109 lines
2.7 KiB
JavaScript
109 lines
2.7 KiB
JavaScript
/*
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* This file is part of BlueMap, licensed under the MIT License (MIT).
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*
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* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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import {BackSide, Color, Mesh, Scene, ShaderMaterial, SphereGeometry} from 'three';
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import {SKY_FRAGMENT_SHADER} from './SkyFragmentShader';
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import {SKY_VERTEX_SHADER} from './SkyVertexShader';
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export class SkyboxScene extends Scene {
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constructor() {
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super();
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this.autoUpdate = false;
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Object.defineProperty( this, 'isSkyboxScene', { value: true } );
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this.UNIFORM_sunlight = {
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value: 1
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};
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this.UNIFORM_skyColor = {
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value: new Color(0.5, 0.5, 1)
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};
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this.UNIFORM_ambientLight = {
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value: 0
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};
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let geometry = new SphereGeometry(1, 40, 5);
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let material = new ShaderMaterial({
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uniforms: {
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sunlight: this.UNIFORM_sunlight,
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skyColor: this.UNIFORM_skyColor,
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ambientLight: this.UNIFORM_ambientLight,
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},
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vertexShader: SKY_VERTEX_SHADER,
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fragmentShader: SKY_FRAGMENT_SHADER,
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side: BackSide
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});
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let skybox = new Mesh(geometry, material);
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this.add(skybox);
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}
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/**
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* @returns {number}
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*/
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get sunlight() {
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return this.UNIFORM_sunlight.value;
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}
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/**
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* @param strength {number}
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*/
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set sunlight(strength) {
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this.UNIFORM_sunlight.value = strength;
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}
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/**
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* @returns {Color}
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*/
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get skyColor() {
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return this.UNIFORM_skyColor.value;
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}
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/**
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* @param color {Color}
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*/
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set skyColor(color) {
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this.UNIFORM_skyColor.value.set(color);
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}
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/**
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* @returns {number}
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*/
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get ambientLight() {
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return this.UNIFORM_ambientLight.value;
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}
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/**
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* @param strength {number}
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*/
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set ambientLight(strength) {
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this.UNIFORM_ambientLight.value = strength;
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}
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} |