Commit Graph

99 Commits

Author SHA1 Message Date
md_5
297c8e2c8b Use correct disconnect sequence at all times, fixes #119 and events not firing at stop 2013-02-18 19:24:40 +11:00
md_5
c44dc7931a Fix kicks - that was easy 2013-02-18 18:35:33 +11:00
md_5
ce9766aae4 Default sleep time of 1 2013-02-16 18:18:31 +11:00
md_5
0b10f83916 Cut CPU load to sane amounts in the same way that Minecraft does. 2013-02-16 12:41:26 +11:00
md_5
feb64312ca Fire events + plugin channels in server login 2013-02-16 10:21:35 +11:00
md_5
190e5109cf Silence EOF error on login - see #127 2013-02-16 09:35:54 +11:00
md_5
05a6b566b2 Rewrite login process in preparation for both forge and netty. 2013-02-16 09:34:31 +11:00
md_5
51e2570ddd Clean up formatting of initial handler a little. 2013-02-16 09:01:56 +11:00
md_5
6ad40aba66 Remove debug + kick properly 2013-02-16 09:01:12 +11:00
md-5
f27f8e9ae7 Use kick exception to disconnect on login. 2013-02-16 08:53:20 +11:00
md_5
7974ccc0bf No more errors in the server console, but a certain mod is still breaking the rules. 2013-02-14 19:50:57 +11:00
md_5
9b1f1d9a50 Forge support is now working - however an unidentified mod is breaking it due to the use of packet 80. All I can tell is this mod is present in FTB lite. 2013-02-14 19:41:16 +11:00
md_5
bef2818537 Fix forge support - #111 2013-02-14 18:30:48 +11:00
md_5
0451c35bf8 Finish up Forge support - yay. 50% chance this works. Fixes issue #111 2013-02-14 17:27:35 +11:00
Austin Smith
a8c60180d7 Don't instantiate a ReconnectHandler if a plugin has provided one on load 2013-02-14 06:25:23 +11:00
md_5
379376f0fa Add player disconnect event, thanks @lazertester 2013-02-13 18:49:08 +11:00
md_5
d2a919fc06 Rework packet reading a little in more preparation for Forge. 2013-02-12 12:05:06 +11:00
md_5
d17c457040 Add experimental offline mode support - closes issue #121 2013-02-12 11:48:38 +11:00
md_5
0d5099bee5 Call login event 2013-02-11 17:26:52 +11:00
md_5
2b1d2cba04 All I actually needed was: nextServer = null; 2013-02-10 21:40:06 +11:00
md_5
25d2902240 Quick fix for /server, will do a better job later 2013-02-10 21:36:37 +11:00
md_5
9c5e02e20a Add groundwork for custom protocols such as forge in a really cool manner - has not been tested, so may be a regression on prior build. 2013-02-10 21:26:49 +11:00
md_5
9f4fc4dfac Forge and Spoutcraft are so annoying they accidentally got locked out again. 2013-02-10 21:24:44 +11:00
md_5
da9c41ae66 Fix reloading. 2013-02-10 21:08:41 +11:00
md_5
c5e15697a4 Fix server ping method. 2013-02-10 20:18:08 +11:00
md_5
154722eacc Add perm debug command 2013-02-10 17:41:34 +11:00
md_5
affecd858a Let Jenkins offer the shaded jar for download, and keep it out of maven central. 2013-02-09 19:28:11 +11:00
md_5
b7bb623064 Keep shaded jar away from main jar. 2013-02-09 19:20:08 +11:00
md_5
8840dade68 Finish merge of protocol subproject 2013-02-09 19:08:56 +11:00
md_5
9e2eda672d Cache the client status packet. 2013-02-09 19:01:18 +11:00
md_5
b946e376c7 Fill out all handlers for packets just in case they are needed. 2013-02-09 18:06:15 +11:00
md_5
23582a635b Reformat to new code style, lots of spaces for easy reading. 2013-02-09 17:57:09 +11:00
md_5
69d618c648 Use custom packet out stream to ease transition to a netty channel when it is required 2013-02-09 17:48:42 +11:00
md_5
1df6fdf973 Fix ProxiedPlayer.connect from plugins. 2013-02-09 14:19:21 +11:00
md_5
1bc4316e0a Add messages to state checks 2013-02-08 16:23:49 +11:00
md_5
48447addba Hasten login process a tad, maybe a 100ms saved for the user 2013-02-08 16:21:08 +11:00
md_5
f1f68ab85b Ask and 70.93 seconds later you shall receive - cross server message channel. 2013-02-07 17:23:49 +11:00
md_5
7e39cb8da6 Remove useless disconnect channel. 2013-02-07 16:55:32 +11:00
md-5
7f77b62852 Really really include mysql. 2013-02-07 10:30:25 +11:00
md_5
a2ebb92d56 Scumbags Forge and Spout. 2013-02-03 20:53:58 +11:00
md_5
fbacafb752 No excuses this time. 2013-02-02 10:24:54 +11:00
md_5
c65a3ec55e Use a stateful login system for the initial handler. 2013-02-02 10:17:37 +11:00
md_5
36f5f33db0 Forward even when no players are online. 2013-02-02 09:11:26 +11:00
md_5
4055139dcd Don't create new sections for each player. 2013-02-01 21:47:14 +11:00
md_5
00e0e3c1a3 Use more ram to reduce CPU. 2013-02-01 21:34:13 +11:00
md_5
7538ff46ed Remove bulk reading, because for an unexplainable reason it can cause garbled data. (reverse-merged from commit ed667e2b72) 2013-02-01 21:14:40 +11:00
md_5
c21b87d930 Really include mysql 2013-02-01 07:29:54 +11:00
md_5
ecf5b4dc30 Automatically queue packets to send when a player connects, and change the API regarding this. Please don't use the Server methods anymore, instead use ServerInfo.
CC: @TheDgtl
2013-01-31 20:53:22 +11:00
md_5
0721e3cc75 Sweet trick to avoid locking in global tab list, basically reimplement HashSet based on a ConcurrentHashMap. 2013-01-31 17:55:46 +11:00
md_5
e5bb5e5168 Use same initial ping as Minecraft - 1000 2013-01-31 17:46:15 +11:00