/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import {MarkerManager} from "./MarkerManager"; import {alert} from "../util/Utils"; import {MarkerSet} from "./MarkerSet"; import {PlayerMarker} from "./PlayerMarker"; export class PlayerMarkerManager extends MarkerManager { /** * @constructor * @param markerScene {THREE.Scene} - The scene to which all markers will be added * @param playerDataUrl {string} - The marker file from which this manager updates its markers * @param worldId {string} - The worldId of the world for which the markers should be loaded * @param events {EventTarget} */ constructor(markerScene, playerDataUrl, worldId, events = null) { super(markerScene, playerDataUrl, events); Object.defineProperty(this, 'isPlayerMarkerManager', {value: true}); this.worldId = worldId; this.getPlayerMarkerSet(); } /** * @param markerData {{players: PlayerLike[]}} */ updateFromData(markerData) { /** @type Set */ let updatedPlayerMarkers = new Set(); // update if (Array.isArray(markerData.players)) { markerData.players.forEach(playerData => { try { let playerMarker = this.updatePlayerMarkerFromData(playerData); updatedPlayerMarkers.add(playerMarker); } catch (err) { alert(this.events, err, "fine"); } }); } // remove this.markers.forEach((playerMarker, markerId) => { if (!updatedPlayerMarkers.has(playerMarker)) { this.removeMarker(markerId); } }); } /** * @private * @param markerData {PlayerLike} * @returns PlayerMarker */ updatePlayerMarkerFromData(markerData) { let playerUuid = markerData.uuid; if (!playerUuid) throw new Error("player-data has no uuid!"); let markerId = "bm-player-" + playerUuid; /** @type PlayerMarker */ let marker = this.markers.get(markerId); let markerSet = this.getPlayerMarkerSet(); // create new if not existent of wrong type if (!marker || !marker.isPlayerMarker) { marker = new PlayerMarker(markerId, playerUuid); this.addMarker(markerSet, marker); } // make sure marker is in the correct MarkerSet if (marker.parent !== markerSet) markerSet.add(marker); // update marker.updateFromData(markerData); // hide if wrong world marker.visible = markerData.world === this.worldId; return marker; } /** * @private * @returns {MarkerSet} */ getPlayerMarkerSet() { let playerMarkerSet = this.markerSets.get("bm-players"); if (!playerMarkerSet) { playerMarkerSet = new MarkerSet("bm-players"); this.addMarkerSet(playerMarkerSet); } return playerMarkerSet; } }