BlueMapWeb/src/markers/PlayerMarkerManager.js

125 lines
4.1 KiB
JavaScript

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {MarkerManager} from "./MarkerManager";
import {alert} from "../util/Utils";
import {MarkerSet} from "./MarkerSet";
import {PlayerMarker} from "./PlayerMarker";
export class PlayerMarkerManager extends MarkerManager {
/**
* @constructor
* @param markerScene {THREE.Scene} - The scene to which all markers will be added
* @param playerDataUrl {string} - The marker file from which this manager updates its markers
* @param worldId {string} - The worldId of the world for which the markers should be loaded
* @param events {EventTarget}
*/
constructor(markerScene, playerDataUrl, worldId, events = null) {
super(markerScene, playerDataUrl, events);
Object.defineProperty(this, 'isPlayerMarkerManager', {value: true});
this.worldId = worldId;
this.getPlayerMarkerSet();
}
/**
* @param markerData {{players: PlayerLike[]}}
*/
updateFromData(markerData) {
/** @type Set<Marker> */
let updatedPlayerMarkers = new Set();
// update
if (Array.isArray(markerData.players)) {
markerData.players.forEach(playerData => {
try {
let playerMarker = this.updatePlayerMarkerFromData(playerData);
updatedPlayerMarkers.add(playerMarker);
} catch (err) {
alert(this.events, err, "fine");
}
});
}
// remove
this.markers.forEach((playerMarker, markerId) => {
if (!updatedPlayerMarkers.has(playerMarker)) {
this.removeMarker(markerId);
}
});
}
/**
* @private
* @param markerData {PlayerLike}
* @returns PlayerMarker
*/
updatePlayerMarkerFromData(markerData) {
let playerUuid = markerData.uuid;
if (!playerUuid) throw new Error("player-data has no uuid!");
let markerId = "bm-player-" + playerUuid;
/** @type PlayerMarker */
let marker = this.markers.get(markerId);
let markerSet = this.getPlayerMarkerSet();
// create new if not existent of wrong type
if (!marker || !marker.isPlayerMarker) {
marker = new PlayerMarker(markerId, playerUuid);
this.addMarker(markerSet, marker);
}
// make sure marker is in the correct MarkerSet
if (marker.parent !== markerSet) markerSet.add(marker);
// update
marker.updateFromData(markerData);
// hide if wrong world
marker.visible = markerData.world === this.worldId;
return marker;
}
/**
* @private
* @returns {MarkerSet}
*/
getPlayerMarkerSet() {
let playerMarkerSet = this.markerSets.get("bm-players");
if (!playerMarkerSet) {
playerMarkerSet = new MarkerSet("bm-players");
this.addMarkerSet(playerMarkerSet);
}
return playerMarkerSet;
}
}