This command will save the structure in the structures.yml file so that
it can be made when players make a new Box. Note that the server needs
to know about these before they can be loaded (API bug?) by issuing the
/place command or having had them load sometime previously in the
server, e.g., by going into a biome. Just needs to be done once.
* Baseline world gen. Random.
* Work in progress - noise gen needs fixing.
* WIP
* WIP - redesign to use new world gen API
Work still to do - handle island deletion (may not be supported) and
test with multiple players. Clean up config.
* Bug fixes
Added better handling of aquatic elements. Avoid informing players of
revoked achievements if the score is zero. Added the mangrove boat
recipe to be ignored.
* Add default score of unknown recipes
* Fixed some biomes
* Now with correct math for repeating islands
* Java 17 workflow for Github
* Put back what was accidentally removed.
* Code cleanup. Remove debug.
* Double for int calcs
* More code cleanup and using new switch syntax
All boxes start with a minimum size of 1. This was not being included in
the box size calculation, so players were erroneously losing one box
size when they logged in or teleported.
%boxed_island_advancements% - the number of advancements for a
particular user
%boxed_visited_island_advancements% - the number of advancements based
on where the user is located.
If there is no box, the return value is "". Values are still given if
the player is outside the protected area but inside the overall
potential box size.
Only advancements that were not automatically given are counted.
https://github.com/BentoBoxWorld/Boxed/issues/20