mirror of
https://github.com/DieReicheErethons/Brewery.git
synced 2024-11-15 10:25:15 +01:00
Implemented Playerdata DB Syncing
This commit is contained in:
parent
00f541dafe
commit
1266111f8a
@ -65,6 +65,7 @@ maxBrewsInMCBarrels: 6
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# Benutzte Zutaten und andere Brau-Daten werden in allen Brewery Tränken gespeichert. Um zu verhindern,
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# dass gehackte clients diese Daten auslesen um Rezepte herauszufinden, können diese encodiert werden.
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# Einziger Nachteil: Tränke können nur auf Servern mit dem gleichen encodeKey benutzt werden.
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# Wenn Brewery Tränke auf mehreren (Bungeecord) Servern benutzt werden, unten unter 'multiServerDB' eine gemeinsame Datenbank eintragen.
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# Dies kann also aktiviert werden um Rezept-cheating schwerer zu machen, aber keine Tränke per World Download, Schematic, o.ä. geteilt werden. [false]
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enableEncode: false
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encodeKey: 0
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@ -780,6 +781,23 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# Wenn Brewery auf mehreren Servern läuft und diese zB mit BungeeCord verbunden sind,
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# sollte hier eine gemeinsame Datenbank eingetragen werden.
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# Dann wird Betrunkenheit auf den Servern synchronisiert und encodierte Tränke können auf allen Servern benutzt werden.
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multiServerDB:
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# Soll die Datenbank-Synchronisation aktiviert sein
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enabled: false
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# Soll die Betrunkenheit von Spielern synchronisiert werden
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Chat Veränderungs Einstellungen --
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# Ob geschriebener Chat bei großer Trunkenheit abgefälscht werden soll,
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@ -66,6 +66,7 @@ maxBrewsInMCBarrels: 6
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# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
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# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
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# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
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# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
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enableEncode: false
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encodeKey: 0
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@ -774,6 +775,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# If Brewery is running on multiple connected Servers (via BungeeCord)
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# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
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multiServerDB:
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# If using the Database is enabled
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enabled: false
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# If the drunkeness of players should be synchronised between Servers
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Chat Distortion Settings --
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# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing
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@ -67,6 +67,7 @@ maxBrewsInMCBarrels: 6
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# Pour empêcher les clients piratés de lire exactement ce qui a été utilisé pour infuser un élément, les données peuvent être encodées/brouillées.
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# Il s'agit d'un processus rapide pour empêcher les joueurs de pirater des recettes, une fois qu'ils mettent la main sur une bière.
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# Seul inconvénient: Les boissons brassicoles ne peuvent être utilisés que sur un autre serveur avec la même clé de chiffrement.
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# Lorsque vous utilisez des boissons brassicoles sur plusieurs serveurs (BungeeCord), définissez une base de données partagée ci-dessous à "multiServerDB".
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# Activez cette option si vous voulez rendre la tricherie des recettes plus difficile, mais ne partagez pas les infusions par téléchargement mondial, schémas ou autres moyens.
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enableEncode: false
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encodeKey: 0
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@ -780,6 +781,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# Si Brewery est exécuté sur plusieurs serveurs connectés (via BungeeCord), une base de données partagée peut être utilisée
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# ici pour synchroniser l'ivresse et pour pouvoir utiliser des boissons codées entre elles.
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multiServerDB:
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# Si l'utilisation de la base de données est activée
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enabled: false
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# Si l'ivresse des joueurs devait être synchronisée entre les serveurs
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Paramètres de la distorsion du Chat --
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# Si le Chat écrit est déformé quand le joueur est ivre, de sorte qu'il ressemble à un chat bourré en train d'écrire
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@ -66,6 +66,7 @@ maxBrewsInMCBarrels: 6
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# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
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# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
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# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
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# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
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enableEncode: false
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encodeKey: 0
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@ -774,6 +775,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# If Brewery is running on multiple connected Servers (via BungeeCord)
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# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
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multiServerDB:
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# If using the Database is enabled
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enabled: false
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# If the drunkeness of players should be synchronised between Servers
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Imostazioni di distorsione della chat --
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# If written Chat is distorted when the Player is Drunk,
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@ -68,6 +68,7 @@ maxBrewsInMCBarrels: 6
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# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
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# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
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# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
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# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
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enableEncode: false
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encodeKey: 0
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@ -778,6 +779,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# If Brewery is running on multiple connected Servers (via BungeeCord)
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# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
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multiServerDB:
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# If using the Database is enabled
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enabled: false
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# If the drunkeness of players should be synchronised between Servers
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- 口糊设置 --
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# 醉酒的玩家会口糊,
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@ -29,7 +29,7 @@ import java.lang.reflect.Method;
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import java.util.*;
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public class BPlayer {
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private static Map<String, BPlayer> players = new HashMap<>();// Players name/uuid and BPlayer
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private static Map<String, BPlayer> players = new HashMap<>();// Players uuid and BPlayer
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private static Map<Player, MutableInt> pTasks = new HashMap<>();// Player and count
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private static int taskId;
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private static boolean modAge = true;
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@ -37,21 +37,24 @@ public class BPlayer {
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private static Method itemHandle;
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private static Field age;
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private final String uuid;
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private int quality = 0;// = quality of drunkeness * drunkeness
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private int drunkeness = 0;// = amount of drunkeness
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private int offlineDrunk = 0;// drunkeness when gone offline
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private Vector push = new Vector(0, 0, 0);
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private int time = 20;
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public BPlayer() {
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public BPlayer(String uuid) {
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this.uuid = uuid;
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}
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// reading from file
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public BPlayer(String name, int quality, int drunkeness, int offlineDrunk) {
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public BPlayer(String uuid, int quality, int drunkeness, int offlineDrunk) {
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this.quality = quality;
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this.drunkeness = drunkeness;
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this.offlineDrunk = offlineDrunk;
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players.put(name, this);
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this.uuid = uuid;
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players.put(uuid, this);
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}
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@Nullable
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@ -111,13 +114,16 @@ public class BPlayer {
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// Create a new BPlayer and add it to the list
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public static BPlayer addPlayer(Player player) {
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BPlayer bPlayer = new BPlayer();
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BPlayer bPlayer = new BPlayer(BUtil.playerString(player));
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players.put(BUtil.playerString(player), bPlayer);
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return bPlayer;
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}
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public static void remove(Player player) {
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players.remove(BUtil.playerString(player));
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if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
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BConfig.sqlSync.removePlayer(player.getUniqueId());
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}
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}
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public static int numDrunkPlayers() {
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@ -128,6 +134,9 @@ public class BPlayer {
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for (Iterator<Map.Entry<String, BPlayer>> iterator = players.entrySet().iterator(); iterator.hasNext(); ) {
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Map.Entry<String, BPlayer> entry = iterator.next();
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if (entry.getValue() == this) {
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if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
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BConfig.sqlSync.removePlayer(UUID.fromString(entry.getKey()));
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}
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iterator.remove();
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return;
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}
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@ -183,6 +192,7 @@ public class BPlayer {
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if (bPlayer.drunkeness > 100) {
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bPlayer.drinkCap(player);
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}
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bPlayer.syncToSQL();
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//player.sendMessage("Betrunkenheit: §8[§7⭑⭑⭑⭒§0⭑§8] §8[§6|||||||||||||||||§0|||||||||§8]");
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return true;
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}
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@ -191,6 +201,7 @@ public class BPlayer {
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public void drinkCap(Player player) {
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quality = getQuality() * 100;
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drunkeness = 100;
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syncToSQL();
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if (BConfig.overdrinkKick && !player.hasPermission("brewery.bypass.overdrink")) {
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P.p.getServer().getScheduler().scheduleSyncDelayedTask(P.p, () -> passOut(player), 1);
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} else {
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@ -233,9 +244,11 @@ public class BPlayer {
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}
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quality = getQuality();
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if (drunkeness <= -offlineDrunk) {
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syncToSQL();
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return drunkeness <= -BConfig.hangoverTime;
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}
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}
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syncToSQL();
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return false;
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}
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@ -291,6 +304,7 @@ public class BPlayer {
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public void passOut(Player player) {
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player.kickPlayer(P.p.languageReader.get("Player_DrunkPassOut"));
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offlineDrunk = drunkeness;
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syncToSQL();
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}
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@ -344,7 +358,7 @@ public class BPlayer {
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}
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hangoverEffects(player);
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// wird der spieler noch gebraucht?
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players.remove(BUtil.playerString(player));
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remove(player);
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} else if (offlineDrunk - drunkeness >= 30) {
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Location randomLoc = Wakeup.getRandom(player.getLocation());
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@ -357,10 +371,13 @@ public class BPlayer {
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}
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offlineDrunk = 0;
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syncToSQL();
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}
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public void disconnecting() {
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offlineDrunk = drunkeness;
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syncToSQL();
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}
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public void goHome(final Player player) {
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@ -658,18 +675,28 @@ public class BPlayer {
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Iterator<Map.Entry<String, BPlayer>> iter = players.entrySet().iterator();
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while (iter.hasNext()) {
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Map.Entry<String, BPlayer> entry = iter.next();
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String name = entry.getKey();
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String uuid = entry.getKey();
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BPlayer bplayer = entry.getValue();
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if (bplayer.drunkeness == soberPerMin) {
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// Prevent 0 drunkeness
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soberPerMin++;
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}
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if (bplayer.drain(BUtil.getPlayerfromString(name), soberPerMin)) {
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if (bplayer.drain(BUtil.getPlayerfromString(uuid), soberPerMin)) {
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iter.remove();
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if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
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BConfig.sqlSync.removePlayer(UUID.fromString(uuid));
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}
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}
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}
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}
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}
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// Sync Drunkeness Data to SQL if enabled
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public void syncToSQL() {
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if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
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BConfig.sqlSync.updatePlayer(UUID.fromString(uuid), this);
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}
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}
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// save all data
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public static void save(ConfigurationSection config) {
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@ -687,6 +714,11 @@ public class BPlayer {
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// #### getter/setter ####
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public String getUuid() {
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return uuid;
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}
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public int getDrunkeness() {
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return drunkeness;
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}
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@ -702,6 +734,7 @@ public class BPlayer {
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}
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}
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this.drunkeness = drunkeness;
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syncToSQL();
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}
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public int getQuality() {
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@ -27,6 +27,14 @@ import java.util.List;
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*/
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public class BreweryApi {
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/**
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* Get the Current Version of the Brewery API.
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* <p>Higher numbers mean newer API, but it doesn't necessarily mean that something has changed, may be additions only
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*/
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public static int getApiVersion() {
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return 2;
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}
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/**
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* Remove any data that this Plugin may associate with the given Block.
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* <p>Currently Cauldrons and Barrels (Cauldron, Wood, Woodstairs, Fence, Sign)
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@ -80,7 +80,6 @@ public class BConfig {
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//MySQL
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public static String sqlHost, sqlPort, sqlDB;
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private static String sqlUser, sqlPW;
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public static SQLSync sqlSync;
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public static boolean sqlDrunkSync;
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@ -345,9 +344,9 @@ public class BConfig {
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sqlDrunkSync = sqlCfg.getBoolean("syncDrunkeness");
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sqlHost = sqlCfg.getString("host", null);
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sqlPort = sqlCfg.getString("port", null);
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sqlUser = sqlCfg.getString("user", null);
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sqlDB = sqlCfg.getString("database", null);
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sqlPW = sqlCfg.getString("password", null);
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String sqlUser = sqlCfg.getString("user", null);
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String sqlPW = sqlCfg.getString("password", null);
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sqlSync = new SQLSync();
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if (!sqlSync.init(sqlUser, sqlPW)) {
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@ -164,11 +164,11 @@ public class BData {
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// loading BPlayer
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section = data.getConfigurationSection("Player");
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if (section != null) {
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// keys have players name
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for (String name : section.getKeys(false)) {
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// keys have players uuid
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for (String uuid : section.getKeys(false)) {
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try {
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//noinspection ResultOfMethodCallIgnored
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UUID.fromString(name);
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UUID.fromString(uuid);
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if (!P.useUUID) {
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continue;
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}
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@ -178,11 +178,11 @@ public class BData {
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}
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}
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int quality = section.getInt(name + ".quality");
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int drunk = section.getInt(name + ".drunk");
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int offDrunk = section.getInt(name + ".offDrunk", 0);
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int quality = section.getInt(uuid + ".quality");
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int drunk = section.getInt(uuid + ".drunk");
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int offDrunk = section.getInt(uuid + ".offDrunk", 0);
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new BPlayer(name, quality, drunk, offDrunk);
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new BPlayer(uuid, quality, drunk, offDrunk);
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}
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}
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@ -186,8 +186,17 @@ public class PlayerListener implements Listener {
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DistortChat.playerCommand(event);
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerLoginAsync(AsyncPlayerPreLoginEvent event) {
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if (event.getLoginResult() == AsyncPlayerPreLoginEvent.Result.ALLOWED) {
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if (BConfig.sqlDrunkSync && BConfig.sqlSync != null) {
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BConfig.sqlSync.fetchPlayerLoginData(event.getUniqueId());
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}
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}
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}
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// player joins while passed out
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@EventHandler()
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@EventHandler
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public void onPlayerLogin(PlayerLoginEvent event) {
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if (event.getResult() == PlayerLoginEvent.Result.ALLOWED) {
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final Player player = event.getPlayer();
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@ -3,13 +3,8 @@ package com.dre.brewery.utility;
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import com.dre.brewery.BPlayer;
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import com.dre.brewery.P;
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import com.dre.brewery.filedata.BConfig;
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import org.bukkit.entity.Player;
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import java.sql.Connection;
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import java.sql.DriverManager;
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import java.sql.PreparedStatement;
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import java.sql.SQLException;
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import java.sql.Statement;
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import java.sql.*;
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import java.util.UUID;
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import java.util.concurrent.ArrayBlockingQueue;
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import java.util.concurrent.BlockingQueue;
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@ -24,10 +19,10 @@ public class SQLSync {
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private String user, password;
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public void updatePlayer(Player player, BPlayer bPlayer) {
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removePlayer(player.getUniqueId());
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public void updatePlayer(UUID uuid, BPlayer bPlayer) {
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removePlayer(uuid);
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SQLData_BP bP = new SQLData_BP();
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bP.uuid = player.getUniqueId();
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bP.uuid = uuid;
|
||||
bP.drunkeness = bPlayer.getDrunkeness();
|
||||
bP.offlineDrunk = bPlayer.getOfflineDrunkeness();
|
||||
bP.quality = bPlayer.getQuality();
|
||||
@ -72,6 +67,32 @@ public class SQLSync {
|
||||
}
|
||||
}
|
||||
|
||||
// Run Async
|
||||
public void fetchPlayerLoginData(final UUID uuid) {
|
||||
try {
|
||||
if (!checkConnection()) {
|
||||
if (!openConnection()) {
|
||||
P.p.errorLog("Opening SQL Connection failed");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Statement statement = connection.createStatement();
|
||||
if (statement.execute("SELECT * FROM BreweryZ_BPlayers WHERE uuid = " + uuid.toString() + ";")) {
|
||||
final ResultSet result = statement.getResultSet();
|
||||
P.p.getServer().getScheduler().runTask(P.p, () -> {
|
||||
try {
|
||||
new BPlayer(uuid.toString(), result.getInt("quality"), result.getInt("drunkeness"), result.getInt("offlineDrunk"));
|
||||
} catch (SQLException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private void initAsyncTask() {
|
||||
if (sqlTaskRunning) return;
|
||||
sqlTaskRunning = true;
|
||||
|
Loading…
Reference in New Issue
Block a user