BlueMapWeb/src/map/LowresTileLoader.js

139 lines
5.5 KiB
JavaScript

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {pathFromCoords} from "../util/Utils";
import {
TextureLoader,
Mesh,
PlaneBufferGeometry,
VertexColors,
FrontSide,
ShaderMaterial,
NearestFilter,
ClampToEdgeWrapping,
NearestMipMapLinearFilter,
Vector2
} from "three";
export class LowresTileLoader {
constructor(tilePath, tileSettings, lod, vertexShader, fragmentShader, uniforms, loadBlocker = () => Promise.resolve(), tileCacheHash = 0) {
Object.defineProperty( this, 'isLowresTileLoader', { value: true } );
this.tilePath = tilePath;
this.tileSettings = tileSettings;
this.lod = lod;
this.loadBlocker = loadBlocker;
this.tileCacheHash = tileCacheHash;
this.vertexShader = vertexShader;
this.fragmentShader = fragmentShader;
this.uniforms = uniforms;
this.textureLoader = new TextureLoader();
this.geometry = new PlaneBufferGeometry(
tileSettings.tileSize.x + 1, tileSettings.tileSize.z + 1,
Math.ceil(100 / (lod * 2)), Math.ceil(100 / (lod * 2))
);
this.geometry.deleteAttribute('normal');
this.geometry.deleteAttribute('uv');
this.geometry.rotateX(-Math.PI / 2);
this.geometry.translate(tileSettings.tileSize.x / 2 + 1, 0, tileSettings.tileSize.x / 2 + 1);
}
load = (tileX, tileZ, cancelCheck = () => false) => {
let tileUrl = this.tilePath + this.lod + "/" + pathFromCoords(tileX, tileZ) + '.png';
//await this.loadBlocker();
return new Promise((resolve, reject) => {
this.textureLoader.load(tileUrl + '?' + this.tileCacheHash,
async texture => {
texture.anisotropy = 1;
texture.generateMipmaps = false;
texture.magFilter = NearestFilter;
texture.minFilter = texture.generateMipmaps ? NearestMipMapLinearFilter : NearestFilter;
texture.wrapS = ClampToEdgeWrapping;
texture.wrapT = ClampToEdgeWrapping;
texture.flipY = false;
texture.flatShading = true;
await this.loadBlocker();
if (cancelCheck()){
texture.dispose();
reject({status: "cancelled"});
return;
}
const scale = Math.pow(this.tileSettings.lodFactor, this.lod - 1);
let material = new ShaderMaterial({
uniforms: {
...this.uniforms,
tileSize: {
value: new Vector2(this.tileSettings.tileSize.x, this.tileSettings.tileSize.z)
},
textureSize: {
value: new Vector2(texture.image.width, texture.image.height)
},
textureImage: {
type: 't',
value: texture
},
lod: {
value: this.lod
},
lodScale: {
value: scale
}
},
vertexShader: this.vertexShader,
fragmentShader: this.fragmentShader,
transparent: false,
depthWrite: true,
depthTest: true,
vertexColors: VertexColors,
side: FrontSide,
wireframe: false,
});
let object = new Mesh(this.geometry, material);
object.position.set(tileX * this.tileSettings.tileSize.x * scale, 0, tileZ * this.tileSettings.tileSize.z * scale);
object.scale.set(scale, 1, scale);
object.userData.tileUrl = tileUrl;
object.userData.tileType = "lowres";
object.updateMatrixWorld(true);
resolve(object);
},
undefined,
reject
);
});
}
}