BlueMapWeb/src/controls/map/mouse/MouseMoveControls.js

127 lines
3.9 KiB
JavaScript

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {MathUtils, Vector2} from "three";
import {VEC2_ZERO} from "../../../util/Utils";
export class MouseMoveControls {
static tempVec2_1 = new Vector2();
/**
* @param target {EventTarget}
* @param speed {number}
* @param stiffness {number}
*/
constructor(target, speed, stiffness) {
this.target = target;
this.manager = null;
this.moving = false;
this.lastPosition = new Vector2();
this.deltaPosition = new Vector2();
this.speed = speed;
this.stiffness = stiffness;
}
/**
* @param manager {ControlsManager}
*/
start(manager) {
this.manager = manager;
this.target.addEventListener("mousedown", this.onMouseDown);
window.addEventListener("mousemove", this.onMouseMove);
window.addEventListener("mouseup", this.onMouseUp);
}
stop() {
this.target.removeEventListener("mousedown", this.onMouseDown);
window.removeEventListener("mousemove", this.onMouseMove);
window.removeEventListener("mouseup", this.onMouseUp);
}
/**
* @param delta {number}
* @param map {Map}
*/
update(delta, map) {
if (this.deltaPosition.x === 0 && this.deltaPosition.y === 0) return;
let smoothing = this.stiffness / (16.666 / delta);
smoothing = MathUtils.clamp(smoothing, 0, 1);
let directionDelta = MouseMoveControls.tempVec2_1.copy(this.deltaPosition);
directionDelta.rotateAround(VEC2_ZERO, this.manager.rotation);
this.manager.position.x += directionDelta.x * smoothing * this.manager.distance * this.speed;
this.manager.position.z += directionDelta.y * smoothing * this.manager.distance * this.speed;
this.deltaPosition.multiplyScalar(1 - smoothing);
if (this.deltaPosition.lengthSq() < 0.0001) {
this.deltaPosition.set(0, 0);
}
}
reset() {
this.deltaPosition.set(0, 0);
}
/**
* @private
* @param evt {MouseEvent}
*/
onMouseDown = evt => {
if ((evt.buttons !== undefined ? evt.buttons === 1 : evt.button === 0) && !evt.altKey) {
this.moving = true;
this.deltaPosition.set(0, 0);
this.lastPosition.set(evt.x, evt.y);
}
}
/**
* @private
* @param evt {MouseEvent}
*/
onMouseMove = evt => {
let position = MouseMoveControls.tempVec2_1.set(evt.x, evt.y);
if(this.moving){
this.deltaPosition.sub(position).add(this.lastPosition);
}
this.lastPosition.copy(position);
}
/**
* @private
* @param evt {MouseEvent}
*/
onMouseUp = evt => {
if (evt.button === 0) this.moving = false;
}
}