125 lines
5.0 KiB
JavaScript
125 lines
5.0 KiB
JavaScript
/*
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* This file is part of BlueMap, licensed under the MIT License (MIT).
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*
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* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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import {pathFromCoords} from "../util/Utils";
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import {
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TextureLoader,
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Mesh,
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PlaneBufferGeometry,
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VertexColors,
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FrontSide,
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ShaderMaterial,
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NearestFilter,
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ClampToEdgeWrapping,
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NearestMipMapLinearFilter,
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Vector2
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} from "three";
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export class LowresTileLoader {
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constructor(tilePath, tileSettings, lod, vertexShader, fragmentShader, uniforms, tileCacheHash = 0, layer = 0) {
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Object.defineProperty( this, 'isLowresTileLoader', { value: true } );
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this.tilePath = tilePath;
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this.tileSettings = tileSettings;
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this.lod = lod;
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this.layer = layer;
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this.tileCacheHash = tileCacheHash;
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this.vertexShader = vertexShader;
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this.fragmentShader = fragmentShader;
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this.uniforms = uniforms;
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this.textureLoader = new TextureLoader();
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this.geometry = new PlaneBufferGeometry(
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tileSettings.tileSize.x + 1, tileSettings.tileSize.z + 1,
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Math.ceil(100 / (lod * 2)), Math.ceil(100 / (lod * 2))
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);
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this.geometry.deleteAttribute('normal');
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this.geometry.deleteAttribute('uv');
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this.geometry.rotateX(-Math.PI / 2);
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this.geometry.translate(tileSettings.tileSize.x / 2 + 1, 0, tileSettings.tileSize.x / 2 + 1);
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}
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load = (tileX, tileZ) => {
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let tileUrl = this.tilePath + this.lod + "/" + pathFromCoords(tileX, tileZ) + '.png';
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return new Promise((resolve, reject) => {
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this.textureLoader.load(tileUrl + '?' + this.tileCacheHash,
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texture => {
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texture.anisotropy = 1;
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texture.generateMipmaps = false;
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texture.magFilter = NearestFilter;
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texture.minFilter = texture.generateMipmaps ? NearestMipMapLinearFilter : NearestFilter;
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texture.wrapS = ClampToEdgeWrapping;
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texture.wrapT = ClampToEdgeWrapping;
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texture.flipY = false;
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texture.flatShading = true;
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let material = new ShaderMaterial({
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uniforms: {
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...this.uniforms,
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tileSize: {
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value: new Vector2(this.tileSettings.tileSize.x, this.tileSettings.tileSize.z)
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},
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textureSize: {
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value: new Vector2(texture.image.width, texture.image.height)
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},
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textureImage: {
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type: 't',
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value: texture
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}
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},
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vertexShader: this.vertexShader,
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fragmentShader: this.fragmentShader,
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transparent: false,
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depthWrite: true,
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depthTest: true,
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vertexColors: VertexColors,
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side: FrontSide,
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wireframe: false,
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});
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let object = new Mesh(this.geometry, material);
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if (this.layer) object.layers.set(this.layer);
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const scale = Math.pow(this.tileSettings.lodFactor, this.lod - 1);
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object.position.set(tileX * this.tileSettings.tileSize.x * scale, 0, tileZ * this.tileSettings.tileSize.z * scale);
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object.scale.set(scale, 1, scale);
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object.userData.tileUrl = tileUrl;
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object.userData.tileType = "lowres";
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object.updateMatrixWorld(true);
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resolve(object);
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},
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undefined,
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reject
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);
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});
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}
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}
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