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Don't use trove sets
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885a96c0c6
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@ -1,7 +1,6 @@
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package net.md_5.bungee;
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import com.google.common.base.Preconditions;
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import gnu.trove.set.hash.THashSet;
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import io.netty.bootstrap.Bootstrap;
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import io.netty.channel.Channel;
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import io.netty.channel.ChannelFuture;
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@ -15,7 +14,6 @@ import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.logging.Level;
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import lombok.AccessLevel;
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import lombok.Getter;
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@ -61,14 +59,14 @@ public final class UserConnection implements ProxiedPlayer
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@Setter
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private int ping = 1000;
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// Permissions
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private final Collection<String> playerGroups = new THashSet<>();
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private final Collection<String> permissions = new THashSet<>();
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private final Collection<String> playerGroups = new HashSet<>();
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private final Collection<String> permissions = new HashSet<>();
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private final Object permMutex = new Object();
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@Getter
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private final Object switchMutex = new Object();
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public PacketCCSettings settings;
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public final Scoreboard serverSentScoreboard = new Scoreboard();
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public final Set<ServerInfo> pendingConnects = new HashSet<>();
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public final Collection<ServerInfo> pendingConnects = new HashSet<>();
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public UserConnection(BungeeCord bungee, ChannelWrapper channel, PendingConnection pendingConnection, Packet2Handshake handshake, Packet1Login forgeLogin, List<PacketFAPluginMessage> loginMessages)
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{
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