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Fix formatting in a bunch of files.
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@ -4,17 +4,18 @@ import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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/**
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* Represents a configuration of a title.
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* A title in Minecraft consists of a main title and a sub title.
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* It will {@link #fadeIn(int)}, {@link #stay(int)}, and {@link #fadeOut(int)}
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* for a specified amount of time.
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* In most cases you will want to {@link #reset()} the current title first so
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* your title won't be affected by a previous one.
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* Represents a configuration of a title. A title in Minecraft consists of a
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* main title and a sub title. It will {@link #fadeIn(int)}, {@link #stay(int)},
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* and {@link #fadeOut(int)} for a specified amount of time. In most cases you
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* will want to {@link #reset()} the current title first so your title won't be
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* affected by a previous one.
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* <p>
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* You can create a new configuration by calling {@link ProxyServer#createTitle()}.
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* You can create a new configuration by calling
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* {@link ProxyServer#createTitle()}.
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*/
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public interface Title
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{
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/**
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* Set the title to send to the player.
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*
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@ -31,7 +32,6 @@ public interface Title
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*/
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public Title title(BaseComponent... text);
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/**
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* Set the subtitle to send to the player.
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*
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@ -48,12 +48,11 @@ public interface Title
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*/
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public Title subTitle(BaseComponent... text);
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/**
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* Set the duration in ticks of the fade in effect of the title.
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* Once this period of time is over the title will stay for the amount
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* of time specified in {@link #stay(int)}.
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* The default value for the official Minecraft version is 20 (1 second).
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* Set the duration in ticks of the fade in effect of the title. Once this
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* period of time is over the title will stay for the amount of time
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* specified in {@link #stay(int)}. The default value for the official
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* Minecraft version is 20 (1 second).
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*
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* @param ticks The amount of ticks (1/20 second) for the fade in effect.
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* @return This title configuration.
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@ -62,9 +61,9 @@ public interface Title
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/**
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* Set the duration in ticks how long the title should stay on the screen.
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* Once this period of time is over the title will fade out using the duration
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* specified in {@link #fadeOut(int)}.
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* The default value for the official Minecraft version is 60 (3 seconds).
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* Once this period of time is over the title will fade out using the
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* duration specified in {@link #fadeOut(int)}. The default value for the
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* official Minecraft version is 60 (3 seconds).
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*
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* @param ticks The amount of ticks (1/20 second) for the fade in effect.
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* @return This title configuration.
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@ -72,35 +71,33 @@ public interface Title
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public Title stay(int ticks);
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/**
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* Set the duration in ticks of the fade out effect of the title.
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* The default value for the official Minecraft version is 20 (1 second).
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* Set the duration in ticks of the fade out effect of the title. The
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* default value for the official Minecraft version is 20 (1 second).
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*
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* @param ticks The amount of ticks (1/20 second) for the fade out effect.
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* @return This title configuration.
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*/
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public Title fadeOut(int ticks);
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/**
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* Remove the currently displayed title from the player's screen.
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* This will keep the currently used display times and will only remove the title.
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* Remove the currently displayed title from the player's screen. This will
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* keep the currently used display times and will only remove the title.
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*
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* @return This title configuration.
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*/
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public Title clear();
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/**
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* Remove the currently displayed title from the player's screen
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* and set the configuration back to the default values.
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* Remove the currently displayed title from the player's screen and set the
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* configuration back to the default values.
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*
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* @return This title configuration.
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*/
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public Title reset();
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/**
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* Send this title configuration to the specified player.
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* This is the same as calling {@link ProxiedPlayer#sendTitle(Title)}.
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* Send this title configuration to the specified player. This is the same
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* as calling {@link ProxiedPlayer#sendTitle(Title)}.
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*
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* @param player The player to send the title to.
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* @return This title configuration.
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@ -181,6 +181,7 @@ public interface ProxiedPlayer extends Connection, CommandSender
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* <code>false</code> even if the user is a FML user, as Bungee can only
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* determine this information if a handshake successfully completes.
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* </p>
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*
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* @return <code>true</code> if it is known that the user is using a FML
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* client, <code>false</code> otherwise.
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*/
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@ -5,6 +5,7 @@ package net.md_5.bungee.api;
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*/
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public enum ChatMessageType
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{
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CHAT,
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SYSTEM,
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ACTION_BAR
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@ -18,11 +18,13 @@ public final class Configuration
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final Map<String, Object> self;
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private final Configuration defaults;
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public Configuration() {
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public Configuration()
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{
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this( null );
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}
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public Configuration(Configuration defaults) {
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public Configuration(Configuration defaults)
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{
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this( new LinkedHashMap<String, Object>(), defaults );
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}
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@ -29,14 +29,18 @@ public abstract class ConfigurationProvider
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public abstract void save(Configuration config, Writer writer);
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public abstract Configuration load(File file) throws IOException;
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public abstract Configuration load(File file, Configuration defaults) throws IOException;
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public abstract Configuration load(Reader reader);
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public abstract Configuration load(Reader reader, Configuration defaults);
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public abstract Configuration load(InputStream is);
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public abstract Configuration load(InputStream is, Configuration defaults);
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public abstract Configuration load(String string);
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public abstract Configuration load(String string, Configuration defaults);
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}
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@ -13,6 +13,7 @@ import net.md_5.bungee.protocol.DefinedPacket;
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@EqualsAndHashCode(callSuper = false)
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public class LegacyPing extends DefinedPacket
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{
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private final boolean v1_5;
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@Override
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@ -16,6 +16,7 @@ import net.md_5.bungee.protocol.ProtocolConstants;
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@EqualsAndHashCode(callSuper = false)
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public class PlayerListHeaderFooter extends DefinedPacket
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{
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private String header;
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private String footer;
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@ -14,6 +14,7 @@ import net.md_5.bungee.protocol.ProtocolConstants;
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@EqualsAndHashCode(callSuper = false)
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public class Title extends DefinedPacket
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{
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private Action action;
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// TITLE & SUBTITLE
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@ -68,6 +69,7 @@ public class Title extends DefinedPacket
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public static enum Action
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{
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TITLE,
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SUBTITLE,
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TIMES,
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@ -10,6 +10,7 @@ import net.md_5.bungee.protocol.packet.Title.Action;
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public class BungeeTitle implements Title
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{
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private net.md_5.bungee.protocol.packet.Title title, subtitle, times, clear, reset;
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private static net.md_5.bungee.protocol.packet.Title createPacket(Action action)
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@ -42,8 +42,8 @@ public class ForgeClientHandler
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private PluginMessage serverIdList = null;
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/**
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* Gets or sets a value indicating whether the '\00FML\00' token was found in
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* the handshake.
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* Gets or sets a value indicating whether the '\00FML\00' token was found
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* in the handshake.
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*/
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@Getter
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@Setter
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@ -150,9 +150,9 @@ public class ForgeClientHandler
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}
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/**
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* Returns whether we know if the user is a forge user.
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* In FML 1.8, a "FML" token is included in the initial handshake.
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* We can use that to determine if the user is a Forge 1.8 user.
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* Returns whether we know if the user is a forge user. In FML 1.8, a "FML"
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* token is included in the initial handshake. We can use that to determine
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* if the user is a Forge 1.8 user.
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*
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* @return <code>true</code> if the user is a forge user.
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*/
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@ -85,7 +85,7 @@ public class Global extends TabList
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item.setProperties( props );
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} else
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{
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item.setProperties( new String[0][0] );
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item.setProperties( new String[ 0 ][ 0 ] );
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}
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item.setGamemode( ( (UserConnection) p ).getGamemode() );
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item.setPing( p.getPing() );
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@ -115,7 +115,8 @@ public class Global extends TabList
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item.setUsername( player.getName() );
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item.setDisplayName( ComponentSerializer.toString( TextComponent.fromLegacyText( player.getDisplayName() ) ) );
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LoginResult loginResult = ( (UserConnection) player ).getPendingConnection().getLoginProfile();
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if ( loginResult != null ) {
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if ( loginResult != null )
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{
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String[][] props = new String[ loginResult.getProperties().length ][];
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for ( int j = 0; j < props.length; j++ )
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{
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