Brewery/resources/config/patches/en18.txt

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# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
customItems:
ex-item:
# A Barrier item called Wall and has the given line in its lore
%%%%MAT1%%%%
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
%%%%MAT2%%%%
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the potion from a cauldron.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Example
ingredients:
- Bedrock/2
- Diamond
color: BLACK
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
# -- One Ingredient: --