Commit Graph

955 Commits

Author SHA1 Message Date
md_5
21411af74d Add support for Minecraft 1.11.1 2016-12-21 06:23:51 +11:00
md_5
129693f533 #2026: Try multiple priorities as fallback 2016-12-19 23:09:18 +11:00
md_5
4fa9961c15 #1958: Negative compression thresholds disable compression like Vanilla 2016-12-16 10:43:29 +11:00
Gabscap
ea6680281f Allow cancelling LoginEvents with component reasons.
Ultimately this PR was selected as it better matched the existing code in terms of using lombok and not adding incomplete interfacing.
If for some reason a common interface is required, this can be implemented later.

Thanks to yawkat also for the PR in #1336 -- it was difficult for the merger to compromise between this and #1957
2016-12-01 10:12:54 +11:00
md_5
2171ca9f51 Fix confusing use of static subclass methods 2016-12-01 09:46:34 +11:00
md_5
4d004d5fed Throw exception when ServerConnectEvent is handled badly 2016-11-25 10:42:30 +11:00
Mystiflow
f3e5f34aeb Allow chat messages longer than 100 characters on > 1.11 clients 2016-11-15 09:37:20 +11:00
md_5
9ecdde2292 Add support for Minecraft 1.11
Improve QueryHandler session handling as suggested by IchBinJoe
2016-11-15 02:40:46 +11:00
md_5
987f2d0eb2 Remove unused connect_kick_outdated_forge message 2016-11-06 11:47:27 +11:00
Mystiflow
908b7f7374 Use server priority for downstream kicks too (#1978) 2016-11-06 11:25:46 +11:00
Mystiflow
18f57f24fa Fix issue pointed out by Supereg; store dimension on first join too (#1979)
* Only double switch if the dimension is the same.

According to the protocol, a double respawn packet is only needed to be
sent if from the same dimension, so by storing the last known dimension,
we are able to compare and avoid the double packet.

This also maintains the same behaviour for Spigot
ad2f806097

* Store current dimension on first disconnect too
2016-10-30 08:28:11 +11:00
Mystiflow
812141f400 Only double switch if the dimension is the same. (#1977)
According to the protocol, a double respawn packet is only needed to be
sent if from the same dimension, so by storing the last known dimension,
we are able to compare and avoid the double packet.

This also maintains the same behaviour for Spigot
ad2f806097
2016-10-29 17:59:38 +11:00
md_5
75b7fdac58 Fix stray imports in proxy 2016-10-19 21:15:00 +11:00
md_5
5c551fd899 Improve Quality of Channel Close Code
* Don't double disconnect due to client exceptions
* Add generic delayed close method
* Properly format imports in changed files
2016-10-19 21:08:38 +11:00
md_5
0581e49d49 Update Netty 2016-08-30 20:22:02 +10:00
md_5
5c809c2499 #1945: Relay MC|Brand messages 2016-08-26 16:11:38 +10:00
md_5
356ca08337 #1544: Reduce verbosity of common/harmless exception during initial connection 2016-08-21 09:07:33 +10:00
md_5
b86a33d058 #1941: Fix modded client+server in some cases 2016-08-21 09:02:37 +10:00
md_5
504d3c0529 #1939: Fix server brand; prevent bungee-bungee connections. 2016-08-20 11:43:48 +10:00
md_5
e7be3c6b1e Allow PluginMessages to be handled when no server connected 2016-08-11 23:02:29 +10:00
md_5
3a0b0aa116 #1930: Don't handle upstream packets if no server connected 2016-08-03 17:03:06 +10:00
md_5
c43f25e23b Fix MC|Brand array having trailing zeroes. 2016-07-15 23:45:38 +10:00
md_5
eca99576a0 Move net.md_5.bungee.log to its own module.
API subject to change and should not be used externally.
2016-07-11 11:12:35 +10:00
BlackHole
1250088f98 Correctly show outdated_client and outdated_server messages
If the client protocol version is not supported, show outdated_server message only if client version is higher than highest supported protocol version, outdated_client message else.
2016-06-29 09:15:17 +10:00
md_5
507a98f28f #1859: Rewrite second leash int 2016-06-29 09:14:03 +10:00
md_5
a8c529eca5 #1859: Entity attach is an int 2016-06-28 15:28:28 +10:00
misterT2525
c5ac5a0d17 #1859: Fix EntityMap for leads. 2016-06-27 14:20:02 +10:00
md_5
e4cf010bda Update to Minecraft 1.10 2016-06-09 11:44:06 +10:00
md_5
2df29701ed #1866: Correct throttle 2016-05-15 16:01:58 +10:00
PunKeel
d9a8311b8e Use expireAfterWrite to perform throttle 2016-05-15 14:54:18 +10:00
Zartec
d14b96d55e Added separate exception for packet overflows to limit log output.
Attacking a server with a hacked client causes the log to print a huge amount of stacktraces. This will limit the log output to the error message.
2016-05-15 14:52:41 +10:00
md_5
41621193ec #1862: Support 1.7 pings 2016-05-15 14:52:01 +10:00
Thinkofname
a12ac37cc3 Support Minecraft 1.9.4 and tidy up packet handling 2016-05-10 21:51:39 +10:00
BuildTools
4c7c64c9b8 #1848: Added missing call to UserConnection.connect callback for "already_connected" and "already_connecting" 2016-05-05 22:32:24 +10:00
md_5
80b3135a93 Fix formatting 2016-04-24 22:31:04 +10:00
md_5
1cd3e42182 #1841: Fix disabled throttle and improve code. 2016-04-24 22:18:23 +10:00
Janmm14
2e8ed1cfba Reimplement join throttle. 2016-04-24 11:56:24 +10:00
md_5
b9a98c88ba Java 7 support 2016-04-24 11:39:23 +10:00
md_5
0b554be10a Strip / add velocity to SpawnEntity packets that require it when rewritten 2016-04-24 09:39:22 +10:00
Jofkos
f070e2d064 Added ansi "erase line" 2016-04-08 07:42:11 +10:00
Thinkofname
b6b015fe1f Ensure we get a 1024 bit RSA key (Fixes #1814) 2016-03-31 16:12:30 +01:00
Thinkofname
d1a1e87ab5 Support Minecraft 1.9.2 2016-03-30 16:57:54 +01:00
md_5
6b4e285186 1.9.1 support 2016-03-30 15:59:51 +01:00
md_5
f265f7c594 #901: Better custom messages support 2016-03-24 14:15:16 +11:00
md_5
859d176c93 Update README.md and fix minor formatting error. 2016-03-09 18:16:22 +11:00
Tux
52d66897e4 Raise an error if a server in the priority list is undefined 2016-03-06 16:10:31 +11:00
md_5
8b327708ee #1335: Remove 16 char displayname limit 2016-03-05 18:56:32 +11:00
Zartec
903ada06f0 Sould break the priority lookup after server found
If the list would look like this

- test1 -> 1.8 -> ServerKickEvent cancelled -> reason set to "outdated"
- test2 -> 1.8
- test3 -> 1.9

and a player joins with version 1.8 he would never be connected to test2 because the server test2 is not equal to test1 and the server test3 is not equal to test1.
So test3 is the last in the while loop and would be used also if another server with higher priority matches the requirements.
2016-03-04 07:10:59 +11:00
Youri Kersten
a7664a5559 Remove any tracked bossbars when a client switches servers. 2016-03-03 18:57:48 +11:00
md_5
46e7f2dfc9 Only allow ServerUnique tab lists as per 1.8 due to incomplete functionality. 2016-03-02 20:20:55 +11:00