BlueMapWeb/src/skybox/SkyboxScene.js

109 lines
2.7 KiB
JavaScript

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {BackSide, Color, Mesh, Scene, ShaderMaterial, SphereGeometry} from 'three';
import {SKY_FRAGMENT_SHADER} from './SkyFragmentShader';
import {SKY_VERTEX_SHADER} from './SkyVertexShader';
export class SkyboxScene extends Scene {
constructor() {
super();
this.autoUpdate = false;
Object.defineProperty( this, 'isSkyboxScene', { value: true } );
this.UNIFORM_sunlight = {
value: 1
};
this.UNIFORM_skyColor = {
value: new Color(0.5, 0.5, 1)
};
this.UNIFORM_ambientLight = {
value: 0
};
let geometry = new SphereGeometry(1, 40, 5);
let material = new ShaderMaterial({
uniforms: {
sunlight: this.UNIFORM_sunlight,
skyColor: this.UNIFORM_skyColor,
ambientLight: this.UNIFORM_ambientLight,
},
vertexShader: SKY_VERTEX_SHADER,
fragmentShader: SKY_FRAGMENT_SHADER,
side: BackSide
});
let skybox = new Mesh(geometry, material);
this.add(skybox);
}
/**
* @returns {number}
*/
get sunlight() {
return this.UNIFORM_sunlight.value;
}
/**
* @param strength {number}
*/
set sunlight(strength) {
this.UNIFORM_sunlight.value = strength;
}
/**
* @returns {Color}
*/
get skyColor() {
return this.UNIFORM_skyColor.value;
}
/**
* @param color {Color}
*/
set skyColor(color) {
this.UNIFORM_skyColor.value.set(color);
}
/**
* @returns {number}
*/
get ambientLight() {
return this.UNIFORM_ambientLight.value;
}
/**
* @param strength {number}
*/
set ambientLight(strength) {
this.UNIFORM_ambientLight.value = strength;
}
}