/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import {MathUtils} from "three"; export class MouseRotateControls { /** * @param target {EventTarget} * @param speed {number} * @param stiffness {number} */ constructor(target, speed, stiffness) { this.target = target; this.manager = null; this.moving = false; this.lastX = 0; this.deltaRotation = 0; this.speed = speed; this.stiffness = stiffness; } /** * @param manager {ControlsManager} */ start(manager) { this.manager = manager; this.target.addEventListener("mousedown", this.onMouseDown); window.addEventListener("mousemove", this.onMouseMove); window.addEventListener("mouseup", this.onMouseUp); } stop() { this.target.removeEventListener("mousedown", this.onMouseDown); window.removeEventListener("mousemove", this.onMouseMove); window.removeEventListener("mouseup", this.onMouseUp); } /** * @param delta {number} * @param map {Map} */ update(delta, map) { if (this.deltaRotation === 0) return; let smoothing = this.stiffness / (16.666 / delta); smoothing = MathUtils.clamp(smoothing, 0, 1); this.manager.rotation += this.deltaRotation * smoothing * this.speed; this.deltaRotation *= 1 - smoothing; if (Math.abs(this.deltaRotation) < 0.0001) { this.deltaRotation = 0; } } reset() { this.deltaRotation = 0; } /** * @private * @param evt {MouseEvent} */ onMouseDown = evt => { if ((evt.buttons !== undefined ? evt.buttons === 2 : evt.button === 2) || ((evt.altKey || evt.ctrlKey) && (evt.buttons !== undefined ? evt.buttons === 1 : evt.button === 0))) { this.moving = true; this.deltaRotation = 0; this.lastX = evt.x; } } /** * @private * @param evt {MouseEvent} */ onMouseMove = evt => { if(this.moving){ this.deltaRotation += evt.x - this.lastX; } this.lastX = evt.x; } /** * @private * @param evt {MouseEvent} */ onMouseUp = evt => { this.moving = false; } }