/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import {Object3D} from "three"; export * from "./MapViewer"; export * from "./map/Map"; export * from "./map/Tile"; export * from "./map/TileLoader"; export * from "./map/TileManager"; export * from "./map/TileMap"; export * from "./markers/ExtrudeMarker"; export * from "./markers/HtmlMarker"; export * from "./markers/LineMarker"; export * from "./markers/Marker"; export * from "./markers/MarkerManager"; export * from "./markers/MarkerSet"; export * from "./markers/PlayerMarkerSet"; export * from "./markers/ObjectMarker"; export * from "./markers/PlayerMarker"; export * from "./markers/PoiMarker"; export * from "./markers/ShapeMarker"; export * from "./controls/map/MapControls"; export * from "./controls/freeflight/FreeFlightControls"; export * from "./util/CombinedCamera"; export * from "./util/Utils"; /** * @param event {object} * @return {boolean} - whether the event has been consumed (true) or not (false) */ Object3D.prototype.onClick = function(event) { if (this.parent){ if (!Array.isArray(event.eventStack)) event.eventStack = []; event.eventStack.push(this); return this.parent.onClick(event); } return false; };