Updated other Config and Language variations

This commit is contained in:
Sn0wStorm 2019-11-29 18:00:49 +01:00
parent 6577cbf628
commit c6ea0cd493
15 changed files with 1459 additions and 536 deletions

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@ -76,11 +76,119 @@ updateCheck: true
# Autosave Intervall in Minuten [3]
autosave: 3
# Debug Nachrichten im Log anzeigen [false]
debug: false
# Config Version
version: '1.8'
oldMat: true
# -- Eigene Items Definieren --
# Die festgelegte id kann dann in einem Rezept verwendet werden
# matchAny: true wenn es schon reicht wenn eine der Angaben zutrifft
# material: Welche Art das Item haben muss
# name: Welchen Namen das Item haben muss (Farbcodes möglich: z.b. &6)
# lore: Was in der Lore des Items stehen muss
customItems:
bsp-item:
# Ein Bedrock Item das Mauer heißt und in der Lore die angegebene Zeile hat
material: BEDROCK
name: 'Mauer'
lore:
- '&7Besonders gut geschützt'
bsp-item2:
# Mit matchAny muss nur eine der Angaben zutreffen.
# Hier also eine der Türarten, oder ein Item namens Buchenholztür, oder ein Item mit 'Eine Tür' in der Lore
matchAny: true
material:
- WOODEN_DOOR
- IRON_DOOR
name:
- 'Buchenholztür'
lore:
- 'Eine Tür'
himbeere:
name: '&cHimbeere'
# -- Zutaten im Kessel --
# Hier kann angegeben werden welche Zutaten in den Kessel getan werden können und was mit ihnen geschieht.
# name: Name des Basistrankes der aus dem Kessel kommt (Farbcodes möglich: z.b. &6)
# ingredients: Auflistung von 'Material/Anzahl'
# Halte ein Item in der Hand und benutze /brew ItemName um dessen Material herauszufinden und für ein Rezept zu benutzen
# (Item-ids anstatt Material können in Bukkit nicht mehr benutzt werden)
# Eine Liste von allen Materialien kann hier gefunden werden: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Farbe des Trankes der aus dem Kessel kommt
# Benutzbare Farben: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Oder RGB Farben (Hex: also zB '99FF33') (Ohne #) (mit '') (Einfach nach "HTML color" im Internet suchen)
# lore: Auflistung von zusätzlichem Text auf dem Trank. (Farbcodes möglich: z.b. &6)
cauldron:
bsp:
name: Beispiel
ingredients:
- BEDROCK/2
- DIAMOND
color: BLACK
lore:
- Ein Beispiel für einen Basistrank
- So kommt er aus dem Kessel
# -- Eine Zutat: --
wheat:
name: Getreideferment
ingredients: WHEAT
sugarcane:
name: Zuckersud
ingredients: SUGAR_CANE
color: 'f1ffad' # gelbliches grün
apple:
name: Apfelmost
ingredients: APPLE
potato:
name: Kartoffelmaische
ingredients: POTATO_ITEM
grass:
name: Kräuterbrühe
ingredients: LONG_GRASS
color: '99ff66' # helles grün
rmushroom:
name: Pilzsud
ingredients: RED_MUSHROOM
color: 'ff5c33' # bernsteinrot
cocoa:
name: Kakaobrühe
ingredients: INK_SACK
color: '804600' # mokka
milk:
name: Milchiges Wasser
ingredients: MILK_BUCKET
color: BRIGHT_GREY
# -- Mehrere Zutaten: --
apfelmet_basis:
name: Apfel-Zuckersud
ingredients:
- SUGAR_CANE/3
- APPLE
color: 'e1ff4d' # grünliches gelb
# -- Rezepte für Getränke --
# name: Verschiedene Namen für schlecht/mittel/gut (Farbcodes möglich: z.b. &6)
@ -104,6 +212,10 @@ oldMat: true
# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
# lore: Auflistung von zusätzlichem Text auf dem fertigen Trank. (Farbcodes möglich: z.b. &6)
# Lore nur für bestimmte Qualität möglich mit + Schlecht, ++ Mittel, +++ Gut, vorne anhängen.
# servercommands: Liste von Befehlen ausgeführt vom Server wenn der Trank getrunken wird
# playercommands: Liste von Befehlen ausgeführt vom Spieler wenn der Trank getrunken wird
# drinkmessage: Nachricht im Chat beim trinken des Trankes
# drinktitle: Nachricht als Titel auf dem Bildschirm an den Spieler beim trinken des Trankes
# effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek.
# Ein 'X' an den Namen anhängen, um ihn zu verbergen. Bsp: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW und SPEED sind immer verborgen.)
# Effekte sind ab der 1.9 immer verborgen, wegen Änderungen an den Tränken.
@ -114,7 +226,7 @@ oldMat: true
recipes:
# Ein vollständiges Beispiel zuerst:
0:
bsp:
name: Schlechtes Beispiel/Beispiel/Gutes Beispiel
ingredients:
- SUGAR_CANE/5
@ -123,7 +235,9 @@ recipes:
- WOOD,1/8
- BEDROCK/1
# - Jungle Leaves/64 # Nur mit Vault
# - Green Dye/6 # Nur mit Vault
- Brewery:Weißbier/2
# - ExoticGarden:Grape/3
- bsp-item/4
cookingtime: 3
distillruns: 2
distilltime: 60
@ -135,17 +249,23 @@ recipes:
lore:
- Dies ist ein Beispiel Trank
- ++Ganz normales Beispiel
- Man kann ihn nicht brauen
- Aber dies würde auf dem Trank stehen
- Dies würde auf dem Trank stehen
- + Riecht eklig
- ++ Riecht ganz ok
- +++ Riecht richtig gut
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Schmeckt toll
drinktitle: Wärmt dich von innen
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
1:
weißbier:
name: Ranziges Weißbier/Weißbier/Feines Weißbier
ingredients:
- WHEAT/3
@ -156,7 +276,8 @@ recipes:
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
bier:
name: Ranziges Bier/Bier/Feines Bier
ingredients:
- WHEAT/6
@ -169,7 +290,8 @@ recipes:
lore:
- +++ &8Das perlt
alcohol: 6
3:
dunkelbier:
name: Ranziges Dunkelbier/Dunkelbier/Feines Dunkelbier
ingredients:
- WHEAT/6
@ -180,7 +302,8 @@ recipes:
color: BLACK
difficulty: 2
alcohol: 7
4:
met:
name: Scheußlicher Met/Met/&6Goldener Met
ingredients:
- SUGAR_CANE/6
@ -193,7 +316,8 @@ recipes:
alcohol: 9
lore:
- +++ Hat einen goldenen Schein
5:
apfelmet:
name: Apfelmet/Süßer Apfelmet/&6Goldensüßer Apfelmet
ingredients:
- SUGAR_CANE/6
@ -211,7 +335,8 @@ recipes:
- +++ Hat eine wunderbare Apfelnote
effects:
- WATER_BREATHINGX/1-2/150
6:
rum:
name: Bitterer Rum/Würziger Rum/&6Goldener Rum
ingredients:
- SUGAR_CANE/14
@ -226,7 +351,8 @@ recipes:
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
7:
vodka:
name: Abgeranzter Vodka/Vodka/Russischer Vodka
ingredients:
- POTATO_ITEM/10
@ -241,7 +367,8 @@ recipes:
effects:
- WEAKNESS/15
- POISON/10
8:
absinth:
name: minderwertiger Absinth/Absinth/Starker Absinth
ingredients:
- LONG_GRASS/15
@ -253,7 +380,8 @@ recipes:
alcohol: 45
effects:
- POISON/20-30
9:
kartoffelsuppe:
name: Kartoffelsuppe
ingredients:
- POTATO_ITEM/5
@ -263,7 +391,8 @@ recipes:
difficulty: 1
effects:
- HEAL/0-1
10:
kaffee:
name: Fader Kaffee/Kaffee/Starker Kaffee
ingredients:
- INK_SACK,3/12
@ -281,27 +410,13 @@ recipes:
# Der Serveradmin kann neue Rezepte hinzufügen und bestehende ändern, um das Abschauen aus der Standardconfig zu verhindern.
# cooked: ALLE möglichen Zutaten und die nach dem Gähren daraus entstehenden Tranknamen:
# [Beispiel] MATERIAL: Name nach Gähren
cooked:
WHEAT: Getreideferment
SUGAR_CANE: Zuckersud
APPLE: Apfelmost
POTATO_ITEM: Kartoffelmaische
LONG_GRASS: Kräuterbrühe
RED_MUSHROOM: Pilzsud
INK_SACK: Farbige Brühe
MILK_BUCKET: Milchiges Wasser
# -- Plugin Kompatiblität --
# Andere Plugins (wenn installiert) nach Rechten zum öffnen von Fässern checken [true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
useCitadel: true
# Änderungen an Fassinventaren mit LogBlock aufzeichen [true]

View File

@ -50,6 +50,12 @@ hangoverDays: 7
colorInBarrels: true
colorInBrewer: true
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
alwaysShowQuality: true
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
alwaysShowAlc: false
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
@ -71,11 +77,119 @@ updateCheck: true
# Autosave interval in minutes [3]
autosave: 3
# Show debug messages in log [false]
debug: false
# Config Version
version: '1.8'
oldMat: true
# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
customItems:
ex-item:
# A Bedrock item called Wall and has the given line in its lore
material: BEDROCK
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
material:
- WOODEN_DOOR
- IRON_DOOR
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the potion from a cauldron.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Example
ingredients:
- BEDROCK/2
- DIAMOND
color: BLACK
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
# -- One Ingredient: --
wheat:
name: Fermented wheat
ingredients: WHEAT
sugarcane:
name: Sugar brew
ingredients: SUGAR_CANE
color: 'f1ffad' # yellowish green
apple:
name: Apple cider
ingredients: APPLE
potato:
name: Potatomash
ingredients: POTATO_ITEM
grass:
name: Boiled herbs
ingredients: LONG_GRASS
color: '99ff66' # bright green
rmushroom:
name: Mushroom brew
ingredients: RED_MUSHROOM
color: 'ff5c33' # amber red
cocoa:
name: Chocolately brew
ingredients: INK_SACK
color: '804600' # mocca
milk:
name: Milky water
ingredients: MILK_BUCKET
color: BRIGHT_GREY
# -- Multiple Ingredients: --
apfelmet_base:
name: Apple-Sugar brew
ingredients:
- SUGAR_CANE/3
- APPLE
color: 'e1ff4d' # greenish yellow
# -- Recipes for Potions --
# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
@ -97,6 +211,12 @@ oldMat: true
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
@ -107,13 +227,14 @@ oldMat: true
recipes:
# Example Recipe with every possible entry first:
0:
ex:
name: Bad Example/Example/Good Example
ingredients:
- SUGAR_CANE/5
- DIAMOND/1
- INK_SACK,3/20
- WOOD,1/8
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- BEDROCK/1
# - Jungle Leaves/64 # Only with Vault
# - Green Dye/6 # Only with Vault
@ -125,12 +246,26 @@ recipes:
color: DARK_RED
difficulty: 3
alcohol: 23
lore:
- This is an examble brew
- ++Just a normal Example
- This text would be on the brew
- + Smells disgusting
- ++ Smells alright
- +++ Smells really good
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
1:
wheatbeer:
name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
ingredients:
- WHEAT/3
@ -141,7 +276,8 @@ recipes:
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
beer:
name: Skunky Beer/Beer/Fine Beer
ingredients:
- WHEAT/6
@ -151,8 +287,11 @@ recipes:
age: 3
color: ORANGE
difficulty: 1
lore:
- +++ &8Crisp taste
alcohol: 6
3:
darkbeer:
name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
ingredients:
- WHEAT/6
@ -162,8 +301,11 @@ recipes:
age: 8
color: BLACK
difficulty: 2
lore:
- +++ &8Roasted taste
alcohol: 7
4:
mead:
name: Awkward Mead/Mead/&6Golden Mead
ingredients:
- SUGAR_CANE/6
@ -173,8 +315,11 @@ recipes:
age: 4
color: ORANGE
difficulty: 2
lore:
- +++ Has a golden shine
alcohol: 9
5:
ap_mead:
name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
ingredients:
- SUGAR_CANE/6
@ -186,9 +331,14 @@ recipes:
color: ORANGE
difficulty: 4
alcohol: 12
lore:
- +Is there any Apple in this?
- ++Refreshing taste of Apple
- +++Sweetest hint of Apple
effects:
- WATER_BREATHINGX/1-2/150
6:
rum:
name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients:
- SUGAR_CANE/14
@ -203,7 +353,8 @@ recipes:
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
7:
vodka:
name: Lousy Vodka/Vodka/Russian Vodka
ingredients:
- POTATO_ITEM/10
@ -213,10 +364,12 @@ recipes:
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
lore: +&8Almost undrinkable
effects:
- WEAKNESS/15
- POISON/10
8:
absinthe:
name: Poor Absinthe/Absinthe/Strong Absinthe
ingredients:
- LONG_GRASS/15
@ -228,7 +381,8 @@ recipes:
alcohol: 45
effects:
- POISON/20-30
9:
potato_soup:
name: Potato soup
ingredients:
- POTATO_ITEM/5
@ -238,7 +392,8 @@ recipes:
difficulty: 1
effects:
- HEAL/0-1
10:
coffee:
name: Stale Coffee/Coffee/Strong Coffee
ingredients:
- INK_SACK,3/12
@ -246,6 +401,7 @@ recipes:
cookingtime: 2
color: BLACK
difficulty: 3
lore: + &8Probably a week old
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
@ -255,28 +411,13 @@ recipes:
# It is up to the Serveradmin to change and add Recipes, so players cannot cheat from the default config.
# cooked: EVERY possible ingredient and the names for the originating potions after fermenting:
# [Example] MATERIAL: Name after cooking
cooked:
WHEAT: Fermented wheat
SUGAR_CANE: Sugar brew
APPLE: Apple cider
POTATO_ITEM: Potatomash
LONG_GRASS: Boiled herbs
RED_MUSHROOM: Mushroom brew
INK_SACK: Colored brew
MILK_BUCKET: Milky water
# -- Plugin Compatibility --
# Enable checking of other Plugins (if installed) for Barrel Permissions [true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
useCitadel: true
# Enable the Logging of Barrel Inventories to LogBlock [true]
@ -285,8 +426,7 @@ useLogBlock: true
# -- Chat Distortion Settings --
# If written Chat is distorted when the Player is Drunk,
# so that it looks like drunk writing
# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing
# How much the chat is distorted depends on how drunk the Player is
# Below are settings for what and how changes in chat occur
enableChatDistortion: true

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@ -1,6 +1,7 @@
# config for Brewery.jar
# Quelques traductions en français ont été faites avec DeepL
# -- Paramètres --
# Les paramètres par défaut sont entre []
@ -50,17 +51,23 @@ hangoverDays: 7
colorInBarrels: true
colorInBrewer: true
# Toujours montrer les 1-5 étoiles sur les objets en fonction de leur qualité. S'ils sont faux, ils n'apparaîtront que lors de l'infusion. [true]
alwaysShowQuality: true
# Toujours indiquer la teneur en alcool sur les objets. S'il est false, il n'apparaîtra que dans le stand de brassage. [false]
alwaysShowAlc: false
# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
openLargeBarrelEverywhere: true
# How many Brewery drinks can be put into the Minecraft barrels [6]
# Combien de boissons de brasserie peuvent être mises dans les barils Minecraft [6]
maxBrewsInMCBarrels: 6
# The used Ingredients and other brewing-data is saved to all Brewery Items. To prevent
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
# Only drawback: brew items can only be used on another server with the same encodeKey.
# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
# Les ingrédients et autres données de brassage utilisés sont sauvegardés dans tous les articles de brasserie. [false]
# Pour empêcher les clients piratés de lire exactement ce qui a été utilisé pour infuser un élément, les données peuvent être encodées/brouillées.
# Il s'agit d'un processus rapide pour empêcher les joueurs de pirater des recettes, une fois qu'ils mettent la main sur une bière.
# Seul inconvénient: Les boissons brassicoles ne peuvent être utilisés que sur un autre serveur avec la même clé de chiffrement.
# Activez cette option si vous voulez rendre la tricherie des recettes plus difficile, mais ne partagez pas les infusions par téléchargement mondial, schémas ou autres moyens.
enableEncode: false
encodeKey: 0
@ -71,33 +78,150 @@ updateCheck: true
# Intervale de la sauvegarde automatique en minutes [3]
autosave: 3
# Show debug messages in log [false]
debug: false
# Version de configuration
version: '1.8'
oldMat: true
# -- Définir des objets personnalisés --
# L'id défini peut ensuite être utilisé dans les recettes
# matchAny: si c'est déjà assez si l'une des infos correspond
# material: le type d'article à utiliser
# name: Quel nom l'article doit porter (codes de formatage possibles : tels que &6)
# lore: Ce qui doit être dans la lore de l'objet
customItems:
ex-item:
# Un objet Barrière appelé "Wall" et qui a la ligne donnée dans sa lore
material: BEDROCK
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# En utilisant matchAny, un seul des éléments suivants doit correspondre.
# Dans ce cas, l'un des types de porte, ou un article appelé "Beechwood Door", ou un objet avec "A door" dans sa lore.
matchAny: true
material:
- WOODEN_DOOR
- IRON_DOOR
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingrédients dans le chaudron --
# Quels sont les ingrédients acceptés par le chaudron et la potion de base qui en résulte
# name: Nom de la potion de base qui sort du chaudron (codes de formatage possibles : tels que &6)
# ingredients: Liste des 'matériaux/montant'
# Avec un objet en main, utilisez /brew ItemName pour obtenir son matériau pour une recette de cuisine
# (Les id d'objets à la place des matériaux sont obsolètes pour bukkit)
# Une liste des matériaux peuvent-être trouvés ici: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color : Couleur de la potion provenant d'un chaudron.
# Couleurs disponibles : DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Ou couleurs RGB (hex: par exemple '99FF33') (avec '') (recherche de "HTML color" sur internet)
# lore: Liste de texte supplémentaire sur la potion de base. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Exemple
ingredients:
- BEDROCK/2
- DIAMOND
color: BLACK
lore:
- Un exemple pour une potion de base
- Voici comment il sort d'un chaudron
# -- Un ingrédient: --
wheat:
name: Blé fermenté
ingredients: WHEAT
sugarcane:
name: Sucre fermenté
ingredients: SUGAR_CANE
color: 'f1ffad' # yellowish green
apple:
name: Cidre de pommes
ingredients: APPLE
potato:
name: Purée de Pommes de Terre
ingredients: POTATO_ITEM
grass:
name: Herbes bouillies
ingredients: LONG_GRASS
color: '99ff66' # bright green
rmushroom:
name: Champignons fermentés
ingredients: RED_MUSHROOM
color: 'ff5c33' # amber red
cocoa:
name: Infusion au chocolat
ingredients: INK_SACK
color: '804600' # mocca
milk:
name: Eau laiteuse
ingredients: MILK_BUCKET
color: BRIGHT_GREY
# -- Ingrédients multiples: --
apfelmet_base:
name: Brassée pomme-sucre
ingredients:
- SUGAR_CANE/3
- APPLE
color: 'e1ff4d' # greenish yellow
# -- Recette pour les boissons --
# name: Différents noms pour la mauvaise/moyen/bonne qualité (Les codes de mise en forme sont pris en charge: comme par exemple &6 pour la couleur Or.)
# ingredients: Liste des 'matériaux,data/montant'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Les id d'objets à la place des matériaux sont obsolètes pour bukkit et pourraient ne pas fonctionner dans le futur!)
# Ex: 'SUGAR_CANE'
# ingredients: Liste des 'matériaux/montant'
# Avec un objet en main, utilisez /brew ItemName pour obtenir son matériau pour une recette de cuisine
# (Les id d'objets à la place des matériaux sont obsolètes pour bukkit)
# Ex: 'Sugar_Cane'
# Une liste des matériaux peuvent-être trouvés ici: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Vous pouvez spécifier une data (Ex: 5,3 -> Planche de bois de jungle), si vous ne le faites pas la data ne sera pas prise en compte (Ex : 5 -> Bois en général)
# If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended.
# Vault will recognize things like "Jungle Leaves" instead of "5,3"
# Plugin items avec 'plugin:id' (Actuellement supporté ExoticGarden, Slimefun, MMOItems, Brewery)
# Ou un élément personnalisé défini ci-dessus
# cookingtime: Temps en minutes réelles durant lesquelles les ingrédients devront bouillir
# distillruns: Combien de fois le breuvage devra être distillé pour un alcool de qualité (0=Ne pas distiller)
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
# distilltime: Combien de temps (en secondes) dure une distillation (0=Temps par défaut de 40 secondes) MC Par défaut serait de 20 secondes
# wood: Type de bois du baril 0=aucun 1=Bouleau 2=Chêne 3=Jungle 4=Pin 5=Acacia 6=Chêne Noir
# The Minecraft barrel is made of oak
# Le tonneau Minecraft est en chêne.
# age: Temps en jours de Minecraft, la potion devra être âgée dans un baril. 0=Pas besoin d'âge
# color: Couleur de la potion après distillation/avoir laissé vieillir.
# Couleurs disponibles: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# Couleurs disponibles: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Ou couleurs RGB (hex: par exemple '99FF33') (avec '') (recherche de "HTML color" sur internet)
# difficulty: 1-10 précision nécessaire pour obtenir une bonne qualité (1 = imprécis/facile, 10 = très précis/difficile)
# alcohol: Le montant d'alcool absolu dans une boisson parfaite (cela sera ajouté directement au joueur, où 100% entraînera l'évanouissement), un degré d'alcooléisme en fait
# lore: Liste des textes supplémentaires sur le breuvage fini. (Codes de formatage possibles : tels que &6)
# Texte spécifique de qualité possible, en utilisant + mauvais, ++ normal, +++ bon, ajouté à l'avant de la ligne.
# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion
# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion
# drinkmessage: Chat-message au joueur lorsqu'il boit la potion
# drinktitle: Titre à l'écran du joueur lorsqu'il boit la potion
# effects: Liste des effets/durée en secondes lors de la consommation.
# Rajouter le suffixe 'X' pour le cacher du label. Exemple: POISONX/10
# (WEAKNESS, INCREASE_DAMAGE, SLOW et SPEED sont toujours cachés.)
@ -115,10 +239,11 @@ recipes:
0:
name: Mauvais Exemple/Exemple/Bonne Exemple
ingredients:
- SUGAR_CANE/5
- 264/1
- DIAMOND/1
- INK_SACK,3/20
- 5,1/8
- WOOD,1/8
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- BEDROCK/1
# - Jungle Leaves/64 # Only with Vault
# - Green Dye/6 # Only with Vault
@ -130,11 +255,25 @@ recipes:
color: DARK_RED
difficulty: 3
alcohol: 23
lore:
- C'est un breuvage d'exemple
- ++Juste un exemple normal
- Ce texte serait sur le breuvage
- + Ça sent dégueulasse.
- ++ Ça sent bon
- +++ Ça sent vraiment bon
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: C'est bon au goût
drinktitle: vous réchauffe à l'intérieur
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
1:
name: Bière Blanche Fade/Bière Blanche/Bonne Bière Blanche
ingredients:
@ -146,6 +285,7 @@ recipes:
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: Bière Fade/Bière/Bonne Bière
ingredients:
@ -157,6 +297,7 @@ recipes:
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: Bière Brune Fade/Bière Brune/Bonne Bière Brune
ingredients:
@ -168,6 +309,7 @@ recipes:
color: BLACK
difficulty: 2
alcohol: 7
4:
name: Hydromel Bizarre/Hydromel/&6Hydromel Doré
ingredients:
@ -179,6 +321,7 @@ recipes:
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: Hydromel de Pommes/Doux Hydromel de Pommes/&6Doux Hydromel de Pommes Dorées
ingredients:
@ -193,6 +336,7 @@ recipes:
alcohol: 12
effects:
- WATER_BREATHINGX/1-2/150
6:
name: Rhum Amer/Rhum Epicé/&6Rhum Doré
ingredients:
@ -208,6 +352,7 @@ recipes:
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
7:
name: Vodka Sale/Vodka/Vodka Russe
ingredients:
@ -221,6 +366,7 @@ recipes:
effects:
- WEAKNESS/15
- POISON/10
8:
name: Absinthe pauvre/Absinthe/Absinthe forte
ingredients:
@ -233,6 +379,7 @@ recipes:
alcohol: 45
effects:
- POISON/20-30
9:
name: Potato soup
ingredients:
@ -243,6 +390,7 @@ recipes:
difficulty: 1
effects:
- HEAL/0-1
10:
name: Café fétide/Café/Café fort
ingredients:
@ -260,28 +408,13 @@ recipes:
# Ce sera aux Admins des serveurs de changer et d'ajouter les recettes, ainsi les joueurs ne pourront pas tricher avec les configuration de base.
# cooked: CHAQUE ingrédient possible avec le nom donné après la fermentation (la cuisson):
# [Exemple] MATERIEL: Nom après la cuisson
cooked:
WHEAT: Blé fermenté
SUGAR_CANE: Sucre fermenté
APPLE: Cidre de pommes
POTATO_ITEM: Purée de Pommes de Terre
LONG_GRASS: Herbes bouillies
RED_MUSHROOM: Champignons fermentés
INK_SACK: Fermentation colorée
MILK_BUCKET: Eau laiteuse
# -- Compatibilité entre Plugins --
# Activer la vérification des autres plugins (si installés) pour les permissions des tonneaux. [true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
useCitadel: true
# Activer l'historique du contenu des tonneaux avec LogBlock [true]
@ -290,10 +423,9 @@ useLogBlock: true
# -- Paramètres de la distorsion du Chat --
# If written Chat is distorted when the Player is Drunk,
# so that it looks like drunk writing
# How much the chat is distorted depends on how drunk the Player is
# Below are settings for what and how changes in chat occur
# Si le Chat écrit est déformé quand le joueur est ivre, de sorte qu'il ressemble à un chat bourré en train d'écrire
# Le degré de distorsion du chat dépend de l'état d'ébriété du joueur
# Ci-dessous sont les paramètres pour ce qui et comment les changements dans le chat se produisent
enableChatDistortion: true
# Ecrire dans les "logs" du serveur ce que le joueur devrait dire, à la place de la distorsion. [false]

View File

@ -50,6 +50,12 @@ hangoverDays: 7
colorInBarrels: true
colorInBrewer: true
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
alwaysShowQuality: true
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
alwaysShowAlc: false
# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
openLargeBarrelEverywhere: true
@ -71,11 +77,117 @@ updateCheck: true
# Intervallo di autosalvataggio in minuti [3]
autosave: 3
# Show debug messages in log [false]
debug: false
# Versione del config
version: '1.8'
oldMat: true
# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
customItems:
ex-item:
# A Bedrock item called Wall and has the given line in its lore
material: BEDROCK
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
material:
- WOODEN_DOOR
- IRON_DOOR
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the potion from a cauldron.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Example
ingredients:
- BEDROCK/2
- DIAMOND
color: BLACK
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
# -- One Ingredient: --
wheat:
name: Fermented wheat
ingredients: WHEAT
sugarcane:
name: Sugar brew
ingredients: SUGAR_CANE
color: 'f1ffad' # yellowish green
apple:
name: Apple cider
ingredients: APPLE
potato:
name: Potatomash
ingredients: POTATO_ITEM
grass:
name: Boiled herbs
ingredients: LONG_GRASS
color: '99ff66' # bright green
rmushroom:
name: Mushroom brew
ingredients: RED_MUSHROOM
color: 'ff5c33' # amber red
cocoa:
name: Chocolately brew
ingredients: INK_SACK
color: '804600' # mocca
milk:
name: Milky water
ingredients: MILK_BUCKET
color: BRIGHT_GREY
# -- Multiple Ingredients: --
apfelmet_base:
name: Apple-Sugar brew
ingredients:
- SUGAR_CANE/3
- APPLE
color: 'e1ff4d' # greenish yellow
# -- Ricette per pozioni --
# name: Tre nomi diversi per diverse qualità (cattivo/normale/buono). I codici come &6 possono essere usati.
@ -86,6 +198,8 @@ oldMat: true
# Puoi specificare dei dati dell'oggetto, ma se omesso sarà semplicemente ignorato.
# Se Vault è installato i nomi normali possono essere usati invece del materiale o dell'id quindi l'uso di Vault è fortemente consigliato.
# Vault riconoscerà cose come "Jungle Leaves" invece di "LEAVES,3".
# Plugin items with 'plugin:id' (Currently supporting ExoticGarden, Slimefun, MMOItems, Brewery)
# Or a custom item defined above
# cookingtime: Tempo in minuti richiesto dagli ingredienti per bollire
# distillruns: Quanto spesso deve essere distillato per ottenere la versione perfetta con il volume alcolico impostato (0=non serve distillare).
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
@ -97,6 +211,12 @@ oldMat: true
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# difficoltà: Precisione richiesta per avere la migliore qualità da 1 a 10(1 = spreciso/più facile, 10 = molto preciso/più difficile)
# alcohol: Volume alcolico da 0 a 100 nella versione perfetta (sarà aggiunta direttamente al giocatore, dove 100 è la quantità massima di alcohol assorbibile.
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# effects: Eventuali effetti come quelli delle pozioni nel formato di effetto/livello/durata.
# Aggiungere il suffisso 'X' per nascondere l'effetto dalla descrizione. Esempio: 'POISONX/2/10' (gli effetti WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED sono sempre nascosti).
# Gli effetti sono sempre nascosti dalla 1.9 in poi, per via dei cambiamenti nelle meccaniche delle pozioni.
@ -110,10 +230,11 @@ recipes:
0:
name: Cattivo esempio/Esempio/Buon esempio
ingredients:
- SUGAR_CANE/5
- 264/1
- DIAMOND/1
- INK_SACK,3/20
- 5,1/8
- WOOD,1/8
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- BEDROCK/1
# - Jungle Leaves/64 # Solo con Vault
# - Green Dye/6 # Solo con Vault
@ -125,11 +246,25 @@ recipes:
color: DARK_RED
difficulty: 3
alcohol: 23
lore:
- This is an examble brew
- ++Just a normal Example
- This text would be on the brew
- + Smells disgusting
- ++ Smells alright
- +++ Smells really good
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
1:
name: Birra di frumento puzzolente/Birra di frumento/Birra di frumento pregiata
ingredients:
@ -141,6 +276,7 @@ recipes:
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: Birra puzzolente/Birra/Birra pregiata
ingredients:
@ -152,6 +288,7 @@ recipes:
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: Birra scura puzzolente/Birra scura/Birra scura pregiata
ingredients:
@ -163,6 +300,7 @@ recipes:
color: BLACK
difficulty: 2
alcohol: 7
4:
name: Idromele scarso/Idromele/&6Idromele dorato
ingredients:
@ -174,6 +312,7 @@ recipes:
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: Idromele di mele/Idromele di mele dolci/&6Idromele di mele dolci dorato
ingredients:
@ -188,6 +327,7 @@ recipes:
alcohol: 12
effects:
- WATER_BREATHINGX/1-2/150
6:
name: Rum amaro/Rum speziato/&6Rum dorato
ingredients:
@ -203,6 +343,7 @@ recipes:
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
7:
name: Vodka schifosa/Vodka/Vodka russa
ingredients:
@ -216,6 +357,7 @@ recipes:
effects:
- WEAKNESS/15
- POISON/10
8:
name: Assenzio scarso/Assenzio/Assenzio forte
ingredients:
@ -228,6 +370,7 @@ recipes:
alcohol: 45
effects:
- POISON/20-30
9:
name: Zuppa di patate
ingredients:
@ -238,6 +381,7 @@ recipes:
difficulty: 1
effects:
- HEAL/0-1
10:
name: Caffè stantio/Caffè/Caffè forte
ingredients:
@ -256,27 +400,13 @@ recipes:
# cooked: OGNI possibile ingrediente e i nomi per la pozione originatasi dopo la fermentazione.
# (Esempio) MATERIALE: Nome dopo la cottura
cooked:
WHEAT: Frumento fermentato
SUGAR_CANE: Miscela zuccherata
APPLE: Sidro di mele
POTATO_ITEM: Purè di patate
LONG_GRASS: Erbe bollite
RED_MUSHROOM: Miscela ai funghi
INK_SACK: Miscela colorata
MILK_BUCKET: Acqua lattea
# -- Compatibilità con altri plugin --
# Abilita il controllo della presenza di altri plugin per i permessi relativi ai barili[true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
useCitadel: true
# Abilita il logging degli inventari dei barili [true]

View File

@ -83,6 +83,7 @@ debug: false
version: '1.8'
# -- Eigene Items Definieren --
# Die festgelegte id kann dann in einem Rezept verwendet werden

View File

@ -77,13 +77,14 @@ updateCheck: true
# Autosave interval in minutes [3]
autosave: 3
# Debug Nachrichten im Log anzeigen [false]
# Show debug messages in log [false]
debug: false
# Config Version
version: '1.8'
# -- Define custom items --
# The defined id can then be used in recipes
@ -210,7 +211,7 @@ cauldron:
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, ++ good, added to the front of the line.
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# drinkmessage: Chat-message to the Player when drinking the Brew
@ -419,8 +420,7 @@ useLogBlock: true
# -- Chat Distortion Settings --
# If written Chat is distorted when the Player is Drunk,
# so that it looks like drunk writing
# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing
# How much the chat is distorted depends on how drunk the Player is
# Below are settings for what and how changes in chat occur
enableChatDistortion: true

View File

@ -1,6 +1,7 @@
# config for Brewery.jar
# Quelques traductions en français ont été faites avec DeepL
# -- Paramètres --
# Les paramètres par défaut sont entre []
@ -40,8 +41,8 @@ pukeDespawntime: 60
# Consommables Objet/Force. Réduit le montant d'alcool par <Force> lors de la consommation. (list)
drainItems:
- Bread/4
- Milk_Bucket/2
- Bread/4
- Milk_Bucket/2
# Temps (en jours) pour que les données d'ivresse restent sauvergardées lorsque le joueur est déconnecté, pour appliquer les effets. [7]
hangoverDays: 7
@ -50,17 +51,23 @@ hangoverDays: 7
colorInBarrels: true
colorInBrewer: true
# Toujours montrer les 1-5 étoiles sur les objets en fonction de leur qualité. S'ils sont faux, ils n'apparaîtront que lors de l'infusion. [true]
alwaysShowQuality: true
# Toujours indiquer la teneur en alcool sur les objets. S'il est false, il n'apparaîtra que dans le stand de brassage. [false]
alwaysShowAlc: false
# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
openLargeBarrelEverywhere: true
# How many Brewery drinks can be put into the Minecraft barrels [6]
# Combien de boissons de brasserie peuvent être mises dans les barils Minecraft [6]
maxBrewsInMCBarrels: 6
# The used Ingredients and other brewing-data is saved to all Brewery Items. To prevent
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
# Only drawback: brew items can only be used on another server with the same encodeKey.
# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
# Les ingrédients et autres données de brassage utilisés sont sauvegardés dans tous les articles de brasserie. [false]
# Pour empêcher les clients piratés de lire exactement ce qui a été utilisé pour infuser un élément, les données peuvent être encodées/brouillées.
# Il s'agit d'un processus rapide pour empêcher les joueurs de pirater des recettes, une fois qu'ils mettent la main sur une bière.
# Seul inconvénient: Les boissons brassicoles ne peuvent être utilisés que sur un autre serveur avec la même clé de chiffrement.
# Activez cette option si vous voulez rendre la tricherie des recettes plus difficile, mais ne partagez pas les infusions par téléchargement mondial, schémas ou autres moyens.
enableEncode: false
encodeKey: 0
@ -71,29 +78,147 @@ updateCheck: true
# Intervale de la sauvegarde automatique en minutes [3]
autosave: 3
# Show debug messages in log [false]
debug: false
# Version de configuration
version: '1.8'
# -- Définir des objets personnalisés --
# L'id défini peut ensuite être utilisé dans les recettes
# matchAny: si c'est déjà assez si l'une des infos correspond
# material: le type d'article à utiliser
# name: Quel nom l'article doit porter (codes de formatage possibles : tels que &6)
# lore: Ce qui doit être dans la lore de l'objet
customItems:
ex-item:
# Un objet Barrière appelé "Wall" et qui a la ligne donnée dans sa lore
material: Barrier
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# En utilisant matchAny, un seul des éléments suivants doit correspondre.
# Dans ce cas, l'un des types de porte, ou un article appelé "Beechwood Door", ou un objet avec "A door" dans sa lore.
matchAny: true
material:
- Acacia_Door
- Oak_Door
- Spruce_Door
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingrédients dans le chaudron --
# Quels sont les ingrédients acceptés par le chaudron et la potion de base qui en résulte
# name: Nom de la potion de base qui sort du chaudron (codes de formatage possibles : tels que &6)
# ingredients: Liste des 'matériaux/montant'
# Avec un objet en main, utilisez /brew ItemName pour obtenir son matériau pour une recette de cuisine
# (Les id d'objets à la place des matériaux sont obsolètes pour bukkit)
# Une liste des matériaux peuvent-être trouvés ici: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color : Couleur de la potion provenant d'un chaudron.
# Couleurs disponibles : DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Ou couleurs RGB (hex: par exemple '99FF33') (avec '') (recherche de "HTML color" sur internet)
# lore: Liste de texte supplémentaire sur la potion de base. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Exemple
ingredients:
- Bedrock/2
- Diamond
color: BLACK
lore:
- Un exemple pour une potion de base
- Voici comment il sort d'un chaudron
# -- Un ingrédient: --
wheat:
name: Blé fermenté
ingredients: Wheat
sugarcane:
name: Sucre fermenté
ingredients: Sugar_Cane
color: 'f1ffad' # yellowish green
apple:
name: Cidre de pommes
ingredients: Apple
potato:
name: Purée de Pommes de Terre
ingredients: Potato
grass:
name: Herbes bouillies
ingredients: Grass
color: '99ff66' # bright green
rmushroom:
name: Champignons fermentés
ingredients: Red_Mushroom
color: 'ff5c33' # amber red
cocoa:
name: Infusion au chocolat
ingredients: Cocoa_Beans
color: '804600' # mocca
milk:
name: Eau laiteuse
ingredients: Milk_Bucket
color: BRIGHT_GREY
# -- Ingrédients multiples: --
apfelmet_base:
name: Brassée pomme-sucre
ingredients:
- Sugar_Cane/3
- Apple
color: 'e1ff4d' # greenish yellow
# -- Recette pour les boissons --
# name: Différents noms pour la mauvaise/moyen/bonne qualité (Les codes de mise en forme sont pris en charge: comme par exemple &6 pour la couleur Or.)
# ingredients: Liste des 'matériaux/montant'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# Avec un objet en main, utilisez /brew ItemName pour obtenir son matériau pour une recette de cuisine
# (Les id d'objets à la place des matériaux sont obsolètes pour bukkit)
# Ex: 'Sugar_Cane'
# Une liste des matériaux peuvent-être trouvés ici: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Plugin items avec 'plugin:id' (Actuellement supporté ExoticGarden, Slimefun, MMOItems, Brewery)
# Ou un élément personnalisé défini ci-dessus
# cookingtime: Temps en minutes réelles durant lesquelles les ingrédients devront bouillir
# distillruns: Combien de fois le breuvage devra être distillé pour un alcool de qualité (0=Ne pas distiller)
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
# distilltime: Combien de temps (en secondes) dure une distillation (0=Temps par défaut de 40 secondes) MC Par défaut serait de 20 secondes
# wood: Type de bois du baril 0=aucun 1=Bouleau 2=Chêne 3=Jungle 4=Pin 5=Acacia 6=Chêne Noir
# The Minecraft barrel is made of oak
# Le tonneau Minecraft est en chêne.
# age: Temps en jours de Minecraft, la potion devra être âgée dans un baril. 0=Pas besoin d'âge
# color: Couleur de la potion après distillation/avoir laissé vieillir.
# Couleurs disponibles: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# Couleurs disponibles: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Ou couleurs RGB (hex: par exemple '99FF33') (avec '') (recherche de "HTML color" sur internet)
# difficulty: 1-10 précision nécessaire pour obtenir une bonne qualité (1 = imprécis/facile, 10 = très précis/difficile)
# alcohol: Le montant d'alcool absolu dans une boisson parfaite (cela sera ajouté directement au joueur, où 100% entraînera l'évanouissement), un degré d'alcooléisme en fait
# lore: Liste des textes supplémentaires sur le breuvage fini. (Codes de formatage possibles : tels que &6)
# Texte spécifique de qualité possible, en utilisant + mauvais, ++ normal, +++ bon, ajouté à l'avant de la ligne.
# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion
# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion
# drinkmessage: Chat-message au joueur lorsqu'il boit la potion
# drinktitle: Titre à l'écran du joueur lorsqu'il boit la potion
# effects: Liste des effets/durée en secondes lors de la consommation.
# Effets posssible: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# POUR LES EFFETS EN FONCTIONS DE LA QUALITE : Les Niveaux (I ou II) ou les Intervalles de durées d'effets doivent être spécifiés avec un "-".
@ -105,144 +230,168 @@ version: '1.8'
recipes:
# Exemple de recette avec tous les paramètres possibles :
0:
name: Mauvais Exemple/Exemple/Bonne Exemple
ingredients:
- Sugar_Cane/5
0:
name: Mauvais Exemple/Exemple/Bonne Exemple
ingredients:
- Diamond/1
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
effects:
- Brewery:Bière Blanche/2
# - ExoticGarden:Grape/3
- ex-item/4
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
lore:
- C'est un breuvage d'exemple
- ++Juste un exemple normal
- Ce texte serait sur le breuvage
- + Ça sent dégueulasse.
- ++ Ça sent bon
- +++ Ça sent vraiment bon
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: C'est bon au goût
drinktitle: vous réchauffe à l'intérieur
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISON/1-0/20-0
1:
name: Bière Blanche Fade/Bière Blanche/Bonne Bière Blanche
ingredients:
1:
name: Bière Blanche Fade/Bière Blanche/Bonne Bière Blanche
ingredients:
- Wheat/3
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: Bière Fade/Bière/Bonne Bière
ingredients:
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: Bière Fade/Bière/Bonne Bière
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: Bière Brune Fade/Bière Brune/Bonne Bière Brune
ingredients:
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: Bière Brune Fade/Bière Brune/Bonne Bière Brune
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: Hydromel Bizarre/Hydromel/&6Hydromel Doré
ingredients:
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: Hydromel Bizarre/Hydromel/&6Hydromel Doré
ingredients:
- Sugar_Cane/6
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: Hydromel de Pommes/Doux Hydromel de Pommes/&6Doux Hydromel de Pommes Dorées
ingredients:
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: Hydromel de Pommes/Doux Hydromel de Pommes/&6Doux Hydromel de Pommes Dorées
ingredients:
- Sugar_Cane/6
- Apple/2
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHING/1-2/150
6:
name: Rhum Amer/Rhum Epicé/&6Rhum Doré
ingredients:
6:
name: Rhum Amer/Rhum Epicé/&6Rhum Doré
ingredients:
- Sugar_Cane/14
cookingtime: 5
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
cookingtime: 5
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISON/1-0/30-0
7:
name: Vodka Sale/Vodka/Vodka Russe
ingredients:
7:
name: Vodka Sale/Vodka/Vodka Russe
ingredients:
- Potato/10
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
- WEAKNESS/15
- POISON/10
8:
name: Absinthe pauvre/Absinthe/Absinthe forte
ingredients:
8:
name: Absinthe pauvre/Absinthe/Absinthe forte
ingredients:
- Grass/15
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 45
effects:
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 45
effects:
- POISON/20-30
9:
name: Potato soup
ingredients:
9:
name: Potato soup
ingredients:
- Potato/5
- Grass/3
cookingtime: 3
color: PINK
difficulty: 1
effects:
cookingtime: 3
color: PINK
difficulty: 1
effects:
- HEAL/0-1
10:
name: Café fétide/Café/Café fort
ingredients:
10:
name: Café fétide/Café/Café fort
ingredients:
- Cocoa_Beans/12
- Milk_Bucket/2
cookingtime: 2
color: BLACK
difficulty: 3
effects:
cookingtime: 2
color: BLACK
difficulty: 3
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
@ -251,28 +400,13 @@ recipes:
# Ce sera aux Admins des serveurs de changer et d'ajouter les recettes, ainsi les joueurs ne pourront pas tricher avec les configuration de base.
# cooked: CHAQUE ingrédient possible avec le nom donné après la fermentation (la cuisson):
# [Exemple] MATERIEL: Nom après la cuisson
cooked:
Wheat: Blé fermenté
Sugar_Cane: Sucre fermenté
Apple: Cidre de pommes
Potato: Purée de Pommes de Terre
Grass: Herbes bouillies
Red_Mushroom: Champignons fermentés
Cocoa_Beans: Fermentation colorée
Milk_Bucket: Eau laiteuse
# -- Compatibilité entre Plugins --
# Activer la vérification des autres plugins (si installés) pour les permissions des tonneaux. [true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
# Activer l'historique du contenu des tonneaux avec LogBlock [true]
useLogBlock: true
@ -280,10 +414,9 @@ useLogBlock: true
# -- Paramètres de la distorsion du Chat --
# If written Chat is distorted when the Player is Drunk,
# so that it looks like drunk writing
# How much the chat is distorted depends on how drunk the Player is
# Below are settings for what and how changes in chat occur
# Si le Chat écrit est déformé quand le joueur est ivre, de sorte qu'il ressemble à un chat bourré en train d'écrire
# Le degré de distorsion du chat dépend de l'état d'ébriété du joueur
# Ci-dessous sont les paramètres pour ce qui et comment les changements dans le chat se produisent
enableChatDistortion: true
# Ecrire dans les "logs" du serveur ce que le joueur devrait dire, à la place de la distorsion. [false]

View File

@ -40,8 +40,8 @@ pukeDespawntime: 60
# Oggetto consumabile/forza. Questi oggetti se consumati calano il livello di alcool (della "forza" che avevi impsotato) (list)
drainItems:
- Bread/4
- Milk_Bucket/2
- Bread/4
- Milk_Bucket/2
# Tempo in giorni che la sbronza resta in memoria dopo che il giocatore va offline, cioè il tempo per cui i postumi della sbornia durano. [7]
hangoverDays: 7
@ -50,6 +50,12 @@ hangoverDays: 7
colorInBarrels: true
colorInBrewer: true
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
alwaysShowQuality: true
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
alwaysShowAlc: false
# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
openLargeBarrelEverywhere: true
@ -71,10 +77,117 @@ updateCheck: true
# Intervallo di autosalvataggio in minuti [3]
autosave: 3
# Show debug messages in log [false]
debug: false
# Versione del config
version: '1.8'
# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
customItems:
ex-item:
# A Barrier item called Wall and has the given line in its lore
material: Barrier
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
material:
- Acacia_Door
- Oak_Door
- Spruce_Door
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the potion from a cauldron.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Example
ingredients:
- Bedrock/2
- Diamond
color: BLACK
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
# -- One Ingredient: --
wheat:
name: Fermented wheat
ingredients: Wheat
sugarcane:
name: Sugar brew
ingredients: Sugar_Cane
color: 'f1ffad' # yellowish green
apple:
name: Apple cider
ingredients: Apple
potato:
name: Potatomash
ingredients: Potato
grass:
name: Boiled herbs
ingredients: Grass
color: '99ff66' # bright green
rmushroom:
name: Mushroom brew
ingredients: Red_Mushroom
color: 'ff5c33' # amber red
cocoa:
name: Chocolately brew
ingredients: Cocoa_Beans
color: '804600' # mocca
milk:
name: Milky water
ingredients: Milk_Bucket
color: BRIGHT_GREY
# -- Multiple Ingredients: --
apfelmet_base:
name: Apple-Sugar brew
ingredients:
- Sugar_Cane/3
- Apple
color: 'e1ff4d' # greenish yellow
# -- Ricette per pozioni --
# name: Tre nomi diversi per diverse qualità (cattivo/normale/buono). I codici come &6 possono essere usati.
@ -82,6 +195,8 @@ version: '1.8'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Gli id invece dei materiali sono "disapprovati" da Bukkit)
# Una lista di materiali può essere trovata qui: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Plugin items with 'plugin:id' (Currently supporting ExoticGarden, Slimefun, MMOItems, Brewery)
# Or a custom item defined above
# cookingtime: Tempo in minuti richiesto dagli ingredienti per bollire
# distillruns: Quanto spesso deve essere distillato per ottenere la versione perfetta con il volume alcolico impostato (0=non serve distillare).
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
@ -93,6 +208,12 @@ version: '1.8'
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# difficoltà: Precisione richiesta per avere la migliore qualità da 1 a 10(1 = spreciso/più facile, 10 = molto preciso/più difficile)
# alcohol: Volume alcolico da 0 a 100 nella versione perfetta (sarà aggiunta direttamente al giocatore, dove 100 è la quantità massima di alcohol assorbibile.
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# effects: Eventuali effetti come quelli delle pozioni nel formato di effetto/livello/durata.
# Lista di effetti possibili: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Intervalli di livelli o durate possono essere specificati con un "-", per esempio 'SPEED/1-2/30-40'. Ciò significa nel peggior caso livello 1 e 30 secondi di durata e livello 2 e 40 secondi nel migliore.
@ -100,145 +221,169 @@ version: '1.8'
# La durata massima possibile è 1638 secondi. Gli effetti instantaner non hanno bisogno che la durata sia specificata.
recipes:
# Ricetta di esempio con ogni opzione possibile:
0:
name: Cattivo esempio/Esempio/Buon esempio
ingredients:
- Sugar_Cane/5
# Ricetta di esempio con ogni opzione possibile:
0:
name: Cattivo esempio/Esempio/Buon esempio
ingredients:
- Diamond/1
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
effects:
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- ex-item/4
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
lore:
- This is an examble brew
- ++Just a normal Example
- This text would be on the brew
- + Smells disgusting
- ++ Smells alright
- +++ Smells really good
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISON/1-0/20-0
1:
name: Birra di frumento puzzolente/Birra di frumento/Birra di frumento pregiata
ingredients:
1:
name: Birra di frumento puzzolente/Birra di frumento/Birra di frumento pregiata
ingredients:
- Wheat/3
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: Birra puzzolente/Birra/Birra pregiata
ingredients:
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: Birra puzzolente/Birra/Birra pregiata
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: Birra scura puzzolente/Birra scura/Birra scura pregiata
ingredients:
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: Birra scura puzzolente/Birra scura/Birra scura pregiata
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: Idromele scarso/Idromele/&6Idromele dorato
ingredients:
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: Idromele scarso/Idromele/&6Idromele dorato
ingredients:
- Sugar_Cane/6
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: Idromele di mele/Idromele di mele dolci/&6Idromele di mele dolci dorato
ingredients:
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: Idromele di mele/Idromele di mele dolci/&6Idromele di mele dolci dorato
ingredients:
- Sugar_Cane/6
- Apple/2
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHING/1-2/150
6:
name: Rum amaro/Rum speziato/&6Rum dorato
ingredients:
6:
name: Rum amaro/Rum speziato/&6Rum dorato
ingredients:
- Sugar_Cane/14
cookingtime: 5
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
cookingtime: 5
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISON/1-0/30-0
7:
name: Vodka schifosa/Vodka/Vodka russa
ingredients:
7:
name: Vodka schifosa/Vodka/Vodka russa
ingredients:
- Potato/10
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
- WEAKNESS/15
- POISON/10
8:
name: Assenzio scarso/Assenzio/Assenzio forte
ingredients:
8:
name: Assenzio scarso/Assenzio/Assenzio forte
ingredients:
- Grass/15
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 45
effects:
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 45
effects:
- POISON/20-30
9:
name: Zuppa di patate
ingredients:
9:
name: Zuppa di patate
ingredients:
- Potato/5
- Grass/3
cookingtime: 3
color: PINK
difficulty: 1
effects:
cookingtime: 3
color: PINK
difficulty: 1
effects:
- HEAL/0-1
10:
name: Caffè stantio/Caffè/Caffè forte
ingredients:
10:
name: Caffè stantio/Caffè/Caffè forte
ingredients:
- Cocoa_Beans,3/12
- Milk_Bucket/2
cookingtime: 2
color: BLACK
difficulty: 3
effects:
cookingtime: 2
color: BLACK
difficulty: 3
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
@ -248,27 +393,13 @@ recipes:
# cooked: OGNI possibile ingrediente e i nomi per la pozione originatasi dopo la fermentazione.
# (Esempio) MATERIALE: Nome dopo la cottura
cooked:
Wheat: Frumento fermentato
Sugar_Cane: Miscela zuccherata
Apple: Sidro di mele
Potato: Purè di patate
Grass: Erbe bollite
Red_Mushroom: Miscela ai funghi
Cocoa_Beans: Miscela colorata
Milk_Bucket: Acqua lattea
# -- Compatibilità con altri plugin --
# Abilita il controllo della presenza di altri plugin per i permessi relativi ai barili[true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
# Abilita il logging degli inventari dei barili [true]
useLogBlock: true

View File

@ -52,6 +52,12 @@ hangoverDays: 7
colorInBarrels: true
colorInBrewer: true
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
alwaysShowQuality: true
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
alwaysShowAlc: false
# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
openLargeBarrelEverywhere: false
@ -73,10 +79,119 @@ updateCheck: true
# 自动保存时间间隔, 单位:分钟.[3]
autosave: 3
# Show debug messages in log [false]
debug: false
# 配置文件版本
version: '1.8'
# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
customItems:
ex-item:
# A Barrier item called Wall and has the given line in its lore
material: Barrier
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
material:
- Acacia_Door
- Oak_Door
- Spruce_Door
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the potion from a cauldron.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Example
ingredients:
- Bedrock/2
- Diamond
color: BLACK
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
# -- One Ingredient: --
wheat:
name: 发酵麦汁
ingredients: Wheat
sugarcane:
name: 糖浆
ingredients: Sugar_Cane
color: 'f1ffad' # yellowish green
apple:
name: 苹果汁
ingredients: Apple
potato:
name: 土豆泥
ingredients: Potato
grass:
name: 蒸煮过的药草
ingredients: Grass
color: '99ff66' # bright green
rmushroom:
name: 蘑菇酿
ingredients: Red_Mushroom
color: 'ff5c33' # amber red
cocoa:
name: 上了色的水
ingredients: Cocoa_Beans
color: '804600' # mocca
milk:
name: 乳浊液体
ingredients: Milk_Bucket
color: BRIGHT_GREY
# -- Multiple Ingredients: --
apfelmet_base:
name: Apple-Sugar brew
ingredients:
- Sugar_Cane/3
- Apple
color: 'e1ff4d' # greenish yellow
# -- 饮品配方列表 --
# name: 饮品名称, 可以为 劣质/普通/优质 三种质量的饮品命名(可插入样式代码, 如:&6).
@ -84,6 +199,8 @@ version: '1.8'
# 手中持有物品的时候, 可以使用/brew ItemName来获取其物品id, 便于增改配方
# (请勿使用物品ID, 物品ID已被弃用, 使用材料名称是唯一支持的做法.)
# 材料名称列表详见此处: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (可能需要挂梯子进行浏览)
# Plugin items with 'plugin:id' (Currently supporting ExoticGarden, Slimefun, MMOItems, Brewery)
# Or a custom item defined above
# cookingtime: 原料需要在炼药锅内烹制发酵的时间, 单位为现实分钟.
# distillruns: 饮品需要在酿造台上蒸馏的次数(0=无需蒸馏).
# distilltime: 每次蒸馏所需要耗费的时间(0=默认值, 即40秒), MC默认则为20秒/
@ -96,6 +213,12 @@ version: '1.8'
# 也可以使用RGB颜色(十六进制, 如'99FF33', 必须包含两个单引号)(在线搜索"HTML 颜色"或者其他颜色库即刻获得你需要的颜色的十六进制表示)
# difficulty: 酿制难度, 1 = 不需要非常精确的操作就可以制出优质饮品, 10 = 需要非常精确的操作才可以制出优质饮品.
# alcohol: 完美质量的饮品所含有的酒精度(百分数, 会被直接添加到玩家身上, 100意为直接昏迷)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# effects: 饮用后能够获得的药效的列表. 格式为"药效/强度/时长(秒)".
# 药效列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# 药效强度与时长可以用"-"划分区间, 如: "SPEED/1-2/30-40" = 最劣质情况下的饮品会给予速度1三十秒, 最优质则会给予速度2四十秒.
@ -103,145 +226,170 @@ version: '1.8'
# 时长极限为1638秒. 药效强度极限为255级. 瞬间型药效无需附加时长.
recipes:
# 例:
0:
name: 劣质的 范例饮品/范例饮品/优质的 范例饮品
ingredients:
- Sugar_Cane/5
# 例:
0:
name: 劣质的 范例饮品/范例饮品/优质的 范例饮品
ingredients:
- Diamond/1
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
effects:
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- ex-item/4
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 23
lore:
- This is an examble brew
- ++Just a normal Example
- This text would be on the brew
- + Smells disgusting
- ++ Smells alright
- +++ Smells really good
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISON/1-0/20-0
1:
name: 劣质麦啤/麦啤/优质麦啤
ingredients:
1:
name: 劣质麦啤/麦啤/优质麦啤
ingredients:
- Wheat/3
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: 劣质啤酒/啤酒/鲜啤
ingredients:
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
name: 劣质啤酒/啤酒/鲜啤
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: 劣质黑啤/黑啤/精制黑啤
ingredients:
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: ORANGE
difficulty: 1
alcohol: 6
3:
name: 劣质黑啤/黑啤/精制黑啤
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: 粗制蜜酒/蜜酒/黄金蜜酒
ingredients:
cookingtime: 8
distillruns: 0
wood: 4
age: 8
color: BLACK
difficulty: 2
alcohol: 7
4:
name: 粗制蜜酒/蜜酒/黄金蜜酒
ingredients:
- Sugar_Cane/6
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: 苹果蜜酒/甜苹果蜜酒/甘醇黄金苹果蜜酒
ingredients:
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
alcohol: 9
5:
name: 苹果蜜酒/甜苹果蜜酒/甘醇黄金苹果蜜酒
ingredients:
- Sugar_Cane/6
- Apple/2
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHING/1-2/150
6:
name: 苦涩的朗姆/辛辣的朗姆/金品朗姆
ingredients:
6:
name: 苦涩的朗姆/辛辣的朗姆/金品朗姆
ingredients:
- Sugar_Cane/14
cookingtime: 5
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
cookingtime: 5
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISON/1-0/30-0
7:
name: 劣质伏特加/伏特加/纯正俄式风味伏特加
ingredients:
7:
name: 劣质伏特加/伏特加/纯正俄式风味伏特加
ingredients:
- Potato/10
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
cookingtime: 15
distillruns: 3
age: 0
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
effects:
- WEAKNESS/15
- POISON/10
8:
name: 劣质苦艾酒/苦艾酒/劲猛苦艾酒
ingredients:
8:
name: 劣质苦艾酒/苦艾酒/劲猛苦艾酒
ingredients:
- Grass/15
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 45
effects:
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 45
effects:
- POISON/20-30
9:
name: 土豆汤
ingredients:
9:
name: 土豆汤
ingredients:
- Potato/5
- Grass/3
cookingtime: 3
color: PINK
difficulty: 1
effects:
cookingtime: 3
color: PINK
difficulty: 1
effects:
- HEAL/0-1
10:
name: 平淡的咖啡/咖啡/浓苦黑咖
ingredients:
10:
name: 平淡的咖啡/咖啡/浓苦黑咖
ingredients:
- Cocoa_Beans/12
- Milk_Bucket/2
cookingtime: 2
color: BLACK
difficulty: 3
effects:
cookingtime: 2
color: BLACK
difficulty: 3
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
@ -250,30 +398,13 @@ recipes:
# 插件的本意是让玩家自行实验饮品制造配方, 所以未来的新配方由服管决定是否加入.
# cooked: 炼药锅中烹制发酵过后的液体名称, 由一个饮品中的第一个原料决定.
# [例] 原料名称: 烹制后的名称
cooked:
Wheat: 发酵麦汁
Sugar_Cane: 糖浆
Apple: 苹果汁
Potato: 土豆泥
Grass: 蒸煮过的药草
Red_Mushroom: 蘑菇酿
Cocoa_Beans: 上了色的水
Milk_Bucket: 乳浊液体
# -- 插件兼容性 --
# 检查插件以进行权限配置[true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
# 对LogBlock启用方块数据录入[true]
useLogBlock: true

View File

@ -31,24 +31,17 @@ CMD_Static: '&aTrank ist nun unveränderlich und kann nicht weiter gereift oder
CMD_NonStatic: '&eTrank ist wieder veränderlich und kann normal gereift oder destilliert werden'
# Error
Error_ConfigUpdate: 'Unbekannte Brewery Config Version: v&v1, Config wurde nicht geupdated!'
Error_ItemNotPotion: '&cDas Item in deiner Hand konnte nicht als Trank identifiziert werden'
Error_NoBarrelAccess: '&cDu hast keine Rechte dieses Fass zu öffnen!'
Error_NoBrewName: '&cKein Rezept mit Namen: "&v1&c" gefunden!'
Error_NoPermissions: '&cDu hast keine Rechte dies zu tun!'
Error_PlayerCommand: '&cDieser Befehl kann nur als Spieler ausgeführt werden'
Error_Recipeload: '&cEs konnten nicht alle Rezepte wiederhergesellt werden: Siehe Serverlog!'
Error_ShowHelp: 'Benutze &6/brew help &fum die Hilfe anzuzeigen'
Error_UnknownCommand: Unbekannter Befehl
Error_ConfigUpdate: 'Unbekannte Brewery Config Version: v&v1, Config wurde nicht geupdated!'
Error_YmlRead: 'config.yml konnte nicht gelesen werden, ist die Datei im korrekten yml-Format (korrekte Leerzeichen usw.)?'
# Permission
Error_NoPermissions: '&cDu hast keine Rechte dies zu tun!'
Error_NoBarrelAccess: '&cDu hast keine Rechte dieses Fass zu öffnen!'
Perms_NoBarrelCreate: '&cDu hast keine Rechte Fässer zu erstellen!'
Perms_NoSmallBarrelCreate: '&cDu kast keine Rechte kleine Fässer zu erstellen!'
Perms_NoBigBarrelCreate: '&cDu kast keine Rechte große Fässer zu erstellen!'
Perms_NoCauldronInsert: '&cDu hast keine Rechte Zutaten in Bottiche zu tun!'
Perms_NoCauldronFill: '&cDu hast keine Rechte Flaschen von diesem Bottich abzufüllen!'
# Etc
Etc_Page: Seite
Etc_Usage: 'Benutzung:'
@ -73,6 +66,13 @@ Help_WakeupRemove: '&6/brew Wakeup Remove <id> &9Entfernt einen Aufwachpunkt'
Help_Static: '&6/brew Static &9Trank unveränderlich machen -> Kein weiteres reifen oder destillieren möglich'
Help_Create: '&6/brew Create <Rezept> [Qualität] [Spieler] &9Erstellt einen Trank mit optionaler Qualität (1-10)'
# Permission
Perms_NoBarrelCreate: '&cDu hast keine Rechte Fässer zu erstellen!'
Perms_NoSmallBarrelCreate: '&cDu kast keine Rechte kleine Fässer zu erstellen!'
Perms_NoBigBarrelCreate: '&cDu kast keine Rechte große Fässer zu erstellen!'
Perms_NoCauldronInsert: '&cDu hast keine Rechte Zutaten in Bottiche zu tun!'
Perms_NoCauldronFill: '&cDu hast keine Rechte Flaschen von diesem Bottich abzufüllen!'
# Player
Player_BarrelCreated: Fass erfolgreich erstellt
Player_BarrelFull: '&cHier passen nicht mehr Getränke hinein'

View File

@ -5,7 +5,7 @@ Brew_BarrelRiped: Baril âgé
Brew_DistillUndefined: Distillation indéfinie
Brew_Distilled: Distillé
Brew_HundredsOfYears: Centaines d´années
Brew_Ingredients: Ingredients
Brew_Ingredients: Ingrédients
Brew_MinutePluralPostfix: s
Brew_OneYear: Un an
Brew_ThickBrew: Breuvage boueux
@ -14,6 +14,7 @@ Brew_Woodtype: Type de bois
Brew_Years: Années
Brew_fermented: fermenté
Brew_minute: minute
Brew_Alc: Alc &v1ml
# CMD
CMD_Copy_Error: '&6&v1 &cCes potions ne rentrent pas dans votre inventaire.'
@ -23,8 +24,9 @@ CMD_NonStatic: '&eLa boisson n´est plus statique et vieillira normalement dans
CMD_Player: '&a&v1 est maintenant &6&v2% &aivre, avec une qualité de &6&v3'
CMD_Player_Error: '&cLa qualité doit être comprise entre 1 et 10 !'
CMD_Reload: '&aLa config a été reload avec succès.'
CMD_Created: '&aBrew créé'
CMD_Configname: '&aName for the Config is: &f&v1'
CMD_Configname_Error: '&cCould not find item in your hand'
CMD_Configname_Error: '&cN´a pas pu trouver d´objet dans votre main'
CMD_Static: '&aLa boisson est maintenant statique et ne changera pas dans les barils ou les stands d´alchimie.'
CMD_UnLabel: '&aLabel supprimé!'

View File

@ -14,6 +14,7 @@ Brew_Woodtype: Tipo di legno
Brew_Years: Anni
Brew_fermented: fermentata
Brew_minute: minuto
Brew_Alc: Alc &v1ml
# Comandi
CMD_Copy_Error: '&6&v1 &cLe copie di questa pozione non stavano nell''inventario.'
@ -23,6 +24,7 @@ CMD_NonStatic: '&eLa pozione non è più statica ed invecchierà normalmente nei
CMD_Player: '&a&v1 è ora &6&v2% &asbronzo, con una qualità di &6&v3'
CMD_Player_Error: '&cLa qualità deve essere fra 1 e 10!'
CMD_Reload: '&aLa configurazione è stata ricaricata con successo'
CMD_Created: '&aBrew Created'
CMD_Configname: '&aName for the Config is: &f&v1'
CMD_Configname_Error: '&cCould not find item in your hand'
CMD_Static: '&aLa pozione è ora statica e non cambierà né nei barili né negli alambicchi.'

View File

@ -14,6 +14,7 @@ Brew_Woodtype: 木材質
Brew_Years:
Brew_fermented: 發酵
Brew_minute: 分鐘
Brew_Alc: Alc &v1ml
# CMD
CMD_Copy_Error: '&6&v1 &c藥水不適合你的庫存'
@ -23,6 +24,7 @@ CMD_NonStatic: '&e藥水不再是靜止的,會在桶木中老化.'
CMD_Player: '&a&v1 現在是 &6&v2% &a醉酒,酒的品質為 &6&v3'
CMD_Player_Error: '&c酒的品質必須在1到10之間'
CMD_Reload: '&a設定檔已成功重新加載'
CMD_Created: '&aBrew Created'
CMD_Configname: '&aName for the Config is: &f&v1'
CMD_Configname_Error: '&cCould not find item in your hand'
CMD_Static: '&a藥水現在是靜止的,不會在桶或釀造台上變化.'

View File

@ -14,6 +14,7 @@ Brew_Woodtype: 木头种类
Brew_Years:
Brew_fermented: 炖煮发酵
Brew_minute: 分钟
Brew_Alc: Alc &v1ml
# CMD
CMD_Copy_Error: '&6&v1&r, &c你的背包塞不下了.'
@ -23,6 +24,7 @@ CMD_NonStatic: '&e饮品已被取消静滞, 现在可以正常地进行蒸馏或
CMD_Player: '&a&v1醉酒程度为&6&v2%&f, 醉酒质量为&6&v3.'
CMD_Player_Error: '&c醉酒质量必须在1到10之间.'
CMD_Reload: '&a配置文件重载成功.'
CMD_Created: '&aBrew Created'
CMD_Configname: '配置文件中&aName的名字是: &f&v1'
CMD_Configname_Error: '&c无法找到物品名称'
CMD_Static: '&a饮品已被静滞, 现在其无法被蒸馏或进行木桶熟成.'

View File

@ -81,8 +81,9 @@ public class BConfig {
private static boolean checkConfigs() {
File cfg = new File(p.getDataFolder(), "config.yml");
if (!cfg.exists()) {
p.errorLog("No config.yml found, creating default file! You may want to choose a config according to your language!");
p.errorLog("You can find them in plugins/Brewery/configs/");
p.log("§1§lNo config.yml found, creating default file! You may want to choose a config according to your language!");
p.log("§1§lYou can find them in plugins/Brewery/configs/");
p.log("§1§lJust copy the config for your language into the Brewery folder and /brew reload");
InputStream defconf = p.getResource("config/" + (P.use1_13 ? "v13/" : "v12/") + "en/config.yml");
if (defconf == null) {
p.errorLog("default config file not found, your jarfile may be corrupt. Disabling Brewery!");
@ -111,9 +112,10 @@ public class BConfig {
File lfold = new File(configs, l);
try {
BUtil.saveFile(p.getResource("config/" + (P.use1_13 ? "v13/" : "v12/") + l + "/config.yml"), lfold, "config.yml", overwrite);
BUtil.saveFile(p.getResource("languages/" + l + ".yml"), languages, l + ".yml", false); // Never overwrite languages for now
BUtil.saveFile(p.getResource("languages/" + l + ".yml"), languages, l + ".yml", false); // Never overwrite languages, they get updated with their updater
} catch (IOException e) {
if (!(l.equals("zh") || l.equals("tw"))) {
// zh and tw not available for some versions
e.printStackTrace();
}
}