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Use a byte array in the ping handler for simplicity
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parent
e364cff44e
commit
1dd661f619
@ -1,7 +1,5 @@
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package net.md_5.bungee.connection;
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package net.md_5.bungee.connection;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import io.netty.channel.Channel;
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import io.netty.channel.Channel;
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import lombok.RequiredArgsConstructor;
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import lombok.RequiredArgsConstructor;
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import net.md_5.bungee.api.Callback;
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import net.md_5.bungee.api.Callback;
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@ -16,10 +14,10 @@ public class PingHandler extends PacketHandler
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private final ServerInfo target;
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private final ServerInfo target;
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private final Callback<ServerPing> callback;
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private final Callback<ServerPing> callback;
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private static final ByteBuf pingBuf = Unpooled.wrappedBuffer( new byte[]
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private static final byte[] pingBuf = new byte[]
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{
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{
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(byte) 0xFE, (byte) 0x01
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(byte) 0xFE, (byte) 0x01
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} );
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};
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@Override
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@Override
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public void connected(Channel channel) throws Exception
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public void connected(Channel channel) throws Exception
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