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Implement a connect callback - see #760
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@ -1,5 +1,6 @@
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package net.md_5.bungee.api.connection;
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import net.md_5.bungee.api.Callback;
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import net.md_5.bungee.api.CommandSender;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.tab.TabListHandler;
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@ -35,6 +36,18 @@ public interface ProxiedPlayer extends Connection, CommandSender
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*/
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void connect(ServerInfo target);
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/**
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* Connects / transfers this user to the specified connection, gracefully
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* closing the current one. Depending on the implementation, this method
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* might return before the user has been connected.
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*
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* @param target the new server to connect to
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* @param callback the method called when the connection is complete, or
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* when an exception is encountered. The boolean parameter denotes success
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* or failure.
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*/
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void connect(ServerInfo target, Callback<Boolean> callback);
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/**
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* Gets the server this player is connected to.
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*
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@ -19,6 +19,7 @@ import lombok.Getter;
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import lombok.NonNull;
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import lombok.RequiredArgsConstructor;
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import lombok.Setter;
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import net.md_5.bungee.api.Callback;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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@ -162,7 +163,13 @@ public final class UserConnection implements ProxiedPlayer
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@Override
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public void connect(ServerInfo target)
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{
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connect( target, false );
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connect( target, null );
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}
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@Override
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public void connect(ServerInfo target, Callback<Boolean> callback)
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{
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connect( target, callback, false );
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}
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void sendDimensionSwitch()
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@ -178,7 +185,7 @@ public final class UserConnection implements ProxiedPlayer
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connect( target );
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}
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public void connect(ServerInfo info, final boolean retry)
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public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry)
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{
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Preconditions.checkNotNull( info, "info" );
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@ -219,6 +226,8 @@ public final class UserConnection implements ProxiedPlayer
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@Override
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public void operationComplete(ChannelFuture future) throws Exception
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{
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callback.done( future.isSuccess(), future.cause() );
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if ( !future.isSuccess() )
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{
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future.channel().close();
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@ -228,7 +237,7 @@ public final class UserConnection implements ProxiedPlayer
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if ( retry && target != def && ( getServer() == null || def != getServer().getInfo() ) )
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{
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sendMessage( bungee.getTranslation( "fallback_lobby" ) );
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connect( def, false );
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connect( def, null, false );
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} else
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{
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if ( dimensionChange )
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@ -274,7 +283,7 @@ public final class UserConnection implements ProxiedPlayer
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disconnect0( reason );
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}
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public synchronized void disconnect0(BaseComponent ...reason)
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public synchronized void disconnect0(BaseComponent... reason)
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{
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if ( ch.getHandle().isActive() )
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{
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@ -383,7 +383,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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{
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server = AbstractReconnectHandler.getForcedHost( InitialHandler.this );
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}
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userCon.connect( server, true );
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userCon.connect( server, null, true );
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thisState = State.FINISHED;
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}
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@ -399,7 +399,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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@Override
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public synchronized void disconnect(String reason)
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{
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if (!ch.isClosed())
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if ( !ch.isClosed() )
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{
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unsafe().sendPacket( new Kick( ComponentSerializer.toString( TextComponent.fromLegacyText( reason ) ) ) );
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ch.close();
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@ -419,7 +419,10 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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@Override
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public void disconnect(BaseComponent reason)
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{
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disconnect( new BaseComponent[]{reason} );
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disconnect( new BaseComponent[]
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{
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reason
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} );
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}
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@Override
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