - }); // - - function ClosedSplineCurve3(points) { - console.warn('THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.'); - CatmullRomCurve3.call(this, points); - this.type = 'catmullrom'; - this.closed = true; - } - ClosedSplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype); // - - function SplineCurve3(points) { - console.warn('THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.'); - CatmullRomCurve3.call(this, points); - this.type = 'catmullrom'; - } - SplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype); // - - function Spline(points) { - console.warn('THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.'); - CatmullRomCurve3.call(this, points); - this.type = 'catmullrom'; - } - Spline.prototype = Object.create(CatmullRomCurve3.prototype); - Object.assign(Spline.prototype, { - initFromArray: function initFromArray() - /* a */ - { - console.error('THREE.Spline: .initFromArray() has been removed.'); - }, - getControlPointsArray: function getControlPointsArray() - /* optionalTarget */ - { - console.error('THREE.Spline: .getControlPointsArray() has been removed.'); - }, - reparametrizeByArcLength: function reparametrizeByArcLength() - /* samplingCoef */ - { - console.error('THREE.Spline: .reparametrizeByArcLength() has been removed.'); - } - }); // - - function AxisHelper(size) { - console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.'); - return new AxesHelper(size); - } - function BoundingBoxHelper(object, color) { - console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.'); - return new BoxHelper(object, color); - } - function EdgesHelper(object, hex) { - console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.'); - return new LineSegments(new EdgesGeometry(object.geometry), new LineBasicMaterial({ - color: hex !== undefined ? hex : 0xffffff - })); - } - - GridHelper.prototype.setColors = function () { - console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.'); - }; - - SkeletonHelper.prototype.update = function () { - console.error('THREE.SkeletonHelper: update() no longer needs to be called.'); - }; - - function WireframeHelper(object, hex) { - console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.'); - return new LineSegments(new WireframeGeometry(object.geometry), new LineBasicMaterial({ - color: hex !== undefined ? hex : 0xffffff - })); - } // - - Object.assign(Loader.prototype, { - extractUrlBase: function extractUrlBase(url) { - console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.'); - return LoaderUtils.extractUrlBase(url); - } - }); - Loader.Handlers = { - add: function add() - /* regex, loader */ - { - console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.'); - }, - get: function get() - /* file */ - { - console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.'); - } - }; - function XHRLoader(manager) { - console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.'); - return new FileLoader(manager); - } - function BinaryTextureLoader(manager) { - console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.'); - return new DataTextureLoader(manager); - } // - - Object.assign(Box2.prototype, { - center: function center(optionalTarget) { - console.warn('THREE.Box2: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }, - empty: function empty() { - console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - }, - isIntersectionBox: function isIntersectionBox(box) { - console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }, - size: function size(optionalTarget) { - console.warn('THREE.Box2: .size() has been renamed to .getSize().'); - return this.getSize(optionalTarget); - } - }); - Object.assign(Box3.prototype, { - center: function center(optionalTarget) { - console.warn('THREE.Box3: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }, - empty: function empty() { - console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - }, - isIntersectionBox: function isIntersectionBox(box) { - console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }, - isIntersectionSphere: function isIntersectionSphere(sphere) { - console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().'); - return this.intersectsSphere(sphere); - }, - size: function size(optionalTarget) { - console.warn('THREE.Box3: .size() has been renamed to .getSize().'); - return this.getSize(optionalTarget); - } - }); - Object.assign(Sphere.prototype, { - empty: function empty() { - console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - } - }); - - Frustum.prototype.setFromMatrix = function (m) { - console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().'); - return this.setFromProjectionMatrix(m); - }; - - Line3.prototype.center = function (optionalTarget) { - console.warn('THREE.Line3: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }; - - Object.assign(MathUtils, { - random16: function random16() { - console.warn('THREE.Math: .random16() has been deprecated. Use Math.random() instead.'); - return Math.random(); - }, - nearestPowerOfTwo: function nearestPowerOfTwo(value) { - console.warn('THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().'); - return MathUtils.floorPowerOfTwo(value); - }, - nextPowerOfTwo: function nextPowerOfTwo(value) { - console.warn('THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().'); - return MathUtils.ceilPowerOfTwo(value); - } - }); - Object.assign(Matrix3.prototype, { - flattenToArrayOffset: function flattenToArrayOffset(array, offset) { - console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."); - return this.toArray(array, offset); - }, - multiplyVector3: function multiplyVector3(vector) { - console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.'); - return vector.applyMatrix3(this); - }, - multiplyVector3Array: function multiplyVector3Array() - /* a */ - { - console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.'); - }, - applyToBufferAttribute: function applyToBufferAttribute(attribute) { - console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.'); - return attribute.applyMatrix3(this); - }, - applyToVector3Array: function applyToVector3Array() - /* array, offset, length */ - { - console.error('THREE.Matrix3: .applyToVector3Array() has been removed.'); - }, - getInverse: function getInverse(matrix) { - console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); - return this.copy(matrix).invert(); - } - }); - Object.assign(Matrix4.prototype, { - extractPosition: function extractPosition(m) { - console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().'); - return this.copyPosition(m); - }, - flattenToArrayOffset: function flattenToArrayOffset(array, offset) { - console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."); - return this.toArray(array, offset); - }, - getPosition: function getPosition() { - console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.'); - return new Vector3().setFromMatrixColumn(this, 3); - }, - setRotationFromQuaternion: function setRotationFromQuaternion(q) { - console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().'); - return this.makeRotationFromQuaternion(q); - }, - multiplyToArray: function multiplyToArray() { - console.warn('THREE.Matrix4: .multiplyToArray() has been removed.'); - }, - multiplyVector3: function multiplyVector3(vector) { - console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }, - multiplyVector4: function multiplyVector4(vector) { - console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }, - multiplyVector3Array: function multiplyVector3Array() - /* a */ - { - console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.'); - }, - rotateAxis: function rotateAxis(v) { - console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.'); - v.transformDirection(this); - }, - crossVector: function crossVector(vector) { - console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }, - translate: function translate() { - console.error('THREE.Matrix4: .translate() has been removed.'); - }, - rotateX: function rotateX() { - console.error('THREE.Matrix4: .rotateX() has been removed.'); - }, - rotateY: function rotateY() { - console.error('THREE.Matrix4: .rotateY() has been removed.'); - }, - rotateZ: function rotateZ() { - console.error('THREE.Matrix4: .rotateZ() has been removed.'); - }, - rotateByAxis: function rotateByAxis() { - console.error('THREE.Matrix4: .rotateByAxis() has been removed.'); - }, - applyToBufferAttribute: function applyToBufferAttribute(attribute) { - console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.'); - return attribute.applyMatrix4(this); - }, - applyToVector3Array: function applyToVector3Array() - /* array, offset, length */ - { - console.error('THREE.Matrix4: .applyToVector3Array() has been removed.'); - }, - makeFrustum: function makeFrustum(left, right, bottom, top, near, far) { - console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.'); - return this.makePerspective(left, right, top, bottom, near, far); - }, - getInverse: function getInverse(matrix) { - console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); - return this.copy(matrix).invert(); - } - }); - - Plane.prototype.isIntersectionLine = function (line) { - console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().'); - return this.intersectsLine(line); - }; - - Object.assign(Quaternion.prototype, { - multiplyVector3: function multiplyVector3(vector) { - console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.'); - return vector.applyQuaternion(this); - }, - inverse: function inverse() { - console.warn('THREE.Quaternion: .inverse() has been renamed to invert().'); - return this.invert(); - } - }); - Object.assign(Ray.prototype, { - isIntersectionBox: function isIntersectionBox(box) { - console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }, - isIntersectionPlane: function isIntersectionPlane(plane) { - console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().'); - return this.intersectsPlane(plane); - }, - isIntersectionSphere: function isIntersectionSphere(sphere) { - console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().'); - return this.intersectsSphere(sphere); - } - }); - Object.assign(Triangle.prototype, { - area: function area() { - console.warn('THREE.Triangle: .area() has been renamed to .getArea().'); - return this.getArea(); - }, - barycoordFromPoint: function barycoordFromPoint(point, target) { - console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); - return this.getBarycoord(point, target); - }, - midpoint: function midpoint(target) { - console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().'); - return this.getMidpoint(target); - }, - normal: function normal(target) { - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); - return this.getNormal(target); - }, - plane: function plane(target) { - console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().'); - return this.getPlane(target); - } - }); - Object.assign(Triangle, { - barycoordFromPoint: function barycoordFromPoint(point, a, b, c, target) { - console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); - return Triangle.getBarycoord(point, a, b, c, target); - }, - normal: function normal(a, b, c, target) { - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); - return Triangle.getNormal(a, b, c, target); - } - }); - Object.assign(Shape.prototype, { - extractAllPoints: function extractAllPoints(divisions) { - console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.'); - return this.extractPoints(divisions); - }, - extrude: function extrude(options) { - console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.'); - return new ExtrudeGeometry(this, options); - }, - makeGeometry: function makeGeometry(options) { - console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.'); - return new ShapeGeometry(this, options); - } - }); - Object.assign(Vector2.prototype, { - fromAttribute: function fromAttribute(attribute, index, offset) { - console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }, - distanceToManhattan: function distanceToManhattan(v) { - console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); - return this.manhattanDistanceTo(v); - }, - lengthManhattan: function lengthManhattan() { - console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - } - }); - Object.assign(Vector3.prototype, { - setEulerFromRotationMatrix: function setEulerFromRotationMatrix() { - console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.'); - }, - setEulerFromQuaternion: function setEulerFromQuaternion() { - console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.'); - }, - getPositionFromMatrix: function getPositionFromMatrix(m) { - console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().'); - return this.setFromMatrixPosition(m); - }, - getScaleFromMatrix: function getScaleFromMatrix(m) { - console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().'); - return this.setFromMatrixScale(m); - }, - getColumnFromMatrix: function getColumnFromMatrix(index, matrix) { - console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().'); - return this.setFromMatrixColumn(matrix, index); - }, - applyProjection: function applyProjection(m) { - console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.'); - return this.applyMatrix4(m); - }, - fromAttribute: function fromAttribute(attribute, index, offset) { - console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }, - distanceToManhattan: function distanceToManhattan(v) { - console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); - return this.manhattanDistanceTo(v); - }, - lengthManhattan: function lengthManhattan() { - console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - } - }); - Object.assign(Vector4.prototype, { - fromAttribute: function fromAttribute(attribute, index, offset) { - console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }, - lengthManhattan: function lengthManhattan() { - console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - } - }); // - - Object.assign(Geometry.prototype, { - computeTangents: function computeTangents() { - console.error('THREE.Geometry: .computeTangents() has been removed.'); - }, - computeLineDistances: function computeLineDistances() { - console.error('THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.'); - }, - applyMatrix: function applyMatrix(matrix) { - console.warn('THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - } - }); - Object.assign(Object3D.prototype, { - getChildByName: function getChildByName(name) { - console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().'); - return this.getObjectByName(name); - }, - renderDepth: function renderDepth() { - console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.'); - }, - translate: function translate(distance, axis) { - console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.'); - return this.translateOnAxis(axis, distance); - }, - getWorldRotation: function getWorldRotation() { - console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.'); - }, - applyMatrix: function applyMatrix(matrix) { - console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - } - }); - Object.defineProperties(Object3D.prototype, { - eulerOrder: { - get: function get() { - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); - return this.rotation.order; - }, - set: function set(value) { - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); - this.rotation.order = value; - } - }, - useQuaternion: { - get: function get() { - console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); - }, - set: function set() { - console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); - } - } - }); - Object.assign(Mesh.prototype, { - setDrawMode: function setDrawMode() { - console.error('THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); - } - }); - Object.defineProperties(Mesh.prototype, { - drawMode: { - get: function get() { - console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.'); - return TrianglesDrawMode; - }, - set: function set() { - console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); - } - } - }); - Object.defineProperties(LOD.prototype, { - objects: { - get: function get() { - console.warn('THREE.LOD: .objects has been renamed to .levels.'); - return this.levels; - } - } - }); - Object.defineProperty(Skeleton.prototype, 'useVertexTexture', { - get: function get() { - console.warn('THREE.Skeleton: useVertexTexture has been removed.'); - }, - set: function set() { - console.warn('THREE.Skeleton: useVertexTexture has been removed.'); - } - }); - - SkinnedMesh.prototype.initBones = function () { - console.error('THREE.SkinnedMesh: initBones() has been removed.'); - }; - - Object.defineProperty(Curve.prototype, '__arcLengthDivisions', { - get: function get() { - console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.'); - return this.arcLengthDivisions; - }, - set: function set(value) { - console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.'); - this.arcLengthDivisions = value; - } - }); // - - PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) { - console.warn("THREE.PerspectiveCamera.setLens is deprecated. " + "Use .setFocalLength and .filmGauge for a photographic setup."); - if (filmGauge !== undefined) this.filmGauge = filmGauge; - this.setFocalLength(focalLength); - }; // - - - Object.defineProperties(Light.prototype, { - onlyShadow: { - set: function set() { - console.warn('THREE.Light: .onlyShadow has been removed.'); - } - }, - shadowCameraFov: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.'); - this.shadow.camera.fov = value; - } - }, - shadowCameraLeft: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.'); - this.shadow.camera.left = value; - } - }, - shadowCameraRight: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.'); - this.shadow.camera.right = value; - } - }, - shadowCameraTop: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.'); - this.shadow.camera.top = value; - } - }, - shadowCameraBottom: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.'); - this.shadow.camera.bottom = value; - } - }, - shadowCameraNear: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.'); - this.shadow.camera.near = value; - } - }, - shadowCameraFar: { - set: function set(value) { - console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.'); - this.shadow.camera.far = value; - } - }, - shadowCameraVisible: { - set: function set() { - console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.'); - } - }, - shadowBias: { - set: function set(value) { - console.warn('THREE.Light: .shadowBias is now .shadow.bias.'); - this.shadow.bias = value; - } - }, - shadowDarkness: { - set: function set() { - console.warn('THREE.Light: .shadowDarkness has been removed.'); - } - }, - shadowMapWidth: { - set: function set(value) { - console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.'); - this.shadow.mapSize.width = value; - } - }, - shadowMapHeight: { - set: function set(value) { - console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.'); - this.shadow.mapSize.height = value; - } - } - }); // - - Object.defineProperties(BufferAttribute.prototype, { - length: { - get: function get() { - console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.'); - return this.array.length; - } - }, - dynamic: { - get: function get() { - console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); - return this.usage === DynamicDrawUsage; - }, - set: function set() - /* value */ - { - console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); - this.setUsage(DynamicDrawUsage); - } - } - }); - Object.assign(BufferAttribute.prototype, { - setDynamic: function setDynamic(value) { - console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.'); - this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); - return this; - }, - copyIndicesArray: function copyIndicesArray() - /* indices */ - { - console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.'); - }, - setArray: function setArray() - /* array */ - { - console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); - } - }); - Object.assign(BufferGeometry.prototype, { - addIndex: function addIndex(index) { - console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().'); - this.setIndex(index); - }, - addAttribute: function addAttribute(name, attribute) { - console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().'); - - if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) { - console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).'); - return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2])); - } - - if (name === 'index') { - console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.'); - this.setIndex(attribute); - return this; - } - - return this.setAttribute(name, attribute); - }, - addDrawCall: function addDrawCall(start, count, indexOffset) { - if (indexOffset !== undefined) { - console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.'); - } - - console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().'); - this.addGroup(start, count); - }, - clearDrawCalls: function clearDrawCalls() { - console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().'); - this.clearGroups(); - }, - computeTangents: function computeTangents() { - console.warn('THREE.BufferGeometry: .computeTangents() has been removed.'); - }, - computeOffsets: function computeOffsets() { - console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.'); - }, - removeAttribute: function removeAttribute(name) { - console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().'); - return this.deleteAttribute(name); - }, - applyMatrix: function applyMatrix(matrix) { - console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - } - }); - Object.defineProperties(BufferGeometry.prototype, { - drawcalls: { - get: function get() { - console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.'); - return this.groups; - } - }, - offsets: { - get: function get() { - console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.'); - return this.groups; - } - } - }); - Object.defineProperties(InstancedBufferGeometry.prototype, { - maxInstancedCount: { - get: function get() { - console.warn('THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.'); - return this.instanceCount; - }, - set: function set(value) { - console.warn('THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.'); - this.instanceCount = value; - } - } - }); - Object.defineProperties(Raycaster.prototype, { - linePrecision: { - get: function get() { - console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.'); - return this.params.Line.threshold; - }, - set: function set(value) { - console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.'); - this.params.Line.threshold = value; - } - } - }); - Object.defineProperties(InterleavedBuffer.prototype, { - dynamic: { - get: function get() { - console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.'); - return this.usage === DynamicDrawUsage; - }, - set: function set(value) { - console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.'); - this.setUsage(value); - } - } - }); - Object.assign(InterleavedBuffer.prototype, { - setDynamic: function setDynamic(value) { - console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.'); - this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); - return this; - }, - setArray: function setArray() - /* array */ - { - console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); - } - }); // - - Object.assign(ExtrudeBufferGeometry.prototype, { - getArrays: function getArrays() { - console.error('THREE.ExtrudeBufferGeometry: .getArrays() has been removed.'); - }, - addShapeList: function addShapeList() { - console.error('THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.'); - }, - addShape: function addShape() { - console.error('THREE.ExtrudeBufferGeometry: .addShape() has been removed.'); - } - }); // - - Object.assign(Scene.prototype, { - dispose: function dispose() { - console.error('THREE.Scene: .dispose() has been removed.'); - } - }); // - - Object.defineProperties(Uniform.prototype, { - dynamic: { - set: function set() { - console.warn('THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.'); - } - }, - onUpdate: { - value: function value() { - console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.'); - return this; - } - } - }); // - - Object.defineProperties(Material.prototype, { - wrapAround: { - get: function get() { - console.warn('THREE.Material: .wrapAround has been removed.'); - }, - set: function set() { - console.warn('THREE.Material: .wrapAround has been removed.'); - } - }, - overdraw: { - get: function get() { - console.warn('THREE.Material: .overdraw has been removed.'); - }, - set: function set() { - console.warn('THREE.Material: .overdraw has been removed.'); - } - }, - wrapRGB: { - get: function get() { - console.warn('THREE.Material: .wrapRGB has been removed.'); - return new Color(); - } - }, - shading: { - get: function get() { - console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - }, - set: function set(value) { - console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - this.flatShading = value === FlatShading; - } - }, - stencilMask: { - get: function get() { - console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); - return this.stencilFuncMask; - }, - set: function set(value) { - console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); - this.stencilFuncMask = value; - } - } - }); - Object.defineProperties(MeshPhongMaterial.prototype, { - metal: { - get: function get() { - console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.'); - return false; - }, - set: function set() { - console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead'); - } - } - }); - Object.defineProperties(MeshPhysicalMaterial.prototype, { - transparency: { - get: function get() { - console.warn('THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.'); - return this.transmission; - }, - set: function set(value) { - console.warn('THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.'); - this.transmission = value; - } - } - }); - Object.defineProperties(ShaderMaterial.prototype, { - derivatives: { - get: function get() { - console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); - return this.extensions.derivatives; - }, - set: function set(value) { - console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); - this.extensions.derivatives = value; - } - } - }); // - - Object.assign(WebGLRenderer.prototype, { - clearTarget: function clearTarget(renderTarget, color, depth, stencil) { - console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.'); - this.setRenderTarget(renderTarget); - this.clear(color, depth, stencil); - }, - animate: function animate(callback) { - console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().'); - this.setAnimationLoop(callback); - }, - getCurrentRenderTarget: function getCurrentRenderTarget() { - console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().'); - return this.getRenderTarget(); - }, - getMaxAnisotropy: function getMaxAnisotropy() { - console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().'); - return this.capabilities.getMaxAnisotropy(); - }, - getPrecision: function getPrecision() { - console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.'); - return this.capabilities.precision; - }, - resetGLState: function resetGLState() { - console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().'); - return this.state.reset(); - }, - supportsFloatTextures: function supportsFloatTextures() { - console.warn('THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).'); - return this.extensions.get('OES_texture_float'); - }, - supportsHalfFloatTextures: function supportsHalfFloatTextures() { - console.warn('THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).'); - return this.extensions.get('OES_texture_half_float'); - }, - supportsStandardDerivatives: function supportsStandardDerivatives() { - console.warn('THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).'); - return this.extensions.get('OES_standard_derivatives'); - }, - supportsCompressedTextureS3TC: function supportsCompressedTextureS3TC() { - console.warn('THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).'); - return this.extensions.get('WEBGL_compressed_texture_s3tc'); - }, - supportsCompressedTexturePVRTC: function supportsCompressedTexturePVRTC() { - console.warn('THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).'); - return this.extensions.get('WEBGL_compressed_texture_pvrtc'); - }, - supportsBlendMinMax: function supportsBlendMinMax() { - console.warn('THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).'); - return this.extensions.get('EXT_blend_minmax'); - }, - supportsVertexTextures: function supportsVertexTextures() { - console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.'); - return this.capabilities.vertexTextures; - }, - supportsInstancedArrays: function supportsInstancedArrays() { - console.warn('THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).'); - return this.extensions.get('ANGLE_instanced_arrays'); - }, - enableScissorTest: function enableScissorTest(boolean) { - console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().'); - this.setScissorTest(boolean); - }, - initMaterial: function initMaterial() { - console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.'); - }, - addPrePlugin: function addPrePlugin() { - console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.'); - }, - addPostPlugin: function addPostPlugin() { - console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.'); - }, - updateShadowMap: function updateShadowMap() { - console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.'); - }, - setFaceCulling: function setFaceCulling() { - console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.'); - }, - allocTextureUnit: function allocTextureUnit() { - console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.'); - }, - setTexture: function setTexture() { - console.warn('THREE.WebGLRenderer: .setTexture() has been removed.'); - }, - setTexture2D: function setTexture2D() { - console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.'); - }, - setTextureCube: function setTextureCube() { - console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.'); - }, - getActiveMipMapLevel: function getActiveMipMapLevel() { - console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().'); - return this.getActiveMipmapLevel(); - } - }); - Object.defineProperties(WebGLRenderer.prototype, { - shadowMapEnabled: { - get: function get() { - return this.shadowMap.enabled; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.'); - this.shadowMap.enabled = value; - } - }, - shadowMapType: { - get: function get() { - return this.shadowMap.type; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.'); - this.shadowMap.type = value; - } - }, - shadowMapCullFace: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() - /* value */ - { - console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); - } - }, - context: { - get: function get() { - console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.'); - return this.getContext(); - } - }, - vr: { - get: function get() { - console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr'); - return this.xr; - } - }, - gammaInput: { - get: function get() { - console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); - return false; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); - } - }, - gammaOutput: { - get: function get() { - console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); - return false; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); - this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding; - } - }, - toneMappingWhitePoint: { - get: function get() { - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); - return 1.0; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); - } - } - }); - Object.defineProperties(WebGLShadowMap.prototype, { - cullFace: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() - /* cullFace */ - { - console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); - } - }, - renderReverseSided: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); - } - }, - renderSingleSided: { - get: function get() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function set() { - console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); - } - } - }); - function WebGLRenderTargetCube(width, height, options) { - console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).'); - return new WebGLCubeRenderTarget(width, options); - } // - - Object.defineProperties(WebGLRenderTarget.prototype, { - wrapS: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); - return this.texture.wrapS; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); - this.texture.wrapS = value; - } - }, - wrapT: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); - return this.texture.wrapT; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); - this.texture.wrapT = value; - } - }, - magFilter: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); - return this.texture.magFilter; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); - this.texture.magFilter = value; - } - }, - minFilter: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); - return this.texture.minFilter; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); - this.texture.minFilter = value; - } - }, - anisotropy: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); - return this.texture.anisotropy; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); - this.texture.anisotropy = value; - } - }, - offset: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); - return this.texture.offset; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); - this.texture.offset = value; - } - }, - repeat: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); - return this.texture.repeat; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); - this.texture.repeat = value; - } - }, - format: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); - return this.texture.format; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); - this.texture.format = value; - } - }, - type: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); - return this.texture.type; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); - this.texture.type = value; - } - }, - generateMipmaps: { - get: function get() { - console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); - return this.texture.generateMipmaps; - }, - set: function set(value) { - console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); - this.texture.generateMipmaps = value; - } - } - }); // - - Object.defineProperties(Audio.prototype, { - load: { - value: function value(file) { - console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.'); - var scope = this; - var audioLoader = new AudioLoader(); - audioLoader.load(file, function (buffer) { - scope.setBuffer(buffer); - }); - return this; - } - }, - startTime: { - set: function set() { - console.warn('THREE.Audio: .startTime is now .play( delay ).'); - } - } - }); - - AudioAnalyser.prototype.getData = function () { - console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().'); - return this.getFrequencyData(); - }; // - - - CubeCamera.prototype.updateCubeMap = function (renderer, scene) { - console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().'); - return this.update(renderer, scene); - }; - - CubeCamera.prototype.clear = function (renderer, color, depth, stencil) { - console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().'); - return this.renderTarget.clear(renderer, color, depth, stencil); - }; // - - - var GeometryUtils = { - merge: function merge(geometry1, geometry2, materialIndexOffset) { - console.warn('THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.'); - var matrix; - - if (geometry2.isMesh) { - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; - } - - geometry1.merge(geometry2, matrix, materialIndexOffset); - }, - center: function center(geometry) { - console.warn('THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.'); - return geometry.center(); - } - }; - ImageUtils.crossOrigin = undefined; - - ImageUtils.loadTexture = function (url, mapping, onLoad, onError) { - console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.'); - var loader = new TextureLoader(); - loader.setCrossOrigin(this.crossOrigin); - var texture = loader.load(url, onLoad, undefined, onError); - if (mapping) texture.mapping = mapping; - return texture; - }; - - ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) { - console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.'); - var loader = new CubeTextureLoader(); - loader.setCrossOrigin(this.crossOrigin); - var texture = loader.load(urls, onLoad, undefined, onError); - if (mapping) texture.mapping = mapping; - return texture; - }; - - ImageUtils.loadCompressedTexture = function () { - console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.'); - }; - - ImageUtils.loadCompressedTextureCube = function () { - console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.'); - }; // - - - function CanvasRenderer() { - console.error('THREE.CanvasRenderer has been removed'); - } // - - function JSONLoader() { - console.error('THREE.JSONLoader has been removed.'); - } // - - var SceneUtils = { - createMultiMaterialObject: function createMultiMaterialObject() - /* geometry, materials */ - { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - }, - detach: function detach() - /* child, parent, scene */ - { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - }, - attach: function attach() - /* child, scene, parent */ - { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - } - }; // - - function LensFlare() { - console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js'); - } - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - /* eslint-disable no-undef */ - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register', { - detail: { - revision: REVISION - } - })); - /* eslint-enable no-undef */ - - } - - exports.ACESFilmicToneMapping = ACESFilmicToneMapping; - exports.AddEquation = AddEquation; - exports.AddOperation = AddOperation; - exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode; - exports.AdditiveBlending = AdditiveBlending; - exports.AlphaFormat = AlphaFormat; - exports.AlwaysDepth = AlwaysDepth; - exports.AlwaysStencilFunc = AlwaysStencilFunc; - exports.AmbientLight = AmbientLight; - exports.AmbientLightProbe = AmbientLightProbe; - exports.AnimationClip = AnimationClip; - exports.AnimationLoader = AnimationLoader; - exports.AnimationMixer = AnimationMixer; - exports.AnimationObjectGroup = AnimationObjectGroup; - exports.AnimationUtils = AnimationUtils; - exports.ArcCurve = ArcCurve; - exports.ArrayCamera = ArrayCamera; - exports.ArrowHelper = ArrowHelper; - exports.Audio = Audio; - exports.AudioAnalyser = AudioAnalyser; - exports.AudioContext = AudioContext; - exports.AudioListener = AudioListener; - exports.AudioLoader = AudioLoader; - exports.AxesHelper = AxesHelper; - exports.AxisHelper = AxisHelper; - exports.BackSide = BackSide; - exports.BasicDepthPacking = BasicDepthPacking; - exports.BasicShadowMap = BasicShadowMap; - exports.BinaryTextureLoader = BinaryTextureLoader; - exports.Bone = Bone; - exports.BooleanKeyframeTrack = BooleanKeyframeTrack; - exports.BoundingBoxHelper = BoundingBoxHelper; - exports.Box2 = Box2; - exports.Box3 = Box3; - exports.Box3Helper = Box3Helper; - exports.BoxBufferGeometry = BoxBufferGeometry; - exports.BoxGeometry = BoxGeometry; - exports.BoxHelper = BoxHelper; - exports.BufferAttribute = BufferAttribute; - exports.BufferGeometry = BufferGeometry; - exports.BufferGeometryLoader = BufferGeometryLoader; - exports.ByteType = ByteType; - exports.Cache = Cache; - exports.Camera = Camera; - exports.CameraHelper = CameraHelper; - exports.CanvasRenderer = CanvasRenderer; - exports.CanvasTexture = CanvasTexture; - exports.CatmullRomCurve3 = CatmullRomCurve3; - exports.CineonToneMapping = CineonToneMapping; - exports.CircleBufferGeometry = CircleBufferGeometry; - exports.CircleGeometry = CircleGeometry; - exports.ClampToEdgeWrapping = ClampToEdgeWrapping; - exports.Clock = Clock; - exports.ClosedSplineCurve3 = ClosedSplineCurve3; - exports.Color = Color; - exports.ColorKeyframeTrack = ColorKeyframeTrack; - exports.CompressedTexture = CompressedTexture; - exports.CompressedTextureLoader = CompressedTextureLoader; - exports.ConeBufferGeometry = ConeBufferGeometry; - exports.ConeGeometry = ConeGeometry; - exports.CubeCamera = CubeCamera; - exports.CubeGeometry = BoxGeometry; - exports.CubeReflectionMapping = CubeReflectionMapping; - exports.CubeRefractionMapping = CubeRefractionMapping; - exports.CubeTexture = CubeTexture; - exports.CubeTextureLoader = CubeTextureLoader; - exports.CubeUVReflectionMapping = CubeUVReflectionMapping; - exports.CubeUVRefractionMapping = CubeUVRefractionMapping; - exports.CubicBezierCurve = CubicBezierCurve; - exports.CubicBezierCurve3 = CubicBezierCurve3; - exports.CubicInterpolant = CubicInterpolant; - exports.CullFaceBack = CullFaceBack; - exports.CullFaceFront = CullFaceFront; - exports.CullFaceFrontBack = CullFaceFrontBack; - exports.CullFaceNone = CullFaceNone; - exports.Curve = Curve; - exports.CurvePath = CurvePath; - exports.CustomBlending = CustomBlending; - exports.CustomToneMapping = CustomToneMapping; - exports.CylinderBufferGeometry = CylinderBufferGeometry; - exports.CylinderGeometry = CylinderGeometry; - exports.Cylindrical = Cylindrical; - exports.DataTexture = DataTexture; - exports.DataTexture2DArray = DataTexture2DArray; - exports.DataTexture3D = DataTexture3D; - exports.DataTextureLoader = DataTextureLoader; - exports.DataUtils = DataUtils; - exports.DecrementStencilOp = DecrementStencilOp; - exports.DecrementWrapStencilOp = DecrementWrapStencilOp; - exports.DefaultLoadingManager = DefaultLoadingManager; - exports.DepthFormat = DepthFormat; - exports.DepthStencilFormat = DepthStencilFormat; - exports.DepthTexture = DepthTexture; - exports.DirectionalLight = DirectionalLight; - exports.DirectionalLightHelper = DirectionalLightHelper; - exports.DiscreteInterpolant = DiscreteInterpolant; - exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; - exports.DodecahedronGeometry = DodecahedronGeometry; - exports.DoubleSide = DoubleSide; - exports.DstAlphaFactor = DstAlphaFactor; - exports.DstColorFactor = DstColorFactor; - exports.DynamicBufferAttribute = DynamicBufferAttribute; - exports.DynamicCopyUsage = DynamicCopyUsage; - exports.DynamicDrawUsage = DynamicDrawUsage; - exports.DynamicReadUsage = DynamicReadUsage; - exports.EdgesGeometry = EdgesGeometry; - exports.EdgesHelper = EdgesHelper; - exports.EllipseCurve = EllipseCurve; - exports.EqualDepth = EqualDepth; - exports.EqualStencilFunc = EqualStencilFunc; - exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; - exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; - exports.Euler = Euler; - exports.EventDispatcher = EventDispatcher; - exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; - exports.ExtrudeGeometry = ExtrudeGeometry; - exports.Face3 = Face3; - exports.Face4 = Face4; - exports.FaceColors = FaceColors; - exports.FileLoader = FileLoader; - exports.FlatShading = FlatShading; - exports.Float16BufferAttribute = Float16BufferAttribute; - exports.Float32Attribute = Float32Attribute; - exports.Float32BufferAttribute = Float32BufferAttribute; - exports.Float64Attribute = Float64Attribute; - exports.Float64BufferAttribute = Float64BufferAttribute; - exports.FloatType = FloatType; - exports.Fog = Fog; - exports.FogExp2 = FogExp2; - exports.Font = Font; - exports.FontLoader = FontLoader; - exports.FrontSide = FrontSide; - exports.Frustum = Frustum; - exports.GLBufferAttribute = GLBufferAttribute; - exports.GLSL1 = GLSL1; - exports.GLSL3 = GLSL3; - exports.GammaEncoding = GammaEncoding; - exports.Geometry = Geometry; - exports.GeometryUtils = GeometryUtils; - exports.GreaterDepth = GreaterDepth; - exports.GreaterEqualDepth = GreaterEqualDepth; - exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; - exports.GreaterStencilFunc = GreaterStencilFunc; - exports.GridHelper = GridHelper; - exports.Group = Group; - exports.HalfFloatType = HalfFloatType; - exports.HemisphereLight = HemisphereLight; - exports.HemisphereLightHelper = HemisphereLightHelper; - exports.HemisphereLightProbe = HemisphereLightProbe; - exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; - exports.IcosahedronGeometry = IcosahedronGeometry; - exports.ImageBitmapLoader = ImageBitmapLoader; - exports.ImageLoader = ImageLoader; - exports.ImageUtils = ImageUtils; - exports.ImmediateRenderObject = ImmediateRenderObject; - exports.IncrementStencilOp = IncrementStencilOp; - exports.IncrementWrapStencilOp = IncrementWrapStencilOp; - exports.InstancedBufferAttribute = InstancedBufferAttribute; - exports.InstancedBufferGeometry = InstancedBufferGeometry; - exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; - exports.InstancedMesh = InstancedMesh; - exports.Int16Attribute = Int16Attribute; - exports.Int16BufferAttribute = Int16BufferAttribute; - exports.Int32Attribute = Int32Attribute; - exports.Int32BufferAttribute = Int32BufferAttribute; - exports.Int8Attribute = Int8Attribute; - exports.Int8BufferAttribute = Int8BufferAttribute; - exports.IntType = IntType; - exports.InterleavedBuffer = InterleavedBuffer; - exports.InterleavedBufferAttribute = InterleavedBufferAttribute; - exports.Interpolant = Interpolant; - exports.InterpolateDiscrete = InterpolateDiscrete; - exports.InterpolateLinear = InterpolateLinear; - exports.InterpolateSmooth = InterpolateSmooth; - exports.InvertStencilOp = InvertStencilOp; - exports.JSONLoader = JSONLoader; - exports.KeepStencilOp = KeepStencilOp; - exports.KeyframeTrack = KeyframeTrack; - exports.LOD = LOD; - exports.LatheBufferGeometry = LatheBufferGeometry; - exports.LatheGeometry = LatheGeometry; - exports.Layers = Layers; - exports.LensFlare = LensFlare; - exports.LessDepth = LessDepth; - exports.LessEqualDepth = LessEqualDepth; - exports.LessEqualStencilFunc = LessEqualStencilFunc; - exports.LessStencilFunc = LessStencilFunc; - exports.Light = Light; - exports.LightProbe = LightProbe; - exports.Line = Line; - exports.Line3 = Line3; - exports.LineBasicMaterial = LineBasicMaterial; - exports.LineCurve = LineCurve; - exports.LineCurve3 = LineCurve3; - exports.LineDashedMaterial = LineDashedMaterial; - exports.LineLoop = LineLoop; - exports.LinePieces = LinePieces; - exports.LineSegments = LineSegments; - exports.LineStrip = LineStrip; - exports.LinearEncoding = LinearEncoding; - exports.LinearFilter = LinearFilter; - exports.LinearInterpolant = LinearInterpolant; - exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; - exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; - exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; - exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; - exports.LinearToneMapping = LinearToneMapping; - exports.Loader = Loader; - exports.LoaderUtils = LoaderUtils; - exports.LoadingManager = LoadingManager; - exports.LogLuvEncoding = LogLuvEncoding; - exports.LoopOnce = LoopOnce; - exports.LoopPingPong = LoopPingPong; - exports.LoopRepeat = LoopRepeat; - exports.LuminanceAlphaFormat = LuminanceAlphaFormat; - exports.LuminanceFormat = LuminanceFormat; - exports.MOUSE = MOUSE; - exports.Material = Material; - exports.MaterialLoader = MaterialLoader; - exports.Math = MathUtils; - exports.MathUtils = MathUtils; - exports.Matrix3 = Matrix3; - exports.Matrix4 = Matrix4; - exports.MaxEquation = MaxEquation; - exports.Mesh = Mesh; - exports.MeshBasicMaterial = MeshBasicMaterial; - exports.MeshDepthMaterial = MeshDepthMaterial; - exports.MeshDistanceMaterial = MeshDistanceMaterial; - exports.MeshFaceMaterial = MeshFaceMaterial; - exports.MeshLambertMaterial = MeshLambertMaterial; - exports.MeshMatcapMaterial = MeshMatcapMaterial; - exports.MeshNormalMaterial = MeshNormalMaterial; - exports.MeshPhongMaterial = MeshPhongMaterial; - exports.MeshPhysicalMaterial = MeshPhysicalMaterial; - exports.MeshStandardMaterial = MeshStandardMaterial; - exports.MeshToonMaterial = MeshToonMaterial; - exports.MinEquation = MinEquation; - exports.MirroredRepeatWrapping = MirroredRepeatWrapping; - exports.MixOperation = MixOperation; - exports.MultiMaterial = MultiMaterial; - exports.MultiplyBlending = MultiplyBlending; - exports.MultiplyOperation = MultiplyOperation; - exports.NearestFilter = NearestFilter; - exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; - exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; - exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; - exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; - exports.NeverDepth = NeverDepth; - exports.NeverStencilFunc = NeverStencilFunc; - exports.NoBlending = NoBlending; - exports.NoColors = NoColors; - exports.NoToneMapping = NoToneMapping; - exports.NormalAnimationBlendMode = NormalAnimationBlendMode; - exports.NormalBlending = NormalBlending; - exports.NotEqualDepth = NotEqualDepth; - exports.NotEqualStencilFunc = NotEqualStencilFunc; - exports.NumberKeyframeTrack = NumberKeyframeTrack; - exports.Object3D = Object3D; - exports.ObjectLoader = ObjectLoader; - exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; - exports.OctahedronBufferGeometry = OctahedronBufferGeometry; - exports.OctahedronGeometry = OctahedronGeometry; - exports.OneFactor = OneFactor; - exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; - exports.OneMinusDstColorFactor = OneMinusDstColorFactor; - exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; - exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; - exports.OrthographicCamera = OrthographicCamera; - exports.PCFShadowMap = PCFShadowMap; - exports.PCFSoftShadowMap = PCFSoftShadowMap; - exports.PMREMGenerator = PMREMGenerator; - exports.ParametricBufferGeometry = ParametricBufferGeometry; - exports.ParametricGeometry = ParametricGeometry; - exports.Particle = Particle; - exports.ParticleBasicMaterial = ParticleBasicMaterial; - exports.ParticleSystem = ParticleSystem; - exports.ParticleSystemMaterial = ParticleSystemMaterial; - exports.Path = Path; - exports.PerspectiveCamera = PerspectiveCamera; - exports.Plane = Plane; - exports.PlaneBufferGeometry = PlaneBufferGeometry; - exports.PlaneGeometry = PlaneGeometry; - exports.PlaneHelper = PlaneHelper; - exports.PointCloud = PointCloud; - exports.PointCloudMaterial = PointCloudMaterial; - exports.PointLight = PointLight; - exports.PointLightHelper = PointLightHelper; - exports.Points = Points; - exports.PointsMaterial = PointsMaterial; - exports.PolarGridHelper = PolarGridHelper; - exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; - exports.PolyhedronGeometry = PolyhedronGeometry; - exports.PositionalAudio = PositionalAudio; - exports.PropertyBinding = PropertyBinding; - exports.PropertyMixer = PropertyMixer; - exports.QuadraticBezierCurve = QuadraticBezierCurve; - exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; - exports.Quaternion = Quaternion; - exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; - exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; - exports.REVISION = REVISION; - exports.RGBADepthPacking = RGBADepthPacking; - exports.RGBAFormat = RGBAFormat; - exports.RGBAIntegerFormat = RGBAIntegerFormat; - exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; - exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; - exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; - exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; - exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; - exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; - exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; - exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; - exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; - exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; - exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; - exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; - exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; - exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; - exports.RGBA_BPTC_Format = RGBA_BPTC_Format; - exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format; - exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; - exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; - exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; - exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; - exports.RGBDEncoding = RGBDEncoding; - exports.RGBEEncoding = RGBEEncoding; - exports.RGBEFormat = RGBEFormat; - exports.RGBFormat = RGBFormat; - exports.RGBIntegerFormat = RGBIntegerFormat; - exports.RGBM16Encoding = RGBM16Encoding; - exports.RGBM7Encoding = RGBM7Encoding; - exports.RGB_ETC1_Format = RGB_ETC1_Format; - exports.RGB_ETC2_Format = RGB_ETC2_Format; - exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; - exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; - exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; - exports.RGFormat = RGFormat; - exports.RGIntegerFormat = RGIntegerFormat; - exports.RawShaderMaterial = RawShaderMaterial; - exports.Ray = Ray; - exports.Raycaster = Raycaster; - exports.RectAreaLight = RectAreaLight; - exports.RedFormat = RedFormat; - exports.RedIntegerFormat = RedIntegerFormat; - exports.ReinhardToneMapping = ReinhardToneMapping; - exports.RepeatWrapping = RepeatWrapping; - exports.ReplaceStencilOp = ReplaceStencilOp; - exports.ReverseSubtractEquation = ReverseSubtractEquation; - exports.RingBufferGeometry = RingBufferGeometry; - exports.RingGeometry = RingGeometry; - exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format; - exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format; - exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format; - exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format; - exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format; - exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format; - exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format; - exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format; - exports.Scene = Scene; - exports.SceneUtils = SceneUtils; - exports.ShaderChunk = ShaderChunk; - exports.ShaderLib = ShaderLib; - exports.ShaderMaterial = ShaderMaterial; - exports.ShadowMaterial = ShadowMaterial; - exports.Shape = Shape; - exports.ShapeBufferGeometry = ShapeBufferGeometry; - exports.ShapeGeometry = ShapeGeometry; - exports.ShapePath = ShapePath; - exports.ShapeUtils = ShapeUtils; - exports.ShortType = ShortType; - exports.Skeleton = Skeleton; - exports.SkeletonHelper = SkeletonHelper; - exports.SkinnedMesh = SkinnedMesh; - exports.SmoothShading = SmoothShading; - exports.Sphere = Sphere; - exports.SphereBufferGeometry = SphereBufferGeometry; - exports.SphereGeometry = SphereGeometry; - exports.Spherical = Spherical; - exports.SphericalHarmonics3 = SphericalHarmonics3; - exports.Spline = Spline; - exports.SplineCurve = SplineCurve; - exports.SplineCurve3 = SplineCurve3; - exports.SpotLight = SpotLight; - exports.SpotLightHelper = SpotLightHelper; - exports.Sprite = Sprite; - exports.SpriteMaterial = SpriteMaterial; - exports.SrcAlphaFactor = SrcAlphaFactor; - exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; - exports.SrcColorFactor = SrcColorFactor; - exports.StaticCopyUsage = StaticCopyUsage; - exports.StaticDrawUsage = StaticDrawUsage; - exports.StaticReadUsage = StaticReadUsage; - exports.StereoCamera = StereoCamera; - exports.StreamCopyUsage = StreamCopyUsage; - exports.StreamDrawUsage = StreamDrawUsage; - exports.StreamReadUsage = StreamReadUsage; - exports.StringKeyframeTrack = StringKeyframeTrack; - exports.SubtractEquation = SubtractEquation; - exports.SubtractiveBlending = SubtractiveBlending; - exports.TOUCH = TOUCH; - exports.TangentSpaceNormalMap = TangentSpaceNormalMap; - exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; - exports.TetrahedronGeometry = TetrahedronGeometry; - exports.TextBufferGeometry = TextBufferGeometry; - exports.TextGeometry = TextGeometry; - exports.Texture = Texture; - exports.TextureLoader = TextureLoader; - exports.TorusBufferGeometry = TorusBufferGeometry; - exports.TorusGeometry = TorusGeometry; - exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; - exports.TorusKnotGeometry = TorusKnotGeometry; - exports.Triangle = Triangle; - exports.TriangleFanDrawMode = TriangleFanDrawMode; - exports.TriangleStripDrawMode = TriangleStripDrawMode; - exports.TrianglesDrawMode = TrianglesDrawMode; - exports.TubeBufferGeometry = TubeBufferGeometry; - exports.TubeGeometry = TubeGeometry; - exports.UVMapping = UVMapping; - exports.Uint16Attribute = Uint16Attribute; - exports.Uint16BufferAttribute = Uint16BufferAttribute; - exports.Uint32Attribute = Uint32Attribute; - exports.Uint32BufferAttribute = Uint32BufferAttribute; - exports.Uint8Attribute = Uint8Attribute; - exports.Uint8BufferAttribute = Uint8BufferAttribute; - exports.Uint8ClampedAttribute = Uint8ClampedAttribute; - exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; - exports.Uniform = Uniform; - exports.UniformsLib = UniformsLib; - exports.UniformsUtils = UniformsUtils; - exports.UnsignedByteType = UnsignedByteType; - exports.UnsignedInt248Type = UnsignedInt248Type; - exports.UnsignedIntType = UnsignedIntType; - exports.UnsignedShort4444Type = UnsignedShort4444Type; - exports.UnsignedShort5551Type = UnsignedShort5551Type; - exports.UnsignedShort565Type = UnsignedShort565Type; - exports.UnsignedShortType = UnsignedShortType; - exports.VSMShadowMap = VSMShadowMap; - exports.Vector2 = Vector2; - exports.Vector3 = Vector3; - exports.Vector4 = Vector4; - exports.VectorKeyframeTrack = VectorKeyframeTrack; - exports.Vertex = Vertex; - exports.VertexColors = VertexColors; - exports.VideoTexture = VideoTexture; - exports.WebGL1Renderer = WebGL1Renderer; - exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget; - exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; - exports.WebGLRenderTarget = WebGLRenderTarget; - exports.WebGLRenderTargetCube = WebGLRenderTargetCube; - exports.WebGLRenderer = WebGLRenderer; - exports.WebGLUtils = WebGLUtils; - exports.WireframeGeometry = WireframeGeometry; - exports.WireframeHelper = WireframeHelper; - exports.WrapAroundEnding = WrapAroundEnding; - exports.XHRLoader = XHRLoader; - exports.ZeroCurvatureEnding = ZeroCurvatureEnding; - exports.ZeroFactor = ZeroFactor; - exports.ZeroSlopeEnding = ZeroSlopeEnding; - exports.ZeroStencilOp = ZeroStencilOp; - exports.sRGBEncoding = sRGBEncoding; - - Object.defineProperty(exports, '__esModule', { value: true }); - -}))); diff --git a/public/js/three.min.js b/public/js/three.min.js deleted file mode 100644 index 173a6db..0000000 --- a/public/js/three.min.js +++ /dev/null @@ -1,2 +0,0 @@ -// threejs.org/license -!function(t,e){"object"==typeof exports&&"undefined"!=typeof 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h:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(gt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});var yt=function(){function t(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=r}var e=t.prototype;return e.set=function(t,e,n,r){return this.x=t,this.y=e,this.z=n,this.w=r,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setW=function(t){return this.w=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z,this.w)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},e.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},e.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*e+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*e+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*e+a[7]*n+a[11]*r+a[15]*i,this},e.divideScalar=function(t){return this.multiplyScalar(1/t)},e.setAxisAngleFromQuaternion=function(t){this.w=2*Math.acos(t.w);var e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},e.setAxisAngleFromRotationMatrix=function(t){var e,n,r,i,a=.01,o=.1,s=t.elements,c=s[0],l=s[4],u=s[8],h=s[1],d=s[5],p=s[9],f=s[2],m=s[6],v=s[10];if(Math.abs(l-h)y&&g>x?gx?y=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),_=Math.atan2(x,v*g);m=Math.sin(m*_)/x,o=Math.sin(o*_)/x}var b=o*g;if(s=s*m+h*b,c=c*m+d*b,l=l*m+p*b,u=u*m+f*b,m===1-o){var w=1/Math.sqrt(s*s+c*c+l*l+u*u);s*=w,c*=w,l*=w,u*=w}}t[e]=s,t[e+1]=c,t[e+2]=l,t[e+3]=u},t.multiplyQuaternionsFlat=function(t,e,n,r,i,a){var o=n[r],s=n[r+1],c=n[r+2],l=n[r+3],u=i[a],h=i[a+1],d=i[a+2],p=i[a+3];return t[e]=o*p+l*u+s*d-c*h,t[e+1]=s*p+l*h+c*u-o*d,t[e+2]=c*p+l*d+o*h-s*u,t[e+3]=l*p-o*u-s*h-c*d,t};var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._w)},e.copy=function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},e.setFromEuler=function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=t._x,r=t._y,i=t._z,a=t._order,o=Math.cos,s=Math.sin,c=o(n/2),l=o(r/2),u=o(i/2),h=s(n/2),d=s(r/2),p=s(i/2);switch(a){case"XYZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"YXZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"ZXY":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"ZYX":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"YZX":this._x=h*l*u+c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u-h*d*p;break;case"XZY":this._x=h*l*u-c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this},e.setFromAxisAngle=function(t,e){var n=e/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this._onChangeCallback(),this},e.setFromRotationMatrix=function(t){var e=t.elements,n=e[0],r=e[4],i=e[8],a=e[1],o=e[5],s=e[9],c=e[2],l=e[6],u=e[10],h=n+o+u;if(h>0){var d=.5/Math.sqrt(h+1);this._w=.25/d,this._x=(l-s)*d,this._y=(i-c)*d,this._z=(a-r)*d}else if(n>o&&n>u){var p=2*Math.sqrt(1+n-o-u);this._w=(l-s)/p,this._x=.25*p,this._y=(r+a)/p,this._z=(i+c)/p}else if(o>u){var f=2*Math.sqrt(1+o-n-u);this._w=(i-c)/f,this._x=(r+a)/f,this._y=.25*f,this._z=(s+l)/f}else{var m=2*Math.sqrt(1+u-n-o);this._w=(a-r)/m,this._x=(i+c)/m,this._y=(s+l)/m,this._z=.25*m}return this._onChangeCallback(),this},e.setFromUnitVectors=function(t,e){var n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()},e.angleTo=function(t){return 2*Math.acos(Math.abs(st.clamp(this.dot(t),-1,1)))},e.rotateTowards=function(t,e){var n=this.angleTo(t);if(0===n)return this;var r=Math.min(1,e/n);return this.slerp(t,r),this},e.identity=function(){return this.set(0,0,0,1)},e.inverse=function(){return this.conjugate()},e.conjugate=function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},e.dot=function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},e.lengthSq=function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},e.length=function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},e.normalize=function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},e.premultiply=function(t){return this.multiplyQuaternions(t,this)},e.multiplyQuaternions=function(t,e){var n=t._x,r=t._y,i=t._z,a=t._w,o=e._x,s=e._y,c=e._z,l=e._w;return this._x=n*l+a*o+r*c-i*s,this._y=r*l+a*s+i*o-n*c,this._z=i*l+a*c+n*s-r*o,this._w=a*l-n*o-r*s-i*c,this._onChangeCallback(),this},e.slerp=function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,r=this._y,i=this._z,a=this._w,o=a*t._w+n*t._x+r*t._y+i*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;var s=1-o*o;if(s<=Number.EPSILON){var c=1-e;return this._w=c*a+e*this._w,this._x=c*n+e*this._x,this._y=c*r+e*this._y,this._z=c*i+e*this._z,this.normalize(),this._onChangeCallback(),this}var l=Math.sqrt(s),u=Math.atan2(l,o),h=Math.sin((1-e)*u)/l,d=Math.sin(e*u)/l;return this._w=a*h+this._w*d,this._x=n*h+this._x*d,this._y=r*h+this._y*d,this._z=i*h+this._z*d,this._onChangeCallback(),this},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},e.fromArray=function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},e.fromBufferAttribute=function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},lt(t,[{key:"x",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:"y",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:"z",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:"w",get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}]),t}(),wt=function(){function t(t,e,n){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}var e=t.prototype;return e.set=function(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},e.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},e.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this},e.multiplyVectors=function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},e.applyEuler=function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(St.setFromEuler(t))},e.applyAxisAngle=function(t,e){return this.applyQuaternion(St.setFromAxisAngle(t,e))},e.applyMatrix3=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this},e.applyNormalMatrix=function(t){return this.applyMatrix3(t).normalize()},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements,a=1/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*a,this},e.applyQuaternion=function(t){var e=this.x,n=this.y,r=this.z,i=t.x,a=t.y,o=t.z,s=t.w,c=s*e+a*r-o*n,l=s*n+o*e-i*r,u=s*r+i*n-a*e,h=-i*e-a*n-o*r;return this.x=c*s+h*-i+l*-o-u*-a,this.y=l*s+h*-a+u*-i-c*-o,this.z=u*s+h*-o+c*-a-l*-i,this},e.project=function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},e.unproject=function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},e.transformDirection=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()},e.divide=function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},e.divideScalar=function(t){return this.multiplyScalar(1/t)},e.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},e.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},e.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},e.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},e.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},e.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},e.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},e.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},e.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},e.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},e.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z},e.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z},e.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},e.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},e.normalize=function(){return this.divideScalar(this.length()||1)},e.setLength=function(t){return this.normalize().multiplyScalar(t)},e.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},e.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},e.cross=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},e.crossVectors=function(t,e){var n=t.x,r=t.y,i=t.z,a=e.x,o=e.y,s=e.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this},e.projectOnVector=function(t){var e=t.lengthSq();if(0===e)return this.set(0,0,0);var n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},e.projectOnPlane=function(t){return Mt.copy(this).projectOnVector(t),this.sub(Mt)},e.reflect=function(t){return this.sub(Mt.copy(t).multiplyScalar(2*this.dot(t)))},e.angleTo=function(t){var e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;var n=this.dot(t)/e;return Math.acos(st.clamp(n,-1,1))},e.distanceTo=function(t){return Math.sqrt(this.distanceToSquared(t))},e.distanceToSquared=function(t){var e=this.x-t.x,n=this.y-t.y,r=this.z-t.z;return e*e+n*n+r*r},e.manhattanDistanceTo=function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},e.setFromSpherical=function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},e.setFromSphericalCoords=function(t,e,n){var r=Math.sin(e)*t;return this.x=r*Math.sin(n),this.y=Math.cos(e)*t,this.z=r*Math.cos(n),this},e.setFromCylindrical=function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},e.setFromCylindricalCoords=function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},e.setFromMatrixPosition=function(t){var e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},e.setFromMatrixScale=function(t){var e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),r=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=r,this},e.setFromMatrixColumn=function(t,e){return this.fromArray(t.elements,4*e)},e.setFromMatrix3Column=function(t,e){return this.fromArray(t.elements,3*e)},e.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},e.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},e.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this},t}(),Mt=new wt,St=new bt,Tt=function(){function t(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new wt(1/0,1/0,1/0),this.max=void 0!==e?e:new wt(-1/0,-1/0,-1/0)}var e=t.prototype;return e.set=function(t,e){return this.min.copy(t),this.max.copy(e),this},e.setFromArray=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.length;si&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromBufferAttribute=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.count;si&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromPoints=function(t){this.makeEmpty();for(var e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},e.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new wt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},e.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},e.intersectsSphere=function(t){return this.clampPoint(t.center,Lt),Lt.distanceToSquared(t.center)<=t.radius*t.radius},e.intersectsPlane=function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},e.intersectsTriangle=function(t){if(this.isEmpty())return!1;this.getCenter(Bt),zt.subVectors(this.max,Bt),Ct.subVectors(t.a,Bt),Pt.subVectors(t.b,Bt),It.subVectors(t.c,Bt),Dt.subVectors(Pt,Ct),Nt.subVectors(It,Pt),Ot.subVectors(Ct,It);var e=[0,-Dt.z,Dt.y,0,-Nt.z,Nt.y,0,-Ot.z,Ot.y,Dt.z,0,-Dt.x,Nt.z,0,-Nt.x,Ot.z,0,-Ot.x,-Dt.y,Dt.x,0,-Nt.y,Nt.x,0,-Ot.y,Ot.x,0];return!!Et(e,Ct,Pt,It,zt)&&(!!Et(e=[1,0,0,0,1,0,0,0,1],Ct,Pt,It,zt)&&(Gt.crossVectors(Dt,Nt),Et(e=[Gt.x,Gt.y,Gt.z],Ct,Pt,It,zt)))},e.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new wt),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return Lt.copy(t).clamp(this.min,this.max).sub(t).length()},e.getBoundingSphere=function(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(Lt).length(),t},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.applyMatrix4=function(t){return this.isEmpty()||(At[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),At[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),At[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),At[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),At[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),At[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),At[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),At[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(At)),this},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}();function Et(t,e,n,r,i){for(var a=0,o=t.length-3;a<=o;a+=3){Ft.fromArray(t,a);var s=i.x*Math.abs(Ft.x)+i.y*Math.abs(Ft.y)+i.z*Math.abs(Ft.z),c=e.dot(Ft),l=n.dot(Ft),u=r.dot(Ft);if(Math.max(-Math.max(c,l,u),Math.min(c,l,u))>s)return!1}return!0}var At=[new wt,new wt,new wt,new wt,new wt,new wt,new wt,new wt],Lt=new wt,Rt=new Tt,Ct=new wt,Pt=new wt,It=new wt,Dt=new wt,Nt=new wt,Ot=new wt,Bt=new wt,zt=new wt,Gt=new wt,Ft=new wt,Ut=new Tt,Ht=function(){function t(t,e){this.center=void 0!==t?t:new wt,this.radius=void 0!==e?e:-1}var e=t.prototype;return e.set=function(t,e){return this.center.copy(t),this.radius=e,this},e.setFromPoints=function(t,e){var n=this.center;void 0!==e?n.copy(e):Ut.setFromPoints(t).getCenter(n);for(var r=0,i=0,a=t.length;ithis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},e.getBoundingBox=function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Tt),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},e.applyMatrix4=function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},e.translate=function(t){return this.center.add(t),this},e.equals=function(t){return t.center.equals(this.center)&&t.radius===this.radius},t}(),kt=new wt,Vt=new wt,Wt=new wt,jt=new wt,qt=new wt,Xt=new wt,Yt=new wt,Zt=function(){function t(t,e){this.origin=void 0!==t?t:new wt,this.direction=void 0!==e?e:new wt(0,0,-1)}var e=t.prototype;return e.set=function(t,e){return this.origin.copy(t),this.direction.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},e.at=function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new wt),e.copy(this.direction).multiplyScalar(t).add(this.origin)},e.lookAt=function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},e.recast=function(t){return this.origin.copy(this.at(t,kt)),this},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new wt),e.subVectors(t,this.origin);var n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},e.distanceToPoint=function(t){return Math.sqrt(this.distanceSqToPoint(t))},e.distanceSqToPoint=function(t){var e=kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(kt.copy(this.direction).multiplyScalar(e).add(this.origin),kt.distanceToSquared(t))},e.distanceSqToSegment=function(t,e,n,r){Vt.copy(t).add(e).multiplyScalar(.5),Wt.copy(e).sub(t).normalize(),jt.copy(this.origin).sub(Vt);var i,a,o,s,c=.5*t.distanceTo(e),l=-this.direction.dot(Wt),u=jt.dot(this.direction),h=-jt.dot(Wt),d=jt.lengthSq(),p=Math.abs(1-l*l);if(p>0)if(a=l*u-h,s=c*p,(i=l*h-u)>=0)if(a>=-s)if(a<=s){var f=1/p;o=(i*=f)*(i+l*(a*=f)+2*u)+a*(l*i+a+2*h)+d}else a=c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;else a=-c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;else a<=-s?o=-(i=Math.max(0,-(-l*c+u)))*i+(a=i>0?-c:Math.min(Math.max(-c,-h),c))*(a+2*h)+d:a<=s?(i=0,o=(a=Math.min(Math.max(-c,-h),c))*(a+2*h)+d):o=-(i=Math.max(0,-(l*c+u)))*i+(a=i>0?c:Math.min(Math.max(-c,-h),c))*(a+2*h)+d;else a=l>0?-c:c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;return n&&n.copy(this.direction).multiplyScalar(i).add(this.origin),r&&r.copy(Wt).multiplyScalar(a).add(Vt),o},e.intersectSphere=function(t,e){kt.subVectors(t.center,this.origin);var n=kt.dot(this.direction),r=kt.dot(kt)-n*n,i=t.radius*t.radius;if(r>i)return null;var a=Math.sqrt(i-r),o=n-a,s=n+a;return o<0&&s<0?null:o<0?this.at(s,e):this.at(o,e)},e.intersectsSphere=function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},e.distanceToPlane=function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},e.intersectPlane=function(t,e){var n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},e.intersectsPlane=function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},e.intersectBox=function(t,e){var n,r,i,a,o,s,c=1/this.direction.x,l=1/this.direction.y,u=1/this.direction.z,h=this.origin;return c>=0?(n=(t.min.x-h.x)*c,r=(t.max.x-h.x)*c):(n=(t.max.x-h.x)*c,r=(t.min.x-h.x)*c),l>=0?(i=(t.min.y-h.y)*l,a=(t.max.y-h.y)*l):(i=(t.max.y-h.y)*l,a=(t.min.y-h.y)*l),n>a||i>r?null:((i>n||n!=n)&&(n=i),(a=0?(o=(t.min.z-h.z)*u,s=(t.max.z-h.z)*u):(o=(t.max.z-h.z)*u,s=(t.min.z-h.z)*u),n>s||o>r?null:((o>n||n!=n)&&(n=o),(s=0?n:r,e)))},e.intersectsBox=function(t){return null!==this.intersectBox(t,kt)},e.intersectTriangle=function(t,e,n,r,i){qt.subVectors(e,t),Xt.subVectors(n,t),Yt.crossVectors(qt,Xt);var a,o=this.direction.dot(Yt);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}jt.subVectors(this.origin,t);var s=a*this.direction.dot(Xt.crossVectors(jt,Xt));if(s<0)return null;var c=a*this.direction.dot(qt.cross(jt));if(c<0)return null;if(s+c>o)return null;var l=-a*jt.dot(Yt);return l<0?null:this.at(l/o,i)},e.applyMatrix4=function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},e.equals=function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)},t}(),Jt=function(){function t(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}var e=t.prototype;return e.set=function(t,e,n,r,i,a,o,s,c,l,u,h,d,p,f,m){var v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=r,v[1]=i,v[5]=a,v[9]=o,v[13]=s,v[2]=c,v[6]=l,v[10]=u,v[14]=h,v[3]=d,v[7]=p,v[11]=f,v[15]=m,this},e.identity=function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},e.clone=function(){return(new t).fromArray(this.elements)},e.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},e.copyPosition=function(t){var e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},e.extractBasis=function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},e.makeBasis=function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},e.extractRotation=function(t){var e=this.elements,n=t.elements,r=1/Qt.setFromMatrixColumn(t,0).length(),i=1/Qt.setFromMatrixColumn(t,1).length(),a=1/Qt.setFromMatrixColumn(t,2).length();return e[0]=n[0]*r,e[1]=n[1]*r,e[2]=n[2]*r,e[3]=0,e[4]=n[4]*i,e[5]=n[5]*i,e[6]=n[6]*i,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromEuler=function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,n=t.x,r=t.y,i=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),u=Math.sin(i);if("XYZ"===t.order){var h=a*l,d=a*u,p=o*l,f=o*u;e[0]=s*l,e[4]=-s*u,e[8]=c,e[1]=d+p*c,e[5]=h-f*c,e[9]=-o*s,e[2]=f-h*c,e[6]=p+d*c,e[10]=a*s}else if("YXZ"===t.order){var m=s*l,v=s*u,g=c*l,y=c*u;e[0]=m+y*o,e[4]=g*o-v,e[8]=a*c,e[1]=a*u,e[5]=a*l,e[9]=-o,e[2]=v*o-g,e[6]=y+m*o,e[10]=a*s}else if("ZXY"===t.order){var x=s*l,_=s*u,b=c*l,w=c*u;e[0]=x-w*o,e[4]=-a*u,e[8]=b+_*o,e[1]=_+b*o,e[5]=a*l,e[9]=w-x*o,e[2]=-a*c,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){var M=a*l,S=a*u,T=o*l,E=o*u;e[0]=s*l,e[4]=T*c-S,e[8]=M*c+E,e[1]=s*u,e[5]=E*c+M,e[9]=S*c-T,e[2]=-c,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){var A=a*s,L=a*c,R=o*s,C=o*c;e[0]=s*l,e[4]=C-A*u,e[8]=R*u+L,e[1]=u,e[5]=a*l,e[9]=-o*l,e[2]=-c*l,e[6]=L*u+R,e[10]=A-C*u}else if("XZY"===t.order){var P=a*s,I=a*c,D=o*s,N=o*c;e[0]=s*l,e[4]=-u,e[8]=c*l,e[1]=P*u+N,e[5]=a*l,e[9]=I*u-D,e[2]=D*u-I,e[6]=o*l,e[10]=N*u+P}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromQuaternion=function(t){return this.compose($t,t,te)},e.lookAt=function(t,e,n){var r=this.elements;return re.subVectors(t,e),0===re.lengthSq()&&(re.z=1),re.normalize(),ee.crossVectors(n,re),0===ee.lengthSq()&&(1===Math.abs(n.z)?re.x+=1e-4:re.z+=1e-4,re.normalize(),ee.crossVectors(n,re)),ee.normalize(),ne.crossVectors(re,ee),r[0]=ee.x,r[4]=ne.x,r[8]=re.x,r[1]=ee.y,r[5]=ne.y,r[9]=re.y,r[2]=ee.z,r[6]=ne.z,r[10]=re.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},e.premultiply=function(t){return this.multiplyMatrices(t,this)},e.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],_=n[15],b=r[0],w=r[4],M=r[8],S=r[12],T=r[1],E=r[5],A=r[9],L=r[13],R=r[2],C=r[6],P=r[10],I=r[14],D=r[3],N=r[7],O=r[11],B=r[15];return i[0]=a*b+o*T+s*R+c*D,i[4]=a*w+o*E+s*C+c*N,i[8]=a*M+o*A+s*P+c*O,i[12]=a*S+o*L+s*I+c*B,i[1]=l*b+u*T+h*R+d*D,i[5]=l*w+u*E+h*C+d*N,i[9]=l*M+u*A+h*P+d*O,i[13]=l*S+u*L+h*I+d*B,i[2]=p*b+f*T+m*R+v*D,i[6]=p*w+f*E+m*C+v*N,i[10]=p*M+f*A+m*P+v*O,i[14]=p*S+f*L+m*I+v*B,i[3]=g*b+y*T+x*R+_*D,i[7]=g*w+y*E+x*C+_*N,i[11]=g*M+y*A+x*P+_*O,i[15]=g*S+y*L+x*I+_*B,this},e.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},e.determinant=function(){var t=this.elements,e=t[0],n=t[4],r=t[8],i=t[12],a=t[1],o=t[5],s=t[9],c=t[13],l=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+i*s*u-r*c*u-i*o*h+n*c*h+r*o*d-n*s*d)+t[7]*(+e*s*d-e*c*h+i*a*h-r*a*d+r*c*l-i*s*l)+t[11]*(+e*c*u-e*o*d-i*a*u+n*a*d+i*o*l-n*c*l)+t[15]*(-r*o*l-e*s*u+e*o*h+r*a*u-n*a*h+n*s*l)},e.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this},e.setPosition=function(t,e,n){var r=this.elements;return t.isVector3?(r[12]=t.x,r[13]=t.y,r[14]=t.z):(r[12]=t,r[13]=e,r[14]=n),this},e.getInverse=function(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");var n=this.elements,r=t.elements,i=r[0],a=r[1],o=r[2],s=r[3],c=r[4],l=r[5],u=r[6],h=r[7],d=r[8],p=r[9],f=r[10],m=r[11],v=r[12],g=r[13],y=r[14],x=r[15],_=p*y*h-g*f*h+g*u*m-l*y*m-p*u*x+l*f*x,b=v*f*h-d*y*h-v*u*m+c*y*m+d*u*x-c*f*x,w=d*g*h-v*p*h+v*l*m-c*g*m-d*l*x+c*p*x,M=v*p*u-d*g*u-v*l*f+c*g*f+d*l*y-c*p*y,S=i*_+a*b+o*w+s*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var T=1/S;return n[0]=_*T,n[1]=(g*f*s-p*y*s-g*o*m+a*y*m+p*o*x-a*f*x)*T,n[2]=(l*y*s-g*u*s+g*o*h-a*y*h-l*o*x+a*u*x)*T,n[3]=(p*u*s-l*f*s-p*o*h+a*f*h+l*o*m-a*u*m)*T,n[4]=b*T,n[5]=(d*y*s-v*f*s+v*o*m-i*y*m-d*o*x+i*f*x)*T,n[6]=(v*u*s-c*y*s-v*o*h+i*y*h+c*o*x-i*u*x)*T,n[7]=(c*f*s-d*u*s+d*o*h-i*f*h-c*o*m+i*u*m)*T,n[8]=w*T,n[9]=(v*p*s-d*g*s-v*a*m+i*g*m+d*a*x-i*p*x)*T,n[10]=(c*g*s-v*l*s+v*a*h-i*g*h-c*a*x+i*l*x)*T,n[11]=(d*l*s-c*p*s-d*a*h+i*p*h+c*a*m-i*l*m)*T,n[12]=M*T,n[13]=(d*g*o-v*p*o+v*a*f-i*g*f-d*a*y+i*p*y)*T,n[14]=(v*l*o-c*g*o-v*a*u+i*g*u+c*a*y-i*l*y)*T,n[15]=(c*p*o-d*l*o+d*a*u-i*p*u-c*a*f+i*l*f)*T,this},e.scale=function(t){var e=this.elements,n=t.x,r=t.y,i=t.z;return e[0]*=n,e[4]*=r,e[8]*=i,e[1]*=n,e[5]*=r,e[9]*=i,e[2]*=n,e[6]*=r,e[10]*=i,e[3]*=n,e[7]*=r,e[11]*=i,this},e.getMaxScaleOnAxis=function(){var t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],r=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,r))},e.makeTranslation=function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},e.makeRotationX=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},e.makeRotationY=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},e.makeRotationZ=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},e.makeRotationAxis=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=1-n,a=t.x,o=t.y,s=t.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this},e.makeScale=function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},e.makeShear=function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},e.compose=function(t,e,n){var r=this.elements,i=e._x,a=e._y,o=e._z,s=e._w,c=i+i,l=a+a,u=o+o,h=i*c,d=i*l,p=i*u,f=a*l,m=a*u,v=o*u,g=s*c,y=s*l,x=s*u,_=n.x,b=n.y,w=n.z;return r[0]=(1-(f+v))*_,r[1]=(d+x)*_,r[2]=(p-y)*_,r[3]=0,r[4]=(d-x)*b,r[5]=(1-(h+v))*b,r[6]=(m+g)*b,r[7]=0,r[8]=(p+y)*w,r[9]=(m-g)*w,r[10]=(1-(h+f))*w,r[11]=0,r[12]=t.x,r[13]=t.y,r[14]=t.z,r[15]=1,this},e.decompose=function(t,e,n){var r=this.elements,i=Qt.set(r[0],r[1],r[2]).length(),a=Qt.set(r[4],r[5],r[6]).length(),o=Qt.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),t.x=r[12],t.y=r[13],t.z=r[14],Kt.copy(this);var s=1/i,c=1/a,l=1/o;return Kt.elements[0]*=s,Kt.elements[1]*=s,Kt.elements[2]*=s,Kt.elements[4]*=c,Kt.elements[5]*=c,Kt.elements[6]*=c,Kt.elements[8]*=l,Kt.elements[9]*=l,Kt.elements[10]*=l,e.setFromRotationMatrix(Kt),n.x=i,n.y=a,n.z=o,this},e.makePerspective=function(t,e,n,r,i,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var o=this.elements,s=2*i/(e-t),c=2*i/(n-r),l=(e+t)/(e-t),u=(n+r)/(n-r),h=-(a+i)/(a-i),d=-2*a*i/(a-i);return o[0]=s,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=h,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},e.makeOrthographic=function(t,e,n,r,i,a){var o=this.elements,s=1/(e-t),c=1/(n-r),l=1/(a-i),u=(e+t)*s,h=(n+r)*c,d=(a+i)*l;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-h,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},e.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<16;r++)if(e[r]!==n[r])return!1;return!0},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<16;n++)this.elements[n]=t[n+e];return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t},t}(),Qt=new wt,Kt=new Jt,$t=new wt(0,0,0),te=new wt(1,1,1),ee=new wt,ne=new wt,re=new wt,ie=function(){function t(e,n,r,i){void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=0),void 0===i&&(i=t.DefaultOrder),Object.defineProperty(this,"isEuler",{value:!0}),this._x=e,this._y=n,this._z=r,this._order=i}var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._order=r||this._order,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._order)},e.copy=function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},e.setFromRotationMatrix=function(t,e,n){var r=st.clamp,i=t.elements,a=i[0],o=i[4],s=i[8],c=i[1],l=i[5],u=i[9],h=i[2],d=i[6],p=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(r(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-u,p),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-r(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(s,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-h,a),this._z=0);break;case"ZXY":this._x=Math.asin(r(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,p),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,a));break;case"ZYX":this._y=Math.asin(-r(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(r(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-h,a)):(this._x=0,this._y=Math.atan2(s,p));break;case"XZY":this._z=Math.asin(-r(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-u,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},e.setFromQuaternion=function(t,e,n){return ae.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ae,e,n)},e.setFromVector3=function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},e.reorder=function(t){return oe.setFromEuler(this),this.setFromQuaternion(oe,t)},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},e.fromArray=function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},e.toVector3=function(t){return t?t.set(this._x,this._y,this._z):new wt(this._x,this._y,this._z)},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},lt(t,[{key:"x",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:"y",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:"z",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:"order",get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}]),t}();ie.DefaultOrder="XYZ",ie.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];var ae=new Jt,oe=new bt,se=function(){function t(){this.mask=1}var e=t.prototype;return e.set=function(t){this.mask=1<1){for(var e=0;e1){for(var e=0;e0){r.children=[];for(var p=0;p0&&(n.geometries=f),m.length>0&&(n.materials=m),v.length>0&&(n.textures=v),g.length>0&&(n.images=g),y.length>0&&(n.shapes=y)}return n.object=r,n;function x(t){var e=[];for(var n in t){var r=t[n];delete r.metadata,e.push(r)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;n1?void 0:e.copy(n).multiplyScalar(i).add(t.start)},e.intersectsLine=function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},e.intersectsBox=function(t){return t.intersectsPlane(this)},e.intersectsSphere=function(t){return t.intersectsPlane(this)},e.coplanarPoint=function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new wt),t.copy(this.normal).multiplyScalar(-this.constant)},e.applyMatrix4=function(t,e){var n=e||Se.getNormalMatrix(t),r=this.coplanarPoint(we).applyMatrix4(t),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this},e.translate=function(t){return this.constant-=t.dot(this.normal),this},e.equals=function(t){return t.normal.equals(this.normal)&&t.constant===this.constant},t}(),Ee=new wt,Ae=new wt,Le=new wt,Re=new wt,Ce=new wt,Pe=new wt,Ie=new wt,De=new wt,Ne=new wt,Oe=new wt,Be=function(){function t(t,e,n){this.a=void 0!==t?t:new wt,this.b=void 0!==e?e:new wt,this.c=void 0!==n?n:new wt}t.getNormal=function(t,e,n,r){void 0===r&&(console.warn("THREE.Triangle: .getNormal() target is now required"),r=new wt),r.subVectors(n,e),Ee.subVectors(t,e),r.cross(Ee);var i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)},t.getBarycoord=function(t,e,n,r,i){Ee.subVectors(r,e),Ae.subVectors(n,e),Le.subVectors(t,e);var a=Ee.dot(Ee),o=Ee.dot(Ae),s=Ee.dot(Le),c=Ae.dot(Ae),l=Ae.dot(Le),u=a*c-o*o;if(void 0===i&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),i=new wt),0===u)return i.set(-2,-1,-1);var h=1/u,d=(c*s-o*l)*h,p=(a*l-o*s)*h;return i.set(1-d-p,p,d)},t.containsPoint=function(t,e,n,r){return this.getBarycoord(t,e,n,r,Re),Re.x>=0&&Re.y>=0&&Re.x+Re.y<=1},t.getUV=function(t,e,n,r,i,a,o,s){return this.getBarycoord(t,e,n,r,Re),s.set(0,0),s.addScaledVector(i,Re.x),s.addScaledVector(a,Re.y),s.addScaledVector(o,Re.z),s},t.isFrontFacing=function(t,e,n,r){return Ee.subVectors(n,e),Ae.subVectors(t,e),Ee.cross(Ae).dot(r)<0};var e=t.prototype;return e.set=function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},e.setFromPointsAndIndices=function(t,e,n,r){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[r]),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},e.getArea=function(){return Ee.subVectors(this.c,this.b),Ae.subVectors(this.a,this.b),.5*Ee.cross(Ae).length()},e.getMidpoint=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new wt),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},e.getNormal=function(e){return t.getNormal(this.a,this.b,this.c,e)},e.getPlane=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Te),t.setFromCoplanarPoints(this.a,this.b,this.c)},e.getBarycoord=function(e,n){return t.getBarycoord(e,this.a,this.b,this.c,n)},e.getUV=function(e,n,r,i,a){return t.getUV(e,this.a,this.b,this.c,n,r,i,a)},e.containsPoint=function(e){return t.containsPoint(e,this.a,this.b,this.c)},e.isFrontFacing=function(e){return t.isFrontFacing(this.a,this.b,this.c,e)},e.intersectsBox=function(t){return t.intersectsTriangle(this)},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new wt);var n,r,i=this.a,a=this.b,o=this.c;Ce.subVectors(a,i),Pe.subVectors(o,i),De.subVectors(t,i);var s=Ce.dot(De),c=Pe.dot(De);if(s<=0&&c<=0)return e.copy(i);Ne.subVectors(t,a);var l=Ce.dot(Ne),u=Pe.dot(Ne);if(l>=0&&u<=l)return e.copy(a);var h=s*u-l*c;if(h<=0&&s>=0&&l<=0)return n=s/(s-l),e.copy(i).addScaledVector(Ce,n);Oe.subVectors(t,o);var d=Ce.dot(Oe),p=Pe.dot(Oe);if(p>=0&&d<=p)return e.copy(o);var f=d*c-s*p;if(f<=0&&c>=0&&p<=0)return r=c/(c-p),e.copy(i).addScaledVector(Pe,r);var m=l*p-d*u;if(m<=0&&u-l>=0&&d-p>=0)return Ie.subVectors(o,a),r=(u-l)/(u-l+(d-p)),e.copy(a).addScaledVector(Ie,r);var v=1/(m+f+h);return n=f*v,r=h*v,e.copy(i).addScaledVector(Ce,n).addScaledVector(Pe,r)},e.equals=function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)},t}(),ze={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ge={h:0,s:0,l:0},Fe={h:0,s:0,l:0};function Ue(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function He(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function ke(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}var Ve=function(){function t(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}var e=t.prototype;return e.set=function(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this},e.setScalar=function(t){return this.r=t,this.g=t,this.b=t,this},e.setHex=function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},e.setRGB=function(t,e,n){return this.r=t,this.g=e,this.b=n,this},e.setHSL=function(t,e,n){if(t=st.euclideanModulo(t,1),e=st.clamp(e,0,1),n=st.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{var r=n<=.5?n*(1+e):n+e-n*e,i=2*n-r;this.r=Ue(i,r,t+1/3),this.g=Ue(i,r,t),this.b=Ue(i,r,t-1/3)}return this},e.setStyle=function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){var r,i=n[1],a=n[2];switch(i){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,e(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,e(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(r[1])/360,s=parseInt(r[2],10)/100,c=parseInt(r[3],10)/100;return e(r[5]),this.setHSL(o,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){var l=n[1],u=l.length;if(3===u)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)/255,this;if(6===u)return this.r=parseInt(l.charAt(0)+l.charAt(1),16)/255,this.g=parseInt(l.charAt(2)+l.charAt(3),16)/255,this.b=parseInt(l.charAt(4)+l.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},e.setColorName=function(t){var e=ze[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},e.clone=function(){return new this.constructor(this.r,this.g,this.b)},e.copy=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},e.copyGammaToLinear=function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},e.copyLinearToGamma=function(t,e){void 0===e&&(e=2);var n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},e.convertGammaToLinear=function(t){return this.copyGammaToLinear(this,t),this},e.convertLinearToGamma=function(t){return this.copyLinearToGamma(this,t),this},e.copySRGBToLinear=function(t){return this.r=He(t.r),this.g=He(t.g),this.b=He(t.b),this},e.copyLinearToSRGB=function(t){return this.r=ke(t.r),this.g=ke(t.g),this.b=ke(t.b),this},e.convertSRGBToLinear=function(){return this.copySRGBToLinear(this),this},e.convertLinearToSRGB=function(){return this.copyLinearToSRGB(this),this},e.getHex=function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},e.getHexString=function(){return("000000"+this.getHex().toString(16)).slice(-6)},e.getHSL=function(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});var e,n,r=this.r,i=this.g,a=this.b,o=Math.max(r,i,a),s=Math.min(r,i,a),c=(s+o)/2;if(s===o)e=0,n=0;else{var l=o-s;switch(n=c<=.5?l/(o+s):l/(2-o-s),o){case 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this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;var e=t.clippingPlanes,n=null;if(null!==e){var r=e.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(qe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Xe.prototype=Object.create(qe.prototype),Xe.prototype.constructor=Xe,Xe.prototype.isMeshBasicMaterial=!0,Xe.prototype.copy=function(t){return qe.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};var Ye=new wt,Ze=new pt;function Je(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0}function Qe(t,e,n){Je.call(this,new Int8Array(t),e,n)}function Ke(t,e,n){Je.call(this,new Uint8Array(t),e,n)}function $e(t,e,n){Je.call(this,new Uint8ClampedArray(t),e,n)}function tn(t,e,n){Je.call(this,new Int16Array(t),e,n)}function en(t,e,n){Je.call(this,new Uint16Array(t),e,n)}function nn(t,e,n){Je.call(this,new Int32Array(t),e,n)}function rn(t,e,n){Je.call(this,new Uint32Array(t),e,n)}function an(t,e,n){Je.call(this,new Float32Array(t),e,n)}function on(t,e,n){Je.call(this,new Float64Array(t),e,n)}Object.defineProperty(Je.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Je.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(var r=0,i=this.itemSize;r0,o=i[1]&&i[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var l=0;l0){u=[];for(var p=0;p0&&0===n.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(var y=0;ye&&(e=t[n]);return e}var ln=1,un=new Jt,hn=new be,dn=new wt,pn=new Tt,fn=new Tt,mn=new wt;function vn(){Object.defineProperty(this,"id",{value:ln+=2}),this.uuid=st.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}vn.prototype=Object.assign(Object.create(rt.prototype),{constructor:vn,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(cn(t)>65535?rn:en)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){var e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);var n=this.attributes.normal;if(void 0!==n){var r=(new ft).getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}var i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return un.makeRotationX(t),this.applyMatrix4(un),this},rotateY:function(t){return un.makeRotationY(t),this.applyMatrix4(un),this},rotateZ:function(t){return un.makeRotationZ(t),this.applyMatrix4(un),this},translate:function(t,e,n){return un.makeTranslation(t,e,n),this.applyMatrix4(un),this},scale:function(t,e,n){return un.makeScale(t,e,n),this.applyMatrix4(un),this},lookAt:function(t){return hn.lookAt(t),hn.updateMatrix(),this.applyMatrix4(hn.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(dn).negate(),this.translate(dn.x,dn.y,dn.z),this},setFromObject:function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new an(3*e.vertices.length,3),r=new an(3*e.colors.length,3);if(this.setAttribute("position",n.copyVector3sArray(e.vertices)),this.setAttribute("color",r.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var i=new an(e.lineDistances.length,1);this.setAttribute("lineDistance",i.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){for(var e=[],n=0,r=t.length;n0){var n=new Float32Array(3*t.normals.length);this.setAttribute("normal",new Je(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var r=new Float32Array(3*t.colors.length);this.setAttribute("color",new Je(r,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var i=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new Je(i,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var a=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new Je(a,2).copyVector2sArray(t.uvs2))}for(var o in this.groups=t.groups,t.morphTargets){for(var s=[],c=t.morphTargets[o],l=0,u=c.length;l0){var p=new an(4*t.skinIndices.length,4);this.setAttribute("skinIndex",p.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var f=new an(4*t.skinWeights.length,4);this.setAttribute("skinWeight",f.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Tt);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new wt(-1/0,-1/0,-1/0),new wt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(var n=0,r=e.length;n0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};var r=this.index;null!==r&&(t.data.index={type:r.array.constructor.name,array:Array.prototype.slice.call(r.array)});var i=this.attributes;for(var a in i){var o=i[a],s=o.toJSON(t.data);""!==o.name&&(s.name=o.name),t.data.attributes[a]=s}var c={},l=!1;for(var u in this.morphAttributes){for(var h=this.morphAttributes[u],d=[],p=0,f=h.length;p0&&(c[u]=d,l=!0)}l&&(t.data.morphAttributes=c,t.data.morphTargetsRelative=this.morphTargetsRelative);var g=this.groups;g.length>0&&(t.data.groups=JSON.parse(JSON.stringify(g)));var y=this.boundingSphere;return null!==y&&(t.data.boundingSphere={center:y.center.toArray(),radius:y.radius}),t},clone:function(){return(new vn).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;var e={};this.name=t.name;var n=t.index;null!==n&&this.setIndex(n.clone(e));var r=t.attributes;for(var i in r){var a=r[i];this.setAttribute(i,a.clone(e))}var o=t.morphAttributes;for(var s in o){for(var c=[],l=o[s],u=0,h=l.length;un.far?null:{distance:c,point:Dn.clone(),object:t}}function Bn(t,e,n,r,i,a,o,s,c,l,u,h){_n.fromBufferAttribute(i,l),bn.fromBufferAttribute(i,u),wn.fromBufferAttribute(i,h);var d=t.morphTargetInfluences;if(e.morphTargets&&a&&d){En.set(0,0,0),An.set(0,0,0),Ln.set(0,0,0);for(var p=0,f=a.length;p0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){var n,r=this.geometry,i=this.material,a=this.matrixWorld;if(void 0!==i&&(null===r.boundingSphere&&r.computeBoundingSphere(),xn.copy(r.boundingSphere),xn.applyMatrix4(a),!1!==t.ray.intersectsSphere(xn)&&(gn.getInverse(a),yn.copy(t.ray).applyMatrix4(gn),null===r.boundingBox||!1!==yn.intersectsBox(r.boundingBox))))if(r.isBufferGeometry){var o=r.index,s=r.attributes.position,c=r.morphAttributes.position,l=r.morphTargetsRelative,u=r.attributes.uv,h=r.attributes.uv2,d=r.groups,p=r.drawRange;if(null!==o)if(Array.isArray(i))for(var f=0,m=d.length;f0&&(B=U);for(var H=0,k=F.length;H0?1:-1,h.push(A.x,A.y,A.z),d.push(C/m),d.push(1-L/v),T+=1}for(var I=0;I0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;var i={};for(var a in this.extensions)!0===this.extensions[a]&&(i[a]=!0);return Object.keys(i).length>0&&(e.extensions=i),e},kn.prototype=Object.assign(Object.create(be.prototype),{constructor:kn,isCamera:!0,copy:function(t,e){return be.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new wt),this.updateMatrixWorld(!0);var e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){be.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(t,e){be.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),Vn.prototype=Object.assign(Object.create(kn.prototype),{constructor:Vn,isPerspectiveCamera:!0,copy:function(t,e){return kn.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){var e=.5*this.getFilmHeight()/t;this.fov=2*st.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){var t=Math.tan(.5*st.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*st.RAD2DEG*Math.atan(Math.tan(.5*st.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,r,i,a){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var t=this.near,e=t*Math.tan(.5*st.DEG2RAD*this.fov)/this.zoom,n=2*e,r=this.aspect*n,i=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r/o,e-=a.offsetY*n/s,r*=a.width/o,n*=a.height/s}var c=this.filmOffset;0!==c&&(i+=t*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){var e=be.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});var Wn=90;function jn(t,e,n){if(be.call(this),this.type="CubeCamera",!0===n.isWebGLCubeRenderTarget){this.renderTarget=n;var r=new Vn(Wn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new wt(1,0,0)),this.add(r);var i=new Vn(Wn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new wt(-1,0,0)),this.add(i);var a=new Vn(Wn,1,t,e);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new wt(0,1,0)),this.add(a);var o=new Vn(Wn,1,t,e);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new wt(0,-1,0)),this.add(o);var s=new Vn(Wn,1,t,e);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new wt(0,0,1)),this.add(s);var c=new Vn(Wn,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new wt(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();var l=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;var h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,r),t.setRenderTarget(n,1),t.render(e,i),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,s),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(u),t.xr.enabled=l},this.clear=function(t,e,r,i){for(var a=t.getRenderTarget(),o=0;o<6;o++)t.setRenderTarget(n,o),t.clear(e,r,i);t.setRenderTarget(a)}}else console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.")}function qn(t,e,n,i,a,o,s,c,l,u){t=void 0!==t?t:[],e=void 0!==e?e:r,s=void 0!==s?s:S,gt.call(this,t,e,n,i,a,o,s,c,l,u),this.flipY=!1,this._needsFlipEnvMap=!0}function Xn(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),xt.call(this,t,t,e),e=e||{},this.texture=new qn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function Yn(t,e,n,r,i,a,o,s,c,l,u,h){gt.call(this,null,a,o,s,c,l,r,i,u,h),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:d,this.minFilter=void 0!==l?l:d,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}jn.prototype=Object.create(be.prototype),jn.prototype.constructor=jn,qn.prototype=Object.create(gt.prototype),qn.prototype.constructor=qn,qn.prototype.isCubeTexture=!0,Object.defineProperty(qn.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),Xn.prototype=Object.create(xt.prototype),Xn.prototype.constructor=Xn,Xn.prototype.isWebGLCubeRenderTarget=!0,Xn.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=T,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;var n={tEquirect:{value:null}},r="\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",i="\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t",a=new zn(5,5,5),o=new Hn({name:"CubemapFromEquirect",uniforms:Gn(n),vertexShader:r,fragmentShader:i,side:1,blending:0});o.uniforms.tEquirect.value=e;var s=new Nn(a,o),c=e.minFilter;return e.minFilter===g&&(e.minFilter=m),new jn(1,10,this).update(t,s),e.minFilter=c,s.geometry.dispose(),s.material.dispose(),this},Yn.prototype=Object.create(gt.prototype),Yn.prototype.constructor=Yn,Yn.prototype.isDataTexture=!0;var Zn=new Ht,Jn=new wt,Qn=function(){function t(t,e,n,r,i,a){this.planes=[void 0!==t?t:new Te,void 0!==e?e:new Te,void 0!==n?n:new Te,void 0!==r?r:new Te,void 0!==i?i:new Te,void 0!==a?a:new Te]}var e=t.prototype;return e.set=function(t,e,n,r,i,a){var o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},e.setFromProjectionMatrix=function(t){var e=this.planes,n=t.elements,r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],u=n[7],h=n[8],d=n[9],p=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(o-r,u-s,f-h,y-m).normalize(),e[1].setComponents(o+r,u+s,f+h,y+m).normalize(),e[2].setComponents(o+i,u+c,f+d,y+v).normalize(),e[3].setComponents(o-i,u-c,f-d,y-v).normalize(),e[4].setComponents(o-a,u-l,f-p,y-g).normalize(),e[5].setComponents(o+a,u+l,f+p,y+g).normalize(),this},e.intersectsObject=function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Zn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Zn)},e.intersectsSprite=function(t){return Zn.center.set(0,0,0),Zn.radius=.7071067811865476,Zn.applyMatrix4(t.matrixWorld),this.intersectsSphere(Zn)},e.intersectsSphere=function(t){for(var e=this.planes,n=t.center,r=-t.radius,i=0;i<6;i++){if(e[i].distanceToPoint(n)0?t.max.x:t.min.x,Jn.y=r.normal.y>0?t.max.y:t.min.y,Jn.z=r.normal.z>0?t.max.z:t.min.z,r.distanceToPoint(Jn)<0)return!1}return!0},e.containsPoint=function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0},t}();function Kn(){var t=null,e=!1,n=null,r=null;function i(e,a){n(e,a),r=t.requestAnimationFrame(i)}return{start:function(){!0!==e&&null!==n&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function $n(t,e){var n=e.isWebGL2,r=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),r.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);var n=r.get(e);n&&(t.deleteBuffer(n.buffer),r.delete(e))},update:function(e,i){if(e.isGLBufferAttribute){var a=r.get(e);(!a||a.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},nr={common:{diffuse:{value:new Ve(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ft},uv2Transform:{value:new ft},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new pt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ve(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ve(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ft}},sprite:{diffuse:{value:new Ve(15658734)},opacity:{value:1},center:{value:new pt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ft}}},rr={basic:{uniforms:Fn([nr.common,nr.specularmap,nr.envmap,nr.aomap,nr.lightmap,nr.fog]),vertexShader:er.meshbasic_vert,fragmentShader:er.meshbasic_frag},lambert:{uniforms:Fn([nr.common,nr.specularmap,nr.envmap,nr.aomap,nr.lightmap,nr.emissivemap,nr.fog,nr.lights,{emissive:{value:new Ve(0)}}]),vertexShader:er.meshlambert_vert,fragmentShader:er.meshlambert_frag},phong:{uniforms:Fn([nr.common,nr.specularmap,nr.envmap,nr.aomap,nr.lightmap,nr.emissivemap,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.fog,nr.lights,{emissive:{value:new Ve(0)},specular:{value:new Ve(1118481)},shininess:{value:30}}]),vertexShader:er.meshphong_vert,fragmentShader:er.meshphong_frag},standard:{uniforms:Fn([nr.common,nr.envmap,nr.aomap,nr.lightmap,nr.emissivemap,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.roughnessmap,nr.metalnessmap,nr.fog,nr.lights,{emissive:{value:new Ve(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:er.meshphysical_vert,fragmentShader:er.meshphysical_frag},toon:{uniforms:Fn([nr.common,nr.aomap,nr.lightmap,nr.emissivemap,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.gradientmap,nr.fog,nr.lights,{emissive:{value:new Ve(0)}}]),vertexShader:er.meshtoon_vert,fragmentShader:er.meshtoon_frag},matcap:{uniforms:Fn([nr.common,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.fog,{matcap:{value:null}}]),vertexShader:er.meshmatcap_vert,fragmentShader:er.meshmatcap_frag},points:{uniforms:Fn([nr.points,nr.fog]),vertexShader:er.points_vert,fragmentShader:er.points_frag},dashed:{uniforms:Fn([nr.common,nr.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:er.linedashed_vert,fragmentShader:er.linedashed_frag},depth:{uniforms:Fn([nr.common,nr.displacementmap]),vertexShader:er.depth_vert,fragmentShader:er.depth_frag},normal:{uniforms:Fn([nr.common,nr.bumpmap,nr.normalmap,nr.displacementmap,{opacity:{value:1}}]),vertexShader:er.normal_vert,fragmentShader:er.normal_frag},sprite:{uniforms:Fn([nr.sprite,nr.fog]),vertexShader:er.sprite_vert,fragmentShader:er.sprite_frag},background:{uniforms:{uvTransform:{value:new ft},t2D:{value:null}},vertexShader:er.background_vert,fragmentShader:er.background_frag},cube:{uniforms:Fn([nr.envmap,{opacity:{value:1}}]),vertexShader:er.cube_vert,fragmentShader:er.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:er.equirect_vert,fragmentShader:er.equirect_frag},distanceRGBA:{uniforms:Fn([nr.common,nr.displacementmap,{referencePosition:{value:new wt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:er.distanceRGBA_vert,fragmentShader:er.distanceRGBA_frag},shadow:{uniforms:Fn([nr.lights,nr.fog,{color:{value:new Ve(0)},opacity:{value:1}}]),vertexShader:er.shadow_vert,fragmentShader:er.shadow_frag}};function ir(t,e,n,r,i){var a,o,c=new Ve(0),l=0,u=null,h=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,i)}return{getClearColor:function(){return c},setClearColor:function(t,e){c.set(t),p(c,l=void 0!==e?e:1)},getClearAlpha:function(){return l},setClearAlpha:function(t){p(c,l=t)},render:function(n,i,f,m){var 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0!==i.depthPacking&&i.depthPacking,index0AttributeName:i.index0AttributeName,extensionDerivatives:i.extensions&&i.extensions.derivatives,extensionFragDepth:i.extensions&&i.extensions.fragDepth,extensionDrawBuffers:i.extensions&&i.extensions.drawBuffers,extensionShaderTextureLOD:i.extensions&&i.extensions.shaderTextureLOD,rendererExtensionFragDepth:l||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:l||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:l||n.has("EXT_shader_texture_lod"),customProgramCacheKey:i.customProgramCacheKey()}},getProgramCacheKey:function(e){var n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(var r in e.defines)n.push(r),n.push(e.defines[r]);if(!1===e.isRawShaderMaterial){for(var i=0;i1&&r.sort(t||Bi),i.length>1&&i.sort(e||zi)}}}function Fi(t){var e=new WeakMap;return{get:function(n,r){var i,a=e.get(n);return void 0===a?(i=new Gi(t),e.set(n,new WeakMap),e.get(n).set(r,i)):void 0===(i=a.get(r))&&(i=new Gi(t),a.set(r,i)),i},dispose:function(){e=new WeakMap}}}function Ui(){var t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];var n;switch(e.type){case"DirectionalLight":n={direction:new wt,color:new Ve};break;case"SpotLight":n={position:new wt,direction:new wt,color:new Ve,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new wt,color:new Ve,distance:0,decay:0};break;case"HemisphereLight":n={direction:new wt,skyColor:new Ve,groundColor:new Ve};break;case"RectAreaLight":n={color:new Ve,position:new wt,halfWidth:new wt,halfHeight:new wt}}return t[e.id]=n,n}}}var Hi=0;function ki(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Vi(){for(var t,e=new Ui,n=(t={},{get:function(e){if(void 0!==t[e.id])return t[e.id];var n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new 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H=r.hash;H.directionalLength===p&&H.pointLength===f&&H.spotLength===m&&H.rectAreaLength===v&&H.hemiLength===g&&H.numDirectionalShadows===y&&H.numPointShadows===x&&H.numSpotShadows===_||(r.directional.length=p,r.spot.length=m,r.rectArea.length=v,r.point.length=f,r.hemi.length=g,r.directionalShadow.length=y,r.directionalShadowMap.length=y,r.pointShadow.length=x,r.pointShadowMap.length=x,r.spotShadow.length=_,r.spotShadowMap.length=_,r.directionalShadowMatrix.length=y,r.pointShadowMatrix.length=x,r.spotShadowMatrix.length=_,H.directionalLength=p,H.pointLength=f,H.spotLength=m,H.rectAreaLength=v,H.hemiLength=g,H.numDirectionalShadows=y,H.numPointShadows=x,H.numSpotShadows=_,r.version=Hi++)},state:r}}function Wi(){var t=new Vi,e=[],n=[];return{init:function(){e.length=0,n.length=0},state:{lightsArray:e,shadowsArray:n,lights:t},setupLights:function(r){t.setup(e,n,r)},pushLight:function(t){e.push(t)},pushShadow:function(t){n.push(t)}}}function ji(){var t=new WeakMap;return{get:function(e,n){var r;return!1===t.has(e)?(r=new Wi,t.set(e,new WeakMap),t.get(e).set(n,r)):!1===t.get(e).has(n)?(r=new Wi,t.get(e).set(n,r)):r=t.get(e).get(n),r},dispose:function(){t=new WeakMap}}}function qi(t){qe.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function Xi(t){qe.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new wt,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}qi.prototype=Object.create(qe.prototype),qi.prototype.constructor=qi,qi.prototype.isMeshDepthMaterial=!0,qi.prototype.copy=function(t){return qe.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Xi.prototype=Object.create(qe.prototype),Xi.prototype.constructor=Xi,Xi.prototype.isMeshDistanceMaterial=!0,Xi.prototype.copy=function(t){return qe.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};function Yi(t,e,n){var r=new Qn,i=new pt,a=new pt,o=new yt,s=[],c=[],l={},u={0:1,1:0,2:2},h=new Hn({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new pt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=h.clone();p.defines.HORIZONAL_PASS=1;var f=new vn;f.setAttribute("position",new Je(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var v=new Nn(f,h),g=this;function y(n,r){var i=e.update(v);h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(r,null,i,h,v,null),p.uniforms.shadow_pass.value=n.mapPass.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(r,null,i,p,v,null)}function x(t,e,n){var r=t<<0|e<<1|n<<2,i=s[r];return void 0===i&&(i=new qi({depthPacking:3201,morphTargets:t,skinning:e}),s[r]=i),i}function _(t,e,n){var r=t<<0|e<<1|n<<2,i=c[r];return void 0===i&&(i=new Xi({morphTargets:t,skinning:e}),c[r]=i),i}function b(e,n,r,i,a,o,s){var c=null,h=x,d=e.customDepthMaterial;if(!0===i.isPointLight&&(h=_,d=e.customDistanceMaterial),void 0===d){var p=!1;!0===r.morphTargets&&(p=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);var f=!1;!0===e.isSkinnedMesh&&(!0===r.skinning?f=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e)),c=h(p,f,!0===e.isInstancedMesh)}else c=d;if(t.localClippingEnabled&&!0===r.clipShadows&&0!==r.clippingPlanes.length){var m=c.uuid,v=r.uuid,g=l[m];void 0===g&&(g={},l[m]=g);var y=g[v];void 0===y&&(y=c.clone(),g[v]=y),c=y}return c.visible=r.visible,c.wireframe=r.wireframe,c.side=3===s?null!==r.shadowSide?r.shadowSide:r.side:null!==r.shadowSide?r.shadowSide:u[r.side],c.clipShadows=r.clipShadows,c.clippingPlanes=r.clippingPlanes,c.clipIntersection=r.clipIntersection,c.wireframeLinewidth=r.wireframeLinewidth,c.linewidth=r.linewidth,!0===i.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(i.matrixWorld),c.nearDistance=a,c.farDistance=o),c}function w(n,i,a,o,s){if(!1!==n.visible){if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===s)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);var c=e.update(n),l=n.material;if(Array.isArray(l))for(var u=c.groups,h=0,d=u.length;hn||i.y>n)&&(i.x>n&&(a.x=Math.floor(n/b.x),i.x=a.x*b.x,_.mapSize.x=a.x),i.y>n&&(a.y=Math.floor(n/b.y),i.y=a.y*b.y,_.mapSize.y=a.y)),null===_.map&&!_.isPointLightShadow&&3===this.type){var M={minFilter:m,magFilter:m,format:T};_.map=new xt(i.x,i.y,M),_.map.texture.name=x.name+".shadowMap",_.mapPass=new xt(i.x,i.y,M),_.camera.updateProjectionMatrix()}if(null===_.map){var S={minFilter:d,magFilter:d,format:T};_.map=new xt(i.x,i.y,S),_.map.texture.name=x.name+".shadowMap",_.camera.updateProjectionMatrix()}t.setRenderTarget(_.map),t.clear();for(var E=_.getViewportCount(),A=0;A=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(R)[1]),A=L>=2);var C=null,P={},I=new yt,D=new yt;function N(e,n,r){var i=new Uint8Array(4),a=t.createTexture();t.bindTexture(e,a),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(var o=0;or||t.height>r)&&(i=r/Math.max(t.width,t.height)),i<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){var a=e?st.floorPowerOfTwo:Math.floor,o=a(i*t.width),s=a(i*t.height);void 0===l&&(l=P(o,s));var c=n?P(o,s):l;return c.width=o,c.height=s,c.getContext("2d").drawImage(t,0,0,o,s),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+o+"x"+s+")."),c}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function D(t){return st.isPowerOfTwo(t.width)&&st.isPowerOfTwo(t.height)}function N(t,e){return t.generateMipmaps&&e&&t.minFilter!==d&&t.minFilter!==m}function O(e,n,i,a){t.generateMipmap(e),r.get(n).__maxMipLevel=Math.log(Math.max(i,a))*Math.LOG2E}function B(n,r,i){if(!1===h)return r;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}var a=r;return 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t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);r.remove(e.texture),r.remove(e)}(n),o.memory.textures--}var U=0;function H(t,e){var i=r.get(t);if(t.isVideoTexture&&function(t){var e=o.render.frame;R.get(t)!==e&&(R.set(t,e),t.update())}(t),t.version>0&&i.__version!==t.version){var a=t.image;if(void 0===a)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==a.complete)return void X(i,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,i.__webglTexture)}function k(e,i){var o=r.get(e);e.version>0&&o.__version!==e.version?function(e,r,i){if(6!==r.image.length)return;q(e,r),n.activeTexture(33984+i),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,r.flipY);for(var o=r&&(r.isCompressedTexture||r.image[0].isCompressedTexture),s=r.image[0]&&r.image[0].isDataTexture,c=[],l=0;l<6;l++)c[l]=o||s?s?r.image[l].image:r.image[l]:I(r.image[l],!1,!0,g);var u,d=c[0],p=D(d)||h,f=a.convert(r.format),m=a.convert(r.type),v=B(r.internalFormat,f,m);if(j(34067,r,p),o){for(var y=0;y<6;y++){u=c[y].mipmaps;for(var x=0;x1||r.get(a).__currentAnisotropy)&&(t.texParameterf(n,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,i.getMaxAnisotropy())),r.get(a).__currentAnisotropy=a.anisotropy)}}function q(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",G),e.__webglTexture=t.createTexture(),o.memory.textures++)}function X(e,r,i){var o=3553;r.isDataTexture2DArray&&(o=35866),r.isDataTexture3D&&(o=32879),q(e,r),n.activeTexture(33984+i),n.bindTexture(o,e.__webglTexture),t.pixelStorei(37440,r.flipY),t.pixelStorei(37441,r.premultiplyAlpha),t.pixelStorei(3317,r.unpackAlignment);var s,c=function(t){return!h&&(t.wrapS!==u||t.wrapT!==u||t.minFilter!==d&&t.minFilter!==m)}(r)&&!1===D(r.image),l=I(r.image,c,!1,y),p=D(l)||h,f=a.convert(r.format),v=a.convert(r.type),g=B(r.internalFormat,f,v);j(o,r,p);var w=r.mipmaps;if(r.isDepthTexture)g=6402,h?g=r.type===b?36012:r.type===_?33190:r.type===M?35056:33189:r.type===b&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),r.format===E&&6402===g&&r.type!==x&&r.type!==_&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),r.type=x,v=a.convert(r.type)),r.format===A&&6402===g&&(g=34041,r.type!==M&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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c=!0===e.isWebGLCubeRenderTarget,l=!0===e.isWebGLMultisampleRenderTarget,u=D(e)||h;if(!h||e.texture.format!==S||e.texture.type!==b&&e.texture.type!==w||(e.texture.format=T,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),c){i.__webglFramebuffer=[];for(var d=0;d<6;d++)i.__webglFramebuffer[d]=t.createFramebuffer()}else if(i.__webglFramebuffer=t.createFramebuffer(),l)if(h){i.__webglMultisampledFramebuffer=t.createFramebuffer(),i.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,i.__webglColorRenderbuffer);var p=a.convert(e.texture.format),f=a.convert(e.texture.type),m=B(e.texture.internalFormat,p,f),v=Q(e);t.renderbufferStorageMultisample(36161,v,m,e.width,e.height),t.bindFramebuffer(36160,i.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,i.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(i.__webglDepthRenderbuffer=t.createRenderbuffer(),Z(i.__webglDepthRenderbuffer,e,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(c){n.bindTexture(34067,s.__webglTexture),j(34067,e.texture,u);for(var g=0;g<6;g++)Y(i.__webglFramebuffer[g],e,36064,34069+g);N(e.texture,u)&&O(34067,e.texture,e.width,e.height),n.bindTexture(34067,null)}else n.bindTexture(3553,s.__webglTexture),j(3553,e.texture,u),Y(i.__webglFramebuffer,e,36064,3553),N(e.texture,u)&&O(3553,e.texture,e.width,e.height),n.bindTexture(3553,null);e.depthBuffer&&J(e)},this.updateRenderTargetMipmap=function(t){var e=t.texture;if(N(e,D(t)||h)){var i=t.isWebGLCubeRenderTarget?34067:3553,a=r.get(e).__webglTexture;n.bindTexture(i,a),O(i,e,t.width,t.height),n.bindTexture(i,null)}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(h){var n=r.get(e);t.bindFramebuffer(36008,n.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,n.__webglFramebuffer);var i=e.width,a=e.height,o=16384;e.depthBuffer&&(o|=256),e.stencilBuffer&&(o|=1024),t.blitFramebuffer(0,0,i,a,0,0,i,a,o,9728),t.bindFramebuffer(36160,n.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===K&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),K=!0),t=t.texture),H(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===$&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. 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n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===P)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===I||t===D||t===N||t===O){if(null===(n=e.get("WEBGL_compressed_texture_pvrtc")))return null;if(t===I)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===D)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===N)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===O)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return null!==(n=e.get("WEBGL_compressed_texture_etc1"))?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===B||t===z)&&null!==(n=e.get("WEBGL_compressed_texture_etc"))){if(t===B)return n.COMPRESSED_RGB8_ETC2;if(t===z)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?null!==(n=e.get("WEBGL_compressed_texture_astc"))?t:null:36492===t?null!==(n=e.get("EXT_texture_compression_bptc"))?t:null:t===M?r?34042:null!==(n=e.get("WEBGL_depth_texture"))?n.UNSIGNED_INT_24_8_WEBGL:null:void 0}}}function Ki(t){Vn.call(this),this.cameras=t||[]}function $i(){be.call(this),this.type="Group"}function ta(){this._targetRay=null,this._grip=null,this._hand=null}function ea(t,e){var n=this,r=null,i=1,a=null,o="local-floor",s=null,c=[],l=new Map,u=new Vn;u.layers.enable(1),u.viewport=new yt;var h=new Vn;h.layers.enable(2),h.viewport=new yt;var d=[u,h],p=new Ki;p.layers.enable(1),p.layers.enable(2);var f=null,m=null;function v(t){var e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function g(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(t){a=t,S.setContext(r),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(t){for(var e=r.inputSources,n=0;n0&&Pt(a,t,e),o.length>0&&Pt(o,t,e),!0===t.isScene&&t.onAfterRender(p,t,e),null!==x&&(Q.updateRenderTargetMipmap(x),Q.updateMultisampleRenderTarget(x)),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1),h=null,d=null}}else console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")},this.setFramebuffer=function(t){m!==t&&null===x&&mt.bindFramebuffer(36160,t),m=t},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return g},this.getRenderList=function(){return h},this.setRenderList=function(t){h=t},this.getRenderState=function(){return d},this.setRenderState=function(t){d=t},this.getRenderTarget=function(){return x},this.setRenderTarget=function(t,e,n){void 0===e&&(e=0),void 0===n&&(n=0),x=t,v=e,g=n,t&&void 0===J.get(t).__webglFramebuffer&&Q.setupRenderTarget(t);var r=m,i=!1;if(t){var a=J.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=a[e],i=!0):r=t.isWebGLMultisampleRenderTarget?J.get(t).__webglMultisampledFramebuffer:a,A.copy(t.viewport),L.copy(t.scissor),R=t.scissorTest}else A.copy(O).multiplyScalar(I).floor(),L.copy(B).multiplyScalar(I).floor(),R=z;if(_!==r&&(mt.bindFramebuffer(36160,r),_=r),Y.viewport(A),Y.scissor(L),Y.setScissorTest(R),i){var o=J.get(t.texture);mt.framebufferTexture2D(36160,36064,34069+e,o.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,r,i,a,o){if(t&&t.isWebGLRenderTarget){var s=J.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){var c=!1;s!==_&&(mt.bindFramebuffer(36160,s),c=!0);try{var l=t.texture,u=l.format,h=l.type;if(u!==T&&dt.convert(u)!==mt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(h===y||dt.convert(h)===mt.getParameter(35738)||h===b&&(X.isWebGL2||j.get("OES_texture_float")||j.get("WEBGL_color_buffer_float"))||h===w&&(X.isWebGL2?j.get("EXT_color_buffer_float"):j.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===mt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-r&&n>=0&&n<=t.height-i&&mt.readPixels(e,n,r,i,dt.convert(u),dt.convert(h),a):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{c&&mt.bindFramebuffer(36160,_)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")},this.copyFramebufferToTexture=function(t,e,n){void 0===n&&(n=0);var r=Math.pow(2,-n),i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=dt.convert(e.format);Q.setTexture2D(e,0),mt.copyTexImage2D(3553,n,o,t.x,t.y,i,a,0),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,n,r){void 0===r&&(r=0);var i=e.image.width,a=e.image.height,o=dt.convert(n.format),s=dt.convert(n.type);Q.setTexture2D(n,0),mt.pixelStorei(37440,n.flipY),mt.pixelStorei(37441,n.premultiplyAlpha),mt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?mt.texSubImage2D(3553,r,t.x,t.y,i,a,o,s,e.image.data):e.isCompressedTexture?mt.compressedTexSubImage2D(3553,r,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):mt.texSubImage2D(3553,r,t.x,t.y,o,s,e.image),0===r&&n.generateMipmaps&&mt.generateMipmap(3553),Y.unbindTexture()},this.initTexture=function(t){Q.setTexture2D(t,0),Y.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function ia(t){ra.call(this,t)}Ki.prototype=Object.assign(Object.create(Vn.prototype),{constructor:Ki,isArrayCamera:!0}),$i.prototype=Object.assign(Object.create(be.prototype),{constructor:$i,isGroup:!0}),Object.assign(ta.prototype,{constructor:ta,getHandSpace:function(){if(null===this._hand&&(this._hand=new $i,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(var t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){var e=new $i;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new $i,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new $i,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){var r=null,i=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(t)if(c&&t.hand){a=!0;for(var l=0;l<=window.XRHand.LITTLE_PHALANX_TIP;l++)if(t.hand[l]){var u=e.getJointPose(t.hand[l],n),h=c.joints[l];null!==u&&(h.matrix.fromArray(u.transform.matrix),h.matrix.decompose(h.position,h.rotation,h.scale),h.jointRadius=u.radius),h.visible=null!==u;var d=c.joints[window.XRHand.INDEX_PHALANX_TIP],p=c.joints[window.XRHand.THUMB_PHALANX_TIP],f=d.position.distanceTo(p.position);c.inputState.pinching&&f>.025?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&f<=.015&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==o&&null!==(r=e.getPose(t.targetRaySpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)),null!==s&&t.gripSpace&&null!==(i=e.getPose(t.gripSpace,n))&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale));return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==c&&(c.visible=null!==a),this}}),Object.assign(ea.prototype,rt.prototype),ia.prototype=Object.assign(Object.create(ra.prototype),{constructor:ia,isWebGL1Renderer:!0});var aa=function(){function t(t,e){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new Ve(t),this.density=void 0!==e?e:25e-5}var e=t.prototype;return e.clone=function(){return new t(this.color,this.density)},e.toJSON=function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}},t}(),oa=function(){function t(t,e,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new Ve(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}var e=t.prototype;return e.clone=function(){return new t(this.color,this.near,this.far)},e.toJSON=function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}},t}(),sa=function(t){function e(){var e;return e=t.call(this)||this,Object.defineProperty(ht(e),"isScene",{value:!0}),e.type="Scene",e.background=null,e.environment=null,e.fog=null,e.overrideMaterial=null,e.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:ht(e)})),e}ut(e,t);var n=e.prototype;return n.copy=function(e,n){return t.prototype.copy.call(this,e,n),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this},n.toJSON=function(e){var n=t.prototype.toJSON.call(this,e);return null!==this.background&&(n.object.background=this.background.toJSON(e)),null!==this.environment&&(n.object.environment=this.environment.toJSON(e)),null!==this.fog&&(n.object.fog=this.fog.toJSON()),n},e}(be);function ca(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=st.generateUUID()}Object.defineProperty(ca.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(ca.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(var r=0,i=this.stride;rt.far||e.push({distance:s,point:pa.clone(),uv:Be.getUV(pa,xa,_a,ba,wa,Ma,Sa,new pt),face:null,object:this})}},copy:function(t){return be.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});var Aa,La,Ra,Ca,Pa,Ia=new wt,Da=new wt;function Na(){be.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function Oa(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),Nn.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Jt,this.bindMatrixInverse=new Jt}Na.prototype=Object.assign(Object.create(be.prototype),{constructor:Na,isLOD:!0,copy:function(t){be.prototype.copy.call(this,t,!1);for(var e=t.levels,n=0,r=e.length;n0){var n,r;for(n=1,r=e.length;n0){Ia.setFromMatrixPosition(this.matrixWorld);var n=t.ray.origin.distanceTo(Ia);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){var e=this.levels;if(e.length>1){Ia.setFromMatrixPosition(t.matrixWorld),Da.setFromMatrixPosition(this.matrixWorld);var n,r,i=Ia.distanceTo(Da)/t.zoom;for(e[0].object.visible=!0,n=1,r=e.length;n=e[n].distance;n++)e[n-1].object.visible=!1,e[n].object.visible=!0;for(this._currentLevel=n-1;no)){u.applyMatrix4(this.matrixWorld);var x=t.ray.origin.distanceTo(u);xt.far||e.push({distance:x,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this})}}else for(var _=0,b=p.count-1;_o)){u.applyMatrix4(this.matrixWorld);var w=t.ray.origin.distanceTo(u);wt.far||e.push({distance:w,point:l.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else if(n.isGeometry)for(var M=n.vertices,S=M.length,T=0;To)){u.applyMatrix4(this.matrixWorld);var E=t.ray.origin.distanceTo(u);Et.far||e.push({distance:E,point:l.clone().applyMatrix4(this.matrixWorld),index:T,face:null,faceIndex:null,object:this})}}}},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});var Ka=new wt,$a=new wt;function to(t,e){Qa.call(this,t,e),this.type="LineSegments"}function eo(t,e){Qa.call(this,t,e),this.type="LineLoop"}function no(t){qe.call(this),this.type="PointsMaterial",this.color=new Ve(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}to.prototype=Object.assign(Object.create(Qa.prototype),{constructor:to,isLineSegments:!0,computeLineDistances:function(){var t=this.geometry;if(t.isBufferGeometry)if(null===t.index){for(var e=t.attributes.position,n=[],r=0,i=e.count;ri.far)return;a.push({distance:l,distanceToRay:Math.sqrt(s),point:c,index:e,face:null,object:o})}}function lo(t,e,n,r,i,a,o,s,c){gt.call(this,t,e,n,r,i,a,o,s,c),this.format=void 0!==o?o:S,this.minFilter=void 0!==a?a:m,this.magFilter=void 0!==i?i:m,this.generateMipmaps=!1;var l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function uo(t,e,n,r,i,a,o,s,c,l,u,h){gt.call(this,null,a,o,s,c,l,r,i,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function ho(t,e,n,r,i,a,o,s,c){gt.call(this,t,e,n,r,i,a,o,s,c),this.needsUpdate=!0}function po(t,e,n,r,i,a,o,s,c,l){if((l=void 0!==l?l:E)!==E&&l!==A)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&l===E&&(n=x),void 0===n&&l===A&&(n=M),gt.call(this,null,r,i,a,o,s,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==o?o:d,this.minFilter=void 0!==s?s:d,this.flipY=!1,this.generateMipmaps=!1}so.prototype=Object.assign(Object.create(be.prototype),{constructor:so,isPoints:!0,copy:function(t){return be.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){var n=this.geometry,r=this.matrixWorld,i=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),ao.copy(n.boundingSphere),ao.applyMatrix4(r),ao.radius+=i,!1!==t.ray.intersectsSphere(ao)){ro.getInverse(r),io.copy(t.ray).applyMatrix4(ro);var a=i/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(n.isBufferGeometry){var s=n.index,c=n.attributes.position;if(null!==s)for(var l=s.array,u=0,h=l.length;u0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),lo.prototype=Object.assign(Object.create(gt.prototype),{constructor:lo,isVideoTexture:!0,update:function(){var t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),uo.prototype=Object.create(gt.prototype),uo.prototype.constructor=uo,uo.prototype.isCompressedTexture=!0,ho.prototype=Object.create(gt.prototype),ho.prototype.constructor=ho,ho.prototype.isCanvasTexture=!0,po.prototype=Object.create(gt.prototype),po.prototype.constructor=po,po.prototype.isDepthTexture=!0;var fo=0,mo=new Jt,vo=new be,go=new wt;function yo(){Object.defineProperty(this,"id",{value:fo+=2}),this.uuid=st.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}yo.prototype=Object.assign(Object.create(rt.prototype),{constructor:yo,isGeometry:!0,applyMatrix4:function(t){for(var e=(new ft).getNormalMatrix(t),n=0,r=this.vertices.length;n0)for(var d=0;d0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(var t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(var t=0,e=this.faces.length;t=0;f--){var m=c[f];this.faces.splice(m,1);for(var v=0,g=this.faceVertexUvs.length;v0,g=f.vertexNormals.length>0,y=1!==f.color.r||1!==f.color.g||1!==f.color.b,x=f.vertexColors.length>0,_=0;if(_=S(_,0,0),_=S(_,1,!0),_=S(_,2,!1),_=S(_,3,m),_=S(_,4,v),_=S(_,5,g),_=S(_,6,y),_=S(_,7,x),o.push(_),o.push(f.a,f.b,f.c),o.push(f.materialIndex),m){var b=this.faceVertexUvs[0][p];o.push(A(b[0]),A(b[1]),A(b[2]))}if(v&&o.push(T(f.normal)),g){var w=f.vertexNormals;o.push(T(w[0]),T(w[1]),T(w[2]))}if(y&&o.push(E(f.color)),x){var M=f.vertexColors;o.push(E(M[0]),E(M[1]),E(M[2]))}}function S(t,e,n){return n?t|1<0&&(t.data.colors=l),h.length>0&&(t.data.uvs=[h]),t.data.faces=o,t},clone:function(){return(new yo).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;for(var e=t.vertices,n=0,r=e.length;n0&&x(!0),n>0&&x(!1)),l.setIndex(h),l.setAttribute("position",new an(d,3)),l.setAttribute("normal",new an(p,3)),l.setAttribute("uv",new an(f,2)),l}return ut(e,t),e}(vn),Mo=function(t){function e(e,n,r,i,a,o,s,c){var l;return(l=t.call(this)||this).type="CylinderGeometry",l.parameters={radiusTop:e,radiusBottom:n,height:r,radialSegments:i,heightSegments:a,openEnded:o,thetaStart:s,thetaLength:c},l.fromBufferGeometry(new wo(e,n,r,i,a,o,s,c)),l.mergeVertices(),l}return ut(e,t),e}(yo),So=function(t){function e(e,n,r,i,a,o,s){var c;return(c=t.call(this,0,e,n,r,i,a,o,s)||this).type="ConeGeometry",c.parameters={radius:e,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s},c}return ut(e,t),e}(Mo),To=function(t){function e(e,n,r,i,a,o,s){var c;return(c=t.call(this,0,e,n,r,i,a,o,s)||this).type="ConeBufferGeometry",c.parameters={radius:e,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s},c}return ut(e,t),e}(wo),Eo=function(t){function e(e,n,r,i){var a;(a=t.call(this)||this).type="PolyhedronBufferGeometry",a.parameters={vertices:e,indices:n,radius:r,detail:i},r=r||1;var o=[],s=[];function c(t,e,n,r){for(var i=r+1,a=[],o=0;o<=i;o++){a[o]=[];for(var s=t.clone().lerp(n,o/i),c=e.clone().lerp(n,o/i),u=i-o,h=0;h<=u;h++)a[o][h]=0===h&&o===i?s:s.clone().lerp(c,h/u)}for(var d=0;d.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),r<.2&&(s[t+4]+=1))}}()}(),a.setAttribute("position",new an(o,3)),a.setAttribute("normal",new an(o.slice(),3)),a.setAttribute("uv",new an(s,2)),0===i?a.computeVertexNormals():a.normalizeNormals(),a}return ut(e,t),e}(vn),Ao=function(t){function e(e,n){var r,i=(1+Math.sqrt(5))/2,a=1/i,o=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-a,-i,0,-a,i,0,a,-i,0,a,i,-a,-i,0,-a,i,0,a,-i,0,a,i,0,-i,0,-a,i,0,-a,-i,0,a,i,0,a];return(r=t.call(this,o,[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,n)||this).type="DodecahedronBufferGeometry",r.parameters={radius:e,detail:n},r}return ut(e,t),e}(Eo),Lo=function(t){function e(e,n){var r;return(r=t.call(this)||this).type="DodecahedronGeometry",r.parameters={radius:e,detail:n},r.fromBufferGeometry(new Ao(e,n)),r.mergeVertices(),r}return ut(e,t),e}(yo),Ro=new wt,Co=new wt,Po=new wt,Io=new Be,Do=function(t){function e(e,n){var r;(r=t.call(this)||this).type="EdgesGeometry",r.parameters={thresholdAngle:n},n=void 0!==n?n:1,e.isGeometry&&(e=(new vn).fromGeometry(e));for(var 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u=Number.MAX_VALUE,h=Math.abs(r[0].x),d=Math.abs(r[0].y),p=Math.abs(r[0].z);h<=u&&(u=h,n.set(1,0,0)),d<=u&&(u=d,n.set(0,1,0)),p<=u&&n.set(0,0,1),o.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],o),a[0].crossVectors(r[0],i[0]);for(var f=1;f<=t;f++){if(i[f]=i[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(r[f-1],r[f]),o.length()>Number.EPSILON){o.normalize();var m=Math.acos(st.clamp(r[f-1].dot(r[f]),-1,1));i[f].applyMatrix4(s.makeRotationAxis(o,m))}a[f].crossVectors(r[f],i[f])}if(!0===e){var v=Math.acos(st.clamp(i[0].dot(i[t]),-1,1));v/=t,r[0].dot(o.crossVectors(i[0],i[t]))>0&&(v=-v);for(var g=1;g<=t;g++)i[g].applyMatrix4(s.makeRotationAxis(r[g],v*g)),a[g].crossVectors(r[g],i[g])}return{tangents:r,normals:i,binormals:a}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){var t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Sc.prototype=Object.create(Mc.prototype),Sc.prototype.constructor=Sc,Sc.prototype.isEllipseCurve=!0,Sc.prototype.getPoint=function(t,e){for(var n=e||new pt,r=2*Math.PI,i=this.aEndAngle-this.aStartAngle,a=Math.abs(i)r;)i-=r;i0?0:(Math.floor(Math.abs(c)/o)+1)*o:0===l&&c===o-1&&(c=o-2,l=1),this.closed||c>0?n=a[(c-1)%o]:(Ac.subVectors(a[0],a[1]).add(a[0]),n=Ac);var u=a[c%o],h=a[(c+1)%o];if(this.closed||c+2r.length-2?r.length-1:a+1],u=r[a>r.length-3?r.length-1:a+2];return n.set(Ic(o,s.x,c.x,l.x,u.x),Ic(o,s.y,c.y,l.y,u.y)),n},Hc.prototype.copy=function(t){Mc.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e=e){var i=n[r]-e,a=this.curves[r],o=a.getLength(),s=0===o?0:1-i/o;return a.getPointAt(s)}r++}return null},getLength:function(){var t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,r=this.curves.length;n1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},copy:function(t){Mc.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e0){var l=c.getPoint(0);l.equals(this.currentPoint)||this.lineTo(l.x,l.y)}this.curves.push(c);var u=c.getPoint(1);return this.currentPoint.copy(u),this},copy:function(t){return Vc.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){var t=Vc.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Vc.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),jc.prototype=Object.assign(Object.create(Wc.prototype),{constructor:jc,getPointsHoles:function(t){for(var e=[],n=0,r=this.holes.length;n0:r.vertexColors=t.vertexColors),void 0!==t.uniforms)for(var i in t.uniforms){var a=t.uniforms[i];switch(r.uniforms[i]={},a.type){case"t":r.uniforms[i].value=n(a.value);break;case"c":r.uniforms[i].value=(new Ve).setHex(a.value);break;case"v2":r.uniforms[i].value=(new pt).fromArray(a.value);break;case"v3":r.uniforms[i].value=(new wt).fromArray(a.value);break;case"v4":r.uniforms[i].value=(new yt).fromArray(a.value);break;case"m3":r.uniforms[i].value=(new ft).fromArray(a.value);break;case"m4":r.uniforms[i].value=(new Jt).fromArray(a.value);break;default:r.uniforms[i].value=a.value}}if(void 0!==t.defines&&(r.defines=t.defines),void 0!==t.vertexShader&&(r.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(r.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(var o in t.extensions)r.extensions[o]=t.extensions[o];if(void 0!==t.shading&&(r.flatShading=1===t.shading),void 0!==t.size&&(r.size=t.size),void 0!==t.sizeAttenuation&&(r.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(r.map=n(t.map)),void 0!==t.matcap&&(r.matcap=n(t.matcap)),void 0!==t.alphaMap&&(r.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(r.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(r.bumpScale=t.bumpScale),void 0!==t.normalMap&&(r.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(r.normalMapType=t.normalMapType),void 0!==t.normalScale){var s=t.normalScale;!1===Array.isArray(s)&&(s=[s,s]),r.normalScale=(new pt).fromArray(s)}return void 0!==t.displacementMap&&(r.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(r.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(r.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(r.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(r.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(r.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(r.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(r.specularMap=n(t.specularMap)),void 0!==t.envMap&&(r.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(r.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(r.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(r.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(r.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(r.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(r.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(r.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(r.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(r.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(r.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(r.clearcoatNormalScale=(new pt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(r.transmission=t.transmission),void 0!==t.transmissionMap&&(r.transmissionMap=n(t.transmissionMap)),r},setTextures:function(t){return this.textures=t,this}});var sl={decodeText:function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);for(var e="",n=0,r=t.length;n0){var o=new dc(e);(n=new xc(o)).setCrossOrigin(this.crossOrigin);for(var s=0,c=t.length;sNumber.EPSILON){if(l<0&&(o=e[a],c=-c,s=e[i],l=-l),t.ys.y)continue;if(t.y===o.y){if(t.x===o.x)return!0}else{var u=l*(t.x-o.x)-c*(t.y-o.y);if(0===u)return!0;if(u<0)continue;r=!r}}else{if(t.y!==o.y)continue;if(s.x<=t.x&&t.x<=o.x||o.x<=t.x&&t.x<=s.x)return!0}}return r}var i,a,o,s=as.isClockWise,c=this.subPaths;if(0===c.length)return[];if(!0===e)return n(c);var l=[];if(1===c.length)return a=c[0],(o=new jc).curves=a.curves,l.push(o),l;var u=!s(c[0].getPoints());u=t?!u:u;var h,d,p=[],f=[],m=[],v=0;f[v]=void 0,m[v]=[];for(var g=0,y=c.length;g1){for(var x=!1,_=[],b=0,w=f.length;b0&&(x||(m=p))}for(var C=0,P=f.length;C0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,r,this._addIndex*e,1,e);for(var c=e,l=e+e;c!==l;++c)if(n[c]!==n[c+e]){o.setValue(n,r);break}},saveOriginalState:function(){var t=this.binding,e=this.buffer,n=this.valueSize,r=n*this._origIndex;t.getValue(e,r);for(var i=n,a=r;i!==a;++i)e[i]=e[r+i%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){var t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){for(var t=this._addIndex*this.valueSize,e=t+this.valueSize,n=t;n=.5)for(var a=0;a!==i;++a)t[e+a]=t[n+a]},_slerp:function(t,e,n,r){bt.slerpFlat(t,e,t,e,t,n,r)},_slerpAdditive:function(t,e,n,r,i){var a=this._workIndex*i;bt.multiplyQuaternionsFlat(t,a,t,e,t,n),bt.slerpFlat(t,e,t,e,t,a,r)},_lerp:function(t,e,n,r,i){for(var a=1-r,o=0;o!==i;++o){var s=e+o;t[s]=t[s]*a+t[n+o]*r}},_lerpAdditive:function(t,e,n,r,i){for(var a=0;a!==i;++a){var o=e+a;t[o]=t[o]+t[n+a]*r}}});var Vl="\\[\\]\\.:\\/",Wl=new RegExp("[\\[\\]\\.:\\/]","g"),jl="[^\\[\\]\\.:\\/]",ql="[^"+Vl.replace("\\.","")+"]",Xl=/((?:WC+[\/:])*)/.source.replace("WC",jl),Yl=/(WCOD+)?/.source.replace("WCOD",ql),Zl=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",jl),Jl=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",jl),Ql=new RegExp("^"+Xl+Yl+Zl+Jl+"$"),Kl=["material","materials","bones"];function $l(t,e,n){var r=n||tu.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,r)}function tu(t,e,n){this.path=e,this.parsedPath=n||tu.parseTrackName(e),this.node=tu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function eu(){this.uuid=st.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;var t={};this._indicesByUUID=t;for(var e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};var r=this;this.stats={objects:{get total(){return r._objects.length},get inUse(){return this.total-r.nCachedObjects_}},get bindingsPerObject(){return r._bindings.length}}}Object.assign($l.prototype,{getValue:function(t,e){this.bind();var n=this._targetGroup.nCachedObjects_,r=this._bindings[n];void 0!==r&&r.getValue(t,e)},setValue:function(t,e){for(var n=this._bindings,r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(t,e)},bind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(tu,{Composite:$l,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new tu.Composite(t,e,n):new tu(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(Wl,"")},parseTrackName:function(t){var e=Ql.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);var n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},r=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==r&&-1!==r){var i=n.nodeName.substring(r+1);-1!==Kl.indexOf(i)&&(n.nodeName=n.nodeName.substring(0,r),n.objectName=i)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){var n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){var r=function t(n){for(var r=0;r=i){var u=i++,h=t[u];e[h.uuid]=l,t[l]=h,e[c]=u,t[u]=s;for(var d=0,p=r;d!==p;++d){var f=n[d],m=f[u],v=f[l];f[l]=m,f[u]=v}}}this.nCachedObjects_=i},uncache:function(){for(var t=this._objects,e=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_,a=t.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],l=c.uuid,u=e[l];if(void 0!==u)if(delete e[l],u0){var c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case j:for(var u=0,h=c.length;u!==h;++u)c[u].evaluate(o),l[u].accumulateAdditive(s);break;case W:default:for(var d=0,p=c.length;d!==p;++d)c[d].evaluate(o),l[d].accumulate(r,s)}}}else this._updateWeight(t)},e._updateWeight=function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var r=n.evaluate(t)[0];e*=r,t>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=e,e},e._updateTimeScale=function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n)e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}return this._effectiveTimeScale=e,e},e._updateTime=function(t){var e=this._clip.duration,n=this.loop,r=this.time+t,i=this._loopCount,a=2202===n;if(0===t)return-1===i?r:a&&1==(1&i)?e-r:r;if(2200===n){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(r>=e)r=e;else{if(!(r<0)){this.time=r;break t}r=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===i&&(t>=0?(i=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),r>=e||r<0){var o=Math.floor(r/e);r-=e*o,i+=Math.abs(o);var s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,r=t>0?e:0,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){var c=t<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=i,this.time=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this.time=r;if(a&&1==(1&i))return e-r}return r},e._setEndings=function(t,e,n){var r=this._interpolantSettings;n?(r.endingStart=k,r.endingEnd=k):(r.endingStart=t?this.zeroSlopeAtStart?k:H:V,r.endingEnd=e?this.zeroSlopeAtEnd?k:H:V)},e._scheduleFading=function(t,e,n){var r=this._mixer,i=r.time,a=this._weightInterpolant;null===a&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=i,s[0]=e,o[1]=i+t,s[1]=n,this},t}();function ru(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}ru.prototype=Object.assign(Object.create(rt.prototype),{constructor:ru,_bindAction:function(t,e){var n=t._localRoot||this._root,r=t._clip.tracks,i=r.length,a=t._propertyBindings,o=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,l=c[s];void 0===l&&(l={},c[s]=l);for(var u=0;u!==i;++u){var h=r[u],d=h.name,p=l[d];if(void 0!==p)a[u]=p;else{if(void 0!==(p=a[u])){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,s,d));continue}var f=e&&e._propertyBindings[u].binding.parsedPath;++(p=new kl(tu.create(n,d,f),h.ValueTypeName,h.getValueSize())).referenceCount,this._addInactiveBinding(p,s,d),a[u]=p}o[u].resultBuffer=p.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,r=this._actionsByClip[n];this._bindAction(t,r&&r.knownActions[0]),this._addInactiveAction(t,n,e)}for(var i=t._propertyBindings,a=0,o=i.length;a!==o;++a){var s=i[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,r=e.length;n!==r;++n){var i=e[n];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){var e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;for(var e=this._actions,n=this._nActiveActions,r=this.time+=t,i=Math.sign(t),a=this._accuIndex^=1,o=0;o!==n;++o){e[o]._update(r,t,i,a)}for(var s=this._bindings,c=this._nActiveBindings,l=0;l!==c;++l)s[l].apply(a);return this},setTime:function(t){this.time=0;for(var e=0;ethis.max.x||t.ythis.max.y)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},e.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new pt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},e.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},e.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new pt),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return du.copy(t).clamp(this.min,this.max).sub(t).length()},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}(),fu=new wt,mu=new wt,vu=function(){function t(t,e){this.start=void 0!==t?t:new wt,this.end=void 0!==e?e:new wt}var e=t.prototype;return e.set=function(t,e){return this.start.copy(t),this.end.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.start.copy(t.start),this.end.copy(t.end),this},e.getCenter=function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new wt),t.addVectors(this.start,this.end).multiplyScalar(.5)},e.delta=function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new wt),t.subVectors(this.end,this.start)},e.distanceSq=function(){return this.start.distanceToSquared(this.end)},e.distance=function(){return this.start.distanceTo(this.end)},e.at=function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new wt),this.delta(e).multiplyScalar(t).add(this.start)},e.closestPointToPointParameter=function(t,e){fu.subVectors(t,this.start),mu.subVectors(this.end,this.start);var n=mu.dot(mu),r=mu.dot(fu)/n;return e&&(r=st.clamp(r,0,1)),r},e.closestPointToPoint=function(t,e,n){var r=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new wt),this.delta(n).multiplyScalar(r).add(this.start)},e.applyMatrix4=function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},e.equals=function(t){return t.start.equals(this.start)&&t.end.equals(this.end)},t}();function gu(t){be.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}gu.prototype=Object.create(be.prototype),gu.prototype.constructor=gu,gu.prototype.isImmediateRenderObject=!0;var yu=new wt,xu=function(t){function e(e,n){var r;(r=t.call(this)||this).light=e,r.light.updateMatrixWorld(),r.matrix=e.matrixWorld,r.matrixAutoUpdate=!1,r.color=n;for(var i=new vn,a=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],o=0,s=1;o<32;o++,s++){var c=o/32*Math.PI*2,l=s/32*Math.PI*2;a.push(Math.cos(c),Math.sin(c),1,Math.cos(l),Math.sin(l),1)}i.setAttribute("position",new an(a,3));var u=new ja({fog:!1,toneMapped:!1});return r.cone=new to(i,u),r.add(r.cone),r.update(),r}ut(e,t);var n=e.prototype;return n.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},n.update=function(){this.light.updateMatrixWorld();var t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),yu.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(yu),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)},e}(be),_u=new wt,bu=new Jt,wu=new Jt,Mu=function(t){function e(e){for(var n,r=Su(e),i=new vn,a=[],o=[],s=new Ve(0,0,1),c=new Ve(0,1,0),l=0;l.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Xu.set(t.z,0,-t.x).normalize();var e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Xu,e)}},n.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},n.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},n.copy=function(e){return t.prototype.copy.call(this,e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this},e}(be),Zu=function(t){function e(e){var n;void 0===e&&(e=1);var r=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],i=new vn;i.setAttribute("position",new an(r,3)),i.setAttribute("color",new an([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));var a=new ja({vertexColors:!0,toneMapped:!1});return(n=t.call(this,i,a)||this).type="AxesHelper",n}return ut(e,t),e}(to),Ju=Math.pow(2,8),Qu=[.125,.215,.35,.446,.526,.582],Ku=5+Qu.length,$u=20,th=((ku={})[3e3]=0,ku[3001]=1,ku[3002]=2,ku[3004]=3,ku[3005]=4,ku[3006]=5,ku[3007]=6,ku),eh=new $c,nh=dh(),rh=nh._lodPlanes,ih=nh._sizeLods,ah=nh._sigmas,oh=null,sh=(1+Math.sqrt(5))/2,ch=1/sh,lh=[new wt(1,1,1),new wt(-1,1,1),new wt(1,1,-1),new wt(-1,1,-1),new wt(0,sh,ch),new wt(0,sh,-ch),new wt(ch,0,sh),new wt(-ch,0,sh),new wt(sh,ch,0),new wt(-sh,ch,0)],uh=function(){function t(t){var e,n,r;this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=(e=$u,n=new Float32Array(e),r=new wt(0,1,0),new Us({name:"SphericalGaussianBlur",defines:{n:e},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r},inputEncoding:{value:th[3e3]},outputEncoding:{value:th[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}var e=t.prototype;return e.fromScene=function(t,e,n,r){void 0===e&&(e=0),void 0===n&&(n=.1),void 0===r&&(r=100),oh=this._renderer.getRenderTarget();var i=this._allocateTargets();return this._sceneToCubeUV(t,n,r,i),e>0&&this._blur(i,0,0,e),this._applyPMREM(i),this._cleanup(i),i},e.fromEquirectangular=function(t){return this._fromTexture(t)},e.fromCubemap=function(t){return this._fromTexture(t)},e.compileCubemapShader=function(){null===this._cubemapShader&&(this._cubemapShader=vh(),this._compileMaterial(this._cubemapShader))},e.compileEquirectangularShader=function(){null===this._equirectShader&&(this._equirectShader=mh(),this._compileMaterial(this._equirectShader))},e.dispose=function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(var t=0;t2?Ju:0,Ju,Ju),s.setRenderTarget(r),s.render(t,i)}s.toneMapping=l,s.outputEncoding=c,s.setClearColor(u,h)},e._textureToCubeUV=function(t,e){var n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=vh()):null==this._equirectShader&&(this._equirectShader=mh());var r=t.isCubeTexture?this._cubemapShader:this._equirectShader,i=new Nn(rh[0],r),a=r.uniforms;a.envMap.value=t,t.isCubeTexture||a.texelSize.value.set(1/t.image.width,1/t.image.height),a.inputEncoding.value=th[t.encoding],a.outputEncoding.value=th[e.texture.encoding],fh(e,0,0,3*Ju,2*Ju),n.setRenderTarget(e),n.render(i,eh)},e._applyPMREM=function(t){var e=this._renderer,n=e.autoClear;e.autoClear=!1;for(var r=1;r$u&&console.warn("sigmaRadians, "+i+", is too large and will clip, as it requested "+f+" samples when the maximum is set to "+$u);for(var m=[],v=0,g=0;g<$u;++g){var y=g/p,x=Math.exp(-y*y/2);m.push(x),0==g?v+=x:g4?r-8+4:0),3*b,2*b),s.setRenderTarget(e),s.render(l,eh)},t}();function hh(t){return void 0!==t&&t.type===y&&(t.encoding===q||t.encoding===X||t.encoding===Y)}function dh(){for(var t=[],e=[],n=[],r=8,i=0;i4?o=Qu[i-8+4-1]:0==i&&(o=0),n.push(o);for(var s=1/(a-1),c=-s/2,l=1+s/2,u=[c,c,l,c,l,l,c,c,l,l,c,l],h=new Float32Array(108),d=new Float32Array(72),p=new Float32Array(36),f=0;f<6;f++){var m=f%3*2/3-1,v=f>2?0:-1,g=[m,v,0,m+2/3,v,0,m+2/3,v+1,0,m,v,0,m+2/3,v+1,0,m,v+1,0];h.set(g,18*f),d.set(u,12*f);var y=[f,f,f,f,f,f];p.set(y,6*f)}var x=new vn;x.setAttribute("position",new Je(h,3)),x.setAttribute("uv",new Je(d,2)),x.setAttribute("faceIndex",new Je(p,1)),t.push(x),r>4&&r--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function ph(t){var e=new xt(3*Ju,3*Ju,t);return e.texture.mapping=s,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function fh(t,e,n,r,i){t.viewport.set(e,n,r,i),t.scissor.set(e,n,r,i)}function mh(){return new Us({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:new pt(1,1)},inputEncoding:{value:th[3e3]},outputEncoding:{value:th[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function vh(){return new Us({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:th[3e3]},outputEncoding:{value:th[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function gh(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),Pc.call(this,t),this.type="catmullrom",this.closed=!0}function yh(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),Pc.call(this,t),this.type="catmullrom"}function xh(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Pc.call(this,t),this.type="catmullrom"}Mc.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Mc.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Vc.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var e=new yo,n=0,r=t.length;n