Brewery/src/com/dre/brewery/MCBarrel.java

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2019-08-17 12:07:57 +02:00
package com.dre.brewery;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
import java.util.ListIterator;
public class MCBarrel {
public static final byte OAK = 2;
public static List<MCBarrel> barrels = new ArrayList<>();
private Block block;
private float time;
private byte brews = -1; // How many Brewery Brews are in this Barrel
public MCBarrel(Block block, float time) {
this.block = block;
this.time = time;
}
// Now Opening this Barrel for a player
public void open(Inventory inv, Player player) {
brews = -1;
if (time > 0) {
// if nobody has the inventory opened
if (inv.getViewers().isEmpty()) {
brews = 0;
// if inventory contains potions
if (inv.contains(Material.POTION)) {
long loadTime = System.nanoTime();
for (ItemStack item : inv.getContents()) {
if (item != null) {
Brew brew = Brew.get(item);
if (brew != null) {
if (brews <= 6) {
brew.age(item, time, OAK);
}
brews++;
}
}
}
loadTime = System.nanoTime() - loadTime;
float ftime = (float) (loadTime / 1000000.0);
P.p.debugLog("opening MC Barrel with potions (" + ftime + "ms)");
}
}
}
// reset barreltime, potions have new age
time = 0;
}
// Closing Inventory. Check if we need to track this Barrel
// Returns true if there are Brews in the Inv
public boolean close(Inventory inv, Player player) {
if (inv.getViewers().size() == 1) {
// This is the last viewer
for (ItemStack item : inv.getContents()) {
if (item != null) {
Brew brew = Brew.get(item);
if (brew != null) {
// We found a brew, so we keep this Barrel
return true;
}
}
}
// No Brew found, remove this Barrel
return false;
}
return true;
}
public Block getBlock() {
return block;
}
public float getTime() {
return time;
}
public Inventory getInventory() {
BlockState state = block.getState();
if (state instanceof InventoryHolder) {
return ((InventoryHolder) state).getInventory();
}
return null;
}
public static void onUpdate() {
if (barrels.isEmpty()) return;
// Check if stored MCBarrels still exist
// Choose a random starting point for check
int random = (int) Math.floor(Math.random() * barrels.size());
random = Math.max(0, random - 5);
ListIterator<MCBarrel> iter = barrels.listIterator(random);
// Check at least 4 barrels, but if there are many, check about 1/64 of them all, so in about 1 hour we have checked all
for (int i = Math.max(4, barrels.size() >> 6); i <= 0; i--) {
if (!iter.hasNext()) break;
Block block = iter.next().block;
if (Util.isChunkLoaded(block)) {
// If the chunk is loaded we can check if the block is still a MC Barrel. If not we remove the stored entry.
if (block.getType() != Material.BARREL) {
iter.remove();
}
}
}
for (MCBarrel barrel : barrels) {
// Minecraft day is 20 min, so add 1/20 to the time every minute
barrel.time += (1.0 / 20.0);
}
}
}