/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import {MathUtils, Vector2} from "three"; import {VEC2_ZERO} from "../../../util/Utils"; export class MouseMoveControls { static tempVec2_1 = new Vector2(); /** * @param target {EventTarget} * @param speed {number} * @param stiffness {number} */ constructor(target, speed, stiffness) { this.target = target; this.manager = null; this.moving = false; this.lastPosition = new Vector2(); this.deltaPosition = new Vector2(); this.speed = speed; this.stiffness = stiffness; } /** * @param manager {ControlsManager} */ start(manager) { this.manager = manager; this.target.addEventListener("mousedown", this.onMouseDown); window.addEventListener("mousemove", this.onMouseMove); window.addEventListener("mouseup", this.onMouseUp); } stop() { this.target.removeEventListener("mousedown", this.onMouseDown); window.removeEventListener("mousemove", this.onMouseMove); window.removeEventListener("mouseup", this.onMouseUp); } /** * @param delta {number} * @param map {Map} */ update(delta, map) { if (this.deltaPosition.x === 0 && this.deltaPosition.y === 0) return; let smoothing = this.stiffness / (16.666 / delta); smoothing = MathUtils.clamp(smoothing, 0, 1); let directionDelta = MouseMoveControls.tempVec2_1.copy(this.deltaPosition); directionDelta.rotateAround(VEC2_ZERO, this.manager.rotation); this.manager.position.x += directionDelta.x * smoothing * this.manager.distance * this.speed; this.manager.position.z += directionDelta.y * smoothing * this.manager.distance * this.speed; this.deltaPosition.multiplyScalar(1 - smoothing); if (this.deltaPosition.lengthSq() < 0.0001) { this.deltaPosition.set(0, 0); } } reset() { this.deltaPosition.set(0, 0); } /** * @private * @param evt {MouseEvent} */ onMouseDown = evt => { if ((evt.buttons !== undefined ? evt.buttons === 1 : evt.button === 0) && !evt.altKey) { this.moving = true; this.deltaPosition.set(0, 0); this.lastPosition.set(evt.x, evt.y); } } /** * @private * @param evt {MouseEvent} */ onMouseMove = evt => { let position = MouseMoveControls.tempVec2_1.set(evt.x, evt.y); if(this.moving){ this.deltaPosition.sub(position).add(this.lastPosition); } this.lastPosition.copy(position); } /** * @private * @param evt {MouseEvent} */ onMouseUp = evt => { if (evt.button === 0) this.moving = false; } }