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1.16 Wood types for Barrels #330
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@ -245,7 +245,7 @@ cauldron:
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# cookingtime: Zeit in Echtminuten die die Zutaten kochen müssen
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# distillruns: Wie oft destilliert werden muss für vollen Alkoholgehalt (0=ohne Destillieren)
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# distilltime: Wie lange (in sekunden) ein Destillations-Durchlauf braucht (0=Standard Zeit von 40 sek) MC Standard wäre 20 sek
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# wood: Holz des Fasses 0=alle Holzsorten 1=Birke 2=Eiche 3=Jungel 4=Fichte 5=Akazie 6=Schwarzeiche
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# wood: Holz des Fasses 0=alle Holzsorten 1=Birke 2=Eiche 3=Jungel 4=Fichte 5=Akazie 6=Schwarzeiche 7=Karmesin 8=Wirr
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# Das Minecraft Fass besteht aus Eiche
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# age: Zeit in Minecraft-Tagen, die das Getränk im Fass reifen muss 0= kein reifen
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# color: Farbe des Getränks nach destillieren/reifen.
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@ -246,7 +246,7 @@ cauldron:
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# cookingtime: Time in real minutes ingredients have to boil
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# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
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# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak 7=Crimson 8=Warped
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# The Minecraft barrel is made of oak
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# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
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# color: Color of the potion after distilling/aging.
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@ -248,7 +248,7 @@ cauldron:
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# cookingtime: Temps en minutes réelles durant lesquelles les ingrédients devront bouillir
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# distillruns: Combien de fois le breuvage devra être distillé pour un alcool de qualité (0=Ne pas distiller)
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# distilltime: Combien de temps (en secondes) dure une distillation (0=Temps par défaut de 40 secondes) MC Par défaut serait de 20 secondes
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# wood: Type de bois du baril 0=aucun 1=Bouleau 2=Chêne 3=Jungle 4=Pin 5=Acacia 6=Chêne Noir
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# wood: Type de bois du baril 0=aucun 1=Bouleau 2=Chêne 3=Jungle 4=Pin 5=Acacia 6=Chêne Noir 7=Crimson 8=Warped
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# Le tonneau Minecraft est en chêne.
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# age: Temps en jours de Minecraft, la potion devra être âgée dans un baril. 0=Pas besoin d'âge
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# color: Couleur de la potion après distillation/avoir laissé vieillir.
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@ -244,7 +244,7 @@ cauldron:
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# cookingtime: Tempo in minuti richiesto dagli ingredienti per bollire
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# distillruns: Quanto spesso deve essere distillato per ottenere la versione perfetta con il volume alcolico impostato (0=non serve distillare).
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# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
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# wood: Legno del barile 0=qualiasi 1=Betulla 2=Quercia 3=Mogano 4=Abete 5=Acacia 6=Quercia nera
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# wood: Legno del barile 0=qualiasi 1=Betulla 2=Quercia 3=Mogano 4=Abete 5=Acacia 6=Quercia nera 7=Crimson 8=Warped
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# The Minecraft barrel is made of oak
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# age: Tempo in giorni di Minecraft per cui la pozione deve essere invecchiata in un barile (0=nessun invecchiamento).
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# color: Colore della pozione dopo essere stata distillata/invecchiata
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@ -415,7 +415,7 @@ cauldron:
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# cookingtime: Zeit in Echtminuten die die Zutaten kochen müssen
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# distillruns: Wie oft destilliert werden muss für vollen Alkoholgehalt (0=ohne Destillieren)
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# distilltime: Wie lange (in sekunden) ein Destillations-Durchlauf braucht (0=Standard Zeit von 40 sek) MC Standard wäre 20 sek
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# wood: Holz des Fasses 0=alle Holzsorten 1=Birke 2=Eiche 3=Jungel 4=Fichte 5=Akazie 6=Schwarzeiche
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# wood: Holz des Fasses 0=alle Holzsorten 1=Birke 2=Eiche 3=Jungel 4=Fichte 5=Akazie 6=Schwarzeiche 7=Karmesin 8=Wirr
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# Das Minecraft Fass besteht aus Eiche
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# age: Zeit in Minecraft-Tagen, die das Getränk im Fass reifen muss 0= kein reifen
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# color: Farbe des Getränks nach destillieren/reifen.
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@ -415,7 +415,7 @@ cauldron:
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# cookingtime: Time in real minutes ingredients have to boil
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# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
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# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak 7=Crimson 8=Warped
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# The Minecraft barrel is made of oak
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# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
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# color: Color of the potion after distilling/aging.
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@ -415,7 +415,7 @@ cauldron:
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# cookingtime: Time in real minutes ingredients have to boil
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# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
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# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak 7=Crimson 8=Warped
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# The Minecraft barrel is made of oak
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# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
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# color: Color of the potion after distilling/aging.
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@ -418,7 +418,7 @@ cauldron:
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# cookingtime: Temps en minutes réelles durant lesquelles les ingrédients devront bouillir
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# distillruns: Combien de fois le breuvage devra être distillé pour un alcool de qualité (0=Ne pas distiller)
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# distilltime: Combien de temps (en secondes) dure une distillation (0=Temps par défaut de 40 secondes) MC Par défaut serait de 20 secondes
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# wood: Type de bois du baril 0=aucun 1=Bouleau 2=Chêne 3=Jungle 4=Pin 5=Acacia 6=Chêne Noir
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# wood: Type de bois du baril 0=aucun 1=Bouleau 2=Chêne 3=Jungle 4=Pin 5=Acacia 6=Chêne Noir 7=Crimson 8=Warped
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# Le tonneau Minecraft est en chêne.
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# age: Temps en jours de Minecraft, la potion devra être âgée dans un baril. 0=Pas besoin d'âge
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# color: Couleur de la potion après distillation/avoir laissé vieillir.
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@ -415,7 +415,7 @@ cauldron:
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# cookingtime: Tempo in minuti richiesto dagli ingredienti per bollire
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# distillruns: Quanto spesso deve essere distillato per ottenere la versione perfetta con il volume alcolico impostato (0=non serve distillare).
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# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
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# wood: Legno del barile 0=qualiasi 1=Betulla 2=Quercia 3=Mogano 4=Abete 5=Acacia 6=Quercia nera
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# wood: Legno del barile 0=qualiasi 1=Betulla 2=Quercia 3=Mogano 4=Abete 5=Acacia 6=Quercia nera 7=Crimson 8=Warped
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# The Minecraft barrel is made of oak
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# age: Tempo in giorni di Minecraft per cui la pozione deve essere invecchiata in un barile (0=nessun invecchiamento).
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# color: Colore della pozione dopo essere stata distillata/invecchiata
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@ -417,7 +417,7 @@ cauldron:
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# cookingtime: 原料需要在炼药锅内烹制发酵的时间, 单位为现实分钟.
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# distillruns: 饮品需要在酿造台上蒸馏的次数(0=无需蒸馏).
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# distilltime: 每次蒸馏所需要耗费的时间(0=默认值, 即40秒), MC默认则为20秒/
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# wood: 木桶所需要的木质 0=任意 1=桦木 2=橡木 3=丛林木 4=云杉木 5=金合欢木 6=深色橡木
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# wood: 木桶所需要的木质 0=任意 1=桦木 2=橡木 3=丛林木 4=云杉木 5=金合欢木 6=深色橡木 7=Crimson 8=Warped
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# MC的木桶默认为橡木桶.
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# age: 饮品需要在木桶中熟成所需要的时间(MC天). 0=无需熟成.
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# color: 饮品制成后的颜色.
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@ -405,12 +405,13 @@ public class Barrel implements InventoryHolder {
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}
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}
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if (event.willDropItems()) {
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byte wood = body.getWood();
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for (ItemStack item : items) {
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if (item != null) {
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Brew brew = Brew.get(item);
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if (brew != null) {
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// Brew before throwing
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brew.age(item, time, body.getWood());
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brew.age(item, time, wood);
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PotionMeta meta = (PotionMeta) item.getItemMeta();
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if (BrewLore.hasColorLore(meta)) {
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BrewLore lore = new BrewLore(brew, meta);
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@ -50,6 +50,25 @@ public class LegacyUtil {
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}
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PLANKS = planks;
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Set<Material> woodStairs = EnumSet.noneOf(Material.class);
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Material[] gotStairs = {
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get("OAK_STAIRS", "WOOD_STAIRS"),
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get("SPRUCE_STAIRS", "SPRUCE_WOOD_STAIRS"),
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get("BIRCH_STAIRS", "BIRCH_WOOD_STAIRS"),
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get("JUNGLE_STAIRS", "JUNGLE_WOOD_STAIRS"),
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get("ACACIA_STAIRS"),
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get("DARK_OAK_STAIRS"),
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get("CRIMSON_STAIRS"),
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get("WARPED_STAIRS"),
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};
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for (Material stair : gotStairs) {
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if (stair != null) {
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woodStairs.add(stair);
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}
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}
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WOOD_STAIRS = woodStairs;
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Set<Material> fences = EnumSet.noneOf(Material.class);
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for (Material m : Material.values()) {
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if (m.name().endsWith("FENCE")) {
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@ -64,13 +83,8 @@ public class LegacyUtil {
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public static final Material SOUL_CAMPFIRE = get("SOUL_CAMPFIRE");
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public static final Material SOUL_FIRE = get("SOUL_FIRE");
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public static final Material CLOCK = get("CLOCK", "WATCH");
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public static final Material OAK_STAIRS = get("OAK_STAIRS", "WOOD_STAIRS");
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public static final Material SPRUCE_STAIRS = get("SPRUCE_STAIRS", "SPRUCE_WOOD_STAIRS");
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public static final Material BIRCH_STAIRS = get("BIRCH_STAIRS", "BIRCH_WOOD_STAIRS");
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public static final Material JUNGLE_STAIRS = get("JUNGLE_STAIRS", "JUNGLE_WOOD_STAIRS");
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public static final Material ACACIA_STAIRS = get("ACACIA_STAIRS");
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public static final Material DARK_OAK_STAIRS = get("DARK_OAK_STAIRS");
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public static final Set<Material> PLANKS;
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public static final Set<Material> WOOD_STAIRS;
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public static final Set<Material> FENCES;
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// Materials removed in 1.13
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@ -99,8 +113,7 @@ public class LegacyUtil {
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}
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public static boolean isWoodStairs(Material type) {
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return type == OAK_STAIRS || type == SPRUCE_STAIRS || type == BIRCH_STAIRS || type == JUNGLE_STAIRS
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|| (type == ACACIA_STAIRS && ACACIA_STAIRS != null) || (type == DARK_OAK_STAIRS && DARK_OAK_STAIRS != null);
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return WOOD_STAIRS.contains(type);
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}
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public static boolean isFence(Material type) {
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@ -153,22 +166,25 @@ public class LegacyUtil {
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}
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public static byte getWoodType(Block wood) throws NoSuchFieldError, NoClassDefFoundError {
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TreeSpecies woodType;
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if (P.use1_13 || isWoodStairs(wood.getType())) {
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String material = wood.getType().name();
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if (material.startsWith("OAK")) {
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woodType = TreeSpecies.GENERIC;
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return 2;
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} else if (material.startsWith("SPRUCE")) {
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woodType = TreeSpecies.REDWOOD;
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return 4;
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} else if (material.startsWith("BIRCH")) {
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woodType = TreeSpecies.BIRCH;
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return 1;
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} else if (material.startsWith("JUNGLE")) {
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woodType = TreeSpecies.JUNGLE;
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return 3;
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} else if (material.startsWith("ACACIA")) {
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woodType = TreeSpecies.ACACIA;
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return 5;
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} else if (material.startsWith("DARK_OAK")) {
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woodType = TreeSpecies.DARK_OAK;
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return 6;
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} else if (material.startsWith("CRIMSON")) {
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return 7;
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} else if (material.startsWith("WARPED")) {
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return 8;
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} else {
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return 0;
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}
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@ -176,6 +192,7 @@ public class LegacyUtil {
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} else {
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@SuppressWarnings("deprecation")
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MaterialData data = wood.getState().getData();
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TreeSpecies woodType;
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if (data instanceof Tree) {
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woodType = ((Tree) data).getSpecies();
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} else if (data instanceof Wood) {
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@ -183,23 +200,23 @@ public class LegacyUtil {
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} else {
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return 0;
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}
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}
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switch (woodType) {
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case GENERIC:
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return 2;
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case REDWOOD:
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return 4;
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case BIRCH:
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return 1;
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case JUNGLE:
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return 3;
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case ACACIA:
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return 5;
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case DARK_OAK:
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return 6;
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default:
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return 0;
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switch (woodType) {
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case GENERIC:
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return 2;
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case REDWOOD:
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return 4;
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case BIRCH:
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return 1;
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case JUNGLE:
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return 3;
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case ACACIA:
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return 5;
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case DARK_OAK:
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return 6;
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default:
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return 0;
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}
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}
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}
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