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#3190: Improve login protocol state machine
Prevents repetition of packets
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parent
06bf088d27
commit
1823f86dbb
@ -115,12 +115,12 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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private enum State
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{
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HANDSHAKE, STATUS, PING, USERNAME, ENCRYPT, FINISHED;
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HANDSHAKE, STATUS, PING, USERNAME, ENCRYPT, FINISHING;
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}
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private boolean canSendKickMessage()
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{
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return thisState == State.USERNAME || thisState == State.ENCRYPT || thisState == State.FINISHED;
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return thisState == State.USERNAME || thisState == State.ENCRYPT || thisState == State.FINISHING;
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}
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@Override
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@ -392,12 +392,13 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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}
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if ( onlineMode )
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{
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thisState = State.ENCRYPT;
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unsafe().sendPacket( request = EncryptionUtil.encryptRequest() );
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} else
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{
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thisState = State.FINISHING;
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finish();
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}
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thisState = State.ENCRYPT;
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}
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};
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@ -455,7 +456,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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}
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}
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};
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thisState = State.FINISHING;
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HttpClient.get( authURL, ch.getHandle().eventLoop(), handler );
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}
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@ -542,8 +543,6 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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}
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userCon.connect( server, null, true, ServerConnectEvent.Reason.JOIN_PROXY );
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thisState = State.FINISHED;
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}
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}
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} );
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