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Add API to support #468 - force setting of reconnect server
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@ -85,4 +85,18 @@ public interface ProxiedPlayer extends Connection, CommandSender
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* @return the tab list in use by this user
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* @return the tab list in use by this user
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*/
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*/
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TabListHandler getTabList();
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TabListHandler getTabList();
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/**
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* Get the server which this player will be sent to next time the log in.
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*
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* @return the server, or null if default
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*/
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ServerInfo getReconnectServer();
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/**
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* Set the server which this player will be sent to next time the log in.
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*
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* @param server the server to set
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*/
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void setReconnectServer(ServerInfo server);
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}
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}
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@ -73,6 +73,9 @@ public final class UserConnection implements ProxiedPlayer
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@Getter
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@Getter
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@Setter
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@Setter
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private int ping = 100;
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private int ping = 100;
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@Getter
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@Setter
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private ServerInfo reconnectServer;
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/*========================================================================*/
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/*========================================================================*/
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private final Collection<String> groups = new CaseInsensitiveSet();
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private final Collection<String> groups = new CaseInsensitiveSet();
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private final Collection<String> permissions = new CaseInsensitiveSet();
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private final Collection<String> permissions = new CaseInsensitiveSet();
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@ -71,7 +71,7 @@ public class YamlReconnectHandler extends AbstractReconnectManager
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lock.writeLock().lock();
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lock.writeLock().lock();
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try
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try
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{
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{
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data.put( key( player ), player.getServer().getInfo().getName() );
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data.put( key( player ), ( player.getReconnectServer() != null ) ? player.getReconnectServer().getName() : player.getServer().getInfo().getName() );
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} finally
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} finally
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{
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{
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lock.writeLock().unlock();
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lock.writeLock().unlock();
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