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Translated config to English
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config.yml
225
config.yml
@ -1,81 +1,81 @@
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# config für Brewery.jar
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# config for Brewery.jar
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# Verschiedene Einstellungen
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# Standardeinstellungen sind in [] angegeben
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# Löschen einzelner Einstellungen deaktiviert sie
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# Settings
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# Defaults are written in []
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# Deleting of single settings disables them
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# Sprachedatei die genutzt werden sollte (befindet sich in plugins/Brewery/languages)
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# Languagefile to be used (found in plugins/Brewery/languages)
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language: en
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# Ob der Spieler beim nächsten Einloggen nach starker Trunkenheit am nächsten morgen Zuhause "aufwacht" (Ein home Plugin muss installiert sein!) [true]
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# If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true]
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enableHome: true
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# Art des Nachhause-teleports: ['cmd: home']
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# bed = Spieler wird zu seinem Spawn Bett teleportiert
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# SamplePlugin = installiertes home plugin. Unterstützt: ManagerXL. Wenn dies nicht geht:
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# 'cmd: home' = /home wird vom Spieler ausgelöst. Es sollte kein Verzögerungs, etc. plugin installiert sein!
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# 'cmd: spawn' = /spawn wird vom Spieler ausgelöst
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# 'cmd: whatever' = /whatever wird vom Spieler ausgelöst
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# Type of the home-teleport: ['cmd: home']
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# bed = Player will be teleported to his spawn bed
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# SamplePlugin = installed home plugin. Supports: ManagerXL. If not available:
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# 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay!
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# 'cmd: spawn' = /spawn will be executed by the player.
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# 'cmd: whatever' = /whatever will be executed by the player.
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homeType: 'cmd: home'
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# Ob der Spieler nach etwas kürzerem Ausloggen an einem zufälligen Ort "aufwacht" (diese müssen durch '/br Wakeup add' von einem Admin festgelegt werden)
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# Der Spieler wacht an dem nähesten zweier zufälliger Orte aus seiner Welt auf. [true]
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# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/br Wakeup add' through an admin)
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# The Player wakes at the nearest of two random places of his world [true]
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enableWake: true
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# Ob der Spieler sich bei großer Trunkenheit teilweise nicht einloggen kann und kurz warten muss, da sein Charakter nicht reagiert [true]
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# If the Player may get some logins denied, when his character is drunk [true]
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enableLoginDisallow: true
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# Ob der Spieler sich übertrinken kann und dann in Ohnmacht fällt (gekickt wird) und sich für einige Minuten nicht einloggen kann [true]
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# If the Player faints (gets kicked) for some minutes if he overdrinks [true]
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enableKickOnOverdrink: true
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# Ob der Spieler sich bei großer Trunkenheit übergibt (unten definiertes Item aus dem Mund fallen lässt) [true]
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# Das Item kann nicht aufgesammelt werden und bleibt bis zum Despawnen liegen. (Achtung: Kann nach Serverrestart, oder durch Hopper aufgesammelt werden.)
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# If the Player vomits on high drunkeness (drops item defined below) [true]
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# The item can not be collected and stays on the ground until it despawns. (Warning: May be collected after Server restart, or through a hopper)
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enablePuke: true
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# Item das beim Erbrechen mehrfach unaufsammelbar fallen gelassen wird [SOUL_SAND]
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# Item that is dropped multiple times uncollectable when puking [SOUL_SAND]
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pukeItem: SOUL_SAND
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# Konsumierbares Item/Stärke. Senkt den Alkoholpegel um <Stärke> wenn konsumiert.
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# Consumable Item/strength. Decreases the alcohol level by <strength> when consumed.
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drainItems:
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- BREAD/4
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- MILK_BUCKET/2
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# Zeit (in Tagen) die Trunkenheitsdaten nach offlinegehen eines Spielers im Speicher verbleiben, um z.B. Kater-Effekte anzuwenden. [7]
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Färben der Iteminformationen je nach Qualität während sie sich 1. im Fass und/oder 2. im Braustand befinden [true, false]
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# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, false]
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colorInBarrels: true
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colorInBrewer: false
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# In den Serverlog loggen was der Spieler tatsächlich geschrieben hat, bevor seine Worte verändert wurden [false]
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# Log to the Serverlog what the player actually wrote, before his words were altered [false]
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logRealChat: false
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# Autosave Intervall in Minuten [3]
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# Autosave interval in minutes [3]
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autosave: 3
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# Config Version
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version: '0.5'
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# Rezepte für Getränke
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# Recipes for Potions
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# name: Verschiedene Namen für schlecht/mittel/gut (Farbcodes möglich: z.b. &6)
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# ingredients: Auflistung von material/Anzahl
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# cookingtime: Zeit in Echtminuten die die Zutaten kochen müssen
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# distillruns: Wie oft destilliert werden muss für vollen Alkoholgehalt (0=ohne Destillieren)
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# wood: Holz des Fasses 0=alle Holzsorten 1=Birch 2=Oak 3=Jungle 4=Spruce
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# age: Zeit in Minecraft-Tagen, die das Getränk im Fass reifen muss 0= kein reifen
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# color: Farbe des Getränks nach destillieren/reifen. DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
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# difficulty: 1-10 Genauigkeit der Einhaltung der Vorgaben (1 = ungenau/einfach 10 = sehr genau/schwer)
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# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
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# effects: Auflistung Effekt/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek. Ein 'X' an den Namen anhängen, um ihn zu verbergen. Bsp: POISONX/10
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# (WEAKNESS, INCREASE_DAMAGE, SLOW und SPEED sind immer verborgen.) Mögliche Effekte: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
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# Bei Effekten mit sofortiger Wirkung (z.B. HEAL) _muss_ anstatt der Dauer das Level angegeben werden.
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# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
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# ingredients: List of material/amount
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# cookingtime: Time in real minutes ingredients have to boil
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# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce
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# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
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# color: Color of the potion after distilling/aging. DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
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# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
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# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
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# effects: List of effect/duration Special potion-effect when drinking, duration in sek. Suffix name with 'X' to hide effect from label. Sample: POISONX/10
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# (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.) Possible Effects: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
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# instant effects (such as HEAL) _must!_ have defined the level instead of the duration!
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recipes:
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1:
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name: Ranziges Weißbier/Weißbier/Feines Weißbier
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name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
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ingredients:
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- WHEAT/3
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cookingtime: 8
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@ -86,7 +86,7 @@ recipes:
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difficulty: 1
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alcohol: 5
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2:
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name: Ranziges Bier/Bier/Feines Bier
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name: Skunky Beer/Beer/Fine Beer
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ingredients:
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- WHEAT/6
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cookingtime: 8
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@ -97,7 +97,7 @@ recipes:
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difficulty: 1
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alcohol: 6
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3:
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name: Ranziges Dunkelbier/Dunkelbier/Feines Dunkelbier
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name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
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ingredients:
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- WHEAT/6
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cookingtime: 8
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@ -108,7 +108,7 @@ recipes:
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difficulty: 2
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alcohol: 7
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4:
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name: Scheußlicher Met/Met/&6Goldener Met
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name: Awkward Mead/Mead/&6Golden Mead
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ingredients:
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- SUGAR_CANE/6
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cookingtime: 3
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@ -119,7 +119,7 @@ recipes:
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difficulty: 2
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alcohol: 9
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5:
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name: Apfelmet/Süßer Apfelmet/&6Goldensüßer Apfelmet
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name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
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ingredients:
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- SUGAR_CANE/6
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- APPLE/2
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@ -133,7 +133,7 @@ recipes:
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effects:
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- WATER_BREATHINGX/150
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6:
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name: Bitterer Rum/Würziger Rum/&6Goldener Rum
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name: Bitter Rum/Spicy Rum/&6Golden Rum
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ingredients:
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- SUGAR_CANE/14
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cookingtime: 5
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@ -146,7 +146,7 @@ recipes:
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effects:
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- FIRE_RESISTANCE/100
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7:
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name: Abgeranzter Vodka/Vodka/Russischer Vodka
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name: Lousy Vodka/Vodka/Russian Vodka
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ingredients:
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- POTATO_ITEM/10
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cookingtime: 15
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@ -159,7 +159,7 @@ recipes:
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- WEAKNESS/15
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- POISON/10
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8:
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name: minderwertiger Absinth/Absinth/Starker Absinth
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name: Poor Absinth/Absinth/Strong Absinth
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ingredients:
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- LONG_GRASS/15
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cookingtime: 3
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@ -170,7 +170,7 @@ recipes:
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effects:
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- POISON/20
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9:
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name: Kartoffelsuppe
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name: Potato soup
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ingredients:
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- POTATO_ITEM/5
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- LONG_GRASS/3
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@ -182,31 +182,36 @@ recipes:
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# cooked: ALLE möglichen Zutaten und die nach dem Gähren daraus entstehenden Tranknamen:
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# cooked: EVERY possible ingredient and the names for the originating potions after fermenting:
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cooked:
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WHEAT: Getreideferment
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SUGAR_CANE: Zuckersud
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APPLE: Apfelmost
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POTATO_ITEM: Kartoffelmaische
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LONG_GRASS: Kräuterbrühe
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RED_MUSHROOM: Pilzsud
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WHEAT: Fermented wheat
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SUGAR_CANE: Sugar brew
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APPLE: Apple cider
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POTATO_ITEM: Potatomash
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LONG_GRASS: Boiled herbs
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RED_MUSHROOM: Mushroom brew
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# words: Wörter und Buchstaben die bei Chatten während Trunkenheit ersetzt werden sollen.
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# Diese werden von oben nach unten gelesen und in dieser Reihenfolge wird ein geschriebener Satz dann verändert.
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# words: Words and letters that will be altered when chatting while being drunk.
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# Will be processed from first to last and a written sentece is altered in that order.
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# replace: Zu ersetzendes Wort oder Buchstabe. (Besondere: "-space": ersetzt Leerzeichen, "-random": Einfügen in zufällige Position, "-all": Alles, "-start": Ganz am Anfang, "-end": Ganz ans Ende.)
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# to: In welches Wort es ersetzt werden soll.
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# pre: Wörter und Buchstaben vor dem gesuchten Wort (durch "," getrennt)
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# match: true = eines der "pre"-Wörter muss vor dem gesuchten Wort stehen, false = keines der "pre" Wörter darf vor dem gesuchten stehen
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# alcohol: 1-100 Trunkenheit ab der die Wörter ersetzt werden
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# percentage: Wahrscheinlichkeit des Ersetzen eines Wortes in Prozent
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# replace: Word or letter to be replaced. (Special: "-space": replaces space, "-random": insert into random position, "-all": everything, "-start": At Beginning, "-end": At the End.)
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# to: What to replace it with.
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# pre: Words and Letters before the wanted word (split with ",")
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# match: true = one of the "pre"-Words has to be before the wanted Word, false = none of the "pre" Words is allowed before the wanted Word
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# alcohol: 1-100 minimum drunkeness after which this word ist replaced
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# percentage: Probability of replacing a Word in percent
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words:
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- replace: s
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to: sh
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percentage: 90
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alcohol: 30
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- replace: ch
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to: sch
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to: sh
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pre: u,s,o,a
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match: false
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alcohol: 10
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@ -219,18 +224,42 @@ words:
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percentage: 60
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alcohol: 20
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- replace: th
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to: thl
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percentage: 40
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alcohol: 30
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- replace: sch
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to: shk
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percentage: 60
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alcohol: 40
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- replace: u
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to: uuh
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percentage: 20
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- replace: y
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to: yy
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percentage: 60
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alcohol: 15
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- replace: e
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to: ee
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percentage: 40
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alcohol: 15
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- replace: you
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to: u
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percentage: 40
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- replace: u
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to: uo
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pre: u
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match: false
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percentage: 60
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- replace: das
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to: dass
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- replace: that
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to: taht
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percentage: 20
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alcohol: 40
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@ -246,6 +275,7 @@ words:
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- replace: up
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to: ubb
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percentage: 80
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alcohol: 25
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- replace: o
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to: oh
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@ -253,7 +283,8 @@ words:
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- replace: ei
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to: i
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percentage: 15
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percentage: 30
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alcohol: 15
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- replace: b
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to: bb
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@ -261,7 +292,7 @@ words:
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alcohol: 40
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- replace: '!!!'
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to: '!!!111!!!einself!1!'
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to: '!!!111!!!eleven!1!'
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pre: '!'
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match: false
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percentage: 20
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@ -273,27 +304,20 @@ words:
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match: false
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percentage: 90
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- replace: betrunken
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to: brhetriunkhn
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pre: bist,seid
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- replace: drunk
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to: dhrkunn
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pre: are
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match: false
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percentage: 70
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alcohol: 65
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- replace: laufen
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to: lnhfeeehn
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pre: kannst,kannst noch,kannst nicht
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- replace: walk
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to: whhealhk
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pre: you can, you can still, you can not
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match: false
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percentage: 80
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alcohol: 30
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- replace: gehen
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to: hgheehn
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pre: kannst,kannst noch,kannst nicht
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match: false
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percentage: 80
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alcohol: 40
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- replace: wtf
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to: wft
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percentage: 20
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@ -305,19 +329,19 @@ words:
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alcohol: 10
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- replace: afk
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to: aafka
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percentage: 20
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to: aafkayyy
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percentage: 30
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alcohol: 30
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- replace: schreiben
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to: schribeen
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pre: kannst,kannst noch,kannst nicht
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- replace: write
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to: wreitt
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pre: you can,you can still,you can not
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match: false
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percentage: 80
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alcohol: 50
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- replace: trinken
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to: saufen
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- replace: drink
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to: booze
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percentage: 80
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alcohol: 70
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@ -354,27 +378,27 @@ words:
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alcohol: 50
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- replace: -random
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to: lug
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to: lu
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percentage: 10
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- replace: -random
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to: lu
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percentage: 20
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alcohol: 40
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to: lug
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percentage: 10
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alcohol: 50
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- replace: -random
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to: blub
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percentage: 20
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alcohol: 70
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alcohol: 80
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- replace: -random
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to: lerg
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percentage: 40
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alcohol: 75
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alcohol: 85
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- replace: -random
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to: gul
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percentage: 50
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percentage: 40
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alcohol: 80
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- replace: -random
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@ -398,26 +422,31 @@ words:
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alcohol: 30
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- replace: -random
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to: ' *hicks* '
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to: ' *hic* '
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percentage: 80
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alcohol: 70
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- replace: -random
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to: ' *hicks* '
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to: ' *hic* '
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percentage: 15
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alcohol: 40
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- replace: -space
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to: ' *hicks* '
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to: ' *hic* '
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percentage: 5
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alcohol: 20
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- replace: -end
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to: ' *hicks*'
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to: ' *hic*'
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percentage: 70
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alcohol: 50
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- replace: -all
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to: '*rülps*'
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to: '*burp*'
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percentage: 3
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alcohol: 60
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|
||||
- replace: -all
|
||||
to: '*burp*'
|
||||
percentage: 6
|
||||
alcohol: 80
|
||||
|
@ -78,7 +78,7 @@ public class LanguageReader {
|
||||
defaults.put("CMD_Player", "&a&v1 is now &6&v2% &adrunk, with a quality of &6&v3");
|
||||
defaults.put("CMD_Player_Error", "&cThe Quality has to be between 1 and 10!");
|
||||
defaults.put("CMD_Info_NotDrunk", "&v1 is not drunk");
|
||||
defaults.put("CMD_Info_Drunk", "&v1 is &6&v2% &fdrunk, with a quality of &6&v1");
|
||||
defaults.put("CMD_Info_Drunk", "&v1 is &6&v2% &fdrunk, with a quality of &6&v3");
|
||||
defaults.put("CMD_UnLabel", "&aThe Label was removed");
|
||||
defaults.put("CMD_Copy_Error", "&6&v1 &cPotions did not fit into your inventory");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user