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#3142: Remove redundant name length check in InitialHandler
This check is not needed anymore as the player gets kicked while reading the LoginRequest packet if the name length is longer than 16
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@ -360,12 +360,6 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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return;
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}
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if ( getName().length() > 16 )
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{
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disconnect( bungee.getTranslation( "name_too_long" ) );
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return;
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}
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int limit = BungeeCord.getInstance().config.getPlayerLimit();
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if ( limit > 0 && bungee.getOnlineCount() >= limit )
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{
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@ -21,7 +21,6 @@ server_kick=[Kicked]
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server_list=\u00a76You may connect to the following servers at this time:
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server_went_down=\u00a7cThe server you were previously on went down, you have been connected to a fallback server
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total_players=Total players online: {0}
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name_too_long=Cannot have username longer than 16 characters
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name_invalid=Username contains invalid characters.
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ping_cannot_connect=\u00a7c[Bungee] Can''t connect to server.
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offline_mode_player=Not authenticated with Minecraft.net
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