Detect more changes to Cauldrons

This commit is contained in:
Sn0wStorm 2016-06-28 21:35:37 +02:00
parent 49efceaaae
commit e69deaba29
3 changed files with 32 additions and 13 deletions

View File

@ -102,6 +102,9 @@ public class P extends JavaPlugin {
p.getServer().getPluginManager().registerEvents(entityListener, p);
p.getServer().getPluginManager().registerEvents(inventoryListener, p);
p.getServer().getPluginManager().registerEvents(worldListener, p);
if (use1_9) {
p.getServer().getPluginManager().registerEvents(new CauldronListener(), p);
}
// Heartbeat
p.getServer().getScheduler().runTaskTimer(p, new BreweryRunnable(), 650, 1200);

View File

@ -0,0 +1,22 @@
package com.dre.brewery.listeners;
import com.dre.brewery.BCauldron;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.CauldronLevelChangeEvent;
public class CauldronListener implements Listener {
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onCauldronChange(CauldronLevelChangeEvent event) {
if (event.getNewLevel() == 0 && event.getOldLevel() != 0) {
if (event.getReason() == CauldronLevelChangeEvent.ChangeReason.BOTTLE_FILL) {
return;
}
BCauldron.remove(event.getBlock());
} else if (event.getNewLevel() == 3 && event.getOldLevel() != 3) {
BCauldron.remove(event.getBlock());
}
}
}

View File

@ -39,7 +39,7 @@ public class PlayerListener implements Listener {
Material materialInHand = event.getMaterial();
ItemStack item = event.getItem();
if (materialInHand == null) {
if (materialInHand == null || materialInHand == Material.BUCKET) {
return;
} else if (materialInHand == Material.WATCH) {
@ -64,22 +64,16 @@ public class PlayerListener implements Listener {
}
return;
// reset cauldron when refilling to prevent
// unlimited source of potions
// reset cauldron when refilling to prevent unlimited source of potions
} else if (materialInHand == Material.WATER_BUCKET) {
if (BCauldron.getFillLevel(clickedBlock) != 0 && BCauldron.getFillLevel(clickedBlock) < 2) {
// will only remove when existing
BCauldron.remove(clickedBlock);
if (!P.use1_9) {
if (BCauldron.getFillLevel(clickedBlock) != 0 && BCauldron.getFillLevel(clickedBlock) < 2) {
// will only remove when existing
BCauldron.remove(clickedBlock);
}
}
return;
// Its possible to empty a Cauldron with a Bucket in 1.9
} else if (P.use1_9 && materialInHand == Material.BUCKET) {
if (BCauldron.getFillLevel(clickedBlock) == 2) {
// will only remove when existing
BCauldron.remove(clickedBlock);
}
return;
}
// Check if fire alive below cauldron when adding ingredients