BlueMapWeb/src/map/TileMap.js

81 lines
2.7 KiB
JavaScript

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {ClampToEdgeWrapping, LinearFilter, Texture} from "three";
export class TileMap {
static EMPTY = "#000";
static LOADED = "#fff";
/**
* @param width {number}
* @param height {number}
*/
constructor(width, height) {
this.canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas');
this.canvas.width = width;
this.canvas.height = height;
/**
* @type CanvasRenderingContext2D
*/
this.tileMapContext = this.canvas.getContext('2d', {
alpha: false,
willReadFrequently: true,
});
this.texture = new Texture(this.canvas);
this.texture.generateMipmaps = false;
this.texture.magFilter = LinearFilter;
this.texture.minFilter = LinearFilter;
this.texture.wrapS = ClampToEdgeWrapping;
this.texture.wrapT = ClampToEdgeWrapping;
this.texture.flipY = false;
this.texture.needsUpdate = true;
}
/**
* @param state {string}
*/
setAll(state) {
this.tileMapContext.fillStyle = state;
this.tileMapContext.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.texture.needsUpdate = true;
}
/**
* @param x {number}
* @param z {number}
* @param state {string}
*/
setTile(x, z, state) {
this.tileMapContext.fillStyle = state;
this.tileMapContext.fillRect(x, z, 1, 1);
this.texture.needsUpdate = true;
}
}