Lukas Rieger (Blue)
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5bfb775473
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Improve snapping
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2022-11-09 18:15:16 +01:00 |
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Lukas Rieger (Blue)
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4ebb90f7d1
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Finalize shader changes, improve shading for lower lods and make flat-view rotatable
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2022-11-09 16:56:53 +01:00 |
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Mark B
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daa6d02af9
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Improve shader accuracy
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2022-11-04 02:20:14 +01:00 |
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Mark B
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c166518090
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Apply shader only to first lod
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2022-11-04 02:06:58 +01:00 |
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Mark B
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52b30b44ea
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Implement ambient occlusion shader based on camera angle
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2022-11-04 01:47:12 +01:00 |
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Lukas Rieger (Blue)
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050cde0a0c
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Fix z-fighting and lowres-layer interaction
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2022-08-16 01:10:29 +02:00 |
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Lukas Rieger (Blue)
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bb4928c72f
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Improvements to tile-loading and other fixes
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2022-08-14 20:34:54 +02:00 |
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Lukas Rieger (Blue)
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d9ffe6453f
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Finalize new lowres tiles implementation
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2022-08-12 18:06:41 +02:00 |
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Lukas Rieger (Blue)
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d12c48275f
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First basic support for lowres changes
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2022-08-08 21:31:28 +02:00 |
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Blue (Lukas Rieger)
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3618113c22
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Tweak lowres-shader a little
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2021-09-19 16:05:41 +02:00 |
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Blue (Lukas Rieger)
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0727559aa1
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Fix safari (webgl1) compatibility problem
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2021-03-21 13:35:59 +01:00 |
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Blue (Lukas Rieger)
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31c159d9ae
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Rework markers again and add lots of documentation
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2021-01-28 02:56:26 +01:00 |
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Blue (Lukas Rieger)
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fe7202b73d
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Initial commit
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2021-01-18 16:51:03 +01:00 |
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