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Various scoreboard improvements. (#2204)
- Correctly remove objectives that use heart type. - Also sends remove score packets on server switch. - Players are only removed if Team packet mode is 4.
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@ -22,5 +22,5 @@ public class Objective
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/**
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* Type; integer or hearts
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*/
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private final String type;
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private String type;
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}
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@ -15,6 +15,7 @@ import net.md_5.bungee.api.event.ServerConnectedEvent;
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import net.md_5.bungee.api.event.ServerKickEvent;
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import net.md_5.bungee.api.event.ServerSwitchEvent;
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import net.md_5.bungee.api.score.Objective;
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import net.md_5.bungee.api.score.Score;
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import net.md_5.bungee.api.score.Scoreboard;
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import net.md_5.bungee.api.score.Team;
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import net.md_5.bungee.chat.ComponentSerializer;
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@ -37,6 +38,7 @@ import net.md_5.bungee.protocol.packet.LoginSuccess;
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import net.md_5.bungee.protocol.packet.PluginMessage;
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import net.md_5.bungee.protocol.packet.Respawn;
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import net.md_5.bungee.protocol.packet.ScoreboardObjective;
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import net.md_5.bungee.protocol.packet.ScoreboardScore;
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import net.md_5.bungee.protocol.packet.SetCompression;
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@RequiredArgsConstructor
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@ -209,7 +211,11 @@ public class ServerConnector extends PacketHandler
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Scoreboard serverScoreboard = user.getServerSentScoreboard();
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for ( Objective objective : serverScoreboard.getObjectives() )
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{
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user.unsafe().sendPacket( new ScoreboardObjective( objective.getName(), objective.getValue(), "integer", (byte) 1 ) ); // TODO:
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user.unsafe().sendPacket( new ScoreboardObjective( objective.getName(), objective.getValue(), objective.getType(), (byte) 1 ) );
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}
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for ( Score score : serverScoreboard.getScores() )
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{
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user.unsafe().sendPacket( new ScoreboardScore( score.getItemName(), (byte) 1, score.getScoreName(), score.getValue() ) );
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}
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for ( Team team : serverScoreboard.getTeams() )
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{
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@ -135,6 +135,7 @@ public class DownstreamBridge extends PacketHandler
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if ( oldObjective != null )
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{
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oldObjective.setValue( objective.getValue() );
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oldObjective.setType( objective.getType() );
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}
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break;
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default:
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@ -210,7 +211,7 @@ public class DownstreamBridge extends PacketHandler
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if ( team.getMode() == 0 || team.getMode() == 3 )
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{
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t.addPlayer( s );
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} else
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} else if ( team.getMode() == 4 )
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{
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t.removePlayer( s );
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}
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