/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import {ClampToEdgeWrapping, LinearFilter, Texture} from "three"; export class TileMap { static EMPTY = "#000"; static LOADED = "#fff"; /** * @param width {number} * @param height {number} */ constructor(width, height) { this.canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); this.canvas.width = width; this.canvas.height = height; /** * @type CanvasRenderingContext2D */ this.tileMapContext = this.canvas.getContext('2d', { alpha: false, willReadFrequently: true, }); this.texture = new Texture(this.canvas); this.texture.generateMipmaps = false; this.texture.magFilter = LinearFilter; this.texture.minFilter = LinearFilter; this.texture.wrapS = ClampToEdgeWrapping; this.texture.wrapT = ClampToEdgeWrapping; this.texture.flipY = false; this.texture.needsUpdate = true; } /** * @param state {string} */ setAll(state) { this.tileMapContext.fillStyle = state; this.tileMapContext.fillRect(0, 0, this.canvas.width, this.canvas.height); this.texture.needsUpdate = true; } /** * @param x {number} * @param z {number} * @param state {string} */ setTile(x, z, state) { this.tileMapContext.fillStyle = state; this.tileMapContext.fillRect(x, z, 1, 1); this.texture.needsUpdate = true; } }