Simplify UpstreamBridge packet handling code

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md_5 2023-09-28 06:55:00 +10:00
parent 86e079a4b1
commit b34cfcde5a
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@ -10,6 +10,7 @@ import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import net.md_5.bungee.BungeeCord;
import net.md_5.bungee.ServerConnection;
import net.md_5.bungee.ServerConnection.KeepAliveData;
import net.md_5.bungee.UserConnection;
import net.md_5.bungee.Util;
@ -134,14 +135,10 @@ public class UpstreamBridge extends PacketHandler
@Override
public void handle(PacketWrapper packet) throws Exception
{
if ( con.getServer() != null )
ServerConnection server = con.getServer();
if ( server != null && server.isConnected() )
{
if ( con.getServer().getCh().isClosed() )
{
return;
}
Protocol serverEncode = con.getServer().getCh().getEncodeProtocol();
Protocol serverEncode = server.getCh().getEncodeProtocol();
// #3527: May still have old packets from client in game state when switching server to configuration state - discard those
if ( packet.protocol != serverEncode )
{
@ -153,7 +150,7 @@ public class UpstreamBridge extends PacketHandler
{
rewrite.rewriteServerbound( packet.buf, con.getClientEntityId(), con.getServerEntityId(), con.getPendingConnection().getVersion() );
}
con.getServer().getCh().write( packet );
server.getCh().write( packet );
}
}