Commit Graph

627 Commits

Author SHA1 Message Date
md_5
b713ccff10 Validate forced hosts config on reload 2013-12-19 19:30:24 +11:00
md_5
60d6f31876 Generate offline mode UUIDs the same way Mojang does. 2013-12-16 22:41:19 +11:00
Thinkofdeath
359e2b2a16 Fix typo in /alertraw error message 2013-12-15 13:17:29 +00:00
thinkofdeath
0dcba749dc Merge pull request #748 from thinkofdeath/master
Chat Component API
2013-12-14 02:31:42 -08:00
Thinkofdeath
5d68b422e5 Add ComponentBuilder + make events final
An example of ComponentBuilder usage can be found at CommandAlertRaw
2013-12-10 11:50:34 +00:00
Thinkofdeath
6093cde93f Fix last commit 2013-12-08 18:04:20 +00:00
Thinkofdeath
4537055caa Fix shooterID/ownerID not getting remapped 2013-12-08 17:36:29 +00:00
Thinkofdeath
17fc120e07 Move 0x13 to clientbound only 2013-12-08 16:47:17 +00:00
Thinkofdeath
230cca0f9e Fix server-bound entity ids as well 2013-12-08 16:42:49 +00:00
Thinkofdeath
cfda905d98 Fix entity id remapping
The old system only worked in ints and 1.7 changed some to varints. Since the length of the varint is variable more work is needed to remap ids
2013-12-08 15:09:12 +00:00
Thinkofdeath
bc746a546f Added another unit test + formatted code 2013-12-08 10:17:02 +00:00
Thinkofdeath
70bb3ddcce Added some unit tests 2013-12-08 00:48:10 +00:00
Thinkofdeath
0040955204 Fix events not working when no formatting is used 2013-12-07 13:59:00 +00:00
Thinkofdeath
60e2e6bfa4 Add /alertraw command + fix events 2013-12-07 13:35:52 +00:00
Thinkofdeath
c7e590e286 Move en_US.properties to mojang-translations/en_US.properties 2013-12-06 23:21:52 +00:00
Thinkofdeath
696679809d Support printing TranslatableComponents 2013-12-06 23:18:10 +00:00
Thinkofdeath
e3e551d825 Use varargs instead of arrays 2013-12-06 23:02:05 +00:00
Thinkofdeath
854b6faf0e Fixed broadcasts getting double logged 2013-12-06 22:40:41 +00:00
Thinkofdeath
890fac27c5 More formatting fixes 2013-12-06 22:40:40 +00:00
Thinkofdeath
35c1b26a20 Fix formatting 2013-12-06 22:40:40 +00:00
Thinkofdeath
2c8b15cb1e Use components for ServerKickEvent (fixes #744) + minor refactoring 2013-12-06 22:40:40 +00:00
Thinkofdeath
c20d8f9cd6 Chat Component API 2013-12-06 22:40:40 +00:00
md_5
85c27f30ee Properly abort kicks on ServerConnector 2013-12-07 09:33:37 +11:00
Thinkofdeath
54d307da57 Reduce the size of json output
Nulls are not outputted (https://sites.google.com/site/gson/gson-user-guide#TOC-Null-Object-Support)
2013-12-03 08:17:38 +11:00
Thinkofdeath
81e43aab98 Update ChatConverter 2013-12-03 08:17:38 +11:00
Thinkofdeath
18db187347 Use the ChatConverter from spigot to fix 1.7 formatting bugs 2013-12-03 08:17:38 +11:00
hcherndon
aad83d787f Add methods to expose parts of the proxy internal config. This is depreceated as it is subject to breaking changes without warning. 2013-12-02 15:17:19 +11:00
Keir Nellyer
af751dae5a Add new plugin message sub-channels to get a players real UUID 2013-12-02 08:37:17 +11:00
md_5
f7851b0436 Implement ServerDisconnectEvent. Wow so many server switch events. 2013-11-25 11:12:49 +11:00
md_5
94ee61cd35 Native cipher, with more smoke tests! 2013-11-19 07:16:06 +11:00
md_5
897a59254c Still segfaulting. 2013-11-18 20:00:15 +11:00
ninja-
c70006a36c Implement new, high-performance cipher in native code. Currently available only for Linux-x64, other platforms will fallback to Java cipher. 2013-11-18 07:17:14 +11:00
md_5
12ef019d69 Revert native cipher, causing SIGSEGV 2013-11-17 16:51:11 +11:00
ninja-
fc189e81d5 Implement new, high-performance cipher in native code. Currently available only for Linux-x64, other platforms will fallback to Java cipher. 2013-11-17 15:59:18 +11:00
md-5
aaa8b4a53d Forgot to rewrite 0x1A, thanks @Mati0703 2013-11-17 14:45:58 +11:00
md_5
e39428ea0b Mojang can't seem to decide what chat format to use for kicks, so lets just send a literal without our own prefix through. This (uncleanly) closes #714. 2013-11-16 11:22:38 +11:00
md_5
e4602f027e Don't pointlessly create new gson instances 2013-11-16 11:11:43 +11:00
md_5
3ae8308a4b Small cleanup 2013-11-15 16:53:10 +11:00
md_5
cc0d3a8e49 Config -> Conf to prevent messup with shades. How did this skip by? 2013-11-06 20:12:39 +11:00
md_5
f81bf8e7c5 Code format + fix pom 2013-11-06 20:11:17 +11:00
zh32
e755573fb3 Removed unused import and made code nicer. 2013-11-06 20:07:16 +11:00
zh32
a201b5897a Added async PreLoginEvent to change online mode per connection. 2013-11-06 20:07:16 +11:00
md_5
8e390b5714 Proper replacement for #701, closes #691 2013-11-05 18:16:33 +11:00
md_5
14371a1a8c Don't rewrite the actual host packet, just a copy. 2013-11-05 18:07:55 +11:00
md_5
61326db3ee Not having a good night, thought I removed that code. 2013-11-03 18:00:30 +11:00
md_5
90625bc196 Remove test code 2013-11-03 17:15:44 +11:00
md_5
155e274e72 Fix disconnects during LoginEvent when using online mode clients 2013-11-03 17:04:59 +11:00
md_5
04b52aa4f4 Close #699 - case sensitivity of command tab complete 2013-11-03 10:02:37 +11:00
md_5
4040d9f20a [Breaking] Fix player online sample 2013-11-01 22:00:46 +11:00
md_5
02619c6132 Close #689 - fix serverinfo.ping 2013-11-01 17:52:14 +11:00