Translated config to English

This commit is contained in:
Sn0wStorm 2013-10-27 19:25:29 +01:00
parent 731fe40b0e
commit 548c14ae89
2 changed files with 128 additions and 99 deletions

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@ -1,81 +1,81 @@
# config für Brewery.jar # config for Brewery.jar
# Verschiedene Einstellungen # Settings
# Standardeinstellungen sind in [] angegeben # Defaults are written in []
# Löschen einzelner Einstellungen deaktiviert sie # Deleting of single settings disables them
# Sprachedatei die genutzt werden sollte (befindet sich in plugins/Brewery/languages) # Languagefile to be used (found in plugins/Brewery/languages)
language: en language: en
# Ob der Spieler beim nächsten Einloggen nach starker Trunkenheit am nächsten morgen Zuhause "aufwacht" (Ein home Plugin muss installiert sein!) [true] # If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true]
enableHome: true enableHome: true
# Art des Nachhause-teleports: ['cmd: home'] # Type of the home-teleport: ['cmd: home']
# bed = Spieler wird zu seinem Spawn Bett teleportiert # bed = Player will be teleported to his spawn bed
# SamplePlugin = installiertes home plugin. Unterstützt: ManagerXL. Wenn dies nicht geht: # SamplePlugin = installed home plugin. Supports: ManagerXL. If not available:
# 'cmd: home' = /home wird vom Spieler ausgelöst. Es sollte kein Verzögerungs, etc. plugin installiert sein! # 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay!
# 'cmd: spawn' = /spawn wird vom Spieler ausgelöst # 'cmd: spawn' = /spawn will be executed by the player.
# 'cmd: whatever' = /whatever wird vom Spieler ausgelöst # 'cmd: whatever' = /whatever will be executed by the player.
homeType: 'cmd: home' homeType: 'cmd: home'
# Ob der Spieler nach etwas kürzerem Ausloggen an einem zufälligen Ort "aufwacht" (diese müssen durch '/br Wakeup add' von einem Admin festgelegt werden) # If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/br Wakeup add' through an admin)
# Der Spieler wacht an dem nähesten zweier zufälliger Orte aus seiner Welt auf. [true] # The Player wakes at the nearest of two random places of his world [true]
enableWake: true enableWake: true
# Ob der Spieler sich bei großer Trunkenheit teilweise nicht einloggen kann und kurz warten muss, da sein Charakter nicht reagiert [true] # If the Player may get some logins denied, when his character is drunk [true]
enableLoginDisallow: true enableLoginDisallow: true
# Ob der Spieler sich übertrinken kann und dann in Ohnmacht fällt (gekickt wird) und sich für einige Minuten nicht einloggen kann [true] # If the Player faints (gets kicked) for some minutes if he overdrinks [true]
enableKickOnOverdrink: true enableKickOnOverdrink: true
# Ob der Spieler sich bei großer Trunkenheit übergibt (unten definiertes Item aus dem Mund fallen lässt) [true] # If the Player vomits on high drunkeness (drops item defined below) [true]
# Das Item kann nicht aufgesammelt werden und bleibt bis zum Despawnen liegen. (Achtung: Kann nach Serverrestart, oder durch Hopper aufgesammelt werden.) # The item can not be collected and stays on the ground until it despawns. (Warning: May be collected after Server restart, or through a hopper)
enablePuke: true enablePuke: true
# Item das beim Erbrechen mehrfach unaufsammelbar fallen gelassen wird [SOUL_SAND] # Item that is dropped multiple times uncollectable when puking [SOUL_SAND]
pukeItem: SOUL_SAND pukeItem: SOUL_SAND
# Konsumierbares Item/Stärke. Senkt den Alkoholpegel um <Stärke> wenn konsumiert. # Consumable Item/strength. Decreases the alcohol level by <strength> when consumed.
drainItems: drainItems:
- BREAD/4 - BREAD/4
- MILK_BUCKET/2 - MILK_BUCKET/2
# Zeit (in Tagen) die Trunkenheitsdaten nach offlinegehen eines Spielers im Speicher verbleiben, um z.B. Kater-Effekte anzuwenden. [7] # Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
hangoverDays: 7 hangoverDays: 7
# Färben der Iteminformationen je nach Qualität während sie sich 1. im Fass und/oder 2. im Braustand befinden [true, false] # Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, false]
colorInBarrels: true colorInBarrels: true
colorInBrewer: false colorInBrewer: false
# In den Serverlog loggen was der Spieler tatsächlich geschrieben hat, bevor seine Worte verändert wurden [false] # Log to the Serverlog what the player actually wrote, before his words were altered [false]
logRealChat: false logRealChat: false
# Autosave Intervall in Minuten [3] # Autosave interval in minutes [3]
autosave: 3 autosave: 3
# Config Version # Config Version
version: '0.5' version: '0.5'
# Rezepte für Getränke # Recipes for Potions
# name: Verschiedene Namen für schlecht/mittel/gut (Farbcodes möglich: z.b. &6) # name: Different names for bad/normal/good (Formatting codes possible: such as &6)
# ingredients: Auflistung von material/Anzahl # ingredients: List of material/amount
# cookingtime: Zeit in Echtminuten die die Zutaten kochen müssen # cookingtime: Time in real minutes ingredients have to boil
# distillruns: Wie oft destilliert werden muss für vollen Alkoholgehalt (0=ohne Destillieren) # distillruns: How often it has to be distilled for full alcohol (0=without distilling)
# wood: Holz des Fasses 0=alle Holzsorten 1=Birch 2=Oak 3=Jungle 4=Spruce # wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce
# age: Zeit in Minecraft-Tagen, die das Getränk im Fass reifen muss 0= kein reifen # age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
# color: Farbe des Getränks nach destillieren/reifen. DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY # color: Color of the potion after distilling/aging. DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# difficulty: 1-10 Genauigkeit der Einhaltung der Vorgaben (1 = ungenau/einfach 10 = sehr genau/schwer) # difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot) # alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# effects: Auflistung Effekt/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek. Ein 'X' an den Namen anhängen, um ihn zu verbergen. Bsp: POISONX/10 # effects: List of effect/duration Special potion-effect when drinking, duration in sek. Suffix name with 'X' to hide effect from label. Sample: POISONX/10
# (WEAKNESS, INCREASE_DAMAGE, SLOW und SPEED sind immer verborgen.) Mögliche Effekte: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html # (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.) Possible Effects: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
# Bei Effekten mit sofortiger Wirkung (z.B. HEAL) _muss_ anstatt der Dauer das Level angegeben werden. # instant effects (such as HEAL) _must!_ have defined the level instead of the duration!
recipes: recipes:
1: 1:
name: Ranziges Weißbier/Weißbier/Feines Weißbier name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
ingredients: ingredients:
- WHEAT/3 - WHEAT/3
cookingtime: 8 cookingtime: 8
@ -86,7 +86,7 @@ recipes:
difficulty: 1 difficulty: 1
alcohol: 5 alcohol: 5
2: 2:
name: Ranziges Bier/Bier/Feines Bier name: Skunky Beer/Beer/Fine Beer
ingredients: ingredients:
- WHEAT/6 - WHEAT/6
cookingtime: 8 cookingtime: 8
@ -97,7 +97,7 @@ recipes:
difficulty: 1 difficulty: 1
alcohol: 6 alcohol: 6
3: 3:
name: Ranziges Dunkelbier/Dunkelbier/Feines Dunkelbier name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
ingredients: ingredients:
- WHEAT/6 - WHEAT/6
cookingtime: 8 cookingtime: 8
@ -108,7 +108,7 @@ recipes:
difficulty: 2 difficulty: 2
alcohol: 7 alcohol: 7
4: 4:
name: Scheußlicher Met/Met/&6Goldener Met name: Awkward Mead/Mead/&6Golden Mead
ingredients: ingredients:
- SUGAR_CANE/6 - SUGAR_CANE/6
cookingtime: 3 cookingtime: 3
@ -119,7 +119,7 @@ recipes:
difficulty: 2 difficulty: 2
alcohol: 9 alcohol: 9
5: 5:
name: Apfelmet/Süßer Apfelmet/&6Goldensüßer Apfelmet name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
ingredients: ingredients:
- SUGAR_CANE/6 - SUGAR_CANE/6
- APPLE/2 - APPLE/2
@ -133,7 +133,7 @@ recipes:
effects: effects:
- WATER_BREATHINGX/150 - WATER_BREATHINGX/150
6: 6:
name: Bitterer Rum/Würziger Rum/&6Goldener Rum name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients: ingredients:
- SUGAR_CANE/14 - SUGAR_CANE/14
cookingtime: 5 cookingtime: 5
@ -146,7 +146,7 @@ recipes:
effects: effects:
- FIRE_RESISTANCE/100 - FIRE_RESISTANCE/100
7: 7:
name: Abgeranzter Vodka/Vodka/Russischer Vodka name: Lousy Vodka/Vodka/Russian Vodka
ingredients: ingredients:
- POTATO_ITEM/10 - POTATO_ITEM/10
cookingtime: 15 cookingtime: 15
@ -159,7 +159,7 @@ recipes:
- WEAKNESS/15 - WEAKNESS/15
- POISON/10 - POISON/10
8: 8:
name: minderwertiger Absinth/Absinth/Starker Absinth name: Poor Absinth/Absinth/Strong Absinth
ingredients: ingredients:
- LONG_GRASS/15 - LONG_GRASS/15
cookingtime: 3 cookingtime: 3
@ -170,7 +170,7 @@ recipes:
effects: effects:
- POISON/20 - POISON/20
9: 9:
name: Kartoffelsuppe name: Potato soup
ingredients: ingredients:
- POTATO_ITEM/5 - POTATO_ITEM/5
- LONG_GRASS/3 - LONG_GRASS/3
@ -182,31 +182,36 @@ recipes:
# cooked: ALLE möglichen Zutaten und die nach dem Gähren daraus entstehenden Tranknamen: # cooked: EVERY possible ingredient and the names for the originating potions after fermenting:
cooked: cooked:
WHEAT: Getreideferment WHEAT: Fermented wheat
SUGAR_CANE: Zuckersud SUGAR_CANE: Sugar brew
APPLE: Apfelmost APPLE: Apple cider
POTATO_ITEM: Kartoffelmaische POTATO_ITEM: Potatomash
LONG_GRASS: Kräuterbrühe LONG_GRASS: Boiled herbs
RED_MUSHROOM: Pilzsud RED_MUSHROOM: Mushroom brew
# words: Wörter und Buchstaben die bei Chatten während Trunkenheit ersetzt werden sollen. # words: Words and letters that will be altered when chatting while being drunk.
# Diese werden von oben nach unten gelesen und in dieser Reihenfolge wird ein geschriebener Satz dann verändert. # Will be processed from first to last and a written sentece is altered in that order.
# replace: Zu ersetzendes Wort oder Buchstabe. (Besondere: "-space": ersetzt Leerzeichen, "-random": Einfügen in zufällige Position, "-all": Alles, "-start": Ganz am Anfang, "-end": Ganz ans Ende.) # replace: Word or letter to be replaced. (Special: "-space": replaces space, "-random": insert into random position, "-all": everything, "-start": At Beginning, "-end": At the End.)
# to: In welches Wort es ersetzt werden soll. # to: What to replace it with.
# pre: Wörter und Buchstaben vor dem gesuchten Wort (durch "," getrennt) # pre: Words and Letters before the wanted word (split with ",")
# match: true = eines der "pre"-Wörter muss vor dem gesuchten Wort stehen, false = keines der "pre" Wörter darf vor dem gesuchten stehen # match: true = one of the "pre"-Words has to be before the wanted Word, false = none of the "pre" Words is allowed before the wanted Word
# alcohol: 1-100 Trunkenheit ab der die Wörter ersetzt werden # alcohol: 1-100 minimum drunkeness after which this word ist replaced
# percentage: Wahrscheinlichkeit des Ersetzen eines Wortes in Prozent # percentage: Probability of replacing a Word in percent
words: words:
- replace: s
to: sh
percentage: 90
alcohol: 30
- replace: ch - replace: ch
to: sch to: sh
pre: u,s,o,a pre: u,s,o,a
match: false match: false
alcohol: 10 alcohol: 10
@ -219,18 +224,42 @@ words:
percentage: 60 percentage: 60
alcohol: 20 alcohol: 20
- replace: th
to: thl
percentage: 40
alcohol: 30
- replace: sch
to: shk
percentage: 60
alcohol: 40
- replace: u - replace: u
to: uuh to: uuh
percentage: 20 percentage: 20
- replace: y
to: yy
percentage: 60
alcohol: 15
- replace: e
to: ee
percentage: 40
alcohol: 15
- replace: you
to: u
percentage: 40
- replace: u - replace: u
to: uo to: uo
pre: u pre: u
match: false match: false
percentage: 60 percentage: 60
- replace: das - replace: that
to: dass to: taht
percentage: 20 percentage: 20
alcohol: 40 alcohol: 40
@ -246,6 +275,7 @@ words:
- replace: up - replace: up
to: ubb to: ubb
percentage: 80 percentage: 80
alcohol: 25
- replace: o - replace: o
to: oh to: oh
@ -253,7 +283,8 @@ words:
- replace: ei - replace: ei
to: i to: i
percentage: 15 percentage: 30
alcohol: 15
- replace: b - replace: b
to: bb to: bb
@ -261,7 +292,7 @@ words:
alcohol: 40 alcohol: 40
- replace: '!!!' - replace: '!!!'
to: '!!!111!!!einself!1!' to: '!!!111!!!eleven!1!'
pre: '!' pre: '!'
match: false match: false
percentage: 20 percentage: 20
@ -273,27 +304,20 @@ words:
match: false match: false
percentage: 90 percentage: 90
- replace: betrunken - replace: drunk
to: brhetriunkhn to: dhrkunn
pre: bist,seid pre: are
match: false match: false
percentage: 70 percentage: 70
alcohol: 65 alcohol: 65
- replace: laufen - replace: walk
to: lnhfeeehn to: whhealhk
pre: kannst,kannst noch,kannst nicht pre: you can, you can still, you can not
match: false match: false
percentage: 80 percentage: 80
alcohol: 30 alcohol: 30
- replace: gehen
to: hgheehn
pre: kannst,kannst noch,kannst nicht
match: false
percentage: 80
alcohol: 40
- replace: wtf - replace: wtf
to: wft to: wft
percentage: 20 percentage: 20
@ -305,19 +329,19 @@ words:
alcohol: 10 alcohol: 10
- replace: afk - replace: afk
to: aafka to: aafkayyy
percentage: 20 percentage: 30
alcohol: 30 alcohol: 30
- replace: schreiben - replace: write
to: schribeen to: wreitt
pre: kannst,kannst noch,kannst nicht pre: you can,you can still,you can not
match: false match: false
percentage: 80 percentage: 80
alcohol: 50 alcohol: 50
- replace: trinken - replace: drink
to: saufen to: booze
percentage: 80 percentage: 80
alcohol: 70 alcohol: 70
@ -354,27 +378,27 @@ words:
alcohol: 50 alcohol: 50
- replace: -random - replace: -random
to: lug to: lu
percentage: 10 percentage: 10
- replace: -random - replace: -random
to: lu to: lug
percentage: 20 percentage: 10
alcohol: 40 alcohol: 50
- replace: -random - replace: -random
to: blub to: blub
percentage: 20 percentage: 20
alcohol: 70 alcohol: 80
- replace: -random - replace: -random
to: lerg to: lerg
percentage: 40 percentage: 40
alcohol: 75 alcohol: 85
- replace: -random - replace: -random
to: gul to: gul
percentage: 50 percentage: 40
alcohol: 80 alcohol: 80
- replace: -random - replace: -random
@ -398,26 +422,31 @@ words:
alcohol: 30 alcohol: 30
- replace: -random - replace: -random
to: ' *hicks* ' to: ' *hic* '
percentage: 80 percentage: 80
alcohol: 70 alcohol: 70
- replace: -random - replace: -random
to: ' *hicks* ' to: ' *hic* '
percentage: 15 percentage: 15
alcohol: 40 alcohol: 40
- replace: -space - replace: -space
to: ' *hicks* ' to: ' *hic* '
percentage: 5 percentage: 5
alcohol: 20 alcohol: 20
- replace: -end - replace: -end
to: ' *hicks*' to: ' *hic*'
percentage: 70 percentage: 70
alcohol: 50 alcohol: 50
- replace: -all - replace: -all
to: '*rülps*' to: '*burp*'
percentage: 3 percentage: 3
alcohol: 60 alcohol: 60
- replace: -all
to: '*burp*'
percentage: 6
alcohol: 80

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@ -78,7 +78,7 @@ public class LanguageReader {
defaults.put("CMD_Player", "&a&v1 is now &6&v2% &adrunk, with a quality of &6&v3"); defaults.put("CMD_Player", "&a&v1 is now &6&v2% &adrunk, with a quality of &6&v3");
defaults.put("CMD_Player_Error", "&cThe Quality has to be between 1 and 10!"); defaults.put("CMD_Player_Error", "&cThe Quality has to be between 1 and 10!");
defaults.put("CMD_Info_NotDrunk", "&v1 is not drunk"); defaults.put("CMD_Info_NotDrunk", "&v1 is not drunk");
defaults.put("CMD_Info_Drunk", "&v1 is &6&v2% &fdrunk, with a quality of &6&v1"); defaults.put("CMD_Info_Drunk", "&v1 is &6&v2% &fdrunk, with a quality of &6&v3");
defaults.put("CMD_UnLabel", "&aThe Label was removed"); defaults.put("CMD_UnLabel", "&aThe Label was removed");
defaults.put("CMD_Copy_Error", "&6&v1 &cPotions did not fit into your inventory"); defaults.put("CMD_Copy_Error", "&6&v1 &cPotions did not fit into your inventory");