mirror of
https://github.com/DieReicheErethons/Brewery.git
synced 2024-11-22 11:35:16 +01:00
Minimal Particles config option & optimizations
This commit is contained in:
parent
4111ceec81
commit
c91e441eab
@ -50,6 +50,7 @@ drainItems:
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- MILK_BUCKET/2
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# Partikel steigen von Kesseln auf wenn sie Zutaten und eine Feuerquelle haben [true]
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# Die sich ändernde Farbe der Partikel kann beim Fermentieren mancher Rezepte helfen
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enableCauldronParticles: true
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# Ob das craften und das benutzen des Trank-Versiegelungs-Tisches aktiviert ist (2 Flaschen über 4 Holz) [true, true]
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@ -502,6 +503,9 @@ colorInBrewer: true
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# Ob große Fässer an jedem Block geöffnet werden können, nicht nur an Zapfhahn und Schild. Bei kleinen Fässern geht dies immer. [true]
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openLargeBarrelEverywhere: true
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# Ob nur ein Minimum an Kessel-Partikeln dargestellt werden sollen
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minimalParticles: false
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# -- Chat Veränderungs Einstellungen --
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@ -50,6 +50,7 @@ drainItems:
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- MILK_BUCKET/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -503,6 +504,9 @@ colorInBrewer: true
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- Chat Distortion Settings --
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@ -51,6 +51,7 @@ drainItems:
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- MILK_BUCKET/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -498,6 +499,9 @@ colorInBrewer: true
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# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
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openLargeBarrelEverywhere: true
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- Paramètres de la distorsion du Chat --
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@ -49,7 +49,8 @@ drainItems:
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- BREAD/4
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- MILK_BUCKET/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# Show particles over cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -490,6 +491,9 @@ colorInBrewer: true
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# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
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openLargeBarrelEverywhere: true
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- Imostazioni di distorsione della chat --
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@ -50,6 +50,7 @@ drainItems:
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- Milk_Bucket/2
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# Partikel steigen von Kesseln auf wenn sie Zutaten und eine Feuerquelle haben [true]
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# Die sich ändernde Farbe der Partikel kann beim Fermentieren mancher Rezepte helfen
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enableCauldronParticles: true
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# Ob das craften und das benutzen des Trank-Versiegelungs-Tisches aktiviert ist (2 Flaschen über 4 Holz) [true, true]
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@ -899,6 +900,9 @@ colorInBrewer: true
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# Ob große Fässer an jedem Block geöffnet werden können, nicht nur an Zapfhahn und Schild. Bei kleinen Fässern geht dies immer. [true]
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openLargeBarrelEverywhere: true
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# Ob nur ein Minimum an Kessel-Partikeln dargestellt werden sollen
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minimalParticles: false
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# -- Chat Veränderungs Einstellungen --
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@ -50,6 +50,7 @@ drainItems:
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- Milk_Bucket/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -891,6 +892,9 @@ colorInBrewer: true
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- Chat Distortion Settings --
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@ -50,6 +50,7 @@ drainItems:
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- Milk_Bucket/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -891,6 +892,9 @@ colorInBrewer: true
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- Chat Distortion Settings --
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@ -51,6 +51,7 @@ drainItems:
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- Milk_Bucket/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -897,6 +898,9 @@ colorInBrewer: true
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# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
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openLargeBarrelEverywhere: true
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- Paramètres de la distorsion du Chat --
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@ -50,6 +50,7 @@ drainItems:
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- Milk_Bucket/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -891,6 +892,9 @@ colorInBrewer: true
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# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
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openLargeBarrelEverywhere: true
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- Imostazioni di distorsione della chat --
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@ -48,10 +48,11 @@ showStatusOnDrink: true
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# 解酒物/解酒强度. 降低玩家一定程度的醉酒程度, 解救强度为百分数.(下列)
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drainItems:
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- Bread/4
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- Milk_Bucket/2
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- Bread/4
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- Milk_Bucket/2
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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# The changing color of the particles can help with timing some recipes
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enableCauldronParticles: true
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# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
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@ -895,6 +896,9 @@ colorInBrewer: true
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# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
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openLargeBarrelEverywhere: false
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# If Cauldron Particles should be reduced to the bare minimum
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minimalParticles: false
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# -- 口糊设置 --
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@ -6,7 +6,7 @@ authors: [Milan Albrecht, Frank Baumann, ProgrammerDan, Daniel Saukel]
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api-version: 1.13
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commands:
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brewery:
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description: Command for Administration
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description: Mostly admin commands to create/modify Brews and drunkeness
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aliases: [brew]
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permissions:
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# -- Groups --
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@ -42,6 +42,8 @@ permissions:
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brewery.cmd.pukeOther: true
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brewery.cmd.player: true
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brewery.cmd.create: true
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brewery.cmd.drink: true
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brewery.cmd.drinkOther: true
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brewery.cmd.copy: true
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brewery.cmd.delete: true
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brewery.cmd.static: true
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@ -73,12 +75,18 @@ permissions:
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description: Set Player-values
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brewery.cmd.wakeup:
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description: Set, Check and Remove Wakeup Points
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brewery.cmd.create:
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description: Create Brews
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brewery.cmd.drink:
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description: Simulate drinking Brews
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brewery.cmd.drinkOther:
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description: Simulate other players drinking Brews
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brewery.cmd.copy:
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description: Copy Potions
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description: Copy Brews
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brewery.cmd.delete:
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description: Delete Potions
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description: Delete Brews
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brewery.cmd.static:
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description: Make Potions Static
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description: Make Brews Static
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brewery.cmd.reload:
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description: Reload config
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@ -101,9 +101,9 @@ public class BCauldron {
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if (state > 0) {
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state--;
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}
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if (BConfig.enableCauldronParticles) {
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if (BConfig.enableCauldronParticles && !BConfig.minimalParticles) {
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// Few little sparks and lots of water splashes. Offset by 0.2 in x and z
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block.getWorld().spawnParticle(Particle.SPELL_INSTANT, particleLocation,3, 0.2, 0, 0.2);
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block.getWorld().spawnParticle(Particle.SPELL_INSTANT, particleLocation,2, 0.2, 0, 0.2);
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block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 10, 0.2, 0, 0.2);
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}
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}
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@ -238,6 +238,20 @@ public class BCauldron {
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public void cookEffect() {
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if (BUtil.isChunkLoaded(block) && LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
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Color color = getParticleColor();
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// Colorable spirally spell, 0 count enables color instead of the offset variables
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// Configurable RGB color. The last parameter seems to control the hue and motion, but i couldn't find
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// how exactly in the client code. 1025 seems to be the best for color brightness and upwards motion
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block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandParticleLoc(), 0,
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((double) color.getRed()) / 255.0,
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((double) color.getGreen()) / 255.0,
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((double) color.getBlue()) / 255.0,
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1025.0);
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if (BConfig.minimalParticles) {
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return;
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}
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if (particleRandom.nextFloat() > 0.85) {
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// Dark pixely smoke cloud at 0.4 random in x and z
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// 0 count enables direction, send to y = 1 with speed 0.09
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@ -247,17 +261,9 @@ public class BCauldron {
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// A Water Splash with 0.2 offset in x and z
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block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 1, 0.2, 0, 0.2);
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}
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Color color = getParticleColor();
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// Colorable spirally spell, 0 count enables color instead of the offset variables
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// Configurable RGB color. 1025 seems to be the best for color brightness and upwards motion
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block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandParticleLoc(), 0,
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((double) color.getRed()) / 255.0,
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((double) color.getGreen()) / 255.0,
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((double) color.getBlue()) / 255.0,
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1025.0);
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if (P.use1_13 && particleRandom.nextFloat() > 0.4) {
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// Two hovering pixely dust clouds, a bit offset with DustOptions to give some color and size
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// Two hovering pixely dust clouds, a bit offset and with DustOptions to give some color and size
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block.getWorld().spawnParticle(Particle.REDSTONE, particleLocation, 2, 0.15, 0.2, 0.15, new Particle.DustOptions(color, 1.5f));
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}
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}
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@ -345,12 +351,52 @@ public class BCauldron {
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return particleColor;
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}
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public static void processNextCookEffects() {
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/*public static void processCookEffects() {
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if (!BConfig.enableCauldronParticles) return;
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int size = bcauldrons.size();
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if (size <= 0) {
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return;
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}
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final int skipSize = PARTICLEPAUSE - 1 + (BConfig.minimalParticles ? 20 : 0);
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int skip = particleRandom.nextInt(skipSize);
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if (skip >= size) {
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return;
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}
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Iterator<BCauldron> cauldronsIter = bcauldrons.values().iterator();
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while (cauldronsIter.hasNext()) {
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BCauldron cauldron = cauldronsIter.next();
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if (skip == 0) {
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cauldron.cookEffect();
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skip = skipSize;
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} else {
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skip--;
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}
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}
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}*/
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public static void processCookEffects() {
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if (!BConfig.enableCauldronParticles) return;
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if (bcauldrons.isEmpty()) {
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return;
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}
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final float chance = 1f / PARTICLEPAUSE;
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for (BCauldron cauldron : bcauldrons.values()) {
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if (particleRandom.nextFloat() < chance) {
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cauldron.cookEffect();
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}
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}
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}
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public static void old_processNextCookEffects() {
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if (!BConfig.enableCauldronParticles) return;
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int size = bcauldrons.size();
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if (size <= 0) {
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return;
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}
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int useParticlePause = PARTICLEPAUSE;
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// The Particle Delay is reduced every time, independent on how many cauldrons are processed
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// If it did not reach zero as we process all cauldrons, skip some tasks
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@ -358,17 +404,17 @@ public class BCauldron {
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if (particleCauldron >= size) {
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if (particleDelay <= 0) {
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particleCauldron = 0;
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particleDelay = PARTICLEPAUSE;
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particleDelay = useParticlePause;
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}
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return;
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}
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// Decide how many cauldrons to process this time
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int cauldronsToProcess;
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if (size < PARTICLEPAUSE) {
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if (size < useParticlePause) {
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cauldronsToProcess = 1;
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} else {
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cauldronsToProcess = (int) Math.ceil((float) size / (float) PARTICLEPAUSE);
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cauldronsToProcess = (int) Math.ceil((float) size / (float) useParticlePause);
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}
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Iterator<BCauldron> cauldronsIter = bcauldrons.values().iterator();
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@ -383,7 +429,7 @@ public class BCauldron {
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if (particleDelay <= 0) {
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// Processing all cauldrons took as long as the delay, start over right away
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particleCauldron = 0;
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particleDelay = PARTICLEPAUSE;
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particleDelay = useParticlePause;
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}
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return;
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}
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@ -516,7 +562,7 @@ public class BCauldron {
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* Recalculate the Cauldron Particle Recipe
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*/
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public static void reload() {
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for (BCauldron cauldron : BCauldron.bcauldrons.values()) {
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for (BCauldron cauldron : bcauldrons.values()) {
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cauldron.particleRecipe = null;
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cauldron.particleColor = null;
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if (BConfig.enableCauldronParticles) {
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@ -23,6 +23,9 @@ import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.event.HandlerList;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.math.BigDecimal;
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import java.math.MathContext;
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import java.math.RoundingMode;
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import java.sql.SQLException;
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import java.util.HashMap;
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import java.util.Iterator;
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@ -517,10 +520,25 @@ public class P extends JavaPlugin {
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}
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private int ticks = 0;
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private double times = 0;
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public class CauldronParticles implements Runnable {
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@Override
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public void run() {
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BCauldron.processNextCookEffects();
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if (BConfig.minimalParticles && BCauldron.particleRandom.nextFloat() > 0.5f) {
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return;
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}
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long t1 = System.nanoTime();
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BCauldron.processCookEffects();
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long t2 = System.nanoTime();
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times += (t2 - t1) / 1000.0;
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ticks++;
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if (ticks == BCauldron.PARTICLEPAUSE) {
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ticks = 0;
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P.p.log("Particles: ~ " + BigDecimal.valueOf(times / BCauldron.PARTICLEPAUSE).round(new MathContext(5, RoundingMode.HALF_UP)) + "µs");
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times = 0;
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}
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}
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}
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@ -65,6 +65,7 @@ public class BConfig {
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// Cauldron
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public static boolean useOffhandForCauldron;
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public static boolean enableCauldronParticles;
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public static boolean minimalParticles;
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//BPlayer
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public static Map<Material, Integer> drainItems = new HashMap<>();// DrainItem Material and Strength
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@ -250,6 +251,7 @@ public class BConfig {
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enableEncode = config.getBoolean("enableEncode", false);
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openEverywhere = config.getBoolean("openLargeBarrelEverywhere", false);
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enableCauldronParticles = P.use1_9 && config.getBoolean("enableCauldronParticles", false);
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minimalParticles = config.getBoolean("minimalParticles", false);
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useOffhandForCauldron = config.getBoolean("useOffhandForCauldron", false);
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loadDataAsync = config.getBoolean("loadDataAsync", true);
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