# Boxed Configuration {$version} boxed: command: # Player Command. What command users will run to access their area. # To define alias, just separate commands with white space. player: boxed bx box # The admin command. # To define alias, just separate commands with white space. admin: boxadmin # The default action for new player command call. # Sub-command of main player command that will be run on first player command call. # By default it is sub-command 'create'. new-player-action: create # The default action for player command. # Sub-command of main player command that will be run on each player command call. # By default it is sub-command 'go'. default-action: go # Announce advancements. We recommend you set the game rule `/gamerule announceAdvancements false` # but that blocks all new advancement announcements. This setting tells Boxed to broadcast new advancements. broadcast-advancements: false world: # Friendly name for this world. Used in admin commands. Must be a single word friendly-name: Boxed # Name of the world - if it does not exist then it will be generated. # It acts like a prefix for nether and end (e.g. boxed_world, boxed_world_nether, boxed_world_end) world-name: boxed_world # World seed. # If you change this, stop the server and delete the worlds made. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. seed: 978573758696 # World difficulty setting - PEACEFUL, EASY, NORMAL, HARD # Other plugins may override this setting difficulty: NORMAL spawn-limits: # Spawn limits. These override the limits set in bukkit.yml # If set to a negative number, the server defaults will be used monsters: -1 animals: -1 water-animals: -1 ambient: -1 # Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400. # A negative value uses the server default ticks-per-animal-spawns: -1 # Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400. # A negative value uses the server default ticks-per-monster-spawns: -1 # Radius of player areas. (So distance between player starting spots is twice this) # It is the same for every dimension : Overworld, Nether and End. # This value cannot be changed mid-game and the plugin will not start if it is different. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. area-radius: 400 # Starting size of boxed spaces. This is a radius so 1 = a 2x2 area. # Admins can adjust via the /boxadmin range set command starting-protection-range: 1 # Start to place players at these coordinates. This is where players will start in the # world. This must be a multiple of your area radius, but the plugin will auto # calculate the closest location on the grid. Players are placed around this location # in a spiral manner. # If none of this makes sense, leave it at 0,0. start-x: 0 start-z: 0 # Area height - Lowest is 5. # It is the y coordinate of the bedrock block in the blueprint. area-height: 5 # Maximum number of player areas in the world. Set to -1 or 0 for unlimited. # If the number of areas is greater than this number, it will stop players from joining the world. max-areas: -1 # The default game mode for this world. Players will be set to this mode when they create # a new area for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR default-game-mode: SURVIVAL # The maximum number of players a player can ban at any one time in this game mode. # The permission boxed.ban.maxlimit.X where X is a number can also be used per player # -1 = unlimited ban-limit: -1 nether: # Generate Nether - if this is false, the nether world will not be made and access to # the nether will not occur. Other plugins may still enable portal usage. # Note: Some default challenges will not be possible if there is no nether. # Note that with a standard nether all players arrive at the same portal and entering a # portal will return them back to their areas. generate: true # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to vanilla nether spawn-radius: 32 # This option indicates if nether portals should be linked via dimensions. # Option will simulate vanilla portal mechanics that links portals together or creates a new portal, # if there is not a portal in other dimension. # Added since 1.0.3 create-and-link-portals: true end: # End Nether - if this is false, the end world will not be made and access to # the end will not occur. Other plugins may still enable portal usage. generate: true # Mob white list - these mobs will NOT be removed when logging in or doing /boxed remove-mobs-whitelist: [] # World flags. These are boolean settings for various flags for this world flags: HURT_ANIMALS: false DRAGON_EGG: false ISLAND_RESPAWN: true REDSTONE: true CREEPER_GRIEFING: true BUCKET: false ENDER_PEARL: false DOOR: true NATURAL_SPAWNING_OUTSIDE_RANGE: false BREAK_HOPPERS: false FURNACE: true LIQUIDS_FLOWING_OUT: true ANVIL: false MINECART: true FISH_SCOOPING: false END_PORTAL: false BREEDING: false ENDER_CHEST: false HURT_VILLAGERS: false TREES_GROWING_OUTSIDE_RANGE: true WITHER_DAMAGE: false FROST_WALKER: true TURTLE_EGGS: false PISTON_PUSH: false COLLECT_LAVA: false BREAK_SPAWNERS: false LEVER: false ELYTRA: true COARSE_DIRT_TILLING: true RIDING: false CAKE: false HURT_MONSTERS: true ARMOR_STAND: false NAME_TAG: false ENDERMAN_GRIEFING: true CLEAN_SUPER_FLAT: false TRADING: true EGGS: false ITEM_DROP: true NOTE_BLOCK: true ENTER_EXIT_MESSAGES: true FLINT_AND_STEEL: false NETHER_PORTAL: false REMOVE_END_EXIT_ISLAND: true LECTERN: false OFFLINE_GROWTH: true ITEM_PICKUP: true CROP_TRAMPLE: false BREWING: false DROPPER: false OBSIDIAN_SCOOPING: false CREEPER_DAMAGE: true TNT_PRIMING: false COLLECT_WATER: false GREENHOUSE: false BUTTON: false FIRE_EXTINGUISH: false COMMAND_RANKS: false BEACON: false TRAPDOOR: false EXPERIENCE_BOTTLE_THROWING: true PRESSURE_PLATE: false DYE: false ITEM_FRAME: false PLACE_BLOCKS: false CRAFTING: true REMOVE_MOBS: true ENCHANTING: true SHEARING: false BOAT: true BANK_ACCESS: false BED: false SPAWN_EGGS: false MILKING: false DISPENSER: false GATE: true CHEST_DAMAGE: true EXPERIENCE_PICKUP: true PREVENT_TELEPORT_WHEN_FALLING: false WORLD_TNT_DAMAGE: true HOPPER: false LEASH: false BREAK_BLOCKS: false MOUNT_INVENTORY: false OFFLINE_REDSTONE: true CHORUS_FRUIT: false CONTAINER: true ITEM_FRAME_DAMAGE: false JUKEBOX: false POTION_THROWING: true SPAWNER_SPAWN_EGGS: false # These are the default protection settings for new areas. # The value is the minimum area rank required allowed to do the action # Ranks are the following: # VISITOR = 0 # COOP = 200 # TRUSTED = 400 # MEMBER = 500 # SUB-OWNER = 900 # OWNER = 1000 default-area-flags: HURT_ANIMALS: 500 DRAGON_EGG: 500 REDSTONE: 500 BUCKET: 500 LOCK: 0 ENDER_PEARL: 500 DOOR: 0 BREAK_HOPPERS: 500 FURNACE: 500 MONSTER_SPAWNERS_SPAWN: 500 ANVIL: 500 MINECART: 500 FISH_SCOOPING: 500 FIRE_IGNITE: 500 END_PORTAL: 500 BREEDING: 500 HURT_VILLAGERS: 500 FROST_WALKER: 500 TURTLE_EGGS: 500 COLLECT_LAVA: 500 BREAK_SPAWNERS: 500 LEVER: 0 ELYTRA: 0 CAKE: 500 RIDING: 500 HURT_MONSTERS: 0 NAME_TAG: 500 ARMOR_STAND: 500 TRADING: 0 EGGS: 500 ITEM_DROP: 0 NOTE_BLOCK: 0 FLINT_AND_STEEL: 500 NETHER_PORTAL: 0 LECTERN: 500 CROP_TRAMPLE: 500 ITEM_PICKUP: 0 DROPPER: 500 BREWING: 500 TNT_PRIMING: 500 COLLECT_WATER: 500 BUTTON: 0 FIRE_EXTINGUISH: 500 COMMAND_RANKS: 500 BEACON: 500 TRAPDOOR: 500 PRESSURE_PLATE: 0 EXPERIENCE_BOTTLE_THROWING: 500 DYE: 500 PLACE_BLOCKS: 500 ITEM_FRAME: 500 CRAFTING: 0 SHEARING: 500 ENCHANTING: 500 ANIMAL_SPAWNERS_SPAWN: 500 BOAT: 0 BED: 500 SPAWN_EGGS: 500 MILKING: 500 DISPENSER: 500 GATE: 0 EXPERIENCE_PICKUP: 500 HOPPER: 500 LEASH: 500 BREAK_BLOCKS: 500 MOUNT_INVENTORY: 500 CHORUS_FRUIT: 500 CONTAINER: 500 POTION_THROWING: 500 JUKEBOX: 500 # These are the default settings for new areas default-area-settings: PVP_END: false PVP_NETHER: false LEAF_DECAY: true TNT_DAMAGE: true MONSTER_SPAWNERS_SPAWN: true ANIMAL_NATURAL_SPAWN: true MONSTER_NATURAL_SPAWN: true FIRE_IGNITE: true FIRE_SPREAD: true FIRE_BURNING: true ANIMAL_SPAWNERS_SPAWN: true PVP_OVERWORLD: false # These settings/flags are hidden from users # Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings hidden-flags: - PVP_END - ANIMAL_NATURAL_SPAWN - ANIMAL_SPAWNERS_SPAWN - FIRE_IGNITE - FIRE_SPREAD - LEAF_DECAY - MONSTER_NATURAL_SPAWN - MONSTER_SPAWNERS_SPAWN - PVP_NETHER - PVP_OVERWORLD - TNT_DAMAGE - FIRE_BURNING - COLLECT_LAVA # Visitor banned commands - Visitors to areas cannot use these commands in this world visitor-banned-commands: [] # Falling banned commands - players cannot use these commands when falling # if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active falling-banned-commands: [] area: # Default max team size # Permission size cannot be less than the default below. max-team-size: 4 # Default maximum number of coop rank members per area # Players can have the boxed.coop.maxsize. permission to be bigger but # permission size cannot be less than the default below. max-coop-size: 4 # Default maximum number of trusted rank members per area # Players can have the boxed.trust.maxsize. permission to be bigger but # permission size cannot be less than the default below. max-trusted-size: 4 # Default maximum number of homes a player can have. Min = 1 # Accessed via /is sethome or /is go max-homes: 5 reset: # How many resets a player is allowed (manage with /boxadmin reset add/remove/reset/set command) # Value of -1 means unlimited, 0 means hardcore - no resets. # Example, 2 resets means they get 2 resets or 3 areas lifetime reset-limit: -1 # Kicked or leaving players lose resets # Players who leave a team will lose an area reset chance # If a player has zero resets left and leaves a team, they cannot make a new # area by themselves and can only join a team. # Leave this true to avoid players exploiting free areas leavers-lose-reset: false # Allow kicked players to keep their inventory. # Overrides the on-leave inventory reset for kicked players. kicked-keep-inventory: false on-join: # What the addon should reset when the player joins or creates an area # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: true # Reset health - if true, the player's health will be reset. health: true # Reset hunger - if true, the player's hunger will be reset. hunger: true # Reset experience points - if true, the player's experience will be reset. exp: true # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false # Reset advancements reset-advancements: true # Grant these advancements grant-advancements: - minecraft:story/root on-leave: # What the plugin should reset when the player leaves or is kicked from an area # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: true # Reset health - if true, the player's health will be reset. health: false # Reset hunger - if true, the player's hunger will be reset. hunger: false # Reset experience - if true, the player's experience will be reset. exp: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false # Reset advancements reset-advancements: false # Grant these advancements grant-advancements: [] create-area-on-first-login: # Toggles the automatic area creation upon the player's first login on your server. # If set to true, # * Upon connecting to your server for the first time, the player will be told that # an area will be created for him. # * Make sure you have a Blueprint Bundle called "default": this is the one that will # be used to create the area. # * An area will be created for the player without needing him to run the create command. # If set to false, this will disable this feature entirely. # Warning: # * If you are running multiple gamemodes on your server, and all of them have # this feature enabled, an area in all the gamemodes will be created simultaneously. # However, it is impossible to know on which area the player will be teleported to afterwards. # * Island creation can be resource-intensive, please consider the options below to help mitigate # the potential issues, especially if you expect a lot of players to connect to your server # in a limited period of time. enable: false # Time in seconds after the player logged in, before his area gets created. # If set to 0 or less, the area will be created directly upon the player's login. # It is recommended to keep this value under a minute's time. delay: 5 # Toggles whether the area creation should be aborted if the player logged off while the # delay (see the option above) has not worn off yet. # If set to true, # * If the player has logged off the server while the delay (see the option above) has not # worn off yet, this will cancel the area creation. # * If the player relogs afterward, since he will not be recognized as a new player, no area # would be created for him. # * If the area creation started before the player logged off, it will continue. # If set to false, the player's area will be created even if he went offline in the meantime. # Note this option has no effect if the delay (see the option above) is set to 0 or less. abort-on-logout: true # Toggles whether the player should be teleported automatically to his area when it is created. # If set to false, the player will be told his area is ready but will have to teleport to his area using the command. teleport-player-to-area-when-created: true # Create Nether or End areas if they are missing when a player goes through a portal. # Nether and End areas are usually pasted when a player makes their area, but if they are # missing for some reason, you can switch this on. # Note that bedrock removal glitches can exploit this option. create-missing-nether-end-areas: false commands: # List of commands to run when a player joins an area or creates one. # These commands are run by the console, unless otherwise stated using the [SUDO] prefix, # in which case they are executed by the player. # # Available placeholders for the commands are the following: # * [name]: name of the player # # Here are some examples of valid commands to execute: # * "[SUDO] bbox version" # * "boxadmin deaths set [player] 0" on-join: [] # List of commands to run when a player leaves an area, resets his area or gets kicked from it. # These commands are run by the console, unless otherwise stated using the [SUDO] prefix, # in which case they are executed by the player. # # Available placeholders for the commands are the following: # * [name]: name of the player # # Here are some examples of valid commands to execute: # * '[SUDO] bbox version' # * 'boxadmin deaths set [player] 0' # # Note that player-executed commands might not work, as these commands can be run with said player being offline. on-leave: [] # Returns a list of commands that should be executed when the player respawns after death if Flags.ISLAND_RESPAWN is true. # These commands are run by the console, unless otherwise stated using the [SUDO] prefix, # in which case they are executed by the player. # # Available placeholders for the commands are the following: # * [name]: name of the player # # Here are some examples of valid commands to execute: # * '[SUDO] bbox version' # * 'bsbadmin deaths set [player] 0' # # Note that player-executed commands might not work, as these commands can be run with said player being offline. # Added since 1.14.0. on-respawn: [] sethome: nether: # Allow setting home in the nether. Only available on nether areas, not vanilla nether. allow: true require-confirmation: true the-end: # Allow setting home in the end. Only available on end areas, not vanilla end. allow: true require-confirmation: true deaths: # Whether deaths are counted or not. counted: true # Maximum number of deaths to count. The death count can be used by add-ons. max: 10 # When a player joins a team, reset their death count team-join-reset: true # Reset player death count when they start a new area or reset an area reset-on-new-area: true protection: # Geo restrict mobs. # Mobs that exit the area space where they were spawned will be removed. geo-limit-settings: [] # Boxed blocked mobs. # List of mobs that should not spawn in Boxed. block-mobs: [] # Invincible visitors. List of damages that will not affect visitors. # Make list blank if visitors should receive all damages invincible-visitors: [] do-not-edit-these-settings: # These settings should not be edited reset-epoch: 0