mirror of
https://github.com/DieReicheErethons/Brewery.git
synced 2024-11-12 10:04:19 +01:00
Added Particles to boiling Cauldrons
This commit is contained in:
parent
c8a7a56ab9
commit
3d9309e2d9
@ -6,7 +6,7 @@
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Find the Project Page on [Spigot](https://www.spigotmc.org/resources/brewery.3082/) or [Bukkit](https://dev.bukkit.org/projects/brewery)
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Also see [Wiki](https://github.com/DieReicheErethons/Brewery/wiki) | [Releases](https://github.com/DieReicheErethons/Brewery/releases) | [Changelog](https://github.com/DieReicheErethons/Brewery/wiki/changelog)
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Also see [Wiki](https://github.com/DieReicheErethons/Brewery/wiki) | [Releases](https://github.com/DieReicheErethons/Brewery/releases) | [Changelog](https://github.com/DieReicheErethons/Brewery/wiki/changelog) | [Commits](https://github.com/DieReicheErethons/Brewery/commits/master)
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### Maven
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2
pom.xml
2
pom.xml
@ -117,7 +117,7 @@
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<version>1.16.3-R0.1-SNAPSHOT</version>
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<version>1.16.4-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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<exclusions>
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<exclusion>
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@ -49,6 +49,9 @@ drainItems:
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# Zeit (in Tagen) die Trunkenheitsdaten nach offlinegehen eines Spielers im Speicher verbleiben, um z.B. Kater-Effekte anzuwenden. [7]
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hangoverDays: 7
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# Partikel steigen von Kesseln auf wenn sie Zutaten und eine Feuerquelle haben [true]
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enableCauldronParticles: true
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# Ob das craften und das benutzen des Trank-Versiegelungs-Tisches aktiviert ist (2 Flaschen über 4 Holz) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -49,6 +49,9 @@ drainItems:
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -50,6 +50,9 @@ drainItems:
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# Temps (en jours) pour que les données d'ivresse restent sauvergardées lorsque le joueur est déconnecté, pour appliquer les effets. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -49,6 +49,9 @@ drainItems:
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# Tempo in giorni che la sbronza resta in memoria dopo che il giocatore va offline, cioè il tempo per cui i postumi della sbornia durano. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -49,6 +49,9 @@ drainItems:
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# Zeit (in Tagen) die Trunkenheitsdaten nach offlinegehen eines Spielers im Speicher verbleiben, um z.B. Kater-Effekte anzuwenden. [7]
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hangoverDays: 7
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# Partikel steigen von Kesseln auf wenn sie Zutaten und eine Feuerquelle haben [true]
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enableCauldronParticles: true
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# Ob das craften und das benutzen des Trank-Versiegelungs-Tisches aktiviert ist (2 Flaschen über 4 Holz) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -49,6 +49,9 @@ drainItems:
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -49,6 +49,9 @@ drainItems:
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -50,6 +50,9 @@ drainItems:
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# Temps (en jours) pour que les données d'ivresse restent sauvergardées lorsque le joueur est déconnecté, pour appliquer les effets. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -49,6 +49,9 @@ drainItems:
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# Tempo in giorni che la sbronza resta in memoria dopo che il giocatore va offline, cioè il tempo per cui i postumi della sbornia durano. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -51,6 +51,9 @@ drainItems:
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# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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craftSealingTable: true
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enableSealingTable: true
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@ -7,7 +7,9 @@ import com.dre.brewery.recipe.RecipeItem;
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import com.dre.brewery.utility.BUtil;
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import com.dre.brewery.utility.LegacyUtil;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.BlockData;
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@ -19,24 +21,28 @@ import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import java.util.*;
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public class BCauldron {
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public static final byte EMPTY = 0, SOME = 1, FULL = 2;
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public static final int PARTICLEPAUSE = 15;
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public static Random particleRandom = new Random();
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private static int particleCauldron;
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private static int particleDelay;
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private static Set<UUID> plInteracted = new HashSet<>(); // Interact Event helper
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public static Map<Block, BCauldron> bcauldrons = new HashMap<>(); // All active cauldrons. Mapped to their block for fast retrieve
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public static Particle particle = Particle.CLOUD;
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private BIngredients ingredients = new BIngredients();
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private final Block block;
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private int state = 0;
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private boolean changed = false;
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private Location particleLocation;
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public BCauldron(Block block) {
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this.block = block;
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particleLocation = block.getLocation().add(0.5, 0.8, 0.5);
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}
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// loading from file
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@ -44,11 +50,12 @@ public class BCauldron {
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this.block = block;
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this.state = state;
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this.ingredients = ingredients;
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particleLocation = block.getLocation().add(0.5, 0.8, 0.5);
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}
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public void onUpdate() {
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// Check if fire still alive
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if (!BUtil.isChunkLoaded(block) || LegacyUtil.isFireForCauldron(block.getRelative(BlockFace.DOWN))) {
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if (!BUtil.isChunkLoaded(block) || LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
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// add a minute to cooking time
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state++;
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if (changed) {
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@ -71,6 +78,12 @@ public class BCauldron {
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if (state > 0) {
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state--;
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}
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if (BConfig.enableCauldronParticles) {
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//block.getWorld().spawnParticle(Particle.SPELL_INSTANT, getRandomized(),0, -0.5 + particleRandom.nextFloat(), 1, -0.5 + particleRandom.nextFloat());
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block.getWorld().spawnParticle(Particle.SPELL_INSTANT, particleLocation,3, 0.2, 0, 0.2);
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//block.getWorld().spawnParticle(Particle.REDSTONE, pLoc1, 15, 0.5, 0.4, 0.5, new Particle.DustOptions(Color.GREEN, 12f));
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block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 10, 0.2, 0, 0.2);
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}
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}
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/**
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@ -198,6 +211,123 @@ public class BCauldron {
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}
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}
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public void createParticlePackets() {
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try {
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} catch (Exception ignored) {}
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}
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double test = 0;
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public void cookEffect() {
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long time1 = System.nanoTime();
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if (BUtil.isChunkLoaded(block) && LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
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time1 = System.nanoTime() - time1;
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long time2 = System.nanoTime();
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//block.getWorld().spawnParticle(particle, pLoc1, 2, 0.2, 1, 0.2, 0);
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//block.getWorld().spigot().playEffect(pLoc1, effect, 0, 0, 0.2F, 0, 0.2F, 0, 8, 15);
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time2 = System.nanoTime() - time2;
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long time3 = System.nanoTime();
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//block.getWorld().spawnParticle(Particle.CAMPFIRE_COSY_SMOKE, pLoc1, 0, 0.01, 1, 0.01, 0.05);
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//block.getWorld().spawnParticle(Particle.WATER_SPLASH, getRandomized(), 1, 0.1, 0, 0.1, 0.005);
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if (particleRandom.nextFloat() > 0.75) {
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block.getWorld().spawnParticle(Particle.CLOUD, getRandomized(), 0, 0, 1, 0, 0.07);
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//block.getWorld().spawnParticle(Particle.REDSTONE, pLoc2, 3, 0.3, 0, 0.3, 10, new Particle.DustOptions(Color.BLUE, 1));
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//block.getWorld().spawnParticle(Particle.SPELL_INSTANT, getRandomized(), 0, 0, 1, 0, 0.005);
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}
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if (particleRandom.nextFloat() > 0.2) {
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block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 1, 0.2, 0, 0.2);
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}
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block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandomized(), 0, 180.0/255.0, 40.0/255.0, 1.0/255.0, 1025.0);
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//block.getWorld().playEffect(pLoc1, Effect.);
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//block.getWorld().spigot().playEffect(pLoc2, Effect.SPELL, 0, 0, 0.2F, 0.2F, 0.2F, 0, 2, 25);
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time3 = System.nanoTime() - time3;
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//P.p.log("Time: 1: " + time1 + " 2: " + time2 + " 3: " + time3);
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//block.getWorld().spigot().playEffect(block.getLocation().add(0.5, 1, 0.5), Effect.COLOURED_DUST, 0, 1, 0.3F, 0.5F, 0.3F, 0, 5, 15);
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//block.getWorld().spigot().playEffect(block.getLocation().add(0.5, 0.5, 0.5), Effect.PARTICLE_SMOKE, 0, 0, 0.3F, 0.5F, 0.3F, 0, 8, 20);
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//test+=1;
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//P.p.log(test + "");
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//test = 512.0;
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}
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}
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public Location getRandomized() {
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return new Location(particleLocation.getWorld(), particleLocation.getX() + (particleRandom.nextDouble() * 0.8) - 0.4, particleLocation.getY(), particleLocation.getZ() + (particleRandom.nextDouble() * 0.8) - 0.4);
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}
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// Item Crack
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// Block Dust
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// FAlling dust
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// CAmpfire
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// Explosion normal
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// Water Splash
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// Spell Mob
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// Spell Witch
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// CLoud
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public static void cookEffects() {
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if (!BConfig.enableCauldronParticles) return;
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int size = bcauldrons.size();
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if (size <= 0) {
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return;
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}
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// The Particle Delay is reduced every time, independent on how many cauldrons are processed
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// If it did not reach zero as we process all cauldrons, skip some tasks
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particleDelay--;
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if (particleCauldron >= size) {
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if (particleDelay <= 0) {
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particleCauldron = 0;
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particleDelay = PARTICLEPAUSE;
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}
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return;
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}
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// Decide how many cauldrons to process this time
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int cauldronsToProcess;
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if (size < PARTICLEPAUSE) {
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cauldronsToProcess = 1;
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} else {
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cauldronsToProcess = (int) Math.ceil((float) size / (float) PARTICLEPAUSE);
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}
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Iterator<BCauldron> cauldronsIter = bcauldrons.values().iterator();
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int currentPos = 0;
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for (; currentPos < particleCauldron; currentPos++) {
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cauldronsIter.next();
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}
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while (cauldronsToProcess > 0) {
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if (particleCauldron >= size) {
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// We reached the end of the Cauldron list
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if (particleDelay <= 0) {
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// Processing all cauldrons took as long as the delay, start over right away
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particleCauldron = 0;
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particleDelay = PARTICLEPAUSE;
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}
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return;
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}
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cauldronsIter.next().cookEffect();
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cauldronsToProcess--;
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particleCauldron++;
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}
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}
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/*public static void cookEffects() {
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int size = bcauldrons.size();
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if (size <= 0) {
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return;
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}
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int numCauldrons = Math.max(size / 40, 1);
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Random r = new Random();
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while (numCauldrons > 0) {
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bcauldrons.get(r.nextInt(size)).cookEffect();
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numCauldrons--;
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}
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}*/
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public static void clickCauldron(PlayerInteractEvent event) {
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Material materialInHand = event.getMaterial();
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ItemStack item = event.getItem();
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@ -248,7 +378,7 @@ public class BCauldron {
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// Check if fire alive below cauldron when adding ingredients
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Block down = clickedBlock.getRelative(BlockFace.DOWN);
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if (LegacyUtil.isFireForCauldron(down)) {
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if (LegacyUtil.isCauldronHeatsource(down)) {
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event.setCancelled(true);
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boolean handSwap = false;
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@ -18,6 +18,7 @@ import org.bstats.bukkit.Metrics;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.configuration.file.FileConfiguration;
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@ -33,6 +34,7 @@ public class P extends JavaPlugin {
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public static boolean debug;
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public static boolean useUUID;
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public static boolean useNBT;
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public boolean hasSpigot;
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public static boolean use1_9;
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public static boolean use1_11;
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public static boolean use1_13;
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@ -67,6 +69,13 @@ public class P extends JavaPlugin {
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use1_13 = !v.matches("(^|.*[^.\\d])1\\.1[0-2]([^\\d].*|$)") && !v.matches("(^|.*[^.\\d])1\\.[0-9]([^\\d].*|$)");
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use1_14 = !v.matches("(^|.*[^.\\d])1\\.1[0-3]([^\\d].*|$)") && !v.matches("(^|.*[^.\\d])1\\.[0-9]([^\\d].*|$)");
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try {
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Class c = World.Spigot.class;
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hasSpigot = true;
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} catch (LinkageError e) {
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hasSpigot = false;
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}
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//MC 1.13 uses a different NBT API than the newer versions..
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// We decide here which to use, the new or the old or none at all
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if (LegacyUtil.initNbt()) {
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@ -129,6 +138,10 @@ public class P extends JavaPlugin {
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p.getServer().getScheduler().runTaskTimer(p, new BreweryRunnable(), 650, 1200);
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p.getServer().getScheduler().runTaskTimer(p, new DrunkRunnable(), 120, 120);
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if (use1_9) {
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p.getServer().getScheduler().runTaskTimer(p, new CauldronParticles(), 1, 1);
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}
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if (BConfig.updateCheck) {
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try {
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p.getServer().getScheduler().runTaskLaterAsynchronously(p, new UpdateChecker(), 135);
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@ -473,4 +486,11 @@ public class P extends JavaPlugin {
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}
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public class CauldronParticles implements Runnable {
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@Override
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public void run() {
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BCauldron.cookEffects();
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}
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}
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}
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@ -64,6 +64,7 @@ public class BConfig {
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// Cauldron
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public static boolean useOffhandForCauldron;
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public static boolean enableCauldronParticles;
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//BPlayer
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public static Map<Material, Integer> drainItems = new HashMap<>();// DrainItem Material and Strength
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@ -246,6 +247,7 @@ public class BConfig {
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alwaysShowAlc = config.getBoolean("alwaysShowAlc", false);
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enableEncode = config.getBoolean("enableEncode", false);
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openEverywhere = config.getBoolean("openLargeBarrelEverywhere", false);
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enableCauldronParticles = P.use1_9 && config.getBoolean("enableCauldronParticles", false);
|
||||
useOffhandForCauldron = config.getBoolean("useOffhandForCauldron", false);
|
||||
loadDataAsync = config.getBoolean("loadDataAsync", true);
|
||||
|
||||
|
@ -7,7 +7,9 @@ import com.dre.brewery.recipe.BRecipe;
|
||||
import com.dre.brewery.recipe.Ingredient;
|
||||
import com.dre.brewery.recipe.RecipeItem;
|
||||
import com.dre.brewery.utility.BUtil;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
@ -15,6 +17,7 @@ import org.bukkit.command.ConsoleCommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@ -163,12 +166,33 @@ public class CommandListener implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
private Runnable r;
|
||||
private int pos = 0;
|
||||
|
||||
public void cmdHelp(CommandSender sender, String[] args) {
|
||||
|
||||
int page = 1;
|
||||
if (args.length > 1) {
|
||||
BCauldron.particle = Particle.valueOf(args[1]);
|
||||
if (BCauldron.particle != null) {
|
||||
p.msg(sender, "Effekt: " + BCauldron.particle.name());
|
||||
} else {
|
||||
BCauldron.particle = Particle.REDSTONE;
|
||||
}
|
||||
page = p.parseInt(args[1]);
|
||||
}
|
||||
r = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
pos++;
|
||||
if (pos >= Particle.values().length) {
|
||||
pos = 0;
|
||||
}
|
||||
BCauldron.particle = Particle.values()[pos];
|
||||
sender.sendMessage("Particle: " + BCauldron.particle.name());
|
||||
}
|
||||
};
|
||||
P.p.getServer().getScheduler().runTaskTimer(P.p, r, 100, 100);
|
||||
|
||||
ArrayList<String> commands = getCommands(sender);
|
||||
|
||||
|
@ -111,7 +111,7 @@ public class LegacyUtil {
|
||||
return type.name().endsWith("SIGN") || (!P.use1_13 && type == SIGN_POST);
|
||||
}
|
||||
|
||||
public static boolean isFireForCauldron(Block block) {
|
||||
public static boolean isCauldronHeatsource(Block block) {
|
||||
Material type = block.getType();
|
||||
return type != null && (type == Material.FIRE || type == SOUL_FIRE || type == MAGMA_BLOCK || litCampfire(block) || isLava(type));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user