Implemented Playerdata DB Syncing

This commit is contained in:
Sn0wStorm 2020-01-29 15:39:02 +01:00
parent 00f541dafe
commit 1266111f8a
11 changed files with 184 additions and 28 deletions

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@ -65,6 +65,7 @@ maxBrewsInMCBarrels: 6
# Benutzte Zutaten und andere Brau-Daten werden in allen Brewery Tränken gespeichert. Um zu verhindern,
# dass gehackte clients diese Daten auslesen um Rezepte herauszufinden, können diese encodiert werden.
# Einziger Nachteil: Tränke können nur auf Servern mit dem gleichen encodeKey benutzt werden.
# Wenn Brewery Tränke auf mehreren (Bungeecord) Servern benutzt werden, unten unter 'multiServerDB' eine gemeinsame Datenbank eintragen.
# Dies kann also aktiviert werden um Rezept-cheating schwerer zu machen, aber keine Tränke per World Download, Schematic, o.ä. geteilt werden. [false]
enableEncode: false
encodeKey: 0
@ -780,6 +781,23 @@ useGMInventories: true
useLogBlock: true
# -- MultiServer/BungeeCord --
# Wenn Brewery auf mehreren Servern läuft und diese zB mit BungeeCord verbunden sind,
# sollte hier eine gemeinsame Datenbank eingetragen werden.
# Dann wird Betrunkenheit auf den Servern synchronisiert und encodierte Tränke können auf allen Servern benutzt werden.
multiServerDB:
# Soll die Datenbank-Synchronisation aktiviert sein
enabled: false
# Soll die Betrunkenheit von Spielern synchronisiert werden
syncDrunkeness: true
host: localhost
port: '3306'
user: minec
password: xyz
database: base
# -- Chat Veränderungs Einstellungen --
# Ob geschriebener Chat bei großer Trunkenheit abgefälscht werden soll,

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@ -66,6 +66,7 @@ maxBrewsInMCBarrels: 6
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
# Only drawback: brew items can only be used on another server with the same encodeKey.
# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
enableEncode: false
encodeKey: 0
@ -774,6 +775,22 @@ useGMInventories: true
useLogBlock: true
# -- MultiServer/BungeeCord --
# If Brewery is running on multiple connected Servers (via BungeeCord)
# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
multiServerDB:
# If using the Database is enabled
enabled: false
# If the drunkeness of players should be synchronised between Servers
syncDrunkeness: true
host: localhost
port: '3306'
user: minec
password: xyz
database: base
# -- Chat Distortion Settings --
# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing

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@ -67,6 +67,7 @@ maxBrewsInMCBarrels: 6
# Pour empêcher les clients piratés de lire exactement ce qui a été utilisé pour infuser un élément, les données peuvent être encodées/brouillées.
# Il s'agit d'un processus rapide pour empêcher les joueurs de pirater des recettes, une fois qu'ils mettent la main sur une bière.
# Seul inconvénient: Les boissons brassicoles ne peuvent être utilisés que sur un autre serveur avec la même clé de chiffrement.
# Lorsque vous utilisez des boissons brassicoles sur plusieurs serveurs (BungeeCord), définissez une base de données partagée ci-dessous à "multiServerDB".
# Activez cette option si vous voulez rendre la tricherie des recettes plus difficile, mais ne partagez pas les infusions par téléchargement mondial, schémas ou autres moyens.
enableEncode: false
encodeKey: 0
@ -780,6 +781,22 @@ useGMInventories: true
useLogBlock: true
# -- MultiServer/BungeeCord --
# Si Brewery est exécuté sur plusieurs serveurs connectés (via BungeeCord), une base de données partagée peut être utilisée
# ici pour synchroniser l'ivresse et pour pouvoir utiliser des boissons codées entre elles.
multiServerDB:
# Si l'utilisation de la base de données est activée
enabled: false
# Si l'ivresse des joueurs devait être synchronisée entre les serveurs
syncDrunkeness: true
host: localhost
port: '3306'
user: minec
password: xyz
database: base
# -- Paramètres de la distorsion du Chat --
# Si le Chat écrit est déformé quand le joueur est ivre, de sorte qu'il ressemble à un chat bourré en train d'écrire

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@ -66,6 +66,7 @@ maxBrewsInMCBarrels: 6
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
# Only drawback: brew items can only be used on another server with the same encodeKey.
# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
enableEncode: false
encodeKey: 0
@ -774,6 +775,22 @@ useGMInventories: true
useLogBlock: true
# -- MultiServer/BungeeCord --
# If Brewery is running on multiple connected Servers (via BungeeCord)
# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
multiServerDB:
# If using the Database is enabled
enabled: false
# If the drunkeness of players should be synchronised between Servers
syncDrunkeness: true
host: localhost
port: '3306'
user: minec
password: xyz
database: base
# -- Imostazioni di distorsione della chat --
# If written Chat is distorted when the Player is Drunk,

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@ -68,6 +68,7 @@ maxBrewsInMCBarrels: 6
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
# Only drawback: brew items can only be used on another server with the same encodeKey.
# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
enableEncode: false
encodeKey: 0
@ -778,6 +779,22 @@ useGMInventories: true
useLogBlock: true
# -- MultiServer/BungeeCord --
# If Brewery is running on multiple connected Servers (via BungeeCord)
# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
multiServerDB:
# If using the Database is enabled
enabled: false
# If the drunkeness of players should be synchronised between Servers
syncDrunkeness: true
host: localhost
port: '3306'
user: minec
password: xyz
database: base
# -- 口糊设置 --
# 醉酒的玩家会口糊,

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@ -29,7 +29,7 @@ import java.lang.reflect.Method;
import java.util.*;
public class BPlayer {
private static Map<String, BPlayer> players = new HashMap<>();// Players name/uuid and BPlayer
private static Map<String, BPlayer> players = new HashMap<>();// Players uuid and BPlayer
private static Map<Player, MutableInt> pTasks = new HashMap<>();// Player and count
private static int taskId;
private static boolean modAge = true;
@ -37,21 +37,24 @@ public class BPlayer {
private static Method itemHandle;
private static Field age;
private final String uuid;
private int quality = 0;// = quality of drunkeness * drunkeness
private int drunkeness = 0;// = amount of drunkeness
private int offlineDrunk = 0;// drunkeness when gone offline
private Vector push = new Vector(0, 0, 0);
private int time = 20;
public BPlayer() {
public BPlayer(String uuid) {
this.uuid = uuid;
}
// reading from file
public BPlayer(String name, int quality, int drunkeness, int offlineDrunk) {
public BPlayer(String uuid, int quality, int drunkeness, int offlineDrunk) {
this.quality = quality;
this.drunkeness = drunkeness;
this.offlineDrunk = offlineDrunk;
players.put(name, this);
this.uuid = uuid;
players.put(uuid, this);
}
@Nullable
@ -111,13 +114,16 @@ public class BPlayer {
// Create a new BPlayer and add it to the list
public static BPlayer addPlayer(Player player) {
BPlayer bPlayer = new BPlayer();
BPlayer bPlayer = new BPlayer(BUtil.playerString(player));
players.put(BUtil.playerString(player), bPlayer);
return bPlayer;
}
public static void remove(Player player) {
players.remove(BUtil.playerString(player));
if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
BConfig.sqlSync.removePlayer(player.getUniqueId());
}
}
public static int numDrunkPlayers() {
@ -128,6 +134,9 @@ public class BPlayer {
for (Iterator<Map.Entry<String, BPlayer>> iterator = players.entrySet().iterator(); iterator.hasNext(); ) {
Map.Entry<String, BPlayer> entry = iterator.next();
if (entry.getValue() == this) {
if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
BConfig.sqlSync.removePlayer(UUID.fromString(entry.getKey()));
}
iterator.remove();
return;
}
@ -183,6 +192,7 @@ public class BPlayer {
if (bPlayer.drunkeness > 100) {
bPlayer.drinkCap(player);
}
bPlayer.syncToSQL();
//player.sendMessage("Betrunkenheit: §8[§7⭑⭑⭑⭒§0⭑§8] §8[§6|||||||||||||||||§0|||||||||§8]");
return true;
}
@ -191,6 +201,7 @@ public class BPlayer {
public void drinkCap(Player player) {
quality = getQuality() * 100;
drunkeness = 100;
syncToSQL();
if (BConfig.overdrinkKick && !player.hasPermission("brewery.bypass.overdrink")) {
P.p.getServer().getScheduler().scheduleSyncDelayedTask(P.p, () -> passOut(player), 1);
} else {
@ -233,9 +244,11 @@ public class BPlayer {
}
quality = getQuality();
if (drunkeness <= -offlineDrunk) {
syncToSQL();
return drunkeness <= -BConfig.hangoverTime;
}
}
syncToSQL();
return false;
}
@ -291,6 +304,7 @@ public class BPlayer {
public void passOut(Player player) {
player.kickPlayer(P.p.languageReader.get("Player_DrunkPassOut"));
offlineDrunk = drunkeness;
syncToSQL();
}
@ -344,7 +358,7 @@ public class BPlayer {
}
hangoverEffects(player);
// wird der spieler noch gebraucht?
players.remove(BUtil.playerString(player));
remove(player);
} else if (offlineDrunk - drunkeness >= 30) {
Location randomLoc = Wakeup.getRandom(player.getLocation());
@ -357,10 +371,13 @@ public class BPlayer {
}
offlineDrunk = 0;
syncToSQL();
}
public void disconnecting() {
offlineDrunk = drunkeness;
syncToSQL();
}
public void goHome(final Player player) {
@ -658,19 +675,29 @@ public class BPlayer {
Iterator<Map.Entry<String, BPlayer>> iter = players.entrySet().iterator();
while (iter.hasNext()) {
Map.Entry<String, BPlayer> entry = iter.next();
String name = entry.getKey();
String uuid = entry.getKey();
BPlayer bplayer = entry.getValue();
if (bplayer.drunkeness == soberPerMin) {
// Prevent 0 drunkeness
soberPerMin++;
}
if (bplayer.drain(BUtil.getPlayerfromString(name), soberPerMin)) {
if (bplayer.drain(BUtil.getPlayerfromString(uuid), soberPerMin)) {
iter.remove();
if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
BConfig.sqlSync.removePlayer(UUID.fromString(uuid));
}
}
}
}
}
// Sync Drunkeness Data to SQL if enabled
public void syncToSQL() {
if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
BConfig.sqlSync.updatePlayer(UUID.fromString(uuid), this);
}
}
// save all data
public static void save(ConfigurationSection config) {
for (Map.Entry<String, BPlayer> entry : players.entrySet()) {
@ -687,6 +714,11 @@ public class BPlayer {
// #### getter/setter ####
public String getUuid() {
return uuid;
}
public int getDrunkeness() {
return drunkeness;
}
@ -702,6 +734,7 @@ public class BPlayer {
}
}
this.drunkeness = drunkeness;
syncToSQL();
}
public int getQuality() {

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@ -27,6 +27,14 @@ import java.util.List;
*/
public class BreweryApi {
/**
* Get the Current Version of the Brewery API.
* <p>Higher numbers mean newer API, but it doesn't necessarily mean that something has changed, may be additions only
*/
public static int getApiVersion() {
return 2;
}
/**
* Remove any data that this Plugin may associate with the given Block.
* <p>Currently Cauldrons and Barrels (Cauldron, Wood, Woodstairs, Fence, Sign)

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@ -80,7 +80,6 @@ public class BConfig {
//MySQL
public static String sqlHost, sqlPort, sqlDB;
private static String sqlUser, sqlPW;
public static SQLSync sqlSync;
public static boolean sqlDrunkSync;
@ -345,9 +344,9 @@ public class BConfig {
sqlDrunkSync = sqlCfg.getBoolean("syncDrunkeness");
sqlHost = sqlCfg.getString("host", null);
sqlPort = sqlCfg.getString("port", null);
sqlUser = sqlCfg.getString("user", null);
sqlDB = sqlCfg.getString("database", null);
sqlPW = sqlCfg.getString("password", null);
String sqlUser = sqlCfg.getString("user", null);
String sqlPW = sqlCfg.getString("password", null);
sqlSync = new SQLSync();
if (!sqlSync.init(sqlUser, sqlPW)) {

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@ -164,11 +164,11 @@ public class BData {
// loading BPlayer
section = data.getConfigurationSection("Player");
if (section != null) {
// keys have players name
for (String name : section.getKeys(false)) {
// keys have players uuid
for (String uuid : section.getKeys(false)) {
try {
//noinspection ResultOfMethodCallIgnored
UUID.fromString(name);
UUID.fromString(uuid);
if (!P.useUUID) {
continue;
}
@ -178,11 +178,11 @@ public class BData {
}
}
int quality = section.getInt(name + ".quality");
int drunk = section.getInt(name + ".drunk");
int offDrunk = section.getInt(name + ".offDrunk", 0);
int quality = section.getInt(uuid + ".quality");
int drunk = section.getInt(uuid + ".drunk");
int offDrunk = section.getInt(uuid + ".offDrunk", 0);
new BPlayer(name, quality, drunk, offDrunk);
new BPlayer(uuid, quality, drunk, offDrunk);
}
}

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@ -186,8 +186,17 @@ public class PlayerListener implements Listener {
DistortChat.playerCommand(event);
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerLoginAsync(AsyncPlayerPreLoginEvent event) {
if (event.getLoginResult() == AsyncPlayerPreLoginEvent.Result.ALLOWED) {
if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
BConfig.sqlSync.fetchPlayerLoginData(event.getUniqueId());
}
}
}
// player joins while passed out
@EventHandler()
@EventHandler
public void onPlayerLogin(PlayerLoginEvent event) {
if (event.getResult() == PlayerLoginEvent.Result.ALLOWED) {
final Player player = event.getPlayer();

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@ -3,13 +3,8 @@ package com.dre.brewery.utility;
import com.dre.brewery.BPlayer;
import com.dre.brewery.P;
import com.dre.brewery.filedata.BConfig;
import org.bukkit.entity.Player;
import java.sql.Connection;
import java.sql.DriverManager;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.sql.Statement;
import java.sql.*;
import java.util.UUID;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.BlockingQueue;
@ -24,10 +19,10 @@ public class SQLSync {
private String user, password;
public void updatePlayer(Player player, BPlayer bPlayer) {
removePlayer(player.getUniqueId());
public void updatePlayer(UUID uuid, BPlayer bPlayer) {
removePlayer(uuid);
SQLData_BP bP = new SQLData_BP();
bP.uuid = player.getUniqueId();
bP.uuid = uuid;
bP.drunkeness = bPlayer.getDrunkeness();
bP.offlineDrunk = bPlayer.getOfflineDrunkeness();
bP.quality = bPlayer.getQuality();
@ -72,6 +67,32 @@ public class SQLSync {
}
}
// Run Async
public void fetchPlayerLoginData(final UUID uuid) {
try {
if (!checkConnection()) {
if (!openConnection()) {
P.p.errorLog("Opening SQL Connection failed");
return;
}
}
Statement statement = connection.createStatement();
if (statement.execute("SELECT * FROM BreweryZ_BPlayers WHERE uuid = " + uuid.toString() + ";")) {
final ResultSet result = statement.getResultSet();
P.p.getServer().getScheduler().runTask(P.p, () -> {
try {
new BPlayer(uuid.toString(), result.getInt("quality"), result.getInt("drunkeness"), result.getInt("offlineDrunk"));
} catch (SQLException e) {
e.printStackTrace();
}
});
}
} catch (Exception e) {
e.printStackTrace();
}
}
private void initAsyncTask() {
if (sqlTaskRunning) return;
sqlTaskRunning = true;