BlueMapWeb/src/skybox/SkyboxScene.js

92 lines
1.5 KiB
JavaScript

import {
Scene,
Vector3,
Mesh,
SphereGeometry,
ShaderMaterial,
BackSide, Color
} from 'three';
import { SKY_FRAGMENT_SHADER } from './SkyFragmentShader';
import { SKY_VERTEX_SHADER } from './SkyVertexShader';
export class SkyboxScene extends Scene {
constructor() {
super();
this.autoUpdate = false;
Object.defineProperty( this, 'isSkyboxScene', { value: true } );
this.UNIFORM_sunlight = {
value: 1
};
this.UNIFORM_skyColor = {
value: new Color(0.5, 0.5, 1)
};
this.UNIFORM_ambientLight = {
value: 0
};
let geometry = new SphereGeometry(1, 40, 5);
let material = new ShaderMaterial({
uniforms: {
sunlight: this.UNIFORM_sunlight,
skyColor: this.UNIFORM_skyColor,
ambientLight: this.UNIFORM_ambientLight,
},
vertexShader: SKY_VERTEX_SHADER,
fragmentShader: SKY_FRAGMENT_SHADER,
side: BackSide
});
let skybox = new Mesh(geometry, material);
this.add(skybox);
}
/**
* @returns {number}
*/
get sunlight() {
return this.UNIFORM_sunlight.value;
}
/**
* @param strength {number}
*/
set sunlight(strength) {
this.UNIFORM_sunlight.value = strength;
}
/**
* @returns {Color}
*/
get skyColor() {
return this.UNIFORM_skyColor.value;
}
/**
* @param color {Color}
*/
set skyColor(color) {
this.UNIFORM_skyColor.value.set(color);
}
/**
* @returns {number}
*/
get ambientLight() {
return this.UNIFORM_ambientLight.value;
}
/**
* @param strength {number}
*/
set ambientLight(strength) {
this.UNIFORM_ambientLight.value = strength;
}
}