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Add server connected event
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@ -0,0 +1,30 @@
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package net.md_5.bungee.api.event;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.ToString;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.connection.Server;
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import net.md_5.bungee.api.plugin.Event;
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/**
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* Not to be confused with {@link ServerConnectEvent}, this event is called once
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* a connection to a server is fully operational, and is about to hand over
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* control of the session to the player. It is useful if you wish to send
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* information to the server before the player logs in.
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*/
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@Data
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@ToString(callSuper = true)
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@EqualsAndHashCode(callSuper = true)
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public class ServerConnectedEvent extends Event
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{
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/**
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* Player whom the server is for.
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*/
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private final ProxiedPlayer player;
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/**
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* The server itself.
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*/
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private final Server server;
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}
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@ -8,9 +8,11 @@ import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import javax.crypto.SecretKey;
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import net.md_5.bungee.api.Callback;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.ServerPing;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.connection.Server;
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import net.md_5.bungee.api.event.ServerConnectedEvent;
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import net.md_5.bungee.packet.DefinedPacket;
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import net.md_5.bungee.packet.Packet1Login;
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import net.md_5.bungee.packet.Packet2Handshake;
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@ -81,7 +83,10 @@ public class ServerConnection extends GenericConnection implements Server
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}
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Packet1Login login = new Packet1Login(loginResponse);
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return new ServerConnection(name, socket, in, out, login);
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ServerConnection server = new ServerConnection(name, socket, in, out, login);
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ServerConnectedEvent event = new ServerConnectedEvent(user, server);
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ProxyServer.getInstance().getPluginManager().callEvent(event);
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return server;
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} catch (KickException ex)
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{
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throw ex;
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