Added Messages and Commands when drinking

This commit is contained in:
Sn0wStorm 2019-11-22 20:00:05 +01:00
parent d0198c9f04
commit fa2a4974d8
7 changed files with 178 additions and 40 deletions

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@ -207,6 +207,10 @@ cauldron:
# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot) # alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
# lore: Auflistung von zusätzlichem Text auf dem fertigen Trank. (Farbcodes möglich: z.b. &6) # lore: Auflistung von zusätzlichem Text auf dem fertigen Trank. (Farbcodes möglich: z.b. &6)
# Lore nur für bestimmte Qualität möglich mit + Schlecht, ++ Mittel, +++ Gut, vorne anhängen. # Lore nur für bestimmte Qualität möglich mit + Schlecht, ++ Mittel, +++ Gut, vorne anhängen.
# servercommands: Liste von Befehlen ausgeführt vom Server wenn der Trank getrunken wird
# playercommands: Liste von Befehlen ausgeführt vom Spieler wenn der Trank getrunken wird
# drinkmessage: Nachricht im Chat beim trinken des Trankes
# drinktitle: Nachricht als Titel auf dem Bildschirm an den Spieler beim trinken des Trankes
# effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek. # effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek.
# Mögliche Effekte: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # Mögliche Effekte: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Minimale und Maximale Level/Dauer können durch "-" festgelegt werden, Bsp: 'SPEED/1-2/30-40' = Level 1 und 30 sek minimal, Level 2 und 40 sek maximal # Minimale und Maximale Level/Dauer können durch "-" festgelegt werden, Bsp: 'SPEED/1-2/30-40' = Level 1 und 30 sek minimal, Level 2 und 40 sek maximal
@ -223,7 +227,7 @@ recipes:
- Bedrock/1 - Bedrock/1
- Brewery:Weißbier/2 - Brewery:Weißbier/2
# - ExoticGarden:Grape/3 # - ExoticGarden:Grape/3
- bsp-item/1 - bsp-item/4
cookingtime: 3 cookingtime: 3
distillruns: 2 distillruns: 2
distilltime: 60 distilltime: 60
@ -239,6 +243,12 @@ recipes:
- + Riecht eklig - + Riecht eklig
- ++ Riecht ganz ok - ++ Riecht ganz ok
- +++ Riecht richtig gut - +++ Riecht richtig gut
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Schmeckt toll
drinktitle: Wärmt dich von innen
effects: effects:
- FIRE_RESISTANCE/20 - FIRE_RESISTANCE/20
- HEAL/1 - HEAL/1

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@ -208,6 +208,10 @@ cauldron:
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting) # alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6) # lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, ++ good, added to the front of the line. # Specific lore for quality possible, using + bad, ++ normal, ++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek. # effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best # Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
@ -224,6 +228,7 @@ recipes:
- Bedrock/1 - Bedrock/1
- Brewery:Wheatbeer/2 - Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3 # - ExoticGarden:Grape/3
- ex-item/4
cookingtime: 3 cookingtime: 3
distillruns: 2 distillruns: 2
distilltime: 60 distilltime: 60
@ -239,6 +244,12 @@ recipes:
- + Smells disgusting - + Smells disgusting
- ++ Smells alright - ++ Smells alright
- +++ Smells really good - +++ Smells really good
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
effects: effects:
- FIRE_RESISTANCE/20 - FIRE_RESISTANCE/20
- HEAL/1 - HEAL/1

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@ -153,6 +153,10 @@ public class BPlayer {
return false; return false;
} }
if (brew.hasRecipe()) {
brew.getCurrentRecipe().applyDrinkFeatures(player);
}
int brewAlc = drinkEvent.getAddedAlcohol(); int brewAlc = drinkEvent.getAddedAlcohol();
int quality = drinkEvent.getQuality(); int quality = drinkEvent.getQuality();
List<PotionEffect> effects = getBrewEffects(brew.getEffects(), quality); List<PotionEffect> effects = getBrewEffects(brew.getEffects(), quality);
@ -173,7 +177,7 @@ public class BPlayer {
bPlayer.quality += brewAlc; bPlayer.quality += brewAlc;
} }
applyEffects(effects, player, PlayerEffectEvent.EffectType.DRINK); applyEffects(effects, player, PlayerEffectEvent.EffectType.DRINK);
applyEffects(getQualityEffects(drinkEvent.getQuality(), brewAlc), player, PlayerEffectEvent.EffectType.QUALITY); applyEffects(getQualityEffects(quality, brewAlc), player, PlayerEffectEvent.EffectType.QUALITY);
if (bPlayer.drunkeness > 100) { if (bPlayer.drunkeness > 100) {
bPlayer.drinkCap(player); bPlayer.drinkCap(player);

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@ -524,7 +524,7 @@ public class P extends JavaPlugin {
BConfig.reloader = null; BConfig.reloader = null;
} }
public P getInstance() { public static P getInstance() {
return p; return p;
} }

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@ -4,11 +4,13 @@ import com.dre.brewery.BIngredients;
import com.dre.brewery.Brew; import com.dre.brewery.Brew;
import com.dre.brewery.P; import com.dre.brewery.P;
import com.dre.brewery.filedata.BConfig; import com.dre.brewery.filedata.BConfig;
import com.dre.brewery.utility.BUtil;
import com.dre.brewery.utility.Tuple; import com.dre.brewery.utility.Tuple;
import org.apache.commons.lang.NotImplementedException; import org.apache.commons.lang.NotImplementedException;
import org.bukkit.Color; import org.bukkit.Color;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection; import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
@ -16,25 +18,37 @@ import org.jetbrains.annotations.Nullable;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
import java.util.List; import java.util.List;
import java.util.ListIterator;
public class BRecipe { public class BRecipe {
private static List<BRecipe> recipes = new ArrayList<>(); private static List<BRecipe> recipes = new ArrayList<>();
public static int numConfigRecipes; // The number of recipes in the list that are from config public static int numConfigRecipes; // The number of recipes in the list that are from config
// info
private String[] name; private String[] name;
private boolean saveInData; // If this recipe should be saved in data and loaded again when the server restarts. Applicable to non-config recipes
// brewing
private List<RecipeItem> ingredients = new ArrayList<>(); // Items and amounts private List<RecipeItem> ingredients = new ArrayList<>(); // Items and amounts
private int difficulty; // difficulty to brew the potion, how exact the instruction has to be followed
private int cookingTime; // time to cook in cauldron private int cookingTime; // time to cook in cauldron
private byte distillruns; // runs through the brewer private byte distillruns; // runs through the brewer
private int distillTime; // time for one distill run in seconds private int distillTime; // time for one distill run in seconds
private byte wood; // type of wood the barrel has to consist of private byte wood; // type of wood the barrel has to consist of
private int age; // time in minecraft days for the potions to age in barrels private int age; // time in minecraft days for the potions to age in barrels
private PotionColor color; // color of the destilled/finished potion
private int difficulty; // difficulty to brew the potion, how exact the instruction has to be followed // outcome
private PotionColor color; // color of the distilled/finished potion
private int alcohol; // Alcohol in perfect potion private int alcohol; // Alcohol in perfect potion
private List<Tuple<Integer, String>> lore; // Custom Lore on the Potion. The int is for Quality Lore, 0 = any, 1,2,3 = Bad,Middle,Good private List<Tuple<Integer, String>> lore; // Custom Lore on the Potion. The int is for Quality Lore, 0 = any, 1,2,3 = Bad,Middle,Good
// drinking
private List<BEffect> effects = new ArrayList<>(); // Special Effects when drinking private List<BEffect> effects = new ArrayList<>(); // Special Effects when drinking
private boolean saveInData; // If this recipe should be saved in data and loaded again when the server restarts. Applicable to non-config recipes private List<String> playercmds; // Commands executed as the player when drinking
private List<String> servercmds; // Commands executed as the server when drinking
private String drinkMsg; // Message when drinking
private String drinkTitle; // Title to show when drinking
private BRecipe() { private BRecipe() {
} }
@ -111,6 +125,29 @@ public class BRecipe {
recipe.lore = loadLore(configSectionRecipes, recipeId + ".lore"); recipe.lore = loadLore(configSectionRecipes, recipeId + ".lore");
recipe.servercmds = BUtil.loadCfgStringList(configSectionRecipes, recipeId + ".servercommands");
recipe.playercmds = BUtil.loadCfgStringList(configSectionRecipes, recipeId + ".playercommands");
if (recipe.servercmds != null && !recipe.servercmds.isEmpty()) {
for (ListIterator<String> iter = recipe.servercmds.listIterator(); iter.hasNext(); ) {
String cmd = iter.next();
if (cmd.startsWith("/")) {
iter.set(cmd.substring(1));
}
}
}
if (recipe.playercmds != null && !recipe.playercmds.isEmpty()) {
for (ListIterator<String> iter = recipe.playercmds.listIterator(); iter.hasNext(); ) {
String cmd = iter.next();
if (cmd.startsWith("/")) {
iter.set(cmd.substring(1));
}
}
}
recipe.drinkMsg = P.p.color(BUtil.loadCfgString(configSectionRecipes, recipeId + ".drinkmessage"));
recipe.drinkTitle = P.p.color(BUtil.loadCfgString(configSectionRecipes, recipeId + ".drinktitle"));
List<String> effectStringList = configSectionRecipes.getStringList(recipeId + ".effects"); List<String> effectStringList = configSectionRecipes.getStringList(recipeId + ".effects");
if (effectStringList != null) { if (effectStringList != null) {
for (String effectString : effectStringList) { for (String effectString : effectStringList) {
@ -245,13 +282,7 @@ public class BRecipe {
@Nullable @Nullable
public static List<Tuple<Integer, String>> loadLore(ConfigurationSection cfg, String path) { public static List<Tuple<Integer, String>> loadLore(ConfigurationSection cfg, String path) {
List<String> load = null; List<String> load = BUtil.loadCfgStringList(cfg, path);
if (cfg.isString(path)) {
load = new ArrayList<>(1);
load.add(cfg.getString(path));
} else if (cfg.isList(path)) {
load = cfg.getStringList(path);
}
if (load != null) { if (load != null) {
List<Tuple<Integer, String>> lore = new ArrayList<>(load.size()); List<Tuple<Integer, String>> lore = new ArrayList<>(load.size());
for (String line : load) { for (String line : load) {
@ -380,6 +411,25 @@ public class BRecipe {
return false; return false;
} }
public void applyDrinkFeatures(Player player) {
if (playercmds != null && !playercmds.isEmpty()) {
for (String cmd : playercmds) {
player.performCommand(cmd.replaceAll("%player_name%", player.getName()));
}
}
if (servercmds != null && !servercmds.isEmpty()) {
for (String cmd : servercmds) {
P.p.getServer().dispatchCommand(P.p.getServer().getConsoleSender(), cmd.replaceAll("%player_name%", player.getName()));
}
}
if (drinkMsg != null) {
player.sendMessage(drinkMsg.replaceAll("%player_name%", player.getName()));
}
if (drinkTitle != null) {
player.sendTitle("", drinkTitle.replaceAll("%player_name%", player.getName()), 10, 90, 30);
}
}
/** /**
* Create a Potion from this Recipe with best values. Quality can be set, but will reset to 10 if put in a barrel * Create a Potion from this Recipe with best values. Quality can be set, but will reset to 10 if put in a barrel
* *
@ -478,9 +528,6 @@ public class BRecipe {
return false; return false;
} }
// Getters
public List<RecipeItem> getIngredients() { public List<RecipeItem> getIngredients() {
return ingredients; return ingredients;
} }
@ -548,6 +595,22 @@ public class BRecipe {
return list; return list;
} }
public List<String> getPlayercmds() {
return playercmds;
}
public List<String> getServercmds() {
return servercmds;
}
public String getDrinkMsg() {
return drinkMsg;
}
public String getDrinkTitle() {
return drinkTitle;
}
public List<BEffect> getEffects() { public List<BEffect> getEffects() {
return effects; return effects;
} }
@ -752,6 +815,44 @@ public class BRecipe {
return this; return this;
} }
/**
* Add Commands that are executed by the player on drinking
*/
public Builder addPlayerCmds(String... cmds) {
if (recipe.playercmds == null) {
recipe.playercmds = new ArrayList<>(cmds.length);
}
Collections.addAll(recipe.playercmds, cmds);
return this;
}
/**
* Add Commands that are executed by the server on drinking
*/
public Builder addServerCmds(String... cmds) {
if (recipe.servercmds == null) {
recipe.servercmds = new ArrayList<>(cmds.length);
}
Collections.addAll(recipe.servercmds, cmds);
return this;
}
/**
* Add Message that is sent to the player in chat when he drinks the brew
*/
public Builder drinkMsg(String msg) {
recipe.drinkMsg = msg;
return this;
}
/**
* Add Message that is sent to the player as a small title when he drinks the brew
*/
public Builder drinkTitle(String title) {
recipe.drinkTitle = title;
return this;
}
public Builder addEffects(BEffect... effects) { public Builder addEffects(BEffect... effects) {
Collections.addAll(recipe.effects, effects); Collections.addAll(recipe.effects, effects);
return this; return this;

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@ -2,6 +2,7 @@ package com.dre.brewery.recipe;
import com.dre.brewery.P; import com.dre.brewery.P;
import com.dre.brewery.filedata.BConfig; import com.dre.brewery.filedata.BConfig;
import com.dre.brewery.utility.BUtil;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection; import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -188,14 +189,7 @@ public abstract class RecipeItem implements Cloneable {
List<String> names; List<String> names;
List<String> lore; List<String> lore;
List<String> load = null; List<String> load = BUtil.loadCfgStringList(cfg, id + ".material");
String path = id + ".material";
if (cfg.isString(path)) {
load = new ArrayList<>(1);
load.add(cfg.getString(path));
} else if (cfg.isList(path)) {
load = cfg.getStringList(path);
}
if (load != null && !load.isEmpty()) { if (load != null && !load.isEmpty()) {
if ((materials = loadMaterials(load)) == null) { if ((materials = loadMaterials(load)) == null) {
return null; return null;
@ -204,14 +198,7 @@ public abstract class RecipeItem implements Cloneable {
materials = new ArrayList<>(0); materials = new ArrayList<>(0);
} }
load = null; load = BUtil.loadCfgStringList(cfg, id + ".name");
path = id + ".name";
if (cfg.isString(path)) {
load = new ArrayList<>(1);
load.add(cfg.getString(path));
} else if (cfg.isList(path)) {
load = cfg.getStringList(path);
}
if (load != null && !load.isEmpty()) { if (load != null && !load.isEmpty()) {
names = load.stream().map(l -> P.p.color(l)).collect(Collectors.toList()); names = load.stream().map(l -> P.p.color(l)).collect(Collectors.toList());
if (P.use1_13) { if (P.use1_13) {
@ -222,14 +209,7 @@ public abstract class RecipeItem implements Cloneable {
names = new ArrayList<>(0); names = new ArrayList<>(0);
} }
load = null; load = BUtil.loadCfgStringList(cfg, id + ".lore");
path = id + ".lore";
if (cfg.isString(path)) {
load = new ArrayList<>(1);
load.add(cfg.getString(path));
} else if (cfg.isList(path)) {
load = cfg.getStringList(path);
}
if (load != null && !load.isEmpty()) { if (load != null && !load.isEmpty()) {
lore = load.stream().map(l -> P.p.color(l)).collect(Collectors.toList()); lore = load.stream().map(l -> P.p.color(l)).collect(Collectors.toList());
} else { } else {

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@ -14,6 +14,7 @@ import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType; import org.bukkit.potion.PotionEffectType;
import org.jetbrains.annotations.Nullable;
import java.io.File; import java.io.File;
import java.io.FileOutputStream; import java.io.FileOutputStream;
@ -95,6 +96,37 @@ public class BUtil {
effect.apply(player); effect.apply(player);
} }
/**
* Load A List of Strings from config. If found a single String, will convert to List
*/
@Nullable
public static List<String> loadCfgStringList(ConfigurationSection cfg, String path) {
if (cfg.isString(path)) {
List<String> list = new ArrayList<>(1);
list.add(cfg.getString(path));
return list;
} else if (cfg.isList(path)) {
return cfg.getStringList(path);
}
return null;
}
/**
* Load a String from config. If found a List, will return the first String
*/
@Nullable
public static String loadCfgString(ConfigurationSection cfg, String path) {
if (cfg.isString(path)) {
return cfg.getString(path);
} else if (cfg.isList(path)) {
List<String> list = cfg.getStringList(path);
if (!list.isEmpty()) {
return list.get(0);
}
}
return null;
}
/* **************************************** */ /* **************************************** */
/* ********* ********* */ /* ********* ********* */
/* ********* String Utils ********* */ /* ********* String Utils ********* */