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#2720: Send different log message for pings (vs login)
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parent
465215686b
commit
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@ -295,10 +295,6 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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}
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}
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this.virtualHost = InetSocketAddress.createUnresolved( handshake.getHost(), handshake.getPort() );
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this.virtualHost = InetSocketAddress.createUnresolved( handshake.getHost(), handshake.getPort() );
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if ( bungee.getConfig().isLogPings() )
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{
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bungee.getLogger().log( Level.INFO, "{0} has connected", this );
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}
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bungee.getPluginManager().callEvent( new PlayerHandshakeEvent( InitialHandler.this, handshake ) );
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bungee.getPluginManager().callEvent( new PlayerHandshakeEvent( InitialHandler.this, handshake ) );
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@ -306,15 +302,16 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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{
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{
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case 1:
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case 1:
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// Ping
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// Ping
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if ( bungee.getConfig().isLogPings() )
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{
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bungee.getLogger().log( Level.INFO, "{0} has pinged", this );
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}
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thisState = State.STATUS;
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thisState = State.STATUS;
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ch.setProtocol( Protocol.STATUS );
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ch.setProtocol( Protocol.STATUS );
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break;
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break;
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case 2:
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case 2:
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// Login
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// Login
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if ( !bungee.getConfig().isLogPings() )
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{
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bungee.getLogger().log( Level.INFO, "{0} has connected", this );
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bungee.getLogger().log( Level.INFO, "{0} has connected", this );
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}
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thisState = State.USERNAME;
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thisState = State.USERNAME;
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ch.setProtocol( Protocol.LOGIN );
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ch.setProtocol( Protocol.LOGIN );
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