/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import {MathUtils, Vector2} from "three"; export class MapHeightControls { /** * @param cameraHeightStiffness {number} * @param targetHeightStiffness {number} */ constructor(cameraHeightStiffness, targetHeightStiffness) { this.manager = null; this.cameraHeightStiffness = cameraHeightStiffness; this.targetHeightStiffness = targetHeightStiffness; this.maxAngle = Math.PI / 2; this.targetHeight = 0; this.cameraHeight = 0; this.minCameraHeight = 0; this.distanceTagretHeight = 0; } /** * @param manager {ControlsManager} */ start(manager) { this.manager = manager; } stop() {} /** * @param delta {number} * @param map {Map} */ update(delta, map) { // adjust target height this.updateHeights(delta, map); this.manager.position.y = Math.max(this.manager.position.y, this.getSuggestedHeight()); } updateHeights(delta, map) { //target height let targetSmoothing = this.targetHeightStiffness / (16.666 / delta); targetSmoothing = MathUtils.clamp(targetSmoothing, 0, 1); let targetTerrainHeight = map.terrainHeightAt(this.manager.position.x, this.manager.position.z) + 3 || 0; let targetDelta = targetTerrainHeight - this.targetHeight; this.targetHeight += targetDelta * targetSmoothing; if (Math.abs(targetDelta) < 0.001) this.targetHeight = targetTerrainHeight; // camera height this.minCameraHeight = 0; if (this.maxAngle >= 0.1) { let cameraSmoothing = this.cameraHeightStiffness / (16.666 / delta); cameraSmoothing = MathUtils.clamp(cameraSmoothing, 0, 1); let cameraTerrainHeight = map.terrainHeightAt(this.manager.camera.position.x, this.manager.camera.position.z) || 0; let cameraDelta = cameraTerrainHeight - this.cameraHeight; this.cameraHeight += cameraDelta * cameraSmoothing; if (Math.abs(cameraDelta) < 0.001) this.cameraHeight = cameraTerrainHeight; let maxAngleHeight = Math.cos(this.maxAngle) * this.manager.distance; this.minCameraHeight = this.cameraHeight - maxAngleHeight + 1; } // adjust targetHeight by distance this.distanceTagretHeight = Math.max(MathUtils.lerp(this.targetHeight, 0, this.manager.distance / 500), 0); } getSuggestedHeight() { return Math.max(this.distanceTagretHeight, this.minCameraHeight); } }