Minimal Particles config option & optimizations

This commit is contained in:
Sn0wStorm 2020-11-16 21:52:25 +01:00
parent 4111ceec81
commit c91e441eab
14 changed files with 139 additions and 25 deletions

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@ -50,6 +50,7 @@ drainItems:
- MILK_BUCKET/2
# Partikel steigen von Kesseln auf wenn sie Zutaten und eine Feuerquelle haben [true]
# Die sich ändernde Farbe der Partikel kann beim Fermentieren mancher Rezepte helfen
enableCauldronParticles: true
# Ob das craften und das benutzen des Trank-Versiegelungs-Tisches aktiviert ist (2 Flaschen über 4 Holz) [true, true]
@ -502,6 +503,9 @@ colorInBrewer: true
# Ob große Fässer an jedem Block geöffnet werden können, nicht nur an Zapfhahn und Schild. Bei kleinen Fässern geht dies immer. [true]
openLargeBarrelEverywhere: true
# Ob nur ein Minimum an Kessel-Partikeln dargestellt werden sollen
minimalParticles: false
# -- Chat Veränderungs Einstellungen --

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@ -50,6 +50,7 @@ drainItems:
- MILK_BUCKET/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -503,6 +504,9 @@ colorInBrewer: true
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- Chat Distortion Settings --

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@ -51,6 +51,7 @@ drainItems:
- MILK_BUCKET/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -498,6 +499,9 @@ colorInBrewer: true
# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
openLargeBarrelEverywhere: true
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- Paramètres de la distorsion du Chat --

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@ -49,7 +49,8 @@ drainItems:
- BREAD/4
- MILK_BUCKET/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# Show particles over cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -490,6 +491,9 @@ colorInBrewer: true
# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
openLargeBarrelEverywhere: true
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- Imostazioni di distorsione della chat --

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@ -50,6 +50,7 @@ drainItems:
- Milk_Bucket/2
# Partikel steigen von Kesseln auf wenn sie Zutaten und eine Feuerquelle haben [true]
# Die sich ändernde Farbe der Partikel kann beim Fermentieren mancher Rezepte helfen
enableCauldronParticles: true
# Ob das craften und das benutzen des Trank-Versiegelungs-Tisches aktiviert ist (2 Flaschen über 4 Holz) [true, true]
@ -899,6 +900,9 @@ colorInBrewer: true
# Ob große Fässer an jedem Block geöffnet werden können, nicht nur an Zapfhahn und Schild. Bei kleinen Fässern geht dies immer. [true]
openLargeBarrelEverywhere: true
# Ob nur ein Minimum an Kessel-Partikeln dargestellt werden sollen
minimalParticles: false
# -- Chat Veränderungs Einstellungen --

View File

@ -50,6 +50,7 @@ drainItems:
- Milk_Bucket/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -891,6 +892,9 @@ colorInBrewer: true
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- Chat Distortion Settings --

View File

@ -50,6 +50,7 @@ drainItems:
- Milk_Bucket/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -891,6 +892,9 @@ colorInBrewer: true
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- Chat Distortion Settings --

View File

@ -51,6 +51,7 @@ drainItems:
- Milk_Bucket/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -897,6 +898,9 @@ colorInBrewer: true
# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
openLargeBarrelEverywhere: true
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- Paramètres de la distorsion du Chat --

View File

@ -50,6 +50,7 @@ drainItems:
- Milk_Bucket/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -891,6 +892,9 @@ colorInBrewer: true
# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
openLargeBarrelEverywhere: true
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- Imostazioni di distorsione della chat --

View File

@ -48,10 +48,11 @@ showStatusOnDrink: true
# 解酒物/解酒强度. 降低玩家一定程度的醉酒程度, 解救强度为百分数.(下列)
drainItems:
- Bread/4
- Milk_Bucket/2
- Bread/4
- Milk_Bucket/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
@ -895,6 +896,9 @@ colorInBrewer: true
# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
openLargeBarrelEverywhere: false
# If Cauldron Particles should be reduced to the bare minimum
minimalParticles: false
# -- 口糊设置 --

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@ -6,7 +6,7 @@ authors: [Milan Albrecht, Frank Baumann, ProgrammerDan, Daniel Saukel]
api-version: 1.13
commands:
brewery:
description: Command for Administration
description: Mostly admin commands to create/modify Brews and drunkeness
aliases: [brew]
permissions:
# -- Groups --
@ -42,6 +42,8 @@ permissions:
brewery.cmd.pukeOther: true
brewery.cmd.player: true
brewery.cmd.create: true
brewery.cmd.drink: true
brewery.cmd.drinkOther: true
brewery.cmd.copy: true
brewery.cmd.delete: true
brewery.cmd.static: true
@ -73,12 +75,18 @@ permissions:
description: Set Player-values
brewery.cmd.wakeup:
description: Set, Check and Remove Wakeup Points
brewery.cmd.create:
description: Create Brews
brewery.cmd.drink:
description: Simulate drinking Brews
brewery.cmd.drinkOther:
description: Simulate other players drinking Brews
brewery.cmd.copy:
description: Copy Potions
description: Copy Brews
brewery.cmd.delete:
description: Delete Potions
description: Delete Brews
brewery.cmd.static:
description: Make Potions Static
description: Make Brews Static
brewery.cmd.reload:
description: Reload config

View File

@ -101,9 +101,9 @@ public class BCauldron {
if (state > 0) {
state--;
}
if (BConfig.enableCauldronParticles) {
if (BConfig.enableCauldronParticles && !BConfig.minimalParticles) {
// Few little sparks and lots of water splashes. Offset by 0.2 in x and z
block.getWorld().spawnParticle(Particle.SPELL_INSTANT, particleLocation,3, 0.2, 0, 0.2);
block.getWorld().spawnParticle(Particle.SPELL_INSTANT, particleLocation,2, 0.2, 0, 0.2);
block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 10, 0.2, 0, 0.2);
}
}
@ -238,6 +238,20 @@ public class BCauldron {
public void cookEffect() {
if (BUtil.isChunkLoaded(block) && LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
Color color = getParticleColor();
// Colorable spirally spell, 0 count enables color instead of the offset variables
// Configurable RGB color. The last parameter seems to control the hue and motion, but i couldn't find
// how exactly in the client code. 1025 seems to be the best for color brightness and upwards motion
block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandParticleLoc(), 0,
((double) color.getRed()) / 255.0,
((double) color.getGreen()) / 255.0,
((double) color.getBlue()) / 255.0,
1025.0);
if (BConfig.minimalParticles) {
return;
}
if (particleRandom.nextFloat() > 0.85) {
// Dark pixely smoke cloud at 0.4 random in x and z
// 0 count enables direction, send to y = 1 with speed 0.09
@ -247,17 +261,9 @@ public class BCauldron {
// A Water Splash with 0.2 offset in x and z
block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 1, 0.2, 0, 0.2);
}
Color color = getParticleColor();
// Colorable spirally spell, 0 count enables color instead of the offset variables
// Configurable RGB color. 1025 seems to be the best for color brightness and upwards motion
block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandParticleLoc(), 0,
((double) color.getRed()) / 255.0,
((double) color.getGreen()) / 255.0,
((double) color.getBlue()) / 255.0,
1025.0);
if (P.use1_13 && particleRandom.nextFloat() > 0.4) {
// Two hovering pixely dust clouds, a bit offset with DustOptions to give some color and size
// Two hovering pixely dust clouds, a bit offset and with DustOptions to give some color and size
block.getWorld().spawnParticle(Particle.REDSTONE, particleLocation, 2, 0.15, 0.2, 0.15, new Particle.DustOptions(color, 1.5f));
}
}
@ -345,12 +351,52 @@ public class BCauldron {
return particleColor;
}
public static void processNextCookEffects() {
/*public static void processCookEffects() {
if (!BConfig.enableCauldronParticles) return;
int size = bcauldrons.size();
if (size <= 0) {
return;
}
final int skipSize = PARTICLEPAUSE - 1 + (BConfig.minimalParticles ? 20 : 0);
int skip = particleRandom.nextInt(skipSize);
if (skip >= size) {
return;
}
Iterator<BCauldron> cauldronsIter = bcauldrons.values().iterator();
while (cauldronsIter.hasNext()) {
BCauldron cauldron = cauldronsIter.next();
if (skip == 0) {
cauldron.cookEffect();
skip = skipSize;
} else {
skip--;
}
}
}*/
public static void processCookEffects() {
if (!BConfig.enableCauldronParticles) return;
if (bcauldrons.isEmpty()) {
return;
}
final float chance = 1f / PARTICLEPAUSE;
for (BCauldron cauldron : bcauldrons.values()) {
if (particleRandom.nextFloat() < chance) {
cauldron.cookEffect();
}
}
}
public static void old_processNextCookEffects() {
if (!BConfig.enableCauldronParticles) return;
int size = bcauldrons.size();
if (size <= 0) {
return;
}
int useParticlePause = PARTICLEPAUSE;
// The Particle Delay is reduced every time, independent on how many cauldrons are processed
// If it did not reach zero as we process all cauldrons, skip some tasks
@ -358,17 +404,17 @@ public class BCauldron {
if (particleCauldron >= size) {
if (particleDelay <= 0) {
particleCauldron = 0;
particleDelay = PARTICLEPAUSE;
particleDelay = useParticlePause;
}
return;
}
// Decide how many cauldrons to process this time
int cauldronsToProcess;
if (size < PARTICLEPAUSE) {
if (size < useParticlePause) {
cauldronsToProcess = 1;
} else {
cauldronsToProcess = (int) Math.ceil((float) size / (float) PARTICLEPAUSE);
cauldronsToProcess = (int) Math.ceil((float) size / (float) useParticlePause);
}
Iterator<BCauldron> cauldronsIter = bcauldrons.values().iterator();
@ -383,7 +429,7 @@ public class BCauldron {
if (particleDelay <= 0) {
// Processing all cauldrons took as long as the delay, start over right away
particleCauldron = 0;
particleDelay = PARTICLEPAUSE;
particleDelay = useParticlePause;
}
return;
}
@ -516,7 +562,7 @@ public class BCauldron {
* Recalculate the Cauldron Particle Recipe
*/
public static void reload() {
for (BCauldron cauldron : BCauldron.bcauldrons.values()) {
for (BCauldron cauldron : bcauldrons.values()) {
cauldron.particleRecipe = null;
cauldron.particleColor = null;
if (BConfig.enableCauldronParticles) {

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@ -23,6 +23,9 @@ import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.event.HandlerList;
import org.bukkit.plugin.java.JavaPlugin;
import java.math.BigDecimal;
import java.math.MathContext;
import java.math.RoundingMode;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.Iterator;
@ -517,10 +520,25 @@ public class P extends JavaPlugin {
}
private int ticks = 0;
private double times = 0;
public class CauldronParticles implements Runnable {
@Override
public void run() {
BCauldron.processNextCookEffects();
if (BConfig.minimalParticles && BCauldron.particleRandom.nextFloat() > 0.5f) {
return;
}
long t1 = System.nanoTime();
BCauldron.processCookEffects();
long t2 = System.nanoTime();
times += (t2 - t1) / 1000.0;
ticks++;
if (ticks == BCauldron.PARTICLEPAUSE) {
ticks = 0;
P.p.log("Particles: ~ " + BigDecimal.valueOf(times / BCauldron.PARTICLEPAUSE).round(new MathContext(5, RoundingMode.HALF_UP)) + "µs");
times = 0;
}
}
}

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@ -65,6 +65,7 @@ public class BConfig {
// Cauldron
public static boolean useOffhandForCauldron;
public static boolean enableCauldronParticles;
public static boolean minimalParticles;
//BPlayer
public static Map<Material, Integer> drainItems = new HashMap<>();// DrainItem Material and Strength
@ -250,6 +251,7 @@ public class BConfig {
enableEncode = config.getBoolean("enableEncode", false);
openEverywhere = config.getBoolean("openLargeBarrelEverywhere", false);
enableCauldronParticles = P.use1_9 && config.getBoolean("enableCauldronParticles", false);
minimalParticles = config.getBoolean("minimalParticles", false);
useOffhandForCauldron = config.getBoolean("useOffhandForCauldron", false);
loadDataAsync = config.getBoolean("loadDataAsync", true);