Implemented Custom Model Data

issue #246
This commit is contained in:
Sn0wStorm 2020-04-12 22:21:17 +02:00
parent ef868fc7eb
commit 8f7696cdb5
14 changed files with 172 additions and 19 deletions

View File

@ -124,6 +124,7 @@ customItems:
# -- Zutaten im Kessel --
# Hier kann angegeben werden welche Zutaten in den Kessel getan werden können und was mit ihnen geschieht.
# Es braucht nur etwas hier eingetragen werden falls der Basistrank besondere Eigenschaften wie Name und Farbe haben soll
# name: Name des Basistrankes der aus dem Kessel kommt (Farbcodes möglich: z.b. &6)
# ingredients: Auflistung von 'Material/Anzahl'
@ -134,6 +135,7 @@ customItems:
# Benutzbare Farben: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Oder RGB Farben (Hex: also zB '99FF33') (Ohne #) (mit '') (Einfach nach "HTML color" im Internet suchen)
# lore: Auflistung von zusätzlichem Text auf dem Trank. (Farbcodes möglich: z.b. &6)
# customModelData: Custom Model Data Modelldaten. Mit dieser Zahl kann die Tranktextur mit einem Resourcepack geändert werden
cauldron:
@ -146,6 +148,7 @@ cauldron:
lore:
- Ein Beispiel für einen Basistrank
- So kommt er aus dem Kessel
customModelData: 545
# -- Eine Zutat: --
wheat:
@ -217,10 +220,12 @@ cauldron:
# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
# lore: Auflistung von zusätzlichem Text auf dem fertigen Trank. (Farbcodes möglich: z.b. &6)
# Lore nur für bestimmte Qualität möglich mit + Schlecht, ++ Mittel, +++ Gut, vorne anhängen.
# servercommands: Liste von Befehlen ausgeführt vom Server wenn der Trank getrunken wird
# playercommands: Liste von Befehlen ausgeführt vom Spieler wenn der Trank getrunken wird
# servercommands: Liste von Befehlen ausgeführt vom -Server- wenn der Trank getrunken wird (%player_name% benutzbar)
# playercommands: Liste von Befehlen ausgeführt vom -Spieler- wenn der Trank getrunken wird (%player_name% benutzbar)
# drinkmessage: Nachricht im Chat beim trinken des Trankes
# drinktitle: Nachricht als Titel auf dem Bildschirm an den Spieler beim trinken des Trankes
# customModelData: Custom Model Data Modelldaten. Mit dieser Zahl kann die Tranktextur mit einem Resourcepack geändert werden
# Es kann eine für alle, oder drei für die qualitäten schlecht/normal/gut agegeben werden, mit / getrennt
# effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek.
# Ein 'X' an den Namen anhängen, um ihn zu verbergen. Bsp: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW und SPEED sind immer verborgen.)
# Effekte sind ab der 1.9 immer verborgen, wegen Änderungen an den Tränken.
@ -262,6 +267,7 @@ recipes:
- homes
drinkmessage: Schmeckt toll
drinktitle: Wärmt dich von innen
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -448,6 +454,9 @@ multiServerDB:
# Ob Items in der Zweithand auch in den Kessel geworfen werden sollen [false]
useOffhandForCauldron: false
# Of Fass- und Kesseldaten Async/im Hintergrund geladen werden können [true]
loadDataAsync: true
# -- Chat Veränderungs Einstellungen --

View File

@ -125,6 +125,7 @@ customItems:
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
@ -135,6 +136,7 @@ customItems:
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
ex:
@ -146,6 +148,7 @@ cauldron:
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
customModelData: 545
# -- One Ingredient: --
wheat:
@ -218,10 +221,12 @@ cauldron:
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
@ -263,6 +268,7 @@ recipes:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -449,6 +455,9 @@ multiServerDB:
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- Chat Distortion Settings --

View File

@ -126,6 +126,7 @@ customItems:
# -- Ingrédients dans le chaudron --
# Quels sont les ingrédients acceptés par le chaudron et la potion de base qui en résulte
# Il vous suffit d'ajouter quelque chose ici si vous voulez spécifier un nom ou une couleur pour la potion de base
# name: Nom de la potion de base qui sort du chaudron (codes de formatage possibles : tels que &6)
# ingredients: Liste des 'matériaux/montant'
@ -137,6 +138,7 @@ customItems:
# (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Ou couleurs RGB (hex: par exemple '99FF33') (avec '') (recherche de "HTML color" sur internet)
# lore: Liste de texte supplémentaire sur la potion de base. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
ex:
@ -148,6 +150,7 @@ cauldron:
lore:
- Un exemple pour une potion de base
- Voici comment il sort d'un chaudron
customModelData: 545
# -- Un ingrédient: --
wheat:
@ -221,10 +224,12 @@ cauldron:
# alcohol: Le montant d'alcool absolu dans une boisson parfaite (cela sera ajouté directement au joueur, où 100% entraînera l'évanouissement), un degré d'alcooléisme en fait
# lore: Liste des textes supplémentaires sur le breuvage fini. (Codes de formatage possibles : tels que &6)
# Texte spécifique de qualité possible, en utilisant + mauvais, ++ normal, +++ bon, ajouté à l'avant de la ligne.
# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion
# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion
# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion (Peut utiliser %player_name%)
# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion (Peut utiliser %player_name%)
# drinkmessage: Chat-message au joueur lorsqu'il boit la potion
# drinktitle: Titre à l'écran du joueur lorsqu'il boit la potion
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: Liste des effets/durée en secondes lors de la consommation.
# Rajouter le suffixe 'X' pour le cacher du label. Exemple: POISONX/10
# (WEAKNESS, INCREASE_DAMAGE, SLOW et SPEED sont toujours cachés.)
@ -270,6 +275,7 @@ recipes:
- homes
drinkmessage: C'est bon au goût
drinktitle: vous réchauffe à l'intérieur
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -444,6 +450,9 @@ multiServerDB:
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- Paramètres de la distorsion du Chat --

View File

@ -125,6 +125,7 @@ customItems:
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
@ -135,6 +136,7 @@ customItems:
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
ex:
@ -146,6 +148,7 @@ cauldron:
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
customModelData: 545
# -- One Ingredient: --
wheat:
@ -216,10 +219,12 @@ cauldron:
# alcohol: Volume alcolico da 0 a 100 nella versione perfetta (sarà aggiunta direttamente al giocatore, dove 100 è la quantità massima di alcohol assorbibile.
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: Eventuali effetti come quelli delle pozioni nel formato di effetto/livello/durata.
# Aggiungere il suffisso 'X' per nascondere l'effetto dalla descrizione. Esempio: 'POISONX/2/10' (gli effetti WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED sono sempre nascosti).
# Gli effetti sono sempre nascosti dalla 1.9 in poi, per via dei cambiamenti nelle meccaniche delle pozioni.
@ -261,6 +266,7 @@ recipes:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -436,6 +442,9 @@ multiServerDB:
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- Imostazioni di distorsione della chat --

View File

@ -131,6 +131,7 @@ customItems:
# -- Zutaten im Kessel --
# Hier kann angegeben werden welche Zutaten in den Kessel getan werden können und was mit ihnen geschieht.
# Es braucht nur etwas hier eingetragen werden falls der Basistrank besondere Eigenschaften wie Name und Farbe haben soll
# name: Name des Basistrankes der aus dem Kessel kommt (Farbcodes möglich: z.b. &6)
# ingredients: Auflistung von 'Material/Anzahl'
@ -141,6 +142,7 @@ customItems:
# Benutzbare Farben: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Oder RGB Farben (Hex: also zB '99FF33') (Ohne #) (mit '') (Einfach nach "HTML color" im Internet suchen)
# lore: Auflistung von zusätzlichem Text auf dem Trank. (Farbcodes möglich: z.b. &6)
# customModelData: Custom Model Data Modelldaten. Mit dieser Zahl kann die Tranktextur mit einem Resourcepack geändert werden
cauldron:
# Ein vollständiges Beispiel zuerst:
@ -153,6 +155,7 @@ cauldron:
lore:
- Ein Beispiel für einen Basistrank
- So kommt er aus dem Kessel
customModelData: 545
# -- Eine Zutat: --
wheat:
@ -350,10 +353,12 @@ cauldron:
# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
# lore: Auflistung von zusätzlichem Text auf dem fertigen Trank. (Farbcodes möglich: z.b. &6)
# Lore nur für bestimmte Qualität möglich mit + Schlecht, ++ Mittel, +++ Gut, vorne anhängen.
# servercommands: Liste von Befehlen ausgeführt vom Server wenn der Trank getrunken wird
# playercommands: Liste von Befehlen ausgeführt vom Spieler wenn der Trank getrunken wird
# servercommands: Liste von Befehlen ausgeführt vom -Server- wenn der Trank getrunken wird (%player_name% benutzbar)
# playercommands: Liste von Befehlen ausgeführt vom -Spieler- wenn der Trank getrunken wird (%player_name% benutzbar)
# drinkmessage: Nachricht im Chat beim trinken des Trankes
# drinktitle: Nachricht als Titel auf dem Bildschirm an den Spieler beim trinken des Trankes
# customModelData: Custom Model Data Modelldaten. Mit dieser Zahl kann die Tranktextur mit einem Resourcepack geändert werden
# Es kann eine für alle, oder drei für die qualitäten schlecht/normal/gut agegeben werden, mit / getrennt
# effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek.
# Mögliche Effekte: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Minimale und Maximale Level/Dauer können durch "-" festgelegt werden, Bsp: 'SPEED/1-2/30-40' = Level 1 und 30 sek minimal, Level 2 und 40 sek maximal
@ -392,6 +397,7 @@ recipes:
- homes
drinkmessage: Schmeckt toll
drinktitle: Wärmt dich von innen
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -807,6 +813,9 @@ multiServerDB:
# Ob Items in der Zweithand auch in den Kessel geworfen werden sollen [false]
useOffhandForCauldron: false
# Of Fass- und Kesseldaten Async/im Hintergrund geladen werden können [true]
loadDataAsync: true
# -- Chat Veränderungs Einstellungen --

View File

@ -132,6 +132,7 @@ customItems:
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
@ -142,6 +143,7 @@ customItems:
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
# Example with all possible entries
@ -154,6 +156,7 @@ cauldron:
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
customModelData: 545
# -- One Ingredient: --
wheat:
@ -350,10 +353,12 @@ cauldron:
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
@ -392,6 +397,7 @@ recipes:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -800,6 +806,9 @@ multiServerDB:
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- Chat Distortion Settings --

View File

@ -133,6 +133,7 @@ customItems:
# -- Ingrédients dans le chaudron --
# Quels sont les ingrédients acceptés par le chaudron et la potion de base qui en résulte
# Il vous suffit d'ajouter quelque chose ici si vous voulez spécifier un nom ou une couleur pour la potion de base
# name: Nom de la potion de base qui sort du chaudron (codes de formatage possibles : tels que &6)
# ingredients: Liste des 'matériaux/montant'
@ -144,6 +145,7 @@ customItems:
# (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Jaune, Rose, Pourpre, Bleu, Cyan, Eau, Sarcelle, Olive, Vert, Vert lime, Noir, Gris, Gris clair, Blanc)
# Ou couleurs RGB (hex: par exemple '99FF33') (avec '') (recherche de "HTML color" sur internet)
# lore: Liste de texte supplémentaire sur la potion de base. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
# Exemple avec tous les paramètres possibles :
@ -156,6 +158,7 @@ cauldron:
lore:
- Un exemple pour une potion de base
- Voici comment il sort d'un chaudron
customModelData: 545
# -- Un ingrédient: --
wheat:
@ -354,10 +357,12 @@ cauldron:
# alcohol: Le montant d'alcool absolu dans une boisson parfaite (cela sera ajouté directement au joueur, où 100% entraînera l'évanouissement), un degré d'alcooléisme en fait
# lore: Liste des textes supplémentaires sur le breuvage fini. (Codes de formatage possibles : tels que &6)
# Texte spécifique de qualité possible, en utilisant + mauvais, ++ normal, +++ bon, ajouté à l'avant de la ligne.
# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion
# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion
# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion (Peut utiliser %player_name%)
# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion (Peut utiliser %player_name%)
# drinkmessage: Chat-message au joueur lorsqu'il boit la potion
# drinktitle: Titre à l'écran du joueur lorsqu'il boit la potion
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: Liste des effets/durée en secondes lors de la consommation.
# Effets posssible: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# POUR LES EFFETS EN FONCTIONS DE LA QUALITE : Les Niveaux (I ou II) ou les Intervalles de durées d'effets doivent être spécifiés avec un "-".
@ -399,6 +404,7 @@ recipes:
- homes
drinkmessage: C'est bon au goût
drinktitle: vous réchauffe à l'intérieur
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -806,6 +812,9 @@ multiServerDB:
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- Paramètres de la distorsion du Chat --

View File

@ -132,6 +132,7 @@ customItems:
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
@ -142,6 +143,7 @@ customItems:
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
# Example with all possible entries
@ -154,6 +156,7 @@ cauldron:
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
customModelData: 545
# -- One Ingredient: --
wheat:
@ -350,10 +353,12 @@ cauldron:
# alcohol: Volume alcolico da 0 a 100 nella versione perfetta (sarà aggiunta direttamente al giocatore, dove 100 è la quantità massima di alcohol assorbibile.
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: Eventuali effetti come quelli delle pozioni nel formato di effetto/livello/durata.
# Lista di effetti possibili: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Intervalli di livelli o durate possono essere specificati con un "-", per esempio 'SPEED/1-2/30-40'. Ciò significa nel peggior caso livello 1 e 30 secondi di durata e livello 2 e 40 secondi nel migliore.
@ -392,6 +397,7 @@ recipes:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -800,6 +806,9 @@ multiServerDB:
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- Imostazioni di distorsione della chat --

View File

@ -134,6 +134,7 @@ customItems:
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
@ -144,6 +145,7 @@ customItems:
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
# Example with all possible entries
@ -156,6 +158,7 @@ cauldron:
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
customModelData: 545
# -- One Ingredient: --
wheat:
@ -353,10 +356,12 @@ cauldron:
# alcohol: 完美质量的饮品所含有的酒精度(百分数, 会被直接添加到玩家身上, 100意为直接昏迷)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: 饮用后能够获得的药效的列表. 格式为"药效/强度/时长(秒)".
# 药效列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# 药效强度与时长可以用"-"划分区间, 如: "SPEED/1-2/30-40" = 最劣质情况下的饮品会给予速度1三十秒, 最优质则会给予速度2四十秒.
@ -396,6 +401,7 @@ recipes:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
@ -804,6 +810,9 @@ multiServerDB:
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# -- 口糊设置 --

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@ -130,6 +130,7 @@ public class BIngredients {
cookedName = cookRecipe.getName(quality);
cookRecipe.getColor().colorBrew(potionMeta, potion, false);
brew.updateCustomModelData(potionMeta);
} else {
// new base potion
@ -149,6 +150,9 @@ public class BIngredients {
lore.write();
}
cauldronRecipe.getColor().colorBrew(potionMeta, potion, true);
if (P.use1_14 && cauldronRecipe.getCmData() != 0) {
potionMeta.setCustomModelData(cauldronRecipe.getCmData());
}
}
}
}

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@ -409,6 +409,27 @@ public class Brew implements Cloneable {
}
}
public void updateCustomModelData(ItemMeta meta) {
if (!P.use1_14) return;
if (currentRecipe != null && currentRecipe.getCmData() != null) {
int cm;
if (quality > 7) {
cm = currentRecipe.getCmData()[2];
} else if (quality > 3) {
cm = currentRecipe.getCmData()[1];
} else {
cm = currentRecipe.getCmData()[0];
}
if (cm == 0) {
meta.setCustomModelData(null);
} else {
meta.setCustomModelData(cm);
}
} else {
meta.setCustomModelData(null);
}
}
/**
* Get Special Drink Effects
*/
@ -621,6 +642,7 @@ public class Brew implements Cloneable {
PotionColor.GREY.colorBrew(potionMeta, slotItem, canDistill());
}
alc = calcAlcohol();
updateCustomModelData(potionMeta);
// Distill Lore
if (currentRecipe != null && BConfig.colorInBrewer != BrewLore.hasColorLore(potionMeta)) {
@ -695,6 +717,7 @@ public class Brew implements Cloneable {
}
}
alc = calcAlcohol();
updateCustomModelData(potionMeta);
// Lore
if (currentRecipe != null && BConfig.colorInBarrels != BrewLore.hasColorLore(potionMeta)) {
@ -779,6 +802,7 @@ public class Brew implements Cloneable {
PotionMeta potionMeta = (PotionMeta) potion.getItemMeta();
recipe.getColor().colorBrew(potionMeta, potion, false);
updateCustomModelData(potionMeta);
potionMeta.setDisplayName(P.p.color("&f" + recipe.getName(quality)));
//if (!P.use1_14) {
// Before 1.14 the effects duration would strangely be only a quarter of what we tell it to be

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@ -58,7 +58,7 @@ public class BConfig {
// Barrel
public static boolean openEverywhere;
public static boolean loadDataAsync = true;
public static boolean loadDataAsync;
// Cauldron
public static boolean useOffhandForCauldron;
@ -242,6 +242,7 @@ public class BConfig {
openEverywhere = config.getBoolean("openLargeBarrelEverywhere", false);
MCBarrel.maxBrews = config.getInt("maxBrewsInMCBarrels", 6);
useOffhandForCauldron = config.getBoolean("useOffhandForCauldron", false);
loadDataAsync = config.getBoolean("loadDataAsync", true);
Brew.loadSeed(config, new File(P.p.getDataFolder(), "config.yml"));

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@ -31,6 +31,7 @@ public class BCauldronRecipe {
//private List<String> particles
private PotionColor color;
private List<String> lore;
private int cmData; // Custom Model Data
private boolean saveInData; // If this recipe should be saved in data and loaded again when the server restarts. Applicable to non-config recipes
@ -83,6 +84,8 @@ public class BCauldronRecipe {
recipe.lore = lore.stream().map(Tuple::second).collect(Collectors.toList());
}
recipe.cmData = cfg.getInt(id + ".customModelData", 0);
return recipe;
}
@ -131,6 +134,13 @@ public class BCauldronRecipe {
this.lore = lore;
}
/**
* Get the Custom Model Data
*/
public int getCmData() {
return cmData;
}
public void setSaveInData(boolean saveInData) {
this.saveInData = saveInData;
}

View File

@ -45,6 +45,7 @@ public class BRecipe {
private PotionColor color; // color of the distilled/finished potion
private int alcohol; // Alcohol in perfect potion
private List<Tuple<Integer, String>> lore; // Custom Lore on the Potion. The int is for Quality Lore, 0 = any, 1,2,3 = Bad,Middle,Good
private int[] cmData; // Custom Model Data[3] for each quality
// drinking
private List<BEffect> effects = new ArrayList<>(); // Special Effects when drinking
@ -150,6 +151,23 @@ public class BRecipe {
recipe.drinkMsg = P.p.color(BUtil.loadCfgString(configSectionRecipes, recipeId + ".drinkmessage"));
recipe.drinkTitle = P.p.color(BUtil.loadCfgString(configSectionRecipes, recipeId + ".drinktitle"));
if (configSectionRecipes.isString(recipeId + ".customModelData")) {
String[] cmdParts = configSectionRecipes.getString(recipeId + ".customModelData", "").split("/");
if (cmdParts.length == 3) {
recipe.cmData = new int[]{P.p.parseInt(cmdParts[0]), P.p.parseInt(cmdParts[1]), P.p.parseInt(cmdParts[2])};
if (recipe.cmData[0] == 0 && recipe.cmData[1] == 0 && recipe.cmData[2] == 0) {
P.p.errorLog("Invalid customModelData in Recipe: " + recipe.getRecipeName());
recipe.cmData = null;
}
} else {
P.p.errorLog("Invalid customModelData in Recipe: " + recipe.getRecipeName());
}
} else {
int cmd = configSectionRecipes.getInt(recipeId + ".customModelData", 0);
if (cmd != 0) {
recipe.cmData = new int[]{cmd, cmd, cmd};
}
}
List<String> effectStringList = configSectionRecipes.getStringList(recipeId + ".effects");
if (effectStringList != null) {
@ -628,6 +646,13 @@ public class BRecipe {
return list;
}
/**
* Get the Custom Model Data array for bad, normal, good quality
*/
public int[] getCmData() {
return cmData;
}
public List<String> getPlayercmds() {
return playercmds;
}
@ -889,6 +914,14 @@ public class BRecipe {
return this;
}
/**
* Add Custom Model Data for each Quality
*/
public Builder addCustomModelData(int bad, int normal, int good) {
recipe.cmData = new int[] {bad, normal, good};
return this;
}
public Builder addEffects(BEffect... effects) {
Collections.addAll(recipe.effects, effects);
return this;