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https://github.com/BentoBoxWorld/Boxed.git
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Fix bug where structures were not made like Bastions and villages
Extended default island distance to 1000 radius to increase chance of players getting these structures.
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@ -9,11 +9,8 @@ import java.util.Set;
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import org.bukkit.Difficulty;
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import org.bukkit.GameMode;
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import org.bukkit.block.Biome;
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import org.bukkit.entity.EntityType;
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import com.google.common.base.Enums;
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import world.bentobox.bentobox.api.configuration.ConfigComment;
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import world.bentobox.bentobox.api.configuration.ConfigEntry;
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import world.bentobox.bentobox.api.configuration.StoreAt;
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@ -88,7 +85,7 @@ public class Settings implements WorldSettings {
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@ConfigComment("Allow strongholds.")
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@ConfigComment("These will be randomly placed, so may not be available for every player.")
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@ConfigEntry(path = "world.allow-strongholds", experimental = true, needsRestart = true)
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private boolean allowStrongholds = false;
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private boolean allowStrongholds = true;
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@ConfigComment("Spawn limits. These override the limits set in bukkit.yml")
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@ConfigComment("If set to a negative number, the server defaults will be used")
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@ -22,8 +22,9 @@ public class BoxedBiomeGenerator implements BiomeGenerator {
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private static final TreeMap<Double, Biome> NORTH_EAST = new TreeMap<>();
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static {
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NORTH_EAST.put(0.2, Biome.PLAINS);
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NORTH_EAST.put(0.3, Biome.SAVANNA);
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NORTH_EAST.put(0.05, Biome.PLAINS);
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NORTH_EAST.put(0.1, Biome.DESERT);
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NORTH_EAST.put(0.2, Biome.SAVANNA);
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NORTH_EAST.put(0.4, Biome.JUNGLE_EDGE);
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NORTH_EAST.put(0.5, Biome.JUNGLE);
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NORTH_EAST.put(0.6, Biome.JUNGLE_HILLS);
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@ -36,7 +37,7 @@ public class BoxedBiomeGenerator implements BiomeGenerator {
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}
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private static final TreeMap<Double, Biome> SOUTH_EAST = new TreeMap<>();
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static {
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SOUTH_EAST.put(0.2, Biome.PLAINS);
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SOUTH_EAST.put(0.05, Biome.PLAINS);
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SOUTH_EAST.put(0.3, Biome.SAVANNA);
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SOUTH_EAST.put(0.4, Biome.DESERT);
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SOUTH_EAST.put(0.5, Biome.SHATTERED_SAVANNA);
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@ -50,7 +51,7 @@ public class BoxedBiomeGenerator implements BiomeGenerator {
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private static final TreeMap<Double, Biome> NORTH_WEST = new TreeMap<>();
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static {
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NORTH_WEST.put(0.2, Biome.PLAINS);
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NORTH_WEST.put(0.05, Biome.PLAINS);
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NORTH_WEST.put(0.25, Biome.SUNFLOWER_PLAINS);
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NORTH_WEST.put(0.3, Biome.FLOWER_FOREST);
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NORTH_WEST.put(0.4, Biome.DARK_FOREST);
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@ -64,7 +65,7 @@ public class BoxedBiomeGenerator implements BiomeGenerator {
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private static final TreeMap<Double, Biome> SOUTH_WEST = new TreeMap<>();
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static {
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SOUTH_WEST.put(0.2, Biome.PLAINS);
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SOUTH_WEST.put(0.05, Biome.PLAINS);
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SOUTH_WEST.put(0.25, Biome.SWAMP);
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SOUTH_WEST.put(0.3, Biome.FOREST);
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SOUTH_WEST.put(0.4, Biome.DARK_FOREST);
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@ -31,10 +31,10 @@ public class BoxedChunkGenerator {
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.createCustomGenerator(wordRef, generator -> {
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// Set the noise generator
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generator.setBaseNoiseGenerator(new OverWorldGenerator(addon, addon.getSettings().getSeed()));
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if (addon.getSettings().isAllowStructures()) {
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if (!addon.getSettings().isAllowStructures()) {
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generator.getWorldDecorator().withoutDefaultDecorations(DecorationType.SURFACE_STRUCTURES);
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}
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if (addon.getSettings().isAllowStrongholds()) {
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if (!addon.getSettings().isAllowStrongholds()) {
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generator.getWorldDecorator().withoutDefaultDecorations(DecorationType.STRONGHOLDS);
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}
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generator.setBiomeGenerator(new BoxedBiomeGenerator(addon));
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@ -47,10 +47,10 @@ public class BoxedChunkGenerator {
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.createCustomGenerator(wordRefNether, generator -> {
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// Set the noise generator
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generator.setBaseNoiseGenerator(new NetherGenerator(addon, addon.getSettings().getSeed()));
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if (addon.getSettings().isAllowStructures()) {
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if (!addon.getSettings().isAllowStructures()) {
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generator.getWorldDecorator().withoutDefaultDecorations(DecorationType.SURFACE_STRUCTURES);
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}
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if (addon.getSettings().isAllowStrongholds()) {
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if (!addon.getSettings().isAllowStrongholds()) {
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generator.getWorldDecorator().withoutDefaultDecorations(DecorationType.STRONGHOLDS);
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}
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generator.setBiomeGenerator(new NetherBiomeGenerator(addon));
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@ -48,7 +48,7 @@ world:
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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area-radius: 400
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area-radius: 1000
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# Starting size of boxed spaces. This is a radius so 1 = a 2x2 area.
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# Admins can adjust via the /boxadmin range set <player> <new range> command
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starting-protection-range: 1
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