BlueMapWeb/src/controls/map/touch/TouchAngleControls.js

118 lines
3.2 KiB
JavaScript

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {MathUtils} from "three";
export class TouchAngleControls {
/**
* @param hammer {Hammer.Manager}
* @param speed {number}
* @param stiffness {number}
*/
constructor(hammer, speed, stiffness) {
this.hammer = hammer;
this.manager = null;
this.moving = false;
this.lastY = 0;
this.deltaAngle = 0;
this.speed = speed;
this.stiffness = stiffness;
}
/**
* @param manager {ControlsManager}
*/
start(manager) {
this.manager = manager;
this.hammer.on("tiltstart", this.onTouchDown);
this.hammer.on("tiltmove", this.onTouchMove);
this.hammer.on("tiltend", this.onTouchUp);
this.hammer.on("tiltcancel", this.onTouchUp);
}
stop() {
this.hammer.off("tiltstart", this.onTouchDown);
this.hammer.off("tiltmove", this.onTouchMove);
this.hammer.off("tiltend", this.onTouchUp);
this.hammer.off("tiltcancel", this.onTouchUp);
}
/**
* @param delta {number}
* @param map {Map}
*/
update(delta, map) {
if (this.deltaAngle === 0) return;
let smoothing = this.stiffness / (16.666 / delta);
smoothing = MathUtils.clamp(smoothing, 0, 1);
this.manager.angle += this.deltaAngle * smoothing * this.speed;
this.deltaAngle *= 1 - smoothing;
if (Math.abs(this.deltaAngle) < 0.0001) {
this.deltaAngle = 0;
}
}
reset() {
this.deltaAngle = 0;
}
/**
* @private
* @param evt {object}
*/
onTouchDown = evt => {
this.moving = true;
this.deltaAngle = 0;
this.lastY = evt.center.y;
}
/**
* @private
* @param evt {object}
*/
onTouchMove = evt => {
if(this.moving){
this.deltaAngle -= evt.center.y - this.lastY;
}
this.lastY = evt.center.y;
}
/**
* @private
* @param evt {object}
*/
onTouchUp = evt => {
this.moving = false;
}
}