md_5
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f1f10521e2
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Use native Java ciphers for encryption / decryption - now that we have our buffer issues sorted this should be a small speed boost.
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2013-02-21 17:13:04 +11:00 |
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md_5
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0f8f8cb289
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Only sleep on client read - prevent insane lag
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2013-02-21 17:06:38 +11:00 |
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md_5
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59a7e6f9c4
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Make disabling plugins the last thing we do.
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2013-02-21 17:05:31 +11:00 |
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md_5
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0c5d76b860
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Workaround for kicks
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2013-02-19 20:12:33 +11:00 |
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md_5
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297c8e2c8b
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Use correct disconnect sequence at all times, fixes #119 and events not firing at stop
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2013-02-18 19:24:40 +11:00 |
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md_5
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c44dc7931a
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Fix kicks - that was easy
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2013-02-18 18:35:33 +11:00 |
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md_5
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ce9766aae4
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Default sleep time of 1
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2013-02-16 18:18:31 +11:00 |
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md_5
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0b10f83916
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Cut CPU load to sane amounts in the same way that Minecraft does.
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2013-02-16 12:41:26 +11:00 |
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md_5
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feb64312ca
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Fire events + plugin channels in server login
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2013-02-16 10:21:35 +11:00 |
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md_5
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190e5109cf
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Silence EOF error on login - see #127
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2013-02-16 09:35:54 +11:00 |
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md_5
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05a6b566b2
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Rewrite login process in preparation for both forge and netty.
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2013-02-16 09:34:31 +11:00 |
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md_5
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51e2570ddd
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Clean up formatting of initial handler a little.
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2013-02-16 09:01:56 +11:00 |
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md_5
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6ad40aba66
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Remove debug + kick properly
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2013-02-16 09:01:12 +11:00 |
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md-5
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f27f8e9ae7
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Use kick exception to disconnect on login.
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2013-02-16 08:53:20 +11:00 |
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md_5
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7974ccc0bf
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No more errors in the server console, but a certain mod is still breaking the rules.
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2013-02-14 19:50:57 +11:00 |
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md_5
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9b1f1d9a50
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Forge support is now working - however an unidentified mod is breaking it due to the use of packet 80. All I can tell is this mod is present in FTB lite.
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2013-02-14 19:41:16 +11:00 |
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md_5
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bef2818537
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Fix forge support - #111
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2013-02-14 18:30:48 +11:00 |
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md_5
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0451c35bf8
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Finish up Forge support - yay. 50% chance this works. Fixes issue #111
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2013-02-14 17:27:35 +11:00 |
|
Austin Smith
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a8c60180d7
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Don't instantiate a ReconnectHandler if a plugin has provided one on load
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2013-02-14 06:25:23 +11:00 |
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md_5
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379376f0fa
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Add player disconnect event, thanks @lazertester
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2013-02-13 18:49:08 +11:00 |
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md_5
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d2a919fc06
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Rework packet reading a little in more preparation for Forge.
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2013-02-12 12:05:06 +11:00 |
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md_5
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d17c457040
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Add experimental offline mode support - closes issue #121
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2013-02-12 11:48:38 +11:00 |
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md_5
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0d5099bee5
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Call login event
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2013-02-11 17:26:52 +11:00 |
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md_5
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2b1d2cba04
|
All I actually needed was: nextServer = null;
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2013-02-10 21:40:06 +11:00 |
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md_5
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25d2902240
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Quick fix for /server, will do a better job later
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2013-02-10 21:36:37 +11:00 |
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md_5
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9c5e02e20a
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Add groundwork for custom protocols such as forge in a really cool manner - has not been tested, so may be a regression on prior build.
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2013-02-10 21:26:49 +11:00 |
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md_5
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9f4fc4dfac
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Forge and Spoutcraft are so annoying they accidentally got locked out again.
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2013-02-10 21:24:44 +11:00 |
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md_5
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da9c41ae66
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Fix reloading.
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2013-02-10 21:08:41 +11:00 |
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md_5
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c5e15697a4
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Fix server ping method.
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2013-02-10 20:18:08 +11:00 |
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md_5
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154722eacc
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Add perm debug command
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2013-02-10 17:41:34 +11:00 |
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md_5
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9e2eda672d
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Cache the client status packet.
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2013-02-09 19:01:18 +11:00 |
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md_5
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b946e376c7
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Fill out all handlers for packets just in case they are needed.
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2013-02-09 18:06:15 +11:00 |
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md_5
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23582a635b
|
Reformat to new code style, lots of spaces for easy reading.
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2013-02-09 17:57:09 +11:00 |
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md_5
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69d618c648
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Use custom packet out stream to ease transition to a netty channel when it is required
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2013-02-09 17:48:42 +11:00 |
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md_5
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1df6fdf973
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Fix ProxiedPlayer.connect from plugins.
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2013-02-09 14:19:21 +11:00 |
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md_5
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1bc4316e0a
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Add messages to state checks
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2013-02-08 16:23:49 +11:00 |
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md_5
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48447addba
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Hasten login process a tad, maybe a 100ms saved for the user
|
2013-02-08 16:21:08 +11:00 |
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md_5
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f1f68ab85b
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Ask and 70.93 seconds later you shall receive - cross server message channel.
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2013-02-07 17:23:49 +11:00 |
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md_5
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7e39cb8da6
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Remove useless disconnect channel.
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2013-02-07 16:55:32 +11:00 |
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md_5
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a2ebb92d56
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Scumbags Forge and Spout.
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2013-02-03 20:53:58 +11:00 |
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md_5
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fbacafb752
|
No excuses this time.
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2013-02-02 10:24:54 +11:00 |
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md_5
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c65a3ec55e
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Use a stateful login system for the initial handler.
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2013-02-02 10:17:37 +11:00 |
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md_5
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36f5f33db0
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Forward even when no players are online.
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2013-02-02 09:11:26 +11:00 |
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md_5
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4055139dcd
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Don't create new sections for each player.
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2013-02-01 21:47:14 +11:00 |
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md_5
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00e0e3c1a3
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Use more ram to reduce CPU.
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2013-02-01 21:34:13 +11:00 |
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md_5
|
7538ff46ed
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Remove bulk reading, because for an unexplainable reason it can cause garbled data. (reverse-merged from commit ed667e2b72 )
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2013-02-01 21:14:40 +11:00 |
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md_5
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ecf5b4dc30
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Automatically queue packets to send when a player connects, and change the API regarding this. Please don't use the Server methods anymore, instead use ServerInfo.
CC: @TheDgtl
|
2013-01-31 20:53:22 +11:00 |
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md_5
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0721e3cc75
|
Sweet trick to avoid locking in global tab list, basically reimplement HashSet based on a ConcurrentHashMap.
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2013-01-31 17:55:46 +11:00 |
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md_5
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e5bb5e5168
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Use same initial ping as Minecraft - 1000
|
2013-01-31 17:46:15 +11:00 |
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md_5
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f9c4251417
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Send forwaded data along the Bungee channel.
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2013-01-28 09:19:06 +11:00 |
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