/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import {MathUtils} from "three"; export class TouchAngleControls { /** * @param hammer {Hammer.Manager} * @param speed {number} * @param stiffness {number} */ constructor(hammer, speed, stiffness) { this.hammer = hammer; this.manager = null; this.moving = false; this.lastY = 0; this.deltaAngle = 0; this.speed = speed; this.stiffness = stiffness; } /** * @param manager {ControlsManager} */ start(manager) { this.manager = manager; this.hammer.on("tiltstart", this.onTouchDown); this.hammer.on("tiltmove", this.onTouchMove); this.hammer.on("tiltend", this.onTouchUp); this.hammer.on("tiltcancel", this.onTouchUp); } stop() { this.hammer.off("tiltstart", this.onTouchDown); this.hammer.off("tiltmove", this.onTouchMove); this.hammer.off("tiltend", this.onTouchUp); this.hammer.off("tiltcancel", this.onTouchUp); } /** * @param delta {number} * @param map {Map} */ update(delta, map) { if (this.deltaAngle === 0) return; let smoothing = this.stiffness / (16.666 / delta); smoothing = MathUtils.clamp(smoothing, 0, 1); this.manager.angle += this.deltaAngle * smoothing * this.speed; this.deltaAngle *= 1 - smoothing; if (Math.abs(this.deltaAngle) < 0.0001) { this.deltaAngle = 0; } } reset() { this.deltaAngle = 0; } /** * @private * @param evt {object} */ onTouchDown = evt => { this.moving = true; this.deltaAngle = 0; this.lastY = evt.center.y; } /** * @private * @param evt {object} */ onTouchMove = evt => { if(this.moving){ this.deltaAngle -= evt.center.y - this.lastY; } this.lastY = evt.center.y; } /** * @private * @param evt {object} */ onTouchUp = evt => { this.moving = false; } }