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Add ServerInfo method to send plugin message only if server is online
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@ -57,9 +57,24 @@ public interface ServerInfo
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*
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* @param channel the channel to send this data via
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* @param data the data to send
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* @deprecated use #sendData(String, byte[], boolean). Deprecated to highlight queuing behaviour of this method.
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* @see #sendData(String, byte[], boolean)
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*/
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@Deprecated
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void sendData(String channel, byte[] data);
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/**
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* Send data by any available means to this server.
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*
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* @param channel the channel to send this data via
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* @param data the data to send
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* @param queueIfEmpty if set to <code>true</code> and this server is empty, the data will be queued until a player
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* joins that server.
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* @return <code>true</code> if the message was sent immediately, <code>false</code> otherwise (if queueIfEmpty is
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* true, it has been queued, if it is false it has been discarded).
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*/
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boolean sendData(String channel, byte[] data, boolean queueIfEmpty);
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/**
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* Asynchronously gets the current player count on this server.
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*
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@ -88,9 +88,15 @@ public class BungeeServerInfo implements ServerInfo
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return address.hashCode();
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}
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// TODO: Don't like this method
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@Override
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public void sendData(String channel, byte[] data)
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{
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sendData( channel, data, true );
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}
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// TODO: Don't like this method
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@Override
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public boolean sendData(String channel, byte[] data, boolean queue)
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{
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Preconditions.checkNotNull( channel, "channel" );
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Preconditions.checkNotNull( data, "data" );
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@ -101,10 +107,12 @@ public class BungeeServerInfo implements ServerInfo
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if ( server != null )
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{
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server.sendData( channel, data );
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} else
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return true;
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} else if ( queue )
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{
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packetQueue.add( new PluginMessage( channel, data ) );
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}
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return false;
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}
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}
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